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B.E./B.Tech.

St. Xaviers Catholic College of Engineering, Chunkankadai, Nagercoil : 629 003.

Fifth Semester
Information Technology
IT6502- Digital Signal Processing
Second Internal Assessment Test, August - 2015
Time: 1 Hours

Maximum: 50 marks
ANSWER ALL QUESTIONS
PART - A (09 x 02 = 18 marks)

1. Find the DFT for {1001}.


2. Define the phase factor or twiddle factor for FFT.
3. What is meant by Radix-2 FFT?
4. Draw the direct form realizations of IIR system?
5. Write the total number of complex multiplication and addition required for computing N-point FFT?
6. What is FFT?
7. Draw the basic butterfly diagram of DIF algorithm?
8. Define signal flow graph.
9. If H(k) is the N-point DFT of a sequence h(n), prove that H(k) and H(N-K) are
complex conjugates.

PART - B (02 x 16 = 32 marks)


10. a. i) Find the inverse DFT of X(k) = {1 2 3 4 }

ii) Compute X(k) given x(n) = n2 and N = 8 using DIT FFT algorithm, where 0<= n<=7
Or
10. b.
11. a. (i) Find the output of a filter whose impulse response is h(n) = {1 2 3 } and input signal
x(n) ={ 1 3 0 2 4 1 3 2 2 1 -1} using overlap add and overlap save method
(ii) Perform linear convolution
Or
11. b. Determine the inverse Z transform of
X(z)= 1/(1-1.5z-1+0.5z-2)
|z| <0.5
if ROC i) |z| >1
ii)

(16)
iii) 0.5< |z| <1

B.E./B.Tech.
St. Xaviers Catholic College of Engineering, Chunkankadai, Nagercoil : 629 003.

Seventh Semester
Information Technology
CS2401 Computer Graphics
Second Internal Assessment Test, August 2015
Time: 1 Hours

Maximum: 50 marks
ANSWER ALL QUESTIONS
PART - A (09 x 02 = 18 marks)

1. What is vanishing point?


2. State the difference between CMY and HSV color models.
3. Write down different types of animation.
4. How are mouse and keyboard data sent to an OPENGL application?
5. What are subtractive colors?
6. What are key frame systems?
7. List out the basic graphic primitives in OPENGL.
8. Define KeyFrame.
9. List out four real-time animation techniques.

PART - B (02 x 16 = 32 marks)


10. a. Explain Visible Surface Identification.
Or
10. b. Explain how to draw three dimensional objects and scenes
11. a. Define Animation and morphing
Or
11. b. Discuss about various color models.

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