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test Expected outcome of test Actual outcome notes
Collisions The player should not travel through the maze walls They could never get thought
when they collide with them. When the player
collides with an enemy they die and restart the level. the walls

Shooting That it hit the enemy It does and they then explode

Lives That when you get hit Yes this also works They didn’t work but now after a test
You loss a life
they work
Score It goes up when you get gold I didn’t do gold so yea
Player movement That WASD works I went with the arrows
NPC movement they move when the game begins They game up and down
Menu buttons That Esc bring up menu No it does not
Collectables Then when moving over them you pick them up

Music and sound effects Play when game starts Yes it does
animations Thing move when game starts Yes it does

•Game test plan


Sway test plan

test Expected outcome of test Actual outcome notes

Does the link work The link to the game works works
and the user can download
the game from One Drive
and play it
Transitions They look smooth when works
going to next slide
Do the graphics and audio They load and work works
load
Do the videos play If they load up and play works
correctly
Spelling and grammar Spell word correctly works

Is the info correct To go though and make works


sure it right
Game test user 1
Areas Likes dislikes Improvements
Control The shooting space
responsiveness and between the
functionality walls the gap
Graphics (sprites) Rocket to big Make it smaller
Does it meet the yes
intended audience 8-
12 year olds
Does it meet the Yes it fits the
adventure maze maze theme
theme?
Sound effects Explosion sound
music
Game test user 2
Areas Likes dislikes Improvements
Control Good set of Going down is Widen the walls
responsiveness and controls and work too fast and it And make all the
functionality well with the game is very easy to movement
get stuck in the
wall
Graphics (sprites) yes Add explosion
Does it meet the Kind of
intended audience 8–
12-year-olds
Does it meet the yes
adventure maze
theme?
Sound effects Burh add some
music
Sway test user 1
https://sway.office.com/B8ntXvzNgcE3oEst?ref=Link
Areas Likes dislikes Improvements 
Transitions  It was very / Maybe do it left
simple to move to right
around
Graphics  You got the / /
graphics in the
correct areas
audio The audio work / /
and can be heard

videos The videos work Get good /


well
information All info on the / /
sway is useful
and informative
Sway test user 2
https://sway.office.com/B8ntXvzNgcE3oEst?ref=Link
Areas Likes dislikes Improvements 
Transitions  Easy to navigate N/A Could be moved
the sway well to the middle of
layed out. the screen for
easier viewing
Graphics  Great graphics N/A -
good use of
colour to make
them vibrant and
clear.
audio Good, works well N/A -
nice choice of
sounds.
videos Videos work well N/A -
and transition
well.
Asset list for the game

From the game maker The player controllers it


folder

To start and get info on


the game

From the game maker An enemy that you have to


folder destroy

Deep Space... Total Relaxation | White Noise | Cosmic Travel - Y For the game background music
ouTube
Asset list for the game

From the game maker Objects that you cant


folder go thought

From the game maker Lose when you die


folder 0.54

When you kill a enemy


From the game maker
folder 0.52

From the game Then the Lazer is shooting


maker folder

From the game Music for game


maker folder

beautiful-shining-stars-night-sky_18162
4-622.jpg (1380×920) (freepik.com)
Background image
Making the game

• First level of the game in progress

• Game begin played in early stage

• Make sprites for different things


Test feedback for game

After feed back on my game I planned in interstage some


improvements given to me. For example I add a explosion
on to enemy's when they exploded which was a great
improve that was suggested by one of my tested. I also
added a explosion sound also suggested after the first
improvement.

When feed back came for my sway there was not much
they want me to improve but one said to make the sway
prestation go from left to right which was a simple fix but
it is optional for the user to pick what way they want to
view the sway with me also moving the info into the
middle of the screen so it easier to read
Evaluation:
Game: Also when making the game I had trouble with the
When making the game the intent was that it was masking of my player and walls because my player
meant for 8-12 year old and I think that I have really was very long it made it difficult for it to move round
gone down the route with a space theme. There is areas of my game so I had to change the size of the
shooting but in a fun way where there is not gore or hit box for the wall and player but I had to change it
anything. This meets the user requirements several time because sometimes it was still to but,
because it is fun and interactive for the age range sometimes it was to small what meant the player
the game was made for. could go thought walls. So to stop this I had to keep
There were many problems when making the game trying to find the perfect balance between to big and
suck as having to find / game new sprites for object too small until I found it and now the player has
I never intended to use so having to come up with more movement but cant travel thought wall.
and make new sprits was difficult.
One thing I did differently to my plan was that I
didn’t add gold or any pick up item and the reason
was I couldn’t think or find anything that related to
the space theme.
One way feed back help me was it enabled me to
change things other thought want have a better
impactite for my audiences.
Also with the win and lose screen it help the users
feel happy with a complete Shen and have a joy
boost.
Evaluation: https://sway.office.com/B8ntXvzNgcE3oEst?ref=Link

sway:
The sway was made to inform people about
what my games is ,how it work, and what it
When trying to add the link to the
looks like. So when crating the sway I had to game I had to make sure I picked
made it simple but informative so that people the right one because there are
wanting to play the game could easy two saves of the game a GB and
understand what is being talked about because the game it self so when I first try
are target audiences is 8-12. to add it I added the wrong one so
When making the sway I had difficulty add the I had to delete it and try the other
right videos so to fix's this I made sure I deleted
one and there it works so now all
the wrong videos and watch there to the end
of all of them to make sure they where right. the people who visit my sway can
More features of the sway that make it more play the game thought the link at
iterative with my target audience is that it the end of the sway
include videos To show them what the games
looks like so they know what to which makes it
more fun.
Evaluation:
Plan vs outcome

Comparted to what I draw


up as a plan my game is very
similar in terms how it is
layed out and how it works
so over all my plan and my
final design are very slimily
and that’s why it was so
useful to have made / use a
refreeze point.
Evaluation:
Plan vs outcome

My sway and my final design


are also very similar as it is how
I layed my sway out completely
with sprits / graphics at the
beginning but I did include a
background section just before
my audio but other wise it was
very helpful to have this plan in
place.
3 improvement for the 3 improvement for
game the sway

• More levels so the game • Find a way to add


goes on for longer and it moving sprite images so
get more difficult over it doesn't take up as
time much space
• Enemy's cab shoot back • Make the game playable
to make to the maze on the sway some how
more difficult • Make a more creative
• Objects that can be pick back ground or a more
up so you have more of inviting / better look
a challenge to complete sway so it nice to look
the game completely and read from.

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