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Alchemists Guild Alchemists Guild Midas Midas

They are a new Guild. Not so unlike the others in their Union Players
Melee Zone 1
Character Traits
activities, but very much so in their ideology. Being MOV TAC KICK DEF ARM INF Light Footed
The following Union models may play for the
able to have observed hundreds of years of development 5/8 6 3/8 5+ 0 4/6 When this model makes an Advance it ignores the
Alchemists Guild in Season 3:
before beginning your own venture has a tendency to MOV penalty for rough-ground.
allow you to avoid certain growing pains. However,
the correlation is that unlike any of its rivals, the
Alchemists Guild has yet to prove to the people that
Mist 1 T 1
KD 3 Unpredictable Movement
Once per turn when an enemy model ends an Advance
2
their industry is worthwhile. 2 in this models melee zone, this model may immediately
make a [2] Dodge.
I possess a tome stolen from one of their libraries, it
is interesting reading. The volume chronicles each of
Hemlocke Character Play CST RNG ZON SUS OPT
Showboating
their Guild members notable experiments, realistically Super Shot 1 S - This model spends [1] less MP to make Teamwork actions.
This model gains [+1 / +2] KICK.
Snakeskin
a way to address all of the explosions that have levelled
buildings, led to the mysterious disappearance of Lure of Gold 2/ 6 - Heroic Play
townsfolk, and cast eerie green fires that have burned Target other friendly Guild model may immediately Promise of Fortune
their way through entire villages make a Jog towards this model. Each model may only be This model may immediately make a [2] Dodge. This

The real victory in Guild Ball for the Alchemists Guild Decimate moved by Lure of Gold once per turn. model gains [+1] ARM.

is a public relations one, which they can desperately use. Midas Touch P -
Target enemy model gains a burden-token. When a
Legendary Play
Even if they are beaten, the crowds will likely leave with Magnum Opus
Harry the Hat
friendly Guild model makes an Attack against an enemy
the bright lights and colours of their tricks seared into When this model scores a goal, enemy models within
model that has a burden-token, the friendly Guild model
their minds, lending them legitimacy and authority. may remove the burden-token to gain [+2] net hits. [4] of this model suffer the snared condition.
There is more at stake here for them than just the game.

- Obulus, Morticians Guild Team Captain


Avarisse & Greede 14
Valentian, Human, Male,
Striker, i
Captain Size 30mm

Smoke Smoke Flask Flask


Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Cloud Jumper MOV TAC KICK DEF ARM INF Light Footed
4/6 4 4/6 4+ 1 4/6 Once per turn during its activation, this model may choose 5/7 2 1/4 3+ 2 1/2 When this model makes an Advance it ignores the
an ongoing-effect AOE within [4]. This model may be MOV penalty for rough-ground.
placed anywhere within the chosen ongoing-effect AOE.
T 2 1 Overheat [ 3 Pulse ]
Momentous Inspiration [ 4 Aura ] When this model suffers the taken-out condition
1 T While within this aura, friendly models that generate T during the Activation Phase, all other models within
one or more successful hits when using a Character the pulse suffer [3] DMG and the burning condition.
Character Play CST RNG ZON SUS OPT Play that causes damage, additionally generate [1] MP.
Smoke Cloud
Smoke Bomb 1 8 AOE 3
Unpredictable Movement Once per turn during this models activation, you may
Models within this ongoing-effect AOE benefit from cover. Once per turn when an enemy model ends an Advance Character Play CST RNG ZON SUS OPT place a [3] AOE over the centre of this model. Models
Alchemy Mix 1 8 - in this models melee zone, this model may immediately Intensify 2/ S Pulse 3 within this ongoing-effect AOE benefit from cover.
Choose an ongoing-effect AOE that was positioned by make a [2] Dodge.
a friendly model. Position a new [3] ongoing-effect Enemy models that are suffering conditions
AOE in contact with the chosen AOE. The new AOE is
a duplicate of the chosen ongoing-effect AOE. Legendary Play and are within the pulse suffer [2] DMG.

Chemical Breeze 1 6 - Chemical Shower


Choose an ongoing-effect AOE that was positioned by a Position two [3] AOEs within [8] of this model. Models within
friendly model. The chosen AOE may be positioned within one or more of these AOEs immediately suffer [3] condition-
[4] of its current location. Models within the AOE when it damage. Models entering or ending their activation in either
is positioned are considered to have entered the AOE.
This Character Play may only be used once on each of these ongoing-effect AOEs suffer the poison condition.
ongoing-effect AOE per turn.

