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INTRODUCTION
Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on
the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the
opponents' "Ancient". The two teams' ancients are heavily guarded structures at
opposing corners of the map. Players use powerful units known as heroes, and are
games, players level up their hero and use gold to buy equipment during the mission.[1]
The scenario was developed with the "World Editor" of Warcraft III: Reign of
Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne.
There have been many variations of the original concept; currently, the most popular is
DotA Allstars, which has been maintained by several authors during development.
tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber
declared that DotA was perhaps the most popular "free, non-supported game mod in
the world".[2] The map has gone on to influence other maps and games, including the
nearly 25 years old. Civilization is now nearly 10 years old. Yet, many Americans fail to
recognize these complex achievements as more than fads or child’s play. Ask most
people what they think about video games, DOTA and many will respond that they’re a
waste of time.
Many critics argue that games produce socially isolated people or promote
violent behavior. DOTA games are simple, mind numbing entertainment. Playing
games is a waste of time. Some of these criticisms may (or may not) be true, but to
view all game playing through this lens is to ignore the broader history of games and the
In fact, the DOTA games sales charts reflect this diversity. The Sims –the
“animated dollhouse” game where players create and play out digital fantasy
households has dominated the charts for 18 months straight. There are so many
computer games which is being addicted by the children or students either in high
school and college and even the elementary really like the DOTA games or video
games.
Today millions of students has been playing DOTA games and become their
habits it is so hard for them to avoid playing DOTA games. It is a big Physical and
the name of “EUL”. However, after the Warcraft III expansion the Frozen Throne w
as released, Eul did not update the map. The original defense of the Ancient,
development was eventually hatled, but not before making the source open for
other developers. Numerous variants were created on the original but Allstars
Based on the original map, Allstars was developed by an author under the
alais Guinsoo, with the release of the6 x version. Another developer named Ice
frog, took up development Ice frog is now the main program for the map, doing
versions, features, heroes, items , abilities, and graphics are added to updated and
bugs are fixed. For example, inverson 6.48. Icefrog added a feature which
post ideas, for new heroes or items, some of which are added to the map. Icefrog
recently added anew hero based off submission for a ”Model to hero “ context o
his site.
RESEARCH LOCALE
Manila. Where the respondents are students in high school level and playing Dota.
THEORETICAL FRAMEWORK
In the conceptual that made by the researcher, the impacts of dota has
determined, and the action that can be made by the parents to avoid their children in
being addicted in playing dota. The researcher made a frame that easy to understand.
Prohibit
students in
computer shop
STATEMENT OF THE STUDY
The foregoing study is about the influence of playing computer games to the
children age below 14, specifically the researcher try to find out the answers to the
following problems:
4. What are the influence of computer games to children ages below 14?
HYPOTHESIS
ASSUMPTION
In the foregoing study the researcher observes, the age of the students that
playing dota, how many times they play dota and what is the impact of it to their selves
researcher focused in dota playing game and is limited in the area of Metro, Manila, in
selected Schools, and Universities. to the high school students that playing Dota. It will
be used until the time comes for the new generations, because technology is still there.
DEFENITION OF TERMS
DOTA- Defense of the Ancients (DotA) is a custom scenario for Warcraft III,
Related Literature
engage into Computer Game. Developing this attitude is not a personal choice alone, it
government)."
As a computer game user, player and fan, it has led me to study the effects of
playing computer games such as DOTA, KHAN, and other highly innovative and
understanding of to what extent is the effect of playing online games, network games
and other types to the studies of the students in the university where I graduated. While
it was difficult to set a parameter of classifying games according to types and quality
since I and my friend believed that the characteristics of the games have something to
do with the addiction of students to playing, we thought that it would be safe to just
assume games as if have the same characteristics even though these games are under
of different types and of the different level of complex graphical presentation, level of
real-time experiences, the plot of story it is trying to project and a lot more qualities.
Thus, if we quantify the effects then assumption holds that each game that we have
studied has a relatively the same impact to students considering its character/quality.
However, the extent of its impact is relatively different when we talk about the degree of
variation to students experiences towards gaming. This shows therefore that in studying
qualify and quantify the impact of this activity to the life of students and Human in
general.
I encountered several unique experiences when we did the study, and it has
given me knowledge on the magnitude of effects whether it is health, study, social, and
"One of result says that female players is exactly the same compared to male
players when it comes the time of engagement to games. This means that women has
started playing games as early as 4 years old as the time of engagement of men
revealed, and they women also spent closely 5 to 8 hrs on the average everyday just
launch of the War of War Craft and the Frozen Throne. Almost every people especially
the youth has played this game at the very beginning of the years. What is the content
that DotA offers to the gamers? And how's the excitements that it brings towards the
gamers? And you may ask a key question, how long will this DotA effects last?
