An Adventure for the Dragon Age RPG by Green Ronin Publishing
Introduction IF YOU PLAN ON GOING THROUGH THE SECRET OF EASTVALE AS A PLAYER STOP READING NOW! Adventure Synopsis: The party has traveled for several days and come across the small village of Eastvale where the villagers give them a less than warm welcome. Jorg the local shopeeper sneas into the party!s room and pleads for their help. "e e#plains to that a $itch of the $ilds has placed the village under a spell and even idnapped Ardnis% his only daughter. "e begs the party to help him and is willing to pay them with them a few items he has managed to ac&uire. Any investigations around the village offer little light on the situation and only mae the party more suspicious or at least confirm that something odd is going on. After this% they should decide to head into the woods and face off with the witch. 'n the woods% the party notices that they are being staled by a pac wolves. $hen the party tries to attac them% the pac flees. The wolves lead the adventurers on chase through the woods and right into a trap. Eventually% the party arrives at the Rowen!s "ut (The )$itch of the $ilds* +. This where many of the ma,or choices facing the party begin. "ere they learn that Rowen is an apostate but has acted the village!s healer and wise woman for years. Practically% everyone in the village owes Rowen their life and in e#change they have protected her secret from the Templars and the -hantry for years. .he is harboring the shopeeper!s pregnant daughter from her abusive father. At this point the adventure can tae several directions. They can return the daughter to her father. Escort the girl to the Dalish camp where she can be with her love and the father of her child. There are many possible outcomes. What's really going on. Jorg is a racist and an abusive drun. "e doesn!t now that Ardnis has fallen in love with a young Dalish hunter% /arren% and that she is pregnant by him. Jorg has ranted% raved and threatened several villagers but has never found out who the father was. As his daughter has gotten closer to delivery. Jorg has grown more and more angry. -allden% 0ahla and Rowen decided it would be best to have the girl stay in the -hanty. This wored for a while until Jorg started pounding on the -hantry doors late one night in a drunen rage. "e threatened to burn the building to the ground if his daughter didn!t come out. 't was decided then to hide Arndis at Rowen!s hut in the woods until she could be reunited with her love. Rowen is an Apostate who has spent years being a healer and wise woman for the village. The entire village nows that the witch is an apostate and protects her secret. Each of them owe her their lives or the life of a family member. The witch new of the affair with the hunter and plans to go to the Dalish camp and plead the girl!s case to the 1eeper to accept the girl and the baby so at least they could be a family together. The Village of Eastvale The 0illage of Eastvale is ,ust north east of the 1orcari $ilds but still west of the 2recilian 3orest. The nearest )ma,or* settlement is 4othering which is about two days wal away. Eastvale consists of only a few buildings. The Inn/Public House: The largest building and social center of the village. 't is ran by 1ief% who is also the village!s mayor% and his family. The food is hardy and filling. The ale is strong. And the fire is warm and welcoming. The party can get a day!s room and board for 5 .ilver Pieces in the common room. 3or 6 .ilver Pieces% they can sleep in the only private room at the inn. The Blacksmith's: -allden is Eastvales!s blacsmith. "e is also the town sheriff. "e eeps order in town and a wary eye on any outsiders. "e will mobili7e and lead the villagers in times of trouble. 1ief has mostly domestic goods. Pots% pans% cooing nives and tools. "e can repair armor and weapons but doesn!t have any in stoc. The Chantry: Eastvale!s -hantry is very small and only has a staff of three. 't is lead by the Reverend 8other 0ahla and she is assisted by two acolytes% .ister 8iri and .ister Eoni. There are no Templars stationed in Eastvale. The place ,ust isn!t big or important enough. 9ccasionally a couple will mae the trip from 4othering ,ust to chec up on things. The Village Shop: The village shop is closed until Jorg calms down. 