Professional Documents
Culture Documents
AILYN E. ZABALA
CYBERGOGY
• The application of educational technology has created a
new teaching and learning concept – Cybergogy. One of
the central elements of cybergogy is the intent to combine
fundamentals of both pedagogy and andragogy to arrive
at a new approach to learning (Carrier & Moulds, 2003).
CYBERGOGY
• Cybergogy focuses on helping adults and young people
to learn by facilitating and technologically enabling
learner-centered autonomous and collaborative learning
in a virtual environment. At the core of cybergogy is
awareness that strategies used for face-to-face learning
may not be the same used in the virtual environment.
CYBERGOGY
• Facilitators need to be mindful of Cybergogy. As many
studies reveal, learner’s active engagement in the
learning process affects their learning outcomes. In any
learning environment, truly engaged learners are
behaviorally, intellectually, and emotionally involved in
their learning tasks (Wang & Kang, 2006; Wang, 2007).
CYBERGOGY
• Cybergogy for Engaged Learning Model is created by Dr. Minjuan
Wang (Educational Technology, San Diego State University), and Dr.
Myunghee Kang(Educational Technology, Ewha Womans University,
South Korea).
• This model is a synthesis of current thinking, concepts, and
theoretical frameworks on the extent and nature of the domains in
learner online engagement. The Cybergogy model is published as
a book chapter (Wang & Kang, 2006), a peer-reviewed journal
article (Wang, 2008), and also recognized as an innovative model
for instructional design (Wang, 2008).
THE CYBERGOGY FOR ENGAGED LEARNING MODEL