Professional Documents
Culture Documents
Department of Education
Region IV-A CALABARZON
DIVISION OF BATANGAS
DISTRICT OF LOBO
LOBO SENIOR HIGH SCHOOL
Danmark C. Dimasacat
Researcher
Practical Research 1
Research Adviser
July 2021
CHAPTER I
INTRODUCTION
This chapter represents the background of the study, statements of the problem,
significance of the study, scope and delimitation's of the study and definition of terms.
As we all nowadays technology is part of our life. Without technology, the world will be
on nightmare. The world is developing because of new technology and advance gadgets
to use. It makes the world smaller than we thought. Gadgets offer many advantages to the
Communication, etc. However, it has not only positive effects on students but also the
negative effects of gadgets on students.Negative effects come all from the excessive use
technology/gadgets like tablets, laptops, computers, smartphones, video games, etc. may
reduce student’s self-motivation, ability, and interest in learning. It’s unsafe for a student
who uses gadgets more than limits.Gadgets that make children/students stable in one
place like video games, smartphones, etc. Parents also found an easy way by giving them
gadgets to use and make stable in one place. Many students may be thinking about how
do I stop being addicted to gadgets. In this article, I’ll be listing some negative effects of
Children/Students who are gadget addicts and use more than limit may forget there
sleeping patterns. The artificial blue light that comes through electronic gadgets may
Students who feel difficult to switch off the gadgets late at night may delay their bedtime. It
ll be a habit day by day and feels difficult to sleep at night. And make less focus on other
things.Nowadays I see many children are wearing glasses even I also wear glasses from
6th grade. Not all students got weak eyesight, but more time spent from a close distance in
front of a screen may feel blurriness on the vision because of the excessive use of
electronic gadgets. And also it won’t be comfortable to sleep at night.The negative effects
much on-screen may lead you to the poor posture or overweight of the body. The children
who are addicted to gadgets/video games may forget to drink water, eat food on time, and
spend more time at the same place. In most of the world’s cases, many children/students
are having back pain, neck pain, hand pain, headache, eye problem, and more risk of
muscular degeneration, which may lead you to blindness. Diabetes, obesity, gas trouble,
etc. are also the leading causes of addiction to gadgets.Especially children/students spend
more time on games. Playing video games can also slow down the brain growth. Students
who spend a lot of time on gadgets may become more violent, lose interest in other things
of the environment surrounding them, laziness, less interest in other hobbies, and lacking
gadgets is also a good thing, but the misuse or spending more time on gadgets will reduce
the learning ability and other outdoor activity. It makes you sacrifice other learning things
and make you feel no time for other things, which is very harmful. Also, Make the student
feel difficult to complete their work. It interferes with their study time. Gadgets hurt your
internal time management if students are addicted to technology or misuse it.The overuse
of gadgets makes the student be far from real-time human connection. Students who were
found spending more time on gadgets find themselves losing touch with other real social
relationships. They may engage in more online friends than offline friends. They feel
uneasy about face-to-face interaction with other people. It makes students feel difficult to
Everything got their benefits and side effects. Also, nowadays, in modern life,
technology/gadgets are an unavoidable part. Students may get addicted to but banning
them is not the solution. How to control gadgets addiction? Make some rules and limits to
use them to make them feel more comfortable to use gadgets. Please don’t misuse the
technology, or it may lead you to addiction. Make sure to leave your feedback if you agree
or things need to be add that you know on the topic what is the negative effect of gadgets
on students.
In the midst of COVID-19 pandemic, the role of technology has been more crucial in
keeping our society functioning. Covid-19 has crashed our economies, broken our social
health, filled hospitals and emptied public places, separated us from our homes. Through
this time, technologies serve as a way for us continue what the pandemic kept us for long
time.
In today's modern world, technologies have invaded and affected peoples way of life.
There is no doubt that the development of these technologies has made a huge impact
towards our economy, these include the transportation, communication, and education.
