Professional Documents
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CGArena 07 Aug-Sep
CGArena 07 Aug-Sep
CGArena
GALLERY
Spiderman
INTERVIEW
Massimo Righi
PHOTOSHOP
Heat Shimmer
3DSMAX
AFTER EFFECTS
Cut or Slice
Maya
05 Interview
Massimo Righi
16 Photoshop
Spiderman
20 After Effects
Heat Shimmer
31 Maya
24 3ds Max
Cut or slice
35 Gallery
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industry news
Autodesk Signs Definitive Agreement to Acquire Skymatter, Makers of Mudbox
Autodesk, Inc. announced that it has signed a definitive agreement to acquire substantially all the assets of Skymatter, Inc., the developer of Mudbox 3D modeling software. This acquisition will augment Autodesks offering for the film, television and game market segments, while offering additional growth opportunities for other design disciplines. Autodesk anticipates that the transaction will close in the next two months. Mudbox users include leading visual effects and game development companies, such as: Weta Digital, Epic Games, Cinesite, Blur Studios, Radical Entertainment, ... and many more!
source: www.autodesk.com
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interview
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interview
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interview
some unusul camera angle and funny expression. After many angle view tests I went for this one. I used Maya 8.0 for modeling, and MentalRay for rendering.The fur is polygonal (no Maya fur) I used HRDI/FG and Dof. The background is a photo taken in Borneo and its been rendered within Maya. There is not postwork, I only enhanced the contrast and the color gamma with Photoshop, used also to paint the textures. About realism, I always try to keep
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interview
Q. Have you ever tried model a human being in 3d? Everyone said women are the most difficult to model in 3d, we all know very difficult to understand the women but really difficult to model too, what your view on this? Of course I tried many times and I like to model humans. Working as freelancer I often provide commissioned models of humans. I recently created a magazine cover (PSD Magazine) , inspired by an old photo of Audrey Hepbourn. We have many examples of talented artists and beautiful artworks rapresenting women, as I told you is all about choices, but I will sure do more humans in the future, expecially women :)
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interview
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interview
Q. Are you working on any projects currently? If so, what are they? I am working on many parallel projects. I am doing models for commissions and reverse engeneering market. About personal project, I wish I do something great with my 3D animals, just thinking what... Q. Anything you like to add? It is your chance now to state your opinion about anything? I would like to thank people that has believed in my work and that has awarded my images. I am thanking to 3DTotal, CGSociety, galleryof3d, highend3d, Raph.com, Treddi , cgitalia, 3Dcyborg, 3DValley, 3Dworld Magazine, Psd Magazine...of course CGArena and many others. Thanks a lot Massimo for taking out sometime for us from your busy schedule.
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challenge
CGArena is proud to present Vehicle of the Future (3D Challenge), 05 June 2007 - 03 Sep 2007, sponsored by Npower Software. Express your creative ideas in a new and interesting way.
Your Mission
Create an image which justify the theme of Vehicle of the Future using Power Nurbs Pro. This Challenge is a WorkIn-Progress Challenge -- all contestants are required to post their work-in-progress images for community to critique/ comment in order to qualify.
reels containing images or animations submitted by the Entrant. 3.) The Company, in exchange for this release, will provide a credit for the Work within the material in which the Work is used. 4.) Submissions must be the sole Work of the entrant and not require approval of any other entity. 5.) Entrants will not receive financial remuneration for their Work.
Power Nurbs Pro - Power NURBS unique hybrid approach fuses the next generation NURBS surface construction
technology with the industrys leading Solids modeling technology bringing an unparalleled modeling experience to the 3ds Max Platform. Power NURBS modeling environment is designed to provide artist intuitive access to complex advanced modeling tools allowing you to expand your creative potential beyond the polygon world.
tic engineering applications; however, nPowers Power Solids for 3ds Max changes everything. Power Solids provides designers and artists an exceptional intuitive modeling environment with unrestricted access to Solids geometry.
Power Solids - Until recently NURBS based-Solids modeling technology has been confined to high end non-artisOr
Power Surfacer - Power Surfacing intergrates the worlds leading edge NURBS surface modeling technology into
Power Solids - Until recently NURBS based-Solids modeling technology has been confined to high end non-artisOr
Power Surfacer - Power Surfacing intergrates the worlds leading edge NURBS surface modeling technology into the heart of Autodesks 3ds Max.
photoshop
In this Photoshop tutorial we will create a text as seen in 2007 summer blockbuster Spiderman 3. Hope you will like it and send me your creations and suggestions to improve. Step 1: First Download the Spiderman font from this address http://www.dafont.com/spiderman.font and install it by copying in the Fonts folder of your Control Panel (Windows). Now run the Photoshop and create an 800 x 600 document in Photoshop and fill the background layer with black. Step 2: Now select the Spiderman font and create a text of your choice, keep the size little big around 90 and color must be white.
