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*** MUME VIII *** In progress at FIRE (Free Internet Roleplay Experiences) Adapted from J.R.R. Tolkien's Middle-earth world and maintained by CryHavoc, Manwe, and Nada. Original code DikuMUD I (help credits), created by: S. Hammer, T. Madsen, K. Nyboe, M. Seifert, and H.H. Staerfeldt. If you have never played MUME before, type NEW to create a new character, or ? for help. Otherwise, type your account or character name. By what name do you wish to be known? By what name do you wish to be known? kao Account pass phrase: ~~~ ~~ _----| _ _ __ _ _ ----|_----| ]-I-II-I-[ __ _ __ _ __ _ _ _/\_ _ _ _---| | ----| \ ` ' / ]I-I-II-I-I[ ]-I-I--I-I-[ ---| | | |. ` | ~~~ \_` '__/ \_` '__/ | / \ | | /^\| ~~~ |~_ [],| [&amp;] `__| ^ / ^ \ ^ | |&amp;|| _|______ |_ |__ ,| / \ / ^ ^`\ / \ | ===| <=-=-==-=-=> ___| ___ ,|__ / ^ /=_=_=_=\ ^ \ |, `_| ~~ \__ _'_/ I_I__I_I__I_I (====(_________)_^___| ___|___ ~~ |. _ | \-\--|-|--/-/ | . I [&amp;]__I I_I|_I I|I_I | _ | |[] ` '|_ |_ _|`___ ._[ _\ \ | | / / |` '| / \ [] ` .| |-| |-| |_| |_| |_| | [] [] | | ' | <===> .|-=-=-=-=-=-=-=-=-=-=-| / \ |[] | | []|` ` [] |. _______ . |- ` <===> |' __| <===> ` ' | /|\ | | /|\ | [] <===>-T-T-T-T-T-T-T-T-| ' I-|-T\T/ 1-- | ||| /|Welcome|\ ||| | . ' \T/ . | .. | _| __/|' v . .|\|||//|_______|\\|||/|. . Y . .|\_________________/ - .. .\__ .. . . . . . .. MUME: Multi Users in Middle-earth, version VIII. Type "news next" for the latest information. Welcome to the land of Middle-earth. May your visit here be... interesting. Never forget! Try to role-play... Last login 4 hours ago from 201.74.147.168. The Crown of Arnor Inn A large bulletin board, entitled "Board of the Free Peoples", is mounted here. An old innkeeper stands here, talking to some guests. A domesticated pony, beast of burden to many, stands here. A domesticated pony, beast of burden to many, stands here. A domesticated pony, beast of burden to many, stands here. A citizen-mercenary is here, waiting for a job. A rugged-looking man is standing here.

Exits: north, east. - n:hole. Your default tongue is Westron. Your rent was two gold and 28 copper. You have 2 mails. *# cW> Tundur the Lamplighter has arrived from the east. *# cW>where A man leaves north. *# cW>Players in your zone -------------------Kao - The Crown of Arnor Inn Elegar - Gordun's Animal Market *# cW> Tundur the Lamplighter leaves north. *# cW>who Players ------Kao the Gladiator Minsc the Man Hero Nartem the Elven Adventurer Niedor the Man Battlemaster Tuodran Aelahran Elegar the Half-Elven Adventurer Sanson Hokus Pokus Filiokus Eiluvial 15 allies on. *# cW>whois roga Roga Something is an Elf. Last login 13 hours ago. *# cW>whois balina Balina afk is a Dwarf. Last login 4 hours ago. A man has arrived from the north. *# cW>sc 416/416 hits, 58/58 mana, and 151/151 moves. *# cW>whois eolo Eolo of Mirkwood, chieftain of Thranduil is an Elf. Last login less than one hour ago. There and back again.

*# cW>whois bharr Bharr of Lake-town, the last King of Dale is a Man [Retired]. Last login 10 days and 13 hours ago. 'Arrow!' said the bowman. 'Black arrow! I have saved you to the last. You have never failed me and always I have recovered you. I had you from my father and he from of old. If ever you came from the forges of the true king under the Mountain, go now and speed well!' -- Bard, Fire and Water

*# cW>l The Crown of Arnor Inn A large bulletin board, entitled "Board of the Free Peoples", is mounted here. An old innkeeper stands here, talking to some guests. A domesticated pony, beast of burden to many, stands here. A domesticated pony, beast of burden to many, stands here. A domesticated pony, beast of burden to many, stands here. A citizen-mercenary is here, waiting for a job. A rugged-looking man is standing here. Exits/emulated: north, east. *# cW>n Market Square There is an old street-lamp on the border of the street. A little dog is here. Exits: north, east, south, west. *# cW>w Western End of Market Square There is an old street-lamp on the border of the street. A rugged-looking man is standing here. An insolent scholar is here, pondering. Exits: north, east, south, west. *# cW>s Craftsmen's Alley There is an old street-lamp on the border of the street. Exits: north, south, west. *# cW>s Craftsmen's Alley There is an old street-lamp on the border of the street. Exits: north, south, west. *# cW>s Jester's Corner A large bulletin board, entitled "Tales", is mounted here. There is an old street-lamp on the border of the street. A wealthy merchant is slowly strolling around here. Exits: north, east.

!# cW>e Craftsmen's Alley There is an old street-lamp on the border of the street. Exits: north, east, west. *# cW>n i The King's Armoury An armourer stands here. Exits: south. *# cW>You are carrying: a longsword (used) a two-handed sword (flawless) a metal buckler (well-maintained) a pair of metal vambraces (satisfactory) a pair of metal gauntlets (neglected) a pair of metal boots (worn) a pair of metal greaves (satisfactory) a metal helmet (satisfactory) a fine metal breastplate (marred) a ticket for a mountain mule a ticket for a mountain mule a small wooden target shield (satisfactory) a large metal shield (flawless) a large metal full shield (used) a shield of Arthedain (flawless) a large metal shield (worn) a majestic, golden fur (well-maintained) a battle axe (flawless) *# cW>sell all.metal i An armourer tells you 'Sorry, we are closed. We will open within the hour.' *# cW>You are carrying: a longsword (used) a two-handed sword (flawless) a metal buckler (well-maintained) a pair of metal vambraces (satisfactory) a pair of metal gauntlets (neglected) a pair of metal boots (worn) a pair of metal greaves (satisfactory) a metal helmet (satisfactory) a fine metal breastplate (marred) a ticket for a mountain mule a ticket for a mountain mule a small wooden target shield (satisfactory) a large metal shield (flawless) a large metal full shield (used) a shield of Arthedain (flawless) a large metal shield (worn) a majestic, golden fur (well-maintained) a battle axe (flawless) *# cW>ep exa backpack backpack (used) : a forest green cloak (flawless)

a a a a a a a

pair of smooth, black boots lustrous opal flask of orkish draught purple scroll ticket for a mountain mule ticket for a mountain mule ticket for a mountain mule

*# cW>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a a a a a a a a a a a a a a a a a a

mighty dwarven axe (flawless) bejewelled shield (flawless) great helm (flawless) fine metal breastplate (flawless) fine grey cloak (flawless) black pair of metal vambraces (flawless) fine pair of metal gauntlets (flawless) fine pair of metal greaves (flawless) fine pair of metal boots (flawless) red ruby; it has a soft glowing aura keyring with a key and a set of lock picks sapphire ring leather backpack gleaming belt sable pouch butcher knife (flawless) water skin stone

*# cW>#bind f1=k *orc* #please press the key `f1' : #new key binding: f1 ^[[11~=k *orc* *# cW>#bind f2=k *man* #please press the key `f2' : #new key binding: f2 ^[[12~=k *man* *# cW>#bind f3=k *troll* #please press the key `f3' : #new key binding: f3 ^[[13~=k *troll* An armourer opens his shop. *# cW>*# cW>#bind f4=bash #please press the key `f4' : #new key binding: f4 ^[[14~=bash *# cW>sell all.metal i An armourer tells you 'Here is 21 gold, nine silver, and 64 copper for that.' You sell a fine metal breastplate, a metal helmet, a pair of metal greaves, a pa ir of metal boots, a pair of metal gauntlets, a pair of metal vambraces, a metal buckler, a large metal full shield, and two large metal shields. *# cW>You are carrying:

a a a a a a a a

longsword (used) two-handed sword (flawless) ticket for a mountain mule ticket for a mountain mule small wooden target shield (satisfactory) shield of Arthedain (flawless) majestic, golden fur (well-maintained) battle axe (flawless)

*# cW>sell shield An armourer tells you 'Here is two silver and 18 copper for that.' You sell a small wooden target shield. *# cW>sell shield An armourer tells you 'Here is six gold and 12 silver for that.' You sell a shield of Arthedain. *# cW>i You are carrying: a longsword (used) a two-handed sword (flawless) a ticket for a mountain mule a ticket for a mountain mule a majestic, golden fur (well-maintained) a battle axe (flawless) *# cW>s e Craftsmen's Alley There is an old street-lamp on the border of the street. A wealthy merchant is slowly strolling around here. A little dog is here. Exits: north, east, west. *# cW>n Craftsmen's Alley There is an old street-lamp on the border of the street. Exits: north, east, west. *# cW>The Mighty Hammer Weaponry A black pair of pants are on the ground. There are two dark coloured flasks here. A grey shirt is on the ground. A pair of plain trousers is lying on the ground. A plain shirt is on the ground. A spotted leather belt is lying here. A weaponsmith stands here. Exits: south. *# cW>sell sword A weaponsmith tells you 'Alright, I'll pay you 15 silver and 47 copper for that. ' You sell a longsword. *# cW>sell sword A weaponsmith tells you 'Alright, I'll pay you nine silver and 86 copper for tha t.' You sell a two-handed sword. *# cW>i

You are carrying: a ticket for a mountain mule a ticket for a mountain mule a majestic, golden fur (well-maintained) a battle axe (flawless) *# cW>list axe You can buy: 561. 571. 573. 576. 612. 623. 634. nine battle axes (well-maintained, new) up to one gold and 18 silver. a blackened dwarven axe (flawless, seasoned) for 34 gold and eight silver. two two-handed axes (used, fresh) up to two gold and nine silver. ten woodsman's axes (flawless, new) up to eight silver and 31 copper. ten handaxes (flawless, new) up to 11 silver and 20 copper. ten hatchets (flawless, new) up to four silver and 42 copper. two black waraxes (flawless, fresh) up to 18 silver and 19 copper.

*# cW>s w Craftsmen's Alley There is an old street-lamp on the border of the street. Exits: north, east, west. *# cW>Craftsmen's Alley There is an old street-lamp on the border of the street. A wealthy merchant is slowly strolling around here. A little dog is here. Exits: north, east, west. *# cW>w Jester's Corner A large bulletin board, entitled "Tales", is mounted here. There is an old street-lamp on the border of the street. Exits: north, east. !# cW>n w Craftsmen's Alley There is an old street-lamp on the border of the street. Exits: north, south, west. *# cW>The Tailor's Shop An old tailor is sitting here, working with a piece of fabric. Exits: east. *# cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a majestic, golden fur (well-maintained) a battle axe (flawless) *# cW> An old tailor says 'Nice fur you got there.' *# cW>stat OB: 92%, DB: 43%, PB: 95%, Armour: 90%. Wimpy: 80. Mood: wimpy. Needed: 493,977 xp, 0 tp. Gold: 86. Alert: normal. Affected by: - a light wound at the left arm (clean)

*# cW>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a a a a a a a a a a a a a a a a a a

mighty dwarven axe (flawless) bejewelled shield (flawless) great helm (flawless) fine metal breastplate (flawless) fine grey cloak (flawless) black pair of metal vambraces (flawless) fine pair of metal gauntlets (flawless) fine pair of metal greaves (flawless) fine pair of metal boots (flawless) red ruby; it has a soft glowing aura keyring with a key and a set of lock picks sapphire ring leather backpack gleaming belt sable pouch butcher knife (flawless) water skin stone

*# cW> An old tailor says 'I could turn that into a truly impressive mantle that any so ldier' *# cW> An old tailor says 'of Fornost would be proud to wear into battle.' *# cW> An old tailor says 'If you wish me to craft such a garment, hand the fur over an d have' *# cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a majestic, golden fur (well-maintained) a battle axe (flawless) *# cW> An old tailor says 'fifty gold coins ready. I need to cover at least some of my expenses.' *# cW>give fur tailor Ok. *# cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) *# cW> An old tailor takes the fur into his hands. Gently, he strokes his hands across the material. *# cW>rem forest You aren't wearing a forest.

*# cW>get forest pack You get a forest green cloak from a leather backpack. *# cW> An old tailor says 'This is excellent.' *# cW>sell forest An old tailor tells you 'I'll buy that for two gold and five silver!' You sell a forest green cloak. *# cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) *# cW> An old tailor takes out a number of tools. He puts them down on the table in fro nt of him and prepares to work on the fur. *# cW>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a a a a a a a a a a a a a a a a a a

mighty dwarven axe (flawless) bejewelled shield (flawless) great helm (flawless) fine metal breastplate (flawless) fine grey cloak (flawless) black pair of metal vambraces (flawless) fine pair of metal gauntlets (flawless) fine pair of metal greaves (flawless) fine pair of metal boots (flawless) red ruby; it has a soft glowing aura keyring with a key and a set of lock picks sapphire ring leather backpack gleaming belt sable pouch butcher knife (flawless) water skin stone

*# cW>ep exa backpack backpack (used) : a pair of smooth, black boots a lustrous opal a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule *# cW>exa sable pouch (used) : a man-like root a man-like root a man-like root a handful of clover a handful of clover a handful of narrow leaves

a a a a

handful of narrow leaves handful of clover handful of clover man-like root

*# cW> An old tailor works quickly, taking measures and making cuts with practiced expe rtise. *# cW>sc 416/416 hits, 58/58 mana, and 151/151 moves. *# cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) *# cW>stat OB: 92%, DB: 44%, PB: 95%, Armour: 90%. Wimpy: 80. Mood: wimpy. Needed: 493,977 xp, 0 tp. Gold: 38. Alert: normal. Affected by: - a light wound at the left arm (clean) *# cW> An old tailor brings out a length of fine black bear fur, explaining as he cuts it that it will serve as lining for the mantle. *# cW> The fur and the lining seem to almost melt together in the hands of an old tailo r as he sews them into one. *# cW>sc 416/416 hits, 58/58 mana, and 151/151 moves. *# cW>l i The Tailor's Shop An old tailor is sitting here, working with a piece of fabric. Exits/emulated: east. *# cW>You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) *# cW> After an hour of work and a few finishing touches, an old tailor looks down upon his work with satisfaction. *# cW>sc 416/416 hits, 58/58 mana, and 151/151 moves. An old tailor says 'We need a touch of magic here.' *# cW>l The Tailor's Shop An old tailor is sitting here, working with a piece of fabric. Exits/emulated: east. *# cW>ep

An old tailor takes out a small, silvery scroll from a locked drawer. *# cW>exa backpack backpack (used) : a pair of smooth, black boots a lustrous opal a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule *# cW>rem boots You stop using a fine pair of metal boots. *# cW> An old tailor recites the scroll with one hand planted firmly in the thick, gold en hairs of the fur. *# cW>put boots pack i You put a fine pair of metal boots in a leather backpack. *# cW>You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) *# cW> The mantle glows with a faint, silvery glimmer for a few moments. *# cW>get smooth pack You get a pair of smooth, black boots from a leather backpack. An old tailor says 'Only the true of heart will wear this mantle. My work is don e.' *# cW>rem cloak You stop using a fine grey cloak. *# cW>put cloak pack i You put a fine grey cloak in a leather backpack. *# cW>You are carrying: a pair of smooth, black boots a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) *# cW> An old tailor gives you an imposing, golden mantle. *# cW>wear boots You wear a pair of smooth, black boots on your feet. *# cW> Minsc narrates 'sold ginseng rd fyi' *# cW>wear mantle

You wear an imposing, golden mantle about your body. *# cW> An old tailor says 'Now treat it with the respect it deserves.' *# cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) *# cW>eq You are using: s<wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt> *# cW>sm tailor You smile at him. *# cW>list fur You can buy: 420. r. ----1095. 1106. 1114. 1125. 1131. 1142. 1153. two wolf fur vests (flawless, well-seasoned) up to one silver and 15 coppe ten brown bear furs (flawless, new) up to eight silver and 53 copper. seven cave-bear furs (flawless, fresh) up to 11 silver and 74 copper. ten grey wolf furs (flawless, new) up to one silver and 12 copper. five tawny bear furs (used, new) up to seven silver and 78 copper. ten warg furs (flawless, new) up to one silver and 37 copper. ten white wolf furs (flawless, new) up to three silver and 40 copper. ten fine lion pelts (flawless, new) up to 13 silver and 61 copper.

a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) a fine metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

*# cW>e Craftsmen's Alley There is an old street-lamp on the border of the street. Exits: north, south, west. *# cW>n Craftsmen's Alley There is an old street-lamp on the border of the street. A wealthy merchant is slowly strolling around here. A rugged-looking man is standing here. Exits: north, south, west.

*# cW>w A merchant leaves west. *# cW>w Short Street There is an old street-lamp on the border of the street. A wealthy merchant is slowly strolling around here. Exits: east, west. *# cW>Short Street There is an old street-lamp on the border of the street. Exits: north, east, west. *# cW>e Short Street There is an old street-lamp on the border of the street. A wealthy merchant is slowly strolling around here. Exits: east, west. *# cW>e n Craftsmen's Alley There is an old street-lamp on the border of the street. A rugged-looking man is standing here. Exits: north, south, west. *# cW>n Western End of Market Square There is an old street-lamp on the border of the street. A man passes by, intent on his business. Exits: north, east, south, west. *# cW>w Western End of Market Square There is an old street-lamp on the border of the street. Exits: north, east, south, west. *# cW>The Traveller's Shop A large grocer is here, waiting to buy or sell some goods. Exits: east. *# cW>buy saddle A grocer tells you 'Ah! Good choice! That will be 11 silver and 40 copper.' You now have a leather saddle. *# cW>prac You have 0 practice sessions left. Skill / Spell Knowledge Difficulty Bandage Average Easy Climb Very good Very easy Leadership Poor Normal Ride Very good Very easy Swim Excellent Very easy Track Very good Normal Wilderness Superb Normal Cure light Bad Easy Dodge Fair Hard Pick Bad Normal

Class None None None None None None None Cleric Thief Thief

Mana Casting time

11, Very short

Bash Cleaving weapons Endurance Parry Rescue

Superb Superb Excellent Excellent Very good

Hard Normal Very hard Normal Easy

Warrior Warrior Warrior Warrior Warrior

*# cW>e Western End of Market Square There is an old street-lamp on the border of the street. Exits: north, east, south, west. *# cW>s Western End of Market Square There is an old street-lamp on the border of the street. A man passes by, intent on his business. A wealthy merchant is slowly strolling around here. Exits: north, east, south, west. *# cW>s w Craftsmen's Alley There is an old street-lamp on the border of the street. A rugged-looking man is standing here. Exits: north, south, west. *# cW>w Short Street There is an old street-lamp on the border of the street. A wealthy merchant is slowly strolling around here. Exits: east, west. *# cW>w Short Street There is an old street-lamp on the border of the street. Exits: north, east, west. *# cW>s Junction on the King's Road There is an old street-lamp on the border of the street. The Commandant of Fornost is walking around, inspecting all and everything. Exits: north, east, south, west. *# cW>s The King's Road There is an old street-lamp on the border of the street. A Dnadan soldier is here busily performing his duties. Exits: north, south, west. *# cW>s The King's Road There is an old street-lamp on the border of the street. A Dnadan soldier is here busily performing his duties. Exits: north, east, south, west. *# cW>s By the Gate There is an old street-lamp on the border of the street. A Dnadan soldier is here busily performing his duties. Exits: north, (south), west.

*# cW>Under the Wall, between the Gates An experienced Dnadan officer is standing here, keeping things under control. A Dnadan gateguard is standing here. An experienced Dnadan officer is standing here, keeping things under control. A Dnadan gateguard is standing here. Exits: (north), (south). *# cW>s s Before the Gates of Fornost Exits: (north), east, =south=, west. *+ cW>Road to Fornost Exits: =north=, east, =south=, west. *+ cW>s Bend in the Road A sparrow is flapping around on the ground. A boar cub is playing here, and exploring the wide world. A vicious little bandit advances towards you. Exits: =north=, south, =west=. *+ cW>w s Bend in the Road Exits: north, =east=, =south=, west. *+ cW>s Road to Fornost Exits: =north=, -east-, =south=, west. *+ cW>Road to Fornost A tall stag is here, grazing peacefully. Exits: =north=, east, =south=. *+ cW>s w Road to Fornost Exits: =north=, east, =south=, -west-. *+ cW>s Small Farm Road Exits: -east-, south, -west-. - n:gate. *. cW>A Smelly Barn A domesticated pony, beast of burden to many, stands here. A stocky mountain mule is here, waiting to serve. A brown cow is here, contemplating a higher reality whilst chewing slowly. A brown cow is here, contemplating a higher reality whilst chewing slowly. A brown cow is here, contemplating a higher reality whilst chewing slowly. A barn-owl is here, looking for easy prey. Exits: north, west. ![ cW>saddle mule You put a saddle on a mountain mule's back. ![ cW>label mule meu Ok. ![ cW>ride

What do you want to ride? ![ cW>n Small Farm Road Exits: -east-, south, -west-. - n:gate. *. cW>s A Smelly Barn A domesticated pony, beast of burden to many, stands here. A mountain mule (meu) is standing here. A brown cow is here, contemplating a higher reality whilst chewing slowly. A brown cow is here, contemplating a higher reality whilst chewing slowly. A brown cow is here, contemplating a higher reality whilst chewing slowly. A barn-owl is here, looking for easy prey. Exits: north, west. ![ cW>ride mule You pick up a mountain mule (meu)'s reins and start riding him. ![ cRW>n e Small Farm Road Exits: -east-, south, -west-. - n:gate. *. cRW>s Road to Fornost Exits: =north=, east, =south=, -west-. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>s s Road to Fornost Exits: =north=, east, =south=. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>w Road to Fornost A brown fox is here, looking for some rabbits to chew up. A young man in ranger's attire is here, travelling the roads. Exits: =north=, east, =south=. *+ cRW>s Bend in the Road Exits: =north=, east, =west=. *+ cRW>s

Bend in the Road s Exits: =east=, =south=. *+ cRW>An Old Stone Bridge A brown fox is here, looking for some rabbits to chew up. Exits: =north=, =south=, ~\down/~. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>Road to Fornost Exits: =north=, east, =south=. *+ cRW>stat Road to Fornost Exits: =north=, east, =south=, -west-. *+ cRW>s OB: 91%, DB: 35%, PB: 94%, Armour: 81%. Wimpy: 80. Mood: wimpy. Needed: 493,977 xp, 0 tp. Gold: 38. Alert: normal. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>Road to Fornost A tall stag is here, grazing peacefully. Exits: =north=, east, =south=, west. *+ cRW>s A slithering snake has arrived from the south. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>Bend in the Road Exits: =north=, east, south, =west=. *+ cRW>ca cha mood aggressive Ok. *+ cRW>cv cha wimp 120 Wimpy set to: 120 *+ cRW>s Dry Plains Exits: north, east, south, west. *. cRW>stat OB: 142%, DB: 35%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 493,977 xp, 0 tp. Gold: 38. Alert: normal. *. cRW>w Road to Fornost

Exits: =north=, east, =south=. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>s s Road to Fornost A grey wolf is here, snarling aggressively. A grey wolf is here, snarling aggressively. Exits: =north=, east, =south=. *+ cRW>s Road to Fornost Exits: =north=, east, =south=. *+ cRW>s Road to Fornost Exits: =north=, -east-, =south=, -west-. *+ cRW>e Road to Fornost Exits: =north=, east, =south=. *+ cRW>e Track around a Building Exits: -north-, -east-, west. *. cRW>s Track around a Building Exits: -south-, -west-. *. cRW>e s Track around a Building Exits: -north-, -east-. *. cRW>e On a Rugged Track The wild ox seems ready to charge you. Exits: north, -south-, -west-. *. cRW>s Narrow Track Exits: -north-, -east-. *. cRW>Robal narrates 'bash it' e Narrow Track Exits: north, east, -south-, -west-. *. cRW>s Narrow Track Exits: -north-, -east-.

*. cRW>s Narrow Track A black snake, with red markings, is lying here. Exits: -south-, -west-. *. cRW>A Track through the Wilderness A black snake, with red markings, is lying here. Exits: -north-, -south-. *. cRW>s A Track through the Wilderness Exits: -north-, -south-. *. cRW>e The Stony Track An ibex is watching you from afar. Exits: -north-, -east-. *. cRW>s On a Track Exits: -south-, -west-. *. cRW>s On a Track A rabbit is here eyeing your presence warily. Exits: -north-, -east-, south. *. cRW>Plains Exits: north, east, south, west. *. cRW>s w Plains Exits: north, east, west. *. cRW>w Dried-out Brook Exits: north, east, west. *. cRW>w s Dried-out Brook Exits: east, west. *. cRW>s Dried-out Brook Exits: north, east, south. *. cRW>e Sparse Woods Exits: north, south, west. *. cRW>e Backyard Exits: north, -east-, south, [west]. *. cRW>s Path Exits: -east-, -west-.

*. cRW>s e Swimming Hole A placid pond is here, inviting you to take a refreshing drink. Exits: -east-, south, -west-. *. cRW>e Tiny Creek Exits: north, south. *. cRW>e s Tiny Creek Exits: north, east. *. cRW>s Short Grass Exits: north, east, south, west. *. cRW>s Grassy Plains Exits: north, east, south, west. *. cRW>Trail along the Marsh Exits: -north-, east, -south-, west. You see some fog coming from the north. *.- cRW>Wet Trail Exits: -north-, east, -south-, west. Thick ice covers the water. *%- cRW>Wet Trail A buzzing dumbledor is here, flying around you in close circles. Exits: -north-, ~east~, south, west. *%- cRW>s Edge of Marsh A buzzing dumbledor is here, flying around you in close circles. Exits: north, east, south, west. *%- cRW>s Midgewater Marshes A swarm of mosquitoes is here, humming around you. A mewlip is here, faintly wailing at you. Exits: north, east, south, west. *%- cRW>s Midgewater Marshes A green frog is here, hopping around. Exits: north, east, south, west. *%- cRW>End of Trail Exits: north, east, west. *%- cRW>n n Midgewater Marshes A green frog is here, hopping around. Exits: north, east, south, west.

*%- cRW>Midgewater Marshes A swarm of mosquitoes is here, humming around you. A mewlip is here, faintly wailing at you. Exits: north, east, south, west. *%- cRW>k mewlip You cleave a mewlip's left hand very hard. Your victim is shocked by your hit! A mewlip says 'Come, Dwarf! I will bring you to my dwelling! There you shall lie forever, undisturbed by the sorrows of the world!' *%- cRW a mewlip:Fine> A mewlip tries to hit you, but your parry is successful. *%- cRW a mewlip:Fine> Niedor narrates 'bashed' *%- cRW a mewlip:Fine>ep exa backpack backpack (used) : a fine grey cloak (flawless) a fine pair of metal boots (flawless) a lustrous opal a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule *%- cRW a mewlip:Fine> You cleave a mewlip's left arm extremely hard. Your victim is shocked by your hit! *%- cRW a mewlip:Fine>eq A mewlip tries to hit you, but your parry is successful. You are using: <wielded> a mighty dwarven axe (flawless) <worn as shield> a bejewelled shield (flawless) <worn on head> a great helm (flawless) <worn on body> a fine metal breastplate (flawless) <worn about body> an imposing, golden mantle (flawless) <worn on arms> a black pair of metal vambraces (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a fine pair of metal greaves (flawless) <worn on feet> a pair of smooth, black boots <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with a key and a set of lock picks <worn on finger> a sapphire ring <worn on back> a leather backpack <worn as belt> a gleaming belt <worn on belt> a sable pouch <worn on belt> a butcher knife (flawless) <worn on belt> a water skin <worn on belt> a stone *%- cRW a mewlip:Fine> Zagabah narrates 'where?' *%- cRW a mewlip:Fine>

You cleave a mewlip's right hand very hard. *%- cRW a mewlip:Hurt> You swiftly dodge a mewlip's attempt to hit you. *%- cRW a mewlip:Hurt> You cleave a mewlip's right leg extremely hard and shatter it. *%- cRW a mewlip:Hurt> A mewlip tries to hit you, but your parry is successful. *%- cRW a mewlip:Hurt> You cleave a mewlip's right foot extremely hard and shatter it. *%- cRW a mewlip:Wounded> A mosquito swarm leaves north. *%- cRW a mewlip:Wounded> A mewlip barely hits your right leg and tickles it. *%- cRW HP:Fine a mewlip:Wounded> You cleave a mewlip's left arm hard and shatter it. *%- cRW HP:Fine a mewlip:Bad> You swiftly dodge a mewlip's attempt to hit you. *%- cRW HP:Fine a mewlip:Bad> Robal narrates 'e' *%- cRW HP:Fine a mewlip:Bad> Robal narrates 'e' *%- cRW HP:Fine a mewlip:Bad> A mewlip barely hits your body and tickles it. *%- cRW HP:Fine a mewlip:Bad> Zagabah narrates 'INCAP!' *%- cRW HP:Fine a mewlip:Bad> You cleave a mewlip's left leg hard and shatter it. *%- cRW HP:Fine a mewlip:Awful> A mewlip hits your left foot and tickles it. *%- cRW HP:Fine a mewlip:Awful> You swiftly dodge a mewlip's attempt to hit you. *%- cRW HP:Fine a mewlip:Awful> You cleave a mewlip's body extremely hard and shatter it. A mewlip is mortally wounded and will die soon if not aided. *%- cRW HP:Fine a mewlip:Dying>s No way! You are fighting for your life! *%- cRW HP:Fine a mewlip:Dying> You cleave a mewlip's right leg extremely hard and shatter it. You receive your share of experience. **Yawn** Boring kill, wasn't it? You hear a mewlip's death cry as it collapses. A mewlip disappears into nothing.

*%- cRW HP:Fine>s Midgewater Marshes Exits: north, east, south, west. *%- cRW HP:Fine>s End of Trail A green frog is here, hopping around. A buzzing dumbledor is here, flying around you in close circles. Exits: north, east, west. *%- cRW HP:Fine>w s Dense Forest Exits: north, east, south. The fog disappears. The ground is very frosty. !f cRW HP:Fine>s End of the Path Exits: north, -south-, west. *: cRW HP:Fine>Path along the Marshes A huge, black wolf is here, ready to devour. s Exits: -north-, east, -south-. Thick ice covers the water. *% cRW HP:Fine> Nartem narrates 'he bad' *% cRW HP:Fine>s Sanson narrates 'who are you guys killing?' Path in the Forest Exits: -north-, east, -south-. The ground is very frosty. *f cRW HP:Fine>e Path in the Forest Exits: -north-, east, -west-. *f cRW HP:Fine>s Low Bluff Exits: north, east, south, west. You see some fog coming from the north. *(- cRW HP:Fine>Muddy Grasslands Exits: north, east, south. *.- cRW HP:Fine>e Muddy Grasslands Exits: north, east, south, west. *.- cRW HP:Fine>s e Old East Road Exits: north, =east=, =west=. *+- cRW HP:Fine>Old East Road Exits: north, =east=, =west=.

*+- cRW HP:Fine>e Old East Road Exits: north, =east=, =west=. *+- cRW HP:Fine>e Old East Road Exits: north, east, =south=, =west=. *+- cRW HP:Fine>e Edge of Marsh A domesticated pony, beast of burden to many, stands here. Exits: north, ~east~, south, west. Thick ice covers the water. *%- cRW HP:Fine>s e Old East Road Exits: north, =east=, =west=. The ground is very frosty. *+- cRW HP:Fine>e Old East Road Exits: ~north~, =east=, =west=. *+- cRW HP:Fine>e Old East Road Exits: ~north~, =east=, =west=. *+- cRW HP:Fine>e Old East Road Exits: north, =east=, =west=. *+- cRW HP:Fine>n Old East Road Exits: north, =east=, =west=. *+- cRW HP:Fine>e e Marshy Ground Exits: north, east, south, west. Thick ice covers the water. *%- cRW HP:Fine>e Bend by the Marshes Exits: north, =east=, =south=, west. The fog disappears. The ground is very frosty. *+ cRW HP:Fine>e Old East Road Exits: north, =east=, =west=. *+ cRW HP:Fine>Old East Road by a Rock Exits: north, =east=, =west=. You feel a hidden presence. *+ cRW HP:Fine>e Old East Road Exits: north, =east=, =west=.

*+ cRW HP:Fine>e Old East Road Exits: north, =east=, =west=. *+ cRW HP:Fine>sc Old East Road Exits: north, =east=, south, =west=. *+ cRW HP:Fine>e 411/416 hits, 58/58 mana, and 121/151 moves. *+ cRW HP:Fine>e Old East Road Exits: north, =east=, =west=. *+ cRW HP:Fine>Bend by the Plains Exits: north, east, =south=, =west=. *+ cRW HP:Fine>where Players in your zone -------------------Kao - Bend by the Plains *+ cRW HP:Fine>e Dead Plains Exits: north, east, south, west. *. cRW HP:Fine>s e Old East Road e Exits: north, =east=, =west=. *+ cRW HP:Fine>Old East Road Exits: north, =east=, =west=. You feel a hidden presence. *+ cRW HP:Fine>e Old East Road Exits: =east=, =west=. *+ cRW HP:Fine>Old East Road Exits: =south=, =west=. *+ cRW HP:Fine>s e Old East Road Exits: =north=, =east=. *+ cRW HP:Fine>e Old East Road A brigand, looking at your nice purse, is sneaking here. Exits: =east=, =west=. You feel a hidden presence. *+ cRW HP:Fine>e Old East Road Exits: =east=, =west=.

*+ cRW HP:Fine>sc Old East Road Exits: north, =east=, =west=. *+ cRW HP:Fine>e 413/416 hits, 58/58 mana, and 117/151 moves. *+ cRW HP:Fine>e Old East Road Exits: =east=, =west=. *+ cRW HP:Fine>Bend in the Road Exits: =north=, =west=. *+ cRW HP:Fine>e Alas, you cannot go that way... *+ cRW HP:Fine>n e Old East Road n Exits: north, =east=, =south=, west. *+ cRW HP:Fine>Bend in the Road Exits: =north=, =west=. *+ cRW HP:Fine>e Old East Road Exits: =east=, =south=, -west-. *+ cRW HP:Fine>e Old East Road Exits: =east=, =west=. *+ cRW HP:Fine>e Old East Road Exits: -north-, =east=, south, =west=. *+ cRW HP:Fine>e n The Old East Road Exits: north, =east=, =west=. *+ cRW HP:Fine>e The Old East Road e Exits: =north=, =west=. *+ cRW>The Old East Road Exits: north, =east=, =south=, west. *+ cRW>e The Old East Road Exits: north, =east=, =west=. *+ cRW>Crossing of the Paths e Exits: -north-, =east=, -south-, =west=. *+ cRW>The Old East Road

e Exits: north, =east=, =west=. *+ cRW>The Old East Road Exits: =north=, =west=. *+ cRW>e Alas, you cannot go that way... *+ cRW>n Alas, you cannot go that way... *+ cRW>e The Old East Road Exits: =east=, =south=, west. *+ cRW>e The Old East Road A grey hare stands alert, looking and listening for predators. Exits: =east=, =west=. *+ cRW>e Bridge over the Nen-i-Sl A grey wolf is here, snarling aggressively. A grey wolf is here, snarling aggressively. Exits: =east=, =west=, ~down~. You feel a hidden presence. *+ cRW>e Bend in the Old East Road Exits: =north=, east, =west=. *+ cRW>e The Three-fools' Stone Some small rocks have been piled into a mound here. Exits: north, east, west. *. cRW>e Grasslands Exits: north, east, west. *. cRW>e Plains Exits: north, east, west. *. cRW>s Plains Exits: north, east, south, west. *. cRW>A Break in the Great Hedge A large flat rock lies here, its surface etched with markings. Exits: north, east, south. - d:hole. *. cRW>where Players in your zone -------------------Kao - A Break in the Great Hedge *. cRW>s s

An Old Trail by a Fortress Exits: north, -east-, south, -west-. *. cRW>s Before the Castle Gate Exits: north, east, south, west. *[ cRW>s s Old Castle Gate Exits: north, south. *[ cRW>Castle Yard Exits: north, east, south, up. *[ cRW>where The Castle Square A crumbling fountain is in the middle of the place. Exits: north, south. *# cRW>Players in your zone -------------------Kao - The Castle Square *# cRW>lead s You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *# cW>Entrance to the Castle Keep where Exits: north, east, [south], west. A mountain mule (meu) has arrived from the north. ![ cW>Players in your zone -------------------Kao - Entrance to the Castle Keep ![ cW>n The Castle Square A crumbling fountain is in the middle of the place. Exits: north, south. A mountain mule (meu) has arrived from the south. *# cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *# cRW>n n Castle Yard n Exits: north, east, south, up. *[ cRW>Old Castle Gate Exits: north, south. *[ cRW>sc Before the Castle Gate Exits: north, east, south, west.

*[ cRW>416/416 hits, 58/58 mana, and 105/151 moves. *[ cRW>n An Old Trail by a Fortress Exits: north, -east-, south, -west-. *. cRW>e The Hedge-Trail Exits: -east-, south, -west-. *. cRW>e The Hedge-Trail Exits: -south-, -west-. *. cRW>s e The Hedge-Trail Exits: -north-, -east-, south, west. *. cRW>s The Hedge-Trail Exits: -south-, -west-. *. cRW>e s The Hedge-Trail Exits: -north-, -east-, west. *. cRW>e The Hedge-Trail Exits: -south-, -west-. *. cRW>e The Hedge-Trail A bedraggled man stumbles as best he can across the terrain. A bedraggled man stumbles as best he can across the terrain. Exits: -north-, -east-. *. cRW>sc The Hedge-Trail A bedraggled man stumbles as best he can across the terrain. Exits: -east-, -west-. *. cRW>End of the Hedge-Trail Exits: north, east, -west-. *. cRW>416/416 hits, 58/58 mana, and 101/151 moves. *. cRW>e Thorny Scrubland Exits: north, east, west. *. cRW>e e Dark Clump of The corpse of A sturdy pack Exits: north,

Trees a huge warg is lying here. horse is standing here. east, west.

!f cRW>e Dark Clump of Trees A small plant grows here, with long, pointed leaves and flowers at its top. A domesticated pony, beast of burden to many, stands here. A huge warg is here, moving in for the kill. Exits: north, east, west. !f cRW>e A huge warg tries to hit you, but your parry is successful. No way! You are fighting for your life! A huge warg says 'I will hunz you unvil you're dead, Dwarf!' !f cRW a huge warg:Healthy>No way! You are fighting for your life! !f cRW a huge warg:Healthy>flee You cleave a huge warg's body extremely hard. !f cRW a huge warg:Fine>e You flee head over heels. You flee east. In the Brush Exits: north, east, west. *: cRW>e In the Brush Exits: north, east, west. *: cRW>e Your mount refuses to follow your orders! *: cRW>Lonely Scrubland Exits: north, east, west. *. cRW>e A Tall Stand of Weeds Exits: north, east, west. *. cRW>e The Flats Exits: north, east, west. *. cRW>e The Flats Exits: north, east, west. *. cRW>e e The Flats Exits: north, east, west. *. cRW>e In the Brush Exits: north, east, west. *: cRW>The Flats Exits: north, east, west. *. cRW>e

The Flats Exits: north, east, west. *. cRW>e Rolling Plains e Exits: north, east, west. *. cRW>Rolling Plains Exits: north, east, west. *. cRW>e Rolling Plains Exits: north, east, west. *. cRW>e Broken Plains Exits: north, east, west. *. cRW>lead n You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW>r In a Small, Dry Den A small, wild lion cub covered in soft, yellow fur is watching you cautiously. A small, wild lion cub covered in soft, yellow fur is watching you cautiously. Exits: south. A mountain mule (meu) has arrived from the south. !O cW>You sit down and rest your tired bones. !O cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) !O cW>stat OB: 147%, DB: -15%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 491,042 xp, 0 tp. Gold: 38. Alert: normal. Affected by: - panic - noquit !O cW>st You stop resting, and stand up. !O cW>k cub You cleave a wild lion cub's right foreleg extremely hard and shatter it. Your victim is shocked by your hit! A wild lion cub is incapacitated and will slowly die, if not aided. !O cW a wild lion cub:Dying> You cleave a wild lion cub's right hindfoot extremely hard and shatter it. You receive your share of experience. Congratulations! This is the first time you've killed it! You hear a wild lion cub's death cry as it collapses. A wild lion cub is dead! R.I.P.

!O cW>k cub You approach a wild lion cub, trying to cleave it. !O cW a wild lion cub:Healthy> A wild lion cub tries to hit you, but your parry is successful. !O cW a wild lion cub:Healthy>stat OB: 147%, DB: 35%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 490,645 xp, 0 tp. Gold: 38. Alert: normal. Affected by: - noquit - panic !O cW a wild lion cub:Healthy> You cleave a wild lion cub's left hindfoot extremely hard and shatter it. !O cW a wild lion cub:Bad> A wild lion cub barely hits your left leg and tickles it. !O cW HP:Fine a wild lion cub:Bad> You cleave a wild lion cub's left hindleg extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Yes! You're beginning to get the idea. You hear a wild lion cub's death cry as it collapses. A wild lion cub is dead! R.I.P. !O cW HP:Fine>stat OB: 147%, DB: 35%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 490,402 xp, 0 tp. Gold: 38. Alert: normal. Affected by: - noquit - panic !O cW>r You sit down and rest your tired bones. !O cW>l In a Small, Dry The corpse of a The corpse of a A mountain mule Exits/emulated: Den wild lion cub is lying here. wild lion cub is lying here. (meu) is standing here. south.

!O cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) !O cW>sc 416/416 hits, 58/58 mana, and 112/151 moves. !O cW>sc 416/416 hits, 58/58 mana, and 115/151 moves. !O cW>i You are carrying: a ticket for a mountain mule

a ticket for a mountain mule a battle axe (flawless) !O cW>ep exa backpack backpack (used) : a fine grey cloak (flawless) a fine pair of metal boots (flawless) a lustrous opal a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule !O cW> !O cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) !O cW>sc 416/416 hits, 58/58 mana, and 119/151 moves. !O cW>l In a Small, Dry The corpse of a The corpse of a A mountain mule Exits/emulated: Den wild lion cub is lying here. wild lion cub is lying here. (meu) is standing here. south.

!O cW>sc 416/416 hits, 58/58 mana, and 121/151 moves. !O cW>sc 416/416 hits, 58/58 mana, and 122/151 moves. !O cW>prac You have 0 practice sessions left. Skill / Spell Knowledge Difficulty Bandage Average Easy Climb Very good Very easy Leadership Poor Normal Ride Very good Very easy Swim Excellent Very easy Track Very good Normal Wilderness Superb Normal Cure light Bad Easy Dodge Fair Hard Pick Bad Normal Bash Superb Hard Cleaving weapons Superb Normal Endurance Excellent Very hard Parry Excellent Normal Rescue Very good Easy !O cW> You feel bolder.

Class None None None None None None None Cleric Thief Thief Warrior Warrior Warrior Warrior Warrior

Mana Casting time

11, Very short

!O cW>get ticket all You get a ticket for a mountain mule from a leather backpack. !O cW>cons ticket It is a ticket for a mountain mule. It weighs less than an ounce. !O cW>i You are carrying: a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) !O cW>put ticket pack i You put a ticket for a mountain mule in a leather backpack. !O cW>st You are carrying: a ticket for a mountain mule a ticket for a mountain mule a battle axe (flawless) !O cW>You stop resting, and stand up. !O cW>put ticket pack You put a ticket for a mountain mule in a leather backpack. !O cW>put ticket pack You put a ticket for a mountain mule in a leather backpack. !O cW>put axe pack You put a battle axe in a leather backpack. !O cW>st l You are already standing. !O cW>In a Small, Dry Den The corpse of a wild lion cub is lying here. The corpse of a wild lion cub is lying here. A mountain mule (meu) is standing here. Exits/emulated: south. !O cW>sc 416/416 hits, 58/58 mana, and 136/151 moves. !O cW>l In a Small, Dry The corpse of a The corpse of a A mountain mule Exits/emulated: Den wild lion cub is lying here. wild lion cub is lying here. (meu) is standing here. south.

!O cW>s Broken Plains Exits: north, east, west. A mountain mule (meu) has arrived from the north.

*. cW>e Broken Plains e Exits: north, east, west. A mountain mule (meu) has arrived from the west. *. cW>Desolate Plains A great wolf with coal-black eyes stares intently at you, drooling saliva. A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. A black wolf pads restlessly, looking for its next prey. Exits: north, east, west. A mountain mule (meu) has arrived from the west. *( cW>e Irregular Ground e Exits: north, east, west. A mountain mule (meu) has arrived from the west. *( cW>Above the River Exits: north, west. A mountain mule (meu) has arrived from the west. *( cW>e Alas, you cannot go that way... *( cW>n Above a River Canyon Exits: north, south, west. A mountain mule (meu) has arrived from the south. *f cW>n n Broken Plains Exits: north, south, west. A mountain mule (meu) has arrived from the south. *. cW>Broken Plains Exits: north, south, west. A mountain mule (meu) has arrived from the south. *. cW>n Broken Plains Exits: north, west. A mountain mule (meu) has suddenly arrived. *. cW>n A Stand of Stunted Trees Exits: north, east, south, west. A mountain mule (meu) has arrived from the south. *f cW>n A Stand of Stunted Trees A tree-snake lies wrapped around one of the tree branches. A tree-snake lies wrapped around one of the tree branches. A tree-snake lies wrapped around one of the tree branches. Exits: north, east, south, west. A mountain mule (meu) has arrived from the south.

*f cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *f cRW>e n A Charred Slope Exits: north, east, south, west. *( cRW>Old East Road Exits: north, =east=, south, =west=. *+ cRW>e Old East Road Exits: north, =east=, south, =west=. *+ cRW>e e Old East Road Exits: north, =east=, south, =west=. *+ cRW>n Old East Road Exits: =north=, east, south, =west=. *+ cRW>e Old East Road A brown fox is here, looking for some rabbits to chew up. Exits: north, =east=, =south=, west. - d:plank. *+ cRW>e Old East Road Exits: north, =east=, south, =west=. *+ cRW>e Old East Road Exits: north, =east=, =west=. *+ cRW>e Old East Road Exits: north, =east=, south, =west=. *+ cRW>e Old East Road e Exits: =east=, south, =west=. *+ cRW>Old East Road Exits: =east=, south, =west=. *+ cRW>e Old East Road Exits: =east=, south, =west=. *+ cRW>Old East Road Exits: =east=, =west=. *+ cRW>e Old East Road Exits: =east=, =west=.

*+ cRW>e s Old East Road Exits: =south=, =west=. *+ cRW>i Old East Road The corpse of a striped snake is lying here. The corpse of a rabid, grey wolf is lying here. A rabbit is here eyeing your presence warily. Exits: =north=, =east=, south. *+ cRW>You are carrying: Nothing. *+ cRW>e Old East Road Exits: =east=, =west=. *+ cRW>e Old East Road The garden snake slithers harmlessly here. Exits: =east=, =west=. *+ cRW>e Old East Road Exits: =east=, =west=. *+ cRW>e Old East Road A beautiful and docile horse is standing here. Exits: =east=, =west=. *+ cRW>e Old East Road Exits: north, east, =south=, =west=. A cold hard wind lashes at your clothes, making it difficult to move. *+ cRW>s Old East Road Exits: =north=, =east=, south, west. The raging wind almost sweeps you off your feet, but you manage to stand your gr ound. *+ cRW>e Old East Road Exits: north, =east=, =west=. A cold hard wind lashes at your clothes, making it difficult to move. *+ cRW>e Old East Road Exits: =east=, =west=. *+ cRW>e Old East Road Exits: =east=, south, =west=. *+ cRW>e s

Bend in the Old East Road Exits: north, east, =south=, =west=. *+ cRW>e Bend in the Old East Road Exits: =north=, =east=, south, west. *+ cRW>e Old East Road Exits: north, =east=, south, =west=. *+ cRW>n e Bend in the Old East Road Exits: =north=, east, south, =west=. *+ cRW>e Bend in the Old East Road Exits: north, =east=, =south=, west. *+ cRW>s e Old East Road Exits: north, =east=, south, =west=. *+ cRW>e Bend in the Old East Road Exits: north, ~\east/~, =south=, =west=. *+ cRW>e Bend in the Old East Road s Exits: =north=, =east=, ~\south/~. *+ cRW>The Last Bridge Exits: =east=, =west=. *+ cRW>s Junction to an Inn Exits: north, =east=, south, =west=. *+ cRW>Bend in the Old East Road Exits: north, =south=, =west=. *+ cRW>Bend in the Old East Road Exits: =north=, =east=, south. *+ cRW>Edge of the Road Exits: north, east, south, west. *. cRW>s Old Farmland A snake slithers towards you. Exits: north, east, south, west. *. cRW>s Edge of a Dark Forest Exits: north, east, south, west.

*f cRW>You begin to search... e You didn't find a ginseng hidden here. *f cRW>Centre of a Dark Forest Exits: north, east, south, west. !f cRW>e Dark Forest A huge, black wolf is here, ready to devour. Exits: north, east, south, west. !f cRW>e Edge of the Dark Forest Exits: north, east, south, west. *f cRW>e Grassy Mound Exits: north, east, south, west. *. cRW>n A Small Forest Stream Exits: north, east, south, west. *f cRW>e Old East Road Exits: =north=, =east=, south, west. *+ cRW>e e Old East Road Exits: =east=, south, =west=. *+ cRW>e Old East Road A colourful butterfly is fluttering around here. Exits: north, =east=, south, =west=. *+ cRW>Old East Road Exits: north, =east=, south, =west=. *+ cRW>e Old East Road Exits: north, =east=, south, =west=. *+ cRW>n On the Ridge of Hills Exits: north, east, south, west. *( cRW>n n Narrow Valley Exits: north, east, south, west. *f cRW>reveal ginseng Mixed Forest The corpse of a boar is lying here. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west.

*f cRW>You begin to search... n n reveal ginsengYou didn't find a ginseng hidden here. *f cRW>Your mount refuses to follow your orders! *f cRW>Your mount refuses to follow your orders! *f cRW>You begin to search... | n A brown fox leaves west. *f cRW>n Black Forest Exits: north, east, south, west. *f cRW>Forest Pond A blooming water-lily floats on the surface of the water. Exits: north, east, south, west. *f cRW>n Your mount refuses to follow your orders! *f cRW>You begin to search... n reveal ginseng/ You didn't find a ginseng hidden here. *f cRW>Dark Forest A low shrub with bright green, oblong leaves is growing here. Scattered in and on the shrub, there are a handful of blueberries. A woodpecker is here, tapping on a tree. A disgusting forest troll is searching for fresh meat here. A brutish forest troll is hunting here, looking for some tasty flesh. Exits: north, east, south, west. A brutish forest troll hits your right foot and tickles it. !f cRW HP:Fine a brutish forest troll:Healthy>No way! You are fighting for your life! !f cRW HP:Fine a brutish forest troll:Healthy>flee You flee head over heels. You flee east. Dark Forest A small harmless centipede is here. A disgusting forest troll is searching for fresh meat here. A disgusting forest troll is searching for fresh meat here. Exits: east, south, west. !f cRW HP:Fine>w Dark Forest A low shrub with bright green, oblong leaves is growing here.

Scattered in and on the shrub, there are a handful of blueberries. A woodpecker is here, tapping on a tree. A disgusting forest troll is searching for fresh meat here. A brutish forest troll is hunting here, looking for some tasty flesh. Exits: north, east, south, west. !f cRW HP:Fine>w Source of the Stream Exits: north, east, south. *f cRW HP:Fine>s Forest Stream A blooming water-lily floats on the surface of the water. Exits: north, east, south, west. *f cRW HP:Fine>reveal ginseng You begin to search... w reveal ginseng/ You didn't find a ginseng hidden here. *f cRW HP:Fine>Black Forest Exits: east, south, west. *f cRW HP:Fine>You begin to search... e n You didn't find a ginseng hidden here. *f cRW HP:Fine>Forest Stream A blooming water-lily floats on the surface of the water. Exits: north, east, south, west. *f cRW HP:Fine>Source of the Stream Exits: north, east, south. *f cRW HP:Fine>e Dark Forest A low shrub with bright green, oblong leaves is growing here. Scattered in and on the shrub, there are a handful of blueberries. A woodpecker is here, tapping on a tree. A disgusting forest troll is searching for fresh meat here. A disgusting forest troll is searching for fresh meat here. Exits: north, east, south, west. !f cRW HP:Fine>You begin to search... Aye! You cannot concentrate any more... An ugly forest troll fails to hit you. !f cRW HP:Fine an ugly forest troll:Healthy>flee You flee head over heels. You flee east. Dark Forest A small harmless centipede is here. A brutish forest troll is hunting here, looking for some tasty flesh. A disgusting forest troll is searching for fresh meat here. Exits: east, south, west.

!f cRW HP:Fine> You swiftly dodge an ugly forest troll's attempt to hit you. !f cRW HP:Fine an ugly forest troll:Healthy>s You cleave an ugly forest troll's left leg extremely hard and shatter it. Your victim is shocked by your hit! !f cRW HP:Fine an ugly forest troll:Fine>flee No way! You are fighting for your life! !f cRW HP:Fine an ugly forest troll:Fine>A brutish forest troll strongly hits yo ur right foot and tickles it. You flee head over heels. You flee south. Dark Forest A wolf spider is here, among the trees. A disgusting forest troll is searching for fresh meat here. A disgusting forest troll is searching for fresh meat here. Exits: north, east, south, west. !f cRW HP:Fine>s Clearing in the Dark Forest A bear is here, covered with coarse black fur. Exits: north, east, south, west. *f cRW HP:Fine>s Deep Valley Exits: north, east, south, west. *f cRW HP:Fine> A black bear has arrived from the north. *f cRW HP:Fine>s Moving up the slope is really hard. Deep Valley Exits: north, east, south, west. *f cRW HP:Fine>s Forested Hill Exits: north, west. *( cRW HP:Fine Mount:Tired>w s On the Ridge of Hills Exits: north, east, south, west. *( cRW HP:Fine Mount:Tired>Old East Road Exits: north, =east=, south, =west=. *+ cRW HP:Fine Mount:Tired>s Overgrown Grassland A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, south, west. *. cRW HP:Fine Mount:Tired>s Ruins of a Village Exits: north, east, west.

