Professional Documents
Culture Documents
Counterargument Counterargument
Conclusion
1 2
Proposition
Refutation 1 Refutation 2
Condition of doubt
• The research done by (Hall et al. ,2012) shows that video game has a positive
outcome on the mental and physical health of old people.
(Nintendo ,2019)
• A research done by (Wu1 et al., 2022) shows that Ring Fit Adventure(a
video game use doing exercise as a gameplay) can maintain or improve
users’ physical health
(ifanr, 2019)
Issue 1
• Another research done by (Boot et al. ,2008) showed that gamers (people who have many years of gaming
experience) have:
• When comparing gamers (who play video games) to non-gamers, the result shows
that gamers have worse physical health and mental health (Weaver et al., 2009)
• An Internet-based survey:
• Male gamers reported higher BMI(Body Mass Index, to measure how fat you are) (Weaver et
al., 2009)
• Female gamers reported poorer health status and greater depression(Weaver et al., 2009)
Refutation 1
• Living habit
• Food
• Do exercise
(Mojang ,2022)
Counterargument 2
There are huge different between playing too much video game and using
video game as an education tool(Karsenti et al. ,2017).
We need to choose the right game that support learning and providing
skill training (Karsenti et al. ,2017)
https://www.sciencedirect.com/science/article/pii/S0140197103000927?casa_token=u2wmZcLQzk8AAAAA%3ADSR6rj4
zNjQGsRV9fYXD8GKHNAad-cv0fluisr-IR2jNtIYh9H22db5pLI8os6q0cLMBVk00A7D8#BIB33
• Hall, A. K., Chavarria, E., Maneeratana, V., Chaney, B. H., & Bernhardt, J. M. (2012). Health benefits of digital
videogames for older adults: A systematic review of the literature. Games for Health Journal, 1(6), 402–410.
https://doi.org/10.1089/g4h.2012.0046
• Hui, H. C. (2007). A brief review of Digital Games and Learning. IEEE Xplore. Retrieved July 15, 2022, from
https://ieeexplore.ieee.org/abstract/document/4148842?casa_token=7FFszUGX- mkAAAAA
%3AV0z5GDSOt0dGRWkPso06- eJMEaG_t2dsGQYs1MqGZwMJc7M0Klus7lCvO7WoVKSKq8nq- KwBbpE
• ifanr, 愛范兒 (2019, December 4). 任天堂 Switch 新遊戲給了一個「圈」,不只能打怪還能戰勝卡路里| 數
位時代 BusinessNext. 數位時代 . Retrieved July 24, 2022, from https://www.bnext.com.tw/article/54783/ring-
fit-adventure
• Karsenti, T., Bugmann, J., & Gros, P. P. (2017). Transforming education with Minecraft. Results of an exploratory
study conducted with, 118.Mojang. (2022). Minecraft official site: Minecraft education edition. Minecraft
Official Site | Minecraft Education Edition. Retrieved July 15, 2022, from https://education.minecraft.net/en-us
• Mojang. (2022). Minecraft official site: Minecraft education edition. Minecraft Official Site | Minecraft Education
Edition. Retrieved July 15, 2022, from https://education.minecraft.net/en-us
• Nintendo. (2019). Ring fit adventure™ for Nintendo Switch™ – Official Site. Ring Fit Adventure™ for Nintendo
Switch™ – Official Site. Retrieved July 14, 2022, from https://ringfitadventure.nintendo.com/
• Weaver, J. B., Mays, D., Weaver, S. S., Kannenberg, W., Hopkins, G. L., Eroĝlu, D., & Bernhardt, J. M. (2009,
September 16). Health-risk correlates of video-game playing among adults. American Journal of Preventive
Medicine. Retrieved July 15, 2022, from
https://www.sciencedirect.com/science/article/pii/S0749379709004589?casa_token=s3otLHU98NMA AAAA
%3AYM9S_mnNdQsm9- Wp3QKiGkXKK29dwKtYOlDmjX9Vu8SQsu4ShNFENUXJ9lazZJjN6qTu3S2SAcO8
• Weinstein, A. M. (2010). Computer and video game addiction-A comparison between game users and non-
game users. Taylor & Francis. Retrieved July 15, 2022, from
https://www.tandfonline.com/doi/full/10.3109/00952990.2010.491879?casa_token=uhXg2zVOjVkAA AAA
%3AKrR70U-
na49BiQ5rzANnk2OO8kPGsGnRi7lEWc8OgBAkXre4RjwMbWtnMPhZghOm7Aifc9EKivzyduA
• Wu1, Y.-S., Wang2, W.-Y., Chan4, T.-C., Chiu5, Y.-L., Lin6, H.-C., Chang5, Y.-T., Wu2, H.-Y., Liu8, T.-C., Chuang9,
Y.-C., Wu9, J., Chang10, W.-Y., Sun11*, C.-A., Lin12, M.-C., Tseng15*, V. S., Hu7, J.-M., Li17, Y.-K., Hsiao19,
P.-J., Chen23*, C.-W., Kao10*, H.-Y., … Chu, C. A. C.-M. (2022, March 22). Effect of the nintendo ring fit
adventure exergame on running completion time and psychological factors among university students
engaging in distance learning during the COVID-19 pandemic: Randomized Controlled Trial. JMIR Serious
Games. Retrieved July 23, 2022, from https://games.jmir.org/2022/1/e35040
Q&A