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Chess originated in India in the 6th century

Main Aim of the game= To checkmate the opponents king


Notations= Name of the squares
Correct side of chess board= The white square should be on the right most
bottom

Total squares 64
32 white
32 black

Total pieces= 32
White = 16 pieces
Black = 16 pieces
1 King = 0 points
(Symbol= K)

(moves anywhere but only 1 square)

1 Queen = 9 points

(moves diagonally and standing and sleeping) (Q)

2 Knights = 3 points

(moves 2.5 squares)

(N)

2 Bishops = 3 points

(moves diagonally)

(B)

2 Rooks = 5 points

(moves standing and sleeping)

8 Pawns = 1 point
of the square)

(moves 2 squares at first then 1 square)

Players on the chess board = Chess men


File= a b c d e f g h
Rank= 1 2 3 4 5 6 7 8
FIDE laws =

1. Touch to play
2. I Adjust
3. Illegal move

Ways to get out of check =

1. Capture
2.Block

(R)
(name

3.Move
Three special moves :-

1. Casteling
Main aim of casteling = To protect the king and to develop the rook
Rules = 1. The king should not be under check or the king must not have moved
already
2. The squares between the king and the rook should be empty
3. While casteling , The square on which the king is going to land must not
be under the control of opponents piece
4. While Casteling, the king cannot cross the shadow of the opponents
piece
5. While casteling, we have to move the king first or both the pieces
together
Two types of castelling are = Short and long ( short= 0-0 long= 0-0-0)

2.En passant or in passing


Symbol = e.p
Rules = 1. While en passant, the white pawn should be on 5 th rank and the black
pawn should be on 4th rank.
2. Both the pawns should be next to each other
3. The opponent should move 2 squares in one move
4. When the pawns are next to each other, there and then we have to en
passant.

3.Promotion or Queening
The pawn which reaches the last rank of the opponents side, can change into any
piece , mostly queen.

Draw
1. Stalemate = Check without mate.
2. Threefold repetition = Same check three times.
3. Fifty-move rule = If the opponent fails to checkmate the king in 50
moves, it is considered as a draw.

4. By-agreement = If both the parties agree to draw the game.

Symbols
1.
2.
3.
4.

Killing a piece = X
Checking = +
Checkmating =
++ OR #
Short castelling = 0-0

5. Long castelling =
0-0-0
6. En passant =
e.p
7. White wins the game = 1-0
8. Black wins the game
= 0-1
9. Draw =
-1/2
10.
Queening= =

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