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People of Lantern Campaign Language

Survival Limit +1
(no expansions) Encourage (survival action)

Drums Ammonia Symposium Paint Hovel Inner Lantern


Departing survivors gain +1 Dash (survival action) Surge (survival action)
Bone Beats Survival Limit +1 Survival Limit +1
survival
When a survivor innovates, Departing survivors
draw 2 extra innovation cards. gain +1 survival
Face Paintin g Scarification
Forbidden Dance Bloodletting
Initiation
Battle Paint
Fever Dance Breathing a Vein Nightmare Training Bed
Founder s Eye
When a survivor uses
Nightmare Training Survival Limit +1 Destiny
Synchronized Strike secret
fighting art, reroll missed Survival Limit +1
attacks once. Lantern Oven Rest

Storytelling Sculpture Endure (survival action)


Heat
Survival Limit +1
Heart Flute Departing survivors gain +1 Survival Limit +1 Partnership
Devil s Melody
survival
Create Statue
Shrine
(once / settl. phase) Story Time Partnership Armor Ritual
When a survivor uses Study Statue (once / settl. phase)
Synchronized Strike, their Scrap Smelting
attack assist may spend 1
survival to change any Records
monster reaction to a failure
Purification Family Sacrifice
reaction. Pottery Departing survivors gain +1
Build Blacksmith Scholar of Death
survival Death Ritual
Survival Limit +1
Intimacy survivors may
Songs of the Brave Records
select surname. Newborn
Fermentation child may inherit surname,
On arrival, each non-deaf survivor
may remove 1 negative attribute Cooking weapon type and half (round
tokens. Ret down) of weapon prof. levels.
During Overwhelming Darkness, Survival Limit +1
non-deaf survivors may select
Path of the Brave Cooking Clan of Death
Pictograph All newborn survivors gain
Cooking some more
During a hunt or a +1 Accuracy, +1 Strength
Saga +1 at the start of the showdown, a survivor may and +1 Evasion
Settlement Phase Run Away
All newborns gain +2 Courage, +2
Understanding and +2 hunt XP

Momento Mori
Principles Memento Mori Standalone innovations
(once / settl. phase)
Cannibalize Graves
Final Fighting Art
Survival Limit +1 New survivors gain +1 understanding.
Survival Limit +1
When a survivor dies, gain 1 basic When survivor dies, gain +2 (hunt or
resource (to settl.storage) showdown) or +1 (settl. phase) O nce p er show down, you m ay selec t a
c ard from the dis card pil e or wou nd
stac k and pl ac e i t on top o f th e AI dec k

Protect the Young Survival of the Fittest


When rolling on the Intimacy story
Survival Limit +1
event, roll twice and pick 1 result. Guidepost
Whe n rolling on the Intima cy st or y
ev ent, roll twice and pick lower result. When survivors depart, they
Ne wbor n ga in +1 str ength. ev asion gain +1 survival.
Once per lifetime, a survivor may Free H alberd
reroll a single roll. Keep new result.

Collective Toil Accept Darkness


At the start of settl. phase, gain
+1 for every 10 population.
Add +2 to all Brain Trauma rolls. Ultimate Weapon
Survival Limit +1
Romantic Barbaric W hen you defeat a m onster, gain 1
m onster res ouce of your c hoic e from its
Survival Limit +1 Survival Limit +1 resou rce d ec k

Current and newborn survivors gain


Whe n you ga in a random fig ht ing ar t,
dra w 3 car ds and k eep 1.
+1 permanent strength.

Departure effects Birth effects Other effects


People of Lantern Campaign Language
Survival Limit +1
(all expansions) Encourage (survival action)

