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Cave Automatic Virtual

Environment
Module 5
ORIGIN
• A research team led by Carolina Cruz-Neira, Daniel J. Sandin and
Thomas A. DeFanti developed the first CAVE at the University of
Illinois at Chicago.
• It was demonstrated it at the 1992 SIGGRAPH conference.
APPLICATION
• CAVEs are used for research in a range of disciplines, including archaeology,

• Architecture,
• Art,
• Biology,
• Engineering,
• Geometry,
• Geology,
• Medicine and healthcare,
• Meteorology
• Physics.
What is CAVE?

• CAVE (Cave Automatic Virtual Environment) is a


virtual reality (VR) environment consisting of a cube-
shaped VR room or a room-scale area in which the
walls, floors and ceilings are projection screens.
• The user may wear a VR headset or heads-up display
and interacts through input devices such as wands,
joysticks or data gloves.
image
CAVE system
• room-sized computer graphics
• motion-tracking technology
Create a immersive virtual
• stereoscopic displays reaity
FUNCTIONS
• Three-dimensional (3D) images within the VR CAVE appear to float in
mid-air.
• The viewer's headgear is synchronized with the projectors, and they
can walk around an image to study it from all angles.
• Sensors within the room provide a tracking system to monitor the
viewer's position and align the perspective correctly.
How CAVEs work

• Provides virtual reality experience.


• A newer technology, room-scale VR, uses hardware and software to
provide a VR experience within a cleared area
electronic visualization laboratory
• Its walls, ceiling and floor are covered in material that can display
images and computer graphics that various rear-projection systems,
overhead lights and other display technologies generate.
• External to the room is a control device, such as a laptop computer
with VR software, to prepare and deliver the program,
• Speakers can be used inside or outside the CAVE,
• A haptic system can also be used to provide touch or tactile sensation
and make the immersive environment even more real
• (Haptics (pronounced HAP-tiks) is the science of applying touch (tactile)
sensation and control to interaction with computer applications.)
What are the benefits of CAVE
technology?
• Data analysis. They make data visualization easier to understand in real time.
• Immersion. A participant's entire body and consciousness are engaged in the
information delivery process.
• Detailed view. High-resolution, 3D images, simulations and displays enhance
the level of detail provided. This is particularly useful in product development
and research.
• Ease of use. Realistic experiences are possible without using devices like VR
head-mounted displays.
• Enhanced data. The systems can capture interactions among project team
members or with customers, including body language, eye motions and other
physical indicators of how they perceive the experience.
• https://youtu.be/SHhm3fl5MZA
• Star Trek holodeck
• https://youtu.be/Oy5DAxGhV_c?feature=shared
• https://youtu.be/M16mz8Pc_OM
• https://youtu.be/7BP5njntkaI
• https://youtu.be/uZD9ozZ9j2I Transformers: Age of
Extinction

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