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PEOPLE

MEDIA
How do you understand the term
“people media”?
◈ It refers to persons that are involved in the
use, analysis, evaluation and production of
media and information
◈ In other words, people are media themselves
since they have the ability for mass
communication.
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Types of People Media
◈ Idea Generators
◈ Users
◈ Speakers

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PEOPLE IN
MEDIA VS.
PEOPLE AS
MEDIA
People in Media
◈ they are the people behind another form of
media.
◈ They use other forms of media such as text
media, visual media, multimedia, etc. in
disseminating information and imparting
knowledge.
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People in Media
◈ Media practitioners
◈ Provide information coming from their
expert knowledge or first- hand experience
of events

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EXAMPLES:
◈ 1. Media practitioners
◈ 2. Journalist
◈ 3. News reporters
◈ 4. Radio broadcasters
◈ 5. Weather forecasters
◈ 6. Teachers/ Instructors/Professors

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PEOPLE AS MEDIA
◈ • People who are well-oriented to media
sources and messages and able to provide
information as accurate and reliable as
possible.

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PEOPLE AS MEDIA
1. Opinion Leaders
2. Citizen Journalism
3. Social Journalism
4. Crowdsourcing

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CURRENT and FUTURE TRENDS
of Media and Information
OBJECTIVES
• Evaluate current trends in media and
information, and how they affect both
individuals and the society as a whole.
• Define and describe what massive open online
courses.
Imagine your doctor operating
on your local hospital from his
computer in Australia.
Or giving a speech
while information is
streamed to your
eyeglasses in real
VIDEO PRESENTATION
GUIDE QUESTIONS
According to the video,
1. what information will you be able to see in
the bathroom mirror?
2. What will be the features of the appliances
in the kitchen and bedroom?
3. Do you think these features can make the
world better, as the video states?
Who is
smarter,
human or
HAPTICS TECHNOLOGY

HAPTICS
 it is the science of applying touch (tactile)
sensation and control to interaction with
computer applications
HAPTICS TECHNOLOGY
• It is a feedback technology (using
computer applications) that takes
advantage of the user’s sense of touch by
applying force, vibrations and/or motions
to the user
Examples: • Smartphones • Tablets
CONTEXTUAL AWARENESS
• by combining ‘hard sensor’ information such
as where you are and the conditions around
you, combined with ‘soft sensors’ such as your
calendar, your social network and past
preferences - future devices will constantly
learn about who you are and how you live,
work and play.
EXAMPLES
• Imagine your PC advising you to leave home
15 minutes early or take a different route to
avoid a traffic jam on your way to work.
• Consider a “context aware” remote control that
instantly determines who is holding it and
automatically selects the Smart TV preferences
for that person
VOICE AND TONE RECOGNITION
• Not only can voice and tone recognition be
used to confirm a person’s identity but tone
recognition can be used to detect a person’s
health or emotional state.
Intelligent Routing Devices
• This future technology will be useful to, for
example, local councils. While on the move,
staff will be able to provide the precise
description and location of a street-based issue
using Smartphones
Artificial Intelligence
• the power of a machine to copy intelligent human
behavior
Eye Tracking Technology -
• measures eye positions and movements which
are analyzed through computer applications
• Eye Tracking Technology Could have many possible
application including:
- Law enforcement (lie detection)
- Airport Security
- Retail
- Safety
- Health Care
Internet Glasses -
• Technology that can display images
directly onto our retinas while not
blocking our sight is being developed.
• This technology can be used in eyeglasses
and have uses ranging from e-Gaming to
military defense
Wearable Technology
• These are smart electronic devices
(electronic device with microcontrollers)
that can be worn on the body as implant
or accessories
Computerized
Fabric Could
Transform
Any Piece of
Clothing Into
a Fitness
The main characteristics of ubiquitous learning are: (Chen et al., 2002; Curtis et al.,
2002)

Permanency: Learning materials are


always available unless purposely
deleted.

Accessibility: Access from everywhere


as personally required
 Immediacy: Wherever a student
is, he/she can immediately
access learning materials.
 Interactivity: Online
collaboration with teachers
and/or peers (chat/blogs/forums)

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