Drums Ammonia Symposium Paint Hovel Inner Lantern


Departing survivors gain +1 Dash (survival action) Surge (survival action)
Bone Beats Survival Limit +1 Survival Limit +1
survival
When a survivor innovates, Departing survivors
draw 2 extra innovation cards. gain +1 survival Scarification
Forbidden Dance Bloodletting
Face Paintin g Initiation
Fever Dance Breathing a Vein
Nightmare Training Battle Paint
Bed
When a survivor uses
Nightmare Training Survival Limit +1 Destiny
Synchronized Strike secret
Founder s Eye
fighting art, reroll missed Survival Limit +1
attacks once. Lantern Oven Rest
Endure (survival action)
Heat
Departing survivors gain +1
Round Stone Train ing Sculpture
survival Partnership Shrine
Round Stone Training Survival Limit +1
Petal Spiral Partnership Armor Ritual
Create Statue (once / settl. phase)
Trace petals
Scrap Smelting
Survivors may always select Storytelling Study Statue
Sword for Weapon Proficiency Purification Settlement Watch
Survival Limit +1
Sacrifice
Build Blacksmith New Recruits Death Ritual
Story Time Pottery
Choreia Whe n sur vivors de pa rt for a
Survival Limit +1 Ne me sis Encounte r or a S pe cial
Spider Dance Showdown, they g ain +2 Gormery
Cooking Fermentation
surviva l.
Records
Survival Limit +1
Nigredo
Scholar of Death Ret Shad ow Dancing
Heart Flute Survival Limit +1
Cooking
Devil s Melody Records Final Dance
(once / settl. phase) Nigredo
Cooking some more
When a survivor uses
Synchronized Strike, their
Pictograph
+1 at the start of the
attack assist may spend 1
Settlement Phase During a hunt or a Family
survival to change any War Room showdown, a survivor may Albedo
monster reac tion to a failure Run Away Departing survivors gain +1
reaction. survival Albedo
Survival Limit +1
Intimacy survivors may
Making a plan select surname. Newborn
Songs of the Brave Momento Mori child may inherit surname,
weapon type and half (round
On arrival, each non-deaf survivor Quarries cannot move off the Memento Mori down) of weapon prof. levels. Citrinitas
may remove 1 negative attribute hunt board. If the survivors (once / settl. phase)
tokens. would move backwards on the Survival Limit +1
hunt board, roll 1d10. On a 4+,
During Overwhelming Darkness,
they don t.
non-deaf survivors may select Clan of Death Citrinitas
Path of the Brave
All newborn survivors gain
+1 Accuracy, +1 Strength
and +1 Evasion
Saga Rubedo
All newborns gain +2 Courage, +2 Rubedo
Understanding and +2 hunt XP

Principles Standalone innovations


Cannibalize Graves
Crimson Candy Guidepost Sub terranean Agriculture Ultimate Weapon
Survival Limit +1 New survivors gain +1 understanding.
At th e start of each sho wdown, When survivors depart, they
sur vi vors gai n survi val. Survival Limit +1 Survival Limit +1
When a survivor dies, gain 1 basic When survivor dies, gain +2 (hunt or gain +1 survival.
resource (to settl.storage) showdown) or +1 (settl. phase) I f Blac k Harvest is not on W hen you defeat a m onster, gain 1
Cri ms on Canni balis m Free H alberd
tim eli ne, U nderground So w m onster res ouce of your c hoic e from its
resou rce d ec k
Ad vanc e Bl ack H arves t
Protect the Young Survival of the Fittest
Filleting Table Legle ss Ball
When rolling on the Intimacy story Build Wet Resin Crafter
Survival Limit +1
event, roll twice and pick 1 result. O nce p er settl. Phas e, if r etur ning
sur vi vors are vi ctori ous, gain 1 random W hen sur vi vors d ep ar t, they gain +1
Whe n rolling on the Intima cy st or y basi c resourc e in sanity. Spend 1 onl y here per
settl. phase
Umbilical Bank
ev ent, r oll twice and pick lower r esult.
Ne wbor n ga in +1 str ength. ev asion
When A new survivor is born,
Ad vanc ed Cutting Dar k Water Researc h you may add 1 Lif e String strange
Web Silk Harvest
Once per lifetime, a survivor may resource to storage.
reroll a single roll. Keep new result. Light For ging
Killing Spidicules U mbi li cal Sym bi osi s