'f the party pees through the window or tries to brea in they will not find much of great value. Jorg normally only carries mundane things that the villagers would be interested in buying. Villagers' Homes: There are about a half a do7en or so peasant hovels. These are ,ust people!s homes and nothing special is there. A Warm Dry Bed The weather has been wet and cold for the last wee. The party is ready to find some place warm and dry to spend the night and nice hot meal would raise their spirits. 9ne of the characters mentions that he nows of village where they can rest and resupply before moving on. The village loos very &uiet and pretty normal. 0illagers eye the party suspiciously and eep to themselves. Eventually% the party is met by -allden the local blacsmith and the town sheriff. "e coldly welcomes the party and ass them why they are visiting Eastvale. "e!ll direct characters to the 'nn. E#plain that he is the blacsmith and can repair any items for them. "e tells them that the shop is closed because the shop eeper% Jorg% is )not feeling well*. The inn is &uiet and the villagers are still eeping to themselves. 'f the party decides to start asing &uestions% see the Investigations section. They will go out of their way to avoid the party. The food is good and the ale is fine. As long as the party eep &uiet there are no problems. Eventually% the party will turn in for the night. A Plea for Help That night Jorg sneas into the party!s room. "e will absolutely avoid combat and will fall to his nees and beg for mercy if even a weapon is drawn. Jorg e#plains his plight to the party. The village is under the spell of the $itch of the $ilds. .he idnapped his daughter who is with child. "e has no idea what her fiendish plan is. "e doesn!t now how he avoided falling under the spell of the $itch. "e can offer the party a few choice items that he has managed to ac&uire for payment. The 8ercenary -aptain!s .word. "e only nows that this is finely crafted sword. "e doesn!t now any of its other abilities. A suit of "eavy 8ail Armor Two 4esser "ealing Potions 9ne 4esser 4yrium Potion A 8ysterious Potion (The Abomination Potion+. "e has no idea what the potion does. 'f the party wants more% he will offer up to two .overeigns (9pposed 2argaining -hec+. 'f they are still reluctant% he will elude that this ,ust might the legendary 3lemeth and if they manage to slay her they would be heroes and he!s sure that the -hantry would reward them handsomely. Jorg e#plains that the 0illagers are eeping a close eye on him and can!t leave the village but he will tell the party the location of the $itch!s hut. Investigations 'f the party decides to do some investigating before they head off into the forest% they might learn a bit more but ,ust enough to mae them suspicious. The party can use -ommunication ('nvestigation+ to attempt to gain information. They can use Perception (Empathy+ to detect if some one is lying. The inhabitants of Eastvale are used to covering up their secret. These checs should be T:; <5. Pass or fail% they shouldn!t learn the truth in the village. 3or the villagers of Eastvale% ,ust use the stats for the Angry 0illagers in the introductory adventure The Dalish -urse in the Dragon Age RPG G8!s Guide. The villagers won!t reveal too much information. 'f they are intimated or threatened% they will refer the party to -allden% 1eif or 0ahla. 2ribery will get the party nowhere% "owever% if they use indness they can get some information (not all it is totally true+. Rowen is a harmless% cra7y old woman in the woods. Jorg is a drunen bastard and probably illed his wife. Jorg overcharges for his goods. Jorg cheats at cards. Jorg is racist asshole. Ardnis ,ust ran away and they are not sure who the father of her child is or where she went. The forest can be a dangerous place. 'f the party goes to &uestion 1ief% -allden or 0ahla% they will get similar results. 'f they attempt bribery or intimation% they will be ased to leave the village. 'f they don!t &uietly leave% then the :P- will shut up and wait until -allden can mobili7e the entire village and force the party to leave. The following additional information can be learned from 1eif% -allden and=or 0ahla if the party is nice (9nce again% not all of this information is true+; There was not enough proof to convict Jorg of his wife!s murder. Rowen sometimes acts as a midwife. 