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CHAPTER I

THE PROBLEM AND ITS BACKGROUND

INTRODUCTION

Defense of the Ancients (DotA) is a custom scenario for Warcraft III, based on

the "Aeon of Strife" map for StarCraft. The objective of the scenario is to destroy the

opponents' "Ancient". The two teams' ancients are heavily guarded structures at

opposing corners of the map. Players use powerful units known as heroes, and are

assisted by allied heroes and AI-controlled fighters called "creeps". As in role-playing

games, players level up their hero and use gold to buy equipment during the mission.[1]

The scenario was developed with the "World Editor" of Warcraft III: Reign of

Chaos, and was updated upon the release of the Warcraft III: The Frozen Throne.

There have been many variations of the original concept; currently, the most popular is

DotA Allstars, which has been maintained by several authors during development.

Since its release, Allstars has become a feature at several worldwide

tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber

Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; Gamasutra

declared that DotA was perhaps the most popular "free, non-supported game mod in

the world".[2] The map has gone on to influence other maps and games, including the

upcoming strategy game Demigod.


DOTA GAMES have now been with us for over 30 years. The Atari 2600 is

nearly 25 years old. Civilization is now nearly 10 years old. Yet, many Americans fail to

recognize these complex achievements as more than fads or child’s play. Ask most

people what they think about video games, DOTA and many will respond that they’re a

waste of time.

Many critics argue that games produce socially isolated people or promote

violent behavior. DOTA games are simple, mind numbing entertainment. Playing

games is a waste of time. Some of these criticisms may (or may not) be true, but to

view all game playing through this lens is to ignore the broader history of games and the

diverse range of game playing experiences available.

In fact, the DOTA games sales charts reflect this diversity. The Sims –the

“animated dollhouse” game where players create and play out digital fantasy

households has dominated the charts for 18 months straight. There are so many

computer games which is being addicted by the children or students either in high

school and college and even the elementary really like the DOTA games or video

games.

Today millions of students has been playing DOTA games and become their

habits it is so hard for them to avoid playing DOTA games. It is a big Physical and

Psychological effects for them mostly to their studies.


BACKGROUND OF THE STUDY

The original author of DOTA Defense of the Ancients was a mapmaker by

the name of “EUL”. However, after the Warcraft III expansion the Frozen Throne w

as released, Eul did not update the map. The original defense of the Ancient,

development was eventually hatled, but not before making the source open for

other developers. Numerous variants were created on the original but Allstars

became the de facto9r standard of the map

Based on the original map, Allstars was developed by an author under the

alais Guinsoo, with the release of the6 x version. Another developer named Ice

frog, took up development Ice frog is now the main program for the map, doing

everything form implementation and balancing of debugging. With successive

versions, features, heroes, items , abilities, and graphics are added to updated and

bugs are fixed. For example, inverson 6.48. Icefrog added a feature which

automatically changed the terrain from grass to snow, each released, is

accompanied by with a changelog. 0n the Dotas, Allstars, forum, users can be

post ideas, for new heroes or items, some of which are added to the map. Icefrog

recently added anew hero based off submission for a ”Model to hero “ context o

his site.
RESEARCH LOCALE

The researcher conduct an interview in selected school, universities in Metro

Manila. Where the respondents are students in high school level and playing Dota.

THEORETICAL FRAMEWORK

In the conceptual that made by the researcher, the impacts of dota has

determined, and the action that can be made by the parents to avoid their children in

being addicted in playing dota. The researcher made a frame that easy to understand.

CONCEPTUAL FRAMEWORK Students spent


their time
playing dota than
studying

IMPACTS Students get


DOTA
IN failed grades
STUDEN Don’t have time
for the family

Parents should Not eating at the


keep an eye right time
on their
children

Prohibit
students in
computer shop
STATEMENT OF THE STUDY

The foregoing study is about the influence of playing computer games to the

children age below 14, specifically the researcher try to find out the answers to the

following problems:

1. What are the effects of computer games among children

2. What are the disadvantages and advantages of playing computer games

among children with the age of 14 years old?