*. cRW HP:Fine Mount:Tired>w Ruins of a Village A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, west. *. cRW HP:Fine Mount:Tired>w East of a Cemetery The corpse of an assassin is lying here. Exits: north, east, west. *. cRW HP:Fine Mount:Tired>w Forgotten Cemetery Exits: north, east, west. *. cRW HP:Fine Mount:Tired>w Grassland by a Cemetery Wall A finch flies low above the ground. Exits: north, east, west. A finch panics, and attempts to flee. A finch leaves west. *. cRW HP:Fine Mount:Tired>w Sloping Grassland A waist-high evergreen shrub grows here, with thick, reaching branches. A finch flies low above the ground. Exits: north, east, west. A finch panics, and attempts to flee. A finch leaves west. *. cRW HP:Fine Mount:Tired>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW HP:Fine>call eagle You look up towards the skies and start calling the mighty creatures. r i eq Feeling very exhausted, you complete your singing and pray that someone has list ened. *. cW HP:Fine Move:Slow>You sit down and rest your tired bones. *. cW HP:Fine Move:Slow>You are carrying: Nothing. *. cW HP:Fine Move:Slow>You are using: <wielded> a mighty dwarven axe (flawless) <worn as shield> a bejewelled shield (flawless) <worn on head> a great helm (flawless) <worn on body> a fine metal breastplate (flawless) <worn about body> an imposing, golden mantle (flawless) <worn on arms> a black pair of metal vambraces (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a fine pair of metal greaves (flawless) <worn on feet> a pair of smooth, black boots <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with a key and a set of lock picks

<worn <worn <worn <worn <worn <worn <worn

on on as on on on on

finger> back> belt> belt> belt> belt> belt>

a a a a a a a

sapphire ring leather backpack gleaming belt sable pouch butcher knife (flawless) water skin stone

*. cW HP:Fine Move:Slow>sc 410/416 hits, 58/58 mana, and 28/151 moves. *. cW HP:Fine Move:Slow>l Sloping Grassland A waist-high evergreen shrub grows here, with thick, reaching branches. A mountain mule (meu) is standing here. Exits/emulated: north, east, west. *. cW HP:Fine Move:Slow>sc 412/416 hits, 58/58 mana, and 30/151 moves. *. cW HP:Fine Move:Tired>st You stop resting, and stand up. *. cW HP:Fine Move:Tired>ride r A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *. cRW HP:Fine Move:Tired>l You sit down and rest your tired bones. *. cRW HP:Fine Move:Tired>Sloping Grassland A waist-high evergreen shrub grows here, with thick, reaching branches. Exits/emulated: north, east, west. *. cRW HP:Fine Move:Tired>stat OB: 139%, DB: -15%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 490,345 xp, 0 tp. Gold: 38. Alert: normal. Affected by: - noquit - panic *. cRW Move:Tired>sc 416/416 hits, 58/58 mana, and 37/151 moves. *. cRW Move:Tired>prac You have 0 practice sessions left. Skill / Spell Knowledge Difficulty Bandage Average Easy Climb Very good Very easy Leadership Poor Normal Ride Very good Very easy Swim Excellent Very easy Track Very good Normal Wilderness Superb Normal Cure light Bad Easy Dodge Fair Hard Pick Bad Normal Bash Superb Hard Cleaving weapons Superb Normal

Class None None None None None None None Cleric Thief Thief Warrior Warrior

Mana Casting time

11, Very short

Endurance Parry Rescue

Excellent Very hard Warrior Excellent Normal Warrior Very good Easy Warrior

*. cRW Move:Tired>drink skin i You drink the water. You do not feel thirsty anymore. *. cRW Move:Tired>You are carrying: Nothing. *. cRW Move:Tired>ep exa backpack backpack (used) : a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a fine grey cloak (flawless) a fine pair of metal boots (flawless) a lustrous opal a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule *. cRW Move:Tired> You feel bolder. *. cRW Move:Tired> Minsc narrates 'freeze global?' *. cRW> Niedor narrates 'shake' *. cRW>narr am eating some also Ok. *. cRW>whois miedor No-one by that name. *. cRW>whois niedor Niedor the Man Battlemaster is a level thirty-six Rohirric Rider. Is playing from *.net. *. cRW> In the sky you see a Great Eagle descending towards you! *. cRW> A Great Eagle swoops down from the sky and lands gracefully. *. cRW> A Great Eagle says 'If you want to go somewhere, ride me and whisper the' A Great Eagle says 'destination in my ear.' A Great Eagle says 'Don't wait too long, others need my help too.' *. cRW>st You stop resting, and stand up.

*. cRW>dism You stop riding a mountain mule (meu). *. cW>ride eagle You carefully mount a Great Eagle. *. cRW>whisper eagle lorien Ok. A Great Eagle nods slowly and turns its head towards the sky. *. cRW> A Great Eagle spreads its wings and soars gracefully into the skies. Whoosh, you just flew through a white cloud, giving you an eerie feeling. *. cRW> Whoosh whoosh, you feel the cold air sweep by you. *. cRW> Whoosh whoosh, you feel the cold air sweep by you. *. cRW> Whoosh whoosh, you feel the cold air sweep by you. *. cRW> Whoosh whoosh, you feel the cold air sweep by you. *. cRW> Minsc narrates 'bn with lithe s of brolg btw' *. cRW> Whoosh, you just flew through a white cloud, giving you an eerie feeling. *. cRW> Whoosh, you just flew through a white cloud, giving you an eerie feeling. *. cRW> Whoosh, you just flew through a white cloud, giving you an eerie feeling. *. cRW> You tighten your grip as a Great Eagle starts to descend fast. *. cRW>l You are high in the sky, and looking down you see: Rising Steeps These foothills run from farther north and continue southwest. They appear to be the last resting spot for travellers from the east. A few shrubs are the only plant life, a stark contrast to the fertile fields to the east. The sunlight disappears right after noon, when the sun shifts to the western horizon and is blocked by the towering mountainside. Exits/emulated: north, east, west. *. cRW>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms>

a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) a fine metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless)

<worn <worn <worn <worn <worn <worn <worn <worn <worn <worn <worn <worn

on hands> on legs> on feet> around neck> on wrist> on finger> on back> as belt> on belt> on belt> on belt> on belt>

a a a a a a a a a a a a

fine pair of metal gauntlets (flawless) fine pair of metal greaves (flawless) pair of smooth, black boots red ruby; it has a soft glowing aura keyring with a key and a set of lock picks sapphire ring leather backpack gleaming belt sable pouch butcher knife (flawless) water skin stone

*. cRW> A Great Eagle swoops down from the sky and lands gracefully. Rushing Rivulet Exits/emulated: north, east, west. *% cRW>l Rushing Rivulet Exits/emulated: north, east, |south|, west. *% cRW>dism You stop riding a Great Eagle. A Great Eagle says 'Here we are. It was nice to help you, but now I have to head back swiftly, others might be in distress.' A Great Eagle waves. *% cW>l Rushing Rivulet A Great Eagle, mighty descendent of old Thorondor, is here. Exits/emulated: north, east, |south|, west. *% cW>e Rushing Rivulet Exits: north, east, south, west. *% cW>e Etched Trail A swift and agile forest cat moves silently through the vegetation. Exits: -north-, east, -south-, west. The ground is very frosty. *f cW>exa Etched Trail Through years of use and the constant pounding of footsteps, the hoofs of horses and the erosion of time, this trail has been carved into the landscape. So beaten down is the soil that it has solidified into a thick unmoldable clay. Bordering the roadway, large trees stretch up towards the heavens. A swift and agile forest cat moves silently through the vegetation. Exits/emulated: north, -east-, -south-, west. *f cW>e Dense Forest Exits: north, east, south, west. The ground no longer feels frosty. *f cW>e Dense Forest A small mushroom grows nearby.

A mass of wriggling vines drops on you from the trees. Exits: north, east, south, west. *f cW>e Dense Forest Exits: north, east, south, west. A black bear has arrived from the north. *f cW>e Mixed Forest A large thorny branched shrub is growing here. On the shrub, there are two piles of blackberries. Exits: north, east, south, west. *f cW>e Mixed Forest Exits: north, east, south, west. *f cW>i You are carrying: Nothing. *f cW>e Mixed Forest A small mushroom grows nearby. Exits: north, east, south, west. *f cW>e Mixed Forest Exits: north, east, south, west. *f cW>e Mixed Forest A nightingale is here, chirping a sweet melody. Exits: north, east, south, west. *f cW>e Mixed Forest Delicate golden blooms adorn the ground like a cascade of stars. A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, south, west. *f cW>e Forest by the River Exits: ~north~, ~east~, south, west. *f cW>s Forest Border Exits: north, east, south, west. *f cW>e At the Riverside A long-tailed bird watches you from the vegetation. Exits: ~north~, east, south, west. *f cW>e Trampled Riverside Exits: ~north~, east, south, west. *f cW>e

At the Gracefully Arching Tree A woodpecker is here, tapping on a tree. Exits: /north\, east, south, west. *f cW>e East of the Gracefully Arching Tree A nightingale is here, chirping a sweet melody. Exits: ~north~, east, south, west. *f cW>e The Natural Pier on Celebrant A fishing net has been left here. A light boat made of reeds has been left here. A robin is here, carrying small pieces of wood to its nest. Exits: ~north~, east, south, west. *% cW>e Meadow of Stories Exits: east, west. *f cW>e Opening at the Riverbank Clusters of slender stems and tall leaves thrive in the mud and shallows. A wolf cub happily plays here. Exits: ~\north/~, east, south, west. *% cW>e Opening at the Riverbank Clusters of slender stems and tall leaves thrive in the mud and shallows. Exits: ~north~, east, west. *% cW>e Fresh Stream at the Riverbank Exits: ~north~, east, south, west. *f cW>e At the Shore of the Celebrant Exits: ~north~, east, south, west. *f cW>n Celebrant A bass swims here. Exits: north, ~east~, south, ~west~. *~ cW>n By the River Celebrant Exits: east, ~south~, west. *f cW>e Golden Wood Several blooms of snow-white and palest green cover the ground. Exits: north, ~east~, ~south~, west. *f cW>n Forest by the River Exits: north, east, south. *f cW>n A feeling of peace envelops you as you enter the enchanted forest. In the Midst of the Trees

Exits: north, east, south. *f cW>n Noisy Forest Exits: north, east, south. *f cW>e Opening in the Forest Delicate golden blooms adorn the ground like a cascade of stars. Several blooms of snow-white and palest green cover the ground. Exits: north, east, south, west. *f cW>n Light Forest A partridge attempts to hide in the undergrowth. A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, south, west. *f cW>n Dense Forest Exits: north, east, south, west. *f cW>n Golden Forest A tall stag is here, grazing peacefully. Exits: north, east, south, west. *f cW>e Golden Forest Delicate golden blooms adorn the ground like a cascade of stars. Exits: north, east, south, west. *f cW>e Golden Forest An elven lady is walking around here. Exits: north, east, south, west. *f cW>e Golden Wood beside a Stream Exits: east, south, west. *f cW>e Flowing Stream A brook trout is here, swimming in the current. A tall stag is here, grazing peacefully. Exits: north, east, ~south~, west. *% cW>e Trail beside a Stream A finely crafted crystal lamp is hanging from a tree branch. Exits: -north-, east, -south-, west. *f cW>e Golden Wood A squirrel scampers around here, looking for nuts from the trees. Exits: north, east, south, west, /up\. *f cW>e Golden Wood Exits: north, south, west.

*f cW>n A Circle of Stones Exits: north, east, south, west. *f cW>n Rolling Forest A small grasshopper clings to a blade of grass, ready to spring. A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west, /up\. *f cW>e Rolling Forest Exits: north, east, south, west. *f cW>e You make your way down the slippery slope. A Mushroom Field A patch of orange mushrooms springs from the ground here. Delicate golden blooms adorn the ground like a cascade of stars. Several blooms of snow-white and palest green cover the ground. There are two mushrooms here. Exits: north, east, south, west. Wisps of clouds begin to form slowly over the tree-tops. *f~ cW>e A Lonely Mallorn Tree Exits: north, east, south, west, /up\. You feel a hidden presence. *f~ cW>n In the Shadow of a Hill A tall stag is here, grazing peacefully. Exits: north, east, south. *f~ cW>n Golden Wood A small cluster of clover grows here. Exits: east, south, west. *f~ cW>e Golden Wood A patch of star-shaped moss covers the ground. Several blooms of snow-white and palest green cover the ground. A furry, striped raccoon is here, nosing around for some berries or roots. Exits: east, west. *f~ cW>e Lightly Forested Foothills A waist-high evergreen shrub grows here, with thick, reaching branches. A low shrub with bright green, oblong leaves is growing here. Scattered in and on the shrub, there are three piles of blueberries. Exits: east, west. *f~ cW> A raccoon has arrived from the west. *f~ cW>e Sloping Golden Forest

Exits: east, west. *f~ cW Move:Tired>e Peaceful Glade There is a huge, pyramidal beehive here. A pool with many big pieces of ice floating in it is here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. An elven beekeeper is standing here, peacefully watching his bees. Exits: east, south, west. - d:stickyleaves. *f~ cW Move:Tired>e Golden Wood Exits: east, south, west. *f~ cW Move:Tired>e Forest behind the Orchard Fence A large yellow apple lies here. A blue dragonfly is circling around. Exits: east, west. *f~ cW Move:Tired>e Ivy Meadow within the Golden Wood A cluster of white star-shaped forget-me-nots flourish here in reminiscence. An elf of the Galadhrim is walking around here. Exits: east, west. *f~ cW Move:Tired>e Golden Wood Several blooms of snow-white and palest green cover the ground. Exits: east, south, west. *f~ cW Move:Tired>e A Small Trail Exits: -north-, east, -south-, west. The clouds begin to disappear. *f cW Move:Tired>e A Babbling Stream Exits: north, east, south, west. *% cW Move:Tired>e An Ancient Mallorn Delicate golden blooms adorn the ground like a cascade of stars. Exits: north, east, south, west. *f cW Move:Tired>e A Forest Clearing Delicate golden blooms adorn the ground like a cascade of stars. Exits: east, south, west. *f cW Move:Tired>e Forest Dwellings Exits: east, south, west, /up\. *f cW Move:Tired>e Forest by the Road A patch of orange mushrooms springs from the ground here. An elf of the Galadhrim is walking around here.

Exits: north, east, south, west. *f cW Move:Tired>s Sparse Woods An elven lady is walking around here. Exits: north, east, south, west. *f cW Move:Slow>e A White Stone Road Exits: =north=, east, =south=, west. *+ cW Move:Slow>s A White Stone Road A fallow deer is grazing peacefully here. A fallow deer is grazing peacefully here. Exits: =north=, =east=, south, west. *+ cW Move:Slow>e End of a Forest Road Exits: =north=, east, =south=, =west=. *+ cW Move:Slow>s Forest Road Exits: =north=, east, =south=, west. *+ cW Move:Slow>s Forest Road Exits: =north=, east, ~south~, west. *+ cW Move:Slow>s s Celebrant A blue dragonfly is circling around. A robin is here, carrying small pieces of wood to its nest. A robin is here, carrying small pieces of wood to its nest. Exits: north, ~east~, south, ~west~. *~ cW Move:Slow>The Stables A sturdy pack horse is standing here. A stocky mountain mule is here, waiting to serve. Exits: ~north~, east, south, ~west~. *f cW Move:Slow>lead mule A mountain mule starts following you. *f cW Move:Slow>e A Landing A ferry in the shape of a great white swan is here. Exits: ~north~, east, south, west. A mountain mule has arrived from the west. *f cW Move:Slow>board You board the ferry. On a White Swan A finely crafted crystal lamp is here. A mountain mule steps on board. Exits/emulated: north, east, south, west. *[ cW Move:Slow> Setting in the west, the fires of Anar create a faint golden glow among the clou

ds. *[ cW Move:Slow>label mule meu Ok. *[ cW Move:Slow>sc l 416/416 hits, 58/58 mana, and 25/151 moves. *[ cW Move:Slow>i On a White Swan A finely crafted crystal lamp is here. A mountain mule (meu) is standing here. Exits/emulated: north, east, south, west. *[ cW Move:Slow>You grab a long pole and push the ferry into the river. You are carrying: Nothing. *[ cW Move:Slow>stat OB: 154%, DB: 35%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 490,345 xp, 0 tp. Gold: 38. Alert: normal. *[ cW Move:Slow>ep exa backpack backpack (used) : a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a fine grey cloak (flawless) a fine pair of metal boots (flawless) a lustrous opal a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule *[ cW Move:Slow> You slowly push the ferry further into the river, using the pole. *[ cW Move:Slow> The ferry has reached the opposite shore. You put down the pole. *[ cW Move:Tired> You leave the ferry. Landing in the Forest A ferry in the shape of a great white swan is here. Exits: north, east, ~south~, west, /up\. A mountain mule (meu) steps off the ferry. *f cW Move:Tired>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *f cRW Move:Tired>w n Forest Road Exits: =north=, east, ~south~, west.

*+ cRW Move:Tired>n Forest Road Exits: =north=, east, =south=, west. *+ cRW Move:Tired>n End of a Forest Road Exits: =north=, east, =south=, =west=. *+ cRW Move:Tired>n Arched Bridge A finely crafted crystal lamp is here. Exits: [east], =south=. *+ cRW Move:Tired>Alas, you cannot go that way... *+ cRW Move:Tired>knock exit e You knock on it. *+ cRW Move:Tired>e Soundlessly, the gates swing open. *+ cRW Move:Tired>The Gates of Caras Galadhon A finely crafted crystal lamp is here. Exits: -north-, (west). !# cRW Move:Tired>n Path by the Gates A finely crafted crystal lamp is hanging from a tree branch. A tall and proud elf is standing here. A tall and proud elf is standing here. An elven lady is walking around here. Exits: -north-, east, -south-. *f cRW Move:Tired>n Scaling the stairs you arrive on a higher level of the hill. Winding Path up the Hill A grey-clad elf is here. Exits: north, east, -south-, -west-. *f cRW Move:Tired>n Below the Bronze Bells A wary elf, all clad in grey, moves silently here. An elf of the Galadhrim is walking around here. Orophin, Lord of the Galadhrim, stands before you. Exits: north, east, south, west. *f cRW Move:Tired>n Golden Forest Exits: north, south, west. *f cRW Move:Tired>n Golden Forest A large and finely decorated harp of white marble has been built here. Exits: north, south, west. *f cRW Move:Tired>w The Winding Path Exits: -north-, east, -south-, west.

*f cRW Move:Slow>n Bend in the Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, -south-, west. *f cRW Move:Slow>lead n You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *f cW Move:Slow>u Forest near the Wall A pretty elven girl is strolling around here. Exits: south, /up\. A mountain mule (meu) has arrived from the south. *f cW Move:Slow>The Jewellers' Flet A large encrusted cedar chest is standing here. A finely crafted crystal lamp is here. A small oaken table has been set here. A noble Elf stands here, proudly displaying his valuable assets. Exits: \down/. ACK! A mountain mule didn't follow you, you lost him. ![ cW Move:Slow>get opal all A cedar chest is closed. You get a lustrous opal from a leather backpack. ![ cW Move:Slow>sell opal An elven shopkeeper tells you 'Ah! A fine item indeed. I will give you seven gol d and six silver for it!' You sell a lustrous opal. ![ cW Move:Slow>i You are carrying: Nothing. ![ cW Move:Tired>list You can buy: 1. ten golden cups up to three gold and two silver. 12. ten golden cups full of water up to three gold and two silver. 23. ten exquisite wine glasses up to three gold and five silver. 34. an exquisite wine glass full of water for three gold and five silver. 36. ten exquisite wine glasses full of wine up to three gold and five silver. 47. three exquisite wine glasses of wine up to three gold and five silver. 51. ten jewel-encrusted goblets up to 21 gold and 11 silver. 62. ten jewel-encrusted goblets full of water up to 21 gold and 11 silver. 73. ten jewel-encrusted goblets of water up to 21 gold and 11 silver. ----84. ten belts of pearls and crystals up to seven gold and 14 silver. ----95. eleven gem-inlaid knives (well-maintained, new) up to 11 gold and 12 silver . ----107. ten long and scaly snakeskins up to two silver and 56 copper. ----118. thirteen gold rings up to 15 silver and 37 copper. 132. sixteen rings of silver up to ten silver and 25 copper.

149. thirteen silver wedding rings up to one gold and six silver. 163. thirteen engagement rings up to 17 silver and 93 copper. ----177. ten bright red amulets up to 37 gold and 13 silver. 188. ten jade amulets up to four gold and 12 silver. 199. ten mallorn-leaf brooches up to ten gold and five silver. 210. six sword-shaped brooches up to five gold and three silver. 217. ten silver cloakpins up to four gold and two silver. 228. ten bronze medallions up to 12 silver and 81 copper. 239. ten faintly glowing stones up to 25 gold and 13 silver. 250. eleven golden necklaces up to 51 gold and five silver. 262. ten emerald pendants up to 17 gold and nine silver. ----273. ten pieces of silvery metal up to 36 gold and eight silver. ----284. nine brilliant adamants up to 51 gold and five silver. 294. eleven amethysts up to two gold and one silver. *** Return: continue, b: back one page, r: redisplay, q: quit (62%) *** 307. eleven bars of gold up to seven gold and four silver. 319. twelve enamelled cloakpins up to four gold and two silver. 332. ten beautiful diamonds up to 20 gold and ten silver. 343. eleven lustrous green emeralds up to 38 gold and nine silver. 355. nine large garnets up to six gold and six silver. 365. ten golden harps up to ten gold and five silver. 376. eleven nuggets of gold up to one gold and eight silver. 388. ten silver nuggets up to seven silver and 99 copper. 399. ten lustrous opals up to seven gold and 14 silver. 409. an unfinished band of gold for 15 silver and 37 copper. 411. two red rubies up to 51 gold and five silver. 414. a scrap of silver for one gold and four silver. 416. eight gems of topaz up to nine gold and five silver. ----425. eleven fine silver bracelets up to 51 gold and five silver. 437. six golden elven bracelets up to 180 gold and 13 silver. 444. ten jade bracelets up to 15 gold and eight silver. 455. two small bracelets up to 25 gold and 13 silver. 458. two huge silvery bracers up to two gold and one silver. 461. ten silver bracers up to three gold and 17 silver. ![ cW Move:Tired>d Forest near the Wall A pretty elven girl is strolling around here. A mountain mule (meu) is standing here. Exits: south, /up\. *f cW Move:Tired>s Bend in the Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, -south-, west. A mountain mule (meu) has arrived from the north. *f cW Move:Tired>e A white stair takes you higher up on the slope. The Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, south, -west-. A mountain mule (meu) has arrived from the west.

*f cW Move:Tired>n n The Peleryn of the Armourers A finely crafted crystal lamp is here. A young smith is standing here, working the forge. Exits: north, south, up. A mountain mule (meu) has arrived from the south. *# cW Move:Tired>n A Small Forge A finely crafted crystal lamp is here. Ecthelion the Elven-smith is here. Exits: east, south, up. A mountain mule (meu) has arrived from the south. *# cW Move:Tired>Alas, you cannot go that way... *# cW Move:Tired>list shining There are no such things for sale. *# cW Move:Tired>list bow You can buy: 1194. 1208. 1212. 1220. 1231. 1233. 1245. thirteen shortbows up to 11 silver and 40 copper. three crossbows up to one gold and 14 silver. seven light crossbows up to 17 silver and ten copper. ten longbows up to 17 silver and ten copper. a yew longbow for 11 gold and seven silver. eleven black horn shortbows up to 28 gold and six silver. an elven shortbow for 12 silver and 54 copper.

*# cW Move:Tired>list axe You can buy: l1585. ten battle axes (flawless, new) up to one gold and 19 silver. 1596. six mighty dwarven axes (flawless, seasoned) up to ten gold and 12 silver. 1603. ten two-handed axes (flawless, new) up to three gold and seven silver. 1614. ten woodsman's axes (flawless, new) up to seven silver and 71 copper. 1656. ten handaxes (well-maintained, new) up to 11 silver and 11 copper. 1667. ten hatchets (flawless, new) up to four silver and 40 copper. 1678. four poleaxes (flawless, fresh) up to 15 silver and 48 copper. *# cW Move:Tired>list sword You can buy: 1350. 1361. ----1400. 1412. 1423. 1434. 1457. 1472. 1485. 1496. 1508. 1530. 1541. 1552. ten rapiers (well-maintained, new) up to 16 silver and 72 copper. fifteen shortswords (flawless, new) up to 11 silver and 38 copper. eleven broadswords (flawless, new) up to one gold and eight silver. ten claymores (well-maintained, new) up to 54 gold and 19 silver. ten cutlasses (flawless, new) up to 13 silver and 60 copper. eleven falchions (flawless, new) up to one gold and eight silver. fourteen longswords (flawless, new) up to one gold and three silver. twelve sabres (flawless, new) up to 17 silver and three copper. ten broad scimitars (flawless, new) up to one gold and 14 silver. eleven scimitars (flawless, new) up to one gold and three silver. ten serrated scimitars (flawless, new) up to one gold and eight silver. ten backswords (flawless, new) up to 17 silver. ten bastard swords (flawless, new) up to one gold and 14 silver. ten Beorning swords (satisfactory, new) up to 18 silver and 77 copper.

1563. ten two-handed swords (well-maintained, new) up to two gold and 16 silver. *# cW Move:Tired>list hammer You can buy: 1840. 1854. 1865. 1887. 1898. ten ten ten ten ten large warhammers up to one gold and 14 silver. hammers up to 91 copper. steel-shafted mattocks up to 30 gold and ten silver. heavy warhammers up to three gold and three silver. warhammers up to 17 silver and ten copper.

*# cW Move:Tired>i You are carrying: Nothing. *# cW Move:Tired>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) a fine metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

*# cW Move:Tired> The last ray of light fades, and all is swallowed up in darkness. !# cW Move:Tired>list black metal You can buy: 1. a black metal breastplate (marred, aged) for four gold and 15 silver. ----309. a black pair of metal greaves (flawless, fresh) for 11 gold and 16 silver. ----835. nine black pairs of metal vambraces (flawless, fresh) up to eight gold and three silver. ----1909. a black metal staff for 11 gold and five silver. !# cW Move:Tired>list white metal You can buy: 77. a white metal breastplate (flawless, new) for 14 gold and five silver. !# cW Move:Tired>buy 77 Ecthelion tells you 'May it serve you well. The charge is 14 gold and five silve r for the funds of our city.' You now have a white metal breastplate.

!# cW Move:Tired>i You are carrying: a white metal breastplate (flawless) !# cW Move:Tired>rem plaate You aren't wearing a plaate. !# cW Move:Tired>rem plate i You stop using a fine metal breastplate. !# cW>You are carrying: a fine metal breastplate (flawless) a white metal breastplate (flawless) !# cW>wear white A white metal breastplate seems to be too small for you. !# cW>sell metal Ecthelion tells you 'Here is 11 gold and seven silver from the funds of Caras Ga ladhon. I hope one of our defenders will find this fine item of use.' You sell a fine metal breastplate. !# cW>s The Peleryn of the Armourers A finely crafted crystal lamp is here. A young smith is standing here, working the forge. Exits: north, south, up. A mountain mule (meu) has arrived from the north. !# cW>mend metal A young smith tells you 'That will be six silver and five copper, please.' A young smith tells you 'It should be done shortly. If you don't come back after ten hours, I'll be forced to sell it!' !# cW>stat OB: 156%, DB: 36%, PB: 44%, Armour: 54%. Wimpy: 120. Mood: aggressive. Needed: 490,345 xp, 0 tp. Gold: 42. Alert: normal. !# cW>i You are carrying: Nothing. !# cW> A grey-clad elf has arrived from the south. !# cW> !# cW> Robal narrates 'n' !# cW> A grey-clad elf leaves south. !# cW> A nightingale has arrived from above. !# cW>!# cW> !# cW>i

You are carrying: Nothing. !# cW> An elf has arrived from above. !# cW> A nightingale leaves up. !# cW>list black metal There are no such things for sale. !# cW>st You are already standing. !# cW>n A Small Forge A finely crafted crystal lamp is here. Ecthelion the Elven-smith is here. Exits: east, south, up. A mountain mule (meu) has arrived from the south. !# cW>list black metal You can buy: 1. a black metal breastplate (marred, aged) for four gold and 15 silver. ----309. a black pair of metal greaves (flawless, fresh) for 11 gold and 16 silver. ----835. nine black pairs of metal vambraces (flawless, fresh) up to eight gold and three silver. ----1909. a black metal staff for 11 gold and five silver. !# cW>stat OB: 156%, DB: 36%, PB: 44%, Armour: 54%. Wimpy: 120. Mood: aggressive. Needed: 490,345 xp, 0 tp. Gold: 42. Alert: normal. !# cW>eq You are using: <wielded> <worn as shield> <worn on head> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

!# cW> A grey-clad elf has arrived from above.

!# cW> An elf has arrived from the south. !# cW> A nightingale has arrived from the south. !# cW> A grey-clad elf leaves south. !# cW> An elf leaves up. !# cW> An elven girl has arrived from the south. !# cW> A nightingale leaves up. !# cW> Zagabah narrates 'Pek?' !# cW> Sanson narrates 'ya?' !# cW> Silarin narrates 'yeah?' !# cW> Robal narrates 'go' !# cW> Eiluvial narrates 'pek?' !# cW>sc i 416/416 hits, 58/58 mana, and 150/151 moves. !# cW>You are carrying: Nothing. !# cW>whois robal Robal, Mahal's Noblest Warrior is a Dwarf. Is playing.

!# cW>sc 416/416 hits, 58/58 mana, and 151/151 moves. !# cW>st s You are already standing. !# cW>The Peleryn of the Armourers A finely crafted crystal lamp is here. A young smith is standing here, working the forge.

Exits: north, south, up. A mountain mule (meu) has arrived from the north. A young smith tells you 'There you are!' A young smith gives you a white metal breastplate. !# cW>i You are carrying: a white metal breastplate (flawless) !# cW>wear plate You wear a white metal breastplate on your body. !# cW>i You are carrying: Nothing. !# cW>stat OB: 154%, DB: 35%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 490,345 xp, 0 tp. Gold: 42. Alert: normal. !# cW>sc 416/416 hits, 58/58 mana, and 151/151 moves. !# cW>s A young smith starts cleaning up his shop. !# cW>The Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, south, -west-. A mountain mule (meu) has arrived from the north. !f cW>s Golden Forest A large and finely decorated harp of white marble has been built here. An elven lady is walking around here. Exits: north, south, west. A mountain mule (meu) has arrived from the north. !f cW>s s Golden Forest Exits: north, south, west. You have found Orophin! A mountain mule (meu) has arrived from the north. !f cW>Below the Bronze Bells A grey-clad elf is here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !f cW>s Winding Path up the Hill A wary elf, all clad in grey, moves silently here. Exits: north, east, -south-, -west-. A mountain mule (meu) has arrived from the north. !f cW>s Descending a flight of stairs you find yourself on flat ground.

Path by the Gates A finely crafted crystal lamp is hanging from a tree branch. A tall and proud elf is standing here. A tall and proud elf is standing here. Exits: -north-, east, -south-. A mountain mule (meu) has arrived from the north. !f cW>s The Gates of Caras Galadhon A finely crafted crystal lamp is here. Exits: -north-, [west]. A mountain mule (meu) has arrived from the north. !# cW>s Alas, you cannot go that way... !# cW>knock exit You knock on it. !# cW> Soundlessly, the gates swing open. !# cW>w Arched Bridge A finely crafted crystal lamp is here. Exits: (east), =south=. A mountain mule (meu) has arrived from the east. !+ cW>w Alas, you cannot go that way... !+ cW>s End of a Forest Road A colourful butterfly is fluttering around here. Exits: =north=, east, =south=, =west=. A mountain mule (meu) has arrived from the north. !+ cW>w A White Stone Road A fallow deer is grazing peacefully here. Exits: =north=, =east=, south, west. A mountain mule (meu) has arrived from the east. !+ cW>n A White Stone Road An elf of the Galadhrim is walking around here. A colourful butterfly is fluttering around here. Exits: =north=, east, =south=, west. A mountain mule (meu) has arrived from the south. !+ cW>n A White Stone Road Exits: =north=, =east=, =south=, west. A mountain mule (meu) has arrived from the south. !+ cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !+ cRW>n

An elf has arrived from the south. !+ cRW>n A Road through the Golden Wood Exits: north, =east=, =south=, =west=. !+ cRW>e Golden Wood Exits: north, east, south, west. !f cRW>e The Edge of the Golden Wood Exits: north, east, south, west. !f cRW>n A Road through the Golden Wood Exits: =north=, east, =south=, west. !+ cRW>n A Road through the Golden Wood Exits: =north=, east, =south=, west. !+ cRW>A Road through the Golden Wood Exits: =north=, east, =south=, west. !+ cRW>n n A Turn in the Road An elf of the Galadhrim is walking around here. Exits: north, east, =south=, =west=. !+ cRW>n Near the Edge of the Golden Wood Exits: north, east, south, west. !f cRW>n A Cluster of Young Mellyrn A nightingale is here, chirping a sweet melody. Exits: north, east, south, west. !f cRW>Among A beautiful, A dove rests Exits: east, the Flowers ivory coloured rose with a tint of crimson is blossoming here. near one of the flowers. south, west.

!f cRW>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. !f cW>e Vine-covered Arbour A white-painted bench is here. A finely crafted crystal lamp is hanging from a tree branch. Anarwen is resting here on a bench. Exits: west. A mountain mule (meu) has arrived from the west. !f cW>i You are carrying:

Nothing. !f cW>sm elf You smile at her. !f cW>i You are carrying: Nothing. !f cW>w Among the Flowers A beautiful, ivory coloured rose with a tint of crimson is blossoming here. A dove rests near one of the flowers. A blue dragonfly is circling around. Exits: east, south, west. A mountain mule (meu) has arrived from the east. !f cW>time s According to the Dnadan calendar, it is: Monday, the 15th of Foreyule, Year 2934 of the Third Age. It must be the middle of the night. You can see a Half Moon (waxing) in the western part of the sky. Real time is Fri May 24 17:59:45 2013 GMT. Last reboot after an automatic reboot at Wed May 22 04:11:51 2013 GMT. !f cW>e A Cluster of Young Mellyrn A nightingale is here, chirping a sweet melody. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !f cW>The Golden Wood Exits: east, south, west. A mountain mule (meu) has arrived from the west. !f cW>e Edge of the Golden Wood A blue dragonfly is circling around. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. !f cW>s A feeling of peace envelops you as you enter the enchanted forest. Outer Reaches of the Mallorn Forest Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !f cW>e Trail between a Bridge and a Forest A nightingale is here, chirping a sweet melody. Exits: north, -east-, -south-, west. A mountain mule (meu) has arrived from the west. !. cW>e A Slender Bridge Exits: -east-, -west-. A mountain mule (meu) has arrived from the west. !+ cW>e

Trail Crossing at a Bridge A tall stag is here, grazing peacefully. A small grasshopper clings to a blade of grass, ready to spring. Exits: -north-, -east-, ~south~, -west-. A mountain mule (meu) has arrived from the west. !. cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !. cRW>n n Trail by the Stream Exits: -north-, east, -south-, ~west~. !. cRW>n Trail along a Small Stream Exits: -north-, east, -south-, ~\west/~. You feel a hidden presence. !. cRW>n Faint, Winding Trail Exits: -north-, east, -south-, west. !. cRW>e Trail in the Field Exits: east, -south-, west. !. cRW>e Fields beside the Trail A short evergreen plant, with slightly bluish needles, grows here. A large eagle soars above you. Exits: east, south, west. !. cRW>e Vast Plains Exits: east, south, west. You feel a hidden presence. !. cRW>e Yellow, Dry Plains A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: east, \south/, west. !. cRW>e Dusty Plains Exits: east, south, west. !. cRW>e Dry Fields Exits: east, south, west. !. cRW>e e Green Plains Exits: east, south, west. !. cRW>A Grassy Hillock in the Plains Exits: east, south, west. The frost is making the ground feel solid.

!. cRW>n A Grassy Meadow A buck runs swiftly from place to place, looking about warily as it grazes. A buck runs swiftly from place to place, looking about warily as it grazes. Exits: north, east, south, west. !. cRW>n e In Front of a Garden Gate Some ugly blow-flies are buzzing around here. Exits: north, east, south, [west]. !. cRW>n A Corner between Hedges Exits: east, south. !. cRW>An Old Field Exits: north, south, west. !. cRW>track A Boring Plain A fat rabbit is here, chewing on some grass. Exits: north, east, south, west. !. cRW>You carefully examine the ground around you, looking for tracks... e e e trackA fat rabbit leaves west. You see: - a track of a fat rabbit leading west done less than 1 hour ago - a track of a fat rabbit leading north done less than 1 hour ago - a track of a large rabbit leading south done less than 1 hour ago You stop searching, you don't seem to find anything else. !. cRW>A Muddy Flat Exits: north, east, south, west. !. cRW>A Tiny Streamlet in the Plains A clear spring babbles as cool water trickles out of the ground. Exits: north, east, south, west. !. cRW>A Shallow Valley Exits: north, east, south, west. !. cRW>You carefully examine the ground around you, looking for tracks... w track/ You stop searching, you don't recognise any tracks. !. cRW>A Tiny Streamlet in the Plains A clear spring babbles as cool water trickles out of the ground. Exits: north, east, south, west. !. cRW>You carefully examine the ground around you, looking for tracks...

Robal narrates 'yeah same' w You see: - a track of a mountain mule leading east done less than 1 hour ago track Robal narrates 'mobs got me too low' You stop searching, you don't seem to find anything else. !. cRW>A Muddy Flat Exits: north, east, south, west. !. cRW>You carefully examine the ground around you, looking for tracks... You see: - a track of a mountain mule leading east done less than 1 hour ago n n n n e - a track of a large rabbit leading west done less than 2 hours ago You stop searching, you don't seem to find anything else. !. cRW>A Flat Plain Exits: north, east, south, west. !. cRW>A Flat Plain Exits: north, east, south, west. !. cRW>You reach a shrine built on a small rise. Destroyed Shrine Exits: north, east, south, west. !. cRW>Dying Alley of Trees Exits: north, east, south, west. !. cRW>e Verdant Plains Exits: north, east, south, west. !. cRW>e Flat Plains Exits: east, south, west. !. cRW>n e Deserted Farm by the Edge of the Wood Exits: north, east, south, west. !. cRW>Plains near a Forest Exits: east, south, west. !. cRW>You cannot ride there.

!. cRW>s Deserted Farm by the Edge of the Wood Exits: north, east, south, west. !. cRW>track You carefully examine the ground around you, looking for tracks... You see: - a track of a mountain mule leading north done less than 1 hour ago You stop searching, you don't seem to find anything else. !. cRW>w Flat Plains Exits: east, south, west. !. cRW>w Verdant Plains Exits: north, east, south, west. !. cRW>track You carefully examine the ground around you, looking for tracks... You see: - a track of a mountain mule leading east done less than 1 hour ago w track/ You stop searching, you don't seem to find anything else. !. cRW>Dying Alley of Trees Exits: north, east, south, west. !. cRW>You carefully examine the ground around you, looking for tracks... w You see: - a track of a mountain mule leading east done less than 1 hour ago track - a track of a mottled snake leading north done less than 6 hours ago - a track of a mottled snake leading south done less than 6 hours ago - a track of a mottled snake leading west done less than 7 hours ago - a track of Offa the scout leading west done less than 12 hours ago You stop searching, you don't seem to find anything else. !. cRW>Overgrown Farmland Exits: north, east, south, west. !. cRW>You carefully examine the ground around you, looking for tracks... You see: - a track of a tall stag leading north done less than 12 hours ago - a track of a mottled snake leading east done less than 7 hours ago - a track of Offa the scout leading north done less than 10 hours ago You stop searching, you don't seem to find anything else. !. cRW>n

Ruined Village Exits: north, east, south, west, \down/. !. cRW>You carefully examine the ground around you, looking for tracks... You see some tracks of Offa the scout leading north, done less than 10 hours ago . !. cRW>n Rolling Plains A small cluster of clover grows here. A stocky mountain mule is here, waiting to serve. Exits: north, east, south, west. You see some tracks of Offa the scout leading east, done less than 3 hours ago. !. cRW>rem boots You stop using a pair of smooth, black boots. !. cRW>get boots pack You get a fine pair of metal boots from a leather backpack. !. cRW>exa mule e A well built mule, bred specifically in the high mountains for carrying burdensome loads over long distances. This animal looks stocky and muscular. Able to carry packages or people over long distances, its endurance is great and friendship everlasting. A mountain mule seems well-rested and is in an excellent condition. !. cRW>Grassy Plains Exits: north, south, west. You see some tracks of Offa the scout leading south, done less than 2 hours ago. !. cRW>i You are carrying: a fine pair of metal boots (flawless) a pair of smooth, black boots !. cRW>wear boots You wear a fine pair of metal boots on your feet. !. cRW>put all pack s You put a pair of smooth, black boots in a leather backpack. !. cRW>Blackened Ruins Exits: north, east, south, west, down. You have found Offa the scout! Aha, you have found your victim! !. cRW>ca Offa the scout turns to you with a terrified look on his face. !. cRW>cha mood aggressive Ok. !. cRW>i

You are carrying: Nothing. !. cRW>lead ep You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. !. cW>exa backpack backpack (used) : a pair of smooth, black boots a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a fine grey cloak (flawless) a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule !. cW> Offa the scout says 'Thank goodness, I thought that fiend had caught up with me! ' !. cW>ca cha mood aggressive Ok. !. cW>bash offa Offa the scout says 'I have been wandering in these vales for days since the att ack...' Offa the scout leaves his hiding place. Your bash at Offa the scout sends him sprawling. You cleave Offa the scout's body extremely hard. !. cW Offa the scout:Fine> You cleave Offa the scout's left foot hard and tickle it. !. cW Offa the Offa the scout Offa the scout Offa the scout scout:Fine> seems to have recovered his senses. panics, and attempts to flee. leaves north.

!. cW>sa | bash offa Yes, but WHAT do you want to say? !. cW>You don't see any offa here. !. cW> Someone says 'YOU! Dwarf! You will die before your time.' Offa the scout leaves his hiding place. Offa the scout hits your left arm and tickles it. !. cW HP:Fine Offa the scout:Fine> You cleave Offa the scout's body hard and tickle it. !. cW HP:Fine Offa the scout:Fine> Offa the scout panics, and attempts to flee.

Offa the scout leaves south. !. cW HP:Fine>sq | bash offa search quick You begin to search... You have found Offa the scout! Offa the scout nocks a missile in a shortbow. !. cW HP:Fine>Offa the scout leaves his hiding place. Offa the scout barely shoots your right leg and tickles it. Offa the scout hits your left arm and tickles it. Offa the scout panics, and attempts to flee. Offa the scout leaves north. Your victim has disappeared! !. cW HP:Fine>sq | bash offa search quick You begin to search... You have found a mottled snake! You have found Offa the scout! !. cW HP:Fine>Offa the scout says 'YOU! Dwarf! You will die before your time.' Offa the scout leaves his hiding place. Offa the scout lightly hits your left leg and tickles it. A mottled snake leaves its hiding place. A mottled snake barely hits your right leg and tickles it. Offa the scout panics, and attempts to flee. Offa the scout leaves east. Your victim has disappeared! !. cW HP:Fine a mottled snake:Healthy>sq | bash offa You cleave a mottled snake's body extremely hard and shatter it. !. cW HP:Fine a mottled snake:Fine>search quick No way! You are fighting for your life! !. cW HP:Fine a mottled snake:Fine>Bash what or whom? !. cW HP:Fine a mottled snake:Fine> You swiftly dodge a mottled snake's attempt to hit you. !. cW HP:Fine a mottled snake:Fine>flee You flee head over heels. You flee west. Ruined Village Exits: north, east, south, west, \down/. !. cW HP:Fine>e Blackened Ruins A mountain mule (meu) is standing here. A mottled snake is sneaking here, ready to sink its fangs into flesh. Exits: north, east, south, west, down. You feel a hidden presence.

!. cW HP:Fine>e Abandoned Fields Exits: south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>s Verdant Plains Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !. cW HP:Fine>sq | bash offa search quick You begin to search... You didn't find anyone. !. cW HP:Fine>You don't see any offa here. !. cW HP:Fine>sq | bash offa search quick You begin to search... You didn't find anyone. !. cW HP:Fine>You don't see any offa here. !. cW HP:Fine>sq | bash offa search quick You begin to search... You didn't find anyone. !. cW HP:Fine>You don't see any offa here. !. cW HP:Fine>n Abandoned Fields Exits: south, west. You have found a mottled snake! A mountain mule (meu) has arrived from the south. !. cW HP:Fine>sq | bash offa search quick You begin to search... A mottled snake leaves west sneaking. w !. cW HP:Fine>You don't see any offa here. !. cW HP:Fine>Blackened Ruins A mottled snake is sneaking here, ready to sink its fangs into flesh. Exits: north, east, south, west, down. You have found Offa the scout! A mountain mule (meu) has arrived from the east. A mottled snake barely hits your body and tickles it. !. cW HP:Fine a mottled snake:Fine>e No way! You are fighting for your life!

!. cW HP:Fine a mottled snake:Fine>flee You flee head over heels. You flee north. Grassy Plains A tall stag is here, grazing peacefully. Exits: north, south, west. !. cW HP:Fine>s Blackened Ruins A dark-skinned man is here, watching everything suspiciously (hidden). A mottled snake is sneaking here, ready to sink its fangs into flesh. A mountain mule (meu) is standing here. Exits: north, east, south, west, down. !. cW HP:Fine> A tall stag has arrived from the north. !. cW HP:Fine>w Ruined Village Exits: north, east, south, west, \down/. A mountain mule (meu) has arrived from the east. !. cW HP:Fine>sq | bash offa search quick You begin to search... You didn't find anyone. !. cW HP:Fine>You don't see any offa here. !. cW HP:Fine>sq | bash offa search quick You begin to search... You didn't find anyone. !. cW HP:Fine>You don't see any offa here. !. cW HP:Fine>e Blackened Ruins A tall stag is here, grazing peacefully. Exits: north, east, south, west, down. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>They aren't here. !. cW HP:Fine>bas Bash what or whom? !. cW HP:Fine>e Abandoned Fields Exits: south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>bas Bash what or whom? !. cW HP:Fine> A tall stag has arrived from the west.

!. cW HP:Fine>s Verdant Plains Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !. cW HP:Fine>w Dying Alley of Trees Exits: north, east, south, west. You have found Offa the scout! A mountain mule (meu) has arrived from the east. !. cW HP:Fine>They aren't here. !. cW HP:Fine>bas offa Offa the scout leaves his hiding place. Your bash at Offa the scout sends him sprawling. You cleave Offa the scout's left hand extremely hard. !. cW HP:Fine Offa the scout:Fine> You cleave Offa the scout's body extremely hard. !. cW HP:Fine Offa the scout:Hurt> Offa the scout seems to have recovered his senses. Offa the scout panics, and attempts to flee. Offa the scout leaves east. !. cW HP:Fine>sq | bash offa search quick You begin to search... You have found Offa the scout! !. cW HP:Fine>Offa the scout nocks a missile in a shortbow. Offa the scout leaves his hiding place. Offa the scout lightly shoots your left hand and tickles it. Offa the scout lightly hits your body and tickles it. Offa the scout says 'Don't expect me to forgive you, Dwarf!' Your bash at Offa the scout sends him sprawling. !. cW HP:Fine Offa the scout:Hurt> The moon descends slowly behind the distant Misty Mountains. !. cW HP:Fine Offa the scout:Hurt> You cleave Offa the scout's left foot very hard. !. cW HP:Fine Offa the scout:Hurt> You cleave Offa the scout's right leg very hard. !. cW HP:Fine Offa the scout:Hurt>sq | bash offa search quick No way! You are fighting for your life! !. cW HP:Fine Offa the scout:Hurt>Bash someone already bashed? Aren't we funny? !. cW HP:Fine Offa the scout:Hurt> Offa the scout seems to have recovered his senses.

You cleave Offa the scout's body hard. !. cW HP:Fine Offa the scout:Hurt> Offa the scout panics, and attempts to flee. Offa the scout leaves north. !. cW HP:Fine>sq | bash offa search quick You begin to search... You have found Offa the scout! !. cW HP:Fine>Offa the scout nocks a missile in a shortbow. Offa the scout leaves his hiding place. Offa the scout shoots your body hard and tickles it. Offa the scout strongly hits your body and tickles it. Offa the scout says 'Defend yourself, Dwarf, or die by my hand!' Your bash at Offa the scout sends him sprawling. !. cW HP:Fine Offa the scout:Hurt> You cleave Offa the scout's body extremely hard and shatter it. !. cW HP:Fine Offa the scout:Wounded> Offa the scout swiftly dodges your attempt to cleave him. !. cW HP:Fine Offa the scout:Wounded> Offa the scout seems to have recovered his senses. Offa the scout panics, and attempts to flee. Offa the scout leaves east. !. cW HP:Fine>sq | bash offa search quick You begin to search... You have found Offa the scout! !. cW HP:Fine>Offa the scout nocks a missile in a shortbow. Offa the Offa the Offa the You feel scout leaves his hiding place. scout tries to shoot you, but your parry is successful. scout hits your left hand hard. a sharp pain there!

Offa the scout says 'You will regret that, Dwarf!' Your bash at Offa the scout sends him sprawling. !. cW HP:Fine Offa the scout:Wounded> You feel bolder. You cleave Offa the scout's right arm extremely hard and shatter it. Your victim is shocked by your hit! !. cW HP:Fine Offa the scout:Wounded>stat OB: 147%, DB: 34%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 486,727 xp, 0 tp. Gold: 42. Alert: normal. Affected by: - a light wound at the left hand (clean) - noquit

!. cW HP:Fine Offa the scout:Wounded> Offa the scout swiftly dodges your attempt to cleave him. !. cW HP:Fine Offa the scout:Wounded> Offa the scout seems to have recovered his senses. Offa the scout panics, and attempts to flee. Offa the scout leaves south. !. cW HP:Fine>sq | bash offa search quick You begin to search... You have found Offa the scout! !. cW HP:Fine>cons boots Offa the scout leaves his hiding place. Your bash at Offa the scout sends him sprawling. You cleave Offa the scout's body very hard and shatter it. !. cW HP:Fine Offa the scout:Bad>They are a fine pair of metal boots (flawless, new). They weigh six pounds. They fit you well. !. cW HP:Fine Offa the scout:Bad> You cleave Offa the scout's body extremely hard and shatter it. !. cW HP:Fine Offa the scout:Bad> Offa the scout seems to have recovered his senses. !. cW HP:Fine Offa the scout:Bad>sq | bash offa Offa the scout panics, and attempts to flee. Offa the scout leaves south. !. cW HP:Fine>search quick You begin to search... You didn't find anyone. !. cW HP:Fine>You don't see any offa here. Someone says 'YOU! Dwarf! You will die before your time.' Offa the scout leaves his hiding place. Offa the scout barely hits your left leg and tickles it. !. cW HP:Fine Offa the scout:Bad> Offa the scout panics, and attempts to flee. Offa the scout leaves east. !. cW HP:Fine>sq | bash offa search quick You begin to search... You have found Offa the scout! !. cW HP:Fine>Offa the scout nocks a missile in a shortbow. Offa the scout leaves his hiding place. Offa the scout barely shoots your right arm and tickles it. Offa the scout strongly hits your right arm and tickles it.

Offa the scout says 'You'll never return to the hole you came from, Dwarf!' Your bash at Offa the scout sends him sprawling. !. cW HP:Fine Offa the scout:Bad> You cleave Offa the scout's left leg very hard and shatter it. !. cW HP:Fine Offa the scout:Awful> You cleave Offa the scout's body very hard and shatter it. !. cW HP:Fine Offa the scout:Awful> Offa the scout seems to have recovered his senses. Offa the scout panics, but can't stop fighting to flee. !. cW HP:Fine Offa the scout:Awful> You cleave Offa the scout's right arm very hard and shatter it. Offa the scout is mortally wounded and will die soon if not aided. !. cW HP:Fine Offa the scout:Dying>sq | bash offa search quick No way! You are fighting for your life! !. cW HP:Fine Offa the scout:Dying> !. cW HP:Fine Offa the scout:Dying> You cleave Offa the scout's body extremely hard and shatter it. You receive your share of experience. Good job! You hear Offa the scout's death cry as he collapses. Offa the scout is dead! R.I.P. !. cW HP:Fine>get pouch corpse You get a belt pouch from the corpse of Offa the scout. !. cW HP:Fine>gr get all.coins all.corpse You get a pile of coins from the corpse of Offa the scout. There was 10 silver pennies. !. cW HP:Fine>sq search quick You begin to search... You didn't find anyone. !. cW HP:Fine>get cloakpin corpse You get an enamelled cloakpin from the corpse of Offa the scout. !. cW HP:Fine>sq search quick You begin to search... exa corpse You didn't find anyone. !. cW HP:Fine>i corpse (here) : a quiver a lantern a black leather belt a shortbow

a a a a a a a a

brown cloak (satisfactory) metal shield (satisfactory) black pair of padded boots (satisfactory) pair of hard leather trousers (well-maintained) brown hood (well-maintained) soft woollen shirt (satisfactory) ring shortsword (satisfactory)

!. cW HP:Fine>You are carrying: an enamelled cloakpin a belt pouch an arrow an arrow an arrow an arrow !. cW HP:Fine>get all 2.pouch sq You get a small key in a strip of silk from a belt pouch. !. cW HP:Fine>search quick You begin to search... hide arrow hide arrow/ You didn't find anyone. !. cW HP:Fine>hide arrow Ok. !. cW HP:Fine>Ok. !. cW HP:Fine>hide arrow Ok. !. cW HP:Fine>Ok. !. cW HP:Fine>i You are carrying: a small key in a strip of silk an enamelled cloakpin a belt pouch !. cW HP:Fine>s Destroyed Shrine Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !. cW HP:Fine>exa 2.pouch pouch (carried) : Nothing. !. cW HP:Fine>drop pouch You drop the pouch. !. cW HP:Fine>s e A Flat Plain Exits: north, east, south, west.

A mountain mule (meu) has arrived from the north. !. cW HP:Fine>A Long Abandoned Garden A small evergreen plant grows here, its woody stems reaching two feet. Exits: north, east, west, down. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>e Desolate Waste A squirrel scampers around here, looking for nuts from the trees. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>s e Yellow Grassland A small rabbit glares angrily at you. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !. cW HP:Fine>s Vast Scrubland A black crow flies low to the ground here, looking for carrion to eat. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>A Small Rise in the Plains Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. !. cW HP:Fine>i You are carrying: a small key in a strip of silk an enamelled cloakpin !. cW HP:Fine>aba A mountain mule (meu) stops following you. !. cW HP:Fine>sq search quick You begin to search... You didn't find anyone. !. cW HP:Fine>s A Muddy Sinkhole Some thick writhing vines whip all around you. Some thick writhing vines whip all around you. A stocky mountain mule is here, waiting to serve. Exits: north. - d:deadplants. A thick tangle of vines tries to hit you, but your parry is successful. !% cW HP:Fine a thick tangle of vines:Healthy>Ok. A thick tangle of vines barely hits your right hand and tickles it. !% cW HP:Fine a thick tangle of vines:Healthy>No way! You are fighting for your life! !% cW HP:Fine a thick tangle of vines:Healthy>They aren't here.

