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ONLINE GAMING ADDICTION ON AGGRESSION AND

DYSFUNCTIONAL BEHAVIOR

Rationale
International
In the 2000s, online games became popular, while studies of Internet gaming addiction emerged,
outlining the negative consequences of excessive gaming, its prevalence, and associated risk factors.
National
Internet cafes all over the Philippines, you will notice that most young people from the age of 8 to 30 are
hooked into playing online games. A lot of these young people do not go to school anymore just to play. And
parents don't have knowledge that this problem has been going on.
Local
General Problem
In this study, we aimed to assess the relationship of Online Gaming Addiction on Aggression and
Dysfunctional Behavior.

Specific Problem:
Specifically, this study sought to answer the following questions,
1. What is the profile of the respondent in terms of:
1.1 Types of games
1.2 Device used
2. What is the level of aggression in terms of the following:
2.1 Verbal
2.2 Physical
3. What is the level of dysfunctional attitudes in terms of the following:
3.1 Perfectionist Attitude
3.2 Need for approval
3.3 Autonomous attitude
3.4 Tentative attitude
3.5 Dysfunctional
4. Is there a significant differences between the profile and the following:
4.1 Dysfunctional attitude
4.2 Aggression
5. What is the relationship of internet addiction to the following:
5.1 Dysfunctional Attitude
5.2 Aggression

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