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photoshop
Step 3: Click on the Add Layer Style button and choose Inner Shadow or double click on the side of the text layer for Layer options.
Step 4: Choose (Check) the Inner Shadow option in the left panel and change the following settings in the right panel: Blend Mode: Screen Color: White Angles: 90 degree (uncheck Use Global Light) Distance: 3 Size: 3
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photoshop
Step 5: After doing the previous step you will notice that nothing happens on the text visually but when you do this step then lot of change you will notice. Check the Gradient Overlay in the left panel and change the following settings. Opacity: 100% Gradient: Click on Gradient and change the Swatches colors of Left to (C:0,M:0,Y:0,K:80) and Right (C:0,M:0,Y:0,K:20) Check the Reverse checkbox
Step 6: Create a new layer below the text layer. Ctrl + Click on the text layer for making the selection. Then Goto Select > Modify > Expand and enter 5 pixels.
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photoshop
Step 7: Step 8: Fill the selection with white color (Alt + Backspace) on the newly created layer. Click the Add a layer style icon and Choose Bevel and Emboss and choose the following settings
Enter 390 for depth Check the anti-aliased checkbox Select Ring graph under Glass Contour.
Step 9: Choose Outer Glow and select color as Black and mode to multiply. Incease the Spread size to 35 and Press OK. Hope you are still selected so Now choose a large soft edge black (C:0,M:0,Y:0,K:90) brush and paint from top to bottom on every character. Deselect and your effect is ready.
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after effects
Heat Shimmer
If you live in the hot areas you have probably seen heat shimmer coming off the road. A heat shimmer is an extended time interval of abnormally and uncomfortably hot and unusually humid weather. To be a heat wave such a period should last at least one day, but conventionally it lasts from several days to several weeks. In this After Effects tutorial we will try to create a same effect using particles. So, launch After Effects and create a new composition by pressing Cntrl + N.
Step 1: Drag the image on which you like to simulate this effect. Step 2: Create a New Layer by pressing Cntrl+Y on the PC. Name the layer Particles. Color of the layer doesnt matter. Step 3: Choose Effect >Simulation>CC Particle World. (Cycore Effects which ship with AE need to be installed).
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after effects
Step 4: Twirl the Physics property and choose the Fire Animation Preset from the dropdown.
Step 5: Open the Producer property and enter a value in the Y position to set the particles on the ground. In my case this 0.36. Also widen the particles on the ground to cover the area using X radius. I have chosen a value of 0.50 Step 6: In the Effect Controls Panel, increase the Birthrate to 4.0. Step 7: Also Change the Longevity value according to the length of the particles to cover the scene. Step 8: Finally, twirl down the Particle property and change the Birth and Death colors to the same shade of red. Step 9: Press Cntrl + D to duplicate the layer and change the Birth and Death colors to the same shade of green. Lower the Birthrate to 3.0 and the Longevity to .6 or as per your scene in the new duplicate layer.
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after effects
Step 10: Now create a new adjustment layer and apply a Fast Blur with 5 pixels value.
Step 11: Select adjustment layer and both the particles layers and Pre-Compose the layers (Layer > Pre-compose) and move into new composition.
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after effects
Step 12: Now turn off the visibility of pre-compose layer. Step 13: With the Background layer selected, choose Effect > Distort> Displacement Map. The Displacement Map effect allows you to use color channels from one layer to displace pixels in the current layer. Because the Heat shimmer layer contains Red and Green particles, distortion amounts can vary and not look rigid.
Step 14: With the Background layer selected, choose Effect > Blur & Sharpen > Compound Blur. In the Effect Controls Panel, select the Heat shimmer layer as the Blur Layer, and decrease the blur to 5. Thats it, make the RAM preview and enjoy the heat. - Suzane Smith suz.smith@hotmail.com
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3ds max
Cut or Slice
You have seen various times in movies like Ghost Ship, Revolution where cuts object by a thin line and after few seconds object is dropped on the ground with the dripping blood. In this tutorial we try to simulate a same type of effect using premade model without dripping blood. There is nothing max version specific; you just required a Boolean which is available in any version of max. So, without wasting a time lets get started. Step 1: Create an object, open or import your model in the scene. Step 2: Now create a thin box which intersects the object properly from all the sides where you like to show a slice or cut. Thinness of the box depends on which type of cut you like to shown, like sword attack will be thin and cutting a wood through machine then cut will be broader.
