Professional Documents
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Intro to Maya
Types of Lights
Ambient Light Direction Lights Spot Lights Point Lights Advanced: Area Light Advanced: Volume Lights
Ambient Light
An ever present light `Floods the scene No highlights No Shadows Good for Base Lighting
Direction Light
Light from a single direction. Like sun-light. Has shadows Has highlights. A good basic light.
Spot Light
A theatrical spot-light. Has shadows Radiates out in a cone Has fall-off Has penumbra Very powerful.
Point Light
A local light Radiates in all directions Great `filler light Has shadows Can really punch up a scene. Very dramatic
Light Controls
Aim From/Aim At Fall-off Rate Cone Radius Penumbra/Umbra control Non-linear fall-off All In One Control
Aim From/Aim At
Fall-off Rate
Cone Radius
Penumbra/Umbra Control
Non-linear fall-off
Direction
Mood
Menacing/Dramatic
Subtler Mood
Localized Light
Light a person from above The head for more `spiritual Effects.
By placing a subtle localized light source near the left eye the image takes on a more hopeful appearance. This has to do with the local shadows fall on the face.
3 Point Lighting
Most Common lighting scheme Three lights: Key Light, Fill Light, and Back
3 Point Lighting
Key light The Key light establishes the dimension, form and surface detail of subject matter. Fill light The Fill light fills in the shadows created by the horizontal and vertical angles of the key light. The fill light should be placed about 90-degrees away from the key light. Back light The function of the Back light is to separate the subject from the background by creating a subtle rim of light around the subject.