These devices include laptops, chargers, computers, portable hard drives, monitors,
technologies, has been a great contributor not just in communication but also for
developed for various purposes. In simple words, any electronic item which reduces
human effort is known as gadgets. Without gadgets, we can't imagine life (Kumar,2020). In
education, gadgets have opened up a new path of effective way of teaching and learning
as this helps students to improve their knowledge retention and enable teachers to deliver
great lectures more fun and enjoyable trough effective teaching. Not to mention, it can be
used for many things, including instant messaging, social media, playing online games,
This pandemic covers this academic year to be online class as Modular Learning for
the safety of the students. As a support, the wide range of new applications such as
google classroom, google meet, zoom, and gadgets like tablets, smartphones and laptops
are now accessible to support student learning and may prove invaluable to help students
adapt to fully remote learning. EDUCAUSE data from 2019 reveal that many, but for from
all, institutions, students, faculty, and staff are ready and able to use these technologies
What concerns the researcher, however, is that studies show that the excessive use of
development among the students. Such baffling technology use has been identified as
technology addiction and has many negative effects on health and social behavior
(Young,2014).
Initially, the idea of using digital technologies to teach students from homes was
introduced to continue with education and overcome mental stress and anxiety. Yet , the
researchers observed that gadgets have side effects on the students. They believe that
these factors can effect one's academic performance. One of the effects of global
pandemic is the issue of tech addiction rising up quickly. Moreover, experts have also
warned against exposure to cyber risk. These risks include cyber bullying, fake news,
gaining disorders, privacy issues, online sexual behavior, reputation risk and other.
Although we cannot deny the that these technologies have various functions and
benefits, we must admit that is silently disrupting the health and mentality of the students.
These factors made the researchers conduct a study that may help the learning's of the
student in a time like this. Thus, the aim of this study is to investigate the effects of
gadgets with the students academic performance and find solutions to raise awareness to
This study aimed to identify the effects of using gadgets under modular learning to the
academic performance of the grade 11 student HUMSS students at Lobo Senior High
School. The study was conducted during the second semester of the school year 2020-
2021. The outcome of the researcher will be used to determine the following questions:
1. What are the effects of using gadget under modular learning to the academic
2. What is the advantages and disadvantages using of gadgets under modular learning to
3. What suggested measures are to address in order to minimize and/or sustain the effects
respondents?
Parents. This will serve as a reminder that they shall be primarily responsible in
Students. This study would provide them substantial information. Also, to help them
realize that they shall uphold a good time management in terms of their education and
be responsible in using their gadgets. This study will also set information that using
Teachers and Administration. This study will enlighten and/or guide the teachers on
the effect of using gadgets under modular learning to the students. The teacher would
be able to understand why some students have poor and good academic
performance.
Future Researchers. The result of this study may provide insights and information
that would be useful for the researchers in the future. The data and literature used in
undertakings. Also, this could be a basis and/or supporting detail to provide their study
Lobo Senior High School based on the perceptions and behavior of the student in
using gadgets as their main tool in studying. This study was focused only on the Grade
The researchers were expected to conduct their study from the month of March
2021 to July 2021.The data was gathered by the use of questionnaire method and
qualitative analysis to be taken by the respondents for their study. This research
tackled the opinions on how using gadgets effects their academic performance.
DEFINITION OF TERMS
Listed below are terms taken from this research. The following terms are
necessary to enable the future readers to easily understand the contents of this
research.
Academic Performance. Describes how well students perform in their school courses
and classes; it refers to how gadgets may affect their academic performance.
Awareness. The quality or state of being aware that using gadgets can affect ones
happening.
Effect. It refers to what will be the results of using gadgets in the performances of the
students.
students are studying with the gadgets and/or modules in an online class.
Remote Learning. The way teachers use technology, such as discussion boards,
Technology. Devices that make our lives easier in today's generation; devices that
Time Management. The ability of each student to use their time effectively on doing
This chapter presents the related literature and studies after the trough and in-depth
search done by the researchers. It includes ideas, finished research, generalization and/or
conclusions, methodologies, research paradigm and others. Those included in this chapter
help in familiarizing information that are relevant and similar to the present study.
FOREIGN LITERATURE
purposes and means different things to different people. As stated by Muir-Herzig (2012),
schools cannot be ignored. In fact, with the onset of gadgets in education, it has become
easier for teachers to impart knowledge and for students to acquire it. The use of
In line with this, Hooft (2014) found gadgets as important resources which make
teaching more relevant and meaningful thereby improving students literacy and numeracy
skills. In support with his, Attewell (2017) reported how gadget use encourages both
independent and collaborative learning experiences and, in the process, raises self-
esteem and self-confidence. Similarly, Kukulska-Hulme and Traxler (2018) believed that
gadgets are a form multiple literacy which provides a bridge between the real-life texts of
the community and formal learning thereby providing a multimodal literacy approach to
learning.