Stoic Statue Ad vanc e D ark


W ater Researc h
Special Innovate Pottery
Collective Toil Accept Darkness W orshi p the M onster D ep ar ti ng s urvi vors gai n +2 in sanity
At the start of settl. phase, gain
Add +2 to all Brain Trauma rolls.
Silk-Refining
+1 for every 10 population. White/Black Mask
Survival Limit +1
Final Fighting Art
Knowledge Worm Vi si t the retinue .
Strange Caravan
Romantic Barbaric Survival Limit +1
Silk Surgery
At th e start of each settl. Phas e, add 1 W hite m ask: Leave the
sc rap to settl ement storage. m onster an offeri ng
Survival Limit +1 Survival Limit +1 O nce p er show down, you m ay selec t a Transform Silk
c ard from the dis card pil e or wou nd W hen sur vi vors d ep ar t, they gain +3
Current and newborn survivors gain stac k and pl ac e i t on top o f th e AI dec k sur vi val and +3 in sanity. W hen any have Bl ack m ask: Face the mons ter
Whe n you ga in a random fig ht ing art, Build Silk Mill 10+ in sanity A Grac ious H ost
+1 permanent strength.
dra w 3 car ds and k eep 1.

Departure effects Birth effects Other effects


People of Sun Campaign Sun Language
Survival Limit +1

(no expansions) Embolden (survival action)

Drums Ammonia Symposium Paint Hovel Hands of the Sun


Departing survivors gain +1 Dash (survival action)
Bone Beats Survival Limit +1 Survival Limit +1 Overcharge (survival action)
survival
When a survivor innovates, Departing survivors
draw 2 extra innovation cards. gain +1 survival

Forbidden Dance Bloodletting Aquarobics


Face Paintin g
Fever Dance Breathing a Vein Survival Limit +1
Nightmare Training Battle Paint
Bed
When a survivor uses Underwater Train
Synchronized Strike secret Nightmare Training Survival Limit +1
Founder s Eye
fighting art, reroll missed
attacks once. Lantern Oven Rest
Sauna Shrine
Heat Storytelling
Departing survivors gain +1
Sculpture Tribute
Heart Flute survival
Survival Limit +1 Partnership
Survival Limit +1 When survivors depart for a
Devil s Melody
(once / settl. phase) Story Time Partnership Nemesis Encounter or a
Create Statue Special Showdown, they gain
When a survivor uses
+10 survival.
Synchronized Strike, their Scrap Smelting
attack assist may spend 1 Study Statue
survival to change any Purification Records
monster reaction to a failure Shad ow Dancing
reaction.
Build Blacksmith Scholar of Death
Pottery Final Dance
Records
Songs of the Brave Survival Limit +1
On arrival, each non-deaf survivor Cooking
may remove 1 negative attribute Fermentation Family
tokens.
Survival Limit +1 Departing survivors gain +1
During Overwhelming Darkness, Ret survival
non-deaf survivors may select
Path of the Brave Cooking Intimacy survivors may
select surname. Newborn
Cooking some more child may inherit surname,
weapon type and half (round
Pictograph down) of weapon prof. levels.
Saga +1 at the start of the
Settlement Phase During a hunt or a
All newborns gain +2 Courage, +2 showdown, a survivor may
Understanding and +2 hunt XP Run Away
Clan of Death
All newborn survivors gain
+1 Accuracy, +1 Strength
Momento Mori and +1 Evasion
Memento Mori
(once / settl. phase)

Principles Standalone innovations


Cannibalize Graves Guidepost Ultimate Weapon
Survival Limit +1 New survivors gain +1 understanding. When survivors depart, they
gain +1 survival. Survival Limit +1
When a survivor dies, gain 1 basic When survivor dies, gain +2 (hunt or
resource (to settl.storage) showdown) or +1 (settl. phase) Free H alberd W hen you defeat a m onster, gain 1
m onster res ouce of your c hoic e from its
resou rce d ec k

Survival of the Fittest


Survival Limit +1

Whe n rolling on the Intima cy st or y Filleting Table Umbilical Bank


ev ent, r oll twice and pick lower r esult. When A new survivor is born,
Ne wborn ga in +1 strength. ev asion O nce p er settl. Phas e, if r etur ning
sur vi vors are vi ctori ous, gain 1 random you may add 1 Lif e String strange
Once per lifetime, a survivor may basi c resourc e resource to storage.
reroll a single roll. Keep new result.
U mbi li cal Sym bi osi s
Ad vanc ed Cutting

Special Innovate Pottery


Collective Toil Accept Darkness
At the start of settl. phase, gain Final Fighting Art
Add +2 to all Brain Trauma rolls.
+1 for every 10 population.
Survival Limit +1

Romantic Barbaric O nce p er show down, you m ay selec t a


c ard from the dis card pil e or wou nd
stac k and pl ac e i t on top o f th e AI dec k
Survival Limit +1 Survival Limit +1

Current and newborn survivors gain


Whe n you ga in a random fig ht ing ar t,
dra w 3 car ds and k eep 1.
+1 permanent strength.