!% cW HP:Fine a thick tangle of vines:Healthy>Bash what or whom? !% cW HP:Fine a thick tangle of vines:Healthy> You cleave a thick tangle of vines' root extremely hard and shatter it. !% cW HP:Fine a thick tangle of vines:Fine>flee You flee head over heels. You climb out of the mud and onto the rise. You flee north. A Small Rise in the Plains A mountain mule (meu) is standing here. Exits: north, east, south, west. - d:deadplants. The ground is very frosty. !. cW HP:Fine>s d A Muddy Sinkhole Some thick writhing vines whip all around you. Some thick writhing vines whip all around you. A stocky mountain mule is here, waiting to serve. Exits: north, (down). - d:deadplants. !% cW HP:Fine>You slide downwards in the hole. Hole below the Mud A dark chest covered in mildew and cobwebs lies here. A huge, poisonous tarantula extends her legs to you. A hairy black spider wraps up a silken package with her hind legs. A hairy black spider wraps up a silken package with her hind legs. Exits: (up). The ground is very frosty. != cW HP:Fine>You don't see any deadplants here. != cW HP:Fine>Alas, you cannot go that way... != cW HP:Fine>You approach a huge tarantula, trying to cleave her. != cW HP:Fine a huge tarantula:Healthy>A huge tarantula barely hits your body an d tickles it. You swiftly dodge a water spider's attempt to hit you. Your bash at a huge tarantula sends her sprawling. != cW HP:Fine a huge tarantula:Fine> You cleave a huge tarantula's left hindfoot extremely hard. != cW HP:Fine a huge tarantula:Fine> A water spider tries to hit you, but your parry is successful. A water spider fails to hit you. != cW HP:Fine a huge tarantula:Fine> You cleave a huge tarantula's head extremely hard. != cW HP:Fine a huge tarantula:Fine>unlock chest

A water spider tries to hit you, but your parry is successful. You swiftly dodge a water spider's attempt to hit you. != cW HP:Fine a huge tarantula:Fine>*click* The key breaks apart as you unlock the mildew covered chest. != cW HP:Fine a huge tarantula:Fine>o chest A water spider sinks its poisonous fangs into you. Your body turns numb as the poison speeds to your brain! != cW HP:Fine Mana:Burning a huge tarantula:Fine>Ok. != cW HP:Fine Mana:Burning a huge tarantula:Fine>bash Bash someone already bashed? Aren't we funny? != cW HP:Fine Mana:Burning a huge tarantula:Fine> A huge tarantula seems to have recovered her senses. != cW HP:Fine Mana:Burning a huge tarantula:Fine>bash A huge tarantula barely hits your right arm and tickles it. You cleave a huge tarantula's right foreleg hard. != cW HP:Fine Mana:Burning a huge tarantula:Hurt>A water spider barely hits your left leg and tickles it. A water spider barely hits your right arm and tickles it. get all chest Your bash at a huge tarantula sends her sprawling. != cW HP:Fine Mana:Burning a huge tarantula:Hurt>You get a gold coin from a mild ew covered chest. There was 1 gold coin. You get a small pile of copper pennies from a mildew covered chest. There was 20 copper pennies. You get a ring of silver from a mildew covered chest. You get a small pile of copper pennies from a mildew covered chest. There was 20 copper pennies. You get a small pile of copper pennies from a mildew covered chest. There was 20 copper pennies. You get a gold ring from a mildew covered chest. != cW HP:Fine Mana:Burning a huge tarantula:Hurt> A water spider fails to hit you. != cW HP:Fine Mana:Burning a huge tarantula:Hurt> A water spider sinks its poisonous fangs into you. != cW HP:Fine Mana:Burning a huge tarantula:Hurt>f You flee head over heels. PANIC! You couldn't escape! != cW HP:Fine Mana:Burning a huge tarantula:Hurt> A water spider barely hits your left leg and tickles it. You flee head over heels. After some sliding back into the hole you manage to leave it. You flee up.

A Muddy Sinkhole Some thick writhing vines whip all around you. Some thick writhing vines whip all around you. A stocky mountain mule is here, waiting to serve. Exits: north, (down). !% cW HP:Fine Mana:Burning>n You climb out of the mud and onto the rise. A Small Rise in the Plains A mountain mule (meu) is standing here. Exits: north, east, south, west. The ground is very frosty. !. cW HP:Fine Mana:Burning>sq search quick You begin to search... i You didn't find anyone. !. cW HP:Fine Mana:Burning>stat You are carrying: a gold ring a ring of silver an enamelled cloakpin !. cW HP:Fine Mana:Burning>OB: 144%, DB: 34%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 477,847 xp, 0 tp. Gold: 43. Alert: normal. Affected by: - poison (type: arachnia). - noquit - panic - a light wound at the left hand (clean) !. cW HP:Fine Mana:Burning>ride sq You pick up a mountain mule (meu)'s reins and start riding him. !. cRW HP:Fine Mana:Burning>search quick You begin to search... w w You didn't find anyone. !. cRW HP:Fine Mana:Burning>You gradually descend into a small, grassy valley. A Shallow Valley Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>w A Tiny Streamlet in the Plains A clear spring babbles as cool water trickles out of the ground. A small rabbit glares angrily at you. Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>A Muddy Flat w

Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>A Boring Plain Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>s s An Old Field Exits: north, south, west. !. cRW HP:Fine Mana:Burning>w A Grassy Plain Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>s In Front of a Garden Gate Exits: north, east, south, [west]. !. cRW HP:Fine Mana:Burning>w w A Grassy Meadow Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>w You reach the top of a small hillock. A Grassy Hillock in the Plains Exits: east, south, west. !. cRW HP:Fine Mana:Burning>w Green Plains Exits: east, south, west. The ground no longer feels frosty. !. cRW HP:Fine Mana:Burning>w w Dry Fields Exits: east, south, west. !. cRW HP:Fine Mana:Burning>w Dusty Plains A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: east, south, west. !. cRW HP:Fine Mana:Burning>s Yellow, Dry Plains Exits: east, \south/, west. !. cRW HP:Fine Mana:Burning>s Vast Plains A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: east, south, west. !. cRW HP:Fine Mana:Burning>w s Fields beside the Trail A short evergreen plant, with slightly bluish needles, grows here. A large eagle soars above you. Exits: east, south, west.

!. cRW HP:Fine Mana:Burning>s Yellow Fields Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>Grass-covered Fields Exits: north, east, south, west. !. cRW HP:Fine Mana:Burning>Trail along a Small Stream Exits: -north-, east, -south-, ~\west/~. !. cRW HP:Fine Mana:Burning>Trail by the Stream Exits: -north-, east, -south-, ~west~. !. cRW HP:Fine Mana:Burning>lead w Trail Crossing at a Bridge A large rabbit looks peacefully at you, ready to dart away. Exits: -north-, -east-, ~south~, -west-. You have found Coubhel the elven wanderer! !. cRW HP:Fine Mana:Burning>w You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. !. cW HP:Fine Mana:Burning>A Slender Bridge Exits: -east-, -west-. A mountain mule (meu) has arrived from the east. !+ cW HP:Fine>Trail between a Bridge and a Forest A nightingale is here, chirping a sweet melody. Exits: north, -east-, -south-, west. A mountain mule (meu) has arrived from the east. !. cW HP:Fine>w A feeling of peace envelops you as you enter the enchanted forest. Outer Reaches of the Mallorn Forest A nightingale is here, chirping a sweet melody. A buck runs swiftly from place to place, looking about warily as it grazes. Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. !f cW HP:Fine>w Among a Thick Growth of Mellyrn Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. !f cW HP:Fine>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !f cRW HP:Fine>n w n The Golden Wood A blue dragonfly is circling around. Exits: east, south, west. !f cRW HP:Fine>A Cluster of Young Mellyrn A blue dragonfly is circling around. A nightingale is here, chirping a sweet melody.

Exits: north, east, south, west. !f cRW HP:Fine>lead Among the Flowers A beautiful, ivory coloured rose with a tint of crimson is blossoming here. A dove rests near one of the flowers. Exits: east, south, west. !f cRW HP:Fine>You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. !f cW HP:Fine>e Vine-covered Arbour A white-painted bench is here. A finely crafted crystal lamp is hanging from a tree branch. Exits: west. A mountain mule (meu) has arrived from the west. !f cW HP:Fine>i You are carrying: a gold ring a ring of silver an enamelled cloakpin !f cW HP:Fine>w Among the Flowers A beautiful, ivory coloured rose with a tint of crimson is blossoming here. A dove rests near one of the flowers. Exits: east, south, west. A mountain mule (meu) has arrived from the east. !f cW HP:Fine>w A Road through the Golden Wood Exits: =north=, east, =south=. A mountain mule (meu) has arrived from the east. !+ cW HP:Fine>n A Road through the Golden Wood A finch flies low above the ground. Exits: =north=, east, =south=, west. A mountain mule (meu) has arrived from the south. A finch panics, and attempts to flee. A finch leaves north. !+ cW HP:Fine>w Golden Forest Exits: east, west. A mountain mule (meu) has arrived from the east. !f cW HP:Fine>w At a Hazy Glen Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. !f cW HP:Fine>n e Among the Irises A robin is here, carrying small pieces of wood to its nest. Exits: east, south. A mountain mule (meu) has arrived from the south.

!f cW HP:Fine>A Dim, Green Gully Exits: west. - d:grass. A mountain mule (meu) has arrived from the west. !f cW HP:Fine>o grass d Ok. !f cW HP:Fine>n A Dim, Green Cavern A small termite is running around making strange sounds. A small termite is running around making strange sounds. A small termite is running around making strange sounds. Exits: north, (up). - d:grass. A mountain mule (meu) has arrived from above. A small termite fails to hit you. You cleave a small termite's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. One more death... It seems to be a litany... You hear a small termite's death cry as it collapses. A small termite is dead! R.I.P. !O cW HP:Fine>Mossy Cavern Some pine nuts lie scattered upon the ground. A tawny-coated bear is sleeping here. A tawny-coated bear is sleeping here. Exits: south. - u:turf. A mountain mule (meu) has arrived from the south. !O cW HP:Fine>bas bear Your bash at a tawny-coated bear sends her sprawling. You cleave a tawny-coated bear's left hindleg extremely hard. !O cW HP:Fine a tawny-coated bear:Fine>sc You can't do that while fighting. !O cW HP:Fine a tawny-coated bear:Fine>l You feel bolder. !O cW HP:Fine a tawny-coated bear:Fine>i Mossy Cavern Some pine nuts lie scattered upon the ground. A tawny-coated bear is here, fighting YOU. A tawny-coated bear is sleeping here. A mountain mule (meu) is standing here. Exits/emulated: south. !O cW HP:Fine a tawny-coated bear:Fine>You are carrying: a gold ring a ring of silver an enamelled cloakpin !O cW HP:Fine a tawny-coated bear:Fine> You cleave a tawny-coated bear's right forefoot extremely hard. !O cW HP:Fine a tawny-coated bear:Fine> A tawny-coated bear seems to have recovered her senses.

!O cW HP:Fine a tawny-coated bear:Fine> A tawny-coated bear barely hits your right arm and tickles it. !O cW HP:Fine a tawny-coated bear:Fine> You cleave a tawny-coated bear's left forefoot extremely hard and shatter it. !O cW HP:Fine a tawny-coated bear:Hurt>bas A tawny-coated bear barely hits your left arm and tickles it. Your bash at a tawny-coated bear sends her sprawling. !O cW HP:Fine a tawny-coated bear:Hurt> You cleave a tawny-coated bear's head extremely hard and shatter it. !O cW HP:Fine a tawny-coated bear:Wounded>stat OB: 154%, DB: 34%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 476,108 xp, 0 tp. Gold: 43. Alert: normal. Affected by: - poison (type: arachnia). - noquit - a light wound at the left hand (clean) !O cW HP:Fine a tawny-coated bear:Wounded> A tawny-coated bear seems to have recovered her senses. You cleave a tawny-coated bear's right foreleg extremely hard and shatter it. !O cW HP:Fine a tawny-coated bear:Bad> A tawny-coated bear tries to hit you, but your parry is successful. !O cW HP:Fine a tawny-coated bear:Bad> You cleave a tawny-coated bear's body extremely hard and shatter it. !O cW HP:Fine a tawny-coated bear:Awful> A tawny-coated bear barely hits your body and tickles it. !O cW HP:Fine a tawny-coated bear:Awful> You cleave a tawny-coated bear's head extremely hard and shatter it. A tawny-coated bear is mortally wounded and will die soon if not aided. !O cW HP:Fine a tawny-coated bear:Dying> You cleave a tawny-coated bear's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Yes! You're beginning to get the idea. You hear a tawny-coated bear's death cry as she collapses. A tawny-coated bear is dead! R.I.P. !O cW HP:Fine>bash bear Your bash at a tawny-coated bear sends her sprawling. !O cW HP:Fine a tawny-coated bear:Fine> You cleave a tawny-coated bear's body extremely hard. !O cW HP:Fine a tawny-coated bear:Fine> You cleave a tawny-coated bear's right forefoot extremely hard. !O cW HP:Fine a tawny-coated bear:Hurt> A tawny-coated bear seems to have recovered her senses.

!O cW HP:Fine a tawny-coated bear:Hurt>bash A tawny-coated bear tries to hit you, but your parry is successful. !O cW HP:Fine a tawny-coated bear:Hurt> You cleave a tawny-coated bear's right foreleg extremely hard and shatter it. Your victim is shocked by your hit! !O cW HP:Fine a tawny-coated bear:Hurt>A tawny-coated bear barely hits your righ t leg and tickles it. Your bash at a tawny-coated bear sends her sprawling. !O cW HP:Fine a tawny-coated bear:Hurt> You cleave a tawny-coated bear's body extremely hard and shatter it. !O cW HP:Fine a tawny-coated bear:Wounded> A tawny-coated bear seems to have recovered her senses. !O cW HP:Fine a tawny-coated bear:Wounded> You cleave a tawny-coated bear's left foreleg extremely hard and shatter it. !O cW HP:Fine a tawny-coated bear:Bad>i You are carrying: a gold ring a ring of silver an enamelled cloakpin !O cW HP:Fine a tawny-coated bear:Bad> A tawny-coated bear barely hits your right hand and tickles it. !O cW HP:Fine a tawny-coated bear:Bad> You try to cleave a tawny-coated bear, but she parries successfully. !O cW HP:Fine a tawny-coated bear:Bad> A tawny-coated bear barely hits your left leg and tickles it. !O cW HP:Fine a tawny-coated bear:Bad> A tawny-coated bear barely hits your left leg and tickles it. !O cW HP:Fine a tawny-coated bear:Bad> You cleave a tawny-coated bear's right hindleg extremely hard and shatter it. !O cW HP:Fine a tawny-coated bear:Awful> A tawny-coated bear barely hits your left leg and tickles it. !O cW HP:Fine a tawny-coated bear:Awful> You cleave a tawny-coated bear's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Yes! You're beginning to get the idea. You hear a tawny-coated bear's death cry as she collapses. A tawny-coated bear is dead! R.I.P. !O cW HP:Fine>s A Dim, Green Cavern The corpse of a small termite is lying here. A small termite is running around making strange sounds. A small termite is running around making strange sounds. Exits: north, (up). - u:turf.

A mountain mule (meu) has arrived from the north. !O cW HP:Fine> A small termite tries to hit you, but your parry is successful. !O cW HP:Fine a small termite:Healthy>s No way! You are fighting for your life! !O cW HP:Fine a small termite:Healthy> You cleave a small termite's right foreleg very hard and shatter it. A small termite is incapacitated and will slowly die, if not aided. !O cW HP:Fine a small termite:Dying> You swiftly dodge a small termite's attempt to hit you. !O cW HP:Fine a small termite:Dying>i You are carrying: a gold ring a ring of silver an enamelled cloakpin !O cW HP:Fine a small termite:Dying>ep You cleave a small termite's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. One more death... It seems to be a litany... You hear a small termite's death cry as it collapses. A small termite is dead! R.I.P. !O cW HP:Fine a small termite:Healthy>exa backpack backpack (used) : a pair of smooth, black boots a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a fine grey cloak (flawless) a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule !O cW HP:Fine a small termite:Healthy> A small termite fails to hit you. !O cW HP:Fine a small termite:Healthy> You cleave a small termite's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. One more death... It seems to be a litany... You hear a small termite's death cry as it collapses. A small termite is dead! R.I.P. !O cW HP:Fine>u A Dim, Green Gully Exits: west, (down). - d:grass. A mountain mule (meu) has arrived from below. *f cW HP:Fine>ride

A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *f cRW HP:Fine>s Alas, you cannot go that way... *f cRW HP:Fine>w s Among the Irises A robin is here, carrying small pieces of wood to its nest. Exits: east, south. *f cRW HP:Fine>s At a Hazy Glen Exits: north, east, south, west. *f cRW HP:Fine>s In a Hazy Glen A tall plant with a perfectly smooth stem gracefully marks the landscape. Exits: north, south, west. - e:hemlocks. *f cRW HP:Fine>s At a Hazy Glen A blue dragonfly is circling around. Exits: north, east, south, west. *f cRW HP:Fine>s Golden Wood A patch of star-shaped moss covers the ground. Exits: north, east, south. *f cRW HP:Fine>e Golden Wood Exits: north, east, west, /up\. *f cRW HP:Fine>s On a Windy Hill A fallow deer is grazing peacefully here. Exits: north, east, south, west. *f cRW HP:Fine>s Tree-surrounded Courtyard A long-tailed bird watches you from the vegetation. Exits: north, east, south, west. *f cRW HP:Fine>s The Heart of the Golden Wood Exits: north, east, south, west. *f cRW HP:Fine>s Golden Wood Exits: north, east, south, west. *f cRW HP:Fine>s A Road through the Golden Wood Exits: north, =east=, =south=, =west=. *+ cRW HP:Fine>s s A White Stone Road

Exits: =north=, =east=, =south=, west. *+ cRW HP:Fine>A White Stone Road A fallow deer is grazing peacefully here. An elf of the Galadhrim is walking around here. Exits: =north=, east, =south=, west. *+ cRW HP:Fine>e A White Stone Road A colourful butterfly is fluttering around here. Exits: =north=, =east=, south, west. *+ cRW HP:Fine>End of a Forest Road Exits: =north=, east, =south=, =west=. *+ cRW HP:Fine>lead n You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *+ cW HP:Fine>Arched Bridge A finely crafted crystal lamp is here. Exits: (east), =south=. A mountain mule (meu) has arrived from the south. *+ cW HP:Fine>e The Gates of Caras Galadhon A finely crafted crystal lamp is here. Exits: -north-, (west). A mountain mule (meu) has arrived from the west. !# cW HP:Fine>ride n A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !# cRW HP:Fine>n Path by the Gates A finely crafted crystal lamp is hanging from a tree branch. A tall and proud elf is standing here. A tall and proud elf is standing here. A grey-clad elf is here. Exits: -north-, east, -south-. A grey-clad elf leaves south. *f cRW HP:Fine>Scaling the stairs you arrive on a higher level of the hill. Winding Path up the Hill Exits: north, east, -south-, -west-. *f cRW HP:Fine>stat OB: 149%, DB: 34%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 462,367 xp, 0 tp. Gold: 43. Alert: normal. Affected by: - poison (type: arachnia). - noquit - a light wound at the left hand (clean) *f cRW HP:Fine>n n

Below the Bronze Bells Exits: north, east, south, west. *f cRW Golden A wary Exits: HP:Fine>n Forest elf, all clad in grey, moves silently here. north, south, west.

*f cRW HP:Fine>n Golden Forest A large and finely decorated harp of white marble has been built here. Exits: north, south, west. *f cRW HP:Fine>n The Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, south, -west-. *f cRW HP:Fine>n The Peleryn of the Armourers A finely crafted crystal lamp is here. A young smith is standing here, working the forge. An elf of the Galadhrim is walking around here. Exits: north, south, up. *# cRW HP:Fine>A Small Forge A finely crafted crystal lamp is here. Ecthelion the Elven-smith is here. Exits: east, south, up. *# cRW HP:Fine>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *# cW HP:Fine>i You are carrying: a gold ring a ring of silver an enamelled cloakpin *# cW HP:Fine>s s The Peleryn of the Armourers A finely crafted crystal lamp is here. A young smith is standing here, working the forge. An elf of the Galadhrim is walking around here. Exits: north, south, up. A mountain mule (meu) has arrived from the north. *# cW HP:Fine>w The Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, south, -west-. A mountain mule (meu) has arrived from the north. *f cW HP:Fine>n Descending the marble steps you reach the winding path again. Bend in the Winding Path A finely crafted crystal lamp is hanging from a tree branch.

Exits: north, -east-, -south-, west. A mountain mule (meu) has arrived from the east. *f cW HP:Fine>u Forest near the Wall An elven lady is walking around here. Exits: south, /up\. A mountain mule (meu) has arrived from the south. *f cW HP:Fine>The Jewellers' Flet A large encrusted cedar chest is standing here. A finely crafted crystal lamp is here. A small oaken table has been set here. A noble Elf stands here, proudly displaying his valuable assets. Exits: \down/. ACK! A mountain mule didn't follow you, you lost him. ![ cW HP:Fine>sell ring An elven shopkeeper tells you 'Ah! A fine item indeed. I will give you 14 silver and 62 copper for it!' You sell a gold ring. ![ cW HP:Fine>sell ring An elven shopkeeper tells you 'Ah! A fine item indeed. I will give you nine silv er and 75 copper for it!' You sell a ring of silver. ![ cW HP:Fine>sell cloakpin An elven shopkeeper tells you 'Ah! A fine item indeed. I will give you three gol d and 18 silver for it!' You sell an enamelled cloakpin. ![ cW HP:Fine>list ring You can buy: 118. fourteen gold rings up to 15 silver and 37 copper. 132. seventeen rings of silver up to ten silver and 25 copper. 149. thirteen silver wedding rings up to one gold and six silver. 163. thirteen engagement rings up to 17 silver and 93 copper. ----409. an unfinished band of gold for 15 silver and 37 copper. ![ cW HP:Fine>d Forest near the Wall An elven lady is walking around here. A mountain mule (meu) is standing here. Exits: south, /up\. *f cW HP:Fine>s Bend in the Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, -south-, west. A mountain mule (meu) has arrived from the north. *f cW HP:Fine>e A white stair takes you higher up on the slope. The Winding Path A finely crafted crystal lamp is hanging from a tree branch. Exits: north, -east-, south, -west-.

A mountain mule (meu) has arrived from the west. *f cW HP:Fine>sc l 353/416 hits, 58/58 mana, and 113/151 moves. *f cW HP:Fine>The Winding Path A finely crafted crystal lamp is hanging from a tree branch. A mountain mule (meu) is standing here. Exits/emulated: north, -east-, south, -west-. *f cW HP:Fine>where Players in your zone -------------------Kao - The Winding Path *f cW HP:Fine>i You are carrying: Nothing. *f cW HP:Fine>e s A Fork in the Path A finely crafted crystal lamp is hanging from a tree branch. Exits: -north-, -east-, south, -west-. A mountain mule (meu) has arrived from the west. *f cW HP:Fine>s Ascending the polished white steps you reach the crown of the hill. The Shimmering Fountain A well-crafted white fountain is here, water pouring forth from it. Randir the elven guide is standing here. Exits: north, east, south. A mountain mule (meu) has arrived from the north. *# cW HP:Fine>u At the Home of Celeborn and Galadriel A large bulletin board, entitled "Board of the Free Peoples", is mounted here. A finely crafted crystal lamp is here. A tall and proud elf is standing here. A tall and proud elf is standing here. A tall and proud elf is standing here. Exits: north, east, up. A mountain mule (meu) has arrived from the north. *# cW HP:Fine>You ascend the stairs into the lower reaches of the great mallorn tree. On the Wooden Stairs A finely crafted crystal lamp is hanging from a tree branch. A grey-clad elf is here. An elven lady is walking around here. An elven scout stands here, blending in with the background. Exits: north, east, south, west, up, down. A mountain mule (meu) has arrived from below. *f cW HP:Fine> An elven lady has arrived from the south.

*f cW HP:Fine>w A Small Flet A large cabinet capable of storing goods is here. A finely crafted crystal lamp is here. An elven cook is standing here, singing softly as she prepares a meal. Exits: east. A mountain mule (meu) has arrived from the east. *# cW HP:Fine> A grey-clad elf has arrived from the east. *# cW HP:Fine>ask cook food Ok. *# cW HP:Fine> An elven scout has arrived from the east. *# cW HP:Fine>exa cabinet The woodwork of the cabinet is skillfully crafted of oaken boards cut precisely to fit into each other at the corners. Bands of iron have been placed at strategic points to add additional support as well. Hardened shelves line the interior, ready to store goods and supplies. cabinet (here) : an egg a sack of flour an egg an egg a chunk of salt a chunk of salt a sack of pepper a sack of flour a loaf of white bread a loaf of white bread a cup a cup *# cW HP:Fine>ask cook food Ok. *# cW HP:Fine> The elven cook says 'Sura, Kao, just a moment.' An elven lady has arrived from the east. *# cW HP:Fine> The elven cook ladles some hot, savoury stew into a bowl. The elven cook gives you a bowl of stew. *# cW HP:Fine> The elven cook says 'Aat dnis fmile ib's het, and gun't yeu dale luave wits my d oshes!' *# cW HP:Fine> The elven cook gets a sack. The elven cook puts into the sack some fruit, bread, and mead. *# cW HP:Fine> The elven cook gives you a large sack. *# cW HP:Fine>i You are carrying:

a large sack a bowl of stew *# cW HP:Fine>eat stew i You eat the stew. You are full. *# cW HP:Fine>You are carrying: a large sack *# cW HP:Fine> An elven lady leaves east. *# cW HP:Fine>get wafer sack You get a lembas wafer from a large sack. *# cW HP:Fine>get wafer sack You get a lembas wafer from a large sack. *# cW HP:Fine>get flagon sack i You get a flagon from a large sack. *# cW HP:Fine>You are carrying: a flagon a lembas wafer a lembas wafer a large sack *# cW HP:Fine>drop sack You drop the sack. *# cW HP:Fine>i You are carrying: a flagon a lembas wafer a lembas wafer *# cW HP:Fine>e On the Wooden Stairs A finely crafted crystal lamp is hanging from a tree branch. An elven lady is walking around here. A wary elf, all clad in grey, moves silently here. Exits: north, east, south, west, up, down. A mountain mule (meu) has arrived from the west. *f cW HP:Fine>n Northern Platform A finely crafted crystal lamp is hanging from a tree branch. Exits: south. A mountain mule (meu) has arrived from the south. *f cW HP:Fine>d Alas, you cannot go that way... *f cW HP:Fine>s On the Wooden Stairs A finely crafted crystal lamp is hanging from a tree branch. An elven lady is walking around here.

Exits: north, east, south, west, up, down. A mountain mule (meu) has arrived from the north. A grey-clad elf has arrived from the west. *f cW HP:Fine>d Following the spiralling stair, you slowly descend to the top of the great hill. At the Home of Celeborn and Galadriel A large bulletin board, entitled "Board of the Free Peoples", is mounted here. A finely crafted crystal lamp is here. A tall and proud elf is standing here. A tall and proud elf is standing here. A tall and proud elf is standing here. Exits: north, east, up. A mountain mule (meu) has arrived from above. *# cW HP:Fine>n The Shimmering Fountain A well-crafted white fountain is here, water pouring forth from it. Randir the elven guide is standing here. A grey-clad elf is here. Exits: north, east, south. A mountain mule (meu) has arrived from the south. *# cW HP:Fine>stat n OB: 154%, DB: 33%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 462,367 xp, 0 tp. Gold: 48. Alert: normal. Affected by: - noquit *# cW HP:Fine>As you walk down the stairs, the sound of the fountain slowly fade s. A Fork in the Path A finely crafted crystal lamp is hanging from a tree branch. Exits: -north-, -east-, south, -west-. A mountain mule (meu) has arrived from the south. *f cW HP:Fine>w The Winding Path A finely crafted crystal lamp is hanging from a tree branch. An elven lady is walking around here. Exits: north, -east-, south, -west-. A mountain mule (meu) has arrived from the east. *f cW HP:Fine>s Golden Forest A large and finely decorated harp of white marble has been built here. Exits: north, south, west. A mountain mule (meu) has arrived from the north. *f cW HP:Fine>s Golden Forest Exits: north, south, west. A mountain mule (meu) has arrived from the north. *f cW HP:Fine>s Below the Bronze Bells Exits: north, east, south, west.

You feel a hidden presence. A mountain mule (meu) has arrived from the north. *f cW HP:Fine>s Winding Path up the Hill Exits: north, east, -south-, -west-. A mountain mule (meu) has arrived from the north. *f cW HP:Fine>s Descending a flight of stairs you find yourself on flat ground. Path by the Gates A finely crafted crystal lamp is hanging from a tree branch. A tall and proud elf is standing here. A tall and proud elf is standing here. An elf of the Galadhrim is walking around here. Exits: -north-, east, -south-. A mountain mule (meu) has arrived from the north. *f cW HP:Fine>s The Gates of Caras Galadhon A finely crafted crystal lamp is here. A grey-clad elf is here. Exits: -north-, (west). A mountain mule (meu) has arrived from the north. !# cW HP:Fine>sc 369/416 hits, 58/58 mana, and 115/151 moves. !# cW HP:Fine>w Arched Bridge A finely crafted crystal lamp is here. Exits: (east), =south=. A mountain mule (meu) has arrived from the east. *+ cW HP:Fine>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *+ cRW HP:Fine>s w End of a Forest Road A colourful butterfly is fluttering around here. A fallow deer is grazing peacefully here. Exits: =north=, east, =south=, =west=. *+ cRW HP:Fine>w A White Stone Road Exits: =north=, =east=, south, west. *+ cRW HP:Fine>n Golden Woods Exits: north, east, south, west. *f cRW HP:Fine>n Sparse Woods Exits: north, east, south, west. *f cRW HP:Fine>n Forest by the Road

A patch of orange mushrooms springs from the ground here. Exits: north, east, south, west. *f cRW HP:Fine>e A Road through the Golden Wood Exits: north, =east=, south, =west=. *+ cRW HP:Fine>e A Road through the Golden Wood A finch flies low above the ground. Exits: north, =east=, =south=, =west=. A finch panics, and attempts to flee. A finch leaves north. *+ cRW HP:Fine>n On the White Steps Exits: north, =east=, =south=, =west=. *+ cRW HP:Fine>e The Edge of the Golden Wood Exits: north, east, south, west. *f cRW HP:Fine>n A Road through the Golden Wood Exits: =north=, east, =south=, west. *+ cRW HP:Fine>n n A Road through the Golden Wood Exits: =north=, east, =south=, west. *+ cRW HP:Fine>e A Road through the Golden Wood Exits: =north=, east, =south=, west. *+ cRW HP:Fine>e A Turn in the Road Exits: north, east, =south=, =west=. *+ cRW HP:Fine>On an Overgrown Trail A coloured game bird is visible in the vegetation, watching you warily. Exits: north, -east-, south, west. *f cRW HP:Fine>Trail Branch in the Golden Wood A finely crafted crystal lamp is hanging from a tree branch. A nightingale is here, chirping a sweet melody. An elf of the Galadhrim is walking around here. Exits: north, -east-, -south-, -west-. *f cRW HP:Fine>r You sit down and rest your tired bones. *f cRW HP:Fine>sc l 373/416 hits, 58/58 mana, and 110/151 moves. *f cRW HP:Fine>Trail Branch in the Golden Wood A finely crafted crystal lamp is hanging from a tree branch. A nightingale is here, chirping a sweet melody. An elf of the Galadhrim is walking around here.

Exits/emulated: north, -east-, -south-, -west-. *f cRW HP:Fine> A nightingale leaves north. *f cRW HP:Fine>lead Nah... You feel too relaxed to do that. *f cRW HP:Fine>st You stop resting, and stand up. *f cRW HP:Fine>lead sl You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *f cW HP:Fine>You go to sleep. of cW HP:Fine>sc 376/416 hits, 58/58 mana, and 116/151 moves. of cW HP:Fine>wa st You wake, and sit up. *f cW>You stand up. *f cW>l i Trail Branch in the Golden Wood A finely crafted crystal lamp is hanging from a tree branch. A mountain mule (meu) is standing here. A blue dragonfly is circling around. A nightingale is here, chirping a sweet melody. Exits/emulated: north, -east-, -south-, -west-. *f cW>You are carrying: a flagon a lembas wafer a lembas wafer *f cW>e n Trail along the Forest Border Exits: -north-, ~east~, south, -west-. A mountain mule (meu) has arrived from the west. *. cW>e Trail between a Bridge and a Forest Exits: north, -east-, -south-, west. A mountain mule (meu) has arrived from the south. *. cW>A Slender Bridge Exits: -east-, -west-. A mountain mule (meu) has arrived from the west. *+ cW>put You put a You put a You put a all sable lembas wafer in a sable pouch. lembas wafer in a sable pouch. flagon in a sable pouch.

*+ cW>e Trail Crossing at a Bridge A fallow deer is grazing peacefully here. Exits: -north-, -east-, ~south~, -west-. A mountain mule (meu) has arrived from the west. *. cW>e Trail in the Field Exits: north, -east-, south, -west-. You have found Coubhel the elven wanderer! A mountain mule (meu) has arrived from the west. *. cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *. cRW>n Green Fields beside the Trail Exits: north, east, south, west. *. cRW>n Grass-covered Fields Exits: north, east, south, west. *. cRW>n Yellow Fields A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west. *. cRW>n Fields beside the Trail A short evergreen plant, with slightly bluish needles, grows here. A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: east, south, west. *. cRW>e Vast Plains A large eagle soars above you. Exits: east, south, west. *. cRW>e e Yellow, Dry Plains Exits: east, \south/, west. *. cRW>e Dusty Plains Exits: east, south, west. *. cRW>e Dry Fields A small grasshopper clings to a blade of grass, ready to spring. A lone hawk soars high above you. Exits: east, south, west. *. cRW>e e Green Plains Exits: east, south, west.

*. cRW>n A Grassy Hillock in A buck runs swiftly A buck runs swiftly Exits: east, south, The frost is making

the Plains from place to place, looking about warily as it grazes. from place to place, looking about warily as it grazes. west. the ground feel solid.

*. cRW>n A Grassy Meadow Exits: north, east, south, west. *. cRW>e n In Front of a Garden Gate Exits: north, east, south, [west]. *. cRW>e A Corner between Hedges Exits: east, south. *. cRW>n An Old Field Exits: north, south, west. *. cRW>e A Boring Plain Exits: north, east, south, west. *. cRW>e A Muddy Flat Exits: north, east, south, west. *. cRW>n A Flat Plain Exits: north, east, south, west. *. cRW>n A Plain of Flowers Exits: north, east, south, west, up. *. cRW>n Yellow Grassland Exits: north, east, south, west. *. cRW>e Desolate Waste Exits: north, east, south, west. *. cRW>n Desolate Plains Exits: north, east, south, west. *. cRW>w Flat Plains n Exits: east, south, west. *. cRW>Deserted Farm by the Edge of the Wood Exits: north, east, south, west.

*. cRW>e e Plains near a Forest Exits: east, south, west. *. cRW>e Corner of Hedges Exits: north, east. You feel a hidden presence. *. cRW>e Heather Covered Moor Exits: north, east, south, west. *. cRW>Dark Forest Exits: north, east, west. *f cRW>Dark Forest A bright red mushroom is growing here. You see two mushrooms on the ground. A huge black fungus is here, exuding a foul stench. Exits: north, east, south, west. *f cRW>Dark Forest Exits: north, east, south, west. *f cRW>Centre of the Dark Forest Exits: north, east, south, west. *f cRW>w Dark Forest Exits: north, east, south, west. *f cRW>w w Dark Forest A bright red mushroom is growing here. You see two mushrooms on the ground. A huge black fungus is here, exuding a foul stench. Exits: north, east, south, west. *f cRW>w Dark Forest Exits: north, east, west. *f cRW>Heather Covered Moor Exits: north, east, south, west. *. cRW>s Corner of Hedges Exits: north, east. You have found a mottled snake! *. cRW>n e Heather Covered Moor Exits: north, east, south, west. *. cRW>e

Dark Forest Exits: north, east, west. *f cRW>e Dark Forest A bright red mushroom is growing here. On the ground, there are two mushrooms. A huge black fungus is here, exuding a foul stench. Exits: north, east, south, west. *f cRW>e Dark Forest Exits: north, east, south, west. *f cRW>e Centre of the Dark Forest Exits: north, east, south, west. *f cRW>Dark Forest A squirrel scampers around here, looking for nuts from the trees. Exits: north, south, west. *f cRW>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *f cW>n Below the Tall Oaks A very heavy branch is lying here on the ground. Some roots lie here waiting to ensnare weary travellers. Massive roots shift uneasily all around you. A roe deer is standing here, watching the terrain while chewing the vegetation. A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west. A mountain mule (meu) has arrived from the south. *f cW>k massive You cleave a massive tangle of roots' tip extremely hard. *f cW a massive tangle of roots:Fine> A massive tangle of roots barely hits your right leg and tickles it. *f cW HP:Fine a massive tangle of roots:Fine> A massive tangle of roots tries to hit you, but your parry is successful. You cleave a massive tangle of roots' tip extremely hard and shatter it. *f cW HP:Fine a massive tangle of roots:Hurt>bash Your bash at a massive tangle of roots sends it sprawling. *f cW HP:Fine a massive tangle of roots:Hurt>ep exa backpack backpack (used) : a pair of smooth, black boots a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a fine grey cloak (flawless) a flask of orkish draught a purple scroll

a ticket for a mountain mule a ticket for a mountain mule *f cW HP:Fine a massive tangle of roots:Hurt> You cleave a massive tangle of roots' tip extremely hard and shatter it. *f cW HP:Fine a massive tangle of roots:Wounded>stat OB: 147%, DB: 33%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 462,044 xp, 0 tp. Gold: 48. Alert: normal. Affected by: - noquit *f cW HP:Fine a massive tangle of roots:Wounded> A massive tangle of roots seems to have recovered its senses. *f cW HP:Fine a massive tangle of roots:Wounded>bash A massive tangle of roots barely hits your body and tickles it. You cleave a massive tangle of roots' tip extremely hard and shatter it. *f cW HP:Fine a massive tangle of roots:Bad>A roe deer leaves south. A massive tangle of roots lightly hits your head and tickles it. Your bash at a massive tangle of roots sends it sprawling. *f cW HP:Fine a massive tangle of roots:Bad> You cleave a massive tangle of roots' body extremely hard and shatter it. Your victim is shocked by your hit! *f cW HP:Fine a massive tangle of roots:Awful> A massive tangle of roots seems to have recovered its senses. *f cW HP:Fine a massive tangle of roots:Awful> A massive tangle of roots barely hits your head and tickles it. *f cW HP:Fine a massive tangle of roots:Awful> You cleave a massive tangle of roots' body extremely hard and shatter it. You receive your share of experience. One more death... It seems to be a litany... A massive tangle of roots is dead! R.I.P. *f cW HP:Fine>a Who do you want to assist? *f cW HP:Fine>k roots You approach a clump of roots, trying to cleave it. *f cW HP:Fine a clump of roots:Healthy>bash You swiftly dodge a clump of roots' attempt to hit you. *f cW HP:Fine a clump of roots:Healthy>Your bash at a clump of roots sends it sp rawling. *f cW HP:Fine a clump of roots:Fine> You cleave a clump of roots' body extremely hard and shatter it. *f cW HP:Fine a clump of roots:Fine> A roe deer has arrived from the south.

*f cW HP:Fine a clump of roots:Fine> You cleave a clump of roots' body extremely hard and shatter it. *f cW HP:Fine a clump of roots:Hurt> A clump of roots seems to have recovered its senses. *f cW HP:Fine a clump of roots:Hurt> A clump of roots barely hits your right leg and tickles it. *f cW HP:Fine a clump of roots:Hurt> You cleave a clump of roots' tip extremely hard and shatter it. *f cW HP:Fine a clump of roots:Bad> A clump of roots tries to hit you, but your parry is successful. *f cW HP:Fine a clump of roots:Bad> A squirrel has arrived from the south. *f cW HP:Fine a clump of roots:Bad> You swiftly dodge a clump of roots' attempt to hit you. *f cW HP:Fine a clump of roots:Bad> You cleave a clump of roots' tip extremely hard and shatter it. Your victim is shocked by your hit! A clump of roots is incapacitated and will slowly die, if not aided. *f cW HP:Fine a clump of roots:Dying> A roe deer leaves south. *f cW HP:Fine a clump of roots:Dying> You cleave a clump of roots' tip extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... A clump of roots is dead! R.I.P. *f cW HP:Fine>e By the River Exits: ~north~, ~east~, south, west. A mountain mule (meu) has arrived from the west. *. cW HP:Fine>e The Anduin Exits: ~north~, east, ~south~, west. ACK! A mountain mule didn't follow you, you lost him. *~ cW HP:Fine>e You start moving towards the right bank... *~ cW HP:Fine> You successfully tread water. *~ cW HP:Fine>sc 412/416 hits, 58/58 mana, and 137/151 moves. *~ cW HP:Fine> You are swept away by the current. The Wide Spot in the Anduin Exits: ~north~, ~south~, west.

*~ cW HP:Fine> You are swept away by the current. The Anduin Exits: ~north~, east, ~south~, west. *~ cW HP:Fine> You swim and manage to keep your head above water. *~ cW> You are swept away by the current. Bend in the Anduin Exits: ~north~, east, ~west~. *~ cW> You reached the riverbank. Large Bushes by the River A large beautiful rose bush is blooming here. Deep inside the bush, there are three white roses with leaves and thorny stems. Exits: north, south, ~west~. The ground is very frosty. *: cW>n Sandy Riverside A badger is here, exploring for food. Exits: north, east, south, ~west~. You have found a mottled snake! *. cW>n The Large Boulder A dense carpet of blue flowers dip their heads in the breeze. A sturdy pack horse is standing here. A snake slithers towards you. Exits: north, east, south, ~west~. *. cW> A slithering snake fails to hit you. *. cW a slithering snake:Healthy> You cleave a slithering snake's body extremely hard and shatter it. A slithering snake is incapacitated and will slowly die, if not aided. *. cW a slithering snake:Dying> You cleave a slithering snake's body extremely hard and shatter it. You receive your share of experience. This is really a genocide... You hear a slithering snake's death cry as it collapses. A slithering snake is dead! R.I.P. *. cW>n Long Riverside Exits: north, east, south, ~west~. *. cW>rem boots You stop using a fine pair of metal boots. *. cW>get boots all You get a pair of smooth, black boots from a leather backpack. *. cW>wear smooth sc

You wear a pair of smooth, black boots on your feet. *. cW>i 416/416 hits, 58/58 mana, and 145/151 moves. *. cW>You are carrying: a fine pair of metal boots (flawless) *. cW>n On a Riverside Exits: north, east, south, ~west~. You begin to see some clouds. *.~ cW>put all pack n You put a fine pair of metal boots in a leather backpack. *.~ cW>Bramble Bushes A small grasshopper clings to a blade of grass, ready to spring. Exits: north, south, west. *:~ cW>w Pebbled Riverbank On the ground, there are two canoes. Exits: north, east, ~south~, ~west~. *.~ cW>n On a Riverbank Exits: north, east, south, ~west~. *.~ cW>n Flat Plains A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, south, west. *.~ cW>w On a Riverbank Clusters of slender stems and tall leaves thrive in the mud and shallows. A swamp iris grows here. Exits: north, east, ~south~, ~west~. *.~ cW>n On a Riverbank Exits: north, east, south, ~west~. *.~ cW>e In the Plains A worm is here slithering around. Exits: north, east, south, west. *.~ cW>e In the Plains A small evergreen plant grows here, its woody stems reaching two feet. Exits: north, east, south, west. *.~ cW>s Edge of the Bushes A large rabbit looks peacefully at you, ready to dart away. A grey wolf is here, snarling aggressively. A brown fox is here, looking for some rabbits to chew up.

Exits: north, east, west. *.~ cW>e s Green Plains Exits: north, east, south, west. *.~ cW>Hill of Jagged Rocks Exits: north, east, south, west. *.~ cW>w Tunnel below the Jagged Boulders A large rabbit looks peacefully at you, ready to dart away. Exits: east, west. *= cW>s Alas, you cannot go that way... *= cW>w s High, Shady Cavern Exits: east, south. !O cW>sc Stinking Lair Covering a section of ground is a pool of a thick red liquid. There are two rib-bones of skeletons here. A half-decayed corpse of a goblin lies rotting on the ground. A huge, frothing bear is sleeping here. Exits: north, /up\. != cW>l 416/416 hits, 58/58 mana, and 135/151 moves. != cW>Stinking Lair Covering a section of ground is a pool of a thick red liquid. You see two rib-bones of skeletons on the ground. A half-decayed corpse of a goblin lies rotting on the ground. A huge, frothing bear is sleeping here. Exits/emulated: north, |up|. != cW>bas bear Your bash at a huge, frothing bear sends it sprawling. You cleave a huge, frothing bear's left hindleg extremely hard. != cW a huge, frothing bear:Fine>exa skeleton You don't see a skeleton. != cW a huge, frothing bear:Fine>fq Arglebargle, glop-glyf!?! != cW a huge, frothing bear:Fine>gq You cleave a huge, frothing bear's right hindleg extremely hard. Your victim is shocked by your hit! != cW a huge, frothing bear:Fine>get all all.skeleton You don't see any skeleton to get things from. != cW a huge, frothing bear:Fine>bash

Bash someone already bashed? Aren't we funny? != cW a huge, frothing bear:Fine> A huge, frothing bear seems to have recovered its senses. != cW a huge, frothing bear:Fine>bash A huge, frothing bear lightly hits your right hand and tickles it. != cW HP:Fine a huge, frothing bear:Fine>A huge, frothing bear hits your right f oot hard and tickles it. Your bash at a huge, frothing bear sends it sprawling. != cW HP:Fine a huge, frothing bear:Fine> You cleave a huge, frothing bear's right hindleg extremely hard. != cW HP:Fine a huge, frothing bear:Hurt>exa corpse corpse (here) : Nothing. != cW HP:Fine a huge, frothing bear:Hurt>i You are carrying: Nothing. != cW HP:Fine a huge, frothing bear:Hurt> You cleave a huge, frothing bear's right hindleg extremely hard and shatter it. != cW HP:Fine a huge, frothing bear:Hurt> A huge, frothing bear seems to have recovered its senses. != cW HP:Fine a huge, frothing bear:Hurt>bash who A huge, frothing bear lightly hits your right leg and tickles it. Your bash at a huge, frothing bear sends it sprawling. != cW HP:Fine a huge, frothing bear:Hurt>Players ------Shaml Walkins Kao the Gladiator Minsc the Man Hero Nartem the Elven Adventurer Niedor the Man Battlemaster Tuodran Aelahran Elegar the Half-Elven Adventurer Sanson Hokus Pokus Filiokus Eiluvial [Ms] Rogon One 100%, Two: 63%, Three: 25% 17 allies and visible Ainur on. != cW HP:Fine a huge, frothing bear:Hurt> A huge, frothing bear swiftly dodges your attempt to cleave it. != cW HP:Fine a huge, frothing bear:Hurt> You cleave a huge, frothing bear's right hindleg extremely hard and shatter it. Your victim is shocked by your hit!

!= cW HP:Fine a huge, frothing bear:Wounded>bash A huge, frothing bear bleeds from open wounds. != cW HP:Fine a huge, frothing bear:Wounded>Bash someone already bashed? Aren't we funny? != cW HP:Fine a huge, frothing bear:Wounded> A huge, frothing bear seems to have recovered its senses. != cW HP:Fine a huge, frothing bear:Wounded>bash A huge, frothing bear tries to hit you, but your parry is successful. A huge, frothing bear mauls you, tearing your flesh with razor-sharp teeth! Your bash at a huge, frothing bear sends it sprawling. != cW HP:Fine a huge, frothing bear:Wounded> You cleave a huge, frothing bear's left foreleg extremely hard and shatter it. Your victim is shocked by your hit! != cW HP:Fine a huge, frothing bear:Bad>ep exa backpack backpack (used) : a fine pair of metal boots (flawless) a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a fine grey cloak (flawless) a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule != cW HP:Fine a huge, frothing bear:Bad> You cleave a huge, frothing bear's body extremely hard and shatter it. Your victim is shocked by your hit! != cW HP:Fine a huge, frothing bear:Awful>exa sable pouch (used) : a flagon a lembas wafer a lembas wafer a man-like root a man-like root a man-like root a handful of clover a handful of clover a handful of narrow leaves a handful of narrow leaves a handful of clover a handful of clover a man-like root != cW HP:Fine a huge, frothing bear:Awful> A huge, frothing bear seems to have recovered its senses. != cW HP:Fine a huge, frothing bear:Awful> A huge, frothing bear barely hits your right leg and tickles it.

!= cW HP:Fine a huge, frothing bear:Awful> You cleave a huge, frothing bear's body extremely hard and shatter it. A huge, frothing bear is mortally wounded and will die soon if not aided. != cW HP:Fine a huge, frothing bear:Dying> You cleave a huge, frothing bear's body extremely hard and shatter it. You receive your share of experience. Yes! You're beginning to get the idea. A huge, frothing bear is dead! R.I.P. != cW HP:Fine>n High, Shady Cavern Exits: east, south. !O cW HP:Fine>e Tunnel below the Jagged Boulders Exits: east, west. *= cW HP:Fine>e Hill of Jagged Rocks Exits: north, east, south, west. *.~ cW HP:Fine>n Green Plains Exits: north, east, south, west. *.~ cW HP:Fine>n Flat Plains A beautiful and docile horse is standing here. Exits: north, east, south, west. *.~ cW HP:Fine>n In a Grassland Exits: east, south, west, down. *.~ cW HP:Fine>d An Empty Fox Hole A large brown snake with black patches is coiled here. A large brown snake with black patches is coiled here. Exits: up. *= cW HP:Fine>u In a Grassland Exits: east, south, west, down. *.~ cW HP:Fine>w Sparse Plains A brown fox is here, looking for some rabbits to chew up. A furious, wild dog is snarling here and lurking to rip you apart. Exits: north, east, south, west. *.~ cW HP:Fine>n Edge of a Green Field A coloured game bird is visible in the vegetation, watching you warily. A furious, wild dog is snarling here and lurking to rip you apart. Exits: north, [east], south, west. *.~ cW HP:Fine>n

A furious dog leaves south. *.~ cW HP:Fine>Green Field Exits: north, east, south, west. *.~ cW HP:Fine>e Field of Weeds A small and tough weed grows here. Exits: north, west. *.~ cW HP:Fine>n Green Plains Exits: north, east, south, west. *.~ cW HP:Fine>e Large Field Exits: north, east, west. - s:densethicket. *.~ cW HP:Fine>e Large Field Exits: north, east, south, west. *.~ cW HP:Fine>e Spring in the Grasslands A clear spring babbles as cool water trickles out of the ground. Exits: north, east, south, west. *.~ cW HP:Fine>e Wide Plains Exits: north, east, south, west. *.~ cW HP:Fine>n Small Hill A colourful butterfly is fluttering around here. Exits: north, east, south, west. *.~ cW HP:Fine>n Old Garden Exits: north, east, south, west. *.~ cW HP:Fine>n Grassy Hillock Exits: north, east, south, west. *.~ cW HP:Fine>n Woody Plains with Rotting Vegetation Exits: north, east, south, west. - d:rottingstump. *.~ cW HP:Fine>n Field of Stumps next to the Anduin Exits: north, east, south, ~west~. *.~ cW HP:Fine>e Bend in a Trail A sparrow is flapping around on the ground. Exits: -north-, -east-, west. *.~ cW HP:Fine>n Bend in an Old Trail A fallow deer is grazing peacefully here.

Exits: north, east, -south-, -west-. *.~ cW HP:Fine>e Line of Trees A brown fox is here, looking for some rabbits to chew up. Exits: north, east, west. The clouds begin to disappear. *. cW HP:Fine>n Cluster of Willows Exits: north, east, south, west. *. cW HP:Fine>n Bank of the River A large, yellow crab is crawling around here. Exits: north, east, south, ~west~. *. cW HP:Fine>n Low Cliff above the River A black wolf pads restlessly, looking for its next prey. A black wolf pads restlessly, looking for its next prey. A fat yellow rodent scurries away, barking wildly. Exits: \north/, east, south, ~west~. - d:boulder. A yellow-grey prairie dog panics, and attempts to flee. A yellow-grey prairie dog leaves south. *. cW HP:Fine>e Rocky Ground Exits: north, east, west. *. cW HP:Fine>n Rocky Ground Exits: north, east, south, west. *. cW HP:Fine>n Bank of the River Exits: north, east, south, ~west~. *. cW HP:Fine>n Sloped Riverbank Exits: north, east, south, ~west~. *. cW HP:Fine>n Riverbank of Reeds Tall yellow flowers cover the moist ground, prospering in the lowland. A duck is here, quacking happily. Exits: north, east, south, ~west~. *. cW HP:Fine>n Riverbank of Reeds Tall yellow flowers cover the moist ground, prospering in the lowland. A duck is here, quacking happily. Exits: ~north~, east, south, ~west~. *. cW HP:Fine>sc 399/416 hits, 58/58 mana, and 128/151 moves. *. cW HP:Fine>r You sit down and rest your tired bones.

*. cW HP:Fine> Tuodran narrates 'any basher for some exp ?' *. cW HP:Fine>sc 400/416 hits, 58/58 mana, and 130/151 moves. *. cW HP:Fine>whois tuodran sc Tuodran Aelahran is a level thirty Noldorin Champion. Is playing from [numerical address]. *. cW HP:Fine>l 402/416 hits, 58/58 mana, and 134/151 moves. *. cW HP:Fine>Riverbank of Reeds Tall yellow flowers cover the moist ground, prospering in the lowland. A duck is here, quacking happily. Exits/emulated: north, east, south, west. *. cW HP:Fine>i You are carrying: Nothing. *. cW HP:Fine>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) a white metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

*. cW HP:Fine>l Riverbank of Reeds Tall yellow flowers cover the moist ground, prospering in the lowland. A duck is here, quacking happily. Exits/emulated: north, east, south, west. *. cW HP:Fine>i You are carrying: Nothing. *. cW HP:Fine>sc The pale moon rises to the eastern sky. *. cW HP:Fine>405/416 hits, 58/58 mana, and 139/151 moves.