There are various educational benefits of mobile phone technologies that are most
often cited as; easily accessing content, integrating a broad range of educational activities,
known as smartphones, can be used to assist students in accessing information from the
web, transforming it, transferring it, collaborating with students and also creating a more
Kahari (2018) stressed that cell phones are a very important tool for study as most of
the respondents used their phones for study purposes. Cellphones are increasingly one of
the most popular information access devices and what stands out from the study is the
high use of interactive, multi user functions which can at times be disrupted or beneficial
during study. In essence, the study revealed that cellphones are beneficial for learning but
learners have a tendency to abuse them. The presence of cell phones presents a host of
options and challenges for todays students. Cellphones are undeniably convenient, helpful
tools for study. However, it can be hurtful source of distraction depending on the attitude
People are getting addicted to technology. The biggest drawback of technology is that
human are not able to realize when to limit its usage. Although technology impacts us
positively, at the same time it can be the biggest threat to our existence (Chaube,2018).
Majority of students who spend more time on electronic gadget use have a high level of
dependency toward gadget, poor academic achievement and good health status. Thus,
the healthcare providers should plan effective intervention such as introducing applications
on electronic gadgets for academic purposes and health tracking to overcome these
problems so that students can balance between their academic achievement and health
status and increase wellness and health among school students (Othman, Kelana &
Jamaludin, 2020).
FOREIGN STUDIES
The use of technology in education has provided new and innovative forms of support
to teachers, students and the learning process more broadly. Clegg and Bailey (2015)
asserted that with the utilization of mobile devices such as laptops, tablets, computers, the
learning process for the students becomes more fun and conductive due to the use-
Technology has eliminated space and time constraints: Online education and distance
learning have given a new dimension to education and higher learning. Even if students
are geographically far away from each other, they can be part of a one classroom. Though
not physically but virtually, they can. Many educational institutes offer online courses,
which eliminates time and space constraints in acquiring education. Universities offer
online educational programs wherein students can interact with their teachers over the
internet, access reference material from the University website and earn degrees online
(Trotter, 2018).
Another study found that integrating technology and peer-led discussions of literature
can produce increased student engagement and motivation. Technology used in these
small group discussions of literature includes wikis, online literature circles, and online
book clubs. With these technologies, students were able to connect with readers from
other schools, states, and even other countries. This type of technology is an accessible
and motivational way to expose students to other ideas and cultures. These online
literature discussions have the ability to create a sense of community and foster positive
On the contrary, Armetz BB, et.al., (2014) conducted an experimental study “On
teenagers cellphone use on academic performance”. It revealed that the teenagers who
use their phones late at night are risking lack of proper deep sleep which has the potential
to their mood and lead to personality changes, lack of concentration and poor academic
performance.
ability to study, sleep entails that “When people talk about their children using
smartphones in a negative sense, there main concern seems, there main concern seems
to be about their criminal use, but this study calls the attention of parents and students to
the risk that excessive use of smartphones can comprise students effort to study”.
LOCAL LITERATURE
According to Xinhua (2014), Filipinos are using their mobile phones not only to
communicate but also as mobile computers. Mobile phones are a hard carry device that
we can easily put in our a pocket, that's why Filipinos use this as mobile computer also,
because this devices is not only for communicating with other people but also it can save
In line with this, Saud (2013) states that cellphones are the main cause of distraction in
class. It has been compared to pacifiers for students. Its the first thing they see in the
morning and the last at night. We can say that cellphones are one of the causes of
distraction for many students because it can affect the students concentration in their
academic performance and they can only spend less time in other activities such as
studying their lessons, doing homework, reading books,playing sports and socializing with
According to Castillo (2011), it is most high-speed digital voice transmitter that can be
send text messages, pictures, graphics, sounds, music, email, and that is internet ready.
As the technology improves, so as cellphones evolve, with all the great deals of uses,
many are hooked with this gadget. So, must students also ready hooked to this mobile
phone. The newer gadgets are invented the more eager they want to have it, that's why
most of them are curious about mobile phones rather than to their studies or academic
performance.