Departure effects Birth effects Other effects


People of Sun Campaign Sun Language
Survival Limit +1

(all expansions) Embolden (survival action)

Drums Ammonia Symposium Paint Hovel Hands of the Sun


Departing survivors gain +1 Dash (survival action)
Bone Beats Survival Limit +1 Survival Limit +1 Overcharge (survival action)
survival
When a survivor innovates, Departing survivors
draw 2 extra innovation cards. gain +1 survival

Forbidden Dance Bloodletting Aquarobics


Face Paintin g
Fever Dance Breathing a Vein Survival Limit +1
Nightmare Training Battle Paint
Bed
When a survivor uses Underwater Train
Synchronized Strike secret Nightmare Training Survival Limit +1
Founder s Eye
fighting art, reroll missed
attacks once. Lantern Oven Rest
Sauna Shrine
Heat
Departing survivors gain +1
Round Stone Train ing Sculpture Tribute
survival Partnership
Round Stone Training Survival Limit +1 When survivors depart for a
Petal Spiral Partnership Nemesis Encounter or a
Create Statue Special Showdown, they gain
Trace petals
+10 survival.
Scrap Smelting
Survivors may always select Storytelling Study Statue
Sword for Weapon Proficiency Purification Settlement Watch
Survival Limit +1
Build Blacksmith New Recruits
Story Time Pottery
Choreia Whe n sur vivors de pa rt for a
Survival Limit +1 Ne me sis Encounte r or a S pe cial
Spider Dance Showdown, they g ain +2 Gormery
Cooking Fermentation
surviva l.
Records
Survival Limit +1
Nigredo
Scholar of Death Ret Shad ow Dancing
Heart Flute Survival Limit +1
Cooking
Devil s Melody Records Final Dance
(once / settl. phase) Nigredo
Cooking some more
When a survivor uses
Synchronized Strike, their
Pictograph
+1 at the start of the
attack assist may spend 1
Settlement Phase During a hunt or a Family
survival to change any War Room showdown, a survivor may Albedo
monster reac tion to a failure Run Away Departing survivors gain +1
reaction. survival Albedo
Survival Limit +1
Intimacy survivors may
Making a plan select surname. Newborn
Songs of the Brave Momento Mori child may inherit surname,
weapon type and half (round
On arrival, each non-deaf survivor Quarries cannot move off the Memento Mori down) of weapon prof. levels. Citrinitas
may remove 1 negative attribute hunt board. If the survivors (once / settl. phase)
tokens. would move backwards on the Survival Limit +1
hunt board, roll 1d10. On a 4+,
During Overwhelming Darkness,
they don t.
non-deaf survivors may select Clan of Death Citrinitas
Path of the Brave
All newborn survivors gain
+1 Accuracy, +1 Strength
and +1 Evasion
Saga Rubedo
All newborns gain +2 Courage, +2 Rubedo
Understanding and +2 hunt XP

Principles Standalone innovations


Cannibalize Graves
Crimson Candy Guidepost Sub terranean Agriculture Ultimate Weapon
Survival Limit +1 New survivors gain +1 understanding.
At th e start of each sho wdown, When survivors depart, they
sur vi vors gai n survi val. Survival Limit +1 Survival Limit +1
When a survivor dies, gain 1 basic When survivor dies, gain +2 (hunt or gain +1 survival.
resource (to settl.storage) showdown) or +1 (settl. phase) I f Blac k Harvest is not on W hen you defeat a m onster, gain 1
Cri ms on Canni balis m Free H alberd
tim eli ne, U nderground So w m onster res ouce of your c hoic e from its
resou rce d ec k

Survival of the Fittest Ad vanc e Bl ack H arves t

Filleting Table Legle ss Ball


Survival Limit +1 Build Wet Resin Crafter
O nce p er settl. Phas e, if r etur ning
sur vi vors are vi ctori ous, gain 1 random W hen sur vi vors d ep ar t, they gain +1
Whe n rolling on the Intima cy st or y
basi c resourc e in sanity. Spend 1 onl y here per Umbilical Bank
ev ent, r oll twice and pick lower r esult. settl. phase
Ne wbor n ga in +1 str ength. ev asion When A new survivor is born,
Ad vanc ed Cutting Dar k Water Researc h you may add 1 Lif e String strange
Once per lifetime, a survivor may Web Silk Harvest
resource to storage.
reroll a single roll. Keep new result. Light For ging
Killing Spidicules U mbi li cal Sym bi osi s