*. cW HP:Fine>l Riverbank of Reeds Tall yellow flowers cover the moist ground, prospering in the lowland. A duck is here, quacking happily. Exits/emulated: north, east, south, west. *. cW HP:Fine> A duck has arrived from the south. *. cW HP:Fine>sc l 407/416 hits, 58/58 mana, and 143/151 moves. *. cW HP:Fine>i Riverbank of Reeds Tall yellow flowers cover the moist ground, prospering in the lowland. A duck is here, quacking happily. A duck is here, quacking happily. Exits/emulated: north, east, south, west. *. cW HP:Fine>You are carrying: Nothing. *. cW HP:Fine>sc 408/416 hits, 58/58 mana, and 145/151 moves. *. cW HP:Fine>stat OB: 147%, DB: -16%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 448,961 xp, 0 tp. Gold: 48. Alert: normal. Affected by: - noquit *. cW HP:Fine>sc 410/416 hits, 58/58 mana, and 149/151 moves. *. cW HP:Fine>st You stop resting, and stand up. *. cW HP:Fine>e Forest along the Riverbank Tall yellow flowers cover the moist ground, prospering in the lowland. A bear is here, covered with coarse black fur. A black crow flies low to the ground here, looking for carrion to eat. Exits: north, east, south, west. *f cW HP:Fine>n Deserted Camp Exits: ~north~, east, south, ~west~, [down]. *. cW HP:Fine>e Scant Forest Exits: north, east, south, west. *f cW HP:Fine>n Trampled Riverbank of Reeds A fierce boar is here, making grunting noises. Exits: north, east, south, ~west~. *. cW HP:Fine>n Flattened Riverbank

Exits: north, east, south, ~west~. *. cW HP:Fine>n Riverbank Tall yellow flowers cover the moist ground, prospering in the lowland. Exits: north, east, south, ~west~. *. cW HP:Fine>n Bank Covered with Irises Exits: north, east, south, ~west~. *. cW HP:Fine>e Thick Grassy Field A large elk is standing here, chewing grass and leaves. A large elk gazes coldly at you, chewing on a small branch. Exits: north, east, south, west. *. cW HP:Fine>n Expanding Field Exits: north, east, south, west. *. cW HP:Fine>n Grassland A tall stag is here, grazing peacefully. Exits: north, east, south, west. *. cW HP:Fine>n Lush Plain Exits: north, east, south, west. *. cW HP:Fine>n Plains Exits: north, east, south, west. *. cW HP:Fine>n Barren Plain A grey wolf is here, thin from starvation. Exits: north, east, south, west. *. cW HP:Fine>e Slight Depression Exits: north, east, south, west. *. cW HP:Fine>n Rolling Plains Exits: north, east, south, west. *. cW HP:Fine>n Rolling Plains Exits: north, east, south, west. *. cW HP:Fine>n Rolling Plains A large rabbit looks peacefully at you, ready to dart away. Exits: north, east, south, west. *. cW HP:Fine>n Burned Field by a Forest Exits: north, east, south, west.

*. cW HP:Fine>n Plains by a Forest Exits: north, east, south, west. *. cW HP:Fine>n Rolling Plains A field lark stands here, focused on finding food. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. *. cW HP:Fine>n Rolling Plains Exits: north, east, south, west. *. cW HP:Fine>n An Ancient Trail A lone hawk soars high above you. Exits: north, -east-, south, -west-. You see some fog coming from the north. *.- cW HP:Fine>e e Ancient Trail A brown fox is here, looking for some rabbits to chew up. Exits: north, -east-, south, -west-. *.- cW>Ancient Trail Exits: north, -east-, south, -west-. A brown fox has arrived from the west. *.- cW>n Moving up the slope towards the tall hill is strenuous. Hill Overlooking a Trail A huge warg is here, moving in for the kill. A ferocious warg is here, snarling angrily. A hungry warg stands here, sniffing around for flesh. Exits: north, east, south, west. *(- cW>n Small Hills Exits: north, south. *(- cW>n Among the Hills Exits: north, south. *(- cW>n Among the Hills Exits: east, south. *(- cW>e Among the Hills Exits: north, west. *(- cW>n Among the Hills Exits: north, south. *(- cW>n

Low Hills Exits: north, south. *(- cW>n e n Forested Hills A large elk is standing here, chewing grass and leaves. A large elk gazes coldly at you, chewing on a small branch. Exits: north, east, south, west. *f- cW>Woody Slopes Exits: north, west, /up\. *f- cW>A Mixed Forest Exits: north, south, west. *f- cW>n A Slightly Wet Forest Exits: north, south, west. *f- cW>n Mossy Forest Exits: north, east, south, ~west~. *f- cW>e Outskirts of a Forest A small mushroom grows nearby. A forest spider is here crawling around. Exits: north, west, down. The fog disappears. *f cW>d Horsetails in the Shade A rabbit is here eyeing your presence warily. Exits: north, east, up. *: cW>e You make your way through the vegetation and out of the shady hollow. A Fairway through the Plains Exits: north, east, west. *. cW>n Animal Paths A large elk is standing here, chewing grass and leaves. A large elk gazes coldly at you, chewing on a small branch. Exits: north, east, south, west. *. cW>sc n 416/416 hits, 58/58 mana, and 99/151 moves. *. cW>Ridged Plains Exits: north, east, south, west. *. cW>n A Bushy Hollow Exits: east, south, west, up.

*: cW>u The bushes rustle as you move out of the hollow. A Shrub-covered Field Exits: north, east, west, down. *: cW>n A Patch of Blueberries A low shrub with bright green, oblong leaves is growing here. Scattered in and on the shrub, there are two piles of blueberries. A colony of red ants is here. The ants seem to ignore you. Exits: north, east, south, west. *. cW>n Old Ruins of a Water Mill Exits: ~north~, east, south, ~west~, down. *. cW>e A Field of Weeds and Flowers Exits: north, east, west, up. *. cW>e An Old Crossing Exits: north, east, south, west. *. cW>n A Muddy Ditch Exits: east, south, west, up. *. cW>u You climb up the slippery slope and out of the ditch. Lush Grasses Exits: north, east, west, down. *. cW>n Riverside Fields A snake slithers towards you. Exits: ~north~, east, south, ~west~. *. cW>e A Hedgerow South of the Road A fierce boar is here, making grunting noises. Exits: north, east, south, west. You feel a hidden presence. *. cW>n Bend in the Old Forest Road Exits: =north=, =east=, south, ~west~. *+ cW>e Old Forest Road Exits: north, =east=, south, =west=. *+ cW>e Old Forest Road Exits: north, =east=, south, =west=. *+ cW>e Bend in the Old Forest Road

Exits: =north=, east, south, =west=. *+ cW>n Bend in the Old Forest Road Exits: -north-, =east=, =south=, west. *+ cW>n Southern Slope of a Ridge A duck is here, quacking happily. Exits: -north-, east, -south-, west. *. cW>n A duck leaves west. *. cW>n A Ridge in the Fields Exits: [north], east, -south-, west. *. cW>The gate seems to be closed. *. cW>o exit Ok. *. cW>n Inside a Small Village A circular stone well has been built here. A young man stands here carefully guarding his village. A young man stands here carefully guarding his village. A woman stands here carefully guarding her village. A Beorning captain is here, keeping the watch. Exits: north, [east], (south), [west], [up]. *. cW>o exit e Ok. *. cW>e Wooded Pasture A brown donkey watches the surroundings, perhaps looking for a chance to graze. A pig is here, covered in mud. A pig is here, covered in mud. Exits: north, (west). *. cW>n Inside a Barn A sturdy pack horse is standing here. A Beorning lad tends to the stables adjoining a large house. A stocky mountain mule is here, waiting to serve. A sturdy pack horse is standing here. Exits: south. ![ cW>lead mule A mountain mule starts following you. ![ cW>label mule meu Ok. ![ cW>s w Wooded Pasture

A brown donkey watches the surroundings, perhaps looking for a chance to graze. A pig is here, covered in mud. A pig is here, covered in mud. Exits: north, (west). A mountain mule (meu) has arrived from the north. *. cW>Inside a Small Village A circular stone well has been built here. A young man stands here carefully guarding his village. A young man stands here carefully guarding his village. A woman stands here carefully guarding her village. A Beorning captain is here, keeping the watch. Exits: north, (east), (south), [west], [up]. A mountain mule (meu) has arrived from the east. *. cW>s A Ridge in the Fields Exits: (north), east, -south-, west. A mountain mule (meu) has arrived from the north. *. cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *. cRW>s Southern Slope of a Ridge Exits: -north-, east, -south-, west. *. cRW>s Bend in the Old Forest Road Exits: -north-, =east=, =south=, west. *+ cRW>e Old Forest Road Exits: north, -east-, south, =west=. *+ cRW>e e Old Forest Road A colourful butterfly is fluttering around here. A cute rabbit is here. Exits: north, -east-, south, -west-. *. cRW>e Old Forest Road Exits: north, -east-, south, -west-. *. cRW>e Old Forest Road Exits: north, -east-, -south-, -west-. *. cRW>s Bend in the Old Forest Road Exits: north, -east-, -south-, -west-. *. cRW>e Bend in the Old Forest Road Exits: -north-, -east-, south, -west-. *. cRW>Old Forest Road

Exits: -north-, -east-, south, -west-. *. cRW>e At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cRW>lead e You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW>Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). A mountain mule (meu) has arrived from the west. *# cW>e Bear's Way Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. *# cW>n Blacksmith's Home A dirty shovel is lying on the ground here. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A cockroach is scuttling across the floor carrying some debris. Exits: east, south. A mountain mule (meu) has arrived from the south. A cockroach panics, and attempts to flee. A cockroach leaves south. ![ cW>list white metal You can buy: 1289. a white pair of metal vambraces (flawless, old) for two gold and 19 silver . ![ cW>stat OB: 147%, DB: 34%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 448,961 xp, 0 tp. Gold: 48. Alert: normal. ![ cW>sc 416/416 hits, 58/58 mana, and 85/151 moves. ![ cW>l Blacksmith's Home A dirty shovel is lying on the ground here. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A mountain mule (meu) is standing here. Exits/emulated: east, south. ![ cW>get shovel You get a shovel.

![ cW>sell shovel i A soot-covered craftsman tells you 'Here, take five silver and 26 copper for you r worthless junk.' You sell a shovel. ![ cW>You are carrying: Nothing. ![ cW> A cockroach has arrived from the south. ![ cW>sc i 416/416 hits, 58/58 mana, and 93/151 moves. ![ cW>You are carrying: Nothing. ![ cW>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt> ![ cW>list axe You can buy: 2476. 2488. 2490. 2500. 2544. 2556. 2567. 2578. thirteen battle axes (well-maintained, new) up to one gold and 19 silver. a mighty dwarven axe (flawless, aged) for six gold and 19 silver. nine two-handed axes (flawless, new) up to three gold and four silver. ten woodsman's axes (flawless, new) up to eight silver and 35 copper. eleven handaxes (flawless, new) up to 11 silver and five copper. ten hatchets (flawless, new) up to four silver and 46 copper. ten poleaxes (flawless, new) up to 19 silver and 74 copper. a black waraxe (well-maintained, old) for four silver and 71 copper.

a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) a white metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

![ cW> A cockroach leaves south. ![ cW>list hammer You can buy: 2753. ten large warhammers up to one gold and 14 silver. 2764. ten hammers up to 91 copper.

2775. a steel-shafted mattock for 30 gold and ten silver. 2788. eight heavy warhammers up to three gold and three silver. 2797. ten warhammers up to 17 silver and ten copper. ![ cW> A Beorning woman has arrived from the east. ![ cW>list bow You can buy: 2058. 2075. 2086. 2088. 2098. 2100. 2111. 2113. sixteen shortbows up to 11 silver and 40 copper. ten crossbows up to one gold and 14 silver. a light crossbow for 17 silver and ten copper. nine longbows up to 17 silver and ten copper. a yew longbow for 11 gold and seven silver. nine black horn shortbows up to 28 gold and six silver. an elven shortbow for 12 silver and 54 copper. two orkish shortbows up to 17 silver and 33 copper.

![ cW>list arrow You can buy: 1919. fifty-eight war arrows up to 68 copper. 1978. fifty-seven arrows up to 39 copper. ![ cW>l Blacksmith's Home A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A mountain mule (meu) is standing here. A dark woman moves with a determined look upon her face. Exits/emulated: east, south. ![ cW>s Bear's Way A young man stands here carefully guarding his village. A Beorning man hurries about his business. A cockroach is scuttling across the floor carrying some debris. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. A cockroach panics, and attempts to flee. A cockroach leaves north. *# cW>w Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). A mountain mule (meu) has arrived from the east. *# cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *# cRW>sc 416/416 hits, 58/58 mana, and 101/151 moves.

*# cRW>lead r You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *# cW>You sit down and rest your tired bones. *# cW>sl You go to sleep. o# cW>ind Arglebargle, glop-glyf!?! o# cW>inf You are a male Dwarf. You are 79 years, 4 months and 7 days old. You have played 1 month, 3 days and 13 hours (real time). Session: 33 mins. This ranks you as Kao the Gladiator (level 49). You are four feet six and weigh thirteen stone and eleven pounds. Perception: vision 35, hearing -30, smell -75. Alertness: normal. You must have been sent to Arda to free it from the sorrows that weigh upon it. You are welcome in the Anduin Vale, the Blue Mountains, Bree, Fornost, the Grey Havens, Lrien, Rivendell, and the Shire. Your equipment weighs one hundred twenty-one pounds. Heavy, but we will manage.. . Your base abilities are: Str:19 Int:8 Wis:8 Dex:17 Con:18 Wil:14 Per:11. Offensive Bonus: 147%, Dodging Bonus: -41%, Parrying Bonus: 44%. Your armour provides an average protection of 81%. You have 416/416 hit, 58/58 mana, and 105/151 movement points. Your mood is aggressive. You will flee if your hit points go below 120. You have scored 34,101,039 experience points and you have 190,156 travel points. You have fought a few battles for the armies of the West (3 wp). You need 448,961 exp. points and 0 travel points to reach the next level. You have 49 gold coins, 1 silver penny, and 26 copper pennies. You are speaking Westron. You will swim if necessary. You will climb only when it is reasonably safe to do so. o# cW>sc 416/416 hits, 58/58 mana, and 106/151 moves. o# cW> o# cW>wa st You wake, and sit up. You feel very cold, strange... *# cW>l You stand up. *# cW>Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. A mountain mule (meu) is standing here. Exits/emulated: north, east, {west}. *# cW>cons plate

It is a white metal breastplate (flawless, new). It weighs one stone and two pounds. It fits you well. *# cW>list plate Sorry, but you cannot do that here! *# cW>list fine metal plante Sorry, but you cannot do that here! *# cW>st You are already standing. *# cW>lead A mountain mule (meu) is already following you! *# cW>e n Bear's Way A young man stands here carefully guarding his village. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. *# cW>Blacksmith's Home A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. Exits: east, south. A mountain mule (meu) has arrived from the south. ![ cW> A village guard has arrived from the south. ![ cW>list fine metal plante There are no such things for sale. ![ cW>list fine metal You can buy: 37. ----638. ----837. ver. ----958. eight ----1245. ten fine metal breastplates (flawless, new) up to 15 gold and 14 silver. ten fine pairs of greaves (flawless, new) up to 13 gold and four silver. ten fine pairs of metal boots (flawless, new) up to eight gold and one sil nine fine pairs of metal gauntlets (flawless, fresh) up to seven gold and silver. ten fine pairs of metal vambraces (flawless, new) up to ten gold.

![ cW>show 37 It is a fine metal breastplate (flawless, new). It weighs one stone and two pounds. It doesn't fit you at all. A soot-covered craftsman tells you 'It would cost you 15 gold and 14 silver.' ![ cW>sc 416/416 hits, 58/58 mana, and 139/151 moves. ![ cW>stat

OB: 147%, DB: 34%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 448,961 xp, 0 tp. Gold: 49. Alert: normal. ![ cW>eq A Beorning woman has You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt> arrived from the south. a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) a white metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

![ cW>l Blacksmith's Home A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A mountain mule (meu) is standing here. A young man stands here carefully guarding his village. A dark woman moves with a determined look upon her face. Exits/emulated: east, south. ![ cW>s Bear's Way Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. *# cW>w Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). A mountain mule (meu) has arrived from the east. *# cW>sc 416/416 hits, 58/58 mana, and 147/151 moves. *# cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *# cRW>sc 416/416 hits, 58/58 mana, and 148/151 moves. *# cRW>w

w At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cRW>w Old Forest Road Exits: -north-, -east-, south, -west-. *. cRW>w Bend in the Old Forest Road Exits: -north-, -east-, south, -west-. *. cRW>Worn Earth A fat rabbit is here, chewing on some grass. Exits: -north-, -east-, south, west. *. cRW>n w Old Forest Road A small grasshopper clings to a blade of grass, ready to spring. Exits: north, -east-, -south-, -west-. *. cRW>w Old Forest Road A colourful butterfly is fluttering around here. Exits: north, -east-, south, -west-. *. cRW>w Old Forest Road An angry bee is here, collecting nectar from all the flowers of the garden. A colourful butterfly is fluttering around here. Exits: north, -east-, south, -west-. *. cRW>w Old Forest Road Exits: north, -east-, south, =west=. *+ cRW>s Bend in the Old Forest Road Exits: -north-, =east=, =south=, west. *+ cRW>w w Bend in the Old Forest Road Exits: =north=, east, south, =west=. *+ cRW>Old Forest Road Exits: north, =east=, south, =west=. *+ cRW>w Old Forest Road Exits: north, =east=, south, =west=. *+ cRW>n Bend in the Old Forest Road A small rabbit glares angrily at you. Exits: =north=, =east=, south, ~west~. *+ cRW>w Bend in the Old Forest Road

Exits: north, east, =south=, west. *+ cRW>w Old Ford Exits: ~north~, east, ~south~, west. *% cRW>w West of the Old Ford Exits: north, east, ~south~, =west=. The ground is frozen solid. *+ cRW>n Old Forest Road Exits: =north=, =east=, south, west. *+ cRW>w Road South of a Quarry A grey wolf is here, salivating profusely. Exits: north, east, =south=, =west=. *+ cRW>n Bend in the Old Forest Road Exits: =north=, =east=, south, west. *+ cRW>w Bend around a Quarry Exits: north, =south=, -west-, \down/. *+ cRW>w The Old Forest Road A black and white skunk is scuttling about here, searching for food. Exits: north, -east-, south, -west-. *. cRW>n Bend in the Old Forest Road Exits: -north-, -east-, south, west. *. cRW>w w Bend in the Old Forest Road Exits: north, east, -south-, -west-. *. cRW>w Old Forest Road Exits: north, -east-, south, -west-. *. cRW>Old Forest Road Exits: north, -east-, south, -west-. *. cRW>w w Old Forest Road Exits: north, -east-, south, -west-. *. cRW>Old Forest Road A sparrow is flapping around on the ground. Exits: north, -east-, south, -west-. *. cRW>n Fork in the Road

Exits: -north-, -east-, -south-, west. *. cRW>w Sanson narrates 'rubyring in lorien if anyone cares' Bend in the Old Forest Road Exits: north, east, -south-, -west-. *. cRW>n Bend in the Old Forest Road A sad looking old farmer is standing here. A sharp-eyed hawk is here stalking some prey. Exits: -north-, -east-, south, west. *. cRW>Bend in the Old Forest Road Exits: north, -south-, -west-, down. *. cRW>n Cramped Grove A black snake hurries towards you with sly intentions. The wild ox seems ready to charge you. Exits: north, east, south, west. *. cRW>n Brushwood Exits: north, east, south, west. *. cRW>n Brushwood Exits: north, east, south, west. *. cRW>n Brushy Plains Exits: north, east, south, west. *. cRW>n Tangled Plain Exits: north, east, south, west. *. cRW>n Vanishing Path A swallow flies high above the ground. Exits: -north-, ~east~, south, west. A swallow panics, and attempts to flee. A swallow leaves east. *. cRW>w Withering Field Exits: ~north~, east, south, west. *. cRW>w Light Forest A forest spider is here crawling around. Exits: north, east, south, west. *f cRW>w Bleeding Forest A very large tree branch has been ripped from a tree. Exits: north, east, south, west. !f cRW>w

Road to the Old Ford Exits: north, east, =west=. *+ cRW>w Old Dwarven Road Exits: =north=, =east=, west, ~down~. *+ cRW>w Birches Exits: north, east, west, (down). - d:stone. *f cRW>w Orc Camp Exits: north, east, west. !f cRW>n Pine Forest Exits: north, east, south, west. *f cRW>n w Bend in the Old Dwarven Road Exits: =north=, =east=, south, west. *+ cRW>Small Forest A large shrub covered with dark violet berries grows here. On the shrub, there are three piles of violet berries. There are two slender plants here. On the ground, there are three woody, stemmed plants. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west, /up\. *f cRW>track You carefully examine the ground around you, looking for tracks... You see: - a track of a hungry warg leading south done less than 5 hours ago - a track of a tall stag leading west done less than 12 hours ago get woody - four tracks of an orc-soldier leading east done less than 5 hours ago - a track of an orkish scout leading east done less than 5 hours ago - a track of an orkish patrol-leader leading east done less than 5 hours ago - a track of a hungry warg leading west done less than 6 hours ago - a track of an orkish scout leading north done less than 6 hours ago - a track of an orkish patrol-leader leading north done less than 6 hours ago - a track of a hungry warg leading north done less than 7 hours ago - a track of an orkish patrol-leader leading south done less than 10 hours ag o - a track of a hungry warg leading east done less than 10 hours ago get woody get woody\ tr - a track of a brown fox leading south done less than 1 hour ago - a track of a cute, bouncing rabbit leading east done less than 2 hours ago - a track of a cute, bouncing rabbit leading north done less than 2 hours ago - a track of an orc-soldier leading south done less than 6 hours ago - four tracks of an orc-soldier leading north done less than 6 hours ago - a track of an orkish scout leading south done less than 10 hours ago You stop searching, you don't seem to find anything else.

*f cRW>You pick a woody, stemmed plant. *f cRW>You pick a woody, stemmed plant. *f cRW>You pick a woody, stemmed plant. *f cRW>track leader A brown fox leaves south. *f cRW>You carefully examine the ground around you, looking for tracks... cons woody i You see some tracks of an orkish patrol-leader leading east, done less than 5 ho urs ago. *f cRW>It is a woody, stemmed plant. It weighs half a pound. *f cRW>You are carrying: a woody, stemmed plant a woody, stemmed plant a woody, stemmed plant *f cRW>rem axe You stop using a mighty dwarven axe. *f cRW>wear plant You hold a woody, stemmed plant. *f cRW>crush plant You start crushing the plant. wear plant You have produced a handful of narrow leaves. *f cRW>crush plant You hold a woody, stemmed plant. *f cRW>You start crushing the plant. wear plant You have produced a handful of narrow leaves. *f cRW>You hold a woody, stemmed plant. *f cRW>crush plant You start crushing the plant. i You have produced a handful of narrow leaves. *f cRW>You are carrying: a handful of narrow leaves a handful of narrow leaves a handful of narrow leaves a mighty dwarven axe (flawless)

*f cRW>put all.leaves sable i You put a handful of narrow leaves in a sable pouch. You put a handful of narrow leaves in a sable pouch. You put a handful of narrow leaves in a sable pouch. *f cRW>You are carrying: a mighty dwarven axe (flawless) *f cRW>eq You are using: <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a bejewelled shield (flawless) a great helm (flawless) a white metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

*f cRW>wear axe You masterfully wield a mighty dwarven axe, prepared to cleave your enemies. *f cRW>rem boots You stop using a pair of smooth, black boots. *f cRW> Shadows surround you as the sun disappears behind the peaks of the Hithaeglir. *f cRW>get boots pack A brown fox has arrived from the south. *f cRW>i You get a fine pair of metal boots from a leather backpack. *f cRW>You are carrying: a fine pair of metal boots (flawless) a pair of smooth, black boots *f cRW>wear boots You wear a fine pair of metal boots on your feet. *f cRW>rem mantler You aren't wearing a mantler. *f cRW>rem mantle You stop using an imposing, golden mantle. *f cRW>get cloak pack You get a fine grey cloak from a leather backpack.

*f cRW>wear cloak You wear a fine grey cloak about your body. *f cRW>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *f cW>e Bend in the Old Dwarven Road A rabbit is here eyeing your presence warily. Exits: =north=, =east=, south, west. A mountain mule (meu) has arrived from the west. i You see some tracks of an orkish patrol-leader leading east, done less than 4 ho urs ago. *+ cW>You are carrying: an imposing, golden mantle (flawless) a pair of smooth, black boots *+ cW>ca cha mood aggressive Ok. *+ cW> A cute, bouncing rabbit leaves north. *+ cW>e Old Dwarven Road Exits: north, east, =south=, =west=. A mountain mule (meu) has arrived from the west. Some very close noise can be heard from the east. Nartem narrates '51 gold is normal for ruby?' You see some tracks of an orkish patrol-leader leading east, done less than 4 ho urs ago. *+ cW> A hungry warg has arrived from the east. *+ cW>e Thick Forest A fallow deer is grazing peacefully here. A very strong orkish leader is here on patrol. An experienced orkish scout is looking for tracks on the ground. An orc soldier is standing here. An orc soldier is standing here. An orc soldier is standing here. An orc soldier is standing here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. Aha, you have found your victim! An orkish scout yells 'U Gnarf is hila ow tme Twick Malasb!' !f cW> An orc-soldier barely stabs your body and tickles it.

!f cW HP:Fine an orc-soldier:Healthy> An orkish patrol-leader says 'YAU! Dnorv! Yae will dei bavela yaal kumo.' An orkish patrol-leader barely smites your body and tickles it. !f cW HP:Fine an orc-soldier:Healthy> An orkish patrol-leader says 'A hall wusb you imber yaa'la doeb, Gvorh!' You cleave an orc-soldier's body extremely hard and shatter it. Your victim is shocked by your hit! !f cW HP:Fine an orc-soldier:Hurt> An orkish patrol-leader tries to smite you, but your parry is successful. !f cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Hurt> An orkish scout barely pierces your right leg and tickles it. !f cW HP:Fine an orc-soldier:Hurt> An orc-soldier joins an orc-soldier's fight. An orc-soldier fails to stab you. !f An An An cW HP:Fine an orc-soldier:Hurt> orc-soldier joins an orc-soldier's fight. orc-soldier tries to stab you, but your parry is successful. orkish patrol-leader barely smites your right arm and tickles it.

!f cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Hurt> You cleave an orc-soldier's right foot extremely hard and shatter it. !f cW HP:Fine an orc-soldier:Wounded> An orkish scout barely pierces your left hand and tickles it. !f cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. An orkish patrol-leader lightly smites your body and tickles it. !f cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Wounded> You cleave an orc-soldier's right leg extremely hard and shatter it. !f cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Awful> An orc-soldier barely stabs your right hand and tickles it. An orkish patrol-leader barely smites your right leg and tickles it. !f cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orkish scout's attempt to pierce you.

!f cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Awful> An orc-soldier barely stabs your left arm and tickles it. !f cW HP:Fine an orc-soldier:Awful> Yelm narrates 'yes' !f cW HP:Fine an orc-soldier:Awful> An orkish patrol-leader barely smites your body and tickles it. !f cW HP:Fine an orc-soldier:Awful> An orkish scout barely pierces your body and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Awful> You cleave an orc-soldier's right arm extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P. !f cW HP:Fine an orkish patrol-leader:Healthy>k leader You're already fighting! !f cW HP:Fine an orkish patrol-leader:Healthy>bas An orc-soldier tries to stab you, but your parry is successful. You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier tries to stab you, but your parry is successful. An orkish patrol-leader lightly smites your head and tickles it. An orkish scout barely pierces your right leg and tickles it. An orc-soldier barely stabs your right arm and tickles it. An orc-soldier tries to stab you, but your parry is successful. A hungry warg has arrived from the west. You swiftly dodge an orc-soldier's attempt to stab you. An orkish scout barely pierces your body and tickles it. An orkish patrol-leader says 'Yoer foca iv az ugly eh af arv'w!' Your bash at an orkish patrol-leader sends him sprawling. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Fine> You cleave an orkish patrol-leader's left hand extremely hard. An orc-soldier barely stabs your left leg and tickles it. An orkish scout barely pierces your head and tickles it. An orc-soldier fails to stab you. !f cW HP:Fine an orkish patrol-leader:Fine>

You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Fine>l Thick Forest The corpse of an orc-soldier is lying here. A fallow deer is grazing peacefully here. An orkish patrol-leader is here, fighting YOU. An orkish scout is here, fighting YOU. An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU. A mountain mule (meu) is standing here. A hungry warg stands here, sniffing around for flesh. Exits/emulated: north, east, south, west. !f cW HP:Fine an orkish patrol-leader:Fine>bash Bash someone already bashed? Aren't we funny? !f cW HP:Fine an orkish patrol-leader:Fine>bash An orc-soldier fails to stab you. !f cW HP:Fine an orkish patrol-leader:Fine> An orkish scout tries to pierce you, but your parry is successful. !f cW HP:Fine an orkish patrol-leader:Fine>Bash someone already bashed? Aren't w e funny? You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Fine>bash Bash someone already bashed? Aren't we funny? An orkish patrol-leader seems to have recovered his senses. An orc-soldier barely stabs your right leg and tickles it. You swiftly dodge an orkish patrol-leader's attempt to smite you. !f cW HP:Fine an orkish patrol-leader:Fine>bash You cleave an orkish patrol-leader's body very hard. !f cW HP:Fine an orkish patrol-leader:Fine>You swiftly dodge an orc-soldier's at tempt to stab you. An orkish patrol-leader lightly smites your left hand and tickles it. An orkish scout barely pierces your body and tickles it. Your bash at an orkish patrol-leader sends him sprawling. An orc-soldier barely stabs your left leg and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Fine> You cleave an orkish patrol-leader's right hand extremely hard. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Hurt> An orkish scout barely pierces your left hand and tickles it. An orc-soldier barely stabs your left arm and tickles it.

!f cW HP:Fine an orkish patrol-leader:Hurt> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orkish patrol-leader:Hurt> You cleave an orkish patrol-leader's body extremely hard and shatter it. !f cW HP:Fine an orkish patrol-leader:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Hurt>bash An orc-soldier fails to stab you. !f cW HP:Fine an orkish patrol-leader:Hurt> An orkish scout barely pierces your head and tickles it. !f cW HP:Fine an orkish patrol-leader:Hurt>Bash someone already bashed? Aren't w e funny? !f cW HP:Fine an orkish patrol-leader:Hurt> An orkish patrol-leader seems to have recovered his senses. A fallow deer has arrived from the north. !f cW HP:Fine an orkish patrol-leader:Hurt>bash You swiftly dodge an orkish patrol-leader's attempt to smite you. An orc-soldier barely stabs your left hand and tickles it. An orc-soldier barely stabs your right arm and tickles it. An orkish scout barely pierces your left leg and tickles it. An orkish patrol-leader lightly smites your head and tickles it. An orc-soldier fails to stab you. An orkish patrol-leader says 'Tne Treot Eedlez vill lawold so mor yaur fcalt!' Your bash at an orkish patrol-leader sends him sprawling. !f cW HP:Fine an orkish patrol-leader:Hurt> An orkish scout barely pierces your body and tickles it. !f cW HP:Fine an orkish patrol-leader:Hurt> You try to cleave an orkish patrol-leader, but he parries successfully. An orc-soldier barely stabs your left arm and tickles it. !f cW HP:Fine an orkish patrol-leader:Hurt> An orc-soldier barely stabs your right arm and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Hurt> The night has begun. !f cW HP:Fine an orkish patrol-leader:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Hurt> A fallow deer leaves north. !f cW HP:Fine an orkish patrol-leader:Hurt>

You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Hurt> An orkish scout barely pierces your left hand and tickles it. !f cW HP:Fine an orkish patrol-leader:Hurt> You cleave an orkish patrol-leader's left foot extremely hard and shatter it. An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orkish patrol-leader:Wounded>bash Bash someone already bashed? Aren't we funny? !f cW HP:Fine an orkish patrol-leader:Wounded> An orkish patrol-leader seems to have recovered his senses. !f cW HP:Fine an orkish patrol-leader:Wounded>stat You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Wounded>OB: 144%, DB: 43%, PB: 44%, Armour : 90%. Wimpy: 120. Mood: aggressive. Needed: 448,415 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit !f cW HP:Fine an orkish patrol-leader:Wounded>bash An orc-soldier fails to stab you. !f cW HP:Fine an orkish patrol-leader:Wounded> An orkish scout barely pierces your right leg and tickles it. !f cW HP:Fine an orkish patrol-leader:Wounded>An orc-soldier fails to stab you. You swiftly dodge an orkish patrol-leader's attempt to smite you. An orc-soldier fails to stab you. An orkish patrol-leader barely smites your left hand and tickles it. An orkish patrol-leader says 'Kze Blead Gadrim hilr lavark na vor your scirg!' Your bash at an orkish patrol-leader sends him sprawling. An orc-soldier fails to stab you. !f cW HP:Fine an orkish patrol-leader:Wounded> An orkish scout barely pierces your left arm and tickles it. !f cW HP:Fine an orkish patrol-leader:Wounded> You try to cleave an orkish patrol-leader, but he parries successfully. !f cW HP:Fine an orkish patrol-leader:Wounded> An orc-soldier fails to stab you. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Wounded> An orkish scout barely pierces your left foot and tickles it. !f An An An cW HP:Fine an orkish patrol-leader:Wounded> orc-soldier tries to stab you, but your parry is successful. orc-soldier tries to stab you, but your parry is successful. orc-soldier barely stabs your left foot and tickles it.

!f cW HP:Fine an orkish patrol-leader:Wounded> A fallow deer leaves east. !f cW HP:Fine an orkish patrol-leader:Wounded> You cleave an orkish patrol-leader's body extremely hard and shatter it. !f cW HP:Fine an orkish patrol-leader:Wounded> An orkish scout barely pierces your right arm and tickles it. !f cW HP:Fine an orkish patrol-leader:Wounded> An orkish patrol-leader seems to have recovered his senses. !f cW HP:Fine an orkish patrol-leader:Wounded>bash You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Wounded>A hungry warg leaves north. An orc-soldier barely stabs your right leg and tickles it. An orc-soldier barely stabs your body and tickles it. An orkish scout barely pierces your left hand and tickles it. You swiftly dodge an orkish patrol-leader's attempt to smite you. You swiftly dodge an orc-soldier's attempt to stab you. An orkish patrol-leader says 'Ha! You coll dvum haghtozp?' Your bash at an orkish patrol-leader sends him sprawling. !f cW HP:Fine an orkish patrol-leader:Wounded> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orkish patrol-leader:Wounded> An orc-soldier fails to stab you. !f cW HP:Fine an orkish patrol-leader:Wounded> An orkish scout barely pierces your right arm and tickles it. !f cW HP:Fine an orkish patrol-leader:Wounded> A fallow deer has arrived from the east. You cleave an orkish patrol-leader's right arm extremely hard and shatter it. Your victim is shocked by your hit! !f cW HP:Fine an orkish patrol-leader:Bad> An orc-soldier barely stabs your right leg and tickles it. !f cW HP:Fine an orkish patrol-leader:Bad> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Bad> You swiftly dodge an orc-soldier's attempt to stab you. An orkish scout barely pierces your right leg and tickles it. !f cW HP:Fine an orkish patrol-leader:Bad> You cleave an orkish patrol-leader's right hand extremely hard and shatter it. An orkish patrol-leader is incapacitated and will slowly die, if not aided. !f cW HP:Fine an orkish patrol-leader:Awful>

An orc-soldier barely stabs your head and tickles it. !f cW HP:Fine an orkish patrol-leader:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish patrol-leader:Awful> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orkish patrol-leader:Awful> An orkish scout barely pierces your body and tickles it. !f cW HP:Fine an orkish patrol-leader:Awful> You cleave an orkish patrol-leader's right foot extremely hard and shatter it. You receive your share of experience. Well, you begin to know this creature's anatomy. You hear an orkish patrol-leader's death cry as he collapses. An orkish patrol-leader is dead! R.I.P. !f cW HP:Fine an orkish scout:Healthy>bash You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier fails to stab you. An orkish scout barely pierces your left hand and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. An orkish scout says 'A wull feig youl nlofh po bho fhubas, Kwulz!' Your bash at an orkish scout sends him sprawling. A fallow deer leaves east. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Fine> A hungry warg has arrived from the west. !f cW HP:Fine an orkish scout:Fine> An orc-soldier fails to stab you. !f cW HP:Fine an orkish scout:Fine> You cleave an orkish scout's left foot extremely hard. !f cW HP:Fine an orkish scout:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Fine> An orc-soldier fails to stab you. !f cW HP:Fine an orkish scout:Fine> You cleave an orkish scout's head extremely hard. !f cW HP:Fine an orkish scout:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Hurt>bash Bash someone already bashed? Aren't we funny? !f cW HP:Fine an orkish scout:Hurt>bash

An orkish scout seems to have recovered his senses. !f cW HP:Fine an orkish scout:Hurt>You swiftly dodge an orc-soldier's attempt to stab you. An orkish scout tries to pierce you, but your parry is successful. You swiftly dodge an orc-soldier's attempt to stab you. You swiftly dodge an orc-soldier's attempt to stab you. A fallow deer has arrived from the east. Your bash at an orkish scout sends him sprawling. !f cW HP:Fine an orkish scout:Hurt>exa kao You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Hurt>Kao, wielding a mighty dwarven axe, is here, fighting an orkish scout. The great kao, himself!!!!! Making some strange noise!!!!!! *Fart*!!!!!! Kao is a mature male Dwarf. Kao the Gladiator has some small bruises. Kao the Gladiator is using: <wielded> a mighty dwarven axe (flawless) <worn as shield> a bejewelled shield (flawless) <worn on head> a great helm (flawless) <worn on body> a white metal breastplate (flawless) <worn about body> a fine grey cloak (flawless) <worn on arms> a black pair of metal vambraces (flawless) <worn on hands> a fine pair of metal gauntlets (flawless) <worn on legs> a fine pair of metal greaves (flawless) <worn on feet> a fine pair of metal boots (flawless) <worn around neck> a red ruby; it has a soft glowing aura <worn on wrist> a keyring with a key and a set of lock picks <worn on finger> a sapphire ring <worn on back> a leather backpack <worn as belt> a gleaming belt <worn on belt> a sable pouch <worn on belt> a butcher knife (flawless) <worn on belt> a water skin <worn on belt> a stone A hungry warg leaves north. !f cW HP:Fine an orkish scout:Hurt> You cleave an orkish scout's right leg extremely hard and shatter it. An orc-soldier fails to stab you. !f cW HP:Fine an orkish scout:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Hurt> An orc-soldier barely stabs your right hand and tickles it. !f cW HP:Fine an orkish scout:Hurt> An orc-soldier fails to stab you. !f cW HP:Fine an orkish scout:Hurt> You cleave an orkish scout's right leg extremely hard and shatter it.

An orc-soldier fails to stab you. !f cW HP:Fine an orkish scout:Wounded> An orkish scout seems to have recovered his senses. !f cW HP:Fine an orkish scout:Wounded>bash An orkish scout barely pierces your body and tickles it. !f cW HP:Fine an orkish scout:Wounded>An orc-soldier tries to stab you, but your parry is successful. An orc-soldier fails to stab you. You swiftly dodge an orc-soldier's attempt to stab you. An orkish scout barely pierces your left hand and tickles it. An orkish scout says 'Noah O worl zeasb en yier calgne!' Your bash at an orkish scout sends him sprawling. !f cW HP:Fine an orkish scout:Wounded> An orc-soldier barely stabs your right foot and tickles it. !f cW HP:Fine an orkish scout:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Wounded> You cleave an orkish scout's right leg extremely hard and shatter it. Your victim is shocked by your hit! You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Bad>cons plate It is a white metal breastplate (flawless, new). It weighs one stone and two pounds. It fits you well. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Bad> An orc-soldier barely stabs your left foot and tickles it. !f cW HP:Fine an orkish scout:Bad> An orc-soldier fails to stab you. !f cW HP:Fine an orkish scout:Bad> You cleave an orkish scout's body extremely hard and shatter it. !f cW HP:Fine an orkish scout:Awful> An orkish scout seems to have recovered his senses. !f cW HP:Fine an orkish scout:Awful> A fallow deer has arrived from the east. !f cW HP:Fine an orkish scout:Awful>bash An orc-soldier fails to stab you. An orc-soldier tries to stab you, but your parry is successful. An orc-soldier barely stabs your right arm and tickles it. A fallow deer leaves north. You swiftly dodge an orkish scout's attempt to pierce you.

An orkish scout says 'O will feke o vef toer uf zeldlomw flez yoel fgew!' Your bash at an orkish scout sends him sprawling. An orkish scout is stunned and will probably die soon. An orc-soldier barely stabs your right arm and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orkish scout:Awful> You cleave an orkish scout's left leg extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Well, you begin to know this creature's anatomy. You hear an orkish scout's death cry as he collapses. An orkish scout is dead! R.I.P. !f cW HP:Fine an orc-soldier:Healthy> An orc-soldier fails to stab you. An orc-soldier fails to stab you. !f cW HP:Fine an orc-soldier:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Healthy>l Thick Forest The corpse of an orkish scout is lying here. The corpse of an orkish patrol-leader is lying here. The corpse of an orc-soldier is lying here. An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU. A mountain mule (meu) is standing here. A fallow deer is grazing peacefully here. Exits/emulated: north, east, south, west. !f cW HP:Fine an orc-soldier:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Healthy> You cleave an orc-soldier's right hand extremely hard and shatter it. !f cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Hurt>ep exa backpack backpack (used) : a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule

An orc-soldier fails to stab you. !f cW HP:Fine an orc-soldier:Hurt> An orc-soldier fails to stab you. !f cW HP:Fine an orc-soldier:Hurt>i You cleave an orc-soldier's left foot extremely hard and shatter it. !f cW HP:Fine an orc-soldier:Wounded>You are carrying: an imposing, golden mantle (flawless) a pair of smooth, black boots !f cW HP:Fine an orc-soldier:Wounded> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Wounded> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Wounded>put all pack You put a pair of smooth, black boots in a leather backpack. You put an imposing, golden mantle in a leather backpack. !f cW HP:Fine an orc-soldier:Wounded>i You are carrying: Nothing. !f cW HP:Fine an orc-soldier:Wounded> An orc-soldier fails to stab you. An orc-soldier barely stabs your head and tickles it. !f cW HP:Fine an orc-soldier:Wounded> You cleave an orc-soldier's body extremely hard and shatter it. !f cW HP:Fine an orc-soldier:Awful> An orc-soldier barely stabs your body and tickles it. !f cW HP:Fine an orc-soldier:Awful> An orc-soldier fails to stab you. !f cW HP:Fine an orc-soldier:Awful> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Awful> An orc-soldier fails to stab you. !f cW HP:Fine an orc-soldier:Awful> You cleave an orc-soldier's right leg extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P. !f cW HP:Fine an orc-soldier:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Healthy> An orc-soldier fails to stab you.

!f cW HP:Fine an orc-soldier:Healthy> You cleave an orc-soldier's left foot extremely hard and shatter it. Your victim is shocked by your hit! !f cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Hurt> You cleave an orc-soldier's left arm extremely hard and shatter it. Your victim is shocked by your hit! !f cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Wounded> You cleave an orc-soldier's left foot extremely hard and shatter it. An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Awful> A fallow deer leaves east. !f cW HP:Fine an orc-soldier:Awful> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Awful> You try to cleave an orc-soldier, but he parries successfully. !f cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Awful> A hungry warg has arrived from the east. !f cW HP:Fine an orc-soldier:Awful> You cleave an orc-soldier's left leg extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P. !f cW HP:Fine an orc-soldier:Healthy> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Healthy>

You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Healthy> You cleave an orc-soldier's left arm extremely hard and shatter it. !f cW HP:Fine an orc-soldier:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !f cW HP:Fine an orc-soldier:Fine> A h ungry warg has arrived from the north. !f cW HP:Fine an orc-soldier:Fine> You cleave an orc-soldier's right leg extremely hard and shatter it. !f cW HP:Fine an orc-soldier:Hurt> An orc-soldier fails to stab you. !f cW HP:Fine an orc-soldier:Hurt> An orc-soldier fails to stab you. !f cW HP:Fine an orc-soldier:Hurt> An orc-soldier swiftly dodges your attempt to cleave him. !f cW HP:Fine an orc-soldier:Hurt> You cleave an orc-soldier's right arm extremely hard and shatter it. Your victim is shocked by your hit! !f cW HP:Fine an orc-soldier:Bad> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Bad> An orc-soldier tries to stab you, but your parry is successful. !f cW HP:Fine an orc-soldier:Bad> A h ungry warg leaves north. !f cW HP:Fine an orc-soldier:Bad> You cleave an orc-soldier's body extremely hard and shatter it. You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P. !f cW HP:Fine>get all.mail all.corpse | get all.shield all.corpse | get all.meta l all.corpse | get all.sword all.corpse | gr | get all.fang all.corpse A fallow deer has arrived from the north.

!f cW HP:Fine>You get a pair of chain mail leggings from the corpse of an orc-so ldier. You get a sturdy pair of chain mail leggings from the corpse of an orkish patrol -leader. You get a pair of chain mail leggings from the corpse of an orc-soldier. You get a pair of chain mail leggings from the corpse of an orc-soldier. You get a pair of chain mail leggings from the corpse of an orc-soldier. !f cW HP:Fine>sq You get a full metal shield from the corpse of an orc-soldier. You get a metal buckler from the corpse of an orkish patrol-leader. You get a large metal full shield from the corpse of an orkish scout. You get a full metal shield from the corpse of an orc-soldier. You get a full metal shield from the corpse of an orc-soldier. You get a full metal shield from the corpse of an orc-soldier. !f cW HP:Fine>You can't find any metal in any corpse. !f cW HP:Fine>You get a two-handed sword from the corpse of an orkish patrol-lea der. !f cW HP:Fine>get all.coins all.corpse You get a pile of coins from the corpse of an orkish patrol-leader. There was 1 silver penny and 25 copper pennies. You get a pile of coins from the corpse of an orkish scout. There was 1 silver penny. !f cW HP:Fine>You get a nasty orkish fang from the corpse of an orkish scout. !f cW HP:Fine>search quick You begin to search... i You didn't find anyone. !f cW HP:Fine>You are carrying: a nasty orkish fang (flawless) a two-handed sword (well-maintained) a full metal shield (used) a full metal shield (used) a full metal shield (flawless) a large metal full shield (satisfactory) a metal buckler (neglected) a full metal shield (used) a pair of chain mail leggings (marred) a pair of chain mail leggings (used) a pair of chain mail leggings (flawless) a sturdy pair of chain mail leggings (flawless) a pair of chain mail leggings (satisfactory) !f cW HP:Fine>sq search quick You begin to search... You didn't find anyone. !f cW HP:Fine>give all mule sq Ok.

Ok. Ok. Ok. Ok. Ok. Ok. Ok. Ok. Ok. Ok. Ok. Ok. A hungry warg leaves west. !f cW HP:Fine>search quick You begin to search... You didn't find anyone. !f cW HP:Fine>exa corpse sq corpse (here) : a broad spear (well-maintained) a pair of soft leather boots (flawless) !f cW HP:Fine>search quick You begin to search... You didn't find anyone. !f cW HP:Fine>scout-corpse sq Arglebargle, glop-glyf!?! !f cW HP:Fine>search quick You begin to search... You didn't find anyone. !f cW HP:Fine>exa scout-corpse sq corpse (here) : a pair of soft leather boots (flawless) a plain pair of pants (well-maintained) a grey shirt (well-maintained) !f cW HP:Fine>search quick You begin to search... cf You didn't find anyone. !f cW HP:Fine>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. !f cW HP:Fine Mana:Burning> A fallow deer leaves east.

!f cW HP:Fine Mana:Burning>exa leader-corpse corpse (here) : a pair of soft leather boots (worn) !f cW HP:Fine Mana:Burning>n Deep inside the Forest Exits: north, east, south, west. A mountain mule (meu) has arrived from the south. !f cW HP:Fine Mana:Burning>w Dark Green Forest A very large, hairy man is standing here, examining you carefully. Exits: north, east, south, west. You have found a very large man! A mountain mule (meu) has arrived from the east. !f cW HP:Fine Mana:Burning>w Old Dwarven Road Exits: =north=, east, =south=, west. You have found an orkish scout! A mountain mule (meu) has arrived from the east. An orkish scout leaves his hiding place. An orkish scout yells 'O Bnirf ew wolo uf bwe Ilp Bvalveh Reup!' !+ cW HP:Fine Mana:Burning>n South of a Ford Exits: north, east, =south=, ~/west\~. A mountain mule (meu) has arrived from the south. !+ cW HP:Fine Mana:Burning>s Old Dwarven Road An experienced orkish scout is looking for tracks on the ground. Exits: =north=, east, =south=, west. A mountain mule (meu) has arrived from the north. !+ cW HP:Fine Mana:Burning>k scuot They aren't here. !+ cW HP:Fine Mana:Burning>bas Bash what or whom? !+ cW HP:Fine Mana:Burning> An orkish scout tries to pierce you, but your parry is successful. !+ cW HP:Fine Mana:Burning an orkish scout:Healthy>k scout bas You're already fighting! You cleave an orkish scout's body extremely hard. !+ cW HP:Fine Mana:Burning an orkish scout:Fine>An orkish scout tries to pierce you, but your parry is successful. An orkish scout barely pierces your right arm and tickles it. An orkish scout says 'K sill maud youl sriww go tma fmadew, Twalv!' Your bash at an orkish scout sends him sprawling. !+ cW HP:Fine Mana:Burning an orkish scout:Fine>exa scout Being smaller than most of his kind, this orc has honed the skill of moving in utter silence, in order to spy upon possible prey and safely return to

his home to warn the warriors of his tribe. He also might be a dangerous foe on his own, since his stealth usually gives him the advantage of striking the first blow on an unsuspecting victim. Along his right cheek, he bears the tattoo of a small spider. An orkish scout has some small bruises. An orkish scout is using: <wielded> a nasty orkish fang (well-maintained) <worn as shield> a large metal full shield (used) <worn on body> a brown shirt (neglected) <worn on legs> a plain pair of pants (satisfactory) <worn on feet> a pair of soft leather boots (satisfactory) !+ cW HP:Fine Mana:Burning an orkish scout:Fine> You cleave an orkish scout's body extremely hard and shatter it. !+ cW HP:Fine Mana:Burning an orkish scout:Hurt>bash Bash someone already bashed? Aren't we funny? An orkish scout seems to have recovered his senses. !+ cW HP:Fine Mana:Burning an orkish scout:Hurt>stat OB: 144%, DB: 43%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 445,048 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit !+ cW HP:Fine Mana:Burning an orkish scout:Hurt>bash An orkish scout barely pierces your head and tickles it. Your bash at an orkish scout sends him sprawling. You try to cleave an orkish scout, but he parries successfully. !+ cW HP:Fine Mana:Burning an orkish scout:Hurt> A cute, bouncing rabbit has arrived from the west. !+ cW HP:Fine Mana:Burning an orkish scout:Hurt> You cleave an orkish scout's head extremely hard and shatter it. !+ cW HP:Fine Mana:Burning an orkish scout:Hurt> An orkish scout seems to have recovered his senses. !+ cW HP:Fine Mana:Burning an orkish scout:Hurt>bash An orkish scout lightly pierces your right hand and tickles it. An orkish scout says 'A shill mobe e gladwy hran yeol faot, Twalf!' Your bash at an orkish scout sends him sprawling. !+ cW HP:Fine Mana:Burning an orkish scout:Hurt> You cleave an orkish scout's body extremely hard and shatter it. Your victim is shocked by your hit! !+ cW HP:Fine Mana:Burning an orkish scout:Wounded>bash Bash someone already bashed? Aren't we funny? !+ cW HP:Fine Mana:Burning an orkish scout:Wounded> An orkish scout seems to have recovered his senses. !+ cW HP:Fine Mana:Burning an orkish scout:Wounded>bash You swiftly dodge an orkish scout's attempt to pierce you.

!+ cW HP:Fine Mana:Burning an orkish scout:Wounded>An orkish scout barely pierce s your right arm and tickles it. A cute, bouncing rabbit has arrived from the south. An orkish scout says 'Voos A velr faezg om year colbho!' Your bash at an orkish scout sends him sprawling. !+ cW HP:Fine Mana:Burning an orkish scout:Wounded> You cleave an orkish scout's right arm extremely hard and shatter it. !+ cW HP:Fine Mana:Burning an orkish scout:Bad>l Old Dwarven Road An orkish scout is here, fighting YOU. A mountain mule (meu) is standing here. A rabbit is here eyeing your presence warily. A rabbit is here eyeing your presence warily. Exits/emulated: =north=, east, =south=, west. !+ cW HP:Fine Mana:Burning an orkish scout:Bad> You cleave an orkish scout's left leg extremely hard and shatter it. Your victim is shocked by your hit! !+ cW HP:Fine Mana:Burning an orkish scout:Awful> An orkish scout seems to have recovered his senses. !+ cW HP:Fine Mana:Burning an orkish scout:Awful> You cleave an orkish scout's left leg extremely hard and shatter it. You receive your share of experience. Well, you begin to know this creature's anatomy. You hear an orkish scout's death cry as he collapses. An orkish scout is dead! R.I.P. !+ cW HP:Fine Mana:Burning> A cute, bouncing rabbit leaves west. !+ cW HP:Fine Mana:Burning>gr sq get all.coins all.corpse You get a pile of coins from the corpse of an orkish scout. There was 1 silver penny. !+ cW HP:Fine Mana:Burning>search quick You begin to search... get shield corpse You didn't find anyone. !+ cW HP:Fine Mana:Burning>You get a large metal full shield from the corpse of an orkish scout. !+ cW HP:Fine Mana:Burning>get fang corpse sq You get a nasty orkish fang from the corpse of an orkish scout. !+ cW HP:Fine Mana:Burning>search quick You begin to search... exa corpse i

You didn't find anyone. !+ cW HP:Fine Mana:Burning>corpse (here) : a pair of soft leather boots (satisfactory) a plain pair of pants (satisfactory) a brown shirt (neglected) a war arrow a war arrow !+ cW HP:Fine Mana:Burning>You are carrying: a nasty orkish fang (well-maintained) a large metal full shield (used) !+ cW HP:Fine Mana:Burning>sq search quick You begin to search... hide arrow hide arrow\ You didn't find anyone. !+ cW HP:Fine>sq You don't have an arrow. !+ cW HP:Fine>You don't have an arrow. !+ cW HP:Fine>search quick You begin to search... A cute, bouncing rabbit leaves west. You didn't find anyone. !+ cW HP:Fine>give all mule Ok. Ok. !+ cW HP:Fine>n South of a Ford Exits: north, east, =south=, ~/west\~. A mountain mule (meu) has arrived from the south. !+ cW HP:Fine>n The Ford A hungry warg stands here, sniffing around for flesh. Exits: north, ~east~, south, ~west~. The water is frozen solid. A mountain mule (meu) has arrived from the south. !% cW HP:Fine>ride n A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !% cRW HP:Fine>w North of a Ford Exits: north, east, south, =west=. The ground is frozen solid. !+ cRW HP:Fine>Crossing Exits: north, =east=, =west=.

