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Geometrically
2 𝐻𝑧 4 𝐻𝑧
⃗
𝑒𝑡 ~
⃗
𝑒𝑡
We can also figure
this out algebraically.
~
⃗
𝑒𝑥 ⃗𝑥
𝑒
~ ~
𝑓 =𝜅 ( ⃗
𝑒 𝑡 ) =2 𝐻𝑧 𝑓 =𝜅 ( ⃗
𝑒 𝑡 )=4 𝐻𝑧
Relativity 106:
Tensors
Tensor = mathematical tools
let us write the laws of physics in a way that is
the same in all coordinate systems
a. Frequency-Wavenumber Covector and Doppler Effect
b. What are Tensors? What are Tensors for?
c. The Tensor Product
Vector = an arrow Covector = a stack
• Represents something • Represents something
with direction and size with direction and density
Vector = an arrow Covector = a stack
• Represents something • Represents something
with direction and size with direction and density
Give geometrical Give geometrical
representation of: representation of:
• Position • Waves
• Velocity (Doppler effect)
• Acceleration
• Momentum
• Force Density in time = frequency
(3D and 4D versions) Density in space = wavenumber
This Video:
1. Introduction to Covectors (Pure Math)
2D covector 3D covector
⃗
𝑣
𝛼 (𝑣⃗
# stacks ) =¿
pierced
by vector
𝛼
⃗ ) =3
𝛼 (𝑣
⃗
𝑣
𝛼 (𝑣⃗
# stacks ) =¿
pierced
by vector
𝛼
⃗ ) =2
𝛼 (𝑣 ⃗ ) =1.5
⃗ 𝛼 (𝑣
𝑣
⃗
𝑣 (result is non-integer if
𝛼 𝛼 arrow makes it partway
between stacks)
⃗
𝑣 ⃗ ) =0
𝛼 (𝑣
𝑣⃗
(result is negative is
𝛼 arrow points in opposite
direction of stack)
𝛼 (result is zero if arrow
is parallel to stack)
⃗ ) =7
𝛼 (𝑣
⃗ ) =3
𝛼 (𝑢
𝛼 ⃗
𝑣 ⃗
𝑤 𝛼 (⃗
𝑤 )=4
⃗
𝑢 ⃗ ) =𝛼 ( 𝑢
𝛼 (𝑣 ⃗ ) +𝛼 (𝑤
⃗)
⃗ +𝑤
𝛼 (𝑢 ⃗ )=𝛼 (𝑢
⃗ ) +𝛼 ( ⃗
𝑤)
𝛼 (𝑣⃗ ) =3
𝛼 2⃗
𝑣 𝛼 (2 ⃗
𝑣 )= 6
⃗
𝑣
𝛼 (2 ⃗
𝑣 )=2 𝛼 ( ⃗
𝑣)
𝛼 (𝑛⃗𝑣 ) =𝑛 𝛼 ( ⃗
𝑣)
Fundamental Laws of Covectors
⃗ +𝑤
𝛼 (𝑢 ⃗ )=𝛼 (𝑢
⃗ ) +𝛼 ( ⃗
𝑤) Add inputs or
add outputs
𝛼 (𝑛⃗
𝑣 ) =𝑛 𝛼 ( ⃗
𝑣) Scale inputs or
scale outputs
𝛼 (𝑎 ⃗
𝑢 +𝑏 ⃗ ⃗ ) +𝑏 𝛼 ( ⃗
𝑤 ) =𝑎𝛼 (𝑢 𝑤)
If we know how acts on a basis , then we
know how it acts on any vector .
𝑥 𝑦
⃗ ) =𝑣 𝛼 ( ⃗
𝛼 (𝑣 𝑒𝑥 ) + 𝑣 𝛼 ( ⃗
𝑒𝑦)
We call and the
“components of in the basis”.
~
Vector components ⃗
𝑒𝑦
are contravariant.
⃗
𝑒𝑦 ⃗ ⃗
𝑣 𝑣
~
⃗𝑥
𝑒
⃗
𝑒𝑥
~ ~
⃗ =1 𝑒
𝑣 ⃗𝑥 +1 ⃗
𝑒𝑦 𝑣
⃗ =½ ⃗
𝑒 𝑥 +½ ⃗
𝑒𝑦
~
Covector components ⃗
𝑒𝑦
are covariant.
