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KoDT #111 Scrolls - These aren't cast often Arcane Lock Disguise Self Helping Hand Knock Know

Direction Leo's Hut Locate Object Whispering Wind Zone of Truth Item with "one/day" uses Alarm Create Food & Water Darkvision Delay Poison Detect Scrying Goodberry Heroe's Feast Mage Armour Moment of Prescience Seeming Shadow Walk Spike Stones Skill enhancement items Concentratin Heal Hide Move Silently Tumble Ride i.e a saddle

One of these cost bonus squared x 100 gp, a +5 item price is 2,500 gp, cost to create 1,25

Wands-depletable items & their replacement spells Change Self / Alter Self Daze Person / Daze Monster Dimension Door / Teleport Mount / Phantom Steed Sleep / Deep Slumber Disrupt Undead

Notes: M<ending-useful Create Watre, eliminates the need to carry 16 lbs of water. Reducing encumbrance Rogues with sneaka ttack can gain that damage with a ray attack. a 3rd level rogue striking flat-footed with SCORCHING RAY deals 6d6 damage w/o a save

ice is 2,500 gp, cost to create 1,250 gp.

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