!+ cRW HP:Fine>w Road to the Lower Pass Exits: north, =east=, =south=, =west=. !+ cRW HP:Fine>n Green Slope A short evergreen plant, with slightly bluish needles, grows here. Exits: east, south, west. !. cRW HP:Fine>w Small Hill A skeletal warrior is staring angrily at the surroundings. Exits: east, south. - d:rubble. !( cRW HP:Fine>k warrior You cleave a skeletal warrior's left foot hard. !( cRW HP:Fine a skeletal warrior:Fine>dism You swiftly dodge a skeletal warrior's attempt to slash you. !( cRW HP:Fine a skeletal warrior:Fine>l You stop riding a mountain mule (meu). !( cW HP:Fine a skeletal warrior:Fine>Small Hill A skeletal warrior is here, fighting YOU. A mountain mule (meu) is standing here. Exits/emulated: east, south, {down}. - d:rubble. !( cW HP:Fine a skeletal warrior:Fine> You cleave a skeletal warrior's right arm very hard. Your victim is shocked by your hit! !( cW HP:Fine a skeletal warrior:Fine>bash A skeletal warrior tries to kick you, but you manage to avoid his foot. A skeletal warrior barely slashes your body and tickles it. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Fine>stat OB: 144%, DB: 43%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 443,987 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit !( cW HP:Fine a skeletal warrior:Fine>l Small Hill A skeletal warrior is sitting here, trying to fight YOU. A mountain mule (meu) is standing here. Exits/emulated: east, south, {down}. - d:rubble. !( cW HP:Fine a skeletal warrior:Fine>i You are carrying: Nothing. !( cW HP:Fine a skeletal warrior:Fine> You cleave a skeletal warrior's head very hard.

!( cW HP:Fine a skeletal warrior:Hurt> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine a skeletal warrior:Hurt> You cleave a skeletal warrior's left foot hard. !( cW HP:Fine a skeletal warrior:Hurt>bash A skeletal warrior tries to kick you, but you manage to avoid his foot. A skeletal warrior tries to slash you, but your parry is successful. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Hurt> You cleave a skeletal warrior's left foot very hard and shatter it. !( cW HP:Fine a skeletal warrior:Wounded> You strongly cleave a skeletal warrior's right foot. !( cW HP:Fine a skeletal warrior:Wounded> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine a skeletal warrior:Wounded>tell tuodran im solo xping around vale if you wanna join Ok. !( cW HP:Fine a skeletal warrior:Wounded>sc You can't do that while fighting. !( cW HP:Fine a skeletal warrior:Wounded>bash You try to cleave a skeletal warrior, but he parries successfully. !( cW HP:Fine a skeletal warrior:Wounded>A skeletal warrior tries to kick you, b ut you manage to avoid his foot. A skeletal warrior barely slashes your left foot and tickles it. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Wounded> You cleave a skeletal warrior's left foot extremely hard and shatter it. !( cW HP:Fine a skeletal warrior:Bad>who Players ------Varin, Outrider of the Golden Wood Yelm the Elven Warlock Shaml Walkins (Idle) Kao the Gladiator Minsc the Man Hero Nartem the Elven Adventurer Niedor the Man Battlemaster Tuodran Aelahran Elegar the Half-Elven Adventurer Sanson Hokus Pokus Filiokus Eiluvial [Ms] Rogon One 100%, Two: 63%, Three: 25%

19 allies and visible Ainur on. !( cW HP:Fine a skeletal warrior:Bad> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine a skeletal warrior:Bad>bash You cleave a skeletal warrior's left foot very hard and shatter it. !( cW HP:Fine a skeletal warrior:Awful>A skeletal warrior barely slashes your ri ght arm and tickles it. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Awful> You cleave a skeletal warrior's body very hard and shatter it. A skeletal warrior is incapacitated and will slowly die, if not aided. !( cW HP:Fine a skeletal warrior:Dying>o rubble Ok. !( cW HP:Fine a skeletal warrior:Dying> You cleave a skeletal warrior's left leg extremely hard and shatter it. You receive your share of experience. This is really a genocide... A skeletal warrior is dead! R.I.P. !( cW HP:Fine>gq sq get all all.skeleton You get a sturdy chain mail hauberk from a skeleton. You get a chain mail coif from a skeleton. You get a pair of chain mail leggings from a skeleton. You get a sturdy pair of chain mail gloves from a skeleton. You get a pair of chain mail sleeves from a skeleton. You get a broad scimitar from a skeleton. You get a rib-bone of a skeleton from a skeleton. You get a rib-bone of a skeleton from a skeleton. !( cW HP:Fine>search quick You begin to search... hide bone hide bone/ You didn't find anyone. !( cW HP:Fine>Ok. !( cW HP:Fine>sq Ok. !( cW HP:Fine>search quick You begin to search... give all mule You didn't find anyone. !( cW HP:Fine>sq Ok. Ok.

Ok. Ok. Ok. A mountain mule (meu) doesn't seem to be able to carry anything else. !( cW HP:Fine>search quick You begin to search... You didn't find anyone. !( cW HP:Fine>scout d You quietly scout downwards... Old Tomb A skeletal warrior is staring angrily at the surroundings. A skeletal warrior is staring angrily at the surroundings. Exits/emulated: east, south, {down}. - d:rubble. You stop scouting. !( cW HP:Fine>sq search quick You begin to search... i Tuodran tells you 'well i'm fornost atm, too mazy to run, i would join otherwise ' You didn't find anyone. !( cW HP:Fine>You are carrying: a broad scimitar (worn) !( cW HP:Fine>sq search quick You begin to search... You didn't find anyone. !( cW HP:Fine>sq search quick You begin to search... You didn't find anyone. !( cW HP:Fine>tell tuodran ok :D Ok. !( cW HP:Fine>sq search quick You begin to search... i You didn't find anyone. !( cW HP:Fine>You are carrying: a broad scimitar (worn) !( cW HP:Fine>sc 376/416 hits, 58/58 mana, and 150/151 moves.

!( cW HP:Fine>sq search quick You begin to search... l You didn't find anyone. !( cW HP:Fine>sc Small Hill A skeleton of some humanoid lies in the dust. A mountain mule (meu) is standing here. Exits/emulated: east, south, {down}. - d:rubble. !( cW HP:Fine>sq 377/416 hits, 58/58 mana, and 150/151 moves. !( cW HP:Fine>search quick You begin to search... You didn't find anyone. !( cW HP:Fine>lead A mountain mule (meu) starts following you. A skeletal warrior has arrived from below. !( cW HP:Fine>cf cast 'cure light' You start to concentrate... A skeletal warrior barely slashes your left leg and tickles it. Aye! You cannot concentrate any more... !( cW HP:Fine a skeletal warrior:Healthy> You try to cleave a skeletal warrior, but he parries successfully. !( cW HP:Fine a skeletal warrior:Healthy>close rubble Ok. !( cW HP:Fine a skeletal warrior:Healthy> You cleave a skeletal warrior's left foot extremely hard. !( cW HP:Fine a skeletal warrior:Fine>bash A skeletal warrior tries to kick you, but you manage to avoid his foot. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Fine>i You are carrying: a broad scimitar (worn) !( cW HP:Fine a skeletal warrior:Fine>stat OB: 144%, DB: 43%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 442,854 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit !( cW HP:Fine a skeletal warrior:Fine> You cleave a skeletal warrior's right foot hard. !( cW HP:Fine a skeletal warrior:Fine>

A skeletal warrior seems to have recovered his senses. A skeletal warrior barely slashes your body and tickles it. !( cW HP:Fine a skeletal warrior:Fine> A skeletal warrior swiftly dodges your attempt to cleave him. !( cW HP:Fine a skeletal warrior:Fine> You swiftly dodge a skeletal warrior's attempt to slash you. !( cW HP:Fine a skeletal warrior:Fine> You cleave a skeletal warrior's left leg and tickle it. !( cW HP:Fine a skeletal warrior:Fine>bash Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Fine>ep exa backpack backpack (used) : an imposing, golden mantle (flawless) a pair of smooth, black boots a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule !( cW HP:Fine a skeletal warrior:Fine> You cleave a skeletal warrior's left leg very hard. Your victim is shocked by your hit! !( cW HP:Fine a skeletal warrior:Hurt> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine a skeletal warrior:Hurt>bash You try to cleave a skeletal warrior, but he parries successfully. !( cW HP:Fine a skeletal warrior:Hurt>A skeletal warrior tries to kick you, but you manage to avoid his foot. A skeletal warrior barely slashes your left hand and tickles it. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Hurt> You cleave a skeletal warrior's body hard. !( cW HP:Fine a skeletal warrior:Hurt> You strongly cleave a skeletal warrior's right leg. !( cW HP:Fine a skeletal warrior:Hurt> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine a skeletal warrior:Hurt>bash A skeletal warrior tries to kick you, but you manage to avoid his foot. Your bash at a skeletal warrior sends him sprawling.

!( cW HP:Fine a skeletal warrior:Wounded>sc You can't do that while fighting. You cleave a skeletal warrior's left foot hard and shatter it. !( cW HP:Fine a skeletal warrior:Wounded>l i Small Hill A skeleton of some humanoid lies in the dust. A mountain mule (meu) is standing here. A skeletal warrior is here, fighting YOU. You strongly cleave a skeletal warrior's right foot and shatter it.Exits/emulate d: east, south, {down}. - d:rubble. !( cW HP:Fine a skeletal warrior:Wounded>You are carrying: a broad scimitar (worn) !( cW HP:Fine a skeletal warrior:Wounded> A skeletal warrior seems to have recovered his senses. A skeletal warrior tries to slash you, but your parry is successful. !( cW HP:Fine a skeletal warrior:Wounded>bash A skeletal warrior tries to kick you, but you manage to avoid his foot. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Wounded> You strongly cleave a skeletal warrior's right foot and shatter it. !( cW HP:Fine a skeletal warrior:Bad>stat OB: 144%, DB: 43%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 442,654 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit !( cW HP:Fine a skeletal warrior:Bad>o rubble Ok. !( cW HP:Fine a skeletal warrior:Bad> You strongly cleave a skeletal warrior's body and shatter it. !( cW HP:Fine a skeletal warrior:Bad> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine a skeletal warrior:Bad>bash A skeletal warrior tries to slash you, but your parry is successful. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine a skeletal warrior:Bad> You cleave a skeletal warrior's left arm very hard and shatter it. !( cW HP:Fine a skeletal warrior:Awful>i You are carrying: a broad scimitar (worn) !( cW HP:Fine a skeletal warrior:Awful> You cleave a skeletal warrior's right arm hard and shatter it. A skeletal warrior is mortally wounded and will die soon if not aided.

!( cW HP:Fine a skeletal warrior:Dying> You cleave a skeletal warrior's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... A skeletal warrior is dead! R.I.P. !( cW HP:Fine>gq sq get all all.skeleton You get a sturdy chain mail hauberk from a skeleton. You get a chain mail coif from a skeleton. You get a pair of chain mail leggings from a skeleton. You get a sturdy pair of chain mail gloves from a skeleton. You get a pair of chain mail sleeves from a skeleton. You get a broad scimitar from a skeleton. You get a rib-bone of a skeleton from a skeleton. !( cW HP:Fine>i search quick You begin to search... You didn't find anyone. !( cW HP:Fine>hide bone You are carrying: a rib-bone of a skeleton a broad scimitar (satisfactory) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a broad scimitar (worn) !( cW HP:Fine>hide bone Ok. !( cW HP:Fine>You don't have a bone. !( cW HP:Fine>sq i search quick You begin to search... You didn't find anyone. !( cW HP:Fine>You are carrying: a broad scimitar (satisfactory) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a broad scimitar (worn) !( cW HP:Fine>sc 387/416 hits, 58/58 mana, and 150/151 moves.

!( cW HP:Fine>sq search quick You begin to search... You didn't find anyone. !( cW HP:Fine>sc sq 388/416 hits, 58/58 mana, and 150/151 moves. !( cW HP:Fine>search quick You begin to search... cf You didn't find anyone. !( cW HP:Fine>cast 'cure light' You start to concentrate... ride sq Your scratches and bruises disappear. !( cW HP:Fine Mana:Burning>A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !( cRW HP:Fine Mana:Burning>search quick You begin to search... sc l You didn't find anyone. !( cRW HP:Fine Mana:Burning>397/416 hits, 47/58 mana, and 150/151 moves. !( cRW HP:Fine Mana:Burning>Small Hill On the ground, there are two skeletons. Exits/emulated: east, south, {down}. - d:rubble. !( cRW HP:Fine Mana:Burning>i You are carrying: a broad scimitar (satisfactory) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a broad scimitar (worn) !( cRW HP:Fine Mana:Burning>sq search quick You begin to search... You didn't find anyone. !( cRW HP:Fine Mana:Burning>sc 399/416 hits, 48/58 mana, and 150/151 moves. !( cRW HP:Fine Mana:Burning>sq search quick

You begin to search... You didn't find anyone. !( cRW HP:Fine Mana:Burning>sq search quick You begin to search... i cf You didn't find anyone. !( cRW HP:Fine Mana:Burning>You are carrying: a broad scimitar (satisfactory) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a broad scimitar (worn) !( cRW HP:Fine Mana:Burning>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. !( cRW HP:Fine Mana:Hot>sq search quick You begin to search... i You didn't find anyone. !( cRW HP:Fine Mana:Hot>You are carrying: a broad scimitar (satisfactory) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a broad scimitar (worn) !( cRW HP:Fine Mana:Hot>sq search quick You begin to search... A skeletal warrior has arrived from below. sc You didn't find anyone. !( cRW HP:Fine Mana:Hot> A skeletal warrior tries to slash you, but your parry is successful. You strongly cleave a skeletal warrior's right hand. !( cRW HP:Fine Mana:Hot a skeletal warrior:Fine>You can't do that while fighting . !( cRW HP:Fine Mana:Hot a skeletal warrior:Fine>close rubble Ok.

!( cRW HP:Fine Mana:Hot a skeletal warrior:Fine>dism You stop riding a mountain mule (meu). !( cW HP:Fine Mana:Hot a skeletal warrior:Fine>i You are carrying: a broad scimitar (satisfactory) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a broad scimitar (worn) !( cW HP:Fine Mana:Hot a skeletal warrior:Fine> You cleave a skeletal warrior's body very hard. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine> You swiftly dodge a skeletal warrior's attempt to slash you. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine> A skeletal warrior tries to kick you, but you manage to avoid his foot. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine>drop all.mail i You drop the hauberk. You drop the coif. You drop the leggings. You drop the gloves. You drop the sleeves. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine>You are carrying: a broad scimitar (satisfactory) a broad scimitar (worn) !( cW HP:Fine Mana:Hot a skeletal warrior:Fine> You lightly cleave a skeletal warrior's left arm and tickle it. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine> A skeletal warrior barely slashes your right hand and tickles it. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine>drop all.sword You drop the scimitar. You drop the scimitar. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine>bash A skeletal warrior barely slashes your body and tickles it. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine Mana:Hot a skeletal warrior:Fine>stat You cleave a skeletal warrior's right foot extremely hard and shatter it. Your victim is shocked by your hit! !( cW HP:Fine Mana:Hot a skeletal warrior:Hurt>OB: 144%, DB: 43%, PB: 44%, Armou r: 90%. Wimpy: 120. Mood: aggressive. Needed: 441,622 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit

!( cW HP:Fine Mana:Hot a skeletal warrior:Hurt> You cleave a skeletal warrior's left foot hard. !( cW HP:Fine Mana:Hot a skeletal warrior:Hurt> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine Mana:Hot a skeletal warrior:Hurt> A skeletal warrior barely slashes your left arm and tickles it. !( cW HP:Fine Mana:Hot a skeletal warrior:Hurt>bash Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine Mana:Hot a skeletal warrior:Hurt> You cleave a skeletal warrior's head very hard and shatter it. !( cW HP:Fine Mana:Hot a skeletal warrior:Wounded>inf You are a male Dwarf. You are 79 years, 4 months and 7 days old. You have played 1 month, 3 days and 13 hours (real time). Session: 44 mins. This ranks you as Kao the Gladiator (level 49). You are four feet six and weigh thirteen stone and eleven pounds. Perception: vision 20, hearing 14, smell 0. Alertness: normal. You must have been sent to Arda to free it from the sorrows that weigh upon it. You are welcome in the Anduin Vale, the Blue Mountains, Bree, Fornost, the Grey Havens, Lrien, Rivendell, and the Shire. Your equipment weighs one hundred twenty-one pounds. Heavy, but we will manage.. . Your base abilities are: Str:19 Int:8 Wis:8 Dex:17 Con:18 Wil:14 Per:11. Offensive Bonus: 144%, Dodging Bonus: 43%, Parrying Bonus: 44%. Your armour provides an average protection of 90%. Your mood is aggressive. You will flee if your hit points go below 120. You have scored 34,108,453 experience points and you have 190,168 travel points. You have fought a few battles for the armies of the West (3 wp). You need 441,547 exp. points and 0 travel points to reach the next level. You have 49 gold coins, 4 silver pennies, and 51 copper pennies. You are speaking Westron. You will swim if necessary. You will climb only when it is reasonably safe to do so. You are subjected to the following temporary effects: - disease (type: flu). - noquit !( cW HP:Fine Mana:Hot a skeletal warrior:Wounded> You cleave a skeletal warrior's right leg. !( cW HP:Fine Mana:Hot a skeletal warrior:Wounded> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine Mana:Hot a skeletal warrior:Wounded>bash A skeletal warrior tries to slash you, but your parry is successful. A skeletal warrior tries to slash you, but your parry is successful. Your bash at a skeletal warrior sends him sprawling. !( cW HP:Fine Mana:Hot a skeletal warrior:Wounded> You cleave a skeletal warrior's right leg hard and shatter it.

!( cW HP:Fine Mana:Hot a skeletal warrior:Bad> You cleave a skeletal warrior's body hard and shatter it. !( cW HP:Fine Mana:Hot a skeletal warrior:Bad> A skeletal warrior seems to have recovered his senses. !( cW HP:Fine Mana:Burning a skeletal warrior:Bad> A skeletal warrior tries to slash you, but your parry is successful. !( cW HP:Fine Mana:Burning a skeletal warrior:Bad> You strongly cleave a skeletal warrior's left arm and shatter it. !( cW HP:Fine Mana:Burning a skeletal warrior:Awful> A skeletal warrior tries to slash you, but your parry is successful. !( cW HP:Fine Mana:Burning a skeletal warrior:Awful> You cleave a skeletal warrior's left arm hard and shatter it. A skeletal warrior is incapacitated and will slowly die, if not aided. !( cW HP:Fine Mana:Burning a skeletal warrior:Dying> You cleave a skeletal warrior's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... A skeletal warrior is dead! R.I.P. !( cW HP:Fine Mana:Burning>get all.mail | get all.sword | gq You get a sturdy chain mail hauberk. You get a chain mail coif. You get a pair of chain mail leggings. You get a sturdy pair of chain mail gloves. You get a pair of chain mail sleeves. !( cW HP:Fine Mana:Burning>sq You get a broad scimitar. You get a broad scimitar. !( cW HP:Fine Mana:Burning>get all all.skeleton You get a sturdy chain mail hauberk from a skeleton. You get a chain mail coif from a skeleton. You get a pair of chain mail leggings from a skeleton. You get a sturdy pair of chain mail gloves from a skeleton. You get a pair of chain mail sleeves from a skeleton. You get a broad scimitar from a skeleton. You get a rib-bone of a skeleton from a skeleton. !( cW HP:Fine Mana:Burning>search quick You begin to search... You didn't find anyone. !( cW HP:Fine Mana:Burning>hide bone Ok. !( cW HP:Fine Mana:Burning>s Trail to the High Pass Exits: north, =east=, =up=. !+ cW HP:Fine Mana:Burning>ride What do you want to ride?

!+ cW HP:Fine Mana:Burning>e Road to the Lower Pass A rabbit is here eyeing your presence warily. Exits: north, =east=, =south=, =west=. !+ cW HP:Fine Mana:Burning> The moon disappears behind the peaks of the Hithaeglir in the west. !+ cW HP:Fine Mana:Burning> A cute, bouncing rabbit leaves south. !+ cW HP:Fine Mana:Burning>hide bone You don't have a bone. !+ cW HP:Fine Mana:Burning>n w Green Slope A short evergreen plant, with slightly bluish needles, grows here. Exits: east, south, west. !. cW HP:Fine Mana:Burning>Small Hill On the ground, there are three skeletons. A mountain mule (meu) is standing here. Exits: east, south. - d:rubble. !( cW Mana:Burning>ride You pick up a mountain mule (meu)'s reins and start riding him. !( cRW Mana:Burning>e Green Slope e A short evergreen plant, with slightly bluish needles, grows here. Exits: east, south, west. !. cRW Mana:Burning>Maethel Road Exits: east, south, west. !. cRW Mana:Burning>s Crossing Exits: north, =east=, =west=. !+ cRW Mana:Burning>stat OB: 139%, DB: 35%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 440,589 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - disease (type: flu). - noquit !+ cRW Mana:Burning>e North of a Ford A hungry warg stands here, sniffing around for flesh. Exits: north, east, south, =west=. !+ cRW Mana:Burning>s The Ford Exits: north, ~east~, south, ~west~. The water is frozen solid. !% cRW Mana:Burning>s

South of a Ford Exits: north, east, =south=, ~/west\~. The ground is frozen solid. !+ cRW Mana:Burning>s Old Dwarven Road The corpse of an orkish scout is lying here. Exits: =north=, east, =south=, west. !+ cRW Mana:Burning>s Bend in the Old Dwarven Road Exits: =north=, =east=, south, west. !+ cRW Mana:Burning>e Old Dwarven Road Exits: north, east, =south=, =west=. !+ cRW Mana:Burning>n Dark Green Forest Exits: north, east, south, west. !f cRW Mana:Burning>e Deep inside the Forest Exits: north, east, south, west. !f cRW Mana:Burning>s Thick Forest The corpse of an orc-soldier is lying here. The corpse of an orc-soldier is lying here. The corpse of an orc-soldier is lying here. The corpse of an orkish scout is lying here. The corpse of an orkish patrol-leader is lying here. The corpse of an orc-soldier is lying here. A fallow deer is grazing peacefully here. A hungry warg stands here, sniffing around for flesh. Exits: north, east, south, west. !f cRW Mana:Burning> A fallow deer leaves north. !f cRW Mana:Burning>get all.spear all You get a broad spear from the corpse You get a broad spear from the corpse You get a broad spear from the corpse You get a broad spear from the corpse !f cRW Mana:Burning>s Old Dwarven Road Exits: north, east, =south=, =west=. !+ cRW Mana:Burning>s Old Dwarven Road Exits: =north=, =east=, west, ~down~. !+ cRW Mana:Burning>e Road to the Old Ford A very strong orkish leader is here on patrol. An experienced orkish scout is looking for tracks on the ground. An orc soldier is standing here. An orc soldier is standing here. of of of of an an an an orc-soldier. orc-soldier. orc-soldier. orc-soldier.

An orc soldier is standing here. An orc soldier is standing here. Exits: north, east, =west=. An orkish scout yells 'A Kwalw az zolo an bhe Luet ga tva Ild Hord!' !+ cRW Mana:Burning>e An orkish patrol-leader tries to smite you, but your parry is successful. You swiftly dodge an orc-soldier's attempt to stab you. !+ cRW Mana:Burning an orkish patrol-leader:Healthy>No way! You are fighting for your life! An orkish patrol-leader says 'A walr hong yaa uhgal yii'le keed, Pzorz!' !+ cRW Mana:Burning an orkish patrol-leader:Healthy> You cleave an orkish patrol-leader's body extremely hard. !+ cRW Mana:Burning an orkish patrol-leader:Fine>flee e You flee head over heels. You flee north. Thick Forest Exits: north, east, south, west. !f cRW Mana:Burning>Wolf Glade Exits: north, east, south, west, /up\. !f cRW Mana:Burning>e Mixed Forest Exits: north, ~east~, south, west. !f cRW Mana:Burning>i You are carrying: da broad spear (well-maintained) a broad spear (used) a broad spear (well-maintained) a broad spear (satisfactory) a broad scimitar (used) a pair of chain mail sleeves (well-maintained) a sturdy pair of chain mail gloves (neglected) a pair of chain mail leggings (well-maintained) a chain mail coif (worn) a sturdy chain mail hauberk (neglected) a broad scimitar (satisfactory) a broad scimitar (worn) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) !f cRW Mana:Burning>drop all You drop the hauberk. You drop the coif. You drop the leggings. You drop the gloves. You drop the sleeves. You drop the scimitar. You drop the scimitar. You drop the hauberk.

You You You You You You You You You

drop drop drop drop drop drop drop drop drop

the the the the the the the the the

coif. leggings. gloves. sleeves. scimitar. spear. spear. spear. spear.

!f cRW Mana:Burning>w Wolf Glade Exits: north, east, south, west, /up\. !f cRW Mana:Burning>w Thick Forest A rabbit is here eyeing your presence warily. Exits: north, east, south, west. !f cRW Mana:Burning>s Road to the Old Ford A very strong orkish leader is here on patrol. An experienced orkish scout is looking for tracks on the ground. An orc soldier is standing here. An orc soldier is standing here. An orc soldier is standing here. An orc soldier is standing here. Exits: north, east, =west=. An orkish scout yells 'A Gnalm ez zaro on the Luod do dhu Olk Hold!' An orc-soldier says 'YUU! Ewalf! Yau nelr bau disele yeel doma.' An orc-soldier tries to stab you, but your parry is successful. !+ cRW Mana:Burning an orc-soldier:Healthy> You cleave an orc-soldier's right foot extremely hard and shatter it. !+ cRW Mana:Burning an orc-soldier:Fine>dism An orkish patrol-leader lightly smites your right leg and tickles it. !+ cRW HP:Fine Mana:Burning an orc-soldier:Fine>You stop riding a mountain mule (meu). An orkish patrol-leader says 'U wirl zasd yeu ustal yio'ra gaad, Dnalf!' !+ cW HP:Fine Mana:Burning an orc-soldier:Fine> An orkish scout barely pierces your head and tickles it. !+ cW HP:Fine Mana:Burning an orc-soldier:Fine> An orc-soldier says 'YOU! Gmarh! Yoo woll tei bewula yaur pemi.' You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orc-soldier:Fine>k leader An orc-soldier joins an orc-soldier's fight. You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orc-soldier:Fine>An orc-soldier joins an orc-soldi er's fight. You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine>bash

You swiftly dodge an orkish scout's attempt to pierce you. An orkish patrol-leader barely smites your right arm and tickles it. An orc-soldier barely stabs your body and tickles it. An orc-soldier barely stabs your left leg and tickles it. An orc-soldier fails to stab you. exa leader You swiftly dodge an orc-soldier's attempt to stab you. An orkish patrol-leader says 'Siun O mull soefg an your cerdnu!' Your bash at an orkish patrol-leader sends him sprawling. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine>He is a massive orc, wit h bulging muscles and a cruel grin on his face. Every gesture he makes denotes self-reliance and pride. His facial tattoos identify him as a high-ranking member of the Uruk-tarkhnarb, assigned to patrol the Misty Mountains in search of easy prey for his warlike soldiers. The right side of his face bears the tattoo of a salamander caught within a spider web. An orkish patrol-leader has some small bruises. An orkish patrol-leader is using: <wielded two-handed> a two-handed sword (satisfactory) <worn on forearm> a metal buckler (flawless) <worn on legs> a sturdy pair of chain mail leggings (satisfactory) <worn on feet> a pair of soft leather boots (flawless) !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> An orkish scout barely pierces your left leg and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> You cleave an orkish patrol-leader's right leg extremely hard. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> An orc-soldier fails to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> An orc-soldier barely stabs your right foot and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Fine> You cleave an orkish patrol-leader's left hand extremely hard. Your victim is shocked by your hit! An orkish scout barely pierces your right leg and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt>bash Bash someone already bashed? Aren't we funny?

!+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> An orc-soldier tries to stab you, but your parry is successful. You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt>bash An orkish patrol-leader seems to have recovered his senses. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt>An orkish scout barely p ierces your left leg and tickles it. An orc-soldier fails to stab you. An orkish patrol-leader barely smites your left arm and tickles it. An orc-soldier barely stabs your left arm and tickles it. An orkish scout barely pierces your body and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. An orkish patrol-leader says 'A walr foud yuer zrash ti bma vmebiv, Emarv!' Your bash at an orkish patrol-leader sends him sprawling. An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt>i You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier fails to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt>You are carrying: Nothing. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> You cleave an orkish patrol-leader's right foot extremely hard. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> An orkish scout barely pierces your right hand and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> An orc-soldier barely stabs your left arm and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt> An orkish patrol-leader seems to have recovered his senses. An orkish scout barely pierces your right foot and tickles it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Hurt>

You cleave an orkish patrol-leader's right arm extremely hard and shatter it. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>bash An orkish patrol-leader barely smites your left foot and tickles it. An orc-soldier barely stabs your left hand and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier fails to stab you. An orc-soldier barely stabs your body and tickles it. An orkish scout barely pierces your body and tickles it. Your bash at an orkish patrol-leader sends him sprawling. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>i You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>You are carrying: Nothing. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>ep You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded> You cleave an orkish patrol-leader's left hand extremely hard and shatter it. Your victim is shocked by your hit! An orc-soldier barely stabs your left foot and tickles it. You swiftly dodge an orkish scout's attempt to pierce you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>exa backpack backpack (used) : an imposing, golden mantle (flawless) a pair of smooth, black boots a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a flask of orkish draught a purple scroll a ticket for a mountain mule a ticket for a mountain mule !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>sq search quick No way! You are fighting for your life! !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>get flask pack You get a flask of orkish draught from a leather backpack. An orc-soldier fails to stab you. !+ cW HP:Fine Mana:Burning an orkish patrol-leader:Wounded>

An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orkish patrol-leader:Wounded> An orkish patrol-leader bleeds from open wounds. !+ cW HP:Fine an orkish patrol-leader:Wounded> You cleave an orkish patrol-leader's right hand very hard and shatter it. !+ cW HP:Fine an orkish patrol-leader:Bad> An orkish scout barely pierces your right arm and tickles it. !+ cW HP:Fine an orkish patrol-leader:Bad>put flask sable An orkish patrol-leader seems to have recovered his senses. !+ cW HP:Fine an orkish patrol-leader:Bad>bas You put a flask of orkish draught in a sable pouch. An orkish patrol-leader barely smites your left hand and tickles it. !+ cW HP:Fine an orkish patrol-leader:Bad> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish patrol-leader:Bad>You swiftly dodge an orc-soldier's att empt to stab you. An orc-soldier fails to stab you. You swiftly dodge an orkish patrol-leader's attempt to smite you. An orkish scout barely pierces your head and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. get scroll pack An orkish patrol-leader says 'U vell zuka e nes puul uf walblemm slam yoar hboh! ' Your bash at an orkish patrol-leader sends him sprawling. !+ cW HP:Fine an orkish patrol-leader:Bad>You get a purple scroll from a leather backpack. You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish patrol-leader:Bad> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish patrol-leader:Bad>put scroll sable You swiftly dodge an orc-soldier's attempt to stab you. An orkish scout barely pierces your right leg and tickles it. !+ cW HP:Fine an orkish patrol-leader:Bad>i You put a purple scroll in a sable pouch. !+ cW HP:Fine an orkish patrol-leader:Bad>You are carrying: Nothing. !+ cW HP:Fine an orkish patrol-leader:Bad> You cleave an orkish patrol-leader's left foot extremely hard and shatter it. !+ cW HP:Fine an orkish patrol-leader:Awful>ep

You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish patrol-leader:Awful>exa backpack backpack (used) : an imposing, golden mantle (flawless) a pair of smooth, black boots a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orkish patrol-leader:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish patrol-leader:Awful> An orkish scout barely pierces your right hand and tickles it. !+ cW HP:Fine an orkish patrol-leader:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish patrol-leader:Awful> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish patrol-leader:Awful>sq You cleave an orkish patrol-leader's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Well, you begin to know this creature's anatomy. You hear an orkish patrol-leader's death cry as he collapses. An orkish patrol-leader is dead! R.I.P. !+ cW HP:Fine an orkish scout:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Healthy>search quick No way! You are fighting for your life! !+ cW HP:Fine an orkish scout:Healthy>bas An orkish scout barely pierces your body and tickles it. !+ cW HP:Fine an orkish scout:Healthy>You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier fails to stab you. An orc-soldier barely stabs your left arm and tickles it. An orkish scout barely pierces your body and tickles it. An orkish scout says 'Covalg! Yoi woll nid imcoba mi!' Your bash at an orkish scout sends him sprawling. !+ cW HP:Fine an orkish scout:Fine> An orc-soldier fails to stab you.

!+ cW HP:Fine an orkish scout:Fine> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Fine> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Fine> You cleave an orkish scout's left foot extremely hard. Your victim is shocked by your hit! You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Fine> You cleave an orkish scout's left arm very hard. An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orkish scout:Fine> An orkish scout seems to have recovered his senses. !+ cW HP:Fine an orkish scout:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Fine>bash You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier tries to stab you, but your parry is successful. An orc-soldier barely stabs your right arm and tickles it. An orkish scout barely pierces your body and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. An orkish scout says 'Noan B vill zeasb uz youl curpva!' Your bash at an orkish scout sends him sprawling. You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Fine> You cleave an orkish scout's right foot very hard. !+ cW HP:Fine an orkish scout:Hurt>i An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Hurt>You are carrying: Nothing. !+ cW HP:Fine an orkish scout:Hurt> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Hurt> An orc-soldier fails to stab you.

!+ cW HP:Fine an orkish scout:Hurt> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Hurt> You cleave an orkish scout's left foot extremely hard and shatter it. !+ cW HP:Fine an orkish scout:Wounded>stat An orc-soldier barely stabs your left leg and tickles it. !+ cW HP:Fine an orkish scout:Wounded>OB: 144%, DB: 43%, PB: 44%, Armour: 90%. W impy: 120. Mood: aggressive. Needed: 438,912 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit - disease (type: flu). !+ cW HP:Fine an orkish scout:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Wounded> An orkish scout seems to have recovered his senses. An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine an orkish scout:Wounded>bash An orkish scout barely pierces your right hand and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier tries to stab you, but your parry is successful. You swiftly dodge an orkish scout's attempt to pierce you. An orkish scout says 'We! Yeu cirl tfis hikntehg?' Your bash at an orkish scout sends him sprawling. An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Wounded> You cleave an orkish scout's left foot extremely hard and shatter it. !+ cW HP:Fine an orkish scout:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Wounded> An orc-soldier barely stabs your right leg and tickles it. !+ cW HP:Fine an orkish scout:Wounded>bash You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Wounded>Bash someone already bashed? Aren't we fun ny? !+ cW HP:Fine an orkish scout:Wounded> An orc-soldier tries to stab you, but your parry is successful.

!+ cW HP:Fine an orkish scout:Wounded>bash Bash someone already bashed? Aren't we funny? !+ cW HP:Fine an orkish scout:Wounded>bash You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Wounded> An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orkish scout:Wounded>Bash someone already bashed? Aren't we fun ny? !+ cW HP:Fine an orkish scout:Wounded> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Wounded>bash You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Wounded>Bash someone already bashed? Aren't we fun ny? !+ cW HP:Fine an orkish scout:Wounded>bash An orkish scout seems to have recovered his senses. You cleave an orkish scout's left hand very hard and shatter it. !+ cW HP:Fine an orkish scout:Bad>An orc-soldier fails to stab you. An orc-soldier fails to stab you. Your bash at an orkish scout sends him sprawling. An orc-soldier barely stabs your left hand and tickles it. !+ cW HP:Fine an orkish scout:Bad> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Bad> An orc-soldier fails to stab you. !+ cW HP:Fine an orkish scout:Bad> You cleave an orkish scout's left hand extremely hard and shatter it. An orkish scout is incapacitated and will slowly die, if not aided. An orc-soldier barely stabs your right foot and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Dying> An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine an orkish scout:Dying> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orkish scout:Dying>l Road to the Old Ford The corpse of an orkish patrol-leader is lying here. An orkish scout is lying here, incapacitated. An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU.

An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU. A mountain mule (meu) is standing here. Exits/emulated: north, east, =west=. !+ cW HP:Fine an orkish scout:Dying> You cleave an orkish scout's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Well, you begin to know this creature's anatomy. You hear an orkish scout's death cry as he collapses. An orkish scout is dead! R.I.P. !+ cW HP:Fine an orc-soldier:Healthy> An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine an orc-soldier:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Healthy> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Healthy> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Healthy> You cleave an orc-soldier's body extremely hard and shatter it. Your victim is shocked by your hit! !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier barely stabs your left leg and tickles it. !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier bleeds from open wounds. !+ cW HP:Fine an orc-soldier:Hurt> You cleave an orc-soldier's body extremely hard and shatter it. !+ cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Wounded> An orc-soldier barely stabs your left leg and tickles it. You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Wounded> You cleave an orc-soldier's right foot extremely hard and shatter it. Your victim is shocked by your hit!

An orc-soldier is incapacitated and will slowly die, if not aided. An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Awful> An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orc-soldier:Awful> An orc-soldier barely stabs your head and tickles it. !+ cW HP:Fine an orc-soldier:Awful> You cleave an orc-soldier's right foot extremely hard and shatter it. You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P. !+ cW HP:Fine an orc-soldier:Healthy> An orc-soldier tries to stab you, but your parry is successful. You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Healthy>l Road to the Old Ford The corpse of an orc-soldier is lying here. The corpse of an orkish scout is lying here. The corpse of an orkish patrol-leader is lying here. An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU. An orc-soldier is here, fighting YOU. A mountain mule (meu) is standing here. Exits/emulated: north, east, =west=. !+ cW HP:Fine an orc-soldier:Healthy> You cleave an orc-soldier's body extremely hard and shatter it. Your victim is shocked by your hit! !+ cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier barely stabs your body and tickles it. !+ cW HP:Fine an orc-soldier:Hurt> You cleave an orc-soldier's body extremely hard and shatter it. !+ cW HP:Fine an orc-soldier:Wounded> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Wounded> An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orc-soldier:Wounded>

An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orc-soldier:Wounded> You cleave an orc-soldier's right foot extremely hard and shatter it. !+ cW HP:Fine an orc-soldier:Awful> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Awful> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Awful> An orc-soldier barely stabs your left foot and tickles it. !+ cW HP:Fine an orc-soldier:Awful> You cleave an orc-soldier's right leg extremely hard and shatter it. You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P. !+ cW HP:Fine an orc-soldier:Fine> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Fine> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Fine> You cleave an orc-soldier's body extremely hard and shatter it. !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Hurt> An orc-soldier tries to stab you, but your parry is successful. !+ cW HP:Fine an orc-soldier:Hurt> You cleave an orc-soldier's left leg extremely hard and shatter it. !+ cW HP:Fine an orc-soldier:Bad> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Bad> You swiftly dodge an orc-soldier's attempt to stab you. An orc-soldier fails to stab you. !+ cW HP:Fine an orc-soldier:Bad> You cleave an orc-soldier's right arm extremely hard and shatter it. An orc-soldier is mortally wounded and will die soon if not aided. !+ cW HP:Fine an orc-soldier:Dying> You cleave an orc-soldier's right foot extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P.

!+ cW HP:Fine an orc-soldier:Healthy> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Healthy> A c ute, bouncing rabbit has arrived from the west. !+ cW HP:Fine an orc-soldier:Healthy> You cleave an orc-soldier's left arm extremely hard and shatter it. Your victim is shocked by your hit! !+ cW HP:Fine an orc-soldier:Hurt> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Hurt> You cleave an orc-soldier's right arm extremely hard and shatter it. Your victim is shocked by your hit! !+ cW HP:Fine an orc-soldier:Wounded> You swiftly dodge an orc-soldier's attempt to stab you. !+ cW HP:Fine an orc-soldier:Wounded> You cleave an orc-soldier's right arm extremely hard and shatter it. Your victim is shocked by your hit! !+ cW HP:Fine an orc-soldier:Awful> You cleave an orc-soldier's left leg extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... You hear an orc-soldier's death cry as he collapses. An orc-soldier is dead! R.I.P. !+ cW HP:Fine>get all.mail all.corpse | get all.sword all.corpse | get all.shiel d all.corpse | get fang all | get all.spear all.corpse | gr You get a sturdy pair of chain mail leggings from the corpse of an orkish patrol -leader. You get a pair of chain mail leggings from the corpse of an orc-soldier. You get a pair of chain mail leggings from the corpse of an orc-soldier. You get a pair of chain mail leggings from the corpse of an orc-soldier. You get a pair of chain mail leggings from the corpse of an orc-soldier. !+ cW HP:Fine>You get a two-handed sword from the corpse of an orkish patrol-lea der. !+ cW HP:Fine>You get a metal buckler from the corpse of an orkish patrol-leader . You get a large metal full shield from the corpse of an orkish scout. You get a full metal shield from the corpse of an orc-soldier. You get a full metal shield from the corpse of an orc-soldier. You get a full metal shield from the corpse of an orc-soldier. You get a full metal shield from the corpse of an orc-soldier.

!+ cW HP:Fine>You get a nasty orkish fang from the corpse of an orkish scout. !+ cW HP:Fine>You get You get a broad spear You get a broad spear You get a broad spear a broad spear from from the corpse of from the corpse of from the corpse of the corpse of an orc-soldier. an orc-soldier. an orc-soldier. an orc-soldier.

!+ cW HP:Fine>get all.coins all.corpse You get a pile of coins from the corpse of an orkish patrol-leader. There was 1 silver penny and 25 copper pennies. You get a pile of coins from the corpse of an orkish scout. There was 1 silver penny. !+ cW HP:Fine>e Bleeding Forest A very large tree branch has been ripped from a tree. Exits: north, east, south, west. !f cW HP:Fine>e Light Forest A forest spider is here crawling around. Exits: north, east, south, west. !f cW HP:Fine>n Mixed Forest There are three broad scimitars here. There are four broad spears here. There are two chain mail coifs here. You see two pairs of chain mail leggings on the ground. On the ground, there are two pairs of chain mail sleeves. There are two sturdy chain mail hauberks here. On the ground, there are two sturdy pairs of chain mail gloves. Exits: north, ~east~, south, west. !f cW HP:Fine>get all.mail You get a sturdy chain mail hauberk. You get a chain mail coif. You get a pair of chain mail leggings. You can't get a sturdy pair of chain mail gloves, you are carrying too many item s already. !f cW HP:Fine>sq search quick You begin to search... i You didn't find anyone. The sun slowly rises above the Vale of Anduin. !f cW HP:Fine>You are carrying: a pair of chain mail leggings (well-maintained) a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a broad spear (worn) a broad spear (satisfactory) a broad spear (satisfactory) a broad spear (satisfactory) a nasty orkish fang (neglected) a full metal shield (worn)

a a a a a a a a a a a

full metal shield (used) full metal shield (flawless) full metal shield (flawless) large metal full shield (flawless) metal buckler (flawless) two-handed sword (satisfactory) pair of chain mail leggings (satisfactory) pair of chain mail leggings (worn) pair of chain mail leggings (satisfactory) pair of chain mail leggings (flawless) sturdy pair of chain mail leggings (satisfactory)

!f cW HP:Fine>put all.mail pack You put a sturdy pair of chain mail leggings in a leather backpack. You put a pair of chain mail leggings in a leather backpack. You put a pair of chain mail leggings in a leather backpack. You put a pair of chain mail leggings in a leather backpack. You put a pair of chain mail leggings in a leather backpack. You put a sturdy chain mail hauberk in a leather backpack. You put a chain mail coif in a leather backpack. You put a pair of chain mail leggings in a leather backpack. !f cW HP:Fine>sq search quick You begin to search... get all You didn't find anyone. !f cW HP:Fine>You get a sturdy pair of chain mail gloves. You get a pair of chain mail sleeves. You get a broad scimitar. You can't get a broad scimitar, it's too heavy. You can't get a sturdy chain mail hauberk, it's too heavy. You get a chain mail coif. You can't get a pair of chain mail leggings, they're too heavy. You can't get a sturdy pair of chain mail gloves, they're too heavy. You can't get a pair of chain mail sleeves, they're too heavy. You can't get a broad scimitar, it's too heavy. You can't get a broad spear, it's too heavy. You can't get a broad spear, it's too heavy. You can't get a broad spear, it's too heavy. You can't get a broad spear, it's too heavy. !f cW HP:Fine>sq search quick You begin to search... s You didn't find anyone. !f cW HP:Fine>Light Forest A forest spider is here crawling around. Exits: north, east, south, west. *f cW HP:Fine>s Light Forest Exits: north, east, south, west. *f cW HP:Fine>s

Light Forest Exits: north, east, south, west. *f cW HP:Fine>s Rough Plains Exits: north, east, south, west. *. cW HP:Fine>s Bend in the Old Forest Road Exits: north, east, -south-, -west-. *. cW HP:Fine>s Old Forest Road A boar cub is playing here, and exploring the wide world. Exits: -north-, east, -south-, west. *. cW HP:Fine>s Road Beside the Mountain Exits: -north-, -east-, /up\. - s:bushes. *< cW HP:Fine>e Old Forest Road A small vicious black rat squeaks at you for disturbing it. Exits: north, -east-, south, -west-. *. cW HP:Fine>e Bend in the Old Forest Road The wild ox seems ready to charge you. Exits: north, -south-, -west-, down. *. cW HP:Fine>sc 379/416 hits, 58/58 mana, and 124/151 moves. *. cW HP:Fine>e s Alas, you cannot go that way... *. cW HP:Fine>e Bend in the Old Forest Road Exits: -north-, -east-, south, west. *. cW HP:Fine>Bend in the Old Forest Road Exits: north, east, -south-, -west-. *. cW HP:Fine>e Vast Plain Exits: north, east, south, west. *. cW HP:Fine>s Old Forest Road Exits: north, -east-, south, -west-. *. cW HP:Fine>e e Old Forest Road Exits: north, -east-, south, -west-. *. cW HP:Fine>e Old Forest Road Exits: north, -east-, south, -west-.

*. cW HP:Fine>e Old Forest Road A sparrow is flapping around on the ground. Exits: north, -east-, south, -west-. *. cW HP:Fine>s Bend in the Old Forest Road Exits: north, east, -south-, -west-. *. cW HP:Fine>e Bend in the Old Forest Road Exits: -north-, -east-, south, west. *. cW HP:Fine>e The Old Forest Road Exits: north, -east-, south, -west-. *. cW HP:Fine>s Bend around a Quarry Exits: north, =south=, -west-, \down/. *+ cW HP:Fine>e s Bend in the Old Forest Road A grey wolf is here, salivating profusely. A grey wolf is here, salivating profusely. Exits: =north=, =east=, south, west. *+ cW HP:Fine>e A rabid, grey wolf leaves south. e Road South of a Quarry Exits: north, east, =south=, =west=. *+ cW HP:Fine>e Old Forest Road Exits: =north=, =east=, south, west. *+ cW HP:Fine>West of the Old Ford Exits: north, east, ~south~, =west=. *+ cW HP:Fine>e Old Ford Exits: ~north~, east, ~south~, west. *% cW HP:Fine>Bend in the Old Forest Road Exits: north, east, =south=, west. The ground is frozen solid. *+ cW HP:Fine>e e Fields by the Road Exits: north, east, south, west. *. cW HP:Fine>e A Dense Clump of Trees A mass of wriggling vines drops on you from the trees. A mass of wriggling vines drops on you from the trees.

Exits: north, east, south, west. - d:roots. !. cW HP:Fine>A mass of vines barely hits your body and tickles it. No way! You are fighting for your life! !. cW HP:Fine a mass of vines:Healthy>No way! You are fighting for your life! !. cW HP:Fine a mass of vines:Healthy>stat OB: 144%, DB: 21%, PB: 44%, Armour: 90%. Wimpy: 120. Mood: aggressive. Needed: 436,820 xp, 0 tp. Gold: 49. Alert: normal. Affected by: - noquit - disease (type: flu). !. cW HP:Fine a mass of vines:Healthy>flee You cleave a mass of vines' branch extremely hard and shatter it. !. cW HP:Fine a mass of vines:Fine>You flee head over heels. You flee south. Old Forest Road A small rabbit glares angrily at you. Exits: north, =east=, south, =west=. - d:roots. *+ cW HP:Fine> An angry rabbit leaves west. *+ cW HP:Fine>e Bend in the Old Forest Road Exits: =north=, east, south, =west=. *+ cW HP:Fine>s A Garbage Pile A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. *. cW HP:Fine>e A Field of Weeds Some delicious wild strawberries grow on the ground. Exits: north, east, west, down. *. cW HP:Fine>e e A Field Covered with Weeds and Grass A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. Exits: north, east, south, west. *. cW HP:Fine>e Open Plains A large hawk-like bird is here overlooking its territory. Exits: north, east, south, west. You have found a woodchuck! *. cW HP:Fine>Dense Plains A large hawk-like bird is here overlooking its territory. Exits: north, east, south, west. *. cW HP:Fine>e

Uneven Fields A woodchuck is watching for enemies here. Exits: north, east, south, west. *. cW HP:Fine>n e Bend in the Old Forest Road A fat rabbit is here, chewing on some grass. A small grasshopper clings to a blade of grass, ready to spring. Exits: -north-, -east-, south, -west-. *. cW HP:Fine>e Old Forest Road An angry bee is here, collecting nectar from all the flowers of the garden. Exits: -north-, -east-, south, -west-. *. cW HP:Fine>e At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cW HP:Fine>Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). *# cW HP:Fine>e Bear's Way Exits: north, east, south, west. *# cW HP:Fine>n Blacksmith's Home A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A cockroach is scuttling across the floor carrying some debris. A cockroach is scuttling across the floor carrying some debris. Exits: east, south. A cockroach panics, and attempts to flee. A cockroach leaves east. A cockroach panics, and attempts to flee. A cockroach leaves south. ![ cW HP:Fine>i You are carrying: sea chain mail coif (worn) a broad scimitar (worn) a pair of chain mail sleeves (satisfactory) a sturdy pair of chain mail gloves (used) a broad spear (worn) a broad spear (satisfactory) a broad spear (satisfactory) a broad spear (satisfactory) a nasty orkish fang (neglected) a full metal shield (worn) a full metal shield (used) a full metal shield (flawless) a full metal shield (flawless) a large metal full shield (flawless)

a metal buckler (flawless) a two-handed sword (satisfactory) ![ cW HP:Fine>sell all.mail A soot-covered craftsman tells you 'Here, take two gold, 11 silver, and 75 coppe r for your worthless junk.' You sell a chain mail coif, a sturdy pair of chain mail gloves, and a pair of ch ain mail sleeves. ![ cW HP:Fine>get all.mail pack i You get a sturdy pair of chain mail leggings from a leather backpack. You get a pair of chain mail leggings from a leather backpack. You get a pair of chain mail leggings from a leather backpack. You get a pair of chain mail leggings from a leather backpack. You get a pair of chain mail leggings from a leather backpack. You get a sturdy chain mail hauberk from a leather backpack. You get a chain mail coif from a leather backpack. You can't get a pair of chain mail leggings, you are carrying too many items alr eady. ![ cW HP:Fine>You are carrying: a chain mail coif (flawless) a sturdy chain mail hauberk (worn) a pair of chain mail leggings (satisfactory) a pair of chain mail leggings (worn) a pair of chain mail leggings (satisfactory) a pair of chain mail leggings (flawless) a sturdy pair of chain mail leggings (satisfactory) a broad scimitar (worn) a broad spear (worn) a broad spear (satisfactory) a broad spear (satisfactory) a broad spear (satisfactory) a nasty orkish fang (neglected) a full metal shield (worn) a full metal shield (used) a full metal shield (flawless) a full metal shield (flawless) a large metal full shield (flawless) a metal buckler (flawless) a two-handed sword (satisfactory) ![ cW HP:Fine>sell all.mail A soot-covered craftsman tells you 'Here, take five gold, 18 silver, and 77 copp er for your worthless junk.' You sell a sturdy chain mail hauberk, a chain mail coif, four pairs of chain mai l leggings, and a sturdy pair of chain mail leggings. ![ cW HP:Fine>sell all.shield A soot-covered craftsman tells you 'Here, take five gold, ten silver, and 95 cop per for your worthless junk.' You sell a metal buckler, four full metal shields, and a large metal full shield . ![ cW HP:Fine>i You are carrying: a broad scimitar (worn) a broad spear (worn) a broad spear (satisfactory)

a a a a

broad spear (satisfactory) broad spear (satisfactory) nasty orkish fang (neglected) two-handed sword (satisfactory)

![ cW HP:Fine>sell all.spear A soot-covered craftsman tells you 'Here, take 14 silver and 86 copper for your worthless junk.' You sell four broad spears. ![ cW HP:Fine>sell fang A soot-covered craftsman tells you 'Here, take 17 silver and 20 copper for your worthless junk.' You sell a nasty orkish fang. ![ cW HP:Fine>sell sword A soot-covered craftsman tells you 'Here, take 12 silver and 27 copper for your worthless junk.' You sell a broad scimitar. ![ cW HP:Fine>sell sword A soot-covered craftsman tells you 'Here, take 19 silver and 38 copper for your worthless junk.' You sell a two-handed sword. ![ cW HP:Fine>ep exa backpack backpack (used) : a pair of chain mail leggings (well-maintained) an imposing, golden mantle (flawless) a pair of smooth, black boots a battle axe (flawless) a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule a ticket for a mountain mule ![ cW HP:Fine>get mail pack You get a pair of chain mail leggings from a leather backpack. ![ cW HP:Fine>sell mail i A soot-covered craftsman tells you 'Here, take 16 silver and 20 copper for your worthless junk.' You sell a pair of chain mail leggings. ![ cW HP:Fine>You are carrying: Nothing. ![ cW HP:Fine>rem boots You stop using a fine pair of metal boots. ![ cW HP:Fine> A cockroach has arrived from the east. ![ cW HP:Fine>put boot spack You don't have a boot. ![ cW HP:Fine>get smooth pack

You get a pair of smooth, black boots from a leather backpack. ![ cW HP:Fine>wear smooth You wear a pair of smooth, black boots on your feet. ![ cW HP:Fine> A cockroach has arrived from the south. ![ cW HP:Fine>rem cloak You stop using a fine grey cloak. ![ cW HP:Fine>get mantle pack You get an imposing, golden mantle from a leather backpack. ![ cW HP:Fine>wear mantle You wear an imposing, golden mantle about your body. ![ cW HP:Fine>i You are carrying: a fine grey cloak (flawless) a fine pair of metal boots (flawless) ![ cW HP:Fine>put all pack You put a fine pair of metal boots in a leather backpack. You put a fine grey cloak in a leather backpack. ![ cW HP:Fine>l Blacksmith's Home A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A cockroach is scuttling across the floor carrying some debris. A cockroach is scuttling across the floor carrying some debris. Exits/emulated: east, south. ![ cW HP:Fine>i You are carrying: Nothing. ![ cW HP:Fine>s Bear's Way Exits: north, east, south, west. *# cW HP:Fine>rie Arglebargle, glop-glyf!?! A village guard has arrived from the east. *# cW HP:Fine>sc 400/416 hits, 58/58 mana, and 77/151 moves. *# cW HP:Fine>w Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). *# cW HP:Fine>sl You go to sleep.

o# cW HP:Fine>inf You are a male Dwarf. You are 79 years, 4 months and 7 days old. You have played 1 month, 3 days and 13 hours (real time). Session: 49 mins. This ranks you as Kao the Gladiator (level 49). You are four feet six and weigh thirteen stone and eleven pounds. Perception: vision 35, hearing -36, smell 0. Alertness: normal. You must have been sent to Arda to free it from the sorrows that weigh upon it. You are welcome in the Anduin Vale, the Blue Mountains, Bree, Fornost, the Grey Havens, Lrien, Rivendell, and the Shire. Your equipment weighs one hundred twenty-one pounds. Heavy, but we will manage.. . Your base abilities are: Str:19 Int:8 Wis:8 Dex:17 Con:18 Wil:14 Per:11. Offensive Bonus: 147%, Dodging Bonus: -41%, Parrying Bonus: 44%. Your armour provides an average protection of 81%. You have 401/416 hit, 58/58 mana, and 78/151 movement points. Your mood is aggressive. You will flee if your hit points go below 120. You have scored 34,113,227 experience points and you have 190,174 travel points. You have fought a few battles for the armies of the West (3 wp). You need 436,773 exp. points and 0 travel points to reach the next level. You have 67 gold coins, 8 silver pennies, and 14 copper pennies. You are speaking Westron. You will swim if necessary. You will climb only when it is reasonably safe to do so. You are subjected to the following temporary effects: - noquit - disease (type: flu). o# cW HP:Fine>st e In your dreams, or what? o# cW HP:Fine>n In your dreams, or what? o# cW HP:Fine>In your dreams, or what? o# cW HP:Fine>wa st You wake, and sit up. *# cW HP:Fine>n You stand up. *# cW HP:Fine>Guardroom A brass lantern has been set on the ground. A mailbox stands here stuffed full of messages. A Beorning captain is here, keeping the watch. A cockroach is scuttling across the floor carrying some debris. Exits: south, /up\. A cockroach panics, and attempts to flee. A cockroach leaves south. ![ cW HP:Fine>s e Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street.