3. How to play a computer games?

4. What are the influence of computer games to children ages below 14?

5. What are the causes of playing computer games?

HYPOTHESIS

There is no significant relationship between the profile of the respondents. A

descriptive method is used in the foregoing study.

ASSUMPTION

In the foregoing study the researcher observes, the age of the students that

playing dota, how many times they play dota and what is the impact of it to their selves

and to their study.


SCOPE AND DELIMITATION

The study conducted to determine the impacts of dota in students. The

researcher focused in dota playing game and is limited in the area of Metro, Manila, in

selected Schools, and Universities. to the high school students that playing Dota. It will

be used until the time comes for the new generations, because technology is still there.

DEFENITION OF TERMS

DOTA- Defense of the Ancients (DotA) is a custom scenario for Warcraft III,

ON LINE GAME – games that being played by the students in computer

IMPACT- the result, if it is good or bad

COMPUTER GAMES- games using the computer, net gaming


CHAPTER II

Review of Related Literature and Related Studies

Related Literature

According to Waldbridge, "Responsible gaming is an attitude we need if we are

engage into Computer Game. Developing this attitude is not a personal choice alone, it

requires the participation of society (parents, school, game developer and

government)."

As a computer game user, player and fan, it has led me to study the effects of

playing computer games such as DOTA, KHAN, and other highly innovative and

competitively graphical games. The purpose of the study was to establish an

understanding of to what extent is the effect of playing online games, network games

and other types to the studies of the students in the university where I graduated. While

it was difficult to set a parameter of classifying games according to types and quality

since I and my friend believed that the characteristics of the games have something to

do with the addiction of students to playing, we thought that it would be safe to just

assume games as if have the same characteristics even though these games are under

of different types and of the different level of complex graphical presentation, level of
real-time experiences, the plot of story it is trying to project and a lot more qualities.

Thus, if we quantify the effects then assumption holds that each game that we have

studied has a relatively the same impact to students considering its character/quality.

However, the extent of its impact is relatively different when we talk about the degree of

variation to students experiences towards gaming. This shows therefore that in studying

game addiction, it requires a rigid classification and parameter identification to clearly

qualify and quantify the impact of this activity to the life of students and Human in

general.

I encountered several unique experiences when we did the study, and it has

given me knowledge on the magnitude of effects whether it is health, study, social, and

family and even money issues.

"One of result says that female players is exactly the same compared to male

players when it comes the time of engagement to games. This means that women has

started playing games as early as 4 years old as the time of engagement of men

revealed, and they women also spent closely 5 to 8 hrs on the average everyday just

like men does."


Perez says that, DotA effects have been continue for several years since the

launch of the War of War Craft and the Frozen Throne. Almost every people especially

the youth has played this game at the very beginning of the years. What is the content

that DotA offers to the gamers? And how's the excitements that it brings towards the

gamers? And you may ask a key question, how long will this DotA effects last?

DotA basically is a game expanded from version of War of War Craft, which

initially a strategic game similar to Red Alert series. But eventually evolved into current

state. Gamers can play DotA on a wide range; from single player, local LAN, or LAN

over internet connection with various country's gamers. There contain variety of Heroes

to be chosen as your character, there are many type of gaming modes, and different

type of map for the game modes. There's no need for me to explain how the game is

conducted and the features of the game. Because there are lots of gamers who are

more expert than me exist in the DotA community. For me, this DotA is not a difficult

game for amateur, you can start play DotA anytime and familiar with this game easily

over 2 or 3 days. But one things to remind you is, DotA is not easy to master and play

like a Pro. You can take up to several years spent on this game but still behave like

amateur.

