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Curvilinear Motion:
When a Particle moving along a curve other than a straight line, we say that
the particle is in curvilinear motion.
Coordinates Used for Describing the Plane Curvilinear Motion:
The motion of a particle can be described by using three coordinates, these are:
1. Rectangular coordinates.
2. Normal – Tangential coordinates.
3. Polar coordinates.
PC t V
Vy V y Path
y
q r
Vx n Path
n
PA n P
P r
Path t t
PB f
x O x
O
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Plane Curvilinear Motion – without Specifying any Lecture 12
Coordinates:
Position:
The position of the particle measured from a fixed point ( O ) will be designated by the
position vector [ r = r ( t ) ].
This vector is a function of time ( t ), since in general both its magnitude and direction
change as the particle moves along the curve path.
(Displacement)
Suppose that particle which The vector PPat
at time
time t (t)
occupies position ( P ) defined by displacement
(r) at time (t) moving along a of the particle DS
Ds
curve a distance (DS ) to new P at time
r
Dr P(t
at +Dt)
time t+t
position (P’) defined by (r’ = r + r (r(t)
t)
Dr) at a time (t + Dt ).
(Dr = r’ – r = displacement).
Path
Note: Since, here, the particle r(t+
r ( tt)
+ Dt )
motion is described by two
O
coordinates components, both the Actual distance
magnitude and the direction of the traveled by the particle
(it is s scalar)
position, the velocity, and the
acceleration have to be specified. 2
Lecture 12
Curvilinear Motion:
Average Velocity: Average
The average velocity ( vav ) is a vector, it has velocity
the direction of ( Dr ) and its magnitude equal to
the magnitude of ( Dr ) divided by ( Dt ). Dr DS
Average Speed:
The average speed of the particle is the scalar
(DS/Dt ). The magnitude of the speed and ( Vav ) the magnitude of ( V ) is called
the speed, i.e. V = | V | = dS / dt
approach one another as ( Dt ) approaches zero.
Instantaneous
As (Dt) velocity
approach zero
Path
As (Dt)
approach zero the velocity vector V is always
tangent to the path.
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Lecture 12
Curvilinear Motion:
_
Average Acceleration ( aav ):
_
Note: aav has the direction of ( DV ) and its
magnitude is the magnitude of ( DV ) divided by ( Dt ).
_ DV
Instantaneous Acceleration ( a ): V
As ( Dt ) approaches zero:
V’
_
Note: In general, the acceleration vector (_a ) is neither
tangent nor normal to the path. However, ( a ) is tangent
to the hodograph.
P _ Hodograph
V1 _
C V1
_
P V2
_ _
V2 _
a2 a1
A plot of the locus of points defined by the arrowhead of the velocity vector is called a
hodograph. The acceleration vector is tangent to the hodograph, but not, in general, tangent
to the path function. 4
Lecture 12
Motion of a Projectile:
Projectile motion can be treated as two rectilinear motions, one in the horizontal
direction ( constant velocity ) experiencing zero acceleration and the other in the
vertical direction experiencing constant acceleration (i.e., gravity).
5
Lecture 12
Motion of a Projectile: Path of a Projectile:
The velocity vector ( vo ) changes with time in both magnitude and
direction. This change is the result of acceleration in the negative ( y )
direction (due to gravity).
The horizontal component ( x component ) of the velocity ( vo ) remains
constant ( voX ) over time because there is no acceleration along the
horizontal direction
The vertical component ( vy ) of the velocity ( vo ) is zero at the peak of
the trajectory. However, there is a horizontal component of velocity, ( vx ),
y
at the peak of the trajectory.
vo = initial velocity or resultant velocity
Vo
vx = horizontal velocity
Voy
vyi = initial vertical velocity q
vyf = final vertical velocity
Xmax (or R ) = maximum horizontal Vox x
distance (range) y
x = horizontal distance
Dy = change in vertical position Vo
yi = initial vertical position q Voy
yf = final vertical position
q = angle of projection (launch angle) yo Vox
H = maximum height
x 6
g = gravity = 9.8 m/s2
Lecture 12
Motion of a Projectile: HORIZONTAL MOTION :
Since: ax = 0
The velocity in the horizontal direction remains constant .
vx = vox = vo . cos q
The position in the x direction can be determined by:
x = xo + Vox . t x = Vox . t … ( if xo = 0 )
H g
Xmax ( or R )
H g
Xmax ( or R )
R = Xmax
x
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Lecture 12
Motion of a Projectile:
Example 1:A projectile is fired up the inclined plane at an initial velocity of 15 m/s. The
plane is making an angle of 30° from the horizontal. If the projectile was fired at 30° from
the incline, compute the maximum height z measured perpendicular to the incline that is
reached by the projectile. Neglect air resistance.