2ut Ardnis didn!t run to her. Ardnis probably ran off to 4othering. They don!t now who the father is but they suspect it was a member of one of the merchant caravans that Jorg deals with. 'f they party tries to &uestion .ister Eoni or .ister 8iri% they get involved with some of the drama of the village. Eoni will be polite and helpful but will refer the characters to 0ahla for any specifics about Rowen% Jorg and Ardnis. .he is more worried about eeping her relationship with -allden a secret. Go ahead an run with this any way you want to. .he also nows that 8iri wants out of Eastvale and will do anything to do it. 'f the characters don!t see out 8iri% she will find them. .he nows is that the village is eeping some secret and she has no idea what it is. "er only goal is to get out of Eastvale. .he will try to tric% seduce or coerce her way into the party!s favor to achieve this goal. .he will turn on the villagers and even the other members of Eastvale!s -hantry if she thins it will get her out of Eastvale. 'f the party decides that they want to bring 8iri along they can easily convince 0ahla to issue a $rit of Pilgrimage basically maing 8iri a wandering 4aysister. 0ahla doesn!t need any convincing% she!s looing for an e#cuse to get rid of 8iri. The catch is that she!s stuc with party as a )spiritual adviser* and missionary. .he is placed under the protection=into the custody of the party. Were Being Watched The woods are creepy. An unnatural fog slins across the ground. The characters feel lie they are being watched from the shadows. They occasionally hear a twig snap or some leaves rustle. Play the atmosphere of a spooy forest. The party is being staled by >ellow 3ang and his pac. ?se 8abari $ar Dog stats for the wolves from the Dragon Age RPG G8!s Guide. >ellow 3ang!s stats are at the end of the adventure. The party can mae Perception (.eeing+ T:; <@ and at least a @ on the Dragon Die to get a glimpse of something large and gray moving through the shadowy woods. 'f they bother to checing% Perception (Tracing+ T:; <A% they will find unusually large wolf tracs. The wolves will attempt to lure the party into a trap (the lair of a pair of giant spiders+. 3irst% they will ,ust let the party see them and then run away. 'f that doesn!t wor% they will attac the party. :o need to set this up with miniatures if you are using them. The wolves will attac for one round and then retreat. >ou should use one wolf per party member. They will attempt this twice. Their goal is have the party start staling or chasing them. The wolves will lead the party straight into the .piders! 4air. The party can attempt a -unning (:avigation+ T:; <B to determine that the wolves are leading them away from Rowen!s "ut. 'f the party doesn!t fall for the wolf pac!s trap then they will ambush the party. There should be one wolf per party member plus an an additional two wolves and >ellow 3ang. 't should become clear that these are not ordinary wolves with a -unning (:ature 4ore+ T:; <A. They are large and smart. The wolves will use very good tactics. They will gang up on wea party members. They will retreat and regroup. They will hit and run. They now that mages and archers can be very dangerous and will go after them. >ellow 3ang will sit bac and avoid any direct combat. "e move around the battlefield and aid the pac where and when they need it. 'f it loos lie a player character is going to fall. >ellow 3ang will charge in and finish off the character. >ellow 3ang will retreat to Rowen!s "ut as soon as things start going badly for the wolves or he is at or near 5CD 4ife Points. $hen >ellow 3ang retreats% the other wolves will aid his escape even if it means their deaths. The Spiders We! Two Giant .piders (use the Giant .piders from the G8!s Guide+ are hiding in the trees. The party should mae a Perception (.eeing+ chec vs the .piders! De#terity (.tealth+ for surprise. This fight will get progressively more difficulty. 