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Systems Analysis and Design

Alan Dennis, Barbara Haley Wixom, and Roberta Roth


John Wiley & Sons, Inc.

Slides by Candace S. Garrod


Red Rocks Community College

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The Movement To Objects
Chapter 14

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Key Definitions
Object-oriented techniques view a system as a
collection of self-contained objects which
include both data and processes.
The Unified Modeling Language (UML)
the object modeling standard
adds a variety of techniques to the field of
system development.

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BASIC CHARACTERISTICS OF
OBJECT-ORIENTED SYSTEMS

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Object Concepts
An object is a person, place, event, or thing about which we
want to capture information.
Each object has properties (or attributes).
The state of an object is defined by the value of its
properties and relations with other objects at a point in time.
Objects have behaviors -- things that they can do -- which
are described by methods (or operations).
Objects do not use primary or foreign keys, instead each
instance is assigned a unique identifier (UID) when it is
created.

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Class
A class is a general template we use to
define and create specific instances or
objects.

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Object
An object is an instantiation of a
class.
An object is a person, place, event, or
thing about which we want to capture
information.

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Classes and Objects

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Messages and Methods
Messages are information sent to objects to trigger methods
Methods implement an object’s behavior

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Encapsulation and Information Hiding
Encapsulation is simply the
combination of process and data into a
single entity.
The principle of information hiding
suggests that only the information
required to use a software module be
published to the user of the module.

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Inheritance
Classes are arranged in a hierarchy
Superclasses or general classes are at the top
Common sets of attributes and methods can be organized into
superclasses
Subclasses or specific classes are at the bottom
Subclasses inherit attributes and methods from the superclasses
above them
Classes with instances are concrete classes
Abstract classes only produce templates for more specific
classes
They cannot be instantiated, but they can be subclassed
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Class Hierarchy

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Inheritance

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Polymorphism and Dynamic
Binding
Polymorphism means that the same message can be
interpreted differently by different classes of objects.
For example, inserting a patient means something different
than inserting an doctor or appointment.
Dynamic or late binding is a technique that delays
identifying the type of object until run-time.
As such, the specific method that is actually called is not
chosen by the object-oriented system until the system is
running.
This is in contrast to static binding, where the type of object
would be determined at compile time

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Polymorphism and Dynamic
Binding

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Benefits of an Object Approach

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Unified Modeling Language – UML
(Version 2)
Defines a set of fourteen object diagramming
techniques
The key building block is the use case
Diagrams are tightly integrated syntactically
and conceptually to represent an integrated
whole
Application of UML can vary among
organizations

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UML 2.0 Diagram Summary

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Integration of four UML Diagrams

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Adaptation of the Unified Process
Phased Development Methodology

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USE CASE DIAGRAM

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Use Case Diagram Concepts
Summarizes all use cases (for the part of
the system being modeled) together in
one picture
Typically drawn early in the SDLC
Shows the associations between actors
and use cases

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Use Case Diagram for
Appointment System

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Syntax for Use Case Diagram

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Use Case Diagram for Specialized
Actor

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Extends and Includes Associations

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Steps in Creating the Use Case Diagram
1. Identify Use Cases
2. Draw the system boundary
3. Place Use Cases on the diagram
Group Use Cases into packages
Add special Use Case associations
4. Identify the actors
5. Add associations

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CLASS DIAGRAM

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Elements of a Class Diagram
A static model that shows the classes and
relationships among classes that remain
constant in the system over time
Resembles the ERD, but depicts classes which
include both behaviors and states, while
entities in the ERD include only attributes
The scope of a class diagram, like the ERD, is
systemwide

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Class Diagram for Manage
Appointment

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Class Diagram Syntax

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Operation Types
Constructor operation: create new
instances of a class
Similar to relationships in ERDs
Multiplicity shows how an instance of
an object can be associated with other
instances

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Multiplicity

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Steps in Creating a Class Diagram
1. Identify classes
2. Identify attributes and operations
3. Draw associations between classes

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Initial Attributes for Class Diagrams

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Revised Attributes and Associations

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Final Class Diagram

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SEQUENCE DIAGRAM

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Sequence Diagram Concepts
Illustrates the classes that participate in a use case
Shows the messages that pass between classes over
time for one Use Case
Can be a generic sequence diagram, but more
frequently one is drawn for a single scenario within
the use case
Design diagrams are implementation specific --
database objects or specific GUI components serve
as classes

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Sequence Diagram

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Syntax for Sequence Diagram

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Steps in Creating a Sequence
Diagram
1. Identify classes
2. Add messages
3. Place lifeline and focus of control

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Steps of the Customer Places
Order Scenario

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Sequence Diagram for Customer Places
Order Scenario

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BEHAVIORAL STATE MACHINE
DIAGRAM

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Behavioral State Machine Concepts
A dynamic model showing changes of
state of a single class over time in
response to events along with its
responses and actions
Typically not used for all classes, but
just to help simplify the design of
algorithms for methods of complex
classes
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Behavioral State Machine
Diagram for a Hospital Patient

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Behavioral State Machine Syntax

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The Life of an Order

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Steps for Creating a Behavioral
State Machine Diagram
1. Identify the states
2. Identify the transitions

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Behavioral State Machine Diagram for
a Special Order

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Summary
Many organizations are moving to the use of
object-oriented techniques
Objects are grouped into classes that share
common properties and methods and
arranged in a hierarchy
Objects communicate by sending messages
which trigger methods

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Summary
Major object-oriented modeling techniques
include:
Use Case diagrams
Class diagrams
Sequence diagrams
Statechart diagrams

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John Wiley & Sons, Inc.
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