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Issues in Education and Technology

Societal

Legal/Ethical

Cultural

Educational
M. D. Roblyer Integrating Educational Technology into Teaching, 4/E Copyright 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey 07458 All rights reserved.

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Societal Issues
Economic conditions Anti-technology positions Impact of No Child Left Behind Act

M. D. Roblyer Integrating Educational Technology into Teaching, 4/E Copyright 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey 07458 All rights reserved.

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Educational Issues
Standards movement

Reliance on Internet and Distance Education Debate over directed vs. inquiry based/constructivist instructional methods
M. D. Roblyer Integrating Educational Technology into Teaching, 4/E Copyright 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey 07458 All rights reserved.

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Cultural Issues
Digital Divide Racial and gender equity Special Needs

M. D. Roblyer Integrating Educational Technology into Teaching, 4/E Copyright 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey 07458 All rights reserved.

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Legal and Ethical Issues



Viruses/Hacking Plagiarism Privacy/Safety Copyright and Fair Use Illegal download/ Software piracy Freedom of speech

M. D. Roblyer Integrating Educational Technology into Teaching, 4/E Copyright 2006 by Pearson Education, Inc. Upper Saddle River, New Jersey 07458 All rights reserved.

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What can educators do?


District/ School Level Acceptable Use Policies
Student and parent signatures

Filtering Software Virus Protection Software Classroom Level Teach, Explain, Discuss
Internet Safety Copyright/ Works Cited Privacy Information Literacy

Monitor student computer use Planned student computer use vs. Random use Be mindful of your students access to technology outside the school.

What is Fair Use?


Guidelines from Consortium of College & University Media Centers Fair Use Guidelines Purpose of your use Educational, satirical Nature of copyrighted work Biography, fiction, song Amount used No more than 30 seconds of a song No more than 3 minutes of a movie No more than 5 illustrations Effect of use on potential market

Lights, camera, action

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