Stoic Statue Ad vanc e D ark


W ater Researc h
Special Innovate Pottery
Collective Toil Accept Darkness W orshi p the M onster D ep ar ti ng s urvi vors gai n +2 in sanity
At the start of settl. phase, gain
Add +2 to all Brain Trauma rolls.
Silk-Refining
+1 for every 10 population. White/Black Mask
Survival Limit +1
Final Fighting Art
Knowledge Worm Vi si t the retinue .
Strange Caravan
Romantic Barbaric Survival Limit +1
Silk Surgery
At th e start of each settl. Phas e, add 1 W hite m ask: Leave the
sc rap to settl ement storage. m onster an offeri ng
Survival Limit +1 Survival Limit +1 O nce p er show down, you m ay selec t a Transform Silk
c ard from the dis card pil e or wou nd W hen sur vi vors d ep ar t, they gain +3
Current and newborn survivors gain stac k and pl ac e i t on top o f th e AI dec k sur vi val and +3 in sanity. W hen any have Bl ack m ask: Face the mons ter
Whe n you ga in a random fig ht ing ar t, Build Silk Mill 10+ in sanity A Grac ious H ost
+1 permanent strength.
dra w 3 car ds and k eep 1.

Departure effects Birth effects Other effects


People of Stars Campaign Dragon Speech
Survival Limit +1

Encourage (survival action)

Drums Ammonia Symposium Paint Hovel Inner Lantern


Departing survivors gain +1 Dash (survival action) Surge (survival action)
Bone Beats Survival Limit +1 Survival Limit +1
survival
When a survivor innovates, Departing survivors
draw 2 extra innovation cards. gain +1 survival Scarification
Forbidden Dance Bloodletting
Face Paintin g Initiation
Fever Dance Breathing a Vein
Nightmare Training Battle Paint
Bed
When a survivor uses
Nightmare Training Survival Limit +1 Destiny
Synchronized Strike secret
Founder s Eye
fighting art, reroll missed Survival Limit +1
attacks once. Radiating Orb Rest
Endure (survival action)
Heat
Round Stone Train ing Sculpture
Departing and newborn
Heart Flute survivors gain +1 survival
Partnership Shrine
Round Stone Training Survival Limit +1
Devil s Melody De pa rting sur vivors wit h a Partnership Armor Ritual
(once / settl. phase) conste lla tion ga in +1 surviva l
Create Statue (once / settl. phase)
When a survivor uses
Synchronized Strike, their Arena Study Statue
attack assist may spend 1 Scrap Smelting
survival to change any Spar Sacrifice
monster reac tion to a failure Purification Bloodline
reaction. Death Ritual
Build Blacksmith
Pottery N ewborn s urvivors inheri ts from parents :

- O racl e s Eye , I ridesc ent H ide or Pri stin e

Songs of the Brave Storytelling Survival Limit +1 - 1 Surnam e


- H alf of one p ar en t s weap on prof .
On arrival, each non-deaf survivor Survival Limit +1 Fermentation levels (round up)
may remove 1 negative attribute
tokens.
Cooking
Story Time Ret
During Overwhelming Darkness,
Survival Limit +1
non-deaf survivors may select
Path of the Brave
Empire
Culinary Inspiration Ne wbor n sur vivors are born
Records Pictograph wit h +1 per ma ne nt str ength
and the Pristine a bility
Saga Scholar of Death During a hunt or a
showdown, a survivor may
All newborns gain +2 Courage, +2 Run Away
Understanding and +2 hunt XP Records

Momento Mori
Memento Mori
(once / settl. phase)

Principles Standalone innovations


Cannibalize Graves
Survival Limit +1 New survivors gain +1 understanding. Final Fighting Art
When a survivor dies, gain 1 basic When survivor dies, gain +2 (hunt or
Survival Limit +1
resource (to settl.storage) showdown) or +1 (settl. phase)
O nce p er show down, you m ay selec t a
c ard from the dis card pil e or wou nd
Protect the Young Survival of the Fittest stac k and pl ac e i t on top o f th e AI dec k

When rolling on the Intimacy story


Survival Limit +1
event, roll twice and pick 1 result.
Whe n rolling on the Intima cy st or y
ev ent, r oll twice and pick lower r esult.
Ne wbor n ga in +1 str ength. ev asion
Guidepost
Once per lifetime, a survivor may When survivors depart, they
reroll a single roll. Keep new result. gain +1 survival.

