Professional Documents
Culture Documents
McGraw-Hill/Irwin Copyright © 2009 by The McGraw-Hill Companies, Inc. All rights reserved.
The World of Retailing
Introduction to Retailing
Types of Retailers
Multi-Channel Retailing
4-2
Questions
4-3
Illustration of Buying Process
4-4
Illustration (Continued)
4-5
Illustration (Continued)
4-6
Illustration (Continued)
4-7
Illustration (Continued)
4-9
Types of Needs
4-10
Hedonic Needs that Retailers can Satisfy
■ Stimulation
Ex: Background music, visual displays, scents
■ Social experience
Ex: Mixed-use developments, lifestyle centers
■ Learn new trends and fashions
Ex: The Body Shop – learn how can live an environmentally friendly lifestyle
■ Satisfy need for power and status
Ex: Canyon Ranch – upscale health resorts
■ Self-rewards
Ex: personalized makeovers
■ Adventure
Treasure hunting for bargains
4-11
Conflicting Needs
4-12
Stimulating Need Recognition
4-14
Sources of Information
Internal
Past experiences
Memory
External
Consumer reports
Advertising
Word of mouth
4-15
How Can Retailers Limit the Information
Search?
Royalty-Free/CORBIS
4-16
Retailers encourage customers
to spend time
4-17
Evaluation of Alternatives
4-18
Information about Retailers Selling
Groceries
4-19
Information Used in Evaluating Retailers
4-20
Information Needed to Use Multi-Attribute
Model
4-21
Information Eva Used in Buying Suit
4-22
Information Needed to Use
Multi-Attribute Model
4-23
Getting into the Consideration Set
4-24
Methods for increasing the chance of store visit
after getting into the consideration set
4-25
Purchasing Merchandise or Services
4-26
Converting Merchandise or Services
Evaluations into Purchases
■ Measure: the number of abandoning
carts in stores and at websites
4-27
Postpurchase Evaluation
■ Satisfaction
A post-consumption evaluation of how well a store or
product meets or exceeds customer expectations
■ Becomes part of the customer’s internal
information that affects future store and product
decisions
■ Builds store and brand loyalty
4-28
Types of Purchase Decisions
4-29
Extended Problem Solving
■ Financial risks –
purchasing expensive
products or services
■ Physical risks – purchases
that will affect consumer’s
health and safety
■ Social risks – consumers
will believe product will
affect how others view
them
4-30
What Retailers Need to do for Customers Engaged in
Extended Problem Solving
4-31
Limited Problem Solving
4-32
What do Retailers Need to do for Customers
Engaged in Limited Problem Solving?
■ It depends…
■ If the Customer Is Coming to You, Provide a Positive
Experience and Create Loyalty
Make Sure Customer is Satisfied
Assortments
4-33
Encouraging Impulse Buying
PhotoLink/Getty Images
Displayed Near Product of Interest
Use Signage in Aisle or Special Displays
Put Merchandise Where Customers Are
Waiting
4-34
Habitual Problem Solving
4-35
Customer Loyalty
■ Brand Loyalty
Committed to a Specific
Brand
Reluctant to Switch to a
Different Brand
May Switch Retailers to Buy
Brand
■ Store Loyalty
Committed to a Specific
Retailer
Reluctant to Switch Retailers
4-36
What Retailers Need to do for Customers to
Engage in Habitual Decision Making
IT DEPENDS
4-37
Social Factors
Influencing the Buying Decision Process
4-38
Family Influences Buying Decisions
Kids in the U.S. spend over $200 billion on personal items. They directly
influence the purchase of another $300 billion worth of items such as food
and clothing.
4-39
Reference Groups
(c) image100/PunchStock
4-40
Reference Groups
■ Eva…. looks to
Soccer player Mia Hamm and tennis player Maria
Sharapova for the selection of athletic wear
Jessica Simpson for casual fashion advice
■ Store advocates:
Customers that like a store so much that they actively
share their positive experiences with friends and
family
Victoria Secret
Alpha Moms
4-41
Culture
Subcultures are
distinctive groups
of people within a
culture
4-42
Criteria for Evaluating Market Segments
■ Actionable
■ Identifiable
■ Substantial
■ Reachable
4-43
Methods for Segmenting Retail Markets
Geo-demographic
4-46
VALS2 American Lifestyle Segments
4-47