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VIDEO
INTRODUCTION
WHAT?
A makerspace is a place where people
meet to share resources and
knowledge, work on projects, network,
and build. Makerspaces provide tools
and space in a community setting.
HOW?
The way this looks will be dependent upon each
individual makerspace. It is not unusual to see wood
carving or laser cutting in a makerspace. Supplies
may include cardboard, plastic, metal, gears, wood,
and batteries to simpler items such as art supplies
and Legos. 3D printers range in price and can play a
big role in a makerspace.
WHERE?
Whether in a public library or school library, this
combination of a science lab, shop, and conference
room to learn through hands-on exploration is a
wonderful way to reach a variety of learners.
Makerspaces are usually informal as they are selfguided, but scheduled classes can occur as well.
WHEN?
Will you create a permanent makerspace? Or will
you have a Maker Monday or a monthly program
at your library? You decide!
WHO?
Everyone is invited into a makerspace. In a school setting,
this would be a wonderful way to bring the students and
staff together to to tinker!
WHY?
It allows students and patrons to see themselves as
makers and develop skills they may not have been
able to otherwise. They are not only designing their
projects, but in some cases, inventing them. This
space allows for inquiry-based learning as they take
ownership of projects!
W H AT D O L I B R A R I A N S
THINK?
In the May issue of School Library Journal,
Brandon Klevece, who works with the Free
Library of Philadelphias Maker Jawn youth
initiative says,
At the end of the day, you want people making,
not downloading something and starting at it like
its a television. He cites a tablet stand, cookie
cutter, or a prop for a stop-motion animation
project as examples of functional items.
W H AT D O L I B R A R I A N S T H I N K ?
( C O N T. )
Niq Tognoni, studio coordinator at Nashville Public Library,
says that 3-D printing in particular, is a useful tool to
instill the sort of DIY and creator-over-consumer mindset
with our patrons. The real value of 3-D printing comes
from helping users learn to design and make objects that
hold personal meaning for their lives and learning. It
expands the idea many of our patrons have of design
beyond two dimensions. You can literally sculpt [your
ideas] and bring them to life in a few clicks of the mouse.
He cites jewelry and models of future cities as complex
products his patrons have designed and printed with this
maker mindset.
A N N O TAT E D B I B L I O G R A P H Y
Books:
Gabrielson, C. (2013). Tinkering: Kids Learn By Making
Stuff. Sebastopol, CA: MakerMedia, Incorporated.
This is a great resource to use if you work with children
in a school or public library setting as high-interest
content is intertwined with science standards to
facilitate tinkering. The author has more than 20
years of experience working with hands-on science
activities.
A N N O TAT E D B I B L I O G R A P H Y
Books:
Roslund, S. & Rodgers, E. (2014). Makerspaces. Ann Arbor, MI:
Cherry Lake Publishing.
A N N O TAT E D B I B L I O G R A P H Y
Journals:
Ishizuka, K. (Ed.). (2015). The Maker Issue. School Library
Journal, 2-49.
A N N O TAT E D B I B L I O G R A P H Y
Journals:
Goldenson, J. & Hill, N. (2013). Making room for innovation. Library
Journal. Retrieved from
http://lj.libraryjournal.com/2013/05/future-of-libraries/making-room-for-i
nnovation/
A N N O TAT E D B I B L I O G R A P H Y
Websites:
(2013, April). 7 things you should know about
makerspaces. Educause. Retrieved from http
://net.educause.edu/ir/library/pdf/ELI7095. pdf
This is the perfect place to find out everything you
need to know about Makerspaces in a very
comprehensive way. From how they work to the
implications for teaching and learning, the basics are
covered.
A N N O TAT E D B I B L I O G R A P H Y
Websites:
Ginsberg, S. Libraries & maker culture: a resource guide. Retrieved from
http://library-maker-culture.weebly.com/