You are on page 1of 2

IRON KINGDOMS ROLEPLAYING GAME CHARACTER SHEET

Evegor Firetorn M 450 Hero


CHARACTER NAME SEX DEFINING CHARACTERISTIC(S) WEIGHT LEVEL
Mighty Ogrun 112 128FieldM/ManAtArms135 Fortune 105 21
ARCHETYPE RACE CAREERS FAITH PLAYER NAME HEIGHT TOTAL XP EARNED

CHARACTER PORTRAIT RANGED WEAPONS SKILLS PARENT SKILL BENEFITS & ABILITIES
4" 3 10 SET VALUE LEVEL TOTAL
NAME DESCRIPTION/NOTES PAGE#
Rivet Gun -2 RNG RAT POW HAND WEAPON (PRW) + =
NAME

275. holds 10 30 'Jack Marshall 156 (boost attk, dmge, charge, or run: 322)
GREAT WEAPON (PRW) 5 + 1 = 6
NOTES AMMO
Bodge temporary repairs (299) 157
PISTOL (POI) 3 + 2 = 5
Hit the Deck go prone and ignore all nondirect blast dmge 163
RNG RAT POW RIFLE (POI) + =
NAME
Rightoues Anger ally hurt in cmd rng, gain +2 str/arm turn 115
Shield 5 + 1 = 6
NOTES AMMO Defensive Line +1Arm when B2B w/ ally(+2 if ally has too)159
+ =
Shield Guard can take hit for ally within 2" 166
MELEE WEAPONS + =
Sword, Great (-2 1 handed) Drive: Ancillary attack quick action make normal attack 160
DETECTION (PER) 2 + 1 = 3
NAME 4 13 Ace Commander extra quick action for jacks 156
STATS reach MAT P+S SNEAK (AGL) + =
NOTES
Feat: Revitalize heal equal to Phys at end of turn 115
Mod COMMAND (SOCIAL) + 2 =
5 6 Banded Club, -1atk, 4pow Huge Statures use GW one handed, but -2 attack rolls 112
SPD Craft (metal) 5 + 2 = 7
7 MAX
NAME 5 11 Scrounge spend 1 day for repair materials, 1/2 price jacks 166
7 Crit Knockout:will vs str+11 MAT P+S Mech. Engineering 5 + 2 = 7
PHY MAX
7 NOTES
8 Craft Gun 5 + 1 = 6 Huge Stature Can weild 2handed GW with 1 hand -2 attk
STR MAX

ADDITIONAL WEAPON Negotiation + 2 =


shield, combat Climb 3 + 1 = 4
5 5
NAME
5 10 + =
PRW
3 MAX
NOTES
+ =
5
AGI MAX
3 4 DEF
POI MAX
-3 7
SPD + AGL + PER + + =
DAMAGE CAPACITY Crippled Physique:
RACIAL EQUIPMENT
STAT STAT STAT MODIFIER MODIFIERS TOTAL DEF
2 STR.
Crippled Agility:

2
2 to attack rolls.
ARM 1 AGILITY Crippled

ARC 1 8 16 Intellect:
5 MAX PHY +
STAT SHIELD
MODIFIER
+ ARMOR
MODIFIERS
+ OTHER
MODIFIERS
=
TOTAL ARM



3
2 DEF and
cannot upkeep FEAT POINTS
5
PHYS

spells.
INT MAX
2 4
Feat Points can be earned by:
4 INITIATIVE Critical success on a skill roll Given by the GM
PER
IQ

MAX
12 Destroy an enemy
ECT

SPD + PRW + PER + E 3


U

EQUIPMENT + ADDITIONAL = TOTAL Feat Points can be spent to:


STAT STAT STAT
6
MODIFIERS MODIFIERS INITIAIVE Remove a continuous effect Boost a non-combat
LL

skill roll
TE

5
Re-roll a failed roll Make a quick action
12 COMMAND RANGE I CURRENT Perform a relentless charge Shake
N

WILLPOWER INT +
2 7 FEAT

Perform a Run & Gun
Perform a Two-Fister
Sprint
Parry
(PHY + INT)
STAT COMMAND + ABILITY = TOTAL CMD POINTS Perform a Heroic Dodge Walk it Off
SKILL MODIFIERS RANGE
POWER FIELD
Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
GEAR MECHANIKA NOTES
HOUSING RUNEPLATE CAPACITOR NOTES
NAME BENEFIT Feats: boost skill roll, Take 1/2 dmge, quick action, parry free
strikes, charge over rough, reroll any, 2x movement on
goggles advance, shake continuous/knockdown/stationary, if
incapacitate enemy: full advance after turn, 2 weapon attack
Gunsmiths kit 271 (conversion 270)
w/o penalty, heal d3+1. pg 220
Mechanic's tool kit. (includes wrench) Ammo: hand wrap 5 per hour at half cost. conversion 270

hammer/pitons x10, compass His father was a field mechanic who naturally taught him his
craft. He didn't want to be protected and seen as 'weaker' like
2000 coal his dad, but wanted to be a front line warrior like the people
RUNE PLATE BENEFIT CAPACITORS CHARGES
Mechanic's tool kit. (includes wrench) always surrounding his father. He turned down an offer to
become a FM for the clan in order to leave home to become
2x draft horses(276) phy12, spd9, str8 bokor (61) and make himself worthy of a korune. He traveled
through Lael taking on work as a bodyguard, temporary
military rations x5 mercenary, or helping refugees. Ironically, he developed a
strong distaste for war and is left rethinking his role in life. He
Forager Light labor jack 300 Mat4, rat2, def10, arm14 comes to the city to upgrade his 'jack, rethink his life, and
Fist pow2 distract himself from memories of death.

underarm slug gun (gods 105)4"pow14, holds 5, 10 ammo SPELLS


Misc Mods | Arm | Def | Init | Will | Spd
large wagon, water pump, water tank, horse feedx5 ARCANE TRADITION ____________________________________________________________________
NAME COST RNG AOE POW UP OFF
lantern, flint striker, 20 ft rope, pen/ink, paperx10
PERMANENT INJURIES

to buy Harpoon 200 (308), spear 140 (307),


8 ammo 80, extra harpoon 10 total: 430 (scrounge: 215)
future: buckler (310), crane (311) SPOKEN LANGUAGES
Llaelese, Rhulic, Molgur-Og
WORN ARMOR
NAME DESCRPTION/NOTES SPD DEF ARM

full plate -1 -3 8

Shield
RELIGIOUS BELIEFS
boots, mechaniks. steeltoed, hobnailed
coat, great +1 arm vs cold dmg (272)

CONNECTIONS
NAME DESCRPTION/NOTES PAGE #
GOLD
1075 - 822 =
253 (-215=38)


Copyright 2002-2012 Privateer Press, Inc. All rights reserved. Iron Kingdoms and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.

You might also like