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Garrett Hoyos

CG TECHNICAL ARTIST

VISUAL
EFFECTS

( 785)608-9356

garretthoyos@gmail.com

h
ttp://garretthoyos.com

Mr. X Inc : Lighting Artist

Ben-Hur (2016) , Penny Dreadful Season 3 (2016),


Strain Season 3 (2016), Resident Evil: The Final Chapter (2017)

A
ug 2015 - July 2016

Responsible for lighting & rendering on high budget films and TV shows
Optimized shaders and created tools and digital assets

ANIMATION

Blue Sky Studios: Lighting & Compositing Intern

The Peanuts Movie (2015)

June 2015 - Aug 2015

Lit scenes using proprietary renderer & Composite shots in Nuke


Implemented Lighting Supervisors feedback to match style

BYU Animated Short Films: C


G Generalist

Oct 2011 - Dec 2014

Rams Horn (2014), Owned (2013), Chasm (2012), Estefan (2011)


Lit shots, textured characters and environments while writing tools
Led teams through development and final film output

GAMING

Disney Interactive Studios: Environment Artist Intern

Nov 2014 - June 2015

Star Wars The Force Awakens: Disney Infinity 3.0 (2015)


Modeled, Shaded, & Lit interactive environments based off concept art
Worked with real-time render engine and large environments

COMMERCIALS

NRF2: Shading & Lighting Artist, Compositor


Worked as freelancer for creating realistic microscopic cell renders

April 2016 - Aug 2016

General Motors Advanced Design Studios: CG Generalist Intern

J une 2014 - Aug 2014

Chevy Chaparral 2X Trailer

Implemented feedback from Designer, CG Team, & Supervisors


Created vision and directed all aspects of the trailer
Blender Bottle: Shading & Lighting Artist
Worked as freelancer for GO PRO Sports Ad

EDUCATION &
AWARDS

Feb 2014 - May 2014

Brigham Young University


Graduated with BFA in Computer Animation: Department of Computer Science & Fine Arts

Three Student Emmy Winning films, Student Oscar winning film, & Siggraph Best Student Project

SKILLS

Houdini Mantra

SideFX Houdini

Adobe Photoshop

Pixar Renderman
Chaos Group V-ray
Solid Angles Arnold
Blue Skys Studio++

Autodesk Maya/Mudbox
Pixelogic: Zbrush
The Foundry: Nuke & Mari
Allegorithmic: Substance Painter

Adobe After Effects


Adobe Premiere
3D Coat
Linux/Windows/Mac

LANGUAGES

Python

H-script

MEL

ABOUT ME

One time I made a paper airplane that flew 100 feet and I won front row tickets
to a basketball game. Paper folding skills may be my greatest asset in my life.

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