3irst Round=.urprise Round; The spiders will start off by using their $eb Attac against the closet party members. .econd Round; The .piders spring from the trees and attac the party. Third Round; >ellow 3ang and his pac ,oin the fight and attac the party. ?se the wolves! tactics from the previous section and remember >ellow 3ang will retreat to Rowen!s "ut. 'f the party decides to loo for loot let them mae a Perception (.earching+ T:; <@. 'f successful% they find a humanoid shaped cocoon in a nearby tree. 'nside they find the desiccated remains of a Dalish "unter. They can scavenge a 4ong 2ow of Dalish manufacture% a .hort .word and A5 .ilver Pieces. "o#ens Hut 2y the time the party arrives% Rowen has had a chance to prepare her defenses. .he has placed a Glyph of Paralysis (.pellpower; <E+ ,ust inside the door. .he has .pell $isp and Roc Armor cast on herself. >ellow 3ang has been healed of any in,uries he received during the previous fight with the player characters. .imon the $oodsman is at her side for protection. .he has consumed enough lyrium potion to restore her 8ana. Rowen!s hut is small a fairly unremarable. 't has one front door and two shuttered windows on the front side side of the building. 'nside it has only two rooms. There is the front room which serves as itchen=dining=living area and a bac room that serves as a bedroom. Ardnis is hiding in the bed room. 'f the party taes the time to inspect the hut from the outside% they can attempt a -unning ("ealing or :atural 4ore+ T:; <A to recogni7e the various herbs hanging to out to dry as the common ingredients for various healing salves and poultices (or you can ,ust call it Elfroot+. 'f the party tries to snea up on the hut% the inhabitants are on alert and opposed Perception and .tealth checs are in order. 'f the party is polite and tries to tal first. Rowen will feel them out and use her Perception (Empathy+ to detect any lies and try to determine their intentions before letting them in and revealing the truth. .he will as them to escort her and Ardnis to the Dalish camp. 'f they go in fighting% Rowen will call out and give them one chance to stop the fight and tal. 'f they don!t she will see the fight to end. Remember% the Glyph near the door% it should stop the first party members through the door. Rowen is no murderer. .he will not ill the party. 'f the party loses% she maes sure that they are disarmed and then will e#plain what is going on and still as them to escort her and Ardnis to the Dalish camp. .he will do her best to heal them and has two 4esser 4yrium Potions that she will give to assist any mage in the party. 'f the party should happen to win this fight. Rowen will still e#plain what is going on and her plan with her dying breath. .he will give them her Dalish staff so the elves will trust the party and beg them to tae Ardnis to the Dalish. Rowen has used her healing magic to e#tend her life but the rigors of combat proved to be too much for her. :o matter what the party tries they cannot save her. .he will die. 'f the party ills Rowen% .imon and >ellow 3ang will not help them and probably fell during the fight anyway. The Am!ush A band of -hasind brigands ambushes the party on the way to the Dalish camp. ?se the stats for the -hasind .talers in the G8!s Guide. There should be one .taler per party member (including .imon% >ellow 3ang% Ardnis and Rowen+ plus an additional two more. The .talers will rely mostly on their Archery and .tealth Talents to ambush the party. As the last bandit falls% another bandit pops up from the bushes and fires an arrow into the group. The arrow heads straight for Ardnis. At the last moment% Rowen ,umps in front of the attac and taes the arrow. 't doesn!t matter how many 4ife Points Rowen has or how much damage the arrow does. This is narrative point in the story. Rowen will die. .he will e#plain how she has lived passed her prime and that the party shouldn!t waste their energy trying to heal her. 't ,ust won!t wor even if they try. .he will beg them to finish their tas and deliver Ardnis to the Dalish. .he will offer her staff to the party and tell them to show it to the Dalish as proof that they bring word from her. "ere is another opportunity for the player characters to gain a couple of companions. 'f .imon survived the fight% he will insist on taing Rowen!s body bac to her hut for proper disposal. 