=15 m/s , =15 cos =7.5 m/s , =15
cos =12.99 m/s
= =7.5 m/s , = 7.5 tan = 4.33 m/s
−gt 4.33 = 12.99−9.81t t = 0.8828 s
x = t = 7.5(0.8828) x = 6.62 m
= −2gy 4.332=12.992−2(9.81)y
y=7.64 m
a = x tan = 6.62 tan a = 3.82 m
cos = z = (y−a)cos z
= (7.64−3.82)cos
z = 3.31 m answer
10
Lecture 12
Motion of a Projectile:
Example 2:A bullet is fired at an initial velocity of 150 m/s and an angle of 56° at the top
of a 120 m tall building. Neglecting air resistance, determine the following:
The maximum height above the level ground that can be reached by the bullet.
The time for the bullet to hit the ground.
The velocity with which the bullet will hit the ground.
X(m)
12
Lecture 12
Normal & Tangential Components:
As mentioned previously that the velocity of a particle is a vector tangent to the path of
the particle’s movement.
The acceleration is not tangent not normal to the path.
It is convenient to resolve the acceleration into components directed respectively along
the tangent and normal to the path of the particle’s movement.
PC t
PA
n Path n
n
t
t
PB
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Lecture 12
Normal & Tangential Components:
Since the tangential acceleration ( at ) and the normal acceleration ( an ) of the particle
( A ) at any instant are perpendicular to each other as shown, therefore total
acceleration of the particle is:
at
Tangential component of acceleration reflects
change of speed and normal component q
reflects change of direction.
a an
Tangential component may be positive or
negative. Normal component always points
toward center of path curvature.
17
Lecture 12
Motion of a Projectile:
Example 2:A bullet is fired at an initial velocity of 150 m/s and an angle of 56° at the top
of a 120 m tall building. Neglecting air resistance, determine the following:
The maximum height above the level ground that can be reached by the bullet.
The time for the bullet to hit the ground.
The velocity with which the bullet will hit the ground.
DS = R . Dq
Dq
20
Lecture 12
Rotary Motion:
Angular Velocity:
Since velocity is defined as the rate of change of displacement. ANGULAR VELOCITY is
defined as the rate of change of ANGULAR DISPLACEMENT.
x
v translatio nal velocity DS DS
t R
q
rotational velocity
t
dx d
v ,
dt dt
Rotational motion tells THREE THINGS:
Magnitude of the motion and the units.
The PLANE in which the object rotates in the
directional sense ( counterclockwise or clockwise).
Counterclockwise rotations are defined as having a
direction of POSITVE motion on the "z" axis.
Clockwise rotations are defined as having a
direction of NEGAITVE motion on the "z" axis.
21
Lecture 12
Rotary Motion:
Angular Acceleration:
Once again, following the same lines of logic. Since acceleration is defined as the rate of
change of velocity. We can say the ANGULAR ACCELERATION is defined as the rate of
change of the angular velocity.
v
a translatio nal accelerati on
t
q1
rotational accelerati on
t
dv d
a ,
dt dt
Also, we can say that the ANGULAR ACCELERATION is the TIME DERIVATIVE
OF THE ANGULAR VELOCITY.
All the rules for integration apply as well.
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Lecture 12
Rotary Motion:
Combining motions –Tangential velocity:
First we take our equation for the radian measure and divide
BOTH sides by a change in time ( Dt ).
The left side is simply the equation for LINEAR velocity. BUT in
this case the velocity is TANGENT to the circle. Therefore we call
it TANGENTIAL VELOCITY.
Inspecting the right side we discover the formula for ANGULAR
VELOCITY.
Tangential acceleration:
Using the same kind of mathematical reasoning we can also
define Linear tangential acceleration.
Inspecting each equation we discover that there is a DIRECT
relationship between the Translational quantities and the
Rotational quantities.
23
Lecture 12
Rotary Motion:
Linear motion – Rotation (Angular) motion:
24
Lecture 12
Motion of a Projectile:
Example 2:A bullet is fired at an initial velocity of 150 m/s and an angle of 56° at the top
of a 120 m tall building. Neglecting air resistance, determine the following:
The maximum height above the level ground that can be reached by the bullet.
The time for the bullet to hit the ground.
The velocity with which the bullet will hit the ground.
Oscilatory motion:
Systems that have harmonic motion move back and forth around a central or equilibrium
position. It describes the back and forth motion of a pendulum.
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