DotA basically is a game expanded from version of War of War Craft, which
initially a strategic game similar to Red Alert series. But eventually evolved into current
state. Gamers can play DotA on a wide range; from single player, local LAN, or LAN
over internet connection with various country's gamers. There contain variety of Heroes
to be chosen as your character, there are many type of gaming modes, and different
type of map for the game modes. There's no need for me to explain how the game is
conducted and the features of the game. Because there are lots of gamers who are
more expert than me exist in the DotA community. For me, this DotA is not a difficult
game for amateur, you can start play DotA anytime and familiar with this game easily
over 2 or 3 days. But one things to remind you is, DotA is not easy to master and play
like a Pro. You can take up to several years spent on this game but still behave like
amateur.
There are lots of effects which DotA brings to our society, to be particular, the
youth. With no doubt this game is one of the hottest game in the market. In every cyber
cafe you can see gamers stick with their screen and mouse and keyboard, with their
face full of concentration and excitements finding ways to defeat their opposing team or
enemies. Actually DotA serve as a platform for youth to communicate. Teenagers who
initially don't know each other can easily become friends through DotA game, because
this game provides a common topics for every of the teenagers. They can discuss about
ADVANTAGES
1. it is more good for the students spend their time at computer games rather
than in drugs;
2. it will give knowledge to all the students
DISADVANTAGES
Lodaya conducted the study that the favorite pastime of 95% of DotA players is
to make excuses when they get owned, in a pathetic attempt to shield themselves from
the harsh reality that their own shortcomings have just been exposed for the world to
see, and to try to maintain what little crumbs the other players probably never held in
their minds that the dead player in question is in fact, a good player at all. Excuses are
many, ranging from "lag", to "LAAAG" to "LOL I WASN'T WATCHING (tharfore surely i
wud have owned yuo)", or another favorite one "Where was my team! What you guys
doin?!?! Yall jackin off over there or what?!" On top of this, dissatisfaction often
manifests itself amongst some players regarding their inability to do jack shit but sit
there and take a fat Blademaster cock up the ass when they get raped by ownage
combos, usually in the form of post-death mockery such as "i can push one buttens and
get kills WOOO". In this example, "WOOO" is the noise of a child uncontrollably shitting
In many cases especially in the Philippines, people who become "PROS" in this
so-called "game" turn out to be n00bs in real life. They play DotA as a lame excuse so
that they can tell others that they play Warcraft. At least 100 years ago, Warcraft 3 is
now called DotA. Ask a regular dota playing Filipino what Warcraft is and he will LOL
WUT? Also, DotA is already an excuse to fail IRL. DotA just became a shitty medium to
condescend to their total lack of actual skill in real time strategy gaming. Such people
A study conducted that one of the dreadful effects of watching or playing DotA is
the reduction of a bit of your IQ. Another is a slow, horrible death due to internal
hemorrhaging. It is also known that your head can will explode due to the sheer
overall shittiness will have their minds liquefied into a fine goo and transformed into an
addict, which is why most DotArds play their shitty game 24/7.
As stated above DotA is not newfag friendly, this isn't because the game is near
impossible to master properly (like Pacman) but rather it is completely and totally over
complicated. In DotA, there are roughly eighty one hundred characters each with their
own stats and unique abilities and almost as many items. To make matters worse in
order to actually acquire good items you have to merge items together in what they call
a "recipe" which causes the simple decision of choosing an item to increase your agility
to take 60 seconds or longer which adds up because you have to keep buying items or
This complicated system results in literally over 9000 different combinations. One
would expect that you could simply stick with a handful of characters you actually like
but you'd be wrong, the people who obsess over DotA get a great deal of pleasure
reminding you of how their mastery is far superior by choosing the "all random" mode
which means you could be playing as any of the eighty characters available and to
make matters worse all the "hardened" DotArds expect that you have had extensive
experience with all characters and memorized all item and ability related
documentation.
In the event you are unable to live up to the standards of the benevolent veterans
you can expect to be slandered and mocked at every turn. Eventually word will get
around about how much you suck so you can expect to be instantly booted from any
DotA games you try and join which will prevent you from gaining any useful experience
leaving you no choice but to become an hero or go back to Halo, but who wants to live
A student says, When I started out this game i was fully amazed with the
numbers of heroes you are to choose from. This has been very popular up to now. I do
play this with my officemates and online also through the use of garena.