There are lots of effects which DotA brings to our society, to be particular, the

youth. With no doubt this game is one of the hottest game in the market. In every cyber
cafe you can see gamers stick with their screen and mouse and keyboard, with their

face full of concentration and excitements finding ways to defeat their opposing team or

enemies. Actually DotA serve as a platform for youth to communicate. Teenagers who

initially don't know each other can easily become friends through DotA game, because

this game provides a common topics for every of the teenagers. They can discuss about

the weapons, the heroes, and the tactics.

ADVANTAGES

Some of the advantages of the DOTA games are:

1. it is more good for the students spend their time at computer games rather
than in drugs;
2. it will give knowledge to all the students

DISADVANTAGES

The following disadvantages of the DOTA games:

1. the students must learn how to cutting their class;


2. the grade will be failed
3. no time for the family
4. they should not eat their food properly.
Related Studies:

Lodaya conducted the study that the favorite pastime of 95% of DotA players is

to make excuses when they get owned, in a pathetic attempt to shield themselves from

the harsh reality that their own shortcomings have just been exposed for the world to

see, and to try to maintain what little crumbs the other players probably never held in

their minds that the dead player in question is in fact, a good player at all. Excuses are

many, ranging from "lag", to "LAAAG" to "LOL I WASN'T WATCHING (tharfore surely i

wud have owned yuo)", or another favorite one "Where was my team! What you guys

doin?!?! Yall jackin off over there or what?!" On top of this, dissatisfaction often

manifests itself amongst some players regarding their inability to do jack shit but sit

there and take a fat Blademaster cock up the ass when they get raped by ownage

combos, usually in the form of post-death mockery such as "i can push one buttens and

get kills WOOO". In this example, "WOOO" is the noise of a child uncontrollably shitting

its pants and crying.

In many cases especially in the Philippines, people who become "PROS" in this

so-called "game" turn out to be n00bs in real life. They play DotA as a lame excuse so

that they can tell others that they play Warcraft. At least 100 years ago, Warcraft 3 is

now called DotA. Ask a regular dota playing Filipino what Warcraft is and he will LOL

WUT? Also, DotA is already an excuse to fail IRL. DotA just became a shitty medium to

condescend to their total lack of actual skill in real time strategy gaming. Such people

are called DotArds. See retard, or Encyclopedia Dramaticunt.


Many variations of the DotA map exist. Some maps cater to Narutards. Others,

like Tides of Blood, cater to fuckwits with a scatological sense of humor.

A study conducted that one of the dreadful effects of watching or playing DotA is

the reduction of a bit of your IQ. Another is a slow, horrible death due to internal

hemorrhaging. It is also known that your head can will explode due to the sheer

retardation level and shittiness of the game.

Those whose minds are simple/retarded/stupid enough to somehow TAKE the

overall shittiness will have their minds liquefied into a fine goo and transformed into an

addict, which is why most DotArds play their shitty game 24/7.

As stated above DotA is not newfag friendly, this isn't because the game is near

impossible to master properly (like Pacman) but rather it is completely and totally over

complicated. In DotA, there are roughly eighty one hundred characters each with their

own stats and unique abilities and almost as many items. To make matters worse in

order to actually acquire good items you have to merge items together in what they call

a "recipe" which causes the simple decision of choosing an item to increase your agility

to take 60 seconds or longer which adds up because you have to keep buying items or

you will get pwned hardcore.

This complicated system results in literally over 9000 different combinations. One

would expect that you could simply stick with a handful of characters you actually like

but you'd be wrong, the people who obsess over DotA get a great deal of pleasure

reminding you of how their mastery is far superior by choosing the "all random" mode
which means you could be playing as any of the eighty characters available and to

make matters worse all the "hardened" DotArds expect that you have had extensive

experience with all characters and memorized all item and ability related

documentation.

In the event you are unable to live up to the standards of the benevolent veterans

you can expect to be slandered and mocked at every turn. Eventually word will get

around about how much you suck so you can expect to be instantly booted from any

DotA games you try and join which will prevent you from gaining any useful experience

leaving you no choice but to become an hero or go back to Halo, but who wants to live

with that kind of shame.

