Professional Documents
Culture Documents
Innovation around
Experiences
Lecture 6
What is innovation?
Innovation:
Idea:
Creating
the user
Creating
n
a
n
g
i
s
e
d
o
t
s
g
n
i
d
n
i
f
r
u
o
Designing
an
innovative
idea
that
built
y
a
g
e
n
d
i
i
e
v
i
t
a
Apply
v
o
n
n
i
around experiences through examining
What is affordance?
An affordance is a relationship between
the properties of an object (or features of a
programme) and
the capabilities of the user that determine just
how the object/programme could possibly be
used
2. Proposed Idea
2. Proposed Idea
A loyalty programme
3. Identify and describe the features of your proposed idea or
how it will work
2. Proposed Idea
2. Proposed Idea
2. Proposed Idea
7. How did you use signifier to communicate when and how the
user should use the features of your proposed idea?
2. Proposed Idea
5. How did you make use of the affordances to address the needs or
5
suit the characteristics of the community?
6. What are the signifiers to communicate the use of the features of
6
your proposed idea?
7. How did you use signifier to communicate when and how the user
7
should use the features of your proposed idea?
THE END
Additional points to
emphasise in class:
Affordances
Affordances
Signifiers
This change
in the
numbering
helps the
user to count
down to their
rewards,
which is not
present in the
original
design.
Identify
the
signifiers
used.
Signifiers
Other strong signifiers are such as:
THE END