I though first DOTA is actually the name of the game until I found out that its just
a map based from warcraft 3 Frozen throne and you can also play different maps of
Frozen throne like for example "fight of characters" try to play that, its also getting
popular. When we talk about this game most of the questions are " who is your
character?" I always just answer them "it depends" who is your the character of my
opponent. Try to learn all heroes and learn to know how to "Counter them" sometimes
you can beat Experienced Players using their counter heroes. You also have to
consider mastering at least one just for you to make sure you can have a game win at
all. You also need to know what is the equipment they wear through combination of
items. I Strong Player knows the Equipment that suits the Hero. The game is all about
Pushing / Destroying the tower up to the end with the help of the creeps, until you break
their defenses and dominate in the game. Along with that is killing of enemy heroes who
They always update their map time by time you have to be updated with the
latest heroes and changes with their skills. you can check dota for latest information of
maps, updates and gamefaqs there. For now the latest version is 6.59c in which you
can download the updated map of the game at www.getdota.com you'll have the
updated map. On a side note, Most of popular online games are in garena in which you
just have to learn how to tweak some settings in the game to play on it online for free.
SYNTHESIS
The following literature and studies above that the researcher gets, has it
similarities in the foregoing study about the “Impact of Dota in Student” The study
related studies and literature conduct all the reasons why dota has its impact to
students.
CHAPTER III
RESEARCH METHODOLOGY
Research Design
The foregoing study utilized the descriptive method of research. This method of
gathering facts that deals with the current conditions surrounding the topic. Using this
Research Instrument
The data were gathered by formulating questions and using them as the main
tools for obtaining facts from the respondents. Each of the respondents are provided
their own set of questionnaire. These data are transferred and arranged iun tables
where they are further to analysis and interpretation. These data as earlier noted will
respondents of the said study. After distributing and getting all the results, the
Statistical Treatment
In analyzing the data in this study, a simple percentage and frequency method
P = F x 100
_____
n
where P = Percentage
F = frequency
n = Total of Respondents
CHAPTER IV
shown. It will determine the number of respondents that answered the questions that
In this table, 75% of the respondents said that they do play computer games, and
0% said that do not play it. So this means that almost all of the students do play
computer games
In this table, almost 70% of the respondents were playing computer evryday,
15% said that they play once a week, and the 15 said that they just play twice a week
Table 3, determine that 80% of the respondents do play DOTA, 10% were
playing ragnarok and 10% were playing counterstrike. So it means that DOTA is more
Table 4, 80% of the respondents says that playing DOTA and other computer
games affects their study, 5% says it don’t affect their study, and 10% says that it
In table 5, 40% of the respondents says that impact of playing DOTA to them
were the low grades or sometime failed grades they get and not having time for their
study. And 20% says that their parents got angry to them in playing DOTA. It means
that the impact of playing DOTA is more on the study of the students
CHAPTER V
Summary:
The study is all about the impacts of DOTA to students. It determines the
advantages and disadvantages of paling DOTA. It also determine the effects of DOTA
in the life and study of the students. The survey in different students on selected school
The majority of the students love to play DOTA than any other computer games,
they were aware on its impact but they do not care about it. Most of these students
spent time in computer shops, and not paying attention with their study. The minority of
these students were all male in gender, as we all knew boys have hard head than girls.
The study also determine the information about DOTA, where it came from, how it
CONCLUSION
Do you know how to play DOTA games? This is one of the biggest question
among those who play their computer games t different computer shops. Most of the
users of this computer games are belong to 14 and above all of them are students.
With this computer knowledge, the students should not able to attend their schools or
classes
Hence, with this study you may able to know all the advantages and
Therefore, the so called computer games is not really good to the children nor to
the teenagers or students. So with this study you may also determined that several
games in computer is knowledgeable but there are some DOTA games which is not
suitable for the students.And with this you can avail to know all the facts and bad
influence of this so called DOTA games to the children as well as for the students.
RECOMMENDATION
The DOTA games is one of the most popular games here in our country today.
Millions of youth and children really want to play its favorite games at the computer
shop. Most of the time the children should not able to attend their classes because of
this DOTA games. With this regard, we found out that there is no good impacts of
1. to the students, in order to let them know the worse impacts of DOTA
APPROVAL SHEET
In partial fulfillment of the requirements for graduation, this thesis entitled, ”IMPACTS
Redmelton S. Lacanilao
________________
Willie S. Villafania
Thesis Teacher
________________
Table of Contents
I. Chapter 1
A. Problem and its background
B. Introduction
D. Research Locale
E. Theoretical Framework
F. Conceptual Framework
H. Hypothesis
I. Assumption
K. Definition of Terms
II. Chapter 2
B. Related literatures
C. Advantage
D. Disadvantage
E. Related Studies
F. Synthesis
III. Chapter 3
A. Research Methodology
E. Statistical Treatment
IV. Chapter 4
V. Chapter 5
B. Conclusion
C. Recommendation
Acknowledgement
My sincerest gratitude to all of the people who helped me to finish this thesis. To
God, who guided me and gave me knowledge. To my family, for their endless love and