16
Ethraynnian, Human, Female,
Defensive Midfielder, ii 8
Indar, Mechanica,
Mascot
i
Captain Size 30mm Size 30mm
Naja Naja Calculus Calculus
Melee Zone 2
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Venomous Strike MOV TAC KICK DEF ARM INF Poisonous Fumes [ 1 Aura ]
6/8 3 1/4 5+ 0 1/3 When damaged by this model enemy models suffer the 5/8 4 3/6 4+ 1 2/4 Enemy models entering or starting their activation in
poison condition. this aura suffer the poison condition.

1 2 Unpredictable Movement 2 T
Once per turn when an enemy model ends an Advance
1 2
T in this models melee zone, this model may immediately 1 3
make a [2] Dodge.

Assist [ Venin ]
When making an Attack against an enemy model that
Character Play CST RNG ZON SUS OPT is engaged by the friendly named model, this model gains Character Play CST RNG ZON SUS OPT
Hypnosis 1/ 6 - [+1] TAC and [+1] DMG to Playbook damage results. Blind 1 8 -
The first time target enemy model spends Target enemy model suffers [-2] TAC,
Influence on an Attack or Character Play this [-2/-2] KICK and [-2/-2] MOV.
turn, the cost of the Attack or Character Play is
Noxious Blast 2 8 AOE 3
increased by [1] Influence.
All models hit suffer [2] DMG and the poison
condition. Models entering or ending their
activation in this ongoing-effect AOE suffer
the poison condition.

7
Indar, Animal,
Mascot
ii 15
Ethraynnian, Human, Female,
Central Midfielder
i
Size 30mm Size 30mm

Katalyst Katalyst Katalyst Katalyst


Melee Zone 1
Character Traits Melee Zone 2
Character Traits
MOV TAC KICK DEF ARM INF Burning Strike MOV TAC KICK DEF ARM INF Furious
6/8 6 2/6 3+ 1 2/4 When damaged by this model enemy models suffer the 5/8 8 1/4 2+ 1 2/2 This model may Charge without spending Influence.
burning condition.
Chemical Frenzy
2 Pyromaniac 2 This model gains [+1] DMG to Playbook damage results
1 T KD 2 KD T
This model starts the game suffering the burning when targeting an enemy model suffering at least one
2 KD 1 3 3 3
KD condition. During the End Phase this model suffers the 1 3 KD condition.
burning condition.
Deteriorating [ 4 ]
Character Play CST RNG ZON SUS OPT
Burning Effigy At the end of this models activation this model suffers
External Combustion P Pulse 2 While this model is suffering the burning condition it the stated DMG.
Target enemy model suffers a 4 Push directly away gains [+2] TAC and [+2/+2] MOV. Character Play CST RNG ZON SUS OPT
from this model and [3] DMG. Enemy models
within the pulse suffer the burning condition.
Intensify 2/ S Pulse 3
Enemy models that are suffering conditions
Heroic Play
Seismic Kick 1 S - and are within the pulse suffer [2] DMG. Witness Me!
If this model inflicts the taken-out condition on an
This model may make a Kick during its
enemy model, this model may immediately suffer the
activation without spending Influence.
taken-out condition and reduce its HP to [0]. The
When this model makes a Kick it cannot
friendly team gains an additional [+2] VP.
be intercepted. All other models, except the
receiving model, on the ball-path from this
Kick suffer the knocked-down condition.

27
Skaldic, Human, Male,
Central Midfielder
i 29
Skaldic, Human, Male,
Attacking Midfielder, ii
Size 40mm Veteran Size 50mm
Mercury Mercury Venin Venin
Melee Zone 1
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Burning Spirit [ 1 Aura ] MOV TAC KICK DEF ARM INF Poisonous Fumes [ 1 Aura ]
5/8 4 4/6 4+ 1 2/4 Enemy models entering or starting their activation in 6/8 5 2/8 4+ 1 2/4 Enemy models entering or starting their activation in
this aura suffer the burning condition. this aura suffer the poison condition.

