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ALL-AMERICAN GAME PLAYBOOK 2019

QUICKS
ACE OHIO DOUBLE
PRE PRE

2 0

2 0
1 5

1 5
1 0

1 0
1 1
5

5
2

X Y
H Z

Q F
ACE OHIO DOUBLE
POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X Go Outside (hit defenders shoulder if he squats) Look for signal from QB.

Y 5 yard Read Out. Inside Foot Up.


Z Go Outside (hit defenders shoulder if he squats) Look for signal from QB.

H 5 yard Read Out. Inside Foot Up.


F 1002 count then Check-Down- if man break in or out/if zone settle
QB Drop: Open Step
Read: Presnap Go (Z or X), Out (Y or H), Checkdown (F)
Process: Give signal to throw Go route. Pick the side with Most Grass, Best
Matchup, OR Easiest Throw. Softest Corner
ACE HAWAII
vs. 1 High Safety

2 0

2 0
FS
1 5

1 5
1 0

1 0
B B
5

5
X Y Z
H

Q F

*** Can run from any 2x2 formation


ACE HAWAII
vs. 2 High Safeties

2 0

2 0
1 5

1 5
FS SS
1 0

1 0
B B
5

5
X Y Z
H

Q F
*** Can run from any 2x2 formation
ACE HAWAII
POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X 6 yard Outside Read Slant
Y Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay
vertical
Z 6 yard Outside Read Slant
H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay
vertical
F 1002 count then Check-Down- if man break in or out/if zone settle
QB Drop: Open Step to throw Outside Slants. Open, Shuffle, Shuffle (3 Hitch) to
throw Inside Go
Read: Outside Slants (Z or X), Inside Go (Y or H), Checkdown (F)
Process: Look for soft corners to throw outside slant. No soft corner read
Inside Go’s to check down.
EARLY FAR HAWAII
vs. 1 High Safety

2 0

2 0
FS
1 5

1 5
1 0

1 0
M

S
5

5
X Y
H Z

F Q
*** Can also run Late Hawaii
EARLY FAR HAWAII
vs. 2 High Safety

2 0

2 0
FS
SS
1 5

1 5
1 0

1 0
M
S
5

5
X Y
H Z

*** Can also run Ace Lt Hawaii F Q


EARLY FAR HAWAII
POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X 6 yard Outside Read Slant
Y Cross (Run Go out of 3x1. Get 18-22 Yards to Opposite Hash.
Z 6 yard Outside Read Slant
H Go (Work for Outside Release) vs. 2 safeties = Bend, vs. 1 safety = stay
vertical
F 1002 count then Check-Down- if man break in or out/if zone settle
QB Drop: Open Step to throw Outside Slants. Open, Shuffle, Shuffle (3 Hitch)
to throw Inside Go.
Read: Outside slants (Z or X), Inside Go (Y or H), Checkdown (F)
Process: Look for soft corners to throw outside slant. No soft corner read
Inside Go’s to check down.
ACE INDIANA

2 0

2 0
1 5

1 5
1 0

1 0
2 2
1 1
5

5
3
X Y
H Z

Q F
ACE INDIANA
POS. RULE
LT 60’S
LG 60’S
C 60’S

RG 60’S
RT 60’S
X 6 yard Outside Slant. Come Flat.
Y Inside Slant – Do not cross the center. Stay Steep Versus #2 Buzz
Z 6 yard Outside Slant. Come Flat.
H Inside Slant – Do not cross the center. Stay Steep Versus #2 Buzz
F 1002 count then Check-Down- if man break in or out/if zone settle
QB Drop: Open Step
Read: Inside Slant (Y or H), Outside Slant (Z or X), Checkdown (F)
Process: Pick the side with Most Grass OR Best Matchup. Pre-Snap Find
Softest Corner and Read The #2 Defender.
ACE STICK RIGHT F SCAT

2 0

2 0
1 5
PRE

1 5
1 0

1 0
PRE
1
PRE/3
5

5
2
X Y
H Z

Q F
ACE STICK RIGHT F SCAT
POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X 6 yard Outside Read Slant
Y 6 Yard Stick. 3 Big, 2 Gather and Win Inside #2 Defender.
Z Go Outside (hit defenders shoulder if he squats). Look for signal from QB.