A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. A cockroach is scuttling across the floor carrying some debris. Exits: north, east, (west). A cockroach panics, and attempts to flee. A cockroach leaves north. *# cW HP:Fine>n Bear's Way A young man stands here carefully guarding his village. A cockroach is scuttling across the floor carrying some debris. A cockroach is scuttling across the floor carrying some debris. Exits: north, east, south, west. A cockroach panics, and attempts to flee. A cockroach leaves east. A cockroach panics, and attempts to flee. A cockroach leaves north. *# cW HP:Fine>Blacksmith's Home A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A cockroach is scuttling across the floor carrying some debris. A cockroach is scuttling across the floor carrying some debris. Exits: east, south. A cockroach panics, and attempts to flee. A cockroach leaves south. A cockroach panics, and attempts to flee. ![ cW HP:Fine>camp You start making your camp here. ![ cW HP:Fine> You finish gathering the wood into a pile and set it on fire. A warm fire lights the place. ![ cW HP:Fine>where i Players in your zone -------------------Kao - Blacksmith's Home ![ cW HP:Fine>A village guard has arrived from the east. You are carrying: Nothing. ![ cW HP:Fine>track You carefully examine the ground around you, looking for tracks... Maddy narrates 'volta and lithe in brolg' You see: - a track of a Dwarf coming from the south done less than 1 hour ago - a track of a Dwarf leading south done less than 1 hour ago - a track of a village guard leading east done less than 2 hours ago sl - a track of a Beorning woman leading east done less than 2 hours ago - a track of a village guard leading south done less than 3 hours ago - a track of a Beorning woman leading south done less than 8 hours ago

You stop searching, you don't seem to find anything else. A village guard leaves east. ![ cW HP:Fine>You go to sleep. o[ cW HP:Fine> o[ cW>wa You wake, and sit up. ![ cW>st l You stand up. ![ cW>i Blacksmith's Home A small campfire burns here, its low flames giving off only a little light. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. Exits/emulated: east, south. ![ cW>You are carrying: Nothing. ![ cW>w Alas, you cannot go that way... ![ cW>s w Bear's Way A cockroach is scuttling across the A cockroach is scuttling across the Exits: north, east, south, west. A cockroach panics, and attempts to A cockroach leaves east. A cockroach panics, and attempts to A cockroach leaves east.

floor carrying some debris. floor carrying some debris. flee. flee.

*# cW>w Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). *# cW>At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cW>w Old Forest Road A colourful butterfly is fluttering around here. Exits: -north-, -east-, south, -west-. *. cW>w w Bend in the Old Forest Road A fat rabbit is here, chewing on some grass. A brown fox is here, looking for some rabbits to chew up.

Exits: -north-, -east-, south, -west-. *. cW>w Worn Earth A large rabbit looks peacefully at you, ready to dart away. A small grasshopper clings to a blade of grass, ready to spring. Exits: -north-, -east-, south, west. *. cW>w Wild Weeds A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, south, west. *. cW>w Wild Weeds A large rabbit looks peacefully at you, ready to dart away. Exits: north, east, south, west. *. cW>w A Small Hill by the Bend Exits: north, east, south, west. You have found a bearded man! You feel a hidden presence. *. cW>w Bend in the Old Forest Road A duck is here, quacking happily. Exits: =north=, east, south, =west=. *+ cW>w Old Forest Road A duck is here, quacking happily. Exits: north, =east=, south, =west=. *+ cW>Old Forest Road A small rabbit glares angrily at you. Exits: north, =east=, south, =west=. *+ cW>n w Fields by the Road Exits: north, east, south, west. *. cW>w Bend in the Old Forest Road A swallow flies high above the ground. Exits: north, east, =south=, west. A swallow panics, and attempts to flee. A swallow leaves east. *+ cW>w Old Ford Exits: ~north~, east, ~south~, west. *% cW>w West of the Old Ford Exits: north, east, ~south~, =west=. The ground is frozen solid. *+ cW>n

w Old Forest Road Exits: =north=, =east=, south, west. *+ cW>n Road South of a Quarry Exits: north, east, =south=, =west=. *+ cW>w Bend in the Old Forest Road A grey wolf is here, salivating profusely. The rabid raccoon stands here, frothing at the mouth. A grey wolf is here, salivating profusely. Exits: =north=, =east=, south, west. You swiftly dodge a rabid, grey wolf's attempt to hit you. *+ cW a rabid, grey wolf:Healthy>w No way! You are fighting for your life! *+ cW a rabid, grey wolf:Healthy>flee No way! You are fighting for your life! You cleave a rabid, grey wolf's left hindleg extremely hard and shatter it. Your victim is shocked by your hit! *+ cW a rabid, grey wolf:Hurt>w No way! You are fighting for your life! *+ cW a rabid, grey wolf:Hurt>You flee head over heels. You flee west. Dense Bushes Exits: north, east, south, west. *. cW>w Scrubland Exits: north, east, south, west. *. cW>n Sparse Thicket Exits: north, east, south, west. *. cW>Grassy Plain Exits: north, east, south, west. *. cW>n Old Forest Road Exits: north, -east-, south, -west-. *. cW>w w Old Forest Road Exits: north, -east-, south, -west-. *. cW>w Old Forest Road A fierce boar is here, making grunting noises. Exits: north, -east-, south, -west-. *. cW>w Old Forest Road Exits: north, -east-, south, -west-.

*. cW>n Fork in the Road A black snake hurries towards you with sly intentions. Exits: -north-, -east-, -south-, west. *. cW>w Bend in the Old Forest Road Exits: north, east, -south-, -west-. *. cW>Bend in the Old Forest Road Exits: -north-, -east-, south, west. *. cW>n Bend in the Old Forest Road Exits: north, -south-, -west-, down. *. cW>n n Cramped Grove A sad looking old farmer is standing here. Exits: north, east, south, west. *. cW>Brushwood A large eagle soars above you. Exits: north, east, south, west. *. cW>n n Brushwood Exits: north, east, south, west. *. cW>n Brushy Plains Exits: north, east, south, west. *. cW>n Tangled Plain Exits: north, east, south, west. *. cW>w Vanishing Path Exits: -north-, ~east~, south, west. *. cW>Withering Field Exits: ~north~, east, south, west. *. cW>w w Light Forest A forest spider is here crawling around. Exits: north, east, south, west. *f cW>Bleeding Forest A very large tree branch has been ripped from a tree. Exits: north, east, south, west. !f cW>w Road to the Old Ford The corpse of an orc-soldier is lying here.

The corpse of an orc-soldier is lying here. The corpse of an orc-soldier is lying here. The corpse of an orc-soldier is lying here. The corpse of an orkish scout is lying here. The corpse of an orkish patrol-leader is lying here. A mountain mule (meu) is standing here. Exits: north, east, =west=. *+ cW>lead A mountain mule (meu) starts following you. *+ cW>sq search quick You begin to search... You didn't find anyone. *+ cW>exa leader-corpse sq corpse (here) : a pair of soft leather boots (well-maintained) *+ cW>search quick You begin to search... You didn't find anyone. *+ cW>track You carefully examine the ground around you, looking for tracks... exa scout-corpse You see: - a track of a Dwarf coming from the east done less than 1 hour ago - a track of a Dwarf leading east done less than 4 hours ago - a track of a mountain mule leading north done less than 7 hours ago - four tracks of an orc-soldier leading west done less than 9 hours ago - a track of an orkish scout leading west done less than 9 hours ago - a track of an orkish patrol-leader leading west done less than 9 hours ago You stop searching, you don't seem to find anything else. *+ cW>corpse (here) : a pair of soft leather boots (well-maintained) a plain pair of pants (used) a black shirt (flawless) *+ cW>e Bleeding Forest A very large tree branch has been ripped from a tree. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. !f cW>n Wolf Glade Exits: north, east, south, west, /up\. A mountain mule (meu) has arrived from the south. *f cW>e Mixed Forest On the ground, there are two broad scimitars.

You see four broad spears on the ground. A pair of chain mail leggings are lying here. A pair of chain mail sleeves lies here. A sturdy chain mail hauberk is on the ground. A sturdy pair of chain mail gloves are lying here. Exits: north, ~east~, south, west. A mountain mule (meu) has arrived from the west. !f cW>get i You get a You get a You get a You get a You get a You get a You get a You get a You get a You get a all broad scimitar. sturdy chain mail hauberk. pair of chain mail leggings. sturdy pair of chain mail gloves. pair of chain mail sleeves. broad scimitar. broad spear. broad spear. broad spear. broad spear.

!f cW>You are carrying: a broad spear (well-maintained) a broad spear (used) a broad spear (well-maintained) a broad spear (satisfactory) a broad scimitar (used) a pair of chain mail sleeves (well-maintained) a sturdy pair of chain mail gloves (neglected) a pair of chain mail leggings (well-maintained) a sturdy chain mail hauberk (neglected) a broad scimitar (satisfactory) !f cW>sq search quick You begin to search... give all mule You didn't find anyone. !f cW>sc A mountain A mountain A mountain A mountain A mountain A mountain A mountain A mountain A mountain A mountain mule mule mule mule mule mule mule mule mule mule (meu) (meu) (meu) (meu) (meu) (meu) (meu) (meu) (meu) (meu) doesn't doesn't doesn't doesn't doesn't doesn't doesn't doesn't doesn't doesn't seem seem seem seem seem seem seem seem seem seem to to to to to to to to to to be be be be be be be be be be able able able able able able able able able able to to to to to to to to to to carry carry carry carry carry carry carry carry carry carry anything anything anything anything anything anything anything anything anything anything else. else. else. else. else. else. else. else. else. else.

!f cW>416/416 hits, 58/58 mana, and 125/151 moves. !f cW>s Light Forest A forest spider is here crawling around. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north.

*f cW>e Withering Field Exits: ~north~, east, south, west. A mountain mule (meu) has arrived from the west. *. cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *. cRW>s s Bordering Plains Exits: north, east, south, west. *. cRW>s Guardian Trees Exits: north, east, south, west. *. cRW>s Gentle Slope A huge, black wolf is here, ready to devour. A black wolf pads restlessly, looking for its next prey. Exits: north, east, south, west. *. cRW>s s Woody Coppice Exits: north, east, south, west. *. cRW>s Tangled Cutting Grounds Exits: north, east, south, west. *. cRW>e Old Forest Road Exits: north, -east-, south, -west-. *. cRW>s You cannot ride there. *. cRW>e Bend in the Old Forest Road Exits: north, -south-, -west-, down. *. cRW>Bend in the Old Forest Road Exits: -north-, -east-, south, west. *. cRW>s e Bend in the Old Forest Road A sharp-eyed hawk is here stalking some prey. Exits: north, east, -south-, -west-. *. cRW>e Fork in the Road Exits: -north-, -east-, -south-, west. *. cRW>e e Old Forest Road

Exits: north, -east-, south, -west-. *. cRW>e Old Forest Road Exits: north, -east-, south, -west-. *. cRW>s e Old Forest Road Exits: north, -east-, south, -west-. *. cRW>e Old Forest Road Exits: north, -east-, south, -west-. *. cRW>s e Bend in the Old Forest Road Exits: north, east, -south-, -west-. *. cRW>s e Bend in the Old Forest Road Exits: -north-, -east-, south, west. *. cRW>e The Old Forest Road Exits: north, -east-, south, -west-. *. cRW>e Bend around a Quarry Exits: north, =south=, -west-, \down/. *+ cRW>Bend in the Old Forest Road Exits: =north=, =east=, south, west. *+ cRW>s e Road South of a Quarry A grey wolf is here, salivating profusely. Exits: north, east, =south=, =west=. *+ cRW>e e Old Forest Road The rabid raccoon stands here, frothing at the mouth. Exits: =north=, =east=, south, west. *+ cRW>n e West of the Old Ford Exits: north, east, ~south~, =west=. *+ cRW>Old Ford Exits: ~north~, east, ~south~, west. *% cRW>Bend in the Old Forest Road A swallow flies high above the ground. Exits: north, east, =south=, west. The ground is frozen solid.

A swallow panics, and attempts to flee. A swallow leaves north. *+ cRW>e Bend in the Old Forest Road Exits: =north=, =east=, south, ~west~. *+ cRW>Old Forest Road A small rabbit glares angrily at you. Exits: north, =east=, south, =west=. *+ cRW>e Old Forest Road Exits: north, =east=, south, =west=. *+ cRW>Bend in the Old Forest Road A duck is here, quacking happily. Exits: =north=, east, south, =west=. *+ cRW>Bend in the Old Forest Road A vigorous man, hardened by the wilderness, patrols his beloved land. Exits: -north-, =east=, =south=, west. You have found a bearded man! *+ cRW>Old Forest Road Exits: north, -east-, south, =west=. *+ cRW>e Old Forest Road Exits: north, -east-, south, -west-. *. cRW>Old Forest Road A colourful butterfly is fluttering around here. Exits: north, -east-, south, -west-. *. cRW>Old Forest Road A colourful butterfly is fluttering around here. Exits: north, -east-, -south-, -west-. *. cRW>e s Bend in the Old Forest Road Exits: north, -east-, -south-, -west-. *. cRW>e Bend in the Old Forest Road A large rabbit looks peacefully at you, ready to dart away. Exits: -north-, -east-, south, -west-. *. cRW>e Old Forest Road Exits: -north-, -east-, south, -west-. You have found a bearded man! You have found a bearded man! *. cRW>At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cRW>e Inside the Settlement Walls

A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). *# cRW>e Bear's Way A little girl runs around underfoot. Exits: north, east, south, west. *# cRW>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *# cW>n Blacksmith's Home A small campfire burns here, its low flames giving off only a little light. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. Exits: east, south. A mountain mule (meu) has arrived from the south. A Beorning woman has arrived from the east. ![ cW>i You are carrying: a broad spear (well-maintained) a broad spear (used) a broad spear (well-maintained) a broad spear (satisfactory) a broad scimitar (used) a pair of chain mail sleeves (well-maintained) a sturdy pair of chain mail gloves (neglected) a pair of chain mail leggings (well-maintained) a sturdy chain mail hauberk (neglected) a broad scimitar (satisfactory) ![ cW>sell all.spear A soot-covered craftsman tells you 'Here, take 19 silver and 61 copper for your worthless junk.' You sell four broad spears. ![ cW>sell all.mail A soot-covered craftsman tells you 'Here, take two gold, 16 silver, and six copp er for your worthless junk.' You sell a sturdy chain mail hauberk, a pair of chain mail leggings, a sturdy pa ir of chain mail gloves, and a pair of chain mail sleeves. ![ cW>unsad meu all You make a mountain mule (meu) drop his belongings. A mountain mule (meu) drops a pair of chain mail leggings. A mountain mule (meu) drops a sturdy pair of chain mail leggings. A mountain mule (meu) drops a pair of chain mail leggings. A mountain mule (meu) drops a pair of chain mail leggings. A mountain mule (meu) drops a pair of chain mail leggings. A mountain mule (meu) drops a full metal shield. A mountain mule (meu) drops a metal buckler. A mountain mule (meu) drops a large metal full shield. A mountain mule (meu) drops a full metal shield.

A A A A A A A A A A A

mountain mountain mountain mountain mountain mountain mountain mountain mountain mountain mountain

mule mule mule mule mule mule mule mule mule mule mule

(meu) (meu) (meu) (meu) (meu) (meu) (meu) (meu) (meu) (meu) (meu)

drops drops drops drops drops drops drops drops drops drops drops

a a a a a a a a a a a

full metal shield. full metal shield. two-handed sword. nasty orkish fang. large metal full shield. nasty orkish fang. sturdy chain mail hauberk. chain mail coif. pair of chain mail leggings. sturdy pair of chain mail gloves. pair of chain mail sleeves.

![ cW>get all You can't take a warning. You can't take a fire. You get a pair of chain mail leggings. You get a sturdy pair of chain mail leggings. You get a pair of chain mail leggings. You get a pair of chain mail leggings. You get a pair of chain mail leggings. You get a full metal shield. You get a metal buckler. You get a large metal full shield. You get a full metal shield. You get a full metal shield. You get a full metal shield. You get a two-handed sword. You get a nasty orkish fang. You get a large metal full shield. You get a nasty orkish fang. You get a sturdy chain mail hauberk. You get a chain mail coif. You get a pair of chain mail leggings. You can't get a sturdy pair of chain mail gloves, you are carrying too many item s already. ![ cW> A Beorning woman leaves south. ![ cW>sell all.mail A soot-covered craftsman tells you 'Here, take six gold, 14 silver, and two copp er for your worthless junk.' You sell a sturdy chain mail hauberk, a chain mail coif, five pairs of chain mai l leggings, and a sturdy pair of chain mail leggings. ![ cW>i You are carrying: a nasty orkish fang (well-maintained) a large metal full shield (used) a nasty orkish fang (flawless) a two-handed sword (well-maintained) a full metal shield (used) a full metal shield (used) a full metal shield (flawless) a large metal full shield (satisfactory) a metal buckler (neglected) a full metal shield (used) a broad scimitar (used) a broad scimitar (satisfactory)

![ cW>get all A village guard has arrived from the east. ![ cW>i You can't You can't You get a You get a take a warning. take a fire. sturdy pair of chain mail gloves. pair of chain mail sleeves.

![ cW>You are carrying: a pair of chain mail sleeves (well-maintained) a sturdy pair of chain mail gloves (neglected) a nasty orkish fang (well-maintained) a large metal full shield (used) a nasty orkish fang (flawless) a two-handed sword (well-maintained) a full metal shield (used) a full metal shield (used) a full metal shield (flawless) a large metal full shield (satisfactory) a metal buckler (neglected) a full metal shield (used) a broad scimitar (used) a broad scimitar (satisfactory) ![ cW>sell all.shield A soot-covered craftsman tells you 'Here, take four gold, 11 silver, and 67 copp er for your worthless junk.' You sell a metal buckler, four full metal shields, and two large metal full shie lds. ![ cW>sell all.sword A soot-covered craftsman tells you 'Here, take three gold, nine silver, and 81 c opper for your worthless junk.' You sell two broad scimitars and a two-handed sword. ![ cW>get all i You can't take a warning. You can't take a fire. ![ cW>You are carrying: a pair of chain mail sleeves (well-maintained) a sturdy pair of chain mail gloves (neglected) a nasty orkish fang (well-maintained) a nasty orkish fang (flawless) ![ cW>sell mail A soot-covered craftsman tells you 'Here, take 16 silver and 42 copper for your worthless junk.' You sell a pair of chain mail sleeves. ![ cW>sell fang sell fang A soot-covered craftsman tells you 'Here, take three silver and 55 copper for yo ur worthless junk.' You sell a nasty orkish fang. ![ cW>A soot-covered craftsman tells you 'Here, take 14 silver and seven copper

for your worthless junk.' You sell a nasty orkish fang. ![ cW>sell mail A soot-covered craftsman tells you 'Here, take 16 silver and nine copper for you r worthless junk.' You sell a sturdy pair of chain mail gloves. ![ cW>i You are carrying: Nothing. ![ cW>eq You are using: <wielded> <worn as shield> <worn on head> <worn on body> <worn about body> <worn on arms> <worn on hands> <worn on legs> <worn on feet> <worn around neck> <worn on wrist> <worn on finger> <worn on back> <worn as belt> <worn on belt> <worn on belt> <worn on belt> <worn on belt>

a mighty dwarven axe (flawless) a bejewelled shield (flawless) a great helm (flawless) a white metal breastplate (flawless) an imposing, golden mantle (flawless) a black pair of metal vambraces (flawless) a fine pair of metal gauntlets (flawless) a fine pair of metal greaves (flawless) a pair of smooth, black boots a red ruby; it has a soft glowing aura a keyring with a key and a set of lock picks a sapphire ring a leather backpack a gleaming belt a sable pouch a butcher knife (flawless) a water skin a stone

![ cW>stat OB: 147%, DB: 34%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 436,727 xp, 0 tp. Gold: 88. Alert: normal. Affected by: - noquit - disease (type: flu). ![ cW>sc i 416/416 hits, 58/58 mana, and 133/151 moves. ![ cW>You are carrying: Nothing. ![ cW> A village guard leaves south. ![ cW>stat OB: 147%, DB: 34%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 436,727 xp, 0 tp. Gold: 88. Alert: normal. Affected by: - noquit - disease (type: flu). ![ cW>l Blacksmith's Home A small campfire burns here, its low flames giving off only a little light.

A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A mountain mule (meu) is standing here. Exits/emulated: east, south. ![ cW>sc 416/416 hits, 58/58 mana, and 137/151 moves. ![ cW>s Bear's Way A cockroach is scuttling across the floor carrying some debris. A young man stands here carefully guarding his village. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. A cockroach panics, and attempts to flee. A cockroach leaves west. *# cW>w Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. A cockroach is scuttling across the floor carrying some debris. Exits: north, east, (west). A mountain mule (meu) has arrived from the east. A cockroach panics, and attempts to flee. A cockroach leaves east. *# cW>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *# cRW>w At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cRW>w Old Forest Road A large rabbit looks peacefully at you, ready to dart away. Exits: -north-, -east-, south, -west-. *. cRW>w Bend in the Old Forest Road Exits: -north-, -east-, south, -west-. *. cRW>w Worn Earth A large rabbit looks peacefully at you, ready to dart away. Exits: -north-, -east-, south, west. *. cRW>w Wild Weeds A colourful butterfly is fluttering around here. Exits: north, east, south, west. *. cRW>w Wild Weeds A large rabbit looks peacefully at you, ready to dart away.

Exits: north, east, south, west. *. cRW>w A Small Hill by the Bend Exits: north, east, south, west. *. cRW>n Old Forest Road Exits: north, -east-, south, =west=. *+ cRW>n n Fields by the Road A duck is here, quacking happily. Exits: north, east, south, west. *. cRW>n Pastureland by a Ridge A well-fed cow stands here chewing her cud listlessly. A well-fed cow stands here chewing her cud listlessly. Exits: north, east, south, west. *. cRW>n Turnip Field There are two turnips here. A stocky mountain mule is here, waiting to serve. Exits: north, east, south. *. cRW>n Grasslands The wild ox seems ready to charge you. Exits: north, east, south, west. *. cRW>n A Hillock in the Fields Exits: north, east, south, west. *. cRW>n Dense Brush Exits: north, east, south, west. *. cRW>Bushy Fields Exits: north, east, south, west. *. cRW>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW>w A Mound of Stones Exits: \north/, east, \south/, \west/. - d:stoneslab. A mountain mule (meu) has arrived from the east. *. cW>o stoneslab Ok. *. cW>d Inside a Burial Mound A shade is here, shrouded in an inky blackness.

Exits: (up). A mountain mule (meu) has arrived from above. ![ cW>Your bash at a shade sends it sprawling. You cleave a shade's left arm extremely hard. Your victim is shocked by your hit! ![ cW a shade:Fine>#bind f9=open exit #please press the key `f9' : #new key binding: f9 ^[[20~=open exit ![ cW a shade:Fine> You cleave a shade's body extremely hard. ![ cW a shade:Fine>#bind f12=close exit #please press the key `f12' : #new key binding: f12 ^[[24~=close exit ![ cW a shade:Fine> A shade seems to have recovered its senses. ![ cW a shade:Fine> You strongly cleave a shade's body and tickle it. ![ cW a shade:Fine> A shade barely slashes your body and tickles it. ![ cW HP:Fine a shade:Fine>#bind f10=unlock exit #please press the key `f10' : #new key binding: f10 ^[[21~=unlock exit ![ cW HP:Fine a shade:Fine>bash A shade slashes your right leg and tickles it. #bind f10=unlock exit #redefined key: f10 unlock exit=f10 unlock exit A shade tries to slash you, but your parry is successful. A shade says 'Yeszerday, I killed tzree og your kind fitf a sinjle svrike!' Your bash at a shade sends it sprawling. You cleave a shade's body hard. ![ cW HP:Fine a shade:Fine>It isn't even closed! ![ cW HP:Fine a shade:Fine>#bind f11=lock exit #please press the key `f11' : You cleave a shade's body very hard. ![ cW HP:Fine a shade:Hurt> #new key binding: f11 ^[[23~=lock exit ![ cW HP:Fine a shade:Hurt>bash Bash someone already bashed? Aren't we funny?

![ cW HP:Fine a shade:Hurt> A shade seems to have recovered its senses. You cleave a shade's left arm extremely hard. ![ cW HP:Fine a shade:Hurt>bash A shade barely slashes your left hand and tickles it. Your bash at a shade sends it sprawling. ![ cW HP:Fine a shade:Hurt>stat OB: 147%, DB: 34%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 435,996 xp, 0 tp. Gold: 88. Alert: normal. Affected by: - noquit - disease (type: flu). ![ cW HP:Fine a shade:Hurt> You cleave a shade's right leg hard. ![ cW HP:Fine a shade:Hurt> You strongly cleave a shade's right leg. ![ cW HP:Fine a shade:Hurt>bash Bash someone already bashed? Aren't we funny? A shade seems to have recovered its senses. ![ cW HP:Fine a shade:Hurt>bash A shade slashes your left foot and tickles it. A shade says 'Your death will be jusx one of many!' Your bash at a shade sends it sprawling. ![ cW HP:Fine a shade:Hurt> You cleave a shade's body extremely hard. ![ cW HP:Fine a shade:Wounded> You cleave a shade's body very hard. ![ cW HP:Fine a shade:Wounded> A shade seems to have recovered its senses. ![ cW HP:Fine a shade:Wounded> A shade strongly slashes your left foot and tickles it. ![ cW HP:Fine a shade:Wounded>bash A shade strongly slashes your right foot and tickles it. A shade says 'You vill die a painjul deahg, Dvarf!' Your bash at a shade sends it sprawling. ![ cW HP:Fine a shade:Wounded> You strongly cleave a shade's left arm. ![ cW HP:Fine a shade:Wounded>stat OB: 147%, DB: 34%, PB: 44%, Armour: 81%. Wimpy: 120. Mood: aggressive. Needed: 435,522 xp, 0 tp. Gold: 88. Alert: normal. Affected by: - noquit - disease (type: flu).

![ cW HP:Fine a shade:Wounded> You cleave a shade's right arm extremely hard and shatter it. ![ cW HP:Fine a shade:Wounded>bash Bash someone already bashed? Aren't we funny? ![ cW HP:Fine a shade:Wounded>bash A shade seems to have recovered its senses. ![ cW HP:Fine a shade:Wounded>A shade barely slashes your body and tickles it. Your bash at a shade sends it sprawling. ![ cW HP:Fine a shade:Wounded> You strongly cleave a shade's head. ![ cW HP:Fine a shade:Bad> You cleave a shade's left arm extremely hard and shatter it. ![ cW HP:Fine a shade:Bad>whois zagabah Zagabah Is Hoochie Coochie Mama is a Half-Elf. Is playing. ![ cW HP:Fine a shade:Bad> A shade seems to have recovered its senses. ![ cW HP:Fine a shade:Bad>bas A shade barely slashes your body and tickles it. A shade lightly slashes your right arm and tickles it. A shade says 'Your blood will stain hxe ground!' Your bash at a shade sends it sprawling. ![ cW HP:Fine a shade:Bad> You cleave a shade's right leg hard and shatter it. ![ cW HP:Fine a shade:Awful> You cleave a shade's right foot extremely hard and shatter it. ![ cW HP:Fine a shade:Awful> A shade seems to have recovered its senses. ![ cW HP:Fine a shade:Awful>i You are carrying: Nothing. ![ cW HP:Fine a shade:Awful> A shade barely slashes your left hand and tickles it. ![ cW HP:Fine a shade:Awful> You strongly cleave a shade's body and shatter it. A shade is incapacitated and will slowly die, if not aided. ![ cW HP:Fine a shade:Dying> You cleave a shade's body extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. **Yawn** Boring kill, wasn't it?

You hear a shade's death cry as it collapses. A shade disappears into nothing. ![ cW HP:Fine>get all You get a dark shield. You get a dark broadsword. ![ cW HP:Fine>u A Mound of Stones Exits: \north/, east, \south/, \west/, (down). - d:stoneslab. A mountain mule (meu) has arrived from below. *. cW HP:Fine>exa mule A well built mule, bred specifically in the high mountains for carrying burdensome loads over long distances. This animal looks stocky and muscular. Able to carry packages or people over long distances, its endurance is great and friendship everlasting. A mountain mule (meu) seems well-rested and is in an excellent condition. *. cW HP:Fine>sq search quick You begin to search... i You didn't find anyone. *. cW HP:Fine>You are carrying: a dark broadsword (flawless) a dark shield (flawless) *. cW HP:Fine>e Bushy Fields Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. *. cW HP:Fine>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *. cRW HP:Fine>s s Dense Brush Exits: north, east, south, west. *. cRW HP:Fine>s A Hillock in the Fields Exits: north, east, south, west. You have found a sand viper! *. cRW HP:Fine>s Grasslands Exits: north, east, south, west. *. cRW HP:Fine>s w Turnip Field There are two turnips here. A stocky mountain mule is here, waiting to serve. Exits: north, east, south.

*. cRW HP:Fine>Pastureland A well-fed cow stands here A well-fed cow stands here Exits: north, east, south,

by a Ridge chewing her cud listlessly. chewing her cud listlessly. west.

*. cRW HP:Fine>lead A Ridge in the Fields Exits: (north), east, -south-, west. *. cRW HP:Fine>You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW HP:Fine>n Inside a Small Village A circular stone well has been built here. A young man stands here carefully guarding his village. A young man stands here carefully guarding his village. A woman stands here carefully guarding her village. A Beorning captain is here, keeping the watch. Exits: north, (east), (south), [west], [up]. A mountain mule (meu) has arrived from the south. *. cW HP:Fine>e Wooded Pasture A brown donkey watches the surroundings, perhaps looking for a chance to graze. A pig is here, covered in mud. A pig is here, covered in mud. A young man stands here carefully guarding his village. A young man stands here carefully guarding his village. Exits: north, (west). A mountain mule (meu) has arrived from the west. *. cW HP:Fine>lead donkey i A brown donkey starts following you. *. cW HP:Fine>You are carrying: a dark broadsword (flawless) a dark shield (flawless) *. cW HP:Fine>give all donkey Ok. Ok. *. cW HP:Fine>w Inside a Small Village A circular stone well has been built here. A young man stands here carefully guarding his village. A young man stands here carefully guarding his village. A woman stands here carefully guarding her village. A Beorning captain is here, keeping the watch. Exits: north, (east), (south), [west], [up]. A brown donkey has arrived from the east. A mountain mule (meu) has arrived from the east. *. cW HP:Fine>s A Ridge in the Fields Exits: (north), east, -south-, west. A brown donkey has arrived from the north. A mountain mule (meu) has arrived from the north.

*. cW HP:Fine>e Pastureland by a Ridge A well-fed cow stands here chewing her cud listlessly. A well-fed cow stands here chewing her cud listlessly. Exits: north, east, south, west. A brown donkey has arrived from the west. A mountain mule (meu) has arrived from the west. *. cW HP:Fine>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *. cRW HP:Fine>n n Turnip Field You see two turnips on the ground. A stocky mountain mule is here, waiting to serve. Exits: north, east, south. A brown donkey has arrived from the south. *. cRW HP:Fine>n Grasslands Exits: north, east, south, west. A brown donkey has arrived from the south. *. cRW HP:Fine>n A Hillock in the Fields Exits: north, east, south, west. A brown donkey has arrived from the south. *. cRW HP:Fine>n Dense Brush Exits: north, east, south, west. A brown donkey has arrived from the south. *. cRW HP:Fine>Bushy Fields Exits: north, east, south, west. A brown donkey has arrived from the south. *. cRW HP:Fine>lead w You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW HP:Fine>A Mound of Stones Exits: \north/, east, \south/, \west/, (down). A mountain mule (meu) has arrived from the east. A brown donkey has arrived from the east. *. cW HP:Fine>aba donkey A brown donkey stops following you. *. cW HP:Fine>e Bushy Fields Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. *. cW HP:Fine>ride A mountain mule (meu) stops following you.

You pick up a mountain mule (meu)'s reins and start riding him. *. cRW HP:Fine>sc 377/416 hits, 58/58 mana, and 149/151 moves. *. cRW HP:Fine>s Dense Brush Exits: north, east, south, west. *. cRW HP:Fine>s A Hillock in the Fields Exits: north, east, south, west. *. cRW HP:Fine>s Grasslands Exits: north, east, south, west. *. cRW HP:Fine>s Turnip Field There are two turnips here. A stocky mountain mule is here, waiting to serve. Exits: north, east, south. *. cRW HP:Fine>s Pastureland by a Ridge A well-fed cow stands here chewing her cud listlessly. A well-fed cow stands here chewing her cud listlessly. Exits: north, east, south, west. *. cRW HP:Fine>s Fields by the Road Exits: north, east, south, west. *. cRW HP:Fine>s Old Forest Road Exits: north, -east-, south, =west=. *+ cRW HP:Fine>w Bend in the Old Forest Road Exits: -north-, =east=, =south=, west. *+ cRW HP:Fine>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *+ cW HP:Fine>w A Dense Clump of Trees A mass of wriggling vines drops on you from the trees. A mass of wriggling vines drops on you from the trees. Exits: north, east, south, west. - d:roots. A mountain mule (meu) has arrived from the east. !. cW HP:Fine> A mass of vines barely hits your left hand and tickles it. !. cW HP:Fine a mass of vines:Healthy>k mass i You're already fighting! !. cW HP:Fine a mass of vines:Healthy>You cleave a mass of vines' branch extreme

ly hard and shatter it. You are carrying: Nothing. !. cW HP:Fine a mass of vines:Fine>bas Varin tells you 'sup' You swiftly dodge a mass of vines' attempt to hit you. A mass of vines lightly hits your left foot and tickles it. You swiftly dodge a mass of vines' attempt to hit you. Your bash at a mass of vines sends it sprawling. !. cW HP:Fine a mass of vines:Fine>tell varin hey :D Ok. !. cW HP:Fine a mass of vines:Fine> A mass of vines tries to hit you, but your parry is successful. !. cW HP:Fine a mass of vines:Fine> You cleave a mass of vines' trunk very hard. !. cW HP:Fine a mass of vines:Hurt> You swiftly dodge a mass of vines' attempt to hit you. !. cW HP:Fine a mass of vines:Hurt> A mass of vines seems to have recovered its senses. You cleave a mass of vines' crown extremely hard and shatter it. Your victim is shocked by your hit! !. cW HP:Fine a mass of vines:Wounded>bash A mass of vines tries to hit you, but your parry is successful. A mass of vines tries to hit you, but your parry is successful. Your bash at a mass of vines sends it sprawling. !. cW HP:Fine a mass of vines:Wounded> A mass of vines barely hits your left hand and tickles it. !. cW HP:Fine a mass of vines:Wounded> You cleave a mass of vines' branch extremely hard and shatter it. Your victim is shocked by your hit! !. cW HP:Fine a mass of vines:Bad> A mass of vines barely hits your right leg and tickles it. !. cW HP:Fine a mass of vines:Bad> A mass of vines seems to have recovered its senses. !. cW HP:Fine a mass of vines:Bad> You cleave a mass of vines' leaves extremely hard and shatter it. You receive your share of experience. This is really a genocide... You hear a mass of vines' death cry as it collapses. A mass of vines is dead! R.I.P. !. cW HP:Fine a mass of vines:Healthy>

You swiftly dodge a mass of vines' attempt to hit you. !. cW HP:Fine a mass of vines:Healthy> You cleave a mass of vines' trunk extremely hard. !. cW HP:Fine a mass of vines:Fine>bash A mass of vines tries to hit you, but your parry is successful. Varin tells you 'anything fun goin on?' Your bash at a mass of vines sends it sprawling. !. cW HP:Fine a mass of vines:Fine> You cleave a mass of vines' branch extremely hard and shatter it. !. cW HP:Fine a mass of vines:Hurt> A mass of vines seems to have recovered its senses. A mass of vines tries to hit you, but your parry is successful. !. cW HP:Fine a mass of vines:Hurt> You cleave a mass of vines' crown extremely hard and shatter it. Your victim is shocked by your hit! !. cW HP:Fine a mass of vines:Wounded> A mass of vines hits your left foot hard. You feel a sharp pain there! !. cW HP:Fine a mass of vines:Wounded> You cleave a mass of vines' branch extremely hard and shatter it. !. cW HP:Fine a mass of vines:Bad> A mass of vines barely hits your right hand and tickles it. !. cW HP:Fine a mass of vines:Bad> You cleave a mass of vines' trunk extremely hard and shatter it. A mass of vines is mortally wounded and will die soon if not aided. !. cW HP:Fine a mass of vines:Dying> You cleave a mass of vines' branch extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. This is really a genocide... You hear a mass of vines' death cry as it collapses. A mass of vines is dead! R.I.P. !. cW HP:Fine>tell varin seems were some pk around, but white side won, dont kno w now Ok. !. cW HP:Fine>tell varin as i got low link atm, im slow xping at vale Ok. !. cW HP:Fine>tell varin ?D Ok. !. cW HP:Fine>o roots sq Ok. !. cW HP:Fine>search quick

You begin to search... d You didn't find anyone. !. cW HP:Fine>Damp Cave Massive roots shift uneasily all around you. Massive roots shift uneasily all around you. A tiny spider is here, eating a tiny bug. A giant earth beetle is standing here. Exits: (up). - d:roots. A mountain mule (meu) has arrived from above. ![ cW HP:Fine>k roots You cleave a massive tangle of roots' tip extremely hard. ![ cW HP:Fine a massive tangle of roots:Fine>bas You swiftly dodge a massive tangle of roots' attempt to hit you. ![ cW HP:Fine a massive tangle of roots:Fine>A massive tangle of roots barely hi ts your body and tickles it. Your bash at a massive tangle of roots sends it sprawling. ![ cW HP:Fine a massive tangle of roots:Fine>sc You can't do that while fighting. ![ cW HP:Fine a massive tangle of roots:Fine>l i Damp Cave A massive tangle of roots is sitting here, trying to fight YOU. Massive roots shift uneasily all around you. A tiny spider is here, eating a tiny bug. A giant earth beetle is standing here. A mountain mule (meu) is standing here. Exits/emulated: {up}. ![ cW HP:Fine a massive tangle of roots:Fine>You are carrying: Nothing. ![ cW HP:Fine a massive tangle of roots:Fine> You cleave a massive tangle of roots' body extremely hard and shatter it. ![ cW HP:Fine a massive tangle of roots:Hurt> You begin to feel thirsty. ![ cW HP:Fine a massive tangle of roots:Hurt> A massive tangle of roots seems to have recovered its senses. ![ cW HP:Fine a massive tangle of roots:Hurt>drink skin You drink the water. You do not feel thirsty anymore. ![ cW HP:Fine a massive tangle of roots:Hurt>i You are carrying: Nothing. ![ cW HP:Fine a massive tangle of roots:Hurt> Varin tells you 'need a basher?'

![ cW HP:Fine a massive tangle of roots:Hurt> A massive tangle of roots tries to hit you, but your parry is successful. You cleave a massive tangle of roots' tip extremely hard and shatter it. Your victim is shocked by your hit! ![ cW HP:Fine a massive tangle of roots:Hurt> A massive tangle of roots barely hits your left leg and tickles it. ![ cW HP:Fine a massive tangle of roots:Hurt> You cleave a massive tangle of roots' body extremely hard and shatter it. ![ cW HP:Fine a massive tangle of roots:Wounded> A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Wounded> A massive tangle of roots lightly hits your body and tickles it. You cleave a massive tangle of roots' body extremely hard and shatter it. ![ cW HP:Fine a massive tangle of roots:Bad> A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Bad>tell varin if you wanna join, sure, but its just xp around You cleave a massive tangle of roots' tip extremely hard and shatter it. ![ cW HP:Fine a massive tangle of roots:Awful>i Ok. ![ cW HP:Fine a massive tangle of roots:Awful>You are carrying: Nothing. ![ cW HP:Fine a massive tangle of roots:Awful> A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Awful> You cleave a massive tangle of roots' body extremely hard and shatter it. A massive tangle of roots is incapacitated and will slowly die, if not aided. ![ cW HP:Fine a massive tangle of roots:Dying> You cleave a massive tangle of roots' tip extremely hard and shatter it. You receive your share of experience. One more death... It seems to be a litany... A massive tangle of roots is dead! R.I.P. ![ cW HP:Fine>tell varin no great adventure :D Ok. ![ cW HP:Fine>i u You are carrying: Nothing. ![ cW HP:Fine>A Dense Clump of Trees The remains of a mass of vines lie here in a heap of rotting compost. The remains of a mass of vines lie here in a heap of rotting compost. Exits: north, east, south, west, (down). A mountain mule (meu) has arrived from below.

!. cW HP:Fine>d Damp Cave The remains of a massive tangle of roots lie here in a heap of rotting compost. Massive roots shift uneasily all around you. A tiny spider is here, eating a tiny bug. A giant earth beetle is standing here. Exits: (up). A mountain mule (meu) has arrived from above. ![ cW HP:Fine>k roots You cleave a massive tangle of roots' body extremely hard. ![ cW HP:Fine a massive tangle of roots:Fine> You swiftly dodge a massive tangle of roots' attempt to hit you. ![ cW HP:Fine a massive tangle of roots:Fine> A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Fine> You cleave a massive tangle of roots' body extremely hard and shatter it. ![ cW HP:Fine a massive tangle of roots:Hurt>tell varin send a tell when near no c Ok. A massive tangle of roots barely hits your left leg and tickles it. ![ cW HP:Fine a massive tangle of roots:Hurt> A massive tangle of roots barely hits your body and tickles it. ![ cW HP:Fine a massive tangle of roots:Hurt> Varin tells you 'well atm all im doing is solo xp brush so' ![ cW HP:Fine a massive tangle of roots:Hurt> A massive tangle of roots tries to hit you, but your parry is successful. You cleave a massive tangle of roots' body extremely hard and shatter it. Your victim is shocked by your hit! ![ cW HP:Fine a massive tangle of roots:Hurt> A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Hurt> You cleave a massive tangle of roots' body extremely hard and shatter it. ![ cW HP:Fine a massive tangle of roots:Wounded> You swiftly dodge a massive tangle of roots' attempt to hit you. ![ cW HP:Fine a massive tangle of roots:Wounded>i A massive tangle of roots tries to hit you, but your parry is successful. You are carrying: Nothing. ![ cW HP:Fine a massive tangle of roots:Wounded>bas A massive tangle of roots strongly hits your right foot and tickles it. Your bash at a massive tangle of roots sends it sprawling. ![ cW HP:Fine a massive tangle of roots:Wounded> You cleave a massive tangle of roots' tip extremely hard and shatter it. ![ cW HP:Fine a massive tangle of roots:Bad>i

You are carrying: Nothing. ![ cW HP:Fine a massive tangle of roots:Bad> You cleave a massive tangle of roots' tip extremely hard and shatter it. Your victim is shocked by your hit! ![ cW HP:Fine a massive tangle of roots:Awful> A massive tangle of roots seems to have recovered its senses. A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Awful> You try to cleave a massive tangle of roots, but it parries successfully. ![ cW HP:Fine a massive tangle of roots:Awful> A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Awful> Eolo tells you 'opa!' A massive tangle of roots tries to hit you, but your parry is successful. ![ cW HP:Fine a massive tangle of roots:Awful> You cleave a massive tangle of roots' tip extremely hard and shatter it. You receive your share of experience. One more death... It seems to be a litany... A massive tangle of roots is dead! R.I.P. ![ cW HP:Fine>u A Dense Clump of Trees The remains of a mass of vines lie here in a heap of rotting compost. The remains of a mass of vines lie here in a heap of rotting compost. Exits: north, east, south, west, (down). - d:roots. A mountain mule (meu) has arrived from below. !. cW HP:Fine>tell eolo e ae blz? sq Ok. !. cW HP:Fine>search quick You begin to search... ride You didn't find anyone. !. cW HP:Fine>sq A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !. cRW HP:Fine>search quick You begin to search... Eolo tells you 'como ta ae?' You didn't find anyone. !. cRW HP:Fine>tell eolo consegui fazer foci ontem :D Ok. !. cRW HP:Fine>e Bend in the Old Forest Road

Exits: -north-, =east=, =south=, west. *+ cRW HP:Fine>sc 354/416 hits, 58/58 mana, and 151/151 moves. *+ cRW HP:Fine>sq search quick You begin to search... Eolo tells you 'bom demais' You didn't find anyone. *+ cRW HP:Fine>e Old Forest Road Exits: north, -east-, south, =west=. *+ cRW HP:Fine>e Old Forest Road A cute rabbit is here. Exits: north, -east-, south, -west-. *. cRW HP:Fine>e Old Forest Road Exits: north, -east-, south, -west-. Eolo tells you 'tou com preguia ainda' *. cRW HP:Fine>e Old Forest Road A large rabbit looks peacefully at you, ready to dart away. Exits: north, -east-, -south-, -west-. *. cRW HP:Fine> A large rabbit leaves south. *. cRW HP:Fine>e Bend in the Old Forest Road Exits: north, -east-, -south-, -west-. *. cRW HP:Fine>s e Bend in the Old Forest Road A fat rabbit is here, chewing on some grass. A brown fox is here, looking for some rabbits to chew up. A small grasshopper clings to a blade of grass, ready to spring. Exits: -north-, -east-, south, -west-. *. cRW HP:Fine>e Old Forest Road Exits: -north-, -east-, south, -west-. You have found a bearded man! You have found a bearded man! *. cRW HP:Fine>At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cRW HP:Fine>e Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street.

A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). *# cRW HP:Fine>tell eolo hehe Ok. *# cRW HP:Fine>tell eolo se quiser eu logo o dumbledore pra fazer willow Ok. *# cRW HP:Fine>i You are carrying: Nothing. *# cRW HP:Fine>sc 363/416 hits, 58/58 mana, and 151/151 moves. *# cRW HP:Fine>l Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits/emulated: north, east, {west}. *# cRW HP:Fine>i You are carrying: Nothing. *# cRW HP:Fine>w At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cRW HP:Fine>ride You are already riding. *. cRW HP:Fine>n Under the Watchtower Exits: north, east, south, west. *. cRW HP:Fine>n Winding Faint Path A colourful butterfly is fluttering around here. Exits: -north-, east, south, -west-. *. cRW HP:Fine>n Faint Winding Path Exits: north, -east-, -south-, west. *. cRW HP:Fine>e Footpath Exits: -north-, east, south, -west-. *. cRW HP:Fine>n Eolo tells you 'ja tenho tudo, so preguia de sail' *. cRW HP:Fine>Footpath

A small grasshopper clings to a blade of grass, ready to spring. Exits: -north-, east, -south-, west. *. cRW HP:Fine>n Path in the Grass Exits: -north-, east, -south-, west. *. cRW HP:Fine>n Path over a Grassy Hill Exits: -north-, east, -south-, west. *. cRW HP:Fine>n On a Worn Path Exits: -north-, east, -south-, west. *. cRW HP:Fine>tell eolo hehehe Ok. *. cRW HP:Fine>n n Bend in a Worn Path Exits: north, -east-, -south-, west. *. cRW HP:Fine>n Hills Worn Smooth Exits: north, east, south, west. *. cRW HP:Fine>n Old, Eroded Hills Exits: north, east, south, west. You have found a bearded man! You have found a bearded man! *. cRW HP:Fine>Top of an Embankment Exits: north, south, west. *. cRW HP:Fine>n n Outskirts of the Man-high Grass Fields Exits: north, east, south. *. cRW HP:Fine>High, Wild Grass Exits: north, east, south. *. cRW HP:Fine>n Dense Grass Fields Exits: north, east, south, west. *. cRW HP:Fine>n Some Scattered Trees A low and wide-spread tree grows here. On the tree's branches, there are two juicy plums. The garden snake slithers harmlessly here. Exits: north, east, south, west. *. cRW HP:Fine>n A Wet Hillside Exits: north, east, south, west. *. cRW HP:Fine>n

In Front of a Ruined Tavern Exits: north, -east-, south, west. *. cRW HP:Fine>n A Cultivated Hillside On the ground, there are three potatoes. Exits: north, east, south, west. *. cRW HP:Fine>n Rows of Beehives There is a huge, pyramidal beehive here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. Exits: north, south, west. *. cRW HP:Fine>n Meadowlands Yellow flowers, with grey-green foliage, grow in clusters here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A rabid rabbit is here, frothing at the mouth. A rabid rabbit is here, frothing at the mouth. Exits: north, east, south, west. *. cRW HP:Fine>n Beneath a Big Oak Tree A great male deer with reddish hair and twisted antlers stands here proudly. A rabbit is here eyeing your presence warily. A cute rabbit is here. Exits: north, east, south, west. - u:vines. *. cRW HP:Fine>n Grassy Fields Exits: north, east, south, west. You feel a hidden presence. *. cRW HP:Fine>n Grassy Fields Exits: east, south, west, up. *. cRW HP:Fine>n Alas, you cannot go that way... *. cRW HP:Fine>e n Windswept Plains Exits: north, east, south, west. *. cRW HP:Fine>You tighten your grip on your mount as you ride up this steep slo pe. A Small Grassy Mound Some small rocks have been piled into a mound here. Exits: north, east, south, west. *. cRW HP:Fine>tell eolo meu ring faz uma diferena... +5ob +5db :D Ok.

*. cRW HP:Fine>n You leave the small mound behind you and ride on into the vast grasslands. A Sea of Grass A colourful butterfly is fluttering around here. Exits: north, east, south, west. *. cRW HP:Fine>n Vast Grasslands Exits: east, south, west, up. You feel a hidden presence. *. cRW HP:Fine>u Moving up this slope is rather strenuous. Rolling Plains Exits: north, east, west, down. *. cRW HP:Fine>d The sandy soil makes the descent down this slope rather difficult. Vast Grasslands Exits: east, south, west, up. *. cRW HP:Fine>sq search quick You begin to search... track You didn't find anyone. *. cRW HP:Fine>You carefully examine the ground around you, looking for tracks.. . You see: - a track of a mountain mule leading up done less than 1 hour ago - a track of a very large man leading south done less than 1 hour ago - a track of a large red deer leading up done less than 4 hours ago u a track of two tracks a track of a track of a black wolf leading east done less than 2 hours ago of a female deer leading up done less than 7 hours ago a very large man leading east done less than 7 hours ago a hungry warg leading east done less than 8 hours ago

- a track of a red-coated fawn leading up done less than 7 hours ago You stop searching, you don't seem to find anything else. *. cRW HP:Fine>Moving up this slope is rather strenuous. Rolling Plains Exits: north, east, west, down. *. cRW HP:Fine>e Plains Exits: north, east, west, down. *. cRW HP:Fine>e

Moist Grasslands A clear spring babbles as cool water trickles out of the ground. Exits: north, east, south, west. *. cRW HP:Fine>s Wet Grasslands There are two woody, stemmed plants here. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. *. cRW HP:Fine>track hungry You carefully examine the ground around you, looking for tracks... You see some tracks of a hungry warg leading west, done less than 5 hours ago. *. cRW HP:Fine>w Flowing Plains Exits: east, south, west, up. You see some tracks of a hungry warg leading up, done less than 5 hours ago. *. cRW HP:Fine> A brown fox has arrived from the east. *. cRW HP:Fine>track You stop tracking your victim. *. cRW HP:Fine>u Moving up this incline is slightly difficult and tiresome. Plains Exits: north, east, west, down. *. cRW HP:Fine>n In the Rustling Grass Exits: north, east, south, west. *. cRW HP:Fine>n Low Grassy Hills Exits: north, east, south, west. *. cRW HP:Fine>n Man-high Grass Exits: north, east, south, west. *. cRW HP:Fine>n Dense Foliage A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. n *. cRW HP:Fine>A deep gloom covers the grasslands as the last ray falls from the setting sun. n Footpath Exits: north, east, south, west. *. cRW HP:Fine>Old Apple Tree An apple tree with bright green leaves grows here.

On the tree's branches are four apples. Exits: north, east, south, west. n *. cRW HP:Fine>Nartem narrates 'whats the point of white mail if it gives only 3 % more armour than leather? ' As the ground gets moist, your mount sinks a few inches into the muddy soil. Wet Meadow Exits: north, east, south, west. *. cRW HP:Fine>e The moisture quickly diminishes as you travel a very gentle slope. Footpath A great male deer with reddish hair and twisted antlers stands here proudly. Exits: north, east, south, west. A large red deer tries to hit you, but your parry is successful. *. cRW HP:Fine a large red deer:Healthy> You cleave a large red deer's body extremely hard and shatter it. Your victim is shocked by your hit! *. cRW HP:Fine a large red deer:Hurt>bas Tuodran narrates 'higher cap' A large red deer tries to hit you, but your parry is successful. Your bash at a large red deer sends him sprawling. *. cRW HP:Fine a large red deer:Hurt> You cleave a large red deer's body extremely hard and shatter it. *. cRW HP:Fine a large red deer:Awful> A large red deer seems to have recovered his senses. *. cRW HP:Fine a large red deer:Awful> A large red deer panics, and attempts to flee. A large red deer leaves south. *. cRW HP:Fine>s Footpath A great male deer with reddish hair and twisted antlers stands here proudly. Exits: north, east, south, west. *. cRW HP:Fine>k deer You cleave a large red deer's left hindleg extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. **Yawn** Boring kill, wasn't it? You hear a large red deer's death cry as he collapses. A large red deer is dead! R.I.P. *. cRW HP:Fine>e Broad Plains Exits: north, east, south, west, down. *. cRW HP:Fine>n Central Plains Exits: north, east, south, west.