'f the party returns to Rowen!s hut or decide to go bac with .imon% they can easily convince him to ,oin them. 'f >ellow 3ang survives the fight and .imon doesn!t% the wolf will guard Rowen!s body from scavengers until he starves to death. 'f .imon taes Rowen!s body bac to her hut% >ellow 3ang will accompany him. 9nce Rowen!s remains have been properly attended to% if a player character attempts to befriend >ellow 3ang have them mae a -ommunication (Animal "andling+ T:; <6 chec. 9n a success% they have gained a loyal wolf companion. ote: 'f the party managed to ill Rowen at her hut there is no need to run this encounter ,ust go onto The !alish Camp or "eturn to #astvale depending on their choices. The Dalish $amp The Dalish sentries are very cold to the party and as them to leave until they show Rowen!s staff. They will then lead them to the clan!s 1eeper% 2ayrene. 'f the party hasn!t figured it out by now% 2ayrene will e#plain the story of Rowen and how she had helped the Dalsih over the years and that the clan had adopted the witch as part of their own even though she is a shemlen. The party needs to mae an opposed Test 2ayrene!s $illpower (3aith+ 0s a player character!s -ommunication (Eti&uette+. 9ne party member should be appointed as the spoesman for the group. 9ther party members may aid this chec. They will tae the appropriate penalty to their chec. An assisting character who succeeds adds the result of his Dragon Die to the spoesman!s total. There are some modifiers for this test. "uman; F< -hantry 8ember or -ity Elf FA 'f they fail then 2ayrene refuses to accept Arndis. /arren will become angry and proclaim that he will tae Ardnis as his wife anyway and move to Denerum. 'f they succeed then 2ayrene will accept the girl into the clan as a toen of respect to Rowen. At this time% Jorg the Abomination attacs the Dalish -amp. "e is covered in blood and still carries the empty vial that held the Abomination Potion. "e calls out to his daughter and accuses her of terrible things and calls her unsavory names. "e!ll accuse the party of being betrayers% oath breaers% nifeFear lovers and worse. ?se your imagination. "e has a hoard of Enraged -orpses with him (various Eastvale villagers who he has murdered including -allden% Eoni and 1eif% and possibly the -hasind bandits or Rowen if the party did not dispose of the bodies.+ 8ost of this fight occurs off screen. Enraged corpses will be fighting the other Dalish all around the camp. Jorg and several of the Enraged -orpses attac the party at the meeting with 2ayrene. The Enraged -orpses will attac whomever is closest. This combat should be chaotic with Dalish hunters (?se the Dalish Raider stats from G8!s Guide+. and Enraged corpses ,oining the fray and then leaving it for new targets. 1eep reminding the party about the sounds of battle all around them. >ou don!t have to do full combats between the "unters and the -orpses ,ust a &uic contest of combat sills to see who lives and who dies. The main focus should be on the fight between the party and Jorg. Don!t overwhelm the party but don!t mae it easy on them either. 'f the party is winning &uicly have a few more Enraged -orpses ,oin the fight. 'f they are losing then have a couple of Dalish "unters ,oin in. 1eep the action going. 'f Ardnis survives the encounter then the party can again attempt to convince 2ayrene to accept the girl as before. 'f /arren survived he will also assist (,ust grant the party a G@ bonus+. 'f /arren died in the fight% then party taes an additional F@ penalty to their chec. 2ayrene doesn!t want to be reminded of his dead son and what he considers his death due to betrayal of his heritage. 'f they still fail% /arren will tae Ardnis and the couple moves to Denerum. 'f /arren is dead and 2ayrene refuses to aid Ardnis the party needs to decide what to do with girl. 8ore than liely they will return to Eastvale. "eturn to Eastvale 4ots of different things could be happen here depending on previous events and choices. 'f the party decided to double cross Rowen and ,ust bring Ardnis bac to her father% then Jorg will pay them and then they go on their way. They will see a posting on the -hantry 2oard. Jorg is wanted for the murder of his daughter and a Dalish elf. They also end up with the Abomination Potion which in its own way can be a good armic reward. 