Clearly, gadgets have become popular across generations and have invaded the
education system. Most of the findings have highlighted gadgets as a way to introduce
new forms of teaching and learning style that significantly improves the interaction and
collaborative learning among the student. Moreover, the advancing features of gadgets
can be beneficial for humans as it can be used for various purposes. On the contrary, it is
found that gadgets can also be the biggest threat to the students as it can affect
the features itself can be a root of addiction when used excessively especially on the
LOCAL STUDIES
On the authority of Ryan T. Gertner (2011), on his study about The Effects of Multimedia
Technology On learning, he concludes that multimedia gives light on some possible effects
of it to the learning of students. This means that technological devices may effect the
learning performance of the student. The recent increase in use of digital devices such as
laptop, computers, iPads, and mobile phones has generated concern about how
data, this research assesses the effects of technology use on student attitudes and
learning.
Another study claimed that bringing the electronic media into the schools could
capitalize on the strong motivation qualities that these media have for children. Many
children who are turned off by school are not turned off by one or another of the electronic
media; quite the opposite. An educational system that capitalized on this motivation would
have a chance of much greater success. Each medium has its own profile of cognitive
advantages and disadvantages, and each medium can be used to enhance the impact pf
others (Chaves,2015).
Furthermore, in every study there is what you called a “research gap”, the researchers
also found gaps within their study. The researchers weren't that much aware that the
effects of gadgets can be sustained. It seems impossible but students can control how
they will manage to use their gadgets and how they will manage to use their gadgets and
how will affect them, such as have a time management, do outdoor activities (e.g. wash
the dishes, do their laundry, clean or organize and meditate), students should have a “me
time”. in that way, students don’t just depend too much on their gadgets for it can totally
affect their well-being and their academic performance along with the toxicity their social
media brings. Students should also take a break every after 3 hours spent on their
gadgets. Hence, they can control what they do in their gadgets along with their own
together and they should practice self-discipline on how they will spend their time wisely in
CONCEPTUAL FRAMEWORK
This researchers have come up with a conceptual framework which served as a guide
in the conduct of analysis.
RESEARCH METHODOLOGY
INTRODUCTION
This research of the study presents the method investigate and used to gathered
information about the study. The purpose of the study is to know the perceptions of
individual who using gadgets in Modular Learning of grade 11 HUMSS student of Lobo
Senior High School. This study has effects of using gadgets in Modular Learning.
The research site would be in Lobo Senior High School. Researchers target the
RESEARCH INSTRUMENTATION
In fulfilling the data gathering of this study the researchers have formulated
questions to be used (1) What are the effects of using gadget under modular learning
and/or sustain the effects of using gadgets under modular learning to the academic
exclusive for only the Grade 11 HUMSS Students of Lobo Senior High School.
The researchers wrote a letter to ask a permission to the Principal as well as to the
The research was conducted over the period of the five months from the beginning of
First, the researchers choose 1 topic about a particular problem value that they can
hep the school. Second, they create possible problems or questions that they also find the
specific place and who are the respondent. Upon the collecting the data, the researcher
explained to the participants the purpose of the study and obtained their consent. The
participant were given an informed consent package prior to participant in the study in
order for them to understand their role and what expected during the entire study. After
that researchers wrote a formal letter to the Principal of Lobo Senior High School to
request a permission for the conduct of the study which required the participation of
selected students of Grade11 HUMSS Students of Lobo Senior High School as the
respondents of the research. Researcher cautiously write down and recorded the gathered
data from the respondents that lead to comply all information that is needed.
ANALYSIS PLAN
In accomplishing this research, coding will be use to analyze the data that will be
gathered. In this procedure the research analyst reads the data and mark segments within
the data. This may be done at different times throughout the process. Each segments is
labeled with a “code” it is usually a word, a short phrase or letters that suggests how the
discussed about the similarities and differences in related codes across the original
The researchers choose the coding procedures to make their research interpretation
easier. The researchers need to interview 20 participants to gathered information that will
LIMITATIONS
The limitations of the study are when participants are not aware to the using gadgets
in modular learning and when the participants are shy or hesitant unsupported an
interview.