⃗
𝑒𝑦
𝛼 𝛼
~
⃗
𝑒𝑥 ⃗𝑥
𝑒
We build vectors using basis vectors:
𝑥 𝑦
⃗ =𝑣 ⃗
𝑣 𝑒 𝑥 +𝑣 ⃗
𝑒𝑦
Is there a basis for covectors too?
𝑥 𝑦
𝛼=𝛼 𝑥 𝜖 + 𝛼 𝑦 𝜖
“Dual basis”
𝑥 𝑦
𝜖 𝜖
⃗
𝑒𝑦 ⃗
𝑒𝑦
⃗
𝑒𝑥 ⃗
𝑒𝑥
𝑥 𝑦
2 𝜖 +1 𝜖 =𝛼 “add the densities”
𝜖
𝑥
𝜖
𝑦 𝛼
⃗
𝑒𝑦
2 +1 ¿ ⃗
𝑒𝑥
𝑥 𝑦
2 𝜖 +1 𝜖 =𝛼 “add the densities”
𝛼
⃗
𝑒𝑦
⃗
𝑒𝑥
~
⃗
𝑒𝑦
𝑥
⃗
𝑒𝑦
𝜖
~
⃗
𝑒𝑥 ⃗𝑥
𝑒
𝑦 ~
𝜖
⃗
𝑒𝑦
⃗
𝑒𝑦
⃗
𝑒𝑥
~
⃗𝑥
𝑒
Basis covectors are Contravariant!
Covectors are stacks
• Eat vectors inputs and output numbers
• Output of is # of stacks pierced by vector
• Covector components
𝛼 𝑥 =𝛼 ( ⃗
𝑒 𝑥 ) 𝛼 𝑦 =𝛼 ( ⃗
𝑒𝑦)
𝑣⃗ ∈𝑉 ∗
𝛼∈𝑉
Practical Application of Covectors:
(Relativistic) Doppler Effect
space
wavelength
space
angular wavenumber
space
constant
space
constant
There’s a wavenumber for each direction in 3D:
𝜅𝑥 𝜅𝑦 𝜅𝑧
2 2 2 2
( 𝜅 3 𝐷 ) =( 𝜅 𝑥 ) + ( 𝜅 𝑦 ) + ( 𝜅 𝑧 )
time
angular frequency
time
space
time Wave is travelling left.
Wave speed
Units
space
time Wave is travelling left.
Wave speed
Units
Wave covector
(frequency-wavenumber covector)
space
time Doppler Effect:
• When we run towards
the source of a wave, its
frequency gets higher
• When we run away from
the source of a wave, its
frequency gets lower
Wave covector
(frequency-wavenumber covector)
space
time
space
time
frequency =
density in time
𝑓 = 𝜅 (⃗
𝑒𝑡 )
⃗ wavenumber =
𝑒𝑡
density in space
𝜅 𝑥= 𝜅 ( ⃗
𝑒𝑥 )
⃗
𝑒𝑥
space
⃗
𝑒𝑡
𝑓 =𝜅 ( ⃗
𝑒 𝑡 ) =2 𝐻𝑧
⃗
𝑒𝑥
time
⃗
𝑒𝑡
⃗
𝑒𝑥
space
time
Speed of car:
⃗
𝑒𝑡 ~
⃗
𝑒𝑡
⃗
𝑒𝑥
~
⃗𝑥
𝑒 space
~
⃗
𝑒𝑡 ~ ~
𝑓 =𝜅 ( ⃗
𝑒 𝑡 )=4 𝐻𝑧
~
⃗𝑥
𝑒
time
⃗
𝑒𝑡 ~
⃗
𝑒𝑡
⃗
𝑒𝑥
~
⃗𝑥
𝑒 space
time Einstein’s frame
Car’s frame
⃗
𝑒𝑡 ~
⃗
𝑒𝑡
⃗
𝑒𝑥
~
⃗𝑥
𝑒 space
⃗
𝑒𝑡 ~
⃗
𝑒𝑡
We can also figure
this out algebraically.
~
⃗
𝑒𝑥 ⃗𝑥
𝑒
~ ~
𝑓 =𝜅 ( ⃗
𝑒 𝑡 ) =2 𝐻𝑧 𝑓 =𝜅 ( ⃗
𝑒 𝑡 )=4 𝐻𝑧
Galilean Transform of Basis
~ (Relativity 103c)
⃗
𝑒𝑡 ⃗
𝑒𝑡
car
of
ed
⃗
𝑒𝑥
spe
~
⃗
𝑒 𝑥
Galilean Transform of Basis
Galilean Transform of Basis
Relative to Einstein:
speed of wave
Galilean Transform of Basis
Relative to Einstein:
frequency
speed of wave
speed of car
Galilean Transform of Basis
Doppler Effect
(Galilean Relativity)
Lorentz Transform of Basis
Doppler Effect
(Special Relativity)
𝑐𝑡 Time is measured in
distance units like .
