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RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

INSTRUCTOR’S MATERIALS
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Chapter - 6

Video

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RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Contents
• Analog Video
• Analog Video Signals
• Television Systems
• Video Color Spaces
• Digital Video
• Video Standards
• Digital Video Processing
• Video Recording and Storage
• Video File Formats
• Video Editing Concepts
• Video Processing Software

INSTRUCTOR'S MATERIALS Chapter – 6 : 2


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Analog Video
• Motion Video
– Set of still images called frames played back at a specific speed called frame rate (frames/sec)
– Persistence of vision of human eye merges frames together creating illusion of motion
– Audio is added and synchronized with apparent movement of images
– Motion picture is recorded on celluloid film while motion video is represented as electrical signals
– Motion video uses camera to capture real-world images, while animation uses synthetic drawings

• Analog Video Camera


– Tube type analog video camera uses electron beams and raster pattern scanning
– Light and color information is converted to electrical signals
– Consists of a vacuum tube with an electron gun and a photosensitive semi-conductor target
element

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RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill Education

Analog Video
• Analog Video Camera (contd.)
– A lens in front of target element focuses light from object onto the target
– Positive terminal of battery is connected to lens side
– Light falling on target cause charge separation
– Charge pattern of object is created with –ve charges on lens side, +ve charges on gun side
– Electron beam from electron gun scans the target in a raster pattern
– Electrons are decelerated so that they do not have sufficient energy to hit the target element
– But when beam is over the charge pattern, additional electrostatic forces enable it to hit target
– Electrons of beam combine with positive charges on target, and a current flows out of the target
– This current collected across a resistor forms the output of the camera

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RANJAN PAREKH Principles of MULTIMEDIA, 2E © Tata McGraw-Hill Education
2013

Analog Video
• Color Video Camera
– Consists of three target elements and three cathode ray tubes
– White light from source object is split using optical splitter into RGB components
– The primary colored lights pass through color filters to form precise color images on targets
– Colored images are scan converted by electron beams to form corresponding output signals
– RGB signals have intensities proportional to the colored light images formed
– The three signals fed to a monitor help to recreate the original color image on the screen

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 6 : 5


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-
Hill Education

Analog Video Signals


• Transmission of Color Signals
– Color signals from a color video camera may need to be transmitted over large distances
– This requires three separate cables which might be expensive
– Very difficult to make all three signals arrive exactly at same moment at receiver end
– For TV transmission, a single signal cannot cater both to B/W and color TV sets
– To overcome these problems, RGB signals are converted to YC form
– Y contains the luminance or brightness, C contains the chrominance or color part of the information

• Color Perception Curve


– Plots the sensitivity of the human eye against the wavelength of light
– Shows that human eye is most sensitive to the green-yellow range of the spectrum
– Based on this relative intensities of primary colors for transmission if fixed
– Reference white for color TV transmission is Y = 0.3R + 0.6G + 0.1B

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RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-
Hill Education

Analog Video Signals


• Luminance and Chrominance
– Perceptual response to luminance is called lightness and denoted as L*
– Chrominance C is denoted by two sub-components : hue and saturation
– The luminance and chrominance portions when superimposed form the final perceived image
– The unit for luminance is candela per square meter (cd/sq. m)
– A studio monitor has a white reference of 80 cd/sq. m and denoted as Y=1
– Luminance is calculated as weighted sum of RGB signals Y = 0.299R + 0.587G + 0.114B

• Luma and Chroma


– To take into account non-linear response of CRTs, gamma correction needs to be applied
– Gamma corrected forms of R G B are denoted as R’ G’ B’
– The corresponding form of luminance is called luma : Y’ = 0.299R’ + 0.587G’ + 0.114B’
– The color difference chroma signals are denoted as : Cb = B’ – Y’, and Cr = R’ –Y’
– For simplification in representation the hash marks are omitted

CONTENTS INSTRUCTOR'S MATERIALS Chapter – 6 : 7


RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-
Hill Education

Analog Video Signals


• Generating YC signals from RGB
– RGB signals generated from a camera is combined to YC using a combination circuit
– YC signals are transmitted to TV sets over a large distance
– For a color TV the YC signals are converted back to RGB using a splitter circuit
– For a B/W TV a filter circuit is used to discard the C signal and utilize only the Y part
– The Y signal is generated by passing RGB signals through a resistor bridge
– The C signal is generated by subtracting Y from R and B

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RANJAN PAREKH Principles of MULTIMEDIA, 2E © 2013 Tata McGraw-Hill
Education

Television Systems
• NTSC
– NTSC (National Television Systems Committee) a
broadcasting standard used in USA, Canada, Japan etc
– Uses 525 horizontal lines at 30 fps, 4:2:2 sub-sampling
– Signal components are called YIQ
– Due to technical considerations color signals are
transmitted at 29.97 frames per second

• PAL
– PAL (Phase Alternation Lines) a broadcasting
standard using in Europe, Asia, Australia, Africa etc.
– Uses 625 horizontal lines at 25 fps, 4:2:2 sub-
sampling
– Signal components are called YUV

• SECAM
– SECAM (Sequential Color and Memory) a broadcasting
standard used in France, Russia, Middle East
– Uses 625 horizontal lines at 25 fps, 4:2:2 sub-sampling
– Signal components are called YDbDr

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