A student says, When I started out this game i was fully amazed with the

numbers of heroes you are to choose from. This has been very popular up to now. I do

play this with my officemates and online also through the use of garena.

I though first DOTA is actually the name of the game until I found out that its just

a map based from warcraft 3 Frozen throne and you can also play different maps of

Frozen throne like for example "fight of characters" try to play that, its also getting

popular. When we talk about this game most of the questions are " who is your

character?" I always just answer them "it depends" who is your the character of my

opponent. Try to learn all heroes and learn to know how to "Counter them" sometimes

you can beat Experienced Players using their counter heroes. You also have to

consider mastering at least one just for you to make sure you can have a game win at

all. You also need to know what is the equipment they wear through combination of
items. I Strong Player knows the Equipment that suits the Hero. The game is all about

Pushing / Destroying the tower up to the end with the help of the creeps, until you break

their defenses and dominate in the game. Along with that is killing of enemy heroes who

tries to defend their tower.

They always update their map time by time you have to be updated with the

latest heroes and changes with their skills. you can check dota for latest information of

maps, updates and gamefaqs there. For now the latest version is 6.59c in which you

can download the updated map of the game at www.getdota.com you'll have the

updated map. On a side note, Most of popular online games are in garena in which you

just have to learn how to tweak some settings in the game to play on it online for free.

its just a matter of connecting 2 computers via VPN connection.

SYNTHESIS

The following literature and studies above that the researcher gets, has it

similarities in the foregoing study about the “Impact of Dota in Student” The study

related studies and literature conduct all the reasons why dota has its impact to

students.
CHAPTER III

RESEARCH METHODOLOGY

Research Design

The foregoing study utilized the descriptive method of research. This method of

gathering facts that deals with the current conditions surrounding the topic. Using this

method we undertake a sampling procedure and conducted an interview among twenty

students in selected School/ University in Metro Manila.

Respondents of the Study

As already mentioned, the foregoing study employ a survey method, by selecting

at random twenty students that are utilized as respondents of this study.

Research Instrument

The data were gathered by formulating questions and using them as the main

tools for obtaining facts from the respondents. Each of the respondents are provided

their own set of questionnaire. These data are transferred and arranged iun tables

where they are further to analysis and interpretation. These data as earlier noted will

serve as basis for the conclusion of this study.


Data Collection Procedure

The researcher get a permission in distributing the questionnaire to the

respondents of the said study. After distributing and getting all the results, the

researcher arranged in table and analyzed it, through interpretation.

Statistical Treatment

In analyzing the data in this study, a simple percentage and frequency method

was used using the following formula:

P = F x 100
_____
n

where P = Percentage
F = frequency
n = Total of Respondents
CHAPTER IV

PRESENTATION, ANALYSIS AND INTERPREATTION OF DATA

In this Chapter, where presentation, analysis and interpretation of table has

shown. It will determine the number of respondents that answered the questions that

the researcher made.

Question 1: Do you play computer games?

RESPONDS NO. OF RESPONDENTS PERCENTAGE


Yes 20 100%
No 0 0%

In this table, 75% of the respondents said that they do play computer games, and

0% said that do not play it. So this means that almost all of the students do play

computer games

Question 3: How often?

RESPONDS NO. OF RESPONDENTS PERCENTAGE


Everyday 10 70%
Once a week 5 15%
Twice a week 5 15%

In this table, almost 70% of the respondents were playing computer evryday,

15% said that they play once a week, and the 15 said that they just play twice a week

Question 3: What is the game you often play?


RESPONDS NO. OF RESPONDENTS PERCENTAGE
DOTA 15 80%
RAGNAROK 3 10%
COUNTERSTIKE 2 10%

Table 3, determine that 80% of the respondents do play DOTA, 10% were

playing ragnarok and 10% were playing counterstrike. So it means that DOTA is more

capable for them to play.

Question 4: Is this affects your study?

