UDL Checklist Team #6 2

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Project Reflection Sheet for UDL Educators Checklist How did you use technology to implement the 9 UDL

guidelines? Explain in the nine boxes below. Resave the file as Group # UDL checklist
I. Provide Multiple Means of Representation: 1. Provide options for perception 1.1 Offer ways of customizing the display of information 1.2 Offer alternatives for auditory information
Your notes

1.1 Students will be able to create their own word cloud synthesizing the main ideas of the lesson. 1.2 A Voki is used to tell the students the objective of our lesson and a podcast is used to read stories students will categorize during the assessment. 1.3 We are using a flipchart on an interactive whiteboard during the lesson. Also students are creating word clouds to demonstrate the lessons concepts and will be reading a picture book. 2.1 We will go over the definitions of fantasy and realism while using the flipchart. 2.2 When doing the flipchart activity, we will be using images to describe our vocabulary terms. 2.3 We will define fantasy and realism; we will do this both visually and orally. 2.4 If there was an ELL student in our class we could mention how to say fantasy and realism in Spanish. This would help clarify our lesson for that student and give a multicultural aspect. 2.5 The students will be able to actively engage in the lesson by using the Promethean board, computers, voting using active-vote recorders, and listening and responding to a story, and podcast. 3.1 We will have students activating their background knowledge of the concepts during our Promethean board activity of dragging and dropping pictures that they believe fall under the categories of fantasy and realism. 3.2 Students will learning about fantasy and realism through many different mediums they are able to participate in. 3.3 There are many different visual, auditory, and tactile aspects in the lesson. Students will have multiple opportunities to manipulate and create using technology. 3.4 Students will be learning about our concepts though multiple activities and examples.

1.3 Offer alternatives for visual information

2. Provide options for language, mathematical expressions, and symbols 2.1 Clarify vocabulary and symbols 2.2 Clarify syntax and structure 2.3 Support decoding of text, and mathematical notation, and symbols 2.4 Promote understanding across language

2.5 Illustrate through multiple media

3. Provide options for comprehension 3.1 Activate or supply background knowledge 3.2 Highlight patterns, critical features, big ideas, and relationships 3.3 Guide information processing, visualization, and manipulation

3.4 Maximize transfer and generalization

II. Provide Multiple Means for Action and Expression: 4. Provide options for physical action 4.1 Vary the methods for response and navigation 4.2 Optimize access to tools and assistive technologies

Your notes 4.1 Students will be participating in flipchart activities, discussion, responding to a picture book, creating word clouds, and using active-voice recorders during the end assessment. 4.2 Students have multiple chances throughout the lesson to

CAST 2011

UDL Guidelines Educator Checklist Version 2

access technology. Any student they may need assistance the teacher will tend to.

5. Provide options for expression and communication 5.1 Use multiple media for communication 5.2 Use multiple tools for construction and composition

5.1 Students will be communicating their responses not just verbally but through interactive activities, art (Woordle), and voting. The teacher will use audio recordings during the lesson (Voki, podcast). 5.2 The students using computers and voting devices and participating in flipchart activities to construct their own answers 5.3 Our lesson begins with whole class exercises and moves on to teams, partners, than individuals. The students are gradually working towards independence. 6.1 Students will learn the objective through listening to the Voki and the concepts will be reinforced throughout the lesson. 6.2 We are allowing students time to think before executing the activities. Students will have opportunities to explain why they did what they while sharing their answers/work. 6.3 While doing the flipchart activity, we will be categorizing items into fantasy and realism.

5.3 Build fluencies with graduated labels of support for practice and performance

6. Provide options for executive functions 6.1 Guide appropriate goal setting 6.2 Support planning and strategy development 6.3 Facilitate managing information and resources

6.4 Enhance capacity for monitoring progress

6.4 The teacher will be able to see what the students know before the concept is taught (whiteboard) (reading), what a group can come up with (movie titles), what two students know collaboratively (word cloud) and if the students are able to apply what they have learned (assessment). Your notes 7.1 Students will be able to choose their answers and responses while using the whiteboard, computer, and voting devices. 7.2 Students will be applying the concepts to movies, giving the lesson a real-world connection.

III. Provide Multiple Means for Engagement: 7. Provide options for recruiting interest 7.1 Optimize individual choice and autonomy 7.2 Optimize relevance, value, and authenticity

7.3 Minimize threats and distractions

7.3 The computers will be set to the word cloud websites so students can work right away on their projects and not have a chance to be distracted. The teacher will walk around to monitor progress and make sure all students are on task. students will realize how important the concepts are. 8.2 The flipchart will be a whole class activity, the word cloud will be a partner activity, and the assessment is individual. The students are gradually working towards responding independently. 8.3 The students will be in groups to discuss movies with fantasy and realism. Students will be working together to create a word cloud. The class will be doing the white board activities as a whole class.

8. Provide options for sustaining effort and persistence 8.1. The entire lesson is based around fantasy and realism; 8.1 Heighten salience of goals and objectives 8.2 Vary demands and resources to optimize challenge 8.3 Foster collaboration and community

8.4 Increase mastery-oriented feedback

CAST 2011

UDL Guidelines Educator Checklist Version 2

8.4 The teacher will prompt students to the correct answer if there is a wrong answer on the flipchart. The class will be sharing their word clouds and the teacher is able to give feedback then. Students will be able to see the classes answers during the voting process on the final assessment.

9. Provide options for self-regulation 9.1 Promote expectations and beliefs that optimize motivation 9.2 Facilitate personal coping skills and strategies

9.1 The lesson includes fun engaging activities that keep students on task. 9.2 We will be using multiple representations of the concepts to reduce frustration for students. 9.3 The students are being pre-assessed during the flipchart activity. When students are creating a word cloud they are reflecting on what they learned about the subject and coming up with words to describe it. The final assessment has students using what they have learned about fantasy and realism to categorize stories.

9.3 Develop self-assessment and reflection

How did you integrate technology into the goals, materials, methods, and assessment for this lesson to improve students understanding of content?

We used a voki to explain the lessons objective to the students. Our technology materials include the Promethean board, active-vote recorders, and computers for the word cloud websites. The assessment will use a podcast to convey information. Utilizing technology makes the lesson more engaging and interactive for the students. The teacher used an interactive web tools (Voki), software programs (ActivInspire), and the interactive whiteboard. The students use the interactive, computers, and voting devices.

What technology was used? By whom? Why was this appropriate technology to integrate?

CAST 2011

UDL Guidelines Educator Checklist Version 2

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