Professional Documents
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Aim and Vision Curriculum of Computer Masti (CM) Features of CM books Implementation of CM Achievements within one year Research developments Future developments
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Aim
To provide universally acceptable IT literacy solution. Primary vision of Computer Masti is to nurture independent thinking skill of a child
Vision
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Curriculum of
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Spiral curriculum
is an iterative revisiting of topics across themes throughout the course. ensures vertical integration between the different stages of the curriculum.
Topic Keyboard skills Text editing Text formatting Bullets and Numbering , Tables Creating newsletters and invitation cards Level of CM I II III V VII
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Step-wise Thinking
Rationale: Develops algorithmic thinking Rationale: Helps in problem solving in several domains Rationale: Helps in systematic gathering of information
Logical thinking
Gathering information
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Brainstorming
Rationale: Helps in developing creative ideas Rationale: Develops skill of consolidation of information
Mind map
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plan for any event or occasion decision-making enable the students to explore and learn increase the quality of project work or course work in other subjects handle real-life situations at various ages
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Usage of applications
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brings down the implementation cost wider reach bridge the gap between users of diverse economic groups enable the students to be well versed with the technology to influence the elders to use FOSS
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Lessons are structured in story format Narrative style Guided learning through questions and answers Role of Moz transforms from giving answers to providing clues for self exploration
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Concept based learning Focus on concept rather than skill associated with specific applications. Include worksheets, activities and projects that expects the learner to go beyond the book and apply wider
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Sensitive to gender issues (a boy rolling chapati) Sensitive to body image issues Characters from diverse religion
Kartar 4/28/12
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Learning through educational All the games games source are open games are Games based on other subjects and helps in reinforcement of both computer skill as well as other subjects
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Some of the educational games are: Childs Play GCompris Tux Math KGeography Celestia
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Critical thinking
o
Lessons on thinking skills Step-wise thinking, Logical thinking, Gathering Information, Brainstorming and Mind map
Collaboration
o
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Creativity
o Through activities and projects
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Worksheets
Number of higher order questions increases with Fun increase of the elements motivates the level learner to solve Design as per age group of the learner Attractive
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Compute r based
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Create website for your school using different tools of a Word Processor
Projects
Included for each lessons Promotes collaborative learning Provides ample scope for creativityrubric Usage of for assessment
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Phase II Teacher Hand-Holding Classroom (Implementatio Training On-site Visits Observati n period) on
Teachers and Students Feedback
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Implemented in 52 schools across the country. 35,000 students are learning Computer Masti. More than 350 teachers are being trained. Available in 8 Indian languages. Translated in 2 foreign languages.
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Research on effectiveness of CM
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Feedb ack
Feedb ack
Field implementatio n
Effectiveness of CM in computer learning Impact of thinking process skill in learning different subjects like Maths or Science Impact of activities and games on learning and on critical thinking.
Future developments
Computer Masti 2.0 beta version by Q4 2011 Computer Masti everywhere initiative
Thank You
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