RESPONDS NO. OF RESPONDENTS PERCENTAGE


Yes 10 80%
No 5 10%
Sometimes 5 10%

Table 4, 80% of the respondents says that playing DOTA and other computer

games affects their study, 5% says it don’t affect their study, and 10% says that it

affects their study them sometimes.

Question 5: what is the impact of playing DOTA to you?

RESPONDS NO. OF RESPONDENTS PERCENTAGE


My grades get low/ failed 8 40%
My parents get angry to me 4 20%
I don’t have time for 8 40%
studying

In table 5, 40% of the respondents says that impact of playing DOTA to them

were the low grades or sometime failed grades they get and not having time for their

study. And 20% says that their parents got angry to them in playing DOTA. It means

that the impact of playing DOTA is more on the study of the students

CHAPTER V

SUMAR OF FINDINGS, CONCLUSIONS AND RECOMMENDATIONS

Summary:
The study is all about the impacts of DOTA to students. It determines the

advantages and disadvantages of paling DOTA. It also determine the effects of DOTA

in the life and study of the students. The survey in different students on selected school

and university among twenty respondents had been conducted.

The majority of the students love to play DOTA than any other computer games,

they were aware on its impact but they do not care about it. Most of these students

spent time in computer shops, and not paying attention with their study. The minority of

these students were all male in gender, as we all knew boys have hard head than girls.

The study also determine the information about DOTA, where it came from, how it

started and what kind of game is it.

CONCLUSION

Do you know how to play DOTA games? This is one of the biggest question

among those who play their computer games t different computer shops. Most of the
users of this computer games are belong to 14 and above all of them are students.

With this computer knowledge, the students should not able to attend their schools or

classes

Hence, with this study you may able to know all the advantages and

disadvantages of computer games to the youth or teenagers.

Therefore, the so called computer games is not really good to the children nor to

the teenagers or students. So with this study you may also determined that several

games in computer is knowledgeable but there are some DOTA games which is not

suitable for the students.And with this you can avail to know all the facts and bad

influence of this so called DOTA games to the children as well as for the students.

RECOMMENDATION

The DOTA games is one of the most popular games here in our country today.

Millions of youth and children really want to play its favorite games at the computer
shop. Most of the time the children should not able to attend their classes because of

this DOTA games. With this regard, we found out that there is no good impacts of

computer games to the children. So this study is recommended to the following:

1. to the students, in order to let them know the worse impacts of DOTA

in their life and study

2. to all the parents to give guide to their children

3. to the computer rentals, to prohibit students in time that they knew it

has a class to attend to, or if the child is wearing a uniform

APPROVAL SHEET
In partial fulfillment of the requirements for graduation, this thesis entitled, ”IMPACTS

OF DOTA TO THE STUDENTS,” has been prepared and submitted by

Redmelton S. Lacanilao

________________

Willie S. Villafania

Thesis Teacher

Accepted and approved in partial fulfillment of the requirements for graduation.

________________

Mrs. Marilou A. Ongoco

Assistant Principal High School

Table of Contents

I. Chapter 1
A. Problem and its background

B. Introduction

C. Background of the study

D. Research Locale

E. Theoretical Framework

F. Conceptual Framework

G. Statement of the study

H. Hypothesis

I. Assumption

J. Scopes And Delimitation

K. Definition of Terms

II. Chapter 2

A. Review of related literature and Related studies

B. Related literatures

C. Advantage

D. Disadvantage

E. Related Studies

F. Synthesis

III. Chapter 3

A. Research Methodology

B. Respondents of the Study


C. Research instruments

D. Data Collection Procedure

E. Statistical Treatment

IV. Chapter 4

A. Interpretation, Analysis and interpretation of Data

V. Chapter 5

A. Sumar of Findings, Conclusions and Recommendations

B. Conclusion

C. Recommendation

Acknowledgement
My sincerest gratitude to all of the people who helped me to finish this thesis. To

God, who guided me and gave me knowledge. To my family, for their endless love and

support. To my friends, classmates and Ma’am Malou, Thank you.

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