'f Jorg too the Abomination Potion% he went on a rampage through the village first. 8ost of the buildings are smoldering ruins by the time the party returns. 0ahla% 8iri (if she isn!t already with the party+ and few other random villagers are hiding in the -hantry. They are waiting for help and some one to escort them to 4othering where they can start new lives. %inal &otes There are lots of different directions that the player characters can tae with this adventure. There!s no way to predict every choice that a group of player characters may mae. Just loo to the descriptions of the ma,or :P-!s and the encounters for guidance. Just eep the story interesting and be fle#ible. 'a(or &P$s Arndis The Daughter The lovely young daughter of Jorg. .he fell in love with a young Dalish hunter% /arren% and the couple conceived a child. Arndis has hid the identity of the father from Jorg. Ardnis is very &uiet and shy. -ombat frightens her. .he has been physically and emotionally abused her whole life and these scars run deep. -ommunication(Deception+; A -onstitution; < -unning; < De#terity; F< 8agic; < Perception; A .trength; C $illpower; F< .peed; E "ealth; << Defense; E Armor; C Attacs; .taff FB% (<dHG<+=A Bayrene the Dalish )eeper 2ayrene is the 1eeper of the Dalish clan that travels through the area. This clan has adopted Rowen thans to her help. Despite this 2ayrene is not fond of shemlen. "e has a low opinion of humans and a lower opinion of members of the -hantry. The only thing he dislies more are -ity Elves who he believes have betrayed their Dalish heritage. 2ayrene is stubborn and set in his ways. "e doesn!t anger easily. -ommunication (4eadership+; A -onstitution; < -unning(-ultural 4ore% "ealing% "istorical 4ore% :ature 4ore+; B De#terity; A 8agic; < Perception; < .trength; C $illpower(-ourage% 3aith+; B .peed; <@ "ealth; BC Defense; <A Armor; B (4ight 4eather+ Talent; 4ore Attacs; Iuarterstaff GA% <dHG< $allden the Blac*smith -allden is one of the few villagers who wasn!t born in Eastvale. The villagers don!t much about his past other than he is former mercenary and for some reason left his company. At first the villagers were apprehensive about -allden but he &uicly earned their trust. "e is the most silled $arrior in the village. "e was chosen as the village!s sheriff. $hile he doesn!t have much trouble with the locals. "e always eep an eye on any visitors to the village. "e is worried about his relationship with .ister Eoni. :ot only is she half his age but she is also a sister in the -hantry and such things are forbidden. -allden is gruff but fair. "e can easily recogni7e competent warriors in the group. "e dislies Jorg and wishes the man dead but will up hold laws rather than let his emotions get the best of him. @ th 4evel $arrior -ommunication; A -onstitution; B -unning (8ilitary 4ore% Engineering+; < De#terity; < 8agic; C Perception; < .trength (-limbing% "eavy 2lades% 'ntimidation+; B $illpower; < .peed; <<(E+ "ealth; HC Defense; << Armor; 5 (4ight 8ail+ Talents; Armor Training (:+% A "ander .tyle (J+% ?narmed .trie (:+ -lass Abilities; .tunt 2onus Attacs; A "anded .word G5% BdHGB +org the Shop*eeper Jorg is the most hated man in the village. "e charges nearly astronomical prices in his shop. "e is a gambler and not always an honest one. "e is an abusive and mean drun. And most outspoen racist especially when it comes to the Dalish. The villagers are almost certain that Jorg illed his wife in drunen rage but could never prove it. Jorg will be mostly sober when he is around the player characters. "e will avoid addressing or even looing at any Elves in the party. "e will try to deal with ,ust the humans. Jorg is a coward and bully -ommunication (2argaining% Gambling+; < -onstitution; C -unning(Evaluation+; < De#terity; F< 8agic; C Perception; < .trength('ntimidation+; C $illpower ; < .peed; E "ealth; <C Defense; E Armor; C Attacs; Dagger FB% (<dHG<+=A +org the A!omination Due to his own hatred and rage the Abomination potion wors differently on him. 