*. cRW HP:Fine>n Airy Plains A brown furry gopher is here, ready to dive back underground. A dark iridescent dragonfly flies by. A dark iridescent dragonfly flies by. Exits: north, east, south, west. *. cRW HP:Fine>n Grassy Sweep Exits: north, east, south, west. *. cRW HP:Fine>n A Shallow Gully Exits: north, east, south, \west/. *. cRW HP:Fine>e Hollyhocks On the ground, there are three handfuls of clover. Exits: north, east, south, west. *. cRW HP:Fine>n Mossy Rock Exits: north, east, south, west, up. *. cRW HP:Fine>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW HP:Fine>u Upon a Mossy Rock A clear spring babbles as cool water trickles out of the ground. A mountain lion is sleeping here. A nightingale is here, chirping a sweet melody. Exits: up, down. A mountain mule (meu) has arrived from below. *( cW HP:Fine> Minsc narrates 'cap?' *( cW HP:Fine>bas lion Your bash at a mountain lion sends him sprawling. You cleave a mountain lion's left hindleg extremely hard and shatter it. *( cW HP:Fine a mountain lion:Fine> Tuodran narrates 'absorb cap' *( cW HP:Fine a mountain lion:Fine> You try to cleave a mountain lion, but he parries successfully. *( cW HP:Fine a mountain lion:Fine> A mountain lion seems to have recovered his senses. *( cW HP:Fine a mountain lion:Fine> You cleave a mountain lion's left foreleg extremely hard and shatter it. *( cW HP:Fine a mountain lion:Hurt> A mountain lion sends you sprawling with a powerful bash. A mountain lion tries to hit you, but your parry is successful.

*( cW HP:Fine a mountain lion:Hurt> A mountain lion hits your left foot and tickles it. *( cW HP:Fine a mountain lion:Hurt> A mountain lion barely hits your right arm and tickles it. *( cW HP:Fine a mountain lion:Hurt> Your head stops stinging. *( cW HP:Fine a mountain lion:Hurt> You cleave a mountain lion's body hard. *( cW HP:Fine a mountain lion:Hurt> The night has begun. !( cW HP:Fine a mountain lion:Hurt> Nartem narrates 'mumbo-jumbo' !( cW HP:Fine a mountain lion:Hurt> You cleave a mountain lion's right hindleg extremely hard and shatter it. !( cW HP:Fine a mountain lion:Wounded> A mountain lion sends you sprawling with a powerful bash. !( cW HP:Fine a mountain lion:Wounded> A mountain lion barely hits your body and tickles it. !( cW HP:Fine a mountain lion:Wounded> A mountain lion hits your right foot and tickles it. !( cW HP:Fine a mountain lion:Wounded> A mountain lion barely hits your right leg and tickles it. !( cW HP:Fine a mountain lion:Wounded> Your head stops stinging. !( cW HP:Fine a mountain lion:Wounded>narr if someone hits you with 30 damage, a nd white mail abs like 10 max, and leather like 5 Ok. !( cW HP:Fine a mountain lion:Wounded>bas !( cW HP:Fine a mountain lion:Wounded> A mountain lion sends you sprawling with a powerful bash. !( cW HP:Fine a mountain lion:Wounded>bas A mountain lion tries to hit you, but your parry is successful. !( cW HP:Fine a mountain lion:Wounded> A mountain lion barely hits your body and tickles it. !( cW HP:Fine a mountain lion:Wounded> A nightingale leaves up. !( cW HP:Fine a mountain lion:Wounded> Your head stops stinging. !( cW HP:Fine a mountain lion:Wounded>!( cW HP:Fine a mountain lion:Wounded> A mountain lion sends you sprawling with a powerful bash.

!( cW HP:Fine a mountain lion:Wounded> A mountain lion hits your left foot and tickles it. !( cW HP:Fine a mountain lion:Wounded> Nartem narrates 'oh, i see' !( cW HP:Fine a mountain lion:Wounded> A mountain lion barely hits your left arm and tickles it. !( cW HP:Fine a mountain lion:Wounded>bash You swiftly dodge a mountain lion's attempt to hit you. !( cW HP:Fine a mountain lion:Wounded> Your head stops stinging. !( cW HP:Fine a mountain lion:Wounded>You swiftly dodge a mountain lion's attemp t to hit you. Your bash at a mountain lion sends him sprawling. !( cW HP:Fine a mountain lion:Wounded> You cleave a mountain lion's right foreleg extremely hard and shatter it. !( cW HP:Fine a mountain lion:Awful>sc You can't do that while fighting. !( cW HP:Fine a mountain lion:Awful> You cleave a mountain lion's left forefoot extremely hard and shatter it. A mountain lion is mortally wounded and will die soon if not aided. !( cW HP:Fine a mountain lion:Dying> You cleave a mountain lion's left foreleg extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. It's really not interesting anymore! You hear a mountain lion's death cry as he collapses. A mountain lion is dead! R.I.P. !( cW HP:Fine>sc 360/416 hits, 58/58 mana, and 151/151 moves. !( cW HP:Fine>d Mossy Rock Exits: north, east, south, west, up. You have found a woodchuck! A mountain mule (meu) has arrived from above. !. cW HP:Fine>ride A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !. cRW HP:Fine>sq search quick You begin to search... You didn't find anyone. !. cRW HP:Fine>e Fern Haven

Some small rocks have been piled into a mound here. A clear spring babbles as cool water trickles out of the ground. Exits: north, east, south, west. !. cRW HP:Fine>e Mixed Grove A black moth flies towards the light. Exits: north, east, south, west. !f cRW HP:Fine>n Light Forest Exits: north, east, south, west. !f cRW HP:Fine>n In a Forest Glade A cluster of dark green, feathery fronds flourishes in the shade. A shallow pond is here, tinted green with algae. A black snake, with red markings, is lying here. A bear is here, covered with coarse black fur. Exits: north, east, south, west. !f cRW HP:Fine>n Dense Grass Exits: north, east, south, west. !. cRW HP:Fine>n High Hay Exits: north, east, south, west. !. cRW HP:Fine>n Dense Grass Exits: north, east, south, west. !. cRW HP:Fine>w Dense Grass A great male deer with reddish hair and twisted antlers stands here proudly. A reddish fawn romps harmlessly among the tender grass shoots. A reddish fawn romps harmlessly among the tender grass shoots. A soft-skinned female deer wanders peacefully among the grass. Exits: north, east, south, west. !. cRW HP:Fine>n Tall Grasses Exits: north, east, south, west. !. cRW HP:Fine>n Tall Grasses Exits: north, east, south, west. !. cRW HP:Fine>w You cannot ride there. !. cRW HP:Fine>s w Tall Grasses Exits: north, east, south, west. !. cRW HP:Fine>w In a Light Forest Exits: north, east, south, west.

!f cRW HP:Fine>w In a Dark Forest A small mushroom grows nearby. Exits: north, east, south, west. !f cRW HP:Fine>In a Dark Forest A huge black fungus is here, exuding a foul stench. An ancient fungus smothers the boulders. Exits: north, east, south, west. !f cRW HP:Fine>w In a Dark Forest Exits: north, east, south, west. !f cRW HP:Fine>w In a Light Forest Exits: north, east, south, west. !f cRW HP:Fine>w At a Small Pond in the Grasslands A placid pond is here, inviting you to take a refreshing drink. A blooming water-lily floats on the surface of the water. A colourful butterfly is fluttering around here. Exits: north, east, south, west. !. cRW HP:Fine>s Grass Sea Exits: north, east, south, west. !. cRW HP:Fine>s Grassland The garden snake slithers harmlessly here. Exits: north, east, south, west. !. cRW HP:Fine>s Grassland besides a Forest Exits: north, east, south, west. !. cRW HP:Fine>s Medium High Grass near a Forest Exits: north, east, south, west. !. cRW HP:Fine>s s Tall Grass Beside a Forest A large eagle soars above you. Exits: north, east, south, west. !. cRW HP:Fine>Tall Grass Exits: north, east, south, west. !. cRW HP:Fine>s An eagle has arrived from the north. !. cRW HP:Fine>Tall Grass North of a House A large mother hawk is here looking for a prey to feed her young. Exits: north, east, west.

!. cRW HP:Fine>e Plains by a Gully Exits: north, east, south, west. !. cRW HP:Fine>s s End of a Footpath Exits: north, east, south, [west]. !. cRW HP:Fine>Pasture Exits: north, east, south, west. !. cRW HP:Fine>track You carefully examine the ground around you, looking for tracks... You see: - a track of a large elk leading south done less than 12 hours ago - a track of a black bear leading north done less than 2 hours ago a a a a a track track track track track of of of of of a a a a a female deer leading east done less than 1 hour ago large red deer leading east done less than 4 hours ago black bear leading east done less than 8 hours ago black bear leading west done less than 10 hours ago black bear leading south done less than 10 hours ago

two tracks a track of a track of a track of a track of a track of

of a red-coated fawn leading east done less than 1 hour ago a red-coated fawn leading west done less than 3 hours ago *an Orc* leading north done less than 5 hours ago *an Orc* coming from the west done less than 5 hours ago a female deer leading north done less than 8 hours ago a large red deer leading north done less than 9 hours ago

/ You stop searching. !. cRW HP:Fine>tell eolo orc n vale, 5t de narv Ok. !. cRW HP:Fine>n End of a Footpath Exits: north, east, south, [west]. !. cRW HP:Fine>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading north, done less than 3 hours ago. !. cRW HP:Fine>n Plains by a Gully Exits: north, east, south, west. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Fine>e You ride a gentle slope as you travel to the east. A Shallow Gully Exits: north, south, west.

k *orc* bash n You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>Riding northwards, you feel the ground rising gently. Tall Grass by A large eagle A boar cub is Exits: north, the Edge of a Gully soars above you. playing here, and exploring the wide world. east, south, west.

s You stop tracking your victim. !. cRW HP:Fine>You ride through the tall grass and down a gentle slope leading s outhwards. A Shallow Gully Exits: north, south, west. !. cRW HP:Fine>s Riding out of the gully, the ground rises in a gentle slope southwards. Footpath Exits: north, east, south, west. !. cRW HP:Fine>You carefully examine the ground around you, looking for tracks.. . You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Fine>e k *orc* bash Footpath Overlooking a Gully A soft-skinned female deer wanders peacefully among the grass. A reddish fawn romps harmlessly among the tender grass shoots. A reddish fawn romps harmlessly among the tender grass shoots. Exits: \north/, east, south, west. A female deer leaves south. A red-coated fawn leaves south. A red-coated fawn leaves south. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>s k *orc* Footpath A soft-skinned female deer wanders peacefully among the grass.

A reddish fawn romps harmlessly among the tender grass shoots. A reddish fawn romps harmlessly among the tender grass shoots. Exits: north, east, south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>s Footpath Exits: north, east, south, west. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Fine>bash *orc* You don't see any *orc* here. !. cRW HP:Fine>e Central Plains A dark iridescent dragonfly flies by. A dark iridescent dragonfly flies by. Exits: north, east, south, west. bo You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Fine>bash *orc* You don't see any *orc* here. !. cRW HP:Fine>e Green Grassy Fields A man's-waist high evergreen shrub grows here, with bright green branches. Exits: north, east, south, west. bo A squirrel has arrived from the north. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Fine>bash *orc* You don't see any *orc* here. !. cRW HP:Fine>e k *orc* bash A Lone Pine Some pine nuts lie scattered upon the ground. A tall pine tree grows here. A swallow flies high above the ground. Exits: north, east, south, west. A swallow panics, and attempts to flee. A swallow leaves north. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom?

!. cRW HP:Fine>e k *orc* bash You cannot ride there. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. !. cW HP:Fine>e k *orc* bash Scrub Weeds A sprawling green bush of stinging nettle grows here. A dark iridescent dragonfly flies by. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cW HP:Fine>They aren't here. !. cW HP:Fine>s Bash what or whom? !. cW HP:Fine>k *orc* bash Ryegrass Pastures Exits: north, east, south. A mountain mule (meu) has arrived from the north. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cW HP:Fine>They aren't here. !. cW HP:Fine>Bash what or whom? A butterfly has arrived from the south. !. cW HP:Fine>s k *orc* bash Rose Meadow A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. Exits: north, east, south. A mountain mule (meu) has arrived from the north. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cW HP:Fine>They aren't here. !. cW HP:Fine>Bash what or whom? !. cW HP:Fine>s Scrubby Fields A dark iridescent dragonfly flies by.

Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. You see some tracks of *an Orc* leading south, done less than 2 hours ago. !. cW HP:Fine>s k *orc* bash Low-lying Meadow *an Orc* is sleeping here. A colourful butterfly is fluttering around here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Aha, you have found your victim! !. cW HP:Fine>You cleave *an Orc*'s left arm extremely hard. !. cW HP:Fine *an Orc*:Fine>You swiftly dodge *an Orc*'s attempt to stab you. Your bash at *an Orc* sends him sprawling. !. cW HP:Fine *an Orc*:Fine>label n Ok. !. cW HP:Fine *an Orc* (n):Fine>exa orc ... about 5 year total playingtime, about 1 year real playingtime, (when I actually logged on), about 40+ characters created, and im still a newbie ... *an Orc* (n) has a few scratches. *an Orc* (n) is using: <wielded> a giant spear (flawless) <worn as shield> a bejewelled shield (flawless) <worn on head> a fine chain mail coif (flawless) <worn on body> a fine chain mail hauberk (flawless) <worn about body> a forest green cloak (flawless) <worn on arms> a fine pair of chain mail sleeves (flawless) <worn on hands> a fine pair of soft leather gloves (flawless) <worn on legs> a fine pair of chain mail leggings (flawless) <worn on feet> a black pair of padded boots (flawless) <worn on wrist> a keyring with a set of lock picks <worn on finger> a jewelled ring <worn on finger> a ring <worn on back> a leather backpack <worn across back> an embellished longbow <worn as belt> a gleaming belt <worn on belt> a hunting knife (flawless) <worn on belt> a water skin <worn on belt> a sable pouch <worn on belt> a sable pouch <worn on belt> a laced quiver !. cW HP:Fine *an Orc* (n):Fine> You cleave *an Orc* (n)'s left foot extremely hard. !. cW HP:Fine *an Orc* (n):Fine> *an Orc* (n) seems to have recovered his senses.

!. cW HP:Fine *an Orc* (n):Fine>bas *an Orc* (n) lightly stabs your body and tickles it. Your bash at *an Orc* (n) sends him sprawling. You cleave *an Orc* (n)'s right foot hard. !. cW HP:Fine *an Orc* (n):Fine> A butterfly leaves north. *an Orc* (n) panics, but can't stop fighting to flee. You cleave *an Orc* (n)'s body hard and tickle it. !. cW HP:Fine *an Orc* (n):Fine>bash Bash someone already bashed? Aren't we funny? !. cW HP:Fine *an Orc* (n):Fine>bash Bash someone already bashed? Aren't we funny? A quail has arrived from the north. !. cW HP:Fine *an Orc* (n):Fine>bash *an Orc* (n) seems to have recovered his senses. !. cW HP:Fine *an Orc* (n):Fine>*an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. Your victim has disappeared! !. cW HP:Fine>n k *orc* bash Scrubby Fields A colourful butterfly is fluttering around here. *an Orc* (n) is standing here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the south. !. cW HP:Fine>You lightly cleave *an Orc* (n)'s body and tickle it. !. cW HP:Fine *an Orc* (n):Fine>*an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. Your victim has disappeared! !. cW HP:Fine>n k *orc* bash Rose Meadow A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. *an Orc* (n) is standing here. Exits: north, east, south. A mountain mule (meu) has arrived from the south. !. cW HP:Fine>You approach *an Orc* (n), trying to cleave him. *an Orc* (n) tries to stab you, but your parry is successful. !. cW HP:Fine *an Orc* (n):Fine>*an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves east. Your victim has disappeared! !. cW HP:Fine>e

k *orc* bash Fairway Turf *an Orc* (n) is standing here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>You approach *an Orc* (n), trying to cleave him. !. cW HP:Fine *an Orc* (n):Fine>*an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves east. Your victim has disappeared! !. cW HP:Fine>e Against the Forest Wall *an Orc* (n) is standing here. Exits: north, south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Fine>say linkless? Ok. !. cW HP:Fine>bo bash *orc* A dragonfly has arrived from the south. Your bash at *an Orc* (n) sends him sprawling. You strongly cleave *an Orc* (n)'s head and tickle it. !. cW HP:Fine *an Orc* (n):Hurt>exa orc ... about 5 year total playingtime, about 1 year real playingtime, (when I actually logged on), about 40+ characters created, and im still a newbie ... *an Orc* (n) has several bruises. *an Orc* (n) is using: <wielded> a giant spear (flawless) <worn as shield> a bejewelled shield (flawless) <worn on head> a fine chain mail coif (flawless) <worn on body> a fine chain mail hauberk (flawless) <worn about body> a forest green cloak (flawless) <worn on arms> a fine pair of chain mail sleeves (flawless) <worn on hands> a fine pair of soft leather gloves (flawless) <worn on legs> a fine pair of chain mail leggings (flawless) <worn on feet> a black pair of padded boots (flawless) <worn on wrist> a keyring with a set of lock picks <worn on finger> a jewelled ring <worn on finger> a ring <worn on back> a leather backpack <worn across back> an embellished longbow <worn as belt> a gleaming belt <worn on belt> a hunting knife (flawless) <worn on belt> a water skin <worn on belt> a sable pouch <worn on belt> a sable pouch <worn on belt> a laced quiver

!. cW HP:Fine *an Orc* (n):Hurt> *an Orc* (n) panics, and attempts to flee. *an Orc* (n) seems to have recovered his senses. *an Orc* (n) leaves west. !. cW HP:Fine>w Fairway Turf A long-tailed bird watches you from the vegetation. *an Orc* (n) is standing here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. !. cW HP:Fine>r You sit down and rest your tired bones. A wood partridge leaves west. !. cW HP:Fine> *an Orc* (n) leaves south. !. cW HP:Fine>st You stop resting, and stand up. !. cW HP:Fine>ride sq A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !. cRW HP:Fine>search quick You begin to search... *an Orc* yells loudly from the south 'was amk nly' You didn't find anyone. !. cRW HP:Fine>yell linkless? Ok. !. cRW HP:Fine>yell ok Ok. !. cRW HP:Fine>sq search quick You begin to search... *an Orc* yells loudly from the south 'nah' *an Orc* yells loudly from the south 'afk :d' You didn't find anyone. !. cRW HP:Fine>yell ah Ok. *an Orc* (n) leaves his hiding place. !. cRW HP:Fine>s Ring of Chestnuts A brown furry gopher is here, ready to dive back underground. A quail stands motionless. A colourful butterfly is fluttering around here.

Exits: north, east, south, west. !. cRW HP:Fine>n Fairway Turf *an Orc* (n) is standing here. Exits: north, east, south, west. *an Orc* (n) leaves south. !. cRW HP:Fine>sq search quick You begin to search... You have found *an Orc* (n)! *an Orc* (n) leaves his hiding place. !. cRW HP:Fine>yell so should kill :D Ok. !. cRW HP:Fine> You dodge a bash from *an Orc* (n) who loses his balance. !. cRW HP:Fine *an Orc* (n):Hurt> *an Orc* (n) strongly stabs your body and tickles it. !. cRW HP:Fine *an Orc* (n):Hurt> You cleave *an Orc* (n)'s left foot very hard. !. cRW HP:Fine *an Orc* (n):Hurt> *an Orc* (n) giggles. !. cRW HP:Fine *an Orc* (n):Hurt>bo A butterfly has arrived from the south. !. cRW HP:Fine *an Orc* (n):Hurt>bash *orc* *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves east. Your victim has disappeared! !. cRW HP:Fine>e *an Orc* yells loudly from the east 'nods' !. cRW HP:Fine>bash Against the Forest Wall *an Orc* (n) is standing here. Exits: north, south, west. *an Orc* (n) leaves west. !. cRW HP:Fine>k *orc* bash Bash what or whom? !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine> *an Orc* yells loudly from the west 'woll'

!. cRW HP:Fine>w Fairway Turf A colourful butterfly is fluttering around here. k *orc* *an Orc* (n) is standing here. Exits: north, east, south, west. !. cRW HP:Fine>bash You approach *an Orc* (n), but he manages to keep you at bay. *an Orc* (n) stabs your right arm extremely hard. You feel a sharp pain there! !. cRW HP:Fine *an Orc* (n):Hurt>Eolo tells you 'tou bree. vou andando ate chega r' *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. Your victim has disappeared! !. cRW HP:Fine> *an Orc* (n) has arrived from the north. !. cRW HP:Fine> *an Orc* (n) leaves east. A wood partridge has arrived from the west. !. cRW HP:Fine>n Flowered Meadows Exits: north, east, south, west. !. cRW HP:Fine>s k *orc* bash Fairway Turf A colourful butterfly is fluttering around here. A long-tailed bird watches you from the vegetation. Exits: north, east, south, west. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>e Bash what or whom? !. cRW HP:Fine>k *orc* bash Against the Forest Wall *an Orc* (n) is standing here. Exits: north, south, west. !. cRW HP:Fine>You approach *an Orc* (n), trying to cleave him. !. cRW HP:Fine *an Orc* (n):Hurt>*an Orc* (n) stabs your right arm hard and tick les it. Eolo tells you 'track por nome: Zinobie' *an Orc* (n) panics, but can't stop fighting to flee. *an Orc* (n) panics, and attempts to flee.

*an Orc* (n) leaves south. Your victim has disappeared! !. cRW HP:Fine>s k *orc* bash Thicket A colourful butterfly is fluttering around here. Exits: north, east, south, west. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>w Bash what or whom? !. cRW HP:Fine> A quail has arrived from the west. !. cRW HP:Fine>Ring of Chestnuts A brown furry gopher is here, ready to dive back underground. A wolf cub happily plays here. A colourful butterfly is fluttering around here. Exits: north, east, south, west. !. cRW HP:Fine>k *orc* bash n They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>e Fairway Turf A long-tailed bird watches you from the vegetation. Exits: north, east, south, west. !. cRW HP:Fine>Against the Forest Wall Exits: north, south, west. !. cRW HP:Fine>e *an Orc* yells from the west 'zon afk ovly 5 zac' !. cRW HP:Fine>Alas, you cannot go that way... !. cRW HP:Fine>s Thicket A colourful butterfly is fluttering around here. A quail stands motionless. Exits: north, east, south, west. !. cRW HP:Fine>w Ring of Chestnuts A brown furry gopher is here, ready to dive back underground. A wolf cub happily plays here. A colourful butterfly is fluttering around here. Exits: north, east, south, west. !. cRW HP:Fine>w Scrubby Fields

A quail stands motionless. Exits: north, east, south, west. !. cRW HP:Fine>k *orc* bash They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>s Low-lying Meadow Exits: north, east, south, west. !. cRW HP:Fine>e Everplains A lone hawk soars high above you. Exits: north, east, south, west. !. cRW HP:Fine>n Ring of Chestnuts A brown furry gopher is here, ready to dive back underground. A wolf cub happily plays here. A colourful butterfly is fluttering around here. Exits: north, east, south, west. !. cRW HP:Fine>n Fairway Turf A long-tailed bird watches you from the vegetation. Exits: north, east, south, west. !. cRW HP:Fine>w Rose Meadow A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. A colourful butterfly is fluttering around here. *an Orc* (n) is standing here. Exits: north, east, south. !. cRW HP:Fine>k *orc* bash *an Orc* (n) tries to keep you at bay, but fails. You try to cleave *an Orc* (n), but he parries successfully. !. cRW HP:Fine *an Orc* (n):Hurt>*an Orc* (n) giggles. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves south. Your victim has disappeared! !. cRW HP:Fine>s k *orc* bash Scrubby Fields A quail stands motionless. *an Orc* (n) is standing here. Exits: north, east, south, west. !. cRW HP:Fine>You approach *an Orc* (n), trying to cleave him. !. cRW HP:Fine *an Orc* (n):Hurt>A wolf cub has arrived from the east.

*an Orc* (n) tries to stab you, but your parry is successful. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. Your victim has disappeared! !. cRW HP:Fine>s Low-lying Meadow Exits: north, east, south, west. !. cRW HP:Fine>n k *orc* bash Scrubby Fields A quail stands motionless. A wolf cub happily plays here. Exits: north, east, south, west. !. cRW HP:Fine>n They aren't here. !. cRW HP:Fine>k *orc* bash Bash what or whom? !. cRW HP:Fine>Rose Meadow A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. A colourful butterfly is fluttering around here. *an Orc* (n) is standing here. Exits: north, east, south. !. cRW HP:Fine>You approach *an Orc* (n), but he manages to keep you at bay. *an Orc* (n) stabs your body hard and tickles it. !. cRW HP:Fine *an Orc* (n):Hurt>A quail has arrived from the south. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. Your victim has disappeared! !. cRW HP:Fine> You bleed from open wounds. !. cRW HP:Fine>n *an Orc* (n) has arrived from the north. !. cRW HP:Fine>k *orc* bash Ryegrass Pastures Exits: north, east, south. !. cRW HP:Fine>s k *orc* They aren't here. bash !. cRW HP:Fine>Bash what or whom?

!. cRW HP:Fine>Rose Meadow A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. A colourful butterfly is fluttering around here. A quail stands motionless. *an Orc* (n) is standing here. Exits: north, east, south. !. cRW HP:Fine>You cleave *an Orc* (n)'s body very hard. !. cRW HP:Fine *an Orc* (n):Hurt>*an Orc* (n) stabs your right arm very hard. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves east. Your victim has disappeared! !. cRW HP:Hurt> A butterfly leaves north. !. cRW HP:Hurt>e k *orc* bash Fairway Turf *an Orc* (n) is standing here. Exits: north, east, south, west. !. cRW HP:Hurt>You approach *an Orc* (n), trying to cleave him. !. cRW HP:Hurt *an Orc* (n):Hurt>*an Orc* (n) tries to stab you, but your parry is successful. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves east. Your victim has disappeared! !. cRW HP:Hurt>e k *orc* bash Against the Forest Wall A quail stands motionless. *an Orc* (n) is standing here. Exits: north, south, west. !. cRW HP:Hurt>You approach *an Orc* (n), trying to cleave him. !. cRW HP:Hurt *an Orc* (n):Hurt>A quail leaves south. *an Orc* (n) tries to stab you, but your parry is successful. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves south. Your victim has disappeared! !. cRW HP:Hurt>s k *orc* bash Thicket A colourful butterfly is fluttering around here. A quail stands motionless. *an Orc* (n) is standing here.

Exits: north, east, south, west. !. cRW HP:Hurt>You try to cleave *an Orc* (n), but he parries successfully. !. cRW HP:Hurt *an Orc* (n):Hurt>*an Orc* (n) tries to stab you, but your parry is successful. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves south. Your victim has disappeared! !. cRW HP:Hurt>s *an Orc* (n) has arrived from the south. !. cRW HP:Hurt>k *orc* bash Table for Two A beer mug is here. A loaf of bread has been left here. A large piece of cheese has been placed here. A round tangle with waxy leaves and white berries grows on a branch nearby. A wine glass has been left here. Exits: north, east, south, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>n k *orc* bash Bash what or whom? !. cRW HP:Hurt>Thicket A colourful butterfly is fluttering around here. A quail stands motionless. *an Orc* (n) is standing here. Exits: north, east, south, west. !. cRW HP:Hurt>*an Orc* (n) tries to keep you at bay, but fails. You approach *an Orc* (n), trying to cleave him. !. cRW HP:Hurt *an Orc* (n):Hurt>Your bash at *an Orc* (n) sends him sprawling. !. cRW HP:Hurt *an Orc* (n):Hurt> A quail leaves west. !. cRW HP:Hurt *an Orc* (n):Hurt> You cleave *an Orc* (n)'s right foot very hard. !. cRW HP:Hurt *an Orc* (n):Hurt>exa orc ... about 5 year total playingtime, about 1 year real playingtime, (when I actually logged on), about 40+ characters created, and im still a newbie ... *an Orc* (n) has several bruises. *an Orc* (n) is using: <wielded> a giant spear (flawless)

<worn as shield> a bejewelled shield (flawless) <worn on head> a fine chain mail coif (flawless) <worn on body> a fine chain mail hauberk (flawless) <worn about body> a forest green cloak (flawless) on arms> a fine pair of chain mail sleeves (flawless) <worn on hands> a fine pair of soft leather gloves (flawless) <worn on legs> a fine pair of chain mail leggings (flawless) <worn on feet> a black pair of padded boots (flawless) <worn on wrist> a keyring with a set of lock picks <worn on finger> a jewelled ring <worn on finger> a ring <worn on back> a leather backpack <worn across back> an embellished longbow <worn as belt> a gleaming belt <worn on belt> a hunting knife (flawless) <worn on belt> a water skin <worn on belt> a sable pouch <worn on belt> a sable pouch <worn on belt> a laced quiver !. cRW HP:Hurt *an Orc* (n):Hurt> You cleave *an Orc* (n)'s body very hard. Your victim is shocked by your hit! !. cRW HP:Hurt *an Orc* (n):Wounded> *an Orc* (n) seems to have recovered his senses. !. cRW HP:Hurt *an Orc* (n):Wounded> *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves south. !. cRW HP:Hurt>s k *orc* *an Orc* (n) has arrived from the south. !. cRW HP:Hurt>bash Table for Two A beer mug is here. A loaf of bread has been left here. A large piece of cheese has been placed here. A round tangle with waxy leaves and white berries grows on a branch nearby. A wine glass has been left here. Exits: north, east, south, west. !. cRW HP:Hurt>n k *orc* bash They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>Thicket A colourful butterfly is fluttering around here. *an Orc* (n) is standing here. Exits: north, east, south, west. *an Orc* (n) leaves south. !. cRW HP:Hurt>They aren't here.

!. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>s k *orc* bash Table for Two A beer mug is here. A loaf of bread has been left here. A large piece of cheese has been placed here. A round tangle with waxy leaves and white berries grows on a branch nearby. A wine glass has been left here. Exits: north, east, south, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>sq search quick You begin to search... track orc You didn't find anyone. !. cRW HP:Hurt>You carefully examine the ground around you, looking for tracks.. . You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>s A Small Group of Trees Exits: north, east, south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>s k *orc* A Small Group of Trees A stocky mountain mule is here, waiting to serve. Exits: north, east, south, west. bash You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>w A Small Group of Trees A tree-snake lies wrapped around A tree-snake lies wrapped around A tree-snake lies wrapped around A tree-snake lies wrapped around Exits: north, east, south, west.

one one one one

of of of of

the the the the

tree tree tree tree

branches. branches. branches. branches.

k *orc* k *orc* bash You see some tracks of *an Orc* leading south, done less than 1 hour ago.

!. cRW HP:Fine>w They aren't here. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>Vast Plains A robin is here, carrying small pieces of wood to its nest. Exits: north, east, south, west. A robin leaves east. s Hmm... you have lost the track. !. cRW HP:Fine>Vast Plains *an Orc* (n) is resting here. Exits: north, east, south, west. !. cRW HP:Fine>k *orc* bash *an Orc* (n) stops resting, and clambers on his feet. !. cRW HP:Fine>*an Orc* (n) tries to keep you at bay, but fails. You try to cleave *an Orc* (n), but he parries successfully. !. cRW HP:Fine *an Orc* (n):Hurt>*an Orc* (n) giggles. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves west. Your victim has disappeared! !. cRW HP:Fine>w k *orc* bash At a Large Boulder Exits: north, east, south, west. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>sq search quick You begin to search... track orc You didn't find anyone. !. cRW HP:Fine>You carefully examine the ground around you, looking for tracks.. . You bleed from open wounds. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Fine>n

Lively Plains A soft-skinned female deer wanders peacefully among the grass. Exits: north, east, south, west. k *orc* bash You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>n k *orc* bash Lush Plains The garden snake slithers harmlessly here. A restless rabbit bounces around. Exits: north, east, south, west. You have found a mole! You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>n k *orc* bash Bent Sod Exits: north, east, south, west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>n k *orc* bash Rocky Rise A white centipede is here. A small centipede is here scurrying about. Exits: east, south, west. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Fine>They aren't here. !. cRW HP:Fine>Bash what or whom? !. cRW HP:Fine>e k *orc* bash Scrubby Fields *an Orc* (n) is standing here tending wounds. A lone hawk soars high above you. Exits: north, east, south, west.

Aha, you have found your victim! !. cRW HP:Fine>You strongly cleave *an Orc* (n)'s body. !. cRW HP:Fine *an Orc* (n):Wounded>A hawk leaves north. *an Orc* (n) stabs your right arm hard. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. Your victim has disappeared! !. cRW HP:Hurt>n k *orc* bash Rose Meadow A large beautiful rose bush is blooming here. Deep inside the bush, there is a red rose with leaves and thorny stem. A quail stands motionless. A lone hawk soars high above you. Exits: north, east, south. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>track orc You carefully examine the ground around you, looking for tracks... A quail leaves north. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>n k *orc* bash Ryegrass Pastures A colourful butterfly is fluttering around here. A long-tailed bird watches you from the vegetation. A quail stands motionless. Exits: north, east, south. A butterfly leaves south. A wood partridge leaves east. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>e Flowered Meadows A wolf cub happily plays here. A long-tailed bird watches you from the vegetation. Exits: north, east, south, west. k *orc* bash

You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>n Bash what or whom? A butterfly has arrived from the east. !. cRW HP:Hurt>k *orc* Open Fields Exits: east, south, west. bash lead You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. !. cW HP:Hurt>w Scrub Weeds A sprawling green bush of stinging nettle grows here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. You see some tracks of *an Orc* leading west, done less than 1 hour ago. A swallow has arrived from the north. !. cW HP:Hurt>w k *orc* bash A Lone Pine Some pine nuts lie scattered upon the ground. A tall pine tree grows here. A squirrel scampers around here, looking for nuts from the trees. Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. Maddy narrates 'one of these days I will fucking learn I swear to god' You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cW HP:Hurt>They aren't here. !. cW HP:Hurt>ride Bash what or whom? !. cW HP:Hurt>A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. !. cRW HP:Hurt>s k *orc* bash Ravine on the Green A dark iridescent dragonfly flies by. Exits: north, south, west.

You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>s Robal narrates '?' Steep Ravine A dark iridescent dragonfly flies by. Exits: north, west. You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>w Wide Fields of Grain A brown furry gopher is here, ready to dive back underground. *an Orc* (n) is standing here. Exits: north, east, west. Aha, you have found your victim! !. cRW HP:Hurt>k *orc* bash *an Orc* (n) gets a black runed dagger from a leather backpack. !. cRW HP:Hurt>*an Orc* (n) stops using a giant spear. *an Orc* (n) skilfully draws a black runed dagger. You try to cleave *an Orc* (n), but he parries successfully. !. cRW HP:Hurt *an Orc* (n):Hurt>*an Orc* (n) lightly pierces your body and tick les it. *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves west. Your victim has disappeared! !. cRW HP:Hurt> Robal narrates 'Who you rip to' !. cRW HP:Hurt>w k *orc* Maddy narrates 'give a fight' !. cRW HP:Hurt>bash Fields of Yellow Exits: north, east, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>track orc You carefully examine the ground around you, looking for tracks... Maddy narrates 'and get gacced yet again' You see some tracks of *an Orc* leading north, done less than 1 hour ago.

!. cRW HP:Hurt>w Bending Footpath Exits: north, east, south, west. e A roe deer has arrived from the south. Hmm... you have lost the track. !. cRW HP:Hurt>Fields of Yellow Exits: north, east, west. You have found *an Orc* (n)! !. cRW HP:Hurt> *an Orc* (n) leaves west sneaking. !. cRW HP:Hurt>k *orc* bash They aren't here. !. cRW HP:Hurt>w Bash what or whom? !. cRW HP:Hurt>k *orc* bash Bending Footpath A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>sq Maddy narrates 'ohh the bitch about gaccing himself' !. cRW HP:Hurt> You bleed from open wounds. !. cRW HP:Hurt>search quick You begin to search... Maddy narrates 'volta' bo You have found *an Orc* (n)! !. cRW HP:Hurt>bash *orc* You surprise *an Orc* (n). *an Orc* (n) leaves his hiding place. *an Orc* (n) lightly pierces your body and tickles it. Your bash at *an Orc* (n) sends him sprawling. !. cRW HP:Hurt *an Orc* (n):Hurt> A roe deer leaves west.

!. cRW HP:Hurt *an Orc* (n):Hurt> You cleave *an Orc* (n)'s right hand hard. !. cRW HP:Hurt *an Orc* (n):Wounded>sm You smile happily. !. cRW HP:Hurt *an Orc* (n):Wounded> A brown fox has arrived from the south. !. cRW HP:Hurt *an Orc* (n):Wounded> Maddy narrates 'just shitty luck and those damn lithes' !. cRW HP:Hurt *an Orc* (n):Wounded> You cleave *an Orc* (n)'s right leg very hard. !. cRW HP:Hurt *an Orc* (n):Wounded>ko k *orc* You're already fighting! *an Orc* (n) panics, and attempts to flee. *an Orc* (n) seems to have recovered his senses. *an Orc* (n) leaves south. !. cRW HP:Hurt>k *orc* bash They aren't here. !. cRW HP:Hurt>k *orc* Bash what or whom? !. cRW HP:Hurt>s k *orc* They aren't here. !. cRW HP:Hurt>*an Orc* (n) has arrived from the south. Man-high Grass Exits: north, east, south, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>n k *orc* Bending Footpath A brown fox is here, looking for some rabbits to chew up. *an Orc* (n) is standing here. Exits: north, east, south, west. *an Orc* (n) leaves north. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>k *orc* n They aren't here. !. cRW HP:Hurt>k *orc* Footpath The corpse of a large red deer is lying here. Exits: north, east, south, west. !. cRW HP:Hurt>n They aren't here.

!. cRW HP:Hurt>k *orc* e Footpath Exits: north, east, south, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>k *orc* s Central Plains A dark iridescent dragonfly flies by. Exits: north, east, south, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Broad Plains A swallow flies high above the ground. Exits: north, east, south, west, down. A swallow panics, and attempts to flee. A swallow leaves south. !. cRW HP:Hurt>sq search quick You begin to search... A swallow has arrived from the south. s You didn't find anyone. !. cRW HP:Hurt>Fields of Yellow Exits: north, east, west. !. cRW HP:Hurt>w Bending Footpath A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. !. cRW HP:Hurt>n Footpath The corpse of a large red deer is lying here. Exits: north, east, south, west. !. cRW HP:Hurt>You carefully examine the ground around you, looking for tracks.. . n You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>Footpath Exits: north, east, south, west. s You see some tracks of *an Orc* leading east, done less than 6 hours ago. !. cRW HP:Hurt>Footpath The corpse of a large red deer is lying here. Exits: north, east, south, west.

w You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>Old Apple Tree An apple tree with bright green leaves grows here. On the tree's branches are four apples. Exits: north, east, south, west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>n k *orc* As the ground gets moist, your mount sinks a few inches into the muddy soil. Wet Meadow A bear is here, covered with coarse black fur. Exits: north, east, south, west. bash A black bear leaves west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>n k *orc* The surface of the plains hardens as the moisture decreases. Orchard Exits: north, east, south, west. bash You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>sc They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>n 283/416 hits, 58/58 mana, and 83/151 moves. !. cRW HP:Hurt>Footpath Exits: north, east, south, west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>n k *orc* The ground level falls slightly as you ride down the slope. A Shallow Gully Exits: north, south, west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here.

!. cRW HP:Hurt>n Riding northwards, you feel the ground rising gently. Tall Grass by the Edge of a Gully Exits: north, east, south, west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>n A Shadowed Plain A boar cub is playing here, and exploring the wide world. *an Orc* (n) is standing here. Exits: north, east, south, west. Aha, you have found your victim! !. cRW HP:Hurt>k *orc* bash You cleave *an Orc* (n)'s left foot very hard. *an Orc* (n) tries to stab you, but your parry is successful. !. cRW HP:Hurt *an Orc* (n):Wounded>*an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves east. Your victim has disappeared! !. cRW HP:Hurt>e k *orc* bash A Light Forest A grey wolf is here, snarling aggressively. Exits: north, east, south, west. !f cRW HP:Hurt>They aren't here. !f cRW HP:Hurt>Bash what or whom? !f cRW HP:Hurt>track orc *an Orc* (n) has arrived from the north. !f cRW HP:Hurt>You carefully examine the ground around you, looking for tracks.. . / Aye! You cannot concentrate any more... You stop searching. *an Orc* (n) quickly approaches, trying to stab you. !f cRW HP:Hurt *an Orc* (n):Wounded>k *orc* bash !f cRW HP:Hurt *an Orc* (n):Wounded> *an Orc* (n) stabs your left arm very hard. !f cRW HP:Hurt *an Orc* (n):Wounded>You're already fighting! !f cRW HP:Hurt *an Orc* (n):Wounded>*an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves south. Your victim has disappeared! !f cRW HP:Hurt>s

k *orc* bash Near a Forest A large eagle soars above you. Exits: north, east, \south/, west. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>sq search quick You begin to search... track orc You didn't find anyone. !. cRW HP:Hurt>You carefully examine the ground around you, looking for tracks.. . You bleed from open wounds. You see some tracks of *an Orc* coming from the south, done less than 1 hour ago . *an Orc* (n) leaves his hiding place. You swiftly dodge *an Orc* (n)'s attempt to stab you. !. cRW HP:Hurt *an Orc* (n):Wounded> You strongly cleave *an Orc* (n)'s left hand. !. cRW HP:Hurt *an Orc* (n):Wounded> *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. !. cRW HP:Hurt> *an Orc* (n) has arrived from the north. !. cRW HP:Hurt>k *orc* bash You approach *an Orc* (n), trying to cleave him. !. cRW HP:Hurt *an Orc* (n):Wounded>sq *an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves west. Your victim has disappeared! !. cRW HP:Hurt>search quick You begin to search... k *orc* bash *an Orc* (n) has arrived from the west. You didn't find anyone. !. cRW HP:Hurt>You cleave *an Orc* (n)'s right hand very hard and shatter it. !. cRW HP:Hurt *an Orc* (n):Bad>*an Orc* (n) panics, and attempts to flee. *an Orc* (n) leaves north. Your victim has disappeared!

!. cRW HP:Hurt>n k *orc* bash A Light Forest A grey wolf is here, snarling aggressively. *an Orc* (n) is standing here. Exits: north, east, south, west. Aha, you have found your victim! *an Orc* (n) leaves west. !f cRW HP:Hurt>They aren't here. !f cRW HP:Hurt>Bash what or whom? !f cRW HP:Hurt>w k *orc* bash A Shadowed Plain A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. !. cRW HP:Hurt>s They aren't here. !. cRW HP:Hurt>k *orc* bash Bash what or whom? !. cRW HP:Hurt>Tall Grass by the Edge of a Gully A soft-skinned female deer wanders peacefully among the grass. A reddish fawn romps harmlessly among the tender grass shoots. Exits: north, east, south, west. !. cRW HP:Hurt>w They aren't here. !. cRW HP:Hurt>Bash what or whom? !. cRW HP:Hurt>n Near a Forest Exits: north, east, south, west. !. cRW A grey A grey A wolf Exits: HP:Hurt>At the Edge of a Forest wolf is here, snarling aggressively. wolf is here, snarling aggressively. spider is here, among the trees. north, east, south, west.

!f cRW HP:Hurt>w Tall Grass Beside a Forest Exits: north, east, south, west. !. cRW HP:Hurt>s Tall Grass Exits: north, east, south, west. !. cRW HP:Hurt>e Near a Forest Exits: north, east, south, west.

!. cRW HP:Hurt>e Tall Grass by the Edge of a Gully A soft-skinned female deer wanders peacefully among the grass. A reddish fawn romps harmlessly among the tender grass shoots. Exits: north, east, south, west. !. cRW HP:Hurt>w Near a Forest Exits: north, east, south, west. !. cRW HP:Hurt>sq search quick You begin to search... You didn't find anyone. !. cRW HP:Hurt>track *orc* You carefully examine the ground around you, looking for tracks... A female deer has arrived from the south. A red-coated fawn has arrived from the south. A red-coated fawn has arrived from the south. You see some tracks of *an Orc* leading north, done less than 9 hours ago. !. cRW At the A grey A grey A wolf Exits: HP:Hurt>n Edge of a Forest wolf is here, snarling aggressively. wolf is here, snarling aggressively. spider is here, among the trees. north, east, south, west.

You see some tracks of *an Orc* leading north, done less than 1 hour ago. !f cRW HP:Hurt>n k *orc* In a Light Forest A bear is here, covered with coarse black fur. Exits: north, east, south, west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !f cRW HP:Hurt>They aren't here. !f cRW HP:Hurt>n In a Light Forest A woodpecker is here, tapping on a tree. Exits: north, east, south, west. You see some tracks of *an Orc* leading west, done less than 1 hour ago. !f cRW HP:Hurt>w Grassland besides a Forest A colourful butterfly is fluttering around here. Exits: north, east, south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>s

Medium High Grass near a Forest Exits: north, east, south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>s k *orc* Tall Grass Beside a Forest Exits: north, east, south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>They aren't here. !. cRW HP:Hurt>s Tall Grass Exits: north, east, south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>s Tall Grass North of a House Exits: north, east, west. You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>e Plains by a Gully Exits: north, east, south, west. w w You see some tracks of *an Orc* leading east, done less than 7 hours ago. !. cRW HP:Hurt>Tall Grass North of a House Exits: north, east, west. You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>Gentle Slope Exits: north, east, west. You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>w Hawthorns A bear is here, covered with coarse black fur. A boar cub is playing here, and exploring the wide world. Exits: north, east, south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago. !. cRW HP:Hurt>s Grassland A roe deer is standing here, watching the terrain while chewing the vegetation. A large mother hawk is here looking for a prey to feed her young. Exits: north, [east], south, west. You see some tracks of *an Orc* leading south, done less than 1 hour ago.

!. cRW HP:Hurt>s Grassland Exits: north, east, south, west. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Hurt>e Grassland A soft-skinned female deer wanders peacefully among the grass. A soft-skinned female deer wanders peacefully among the grass. Exits: east, south, west. You bleed from open wounds. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Hurt>e Meadow The garden snake slithers harmlessly here. A large elk is standing here, chewing grass and leaves. A large elk gazes coldly at you, chewing on a small branch. Exits: east, south, west. You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cRW HP:Hurt> A female deer has arrived from the west. A female deer has arrived from the west. !. cRW HP:Hurt>e Pasture Exits: north, east, south, west. You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cRW HP:Hurt>n End of a Footpath Exits: north, east, south, [west]. You see some tracks of *an Orc* leading west, done less than 1 hour ago. !. cRW HP:Hurt>ead Arglebargle, glop-glyf!?! !. cRW HP:Hurt>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. !. cW HP:Hurt>bas exit w Nothing seems to happen. sc o exit w !. cW HP:Hurt>280/416 hits, 58/58 mana, and 54/151 moves. !. cW HP:Hurt>sq Ok. !. cW HP:Hurt>search quick You begin to search...

scout w You didn't find anyone. !. cW HP:Hurt>You quietly scout westwards... Backyard A pack horse and a pack horse are here. Exits/emulated: north, east, south, {west}. You stop scouting. !. cW HP:Hurt>s w Pasture A green frog is here, hopping around. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. w You see some tracks of *an Orc* leading north, done less than 1 hour ago. !. cW HP:Hurt>Meadow A brown fox is here, looking for some rabbits to chew up. A soft-skinned female deer wanders peacefully among the grass. A soft-skinned female deer wanders peacefully among the grass. Exits: east, south, west. A mountain mule (meu) has arrived from the east. | You see some tracks of *an Orc* leading east, done less than 1 hour ago. !. cW HP:Hurt>Grassland Exits: east, south, west. A mountain mule (meu) has arrived from the east. w You stop tracking your victim. !. cW HP:Hurt>!. cW HP:Hurt>Grassland A large elk is standing here, chewing grass and leaves. A large elk gazes coldly at you, chewing on a small branch. Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. !. cW HP:Hurt>n Grassland A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, [east], south, west. A mountain mule (meu) has arrived from the south. !. cW HP:Hurt Move:Tired>sq search quick You begin to search... A roe deer leaves north. Varin narrates 'some idiot horse killing orc around noc' bas exit e

You didn't find anyone. !. cW HP:Hurt>The hedgegate gave away under the pressure. e bas exit e !. cW HP:Hurt Move:Tired>Lead-in to a House There are three violet orchids here. An angry bee is here, collecting nectar from all the flowers of the garden. Exits: [east], #west#. A mountain mule (meu) has arrived from the west. !. cW HP:Hurt Move:Tired>Nothing seems to happen. bas exit e !. cW HP:Hurt Move:Tired>The door gave away under the pressure. e k *orc* !. cW HP:Hurt Move:Slow>Inside a House Exits: [east], #west#. A mountain mule (meu) has arrived from the west. ![ cW HP:Hurt Move:Slow>They aren't here. ![ cW HP:Hurt Move:Slow>sq search quick You begin to search... *an Orc* (n) leaves his hiding place. *an Orc* (n) opens the backdoor. ![ cW HP:Hurt Move:Slow> *an Orc* (n) leaves east. ![ cW HP:Hurt Move:Slow>e Backyard A mass of dark green leaves clings to a wall. A sturdy pack horse is standing here. A sturdy pack horse is standing here. *an Orc* (n) is standing here. Exits: [east], (west). A mountain mule (meu) has arrived from the west. !. cW HP:Hurt Move:Slow> Varin narrates 'guess im no better tho as i sat there hitting k man* while he di d it:P' !. cW HP:Hurt Move:Slow>k *orc* bash *an Orc* (n) leaves west. !. cW HP:Hurt Move:Slow>They aren't here. !. cW HP:Hurt Move:Slow>Bash what or whom? !. cW HP:Hurt Move:Slow>w k *orc* bash

Inside a House Exits: (east), #west#. - d:floorboards. You have found *an Orc* (n)! A mountain mule (meu) has arrived from the east. ![ cW HP:Hurt Move:Slow>*an Orc* (n) leaves east sneaking. They aren't here. ![ cW HP:Hurt Move:Slow>Bash what or whom? ![ cW HP:Hurt Move:Slow>e k *orc* bash Backyard A mass of dark green leaves clings to a wall. A sturdy pack horse is standing here. A sturdy pack horse is standing here. Exits: [east], (west). You have found *an Orc* (n)! A mountain mule (meu) has arrived from the west. *an Orc* (n) leaves his hiding place. !. cW HP:Hurt Move:Slow>close exit *an Orc* (n) tries to keep you at bay, but fails. You cleave *an Orc* (n)'s left leg hard. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>k *orc* close exit close exit close exit close exit *an Orc* has arrived from the west. *an Orc* stabs your body hard and tickles it. Your bash at *an Orc* (n) sends him sprawling. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit You're already fighting! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit

It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> The pale light leaves the fields as the moon disappears on the horizon. You bleed from open wounds. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> It's already closed! *an Orc* sends you sprawling with a powerful bash. close exit !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* closes the backdoor. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* (n) seems to have recovered his senses. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* stabs your left foot hard. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* (n) removes a giant spear. *an Orc* (n) swiftly draws an embellished longbow from across his back. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* (n) fails to hit you. k n !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* (n) clambers on his feet. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* (n) nocks a missile in an embellished longbow. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> Your head stops stinging. You try to cleave *an Orc* (n), but he parries successfully. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>It's already closed! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>k n You're already fighting! *an Orc* tries to stab you, but your parry is successful. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>bas You're already fighting! !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> *an Orc* (n) shoots your head extremely hard. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>*an Orc* (n) nocks a missile in an embe llished longbow. *an Orc* (n) shoots your right arm hard.

*an Orc* (n) nocks a missile in an embellished longbow. Your bash at *an Orc* (n) sends him sprawling. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> You dodge a bash from *an Orc* who loses her balance. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad> You cleave *an Orc* (n)'s right arm extremely hard and shatter it. !. cW HP:Hurt Move:Slow *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Tired *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Tired *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Tired *an Orc* (n):Bad>close exit It's already closed! !. cW HP:Hurt Move:Tired *an Orc* (n):Bad>close exit *an Orc* sends you sprawling with a powerful bash. close exit !. cW HP:Hurt Move:Tired *an Orc* (n):Bad> *an Orc* (n) seems to have recovered his senses. !. cW HP:Hurt Move:Tired *an Orc* (n):Bad> *an Orc* (n) nocks a missile in an embellished longbow. !. cW HP:Hurt Move:Tired *an Orc* (n):Bad> *an Orc* tries to stab you, but your parry is successful. !. cW HP:Hurt Move:Tired *an Orc* (n):Bad>bash *an Orc* (n) shoots your right arm very hard. !. cW HP:Wounded Move:Tired *an Orc* (n):Bad> *an Orc* (n) nocks a missile in an embellished longbow. !. cW HP:Wounded Move:Tired *an Orc* (n):Bad> *an Orc* (n) shoots your body extremely hard and shatters it. *an Orc* stabs your left arm very hard. You feel a sharp pain there! !. cW HP:Wounded Move:Tired *an Orc* (n):Bad> *an Orc* (n) nocks a missile in an embellished longbow. !. cW HP:Wounded Move:Tired *an Orc* (n):Bad> Your head stops stinging. !. cW HP:Wounded Move:Tired *an Orc* (n):Bad>It's already closed! !. cW HP:Wounded Move:Tired *an Orc* (n):Bad>It's already closed! !. cW HP:Wounded Move:Tired *an Orc* (n):Bad>*an Orc* (n) strongly shoots your b ody.

*an Orc* (n) nocks a missile in an embellished longbow. You flee head over heels. PANIC! You couldn't escape! You flee head over heels. PANIC! You couldn't escape! Your bash at *an Orc* (n) sends him sprawling. !. cW HP:Wounded Move:Tired *an Orc* (n):Bad> You cleave *an Orc* (n)'s right arm extremely hard and shatter it. Your victim is shocked by your hit! !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> You dodge a bash from *an Orc* who loses her balance. !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> PANIC! You can't quit the fight! !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> You cleave *an Orc* (n)'s body very hard and shatter it. *an Orc* (n) is stunned and will probably die soon. !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> *an Orc* sends you sprawling with a powerful bash. !. cW HP:Wounded Move:Tired *an Orc* (n):Awful> *an Orc* stabs your right leg very hard and shatters it. You feel a sharp pain there! You are wracked with overwhelming PAIN! !. cW HP:Bad Move:Tired *an Orc* (n):Awful> You try to flee, but cannot! !. cW HP:Bad Move:Tired *an Orc* (n):Awful> You try to flee, but cannot! o exit w | o exigt e !. cW HP:Bad Move:Tired *an Orc* (n):Awful> You try to flee, but cannot!

