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1 - 1 Computers in Everyday Lives (CAT Grade 12)
1 - 1 Computers in Everyday Lives (CAT Grade 12)
everyday lives
Module 1.1
1
Content (1)
Why we use computers
Efficiency, accuracy and reli
ability
Communication
2
Content (2)
Categories of users
Personal users
SOHO users
Power users
Mobile users
Convergence
Test and improve
Written module activity 3
Why we use computers
4
Efficiency, accuracy
and reliability
Efficiency – computers save the following:
Time
Labour
Resources
Accuracy – ensured by quality programs and quality data
mass production on assembly lines
performing same tasks over and over with 100% accuracy
Reliability – Computers can be relied on to do tasks
accurately
without tiring
without getting bored, etc.
5
Communication
7
When comparing computers you
should look at:
How powerful they are – e.g. speed of CPU
and how much RAM
What they are used for – servers / basic
office applications
Their size (mobility) – range from huge
mainframe computers to hand‑held devices
Software they use – we refer to operating
systems as ‘platforms’ and to computers as
‘Linux machines’ or ‘Windows machines’
8
Non‑portable computers
Generally consist of a system unit,
monitor, mouse and keyboard.
They are ...
Large in size
Not meant to be moved around
Generally more powerful than
mobile or portable computers
Desktop
computer
Entry-level computer
• Cheapest to purchase
in range
• Lower hardware
Server specifications
• Come with ‘Home
editions’ of software
10
Portable computers
11
Portable computers — types
Laptop / Notebook
Tablet
Hybrid computer
Smartphone
Phablet
12
Categories of users
13
Personal users
limited office tasks
internet banking
email and browsing the web
social networking
to skype with family and friends
viewing and sharing photos
for entertainment — gaming,
music, viewing movies, etc.
14
SOHO users
(Small Office Home Office)
Depends on type of business the user runs
General entry-level computer for
administrative functions:
accounting or billing
databases with clients, suppliers,
stock, etc.
electronic document archiving
planning and scheduling, etc.
15
Power users
Hardcore
gamers
Scientists Architects
Top‑of‑the‑
range
hardware &
software
Video editing
Engineers
professionals 16
Mobile users
Want and need to have their technology with
them wherever they are.
They use a smartphone or tablet for ...
browsing the internet and using email
playing games
reading books
navigating with GPS
taking quick notes
taking photos/video and recording sound
17
Convergence
The trend where ...
separate technologies and functions
that previously required different devices
are combined into a single device
19
Written module activity
20