't has transformed him into something else% a strange being that is neither a true abomination nor an undead. "e has armed himself the goods that he has promised the party as payment and went on a rampage thru Eastvale. -ommunication; FA -onstitution; 5 -unning; < De#terity; A 8agic; A Perception; < .trength("eavy 2lades+; H $illpower; A .peed; <C=6 "ealth; 55 Defense; <A Armor; 6 ("eavy 8ail+ Talents; Armor Training (:+ Attacs; 8ercenary -aptain!s .word GE% AdHG6 3avored .tunts; $nimate !ea%& !rain 'i(e .pecial .tunts; $nimate !ea%: 3or @ .P% Jorg can reFanimate any corpse within AC yards as an Enraged -orpse. The corpse raises on that round and will begin attacing. !rain 'i(e: 3or @ .P% Jorg can drain the life force of the character he is attacing. The attac does an additional <dHG8agic penetrating damage (<dHGA+ and heals Jorg and e&ual amount up to his ma#imum "ealth. )eif the Inn*eeper,'ayor 1ief has lived in Eastvale all of his life. "e inherited the inn from his father. This town is home and considers all of the villagers his family. "e is very protective of the village. "e is one of the older villagers. "e has been chosen as the mayor of the village. 1ief now about what is happening in town and is eeping a close eye on Jorg. Especially% since there are strangers in town. -ommunication(2argaining+; C -onstitution; C -unning; A De#terity; < 8agic; < Perception; B .trength; F< $illpower; A .peed; << "ealth; <C Defense; << Armor; C Attacs; -lub G<% <dHF< "everend 'other Vahla A native of Eastvale who returned at the earliest opportunity. .he has spent most of her active career at the -hantry in Eastvale and only has been recently promoted to the position of Reverend 8other. .he has been admonished by the -hantry for her more )liberal* views on the -hant of 4ight% treatment of the Dalish and the 8ages. .he nows the secret of the $itch of the $ilds and will protect it and the witch at all costs. 0ahla is gentle older woman. 'f you!ve played the video game then thin of $ynne. -ommunication(Persuasion+; A -onstitution; C -unning("istorical 4ore% Religious 4ore%+; A De#terity; < 8agic; < Perception(Empathy+; A .trength; < $illpower(3aith+; < .peed; << "ealth;<C Defense; << Armor; C Attacs; .taff G<% <dHGA "o#en -The Witch of the Wilds. An apostate who has lived in the woods for years. .he has aided all who have came across her path. .he aided a nearby Dalish clan and they adopted her as one of their own. .he healed most of the villagers during an outbrea of :ight 3ever last winter. .he!s has delivered most of the babies in the village for the last three generations. :ot only that she played the role veterinarian and some times councilor to the village. .he has gained a uni&ue insight into the woods and has even managed to get a pac of wolves to act as her guards and spies in the forest. Rowen is a indly old woman with a mischeivous strea. 5 th 4evel Apostate 8age -ommunication; < -onstitution; C -unning("ealing% :ature 4ore+; A De#terity; < 8agic(Arcane 4ance% -reation+; H Perception(Empathy+; B .trength; C $illpower; B .peed; << "ealth; BE Defense; << Armor; C=H 8ana; 5< Talents; -hirurgy (:+% -reation 8agic (J+ -lass Abilities; .pell 4ance .pells; "eal% "eroic 9ffense% Glyph of Paralysis% .pell $isp% $eaness% 0ulnerability "e# Attacs; Arcane 4ance GJ% <dHGH Simon the Woodsman .imon was one of the village children in Eastvale when he fell from a tree. "e sustained severe head in,uries and ,ust hasn!t been the same since. Rowen eeps him around both to help her around her hut and the forest but also out of a sense duty and guilt. "er magic and healing sills could do nothing to help him. .imon is innocent and simple but will still defend Rowen with his life. 'f the party manages to gain him as a companion will pic out one P-!s as his special friend. -ommunication (Animal "andling+; < -onstitution; A -unning; FA De#terity; A 8agic; < Perception; C .trength (A#es+; @ $illpower; < .peed; <A "ealth; A5 Defense; <A Armor; B (4ight 4eather+ Attacs; $oodsman!s A#e GH% <dHGH Sister 'iri The spoiled daughter of minor 2an. 4ife went well until her mother died and her stepmother had her hauled to the -hantry. 8iri hated it and she made everyone around her miserable. .o at the first opportunity the -hantry sent the girl off to the most bac water -hantry that was convenient. 