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CCH LM KHUNG CNH I DNG VI 3DSMAX

14:09 24/01/2013
Khung cnh di i dng( PHN 1)

Cch to ra mt khung cnh di nc, vi nh ng mt tri chiu xung lm cho mt


nc phn chiu xung y bin tht p...
To vt liu cho nn ct
(y bin)
1. Vo menu File/Reset
khi to li Max
2. n phm M m
bng vt liu.
Click chut vo vt liu
u tin. t tn cho vt
liu ny l: Day Bien
-> click chut vo biu
tng Lock color pha
u ca Ambient tt
i.
Ln lt thit lp mu
cho:
+ Ambient: R-G-B = 45-
17-17
+ Diffuse: R-G-B = 220-
202-30
Chnh li thng s
Glossiness = 0
3. Click chut vo Nhm
[+ Maps] pha di
- Tm n dng Diffuse
Color: click chut vo
nt [None] -> bng
Material/Map Browse
hin ra -> Click p
chut chn "Noise"
Bng Noise Parameters
hin ra.
. Color #1: R-G-B = 255-
203-78
. Color #2: R-G-B = 220-
132-21
Cc thng s khc t
nh hnh bn.
Cui cng n phm ""
trn bn phm tr v
bng vt liu chnh.

4. Tm dng "Bump" v
click vo nt [None]
-> bng Material/Map
Browse hin ra -> Click
p chut chn "Waves"
Cc bn thit lp cc
thng s nh hnh bn.
Cui cng n phm ""
trn bn phm tr v
bng vt liu chnh.

5. Ti bng Maps, bn
thay i thng s ca
bump thnh 50.

6. Bn s thu c ci
ny
Vt liu to hiu ng
cho nh sng

7. Click chut vo vt
liu k bn -> n phm G
-> click p chut vo
Noise
t tn vt liu ny l:
Volume Linght
Thay i "Object XYZ"
thnh "Explicit Map
Channel"
Thit lp thng s trong
Noise Parameters nh
hnh bn.
Ti phn [Output] ->
chnh RGB level = 4
8. Click chut vo vt
liu th 3 -> n phm G
-> click p chut vo
Waves
Sau to ra vt liu mi
c tn: Surface
Thit lp thng s nh
hnh bn.
Trong : Color #1: 180-
206-255
Color #2: 85-140-207
Sau khi thit lp xong,
tm thi ng ca s vt
liu Material li.
Khung cnh di i dng (Phn 2)

y l phn thit k khung cnh n gin m phng di y i dng


Thit k khung cnh
9. Kch phi chut vo
khung nhn Top.
- Vo menu Create>
NURBS> Point Surface
Thit lp thng s ca
mc [Keyboard Entry]
nh hnh bn. Sau
click vo nt [Create] ->
click phi chut vo
khung nhn xc nhn
vic to mt phng.

10. Click chut vo mt


phng va to -> n phm
M -> chn Vt liu "Day
bien" va to ra lc
trc.
Nhn t hp phm: Alt +
M + A p vt liu "Day
bien" cho mt phng.
11. n phm 1 vo ch
hiu chnh Nurbs
n phm 1 thm ln na
thot khi ch hiu
chnh ca Nurbs.
Ti hp chn Modifier
List tm n Noise ri
chn n.

12. Chnh thng s


Parameters ca Noise nh
hnh bn.

13. Bn c hnh ny
Nhn gi phm Alt + n
phm cun chut + di
chuyn chut sang tri
hoc phi bn s thu
chuyn gc nhn sao cho
d quan st hn.
Nu chut khng c phm
cun th bn c th click
vo cng c Arc Rotate
xoay khung nhn.
14. Ti khung nhn Front
- Click chut vo menu
Create> Lights >
Standard Light > Target
Spotlight
-> Sau v mt ngun
sng v tr nh hnh bn.

15. n phm 1 vo ch
hiu chnh nh sng.
Tm n nhm
[Intensity/Color...]
-> Thit lp thng s nh
hnh bn.

16. Tm n [Advance
Effect]
click vo Diffuse tt n
i.
click vo [None] -> ca
s Material/Map Browse
hin ra -> click vo "Mtl
Editor" -> click p
chut Volume
Light(Noise)
Bng Instant or Copy hin
ra -> click [OK]

17. n phm s 8 (gn


phm ch U) thit lp
mi trng
Thit lp Color
Background: R-G-B = 0-
95-102
Ti nhm [Atmosphere]
bn hy Add vo hiu ng
Fog v Volume Light

18. Click chut vo "Fog"


v thit lp Fog
Parameters nh hnh bn.
Trong Color: R-G-B =
0-100-105

19. Click chut vo


"Volume Light".
Click vo nt [Pick Light]
-> di chut ra khung nhn
ri click vo ngun sng
Spot01 va to ra.
Color1: R-G-B = 41-168-
179
Color2: R-G-B = 0-0-100
Thit lp cc thng s
khc nh hnh bn.
Sau khi thit lp xong n
phm s 8 ng ca s
ny li.
20. Ti khung nhn Front
- Click chut vo menu
Create> Lights >
Standard Light > Target
Directional -> Sau v
mt ngun sng v tr
nh hnh bn.

21. n phm 1 vo
bng hiu chnh ca nh
sng va to.
- Tm n mc [General
Parameters]
Click chn "On" trong
mc Shadows
- Tm n mc
[Directional Parameters]
Thit lp thng s
Hotpot/Beam = 300

22. Di chuyn ngun sng


va to sao cho chiu
sng ht c mt phng.

23. To ra mt m tr
(Teapot) hay vt g
tng t.
Sau n phm F9 bn s
thu c hnh bn
Tuy nhin khung cnh
ny cha ging vi di
y i dng lm. Vic
ca bn l lm cho ging
vi y i dng hn.
Nu mun y bin rc
sng hn, hy to thm
mt ngun sng na.

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