!. cW HP:Bad Move:Tired *an Orc* (n):Awful> You try to flee, but cannot! !. cW HP:Bad Move:Tired *an Orc* (n):Awful> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Bad Move:Tired *an Orc* (n):Awful> Your head stops stinging. You flee head over heels. PANIC! You couldn't escape! !. cW HP:Bad Move:Tired *an Orc* (n):Awful>Ok. !. cW HP:Bad Move:Tired *an Orc* (n):Awful>o exit w | o exit e You don't see any exigt there. *an Orc* tries to stab you, but your parry is successful. !. cW HP:Bad Move:Tired *an Orc* (n):Awful> You flee head over heels. You flee west. Inside a House Exits: (east), #west#, (down). ![ cW HP:Bad Move:Tired>That's impossible, I'm afraid. ![ cW HP:Bad Move:Tired>It's already open! ![ cW HP:Bad Move:Tired>e e Backyard A mass of dark green leaves clings to a wall. A sturdy pack horse is standing here. A sturdy pack horse is standing here. *an Orc* (n) is lying here, stunned. A mountain mule (meu) is standing here. *an Orc* is standing here. Exits: [east], (west). *an Orc* closes the backdoor. !. cW HP:Bad Move:Tired>The gate seems to be closed. !. cW HP:Bad Move:Tired> *an Orc* quickly approaches, trying to stab you. You cleave *an Orc*'s body very hard. !. cW HP:Bad Move:Tired *an Orc*:Fine> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Bad Move:Tired *an Orc*:Fine> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Bad Move:Tired *an Orc*:Fine>k n flee You're already fighting! !. cW HP:Bad Move:Tired *an Orc*:Fine>You are already attempting to flee!

You flee head over heels. PANIC! You couldn't escape! !. cW HP:Bad Move:Tired *an Orc*:Fine> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Bad Move:Tired *an Orc*:Fine>open exit *an Orc* sends you sprawling with a powerful bash. You are wracked with overwhelming PAIN! open exit !. cW HP:Bad Move:Tired *an Orc*:Fine> *an Orc* stabs your left leg. You are wracked with overwhelming PAIN! !. cW HP:Bad Move:Tired *an Orc*:Fine> You try to flee, but cannot! !. cW HP:Bad Move:Tired *an Orc*:Fine> You try to flee, but cannot! !. cW HP:Bad Move:Tired *an Orc*:Fine> You try to flee, but cannot! !. cW HP:Bad Move:Tired *an Orc*:Fine> You try to flee, but cannot! !. cW HP:Bad Move:Tired *an Orc*:Fine> You try to flee, but cannot! e !. cW HP:Bad Move:Tired *an Orc*:Fine> *an Orc* fails to stab you. !. cW HP:Bad Move:Tired *an Orc*:Fine> You flee head over heels. PANIC! You couldn't escape! !. cW HP:Bad Move:Tired *an Orc*:Fine> Your head stops stinging. !. cW HP:Bad Move:Tired *an Orc*:Fine>Ok. !. cW HP:Bad Move:Tired *an Orc*:Fine>It's already open! You flee head over heels. You flee east. End of a Footpath Exits: north, east, south, (west). !. cW HP:Bad Move:Tired>o exit e Footpath A brown fox is here, looking for some rabbits to chew up. A green frog is here, hopping around. Exits: north, east, south, west. !. cW HP:Bad Move:Tired>You don't see any exit there. !. cW HP:Bad Move:Tired>e

Footpath Overlooking a Gully Exits: \north/, east, south, west. !. cW HP:Bad Move:Tired>s Footpath Exits: north, east, south, west. !. cW HP:Bad Move:Tired>w Orchard Exits: north, east, south, west. !. cW HP:Bad Move:Tired>cf cast 'cure light' w You start to concentrate... A frog has arrived from the north. Your scratches and bruises disappear. !. cW HP:Bad Mana:Burning Move:Tired>Pasture A beautiful and docile horse is standing here. Exits: north, east, south, west. You bleed from open wounds. You are wracked with overwhelming PAIN! !. cW HP:Bad Mana:Burning Move:Tired>get flask pack You can't find a flask in the pack. !. cW HP:Bad Mana:Burning Move:Tired>n End of a Footpath A large mother hawk is here looking for a prey to feed her young. Exits: north, east, south, [west]. !. cW HP:Bad Mana:Burning Move:Tired>k n They aren't here. !. cW HP:Bad Mana:Burning Move:Tired>o exit w Ok. !. cW HP:Bad Mana:Burning Move:Tired> The gate closes quietly. !. cW HP:Bad Mana:Burning Move:Tired>w The gate seems to be closed. !. cW HP:Bad Mana:Burning Move:Tired>They aren't here. !. cW HP:Bad Mana:Burning Move:Tired>open exit w Ok. !. cW HP:Bad Mana:Burning Move:Tired>open exit w Backyard A mass of dark green leaves clings to a wall. A sturdy pack horse is standing here. A sturdy pack horse is standing here. *an Orc* (n) is lying here, stunned.

A mountain mule (meu) is standing here. *an Orc* is standing here. Exits: (east), [west]. !. cW HP:Bad Mana:Burning Move:Tired>*an Orc* closes the gate. Ok. !. cW HP:Bad Mana:Burning Move:Tired>The backdoor seems to be closed. !. cW HP:Bad Mana:Burning Move:Tired> *an Orc* strongly stabs your body. You are wracked with overwhelming PAIN! !. cW HP:Bad Mana:Burning Move:Tired *an Orc*:Fine>k n You cleave *an Orc*'s body extremely hard. Your victim is shocked by your hit! !. cW HP:Bad Mana:Burning Move:Tired *an Orc*:Fine> You flee head over heels. You flee east. End of a Footpath A large mother hawk is here looking for a prey to feed her young. Exits: north, east, south, (west). !. cW HP:Bad Mana:Burning Move:Slow>They aren't here. !. cW HP:Bad Mana:Burning Move:Slow>w The gate closes quietly. !. cW HP:Bad Mana:Burning Move:Slow>w The gate seems to be closed. !. cW HP:Bad Mana:Burning Move:Slow>The gate seems to be closed. !. cW HP:Bad Mana:Burning Move:Slow>e Footpath Exits: north, east, south, west. !. cW HP:Bad Mana:Burning Move:Slow>sc 66/416 hits, 48/58 mana, and 27/151 moves. !. cW HP:Bad Mana:Burning Move:Slow>sq search quick You begin to search... sc l You didn't find anyone. !. cW HP:Bad Mana:Burning Move:Slow>67/416 hits, 49/58 mana, and 27/151 moves. !. cW HP:Bad Mana:Burning Move:Slow>Footpath Exits/emulated: north, east, south, west. !. cW HP:Bad Mana:Burning Move:Slow>get flask pack sq You can't find a flask in the pack.

!. cW HP:Bad Mana:Burning Move:Slow>search quick You begin to search... fill lantern You didn't find anyone. !. cW HP:Bad Mana:Burning Move:Slow>You do not seem to be holding a lantern. !. cW HP:Bad Mana:Burning Move:Slow>w End of a Footpath A large mother hawk is here looking for a prey to feed her young. The garden snake slithers harmlessly here. Exits: north, east, south, [west]. !. cW HP:Bad Mana:Burning Move:Slow>sq search quick You begin to search... You didn't find anyone. !. cW HP:Bad Mana:Burning Move:Slow> Varin tells you 'well im vale. seems i need a horse now tho' !. cW HP:Bad Mana:Burning Move:Tired>o exit w | w | k n Ok. !. cW HP:Bad Mana:Burning Move:Tired>Backyard A mass of dark green leaves clings to a wall. A sturdy pack horse is standing here. A sturdy pack horse is standing here. *an Orc* (n) is lying here, stunned. A mountain mule (meu) is standing here. *an Orc* is standing here. Exits: (east), [west]. !. cW HP:Bad Mana:Burning Move:Tired>You are too afraid. !. cW HP:Bad Mana:Burning Move:Tired>e End of a Footpath A large mother hawk is here looking for a prey to feed her young. The garden snake slithers harmlessly here. Exits: north, east, south, (west). A mountain mule (meu) has arrived from the west. !. cW HP:Bad Mana:Burning Move:Tired>e Footpath Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Bad Mana:Burning Move:Tired>cvv cha wimp 80 Wimpy set to: 80 !. cW HP:Bad Mana:Burning Move:Tired>w End of a Footpath A large mother hawk is here looking for a prey to feed her young. The garden snake slithers harmlessly here. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, [west]. A mountain mule (meu) has arrived from the east.

!. cW HP:Bad Mana:Burning Move:Tired> A garden snake leaves north. !. cW HP:Bad Mana:Burning Move:Tired>open exit w Ok. !. cW HP:Bad Mana:Burning Move:Tired>k n Backyard A mass of dark green leaves clings to a wall. A sturdy pack horse is standing here. A sturdy pack horse is standing here. *an Orc* (n) is lying here, stunned. *an Orc* is standing here. Exits: (east), [west]. A mountain mule (meu) has arrived from the east. !. cW HP:Bad Mana:Burning Move:Tired>e You are too afraid. !. cW HP:Bad Mana:Burning Move:Tired>*an Orc* leaves east. End of a Footpath A large mother hawk is here looking for a prey to feed her young. A brown fox is here, looking for some rabbits to chew up. *an Orc* is standing here. Exits: north, east, south, (west). A mountain mule (meu) has arrived from the west. !. cW HP:Bad Mana:Burning Move:Slow> *an Orc* leaves west. A large hawk leaves east. !. cW HP:Bad Mana:Burning Move:Slow>e Footpath A large mother hawk is here looking for a prey to feed her young. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. !. cW HP:Bad Mana:Burning Move:Slow>cha imp No field by that name. !. cW HP:Bad Mana:Burning Move:Slow>cha imp No field by that name. !. cW HP:Bad Mana:Burning Move:Tired>sq search quick You begin to search... cha wimp w You didn't find anyone. !. cW HP:Bad Mana:Burning Move:Tired>Wimpy removed. !. cW HP:Bad Mana:Burning Move:Tired>End of a Footpath Exits: north, east, south, [west]. A mountain mule (meu) has arrived from the east. !. cW HP:Bad Mana:Burning Move:Slow>

The gate is opened from the other side. !. cW HP:Bad Mana:Burning Move:Tired> *an Orc* has arrived from the west. !. cW HP:Bad Mana:Burning Move:Tired>w *an Orc* leaves west. !. cW HP:Bad Mana:Burning Move:Tired>k n Backyard A mass of dark green leaves clings to a wall. A sturdy pack horse is standing here. A sturdy pack horse is standing here. *an Orc* (n) is lying here, stunned. *an Orc* is standing here. Exits: (east), [west]. A mountain mule (meu) has arrived from the east. *an Orc* leaves east. !. cW HP:Bad Mana:Burning Move:Tired>You cleave *an Orc* (n)'s right foot extrem ely hard and shatter it. Your victim is shocked by your hit! You feel more experienced. Congratulations! This is the first time you've killed it! You gained some renown in this battle! You hear *Wandr the Zaugurz Orc* (n)'s death cry as he collapses. *Wandr the Zaugurz Orc* (n) has drawn his last breath! R.I.P. A shadow slowly rises above the corpse of *Wandr the Zaugurz Orc* (n). !. cW HP:Bad Mana:Burning Move:Tired>e *Zaugrel the Zaugurz Orc* has arrived from the east. !. cW HP:Bad Mana:Burning Move:Tired> *Zaugrel the Zaugurz Orc* tries to stab you, but your parry is successful. !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>No way! You are fighting for your life! !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine> *Zaugrel the Zaugurz Orc* closes the gate. !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>open exit Ok. !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>e e No way! You are fighting for your life! !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>e No way! You are fighting for your life! !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>e No way! You are fighting for your life! !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>k n k n No way! You are fighting for your life! You cleave *Zaugrel the Zaugurz Orc*'s left arm extremely hard.

Your victim is shocked by your hit! !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>They aren't here. !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine>flee They aren't here. !. cW HP:Bad Mana:Burning Move:Tired *Zaugrel the Zaugurz Orc*:Fine> You flee head over heels. You flee east. End of a Footpath Exits: north, east, south, (west). !. cW HP:Bad Mana:Burning Move:Slow> The gate closes quietly. !. cW HP:Bad Mana:Burning Move:Slow> !. cW HP:Bad Mana:Burning Move:Slow>e !. cW HP:Bad Mana:Burning Move:Slow>Footpath Exits: north, east, south, west. !. cW HP:Bad Mana:Burning Move:Slow> The sun majestically devours the Vale of Anduin, nearly setting it on fire. You bleed from open wounds. You are wracked with overwhelming PAIN! *. cW HP:Bad Mana:Burning Move:Slow>s Orchard A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. *. cW HP:Bad Mana:Burning Move:Slow>s The ground gets moist and your feet sink a few inches into the muddy soil. Wet Meadow Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s The wet plains are left behind, and short grass replaces the moisture. Old Apple Tree An apple tree with bright green leaves grows here. On the tree's branches are four apples. A large mother hawk is here looking for a prey to feed her young. Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s Footpath Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s Dense Foliage Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s Man-high Grass Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s

Low Grassy Hills A colourful butterfly is fluttering around here. Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s In the Rustling Grass Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s Plains A rabbit is here eyeing your presence warily. A cute rabbit is here. Exits: north, east, west, down. *. cW HP:Bad Move:Slow>tell varin meet vale plz Ok. *. cW HP:Bad Move:Slow>s Alas, you cannot go that way... *. cW HP:Bad Move:Slow>e Moist Grasslands A clear spring babbles as cool water trickles out of the ground. Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s Wet Grasslands There are two woody, stemmed plants here. Exits: north, east, south, west. Minsc narrates 'bah, I hate solo xps - takes too long' *. cW HP:Bad Move:Slow>s Grasslands A soft-skinned female deer wanders peacefully among the grass. A soft-skinned female deer wanders peacefully among the grass. A reddish fawn romps harmlessly among the tender grass shoots. Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s Rolling Plains A rabbit is here eyeing your presence warily. A cute rabbit is here. A black wolf pads restlessly, looking for its next prey. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s High Grass Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s Rolling Grasslands A hungry warg stands here, sniffing around for flesh. Exits: north, east, south, west. A hungry warg leaves west. *. cW HP:Bad Move:Slow>tell varin sry lost tell Ok. *. cW HP:Bad Move:Slow>s

Plains Exits: north, east, south, west. *. cW HP:Bad Move:Slow> You hear some very far noise from the west. *. cW HP:Bad Move:Slow>s Rolling Grasslands Some delicious wild strawberries grow on the ground. A brown fox is here, looking for some rabbits to chew up. Exits: north, east, south, west. *. cW HP:Bad Move:Slow>s A Natural Watering Place Exits: north, south, west. *. cW HP:Bad Move:Slow>s A Tiny Stream through the Rich Grazing Exits: north, south, west. *. cW HP:Bad Move:Slow>s A Calm Reservoir A duck is here, quacking happily. Exits: north, south, west. *. cW HP:Bad Move:Slow>s In Front of the Half-ruined Hobbit Mill A mass of dark green leaves clings to a wall. Exits: north, [east], south, -west-. *. cW HP:Bad Move:Slow> Nartem narrates 'group me then' *. cW HP:Bad Move:Slow>s Abandoned Field Exits: north, south, west. *. cW HP:Bad Move:Slow> Varin tells you 'im vale' *. cW HP:Bad Move:Slow>s Boundaries of a Sea of Grass Exits: north, south, west. *. cW HP:Bad Move:Slow>s In the Sea of Grass Exits/emulated: north, south, west. *. cW HP:Bad Move:Weak>s You painfully set the dense grass aside. The Resting Place A small grasshopper clings to a blade of grass, ready to spring. Exits: north, south, west. *. cW HP:Bad Move:Weak>s You painfully set the dense grass aside. Deep inside the Grass A great male deer with reddish hair and twisted antlers stands here proudly.

A reddish fawn romps harmlessly among the tender grass shoots. A soft-skinned female deer wanders peacefully among the grass. Exits/emulated: north, south, west. *. cW HP:Bad Move:Weak> Minsc narrates 'come fnost then' *. cW HP:Bad Move:Weak>s You painfully set the dense grass aside. Deep inside the Grass A soft-skinned female deer wanders peacefully among the grass. A reddish fawn romps harmlessly among the tender grass shoots. A great male deer with reddish hair and twisted antlers stands here proudly. Exits/emulated: north, south, west. *. cW HP:Bad Move:Weak> A large red deer tries to hit you, but your parry is successful. *. cW HP:Bad Move:Weak a large red deer:Healthy>s You cleave a large red deer's body extremely hard and shatter it. Your victim is shocked by your hit! *. cW HP:Bad Move:Weak a large red deer:Hurt>No way! You are fighting for your l ife! *. cW HP:Bad Move:Weak a large red deer:Hurt> Minsc narrates 'fangorn even' *. cW HP:Bad Move:Weak a large red deer:Hurt> You swiftly dodge a large red deer's attempt to hit you. *. cW HP:Bad Move:Weak a large red deer:Hurt> You swiftly dodge a large red deer's attempt to hit you. *. cW HP:Bad Move:Weak a large red deer:Hurt> You cleave a large red deer's right hindfoot extremely hard and shatter it. *. cW HP:Bad Move:Weak a large red deer:Bad> A large red deer panics, but can't stop fighting to flee. *. cW HP:Bad Move:Weak a large red deer:Bad> A large red deer panics, but can't stop fighting to flee. *. cW HP:Bad Move:Weak a large red deer:Bad> A large red deer panics, but can't stop fighting to flee. *. cW HP:Bad Move:Weak a large red deer:Bad> A large red deer panics, and attempts to flee. A large red deer leaves south. *. cW HP:Bad Move:Weak>tell varin come w gate Ok. *. cW HP:Bad Move:Weak>w You painfully set the dense grass aside. Deep inside the Grass A partridge attempts to hide in the undergrowth.

Exits/emulated: north, east, south. *. cW HP:Bad Move:Weak>s Grazed Field A fat rabbit is here, chewing on some grass. A brown fox is here, looking for some rabbits to chew up. A vigorous man, hardened by the wilderness, patrols his beloved land. Exits: north, east, west. You feel a hidden presence. *. cW HP:Bad Move:Weak> You feel bolder. *. cW HP:Bad Move:Weak>w Swallowed by the Grass A small grasshopper clings to a blade of grass, ready to spring. Exits: north, east, south, west. *. cW HP:Bad Move:Weak>s The day has begun. You bleed from open wounds. You are wracked with overwhelming PAIN! *. cW HP:Bad Move:Weak>Worn Path Exits: north, east, south, -west-. *. cW HP:Bad Move:Weak>w Bend in a Worn Path A fat rabbit is here, chewing on some grass. Exits: north, -east-, -south-, west. *. cW HP:Bad Move:Weak>s On a Worn Path Exits: -north-, east, -south-, west. *. cW HP:Bad Move:Weak>s Path over a Grassy Hill Exits: -north-, east, -south-, west. *. cW HP:Bad Move:Fainting>s Path in the Grass Exits: -north-, east, -south-, west. *. cW HP:Bad Move:Fainting>get flask pack You can't find a flask in the pack. *. cW HP:Bad Move:Weak>sq search quick You begin to search... get flask all You didn't find anyone. *. cW HP:Bad Move:Weak>s You get a flask of orkish draught from a sable pouch. *. cW HP:Bad Move:Weak>Footpath Exits: -north-, east, -south-, west.

*. cW HP:Bad Move:Fainting>s Footpath Exits: -north-, east, south, -west-. *. cW HP:Bad Move:Fainting>s Small Plantation There is a huge, pyramidal beehive here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A young goat playfully charges and hops away. A young goat playfully charges and hops away. A goat is here, grazing in the hills. Exits: north, east, south, west. *. cW HP:Bad Move:Fainting>s Outside the Village Walls Exits: north, east, west. *. cW HP:Bad Move:Fainting>w Under the Watchtower Exits: north, east, south, west. *. cW HP:Bad Move:Fainting>s At the Gates of Ingrove Exits: north, (east), -south-, -west-. *. cW HP:Bad Move:Fainting> Varin has arrived from the east riding a pack horse. *. cW HP:Bad Move:Fainting>e Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). *# cW HP:Bad Move:Exhausted>e Bear's Way A young boy is here, bumping into things. Exits: north, east, south, west. *# cW HP:Bad Move:Exhausted> Minsc narrates 'I'm around stranglingbirch atm' *# cW HP:Bad Move:Exhausted>n Blacksmith's Home A small campfire burns here, its low flames giving off only a little light. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. Exits: east, south. ![ cW HP:Bad Move:Exhausted> Varin has arrived from the south. A pack horse has arrived from the south. ![ cW HP:Bad Move:Fainting>tell varin thanks, zorc was on me, got one :D Ok.

![ cW HP:Bad Move:Fainting>i You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow ![ cW HP:Bad Move:Fainting> Varin starts following you. ![ cW HP:Bad Move:Weak> Varin nods solemnly. ![ cW HP:Bad Move:Weak>say one is in narv Ok. ![ cW HP:Bad Move:Weak>sc 92/416 hits, 58/58 mana, and 8/150 moves. ![ cW HP:Bad Move:Weak>say 92/416 hits, 58/58 mana, and 8/150 moves. Ok. ![ cW HP:Bad Move:Weak> Varin says 'ya is annoying little bugger' ![ cW HP:Bad Move:Weak>say one died Ok. ![ cW HP:Bad Move:Weak>sm You smile happily. ![ cW HP:Bad Move:Weak>inf You are a male Dwarf. You are 79 years, 4 months and 8 days old. You have played 1 month, 3 days and 13 hours (real time). Session: 1 hr. This ranks you as Kao the Gladiator (level 49). You are four feet six and weigh thirteen stone and eleven pounds. Perception: vision 35, hearing 30, smell 0. Alertness: normal. You must have been sent to Arda to free it from the sorrows that weigh upon it. You are welcome in the Anduin Vale, the Blue Mountains, Bree, Fornost, the Grey Havens, Lrien, Rivendell, and the Shire. Your equipment weighs one hundred twenty pounds. Heavy, but we will manage... Your base abilities are: Str:18 Int:8 Wis:8 Dex:16 Con:18 Wil:14 Per:11. Offensive Bonus: 146%, Dodging Bonus: 32%, Parrying Bonus: 44%. Your armour provides an average protection of 81%. You have 95/416 hit, 58/58 mana, and 14/150 movement points. Your mood is aggressive. You will fight to the death. You have scored 34,226,094 experience points and you have 190,731 travel points. You have been victorious in several battles against the minions of the Dark Lord (9 wp). You need 323,906 exp. points and 0 travel points to reach the next level. You have 88 gold coins, 9 silver pennies, and 44 copper pennies. You are speaking Westron. You will swim if necessary. You will climb only when it is reasonably safe to do so. You are subjected to the following temporary effects:

a light wound at the right leg (clean) a serious wound at the right arm (dirty) a light wound at the left arm (clean) novoid noquit disease (type: flu).

![ cW HP:Bad Move:Weak> Varin says 'ah ha' ![ cW HP:Bad Move:Slow>trop # *** TROPHY *** (Number Killed, Knowledge, Mobile) | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 1%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 1%, #Wandr #Volta #Thehulk #Kobayashi #Louhi #Baruto #Xoone #Zaza #Lemaitre #Mies #Elzalde #Wrargle #Trample #Svarten #Kmat #Drool #Kopraonu #Gronx #Saurum #Snorlax #Druk #Forek #Nuko #Ruzwush #Flordor #Block #Elajt #Nzgrsh #Kokan #Ezln #Wendol #Exorder #Lagdush #Zimdul #Grisnat | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 0%, 1%, 1%, 0%, #Cocktail #Trevis #Krossa #Wido #Shale #Kaznag #Carnez #Zongan #Dreg #Buford #Grak #Wordamouf #Glob #Jen #Damocles #Jones #Shredder #Marillion #Basta #Bunk #Dargum #Crzah #Thez #Gryl #Zorat #Mellis #Nockral #Tunck #Polydeukes #Ire #Gurleg #Raoh #Nazzl #Tsaroh #Corsek | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

*** Return: continue, b: back one page, r: redisplay, q: quit (89%) *** q Varin says 'oo im cit' *** Return: continue, b: back one page, r: redisplay, q: quit (89%) *** ![ cW HP :Bad Move:Slow> Varin begins some strange incantations... ![ cW HP:Bad Move:Slow>whois wander Wandr Wonder Wobler Wut is a level twenty-five Orkish Veteran. ...

Sword swing And armour ching Cuts and slashes Fill the bloody thing! ... Varin utters the words 'cure light' Your scratches and bruises disappear. ![ cW HP:Wounded Move:Slow> Varin begins some strange incantations... ![ cW HP:Wounded Move:Slow> Varin utters the words 'cure light' Your scratches and bruises disappear. ![ cW HP:Wounded Move:Slow> Varin begins some strange incantations... ![ cW HP:Wounded Move:Slow>narr wander died You bleed from open wounds. ![ cW HP:Wounded Move:Slow>Ok. ![ cW HP:Wounded Move:Slow> Varin utters the words 'cure light' Your scratches and bruises disappear. ![ cW HP:Wounded Move:Slow>sc 123/416 hits, 58/58 mana, and 19/150 moves. ![ cW HP:Wounded Move:Slow>l Blacksmith's Home A small campfire burns here, its low flames giving off only a little light. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. Varin the Elf is standing here. A sturdy pack horse is standing here. Exits/emulated: east, south. ![ cW HP:Wounded Move:Slow>i Varin begins some strange incantations... ![ cW HP:Wounded Move:Slow>You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow ![ cW HP:Wounded Move:Slow>cf Varin utters the words 'cure light' Your scratches and bruises disappear. ![ cW HP:Wounded Move:Slow>cast 'cure light' You start to concentrate...

cf Varin begins some strange incantations... Eolo tells you 'bouaaa' cf Your scratches and bruises disappear. ![ cW HP:Wounded Mana:Burning Move:Slow>cast 'cure light' You start to concentrate... Varin utters the words 'cure light' Your scratches and bruises disappear. Your scratches and bruises disappear. ![ cW HP:Wounded Mana:Hot Move:Slow>cast 'cure light' You start to concentrate... Eolo tells you 'd gac' Your scratches and bruises disappear. ![ cW HP:Wounded Mana:Warm Move:Slow>tell eolo hehe solo Varin starts tending your wounds. ![ cW HP:Wounded Mana:Warm Move:Slow>i Ok. ![ cW HP:Wounded Mana:Warm Move:Slow>You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow ![ cW HP:Wounded Mana:Warm Move:Slow>sc Eolo tells you 'zorc fdp' ![ cW HP:Wounded Mana:Warm Move:Slow>158/416 hits, 21/58 mana, and 25/150 moves. ![ cW HP:Wounded Mana:Warm Move:Slow> Robal tells you 'clap' ![ cW HP:Wounded Mana:Warm Move:Slow> Varin successfully binds your wound. ![ cW HP:Wounded Mana:Warm Move:Slow>tell robal thanks :D Ok. ![ cW HP:Wounded Mana:Warm Move:Slow>i You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow

a silver-tipped arrow ![ cW HP:Wounded Mana:Warm Move:Slow>s Bear's Way Exits: north, east, south, west. Varin has arrived from the north. A pack horse has arrived from the north. *# cW HP:Wounded Mana:Warm Move:Tired>e Bear's Way Exits: north, east, west. Varin has arrived from the west. A pack horse has arrived from the west. *# cW HP:Wounded Mana:Warm Move:Slow>e The stone road underfoot is coated in a thick, slimy mess. It smells like rotten fruit. Watering Hole A massive bear-shaped fountain stands here. There is an old street-lamp on the border of the street. A huge cage is here, sitting by the side of a small house. Exits: north, east, south, west. Varin has arrived from the west. A pack horse has arrived from the west. *# cW HP:Wounded Mana:Warm Move:Slow>s e A pack horse stops following Varin. Varin picks up a pack horse's reins and starts riding him. Homestead Road A cockroach is scuttling across the floor carrying some debris. Exits: north, east, south, west. Varin has arrived from the north riding a pack horse. A cockroach panics, and attempts to flee. A cockroach leaves east. *# cW HP:Wounded Mana:Warm Move:Slow>A soft green glow, reflecting off illuminat ed tree leaves, envelops you. Shady Park A white-painted bench is here. A clear spring babbles as cool water trickles out of the ground. There is an old street-lamp on the border of the street. A small loyal cat is here. A cockroach is scuttling across the floor carrying some debris. Exits: north, east, west. Varin has arrived from the west riding a pack horse. A cockroach panics, and attempts to flee. A cockroach leaves west. *# cW HP:Wounded Mana:Warm Move:Slow>e Fine Stables A sturdy peg for hanging armour from is on the wall. A Beorning lad tends to the stables adjoining a large house. Exits: west. Varin has arrived from the west riding a pack horse. ![ cW HP:Wounded Mana:Warm Move:Slow> Varin stops using a black pair of padded boots.

![ cW HP:Wounded Mana:Warm Move:Slow> Varin gets a fine pair of metal boots from a leather backpack. ![ cW HP:Wounded Mana:Warm Move:Slow>trade Varin puts his feet in a fine pair of metal boots. ![ cW HP:Wounded Mana:Warm Move:Slow>Varin puts a black pair of padded boots in a leather backpack. You don't have any pet tickets. ![ cW HP:Wounded Mana:Warm Move:Slow>get ticket all You get a ticket for a mountain mule from a leather backpack. ![ cW HP:Wounded Mana:Warm Move:Tired>trade w You give the ticket to the stable-hand. You give eight silver to the stable-hand. A mountain mule starts following you. ![ cW HP:Wounded Mana:Warm Move:Tired>A soft green glow, reflecting off illumina ted tree leaves, envelopes you. Shady Park A white-painted bench is here. A clear spring babbles as cool water trickles out of the ground. There is an old street-lamp on the border of the street. A small loyal cat is here. Exits: north, east, west. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. *# cW HP:Wounded Mana:Warm Move:Tired>n Bear's Way There is an old street-lamp on the border of the street. A stunning woman with flowing black hair pretends not to notice you. A Beorning child stands here, craning his neck skywards. Exits: east, south, west. A mountain mule has arrived from the south. Varin has arrived from the south riding a pack horse. *[ cW HP:Wounded Mana:Warm Move:Tired>w The stone road underfoot is coated in a thick, slimy mess. It smells like rotten fruit. Watering Hole A massive bear-shaped fountain stands here. There is an old street-lamp on the border of the street. A huge cage is here, sitting by the side of a small house. A dark woman moves with a determined look upon her face. Exits: north, east, south, west. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. *# cW HP:Wounded Mana:Warm Move:Tired>w Bear's Way A cockroach is scuttling across the floor carrying some debris. Exits: north, east, west. A mountain mule has arrived from the east.

Varin has arrived from the east riding a pack horse. A cockroach panics, and attempts to flee. A cockroach leaves north. *# cW HP:Wounded Mana:Warm Move:Slow>w Bear's Way A young boy is here, bumping into things. Exits: north, east, south, west. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. *# cW HP:Wounded Mana:Warm Move:Slow>w Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. *# cW HP:Wounded Mana:Warm Move:Slow>say i get moves sec sl Ok. *# cW HP:Wounded Mana:Warm Move:Tired>You go to sleep. o# cW HP:Wounded Mana:Warm Move:Tired>whois zaugrel Zaugrel is an Orc. o# cW HP:Wounded Mana:Hot Move:Tired>ssc Arglebargle, glop-glyf!?! o# cW HP:Wounded Mana:Hot Move:Tired>inf You are a male Dwarf. You are 79 years, 4 months and 8 days old. You have played 1 month, 3 days and 13 hours (real time). Session: 1 hr. This ranks you as Kao the Gladiator (level 49). You are four feet six and weigh thirteen stone and eleven pounds. Perception: vision 35, hearing -36, smell 0. Alertness: normal. You must have been sent to Arda to free it from the sorrows that weigh upon it. You are welcome in the Anduin Vale, the Blue Mountains, Bree, Fornost, the Grey Havens, Lrien, Rivendell, and the Shire. Your equipment weighs one hundred twenty pounds. Heavy, but we will manage... Your base abilities are: Str:18 Int:8 Wis:8 Dex:16 Con:18 Wil:14 Per:11. Offensive Bonus: 146%, Dodging Bonus: -43%, Parrying Bonus: 44%. Your armour provides an average protection of 81%. You have 177/416 hit, 34/58 mana, and 50/150 movement points. Your mood is aggressive. You will fight to the death. You have scored 34,226,094 experience points and you have 190,734 travel points. You have been victorious in several battles against the minions of the Dark Lord (9 wp). You need 323,906 exp. points and 0 travel points to reach the next level. You have 88 gold coins, 1 silver penny, and 44 copper pennies. You are speaking Westron. You will swim if necessary. You will climb only when it is reasonably safe to do so. You are subjected to the following temporary effects:

a serious wound at the right arm (bound up) a light wound at the right leg (clean) a light wound at the left arm (clean) novoid noquit disease (type: flu).

o# cW HP:Wounded Mana:Hot>sc 179/416 hits, 35/58 mana, and 54/150 moves. o# cW HP:Wounded Mana:Hot>sc 181/416 hits, 37/58 mana, and 58/150 moves. o# cW HP:Wounded Mana:Hot>wa You wake, and sit up. *# cW HP:Wounded Mana:Hot>st l You stand up. *# cW HP:Wounded Mana:Hot>cf Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. A stocky mountain mule is here, waiting to serve. Varin the Elf is here, riding a pack horse. Exits/emulated: north, east, {west}. *# cW HP:Wounded Mana:Hot>cast 'cure light' You start to concentrate... cf Your scratches and bruises disappear. *# cW HP:Hurt Mana:Hot>cast 'cure light' You start to concentrate... Your scratches and bruises disappear. *# cW HP:Hurt Mana:Warm>tell varin lets check corpse Ok. *# cW HP:Hurt Mana:Warm>w At the Gates of Ingrove Exits: north, (east), -south-, -west-. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. *. cW HP:Hurt Mana:Warm> Varin says 'gr me pls' *. cW HP:Hurt Mana:Warm>ride A mountain mule stops following you. You pick up a mountain mule's reins and start riding him. *. cRW HP:Hurt Mana:Warm>n Under the Watchtower

Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>group varin Varin is now a group member. A pack horse is now a group member. *. cRW HP:Hurt Mana:Warm>n Winding Faint Path Exits: -north-, east, south, -west-. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Faint Winding Path Exits: north, -east-, -south-, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Atop the Mud Plains Levee Exits: north, east, south, \west/. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>group mule A mountain mule is now a group member. *. cRW HP:Hurt Mana:Warm>n Grasslands Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Grassy Rise Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Small Campsite Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>say prob more around n Ok. *. cRW HP:Hurt Mana:Warm>Tall Grass Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Thinning Grass Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Wisebark A small evergreen plant grows here, its woody stems reaching two feet. A barn-owl is here, looking for easy prey. Exits: north, east, south, west. Varin has arrived from the south riding a pack horse.

*. cRW HP:Hurt Mana:Warm>n A Field of Stumps Exits: east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>w Varin nods solemnly. Oak-covered Hill Exits: north, east, south, west. You feel a hidden presence. Varin has arrived from the east riding a pack horse. *f cRW HP:Hurt Mana:Warm>n A Belt of Tall and Very Ancient Oaks A woodpecker is here, tapping on a tree. Exits: north, [east], south, -west-. Varin has arrived from the south riding a pack horse. *f cRW HP:Hurt Mana:Warm>n Bee Pastures Exits: north, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n The Outside Beehives There is a huge, pyramidal beehive here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. Exits: north, east, south, west, [down]. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Bear Tracks on the Grass Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n You make your way uphill through the scattered pebbles and rocks. A Lonely Hill Exits: north, east, south, west. - w:looserocks d:looserocks. Varin has arrived from the south riding a pack horse. *( cRW HP:Hurt Mana:Warm>n Leaving the small hill behind, you descend into the grasslands. Grassy Fields Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Wet, Grassy Plains A great black and silver wolf is standing here, at the head of the pack. A huge warg is here, moving in for the kill. A huge warg is here, moving in for the kill. A ferocious warg is here, snarling angrily. A ferocious warg is here, snarling angrily. A ferocious warg is here, snarling angrily. A ferocious warg is here, snarling angrily.

Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n A Cluster of Trees Exits: north, east, south, west. You have found a mole! Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Sparsely Forested Plains You see two handfuls of clover on the ground. Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Rolling Plains A sharp-eyed hawk is here stalking some prey. Exits: north, east, south, down. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Grasslands Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>e Rolling Plains Exits: north, east, south, west. Varin has arrived from the west riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Vast Grasslands Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Vast Grasslands Exits: north, east, south, down. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Grassy Plains Exits: north, east, south, down. You have found a very large man! Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Grassy Plains Exits: north, east, south, down. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Rolling Grasslands A rabbit is here eyeing your presence warily. A cute rabbit is here. Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>e

Rolling Grasslands Exits: north, east, south, west. Varin has arrived from the west riding a pack horse. *. cRW HP:Hurt Mana:Warm>e Rolling Plains Exits: north, east, west, down. Varin has arrived from the west riding a pack horse. Some rather far noise can be heard from below. *. cRW HP:Hurt Mana:Warm>n Low Grassy Hills A rabbit is here eyeing your presence warily. A cute rabbit is here. Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Low Hills Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n High Grass Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Cluster of Willows Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Waning Footpath A small brown snake is slithering around here. Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n As the ground gets moist, your mount sinks a few inches into the muddy soil. Wet Meadow An angry bee is here, collecting nectar from all the flowers of the garden. Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n Pond A placid pond is here, inviting you to take a refreshing drink. Exits: north, east, south, west. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Warm>n The thin layer of mud vanishes as the moisture subsides, making the ground firme r and easier to travel. Pasture Exits: north, east, south, west. Varin has arrived from the south riding a pack horse.

*. cRW HP:Hurt Mana:Hot>n End of a Footpath Exits: north, east, south, [west]. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Hot>sq search quick You begin to search... You didn't find anyone. *. cRW HP:Hurt Mana:Hot>say bash exit w Ok. *. cRW HP:Hurt Mana:Hot>lead You stop riding a mountain mule. A mountain mule starts following you. *. cW HP:Hurt Mana:Hot>bas exit w The gate gave away under the pressure. w ko bo *. cW HP:Hurt Mana:Hot>*Zaugrel the Zaugurz Orc* has arrived from the west. Backyard A mass of dark green leaves clings to a wall. The corpse of *an Orc* is lying here. A sturdy pack horse is standing here. A sturdy pack horse is standing here. A mountain mule (meu) is standing here. The shadow of *an Orc* is floating here. Exits: #east#, [west]. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. *. cW HP:Hurt Mana:Hot>k *orc* They aren't here. *. cW HP:Hurt Mana:Hot Move:Tired>Varin dismounts from a pack horse, and stops r iding him. A pack horse now follows Varin. bash *orc* You don't see any *orc* here. *Zaugrel the Zaugurz Orc* has arrived from the east. *. cW HP:Hurt Mana:Hot>sq *Zaugrel the Zaugurz Orc* leaves east. *. cW HP:Hurt Mana:Hot>ko search quick You begin to search... You didn't find anyone. *. cW HP:Hurt Mana:Hot>k *orc* They aren't here. *. cW HP:Hurt Mana:Hot Move:Tired>sq

search quick You begin to search... e ko You didn't find anyone. *. cW HP:Hurt Mana:Hot>sq End of a Footpath Exits: north, east, south, #west#. A mountain mule has arrived from the west. Varin has arrived from the west. A pack horse has arrived from the west. A mountain mule (meu) has arrived from the west. *. cW HP:Hurt Mana:Hot Move:Tired>k *orc* They aren't here. *. cW HP:Hurt Mana:Hot Move:Tired>search quick You begin to search... You didn't find anyone. *. cW HP:Hurt Mana:Hot Move:Tired>track *orc* You carefully examine the ground around you, looking for tracks... *Zaugrel the Zaugurz Orc* has arrived from the north. *Zaugrel the Zaugurz Orc* leaves south. sq You stop searching. *. cW HP:Hurt Mana:Hot>search quick You begin to search... You didn't find anyone. *. cW HP:Hurt Mana:Hot> A pack horse stops following Varin. Varin picks up a pack horse's reins and starts riding him. *. cW HP:Hurt Mana:Hot>sc sq 221/416 hits, 32/58 mana, and 52/150 moves. *. cW HP:Hurt Mana:Hot>search quick You begin to search... sc You didn't find anyone. *. cW HP:Hurt Mana:Hot>i 221/416 hits, 32/58 mana, and 52/150 moves. *. cW HP:Hurt Mana:Hot>You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow

a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow *. cW HP:Hurt Mana:Hot>sq search quick You begin to search... You didn't find anyone. *. cW HP:Hurt Mana:Hot>sq search quick You begin to search... You didn't find anyone. *. cW HP:Hurt Mana:Hot>track *orc* You carefully examine the ground around you, looking for tracks... You see some tracks of *an Orc* leading south, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot>s Pasture Exits: north, east, south, west. A mountain mule has arrived from the north. Varin has arrived from the north riding a pack horse. A mountain mule (meu) has arrived from the north. You see some tracks of *an Orc* leading west, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot>w Meadow Exits: east, south, west. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. A mountain mule (meu) has arrived from the east. You see some tracks of *an Orc* leading west, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot>w Grassland *Wandr the Zaugurz Orc* (n) is resting here. Exits: east, south, west. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. A mountain mule (meu) has arrived from the east. k *orc* Varin begins some strange incantations... *Wandr the Zaugurz Orc* (n) stops resting, and clambers on his feet. You see some tracks of *an Orc* leading west, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot>*Wandr the Zaugurz Orc* (n) leaves west. They aren't here. *. cW HP:Hurt Mana:Hot>k *orc* bash They aren't here. *. cW HP:Hurt Mana:Hot>k *man*

Bash what or whom? *. cW HP:Hurt Mana:Hot>They aren't here. *. cW HP:Hurt Mana:Hot>w k *orc* Grassland A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west. A mountain mule has arrived from the east. Varin has arrived from the east riding a pack horse. A mountain mule (meu) has arrived from the east. n You see some tracks of *an Orc* leading north, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot>They aren't here. *. cW HP:Hurt Mana:Hot Move:Tired>Grassland Exits: north, (east), south, west. A mountain mule has arrived from the south. Varin has arrived from the south riding a pack horse. A mountain mule (meu) has arrived from the south. You see some tracks of *an Orc* leading east, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot Move:Tired> Varin begins some strange incantations... *. cW HP:Hurt Mana:Hot Move:Tired>sq search quick You begin to search... | *. cW HP:Hurt Mana:Hot> Varin utters the word 'fido' *. cW HP:Hurt Mana:Hot>sq search quick You begin to search... You didn't find anyone. *. cW HP:Hurt Mana:Hot>say he loots sellf Ok. *. cW HP:Hurt Mana:Hot>s Grassland A roe deer is standing here, watching the terrain while chewing the vegetation. Exits: north, east, south, west. A mountain mule has arrived from the north. Varin has arrived from the north riding a pack horse. A mountain mule (meu) has arrived from the north. e A roe deer leaves south. You see some tracks of *an Orc* leading north, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot>Grassland

Exits: east, south, west. A mountain mule has arrived from the west. Varin has arrived from the west riding a pack horse. A mountain mule (meu) has arrived from the west. You see some tracks of *an Orc* leading west, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot Move:Tired>yell thanks for fight Ok. *. cW HP:Hurt Mana:Hot>e Meadow Exits: east, south, west. A mountain mule has arrived from the west. Varin has arrived from the west riding a pack horse. A mountain mule (meu) has arrived from the west. ride You see some tracks of *an Orc* leading west, done less than 1 hour ago. *. cW HP:Hurt Mana:Hot Move:Tired>A mountain mule (meu) stops following you. You pick up a mountain mule (meu)'s reins and start riding him. *. cRW HP:Hurt Mana:Hot Move:Tired>track sq You stop tracking your victim. *. cRW HP:Hurt Mana:Hot>search quick You begin to search... e n You didn't find anyone. *. cRW HP:Hurt Mana:Hot>Pasture Exits: north, east, south, west. A mountain mule has arrived from the west. Varin has arrived from the west riding a pack horse. *. cRW HP:Hurt Mana:Hot Move:Tired>End of a Footpath Exits: north, east, south, (west). A mountain mule has arrived from the south. Varin has arrived from the south riding a pack horse. *. cRW HP:Hurt Mana:Hot Move:Tired>lead You stop riding a mountain mule (meu). A mountain mule (meu) starts following you. *. cW HP:Hurt Mana:Hot>scout w You quietly scout westwards... ride Backyard A pack horse and a pack horse are here. Exits/emulated: north, east, south, {west}. You stop scouting. *. cW HP:Hurt Mana:Hot>A mountain mule stops following you. You pick up a mountain mule's reins and start riding him.

*. cRW HP:Hurt Mana:Hot>sq search quick You begin to search... A brown fox has arrived from the north. You didn't find anyone. *. cRW HP:Hurt Mana:Hot>say he looted Ok. *. cRW HP:Hurt Mana:Hot>s Pasture Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot>s The ground gets moist, and your mount sinks down a few inches, treading on a thi n layer of mud. Pond A placid pond is here, inviting you to take a refreshing drink. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot>s Wet Meadow Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot>s The ground hardens as the wet plain is left behind, making the conditions ideal for another, drier and darker, variety of grass. Waning Footpath A small brown snake is slithering around here. A green frog is here, hopping around. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot>s Cluster of Willows Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot>s High Grass Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot>s Low Hills A rabbit is here eyeing your presence warily. A cute rabbit is here.

Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot Move:Tired>s Low Grassy Hills Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot Move:Tired>s Rolling Plains Exits: north, east, west, down. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Hot Move:Tired>w Rolling Grasslands A great male deer with reddish hair and twisted antlers stands here proudly. Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. Varin has arrived from the east riding a pack horse. *. cRW HP:Hurt Mana:Hot Move:Tired>s Grasslands Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Flat Grasslands Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Grassy Plains Exits: north, east, west, down. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>e You ride up a small mound on the plains, gaining a wonderful view of the surroun ding lands. A Small Grassy Mound Some small rocks have been piled into a mound here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the west. Varin has arrived from the west riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Riding on to the south, you leave the panoramic view behind as you enter the gra ssy plains. Windswept Plains Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse.

*. cRW HP:Hurt Mana:Burning Move:Tired>s Windswept Grasslands Exits: north, east, south, west. You feel a hidden presence. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Rolling Plains Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Rolling Meadowlands Exits: north, east, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>w Meadowlands Yellow flowers, with grey-green foliage, grow in clusters here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A black wolf pads restlessly, looking for its next prey. Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. Varin has arrived from the east riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Rows of Beehives There is a huge, pyramidal beehive here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. Exits: north, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s A Cultivated Hillside There are three potatoes here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s In Front of a Ruined Tavern A fat rabbit is here, chewing on some grass. Exits: north, -east-, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s A Wet Hillside Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse.

*. cRW HP:Hurt Mana:Burning Move:Tired>s Some Scattered Trees A low and wide-spread tree grows here. On the tree's branches, there are two juicy plums. A swallow flies high above the ground. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. A swallow panics, and attempts to flee. A swallow leaves west. *. cRW HP:Hurt Mana:Burning Move:Tired>s Dense Grass Fields Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s High, Wild Grass Exits: north, east, south. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Outskirts of the Man-high Grass Fields Exits: north, east, south. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Top of an Embankment A duck is here, quacking happily. Exits: north, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. A duck leaves west. *. cRW HP:Hurt Mana:Burning Move:Tired>s Old, Eroded Hills A restless rabbit bounces around. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Hills Worn Smooth A colourful butterfly is fluttering around here. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Bend in a Worn Path Exits: north, -east-, -south-, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s On a Worn Path

Exits: -north-, east, -south-, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Path over a Grassy Hill A small grasshopper clings to a blade of grass, ready to spring. Exits: -north-, east, -south-, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Path in the Grass Exits: -north-, east, -south-, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Footpath Exits: -north-, east, -south-, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Footpath A fat rabbit is here, chewing on some grass. Exits: -north-, east, south, -west-. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Small Plantation There is a huge, pyramidal beehive here. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A bee flies around here, collecting nectar from the flowers. A young goat playfully charges and hops away. A young goat playfully charges and hops away. A goat is here, grazing in the hills. Exits: north, east, south, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s Outside the Village Walls Exits: north, east, west. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>w Under the Watchtower Exits: north, east, south, west. A mountain mule (meu) has arrived from the east. Varin has arrived from the east riding a pack horse. *. cRW HP:Hurt Mana:Burning Move:Tired>s At the Gates of Ingrove Exits: north, (east), -south-, -west-. A mountain mule (meu) has arrived from the north. Varin has arrived from the north riding a pack horse.

*. cRW HP:Hurt Mana:Burning Move:Tired>e Inside the Settlement Walls A white-painted bench is here. There is an old street-lamp on the border of the street. A woman stands here carefully guarding her village. A young man stands here carefully guarding his village. The Gatekeeper stands here, leaning on his cane. Exits: north, east, (west). A mountain mule (meu) has arrived from the west. Varin has arrived from the west riding a pack horse. *# cRW HP:Hurt Mana:Burning Move:Slow>lead You stop riding a mountain mule. A mountain mule starts following you. *# cW HP:Hurt Mana:Burning Move:Tired>e Bear's Way Exits: north, east, south, west. A mountain mule has arrived from the west. A mountain mule (meu) has arrived from the west. Varin has arrived from the west riding a pack horse. *# cW HP:Hurt Mana:Burning Move:Slow>n Blacksmith's Home A small campfire burns here, its low flames giving off only a little light. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. Exits: east, south. A mountain mule has arrived from the south. A mountain mule (meu) has arrived from the south. ACK! Varin didn't follow you, you lost him. ![ cW HP:Hurt Mana:Burning Move:Slow> Varin has arrived from the south. A pack horse has arrived from the south. ![ cW HP:Hurt Mana:Burning Move:Tired>tell varin let me regen and we xp Ok. ![ cW HP:Hurt Mana:Burning Move:Tired>i You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow ![ cW HP:Hurt Mana:Burning Move:Tired> Varin nods solemnly. ![ cW HP:Hurt Mana:Burning Move:Tired>tell varin need stips? Ok. ![ cW HP:Hurt Mana:Burning Move:Tired> Varin shakes his head. ![ cW HP:Hurt Mana:Burning Move:Tired>tell eolo quer 5 stips? Ok.

![ cW HP:Hurt Mana:Burning Move:Tired>i r You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow ![ cW HP:Hurt Mana:Burning Move:Tired>You sit down and rest your tired bones. ![ cW HP:Hurt Mana:Burning Move:Tired>st You stop resting, and stand up. ![ cW HP:Hurt Mana:Burning Move:Tired>cf cast 'cure light' You start to concentrate... cf Your scratches and bruises disappear. ![ cW HP:Hurt Mana:Hot Move:Tired>cast 'cure light' You start to concentrate... cf Your scratches and bruises disappear. ![ cW HP:Hurt Mana:Hot Move:Tired>cf cast 'cure light' You start to concentrate... cf Your scratches and bruises disappear. ![ cW HP:Hurt Mana:Warm Move:Tired>cast 'cure light' You muster all of your concentration... A Beorning woman has arrived from the east. cf Your scratches and bruises disappear. ![ cW HP:Hurt Mana:Icy Move:Tired>cast 'cure light' Alas, not enough mana flows through you... ![ cW HP:Hurt Mana:Icy Move:Tired>cast 'cure light' Alas, not enough mana flows through you... ![ cW HP:Hurt Mana:Icy Move:Tired>sc 279/416 hits, 4/58 mana, and 47/150 moves. ![ cW HP:Hurt Mana:Icy Move:Tired> Varin begins some strange incantations... ![ cW HP:Hurt Mana:Icy Move:Tired> Varin utters the words 'cure light' Your scratches and bruises disappear. ![ cW HP:Fine Mana:Icy Move:Tired>

Varin begins some strange incantations... ![ cW HP:Fine Mana:Icy Move:Tired> Maddy narrates 'I need help slag' ![ cW HP:Fine Mana:Icy Move:Tired> Varin utters the words 'cure light' Your scratches and bruises disappear. ![ cW HP:Fine Mana:Icy> Varin begins some strange incantations... ![ cW HP:Fine Mana:Icy> Varin utters the words 'cure light' Your scratches and bruises disappear. A Beorning woman leaves south. ![ cW HP:Fine Mana:Icy>tell eolo ele conseguiu se regen Ok. ![ cW HP:Fine Mana:Icy> Varin begins some strange incantations... ![ cW HP:Fine Mana:Cold> Varin utters the words 'cure light' Your scratches and bruises disappear. ![ cW HP:Fine Mana:Cold> A light is becoming faint... ![ cW HP:Fine Mana:Cold>tell maddy 2 zorcs were vale Ok. ![ cW HP:Fine Mana:Cold>i You are carrying: a flask of orkish draught a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow a silver-tipped arrow ![ cW HP:Fine Mana:Cold>sc r 325/416 hits, 7/58 mana, and 59/151 moves. ![ cW HP:Fine Mana:Cold>l You sit down and rest your tired bones. ![ cW HP:Fine Mana:Cold>Blacksmith's Home A small campfire burns here, its low flames giving off only a little light. A small sign with fine handwriting was put here. A well-muscled man stands here, covered in soot. A stocky mountain mule is here, waiting to serve. A mountain mule (meu) is standing here. Varin the Elf is standing here. A sturdy pack horse is standing here. Exits/emulated: east, south. ![ cW HP:Fine Mana:Cold>

A citizen has arrived from the south. ![ cW HP:Fine Mana:Cold>sl You go to sleep. o[ cW HP:Fine Mana:Cold>inf You are a male Dwarf. You are 79 years, 4 months and 8 days old. You have played 1 month, 3 days and 14 hours (real time). Session: 1 hr. This ranks you as Kao the Gladiator (level 49). You are four feet six and weigh thirteen stone and eleven pounds. Perception: vision 35, hearing 0, smell 0. Alertness: normal. You must have been sent to Arda to free it from the sorrows that weigh upon it. You are welcome in the Anduin Vale, the Blue Mountains, Bree, Fornost, the Grey Havens, Lrien, Rivendell, and the Shire. Your equipment weighs one hundred twenty pounds. Heavy, but we will manage... Your base abilities are: Str:18 Int:8 Wis:8 Dex:17 Con:18 Wil:14 Per:11. Offensive Bonus: 146%, Dodging Bonus: -41%, Parrying Bonus: 44%. Your armour provides an average protection of 81%. You have 326/416 hit, 8/58 mana, and 61/151 movement points. Your mood is aggressive. You will fight to the death. You have scored 34,226,094 experience points and you have 190,868 travel points. You have been victorious in several battles against the minions of the Dark Lord (9 wp). You need 323,906 exp. points and 0 travel points to reach the next level. You have 88 gold coins, 1 silver penny, and 44 copper pennies. You are speaking Westron. You will swim if necessary. You will climb only when it is reasonably safe to do so. You are subjected to the following temporary effects: - a deep wound at the right arm (bound up) - a light wound at the left arm (clean) - a light wound at the right leg (clean) - novoid - disease (type: flu). o[ cW HP:Fine Mana:Cold>

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