H Inside Slant – Be Flat & Do not cross the center


F Free Release Scat. Pick a Spot 2 Yards Even with your alignment
QB Drop: Open Step
Read: Presnap Go (Z), Stick (Y), Scat(F), Checkdown (H)
Process: Look for grass on Stick route. If you don’t like stick side, then read
backside slants. Must give signal to throw Go. Be Alert for LB’s Bossed to
Stick Side. Work Backside Slants with 2 over 2.
ACE FAR STICK LT F SCAT

2 0

2 0
PRE
1 5

1 5
1 0

1 0
PRE
1 PRE/3
5

5
X
H Y
Z

2
F Q
ACE FAR STICK LT F SCAT
POS. RULE
LT 60’S
LG 60’S
C 60’S
RG 60’S
RT 60’S
X Go Outside (hit defenders shoulder if he squats). Look for signal from QB.

Y Inside Slant – Be Flat & Do not cross the center


Z 6 yard Outside Read Slant
H 6 Yard Stick. 3 Big, 2 Gather and Win Inside #2 Defender.
F Free Release Scat. Pick a Spot 2 Yards Even from your alignment.
QB Drop: Open Step
Read: Presnap Go (Z), Stick (Y), Scat (F), Checkdown (H)
Process: Look for grass on Stick route. If you don’t like stick side, then read
backside slants. Must give signal to throw Go. Be Alert for LB’s Bossed to
Stick Side. Work Backside Slants with 2 over 2.
EARLY FAR STICK RIGHT

2 0

2 0
1 5
PRE

1 5
1 0

1 0
PRE 1 2
5

5
3

X Y
H Z

F Q

Can also run Late Stick Lt.


EARLY FAR STICK RIGHT
POS. RULE
LT 60’s
LG 60’s
C 60’s
RG 60’s
RT 60’s
X 6 yard Outside Read Slant
Y 6 Yard Stick-work out. No pressure=throttle down. Pressure=keep on the
run. Vs. outside leverage hole player or outside leverage stepdown= turn
inside.
Z Go Outside (hit defenders shoulder if he squats). Look for signal from QB

H 5 YARD OUT ROUTE. SETTLE AT THE NUMBERS.


F 1002 count then Check-Down- if man break in or out/if zone settle
QB Drop: Open Step
Read: Presnap Go (Z), Stick (Y), Stick Out(H), Checkdown (F)
Process: Look backside for grass on outside slant. Must give signal to throw
Go. Always Think Alert
EMPTY RIGHT FIN STICK RIGHT F
ARROW

2 0

2 0
1 5
PRE

1 5
1 0

1 0
PRE
1
PRE/3
2
5

5
H Y
X
F Z

***Can also run it out of Empty Lt Fin


EMPTY RIGHT FIN STICK RIGHT F
ARROW
POS. RULE
LT 60’s
LG 60’s
C 60’s
RG 60’s
RT 60’s
X 6 yard Outside Slant
Y 5 Stick
Z Go Outside (hit defenders shoulder if he squats). Look for signal from QB.

H Inside Slant – Be Flat & Do not cross the center


F Arrow
QB Drop: 1 Step
Read: Presnap Go (Z), Stick (Y), Arrow (F), Checkdown (H)
Process: Look for grass on Stick route. If you don’t like stick side, then read
backside slants. Must give signal to throw Go.
EARLY FAR EYES SPOT

2 0

2 0
1 5

1 5
1 0

1 0
1
5

5
2
X Y
H Z

F Q

*** Can also run Late Stick Eyes Spot


EARLY FAR EYES SPOT
POS. RULE
LT 60’s
LG 60’s
C 60’s
RG 60’s
RT 60’s
X 6 yard Spot. Vs. Zone = Sit in Best Grass. Vs. Man = Keep Running and
look for ball. Vs. Blitz = Keep Running and Look immediately for Ball.

Y
Z
H
F Free Release Scat Near Hash=3 step flat, bend towards #’s. Middle = 5 steps flat,
bend towards #’s, Far Hash = 8 steps flat, bend towards #’s
QB Drop: 1 Step
Read: Spot (X), Scat (F)
Process: Read backside spot combo UNLESS there are more than 1 weak
defender or vs. hard cov 2. Read WS

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