Professional Documents
Culture Documents
Email: tribang.nd@gmail.com
CONTENTS
Basics:
Shaders/Materials.
Working with color particle : color, expression, expression shader, ...
Texture :
Which type Particle, we can use texture ?
Examples:
Create a spacecraft flying in the sky stars.
Particle Materials
1) COLOR
Particle Materials
1) COLOR
1.1) Shaders/Materials.
1.2) Working with color Particle.
1.1) Shaders/Materials
1.1.1) Shaders/Materials.
Define an objects substance.
Surface textures .
o How light is reflected.
Surrounding environment.
1.1) Shaders/Materials
1.1.2) Basic attributes of materials.
Color
o Change basic color.
o Apply a texture as a color map.
Transparency
o Change basic transparency.
o Apply a texture as a transparency map.
Shine
o Change the intensity and size of the specular highlights of an
object.
o Apply a texture as a specularity map.
Layered Shader: Combines several shaders into one single shading object.
Phong: Provides hard circular highlight and is good for glass surfaces.
Phong E: Similar to Phong, but optimised to render faster.
Shading Map: This material allows for colour changes to the rendering which
provides cartoon shading.
Surface Shader: Provides a connection to a surface material attributes.
Used Background: Allows for adjustment and control of an objects shadows and
reflections.
Particle Materials
1) COLOR
1.1) Shaders/Materials.
4
3
Particle Materials
2) TEXTURE
2) TEXTURE
2.1) Which type particle, we can use texture ?
Type of Particle: Sprites
2) TEXTURE
2.1) Create texture in Photoshop
Step 1: Create text.
2) TEXTURE
2.2) Apply textures to particles.
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1
2) TEXTURE
2.2) Control textures with expression.
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2
2) TEXTURE
2.2) Control textures with expression.
2) TEXTURE
How to create it ?
Particle Materials
3) EXAMPLES
3) EXAMPLES
3.1) Create a Emitter with explosion shader.
3) EXAMPLES
3.2) Slow motion rain drops.
Thanks!