𝑥
≡ 𝜅𝑡
Time wavenumber
(units are , just like )
𝑐𝑡
𝑥
⃗
𝑒𝑡 ~
⃗
𝑒𝑡 ~
⃗
𝑒 𝑥
⃗
𝑒𝑥
Lorentz Transform of Basis
Lorentz Transform of Basis
𝜅 𝑡 =𝜅 𝑥
Lorentz Transform of Basis
Relative to Einstein:
Frequency
speed fraction
Lorentz Transform of Basis
𝑒𝑡 ~
⃗ ⃗
𝑒 𝑡
~
⃗𝑥
𝑒
⃗
𝑒𝑥
⃗
𝑒𝑡 ~ 𝛽 >0
⃗
𝑒𝑡
~
⃗𝑥
𝑒
⃗
𝑒𝑥
Observed Frequency blueshift
⃗
𝑒𝑡 ˘
⃗
𝑒𝑡
𝛽 <0
˘
⃗
𝑒𝑥
⃗
𝑒𝑥
Observed Frequency redshift
𝑐𝑡 Doppler effect for
Accelerating Frame
• Constant proper
acceleration
• Worldline is a hyperbola
𝑥 (Relativity 105a,b,c)
~
𝑐𝑡 ⃗
𝑒𝑡 Doppler effect for
Accelerating Frame
~ ~ • Constant proper
⃗
𝑒𝑡 ⃗𝑥
𝑒
acceleration
~ ~ • Worldline is a hyperbola
⃗
𝑒𝑡 ⃗𝑥
𝑒
𝑥 (Relativity 105a,b,c)
is tangent to
~
⃗𝑥
𝑒 the worldline.
is orthogonal
From Relativity 105e:
Basis vectors are
partial derivatives.
Multivariable
Chain Rule
𝜅 𝑡 =𝜅 𝑥
Hyperbolic
Worldline
~
𝑥= 𝐷
𝑐𝑡 ~
⃗
𝑒𝑡
If
then
~
~ ⃗𝑥
𝑒
⃗
𝑒𝑡 ⃗
𝑒𝑡
⃗
𝑒𝑥 ~ If
~
⃗
𝑒𝑡
⃗𝑥
𝑒
𝑥 then
~
⃗𝑥
𝑒
If
then
𝑐𝑡 If
then
blueshift
𝑥
If
then
redshift
Density in time direction
⃗
𝑒𝑡
Density in x-direction
𝜅 𝑥 =𝜅 ( ⃗
𝑒𝑥 )
⃗
𝑒𝑥
Wave Covector
(frequency-wavenumber covector)
𝑡 𝑥
𝜅 = 𝜅𝑡 𝜖 + 𝜅 𝑥 𝜖
𝑡 𝑥 𝑦 𝑧
𝜅 =𝜅 𝑡 𝜖 + 𝜅 𝑥 𝜖 + 𝜅 𝑦 𝜖 + 𝜅 𝑧 𝜖
~
⃗
𝑒𝑡 ⃗
𝑒𝑡 ~
⃗
𝑒 𝑥
⃗
𝑒𝑥
Wave Covector is covariant
~ ~
[ 𝐴
[ 𝜅 𝑡 𝜅 𝑥 ] =[ 𝜅 𝑡 𝜅 𝑥 ] 𝐶 𝐵
𝐷
~~
[⃗ 𝑒 𝑥 ]= [ ⃗
𝑒𝑡 ⃗ 𝑒𝑥 ]
𝑒𝑡 ⃗
[
𝐴
𝐶
𝐵
𝐷
Doppler Effect
Galilean Relativity
(Inertial Frame)
Special Relativity
(Inertial Frame)
Special Relativity
(Constant Proper Accel. )
()
⃗
𝑒𝑡
𝑓 =𝜅 ( ⃗
𝑒 𝑡 ) =2 𝐻𝑧
⃗
𝑒𝑥
~
⃗
𝑒𝑡 ~ ~
𝑓 =𝜅 ( ⃗
𝑒 𝑡 )=4 𝐻𝑧
~
⃗𝑥
𝑒