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3ds max
Step 3: Select your main object and go to Create > Compound > Boolean and in Operation select Subtraction (A-b) must be selected. Then click on Pick Operand B and then select the box. You will notice a fine cut on the object.
Step 4: But in this tutorial we also animate this cut too, so go into Modify> Boolean > Operands and in the Display/Update box Operands radio button must be selected so you can see the operand once again which was hidden in previous step when you click the Pick Operand B. Now animate your box from top to bottom or side to side as per your choice. In simple words, turn on Animate and set a key for box on frame 0 then move to frame 30 and drag it down so it slices down. Before doing the Boolean dont try to animate, if you dont believe me then try it out and check the results.
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3ds max
Step 5: Now apply an Edit Poly modifier on the object and select Element. Now select the object part which you like to drop on the ground or animate.
Step 6: Apply Xform modifier on that selected part, Go into the Gizmo mode and now you can animate the object.
Step 7: But have you noticed the texturing on the cutout area, which is totally disturbed. (Or if that is hollow area then create a surface by selecting the edges) So, again apply Edit Poly and select the polygons of that area. Apply UVW Mapping modifier and select planer from the mapping list.
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3ds max
Step 8: Now apply the Edit Mesh modifier and apply the different texture you prepared for that cutout area because texture will be totally different in that area. Render the scene and everything is fixed. There are various or say unlimited possibilities of this technique. So, send me your suggestions and critiques, if any query or can be improved more. Sayonara.
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winners
In July 07, your mission was to create a 3D image on Toon theme and sponsored by ambientLight.
Following are the winners...
First Prize
Second Prize
Gaurav Mohan, India ghonma@gmail.com
www.cgarena.com
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In this tutorial we will add a brush from paint effect to Nurbs curve and then modify various attributes such as color, shadows to look attractive and animating growth of the grass over time. Step 1: Create a cylinder or open your premade model for this tutorial. Select Object and from the main menu, choose Modify > Make Live. This will make the object live so we can draw our curves easily on the surface.
Step 2: Choose Create > EP Curve Tool and start drawing on the object. Choose Modify > Make Not Live to bring the object back. Step 3: Choose Window > General Editors > Visor and from the various folder choose Plants folder and then choose brush of your choice. In this case I choose the vineGreyBud.mel brush.
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maya
Step 4: Instead of painting, choose a previously drawn curve and from the Rendering Menu choose Paint Effects > Curve Utilities > Attach Brush to Curve. Now your selected brush will be shown on the curve.
Step 5: Now we will do some modifications. Select the brush and Open Attribute Editor and select strokesShape1 tab. Increase the Sample Density to 2.0. Choose vine tab and change the Global Scale to 2.0 again. You can view the differences in these and previous settings directly on the viewport.
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maya
Step 6: Twirl down the Shading option and change the Base and Tip color of the Tubes.
Step 7: Twirl down the Shadow Effects and select Cast Shadows Step 8: Now twirl down the Tubes option and Check the Tube Completion checkbox and in the Creation subsection change the width, randomness, thickness of the Tube.
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maya
Step 9: Animating the growth of tubes can add dramatic movement to a scene. Twirl down the Flow Animation options and increase the Flow Speed to 1.00 and check Time Clip. Play the timeline and you will see the grass is growing on the object but if you also like to grow from bottom to Top then check the Stroke Time too. Render the scene and you can see the grass growing up and around the object you choose.
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gallery
Before Storm Vaclav Krivanek, Czech Republic vkrivanek@gmail.com 3ds Max, Zbrush, Photoshop Page 36 Issue 5 Aug - Sep 2007
Lost Pal Carlos Ortega Elizalde, Mexico mercenario77@yahoo.com Carrara 5 Pro, Photoshop
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Kehel, Elf Warrior Emiliano Calisti, Italy emiliano.calisti@fastwebnet.it Modo, XSI, Photoshop
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Eskimo Ruben D. Karamaites Arango, Panama rubens_modeler@hotmail.com 3ds Max, Zbrush, Mental Ray
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In Presence Serkan Celik, Turkey xsekox@gmail.com 3ds Max Page 42 Issue 5 Aug - Sep 2007
Franctic Funfair Richard Max, Slovakia max@richardmax.sk 3ds Max, Final Render, Photoshop
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submission
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