Tactical Advice [ Flask ] T Venomous Strike


T 2 1 2 3
During the Maintenance Phase if the named friendly When damaged by this model enemy models suffer the
1 2 T 2 2
1 3 model is within [4], this model gains [+0/+1] INF. 1 poison condition.

Heroic Play
Coagulation [ 3 Pulse ]
Character Play CST RNG ZON SUS OPT Character Play CST RNG ZON SUS OPT Enemy models within the pulse suffering the poison
Fire Blast 2 8 AOE 3 Melting Body 0 S - condition additionally suffer the bleed condition.
All models hit suffer [2] DMG and the burning This model suffers the poison condition and
condition. Models entering or ending their gains [+1] ARM.
activation in this ongoing-effect AOE suffer the
Sacrificial Puppet 1/ 6 -
burning condition.
This model suffers [1] DMG. The next time this
Flame Jet 2 6 - model would suffer damage from a Playbook
Target enemy model suffers [3] DMG and the damage result, target enemy model suffers the
burning condition. damage instead.

15
Ethraynnian, Human, Male,
Central Midfielder
i 16
Valentian, Human, Male,
Attacking Midfielder
ii
Size 30mm Size 30mm

Vitriol Vitriol Crucible Crucible


Melee Zone 2
Character Traits Melee Zone 1
Character Traits
MOV TAC KICK DEF ARM INF Cover of Darkness MOV TAC KICK DEF ARM INF Incensed
6/9 5 4/8 5+ 0 2/4 If this model starts an Advance while benefiting 6/8 5 3/6 4+ 0 2/4 At the start of this models activation, this model may
from cover it gains [+2/+2] MOV. choose to suffer either the burning condition or the
poison condition.
T 2 Skilled within Shadow 1 T
When this model targets an enemy model that is Chemical Admixture
3
1 3 benefiting from cover with an Attack, this model gains 2 3 When damaged by this model enemy models suffer
[+2] TAC for the duration of the Attack. all conditions this model is currently suffering.

Hidden Damage Covalence [ 4 Aura ]


Once per turn, when this model declares an Attack An additional [+1] MP must be spent when an enemy
Character Play CST RNG ZON SUS OPT or Charge against a model benefitting from cover, Character Play CST RNG ZON SUS OPT model within this aura, that is suffering the burning
Smoke Bomb 1 8 AOE 3 this model may choose to gain [+1] DMG to Playbook Nimble 1 S - condition or poison condition, uses Take a Breather!
damage results for the duration of the Attack. or is targeted by Come on Mate!.
Models within this ongoing-effect AOE benefit This model gains [+1] DEF.
from cover.
Slip Past 1/ S - Reactive Solution
Clone 2/ S - Choose an enemy model within this models At the end of its activation, if this model is within
The next time this model is hit by an enemy Attack melee zone. Place this model within [1] of the [4] of an enemy model that is suffering the burning
or Character Play that targets this model, except enemy model. condition or poison condition, this model may make
while making an Advance, the Attack or Character a [4] Dodge.
Play is ignored. This model then makes a [2] Dodge.

12
Skaldic, Human, Female,
Striker
i 14
Numasai, Human, Female,
Attacking Midfielder
iii
Size 30mm Size 40mm
Compound Compound
Melee Zone 2
Character Traits
MOV TAC KICK DEF ARM INF Rush Keeper
5/7 5 2/6 3+ 1 2/4 While this model is within [4] of a friendly goal-post,
when an enemy model ends an Advance within [6] of
this model and this model is not engaged, this model
T may immediately make a Charge targeting the enemy
1 2
model. Rush Keeper may only be triggered once per turn.
T 2
1 KD KD
Noxious Death [ 3 Pulse ]
When this model suffers the taken-out condition
during the Activation Phase, all other models within
the pulse suffer [3] DMG and the poison condition.
Character Play CST RNG ZON SUS OPT
Chemical Resist 1 4 - Gluttonous Mass
The first time each turn this model is hit by an enemy
Target friendly model ignores the first poison
Attack or Character Play that targets this model, except
or burning condition it receives this turn.
while making an Advance, the Attack or Character Play
Horrific Odour 1 S 6 Aura is ignored.
While within this aura, enemy models must pay
an additional [1] Influence to make a Kick.

20
Figeon, Mechanica, Human, Male,
Goalkeeper
i
Size 40mm

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