8iri hates Eastvale. .he hates the people. .he hates the Reverend 8other and 2rother Eoni. .he nows that the Reverend 8other and the village have a secret but she doesn!t now what it is. .he thins Rowen is ,ust a cra7y old midwife who lives in the woods. .he will help the player characters but for her own ends. 8ainly to get out of Eastvale. .he is not above using her feminine charms% a childish% blacmail or any other dirty tric to get her way. .he will sell out the Reverend 8other% the whole village and even the player characters if she thins it will mae the -hantry move her to some place )civili7ed*. A nd 4evel Rogue -ommunication(.eduction+; A -onstitution; A -unning; B De#terity; B 8agic; C Perception; C .trength; C $illpower(-ourage% .elf Discipline+; < Talents; -ontacts (:ovice+ -lass Abilities; 2ac .tab% Rogue!s Armor .peed;<A "ealth; B5 Defense; <B Armor; B (4ight 4eather+ Attacs; Dagger GB% Damage; <dHG< Gear; A# Daggers Sister Eoni .ister Eoni is young% enthusiastic and helpful. .he nows that there is something that 0ahla hasn!t told her yet about the village. 2ut she isn!t that concerned about what she is hiding. .he has her own secrets. 8ainly% her relationship with -allden. Eoni is sweet% friendly and ,ust a bit nerdy and awward. .he is in love with -allden but she still feels uneasy around any dashing male characters and may as for relationship advice from any sensible female characters. -ommunication(Performance+; < -onstitution; C -unning(Religious 4ore% Research+; A De#terity(-alligraphy+; < 8agic; < Perception; A .trength; < $illpower; C .peed; << "ealth; <C Defense; << Armor; C Attacs; .taff G<% <dHGA /ello# %ang >ellow 3ang is the Alpha $olf of the pac loyal to Rowen. The beast is huge. >ellow 3ang is no ordinary wolf. "e is as smart and crafty as any 8abari. -ommunication; C -onstitution (Running+; B -unning; C De#terity (2ite% 'nitiative+; B 8agic; F< Perception (Tracing% .cent% "earing+; A .trength (Jumping+; B $illpower (8orale+; < .peed;<H "ealth; B< Defense; <B Armor; < Attacs; 2ite G5% Damage; <dHG5 3avored .tunts; 1noc Prone% 8ighty 2low 0arren the Dalish Hunter /arren is 2ayrene!s eldest son and the best hunter in the clan. "e is also a bit of rebel. "e en,oys the Dalish lifestyle and is proud of his heritage but he believes the old hatred towards the shemlen is an outdated notion and does nothing to help the Dalish cause. "e is madly in love with Ardnis and will do anything to save her. "e will protect her and his unborn child with his life. B rd 4evel Rogue -ommunication; C -onstitution; < -unning (:ature 4ore+; A De#terity (2ows% 4ight 2lades% .tealth+; @ 8agic; < Perception(.eeing+; B .trength; A $illpower; A .peed; <H "ealth;@C Defense; <@ Armor; @ ("eavy 4eather+ Talents; Archery (:+% .couting (:+ Attacs; 4ong 2ow GH% <dHGH .hort .word GH% <dHG@ 'agic Items The A!omination Potion This was a failed e#periment by an insane maleficar. "e attempted to combine a lyrium potion% a healing potion and the power of an abomination into a single draught. The potion has some unfortunate side effects. :ote; $hen Jorg drins the potion there are special effects reference the stats for Jorg the Abomination. 'f the player characters manage to get this potion then use these stats. $hen a character drins this potion% he gains a G5 2onus to his .trength. The side effect is that as soon as the character drins the potion he comes under the effect of the $aling 2omb spell with a .pellpower of <H. The effects of the potion end when the effects of the $aling 2omb spell end. -haracters may attempt to mae -unning (Arcane 4ore+ T:; <H chec to identify the potion and its effects. The 'ercenary $aptains S#ord This fine bastard sword was crafted by the finest dwarven smiths as payment to a long forgotten mercenary captain. The &uality of the sword grants a G< bonus to attac. Turn the Ti%e: The sword reduces the cost of the .ei7e the 'nitiative stunt from @ .tunt Points to B Points. "o#ens Dalish Staff This 'ron 2ar staff was created by a clan of Dalish Elves as gift to Rowen for her aid over the years. )ast Creation: The staff reduces the .tunt Point cost of the 3ast -asting stunt to A .tunt Points but only if the original and the second spell are -reation .pells. Penetrating $rcane 'ance: The Pierce Armor stunt costs only one .tunt Point when attacing with Arcane 4ance.