Free H alberd

Collective Toil Accept Darkness


At the start of settl. phase, gain
Add +2 to all Brain Trauma rolls.
+1 for every 10 population.
Ultimate Weapon
Survival Limit +1
Romantic Barbaric
W hen you defeat a m onster, gain 1
Survival Limit +1 Survival Limit +1 m onster res ouce of your c hoic e from its
resou rce d ec k
Current and newborn survivors gain
Whe n you ga in a random fig ht ing ar t,
dra w 3 cards and k eep 1.
+1 permanent strength.

Departure effects Birth effects Other effects


Endeavor name Cost Description Endeavor name Cost Description
, 1 Preserved Increase rank of Black Harvest by 1 to a maximum rank of 3. Limit, once per settlement phase. 6-9 Gain any fighting art a survivor currently has (does not include secret fighting art).
Advance Black 10+ Set your hunt XP to 0. You may gain the benefits of the Age story event again.
Caustic Dung, Black
Harvest 1-6 You feel satisfied. Gain +2 survival.
Harvest on timeline Leave the
Advance Dark , 2 resource, 2 dark Increase the level of Dark Water Research by 1, to a maximum of 3 (Update your settlement record , 1 resource, Roll 7-9 You stand strongly beside it. Departing survivors gain +1 strength token.
monster an
Water Research water sheet) 1d10. 10+ You touch its heartless chest and feel emptiness as the cold surface sears your hand. Gain the
offering
Advanced , Roll 1d10. 1-5 You mess up big time! Suffer the dismembered arm sever injury. Red Fist secret fighting art.
Cutting 6+ Gain the Trick Attack fighting art. The hunt team makes a plan. The group may reroll 1 Hunt Event Table result (d100) this lantern year.
Make a Plan
1-2 Elixir of forgetfulness. Returning survivors lose 1 level of weapon proficiency. They must reroll before performing the event.
(once per settl. Nominate a survivor that died in the last showdown and roll 1d10.
3-9 Elixir of concentration. Spend 4 organ to gain 1 Gorm brain Gorm resource.
Albedo phase), Roll 1d10. 1 Nothing happens
10+ Elixir of restoration. Returning survivors change 1 negative attribute modifier of their choice to (once per settl.
0. Memento Mori 2-3 Gain the insanity of the dead survivor.
phase)
(once per settl. 1-3 Departing survivors gain +1 insanity. 4-8 Painful memories. Gain the courage and the understanding of the dead survivor.
Armor Ritual 9-10 Profound memories. Gain the hunt experience of the dead survivor.
phase) , Roll 1d10. 4+ Final adjustments. Departing survivors add to all hit locations.
1-3 Laughing stock. Lose 1 survival. 1-7 If you have no fighting arts, gain a random fighting art.
Battle Paint , Roll 1d10. New Recruits , Roll 1d10.
4+ Death Paint Ceremony. Departing survivors gain +2 survival, +1 insanity. 8+ If you have 0 or less strength, gain +1 strength (Limit once per lifetime.)
You dume alone. Gain +2 insanity. 1 Accident. Spend 1 survival or die.
Bone Beats , Select one Rhytmic trance. Gain +2 survival. Nightmare , 3 survival, Roll 2-7 You may spend 1 survival and roll again.
Gain Rhythm Chaser fighting art or Synchronized Strike secret fighting art. Training 1d10. 8-9 Gain +1 weapon proficiency level.
1-3 Gain +1 understanding. Lose all survival. You cannot gain survival this settlement phase for any 10+ Gain +1 permanent accuracy or strength.
reason. (once per settl. 1-2 Elixir of disintegration. Archive 1 bone resource.
Nigredo
4-7 Syncope. Gain +3 insanity. phase) , Roll 1d10. 3-10 Elixir of reshaping. Spend 3 bone to gain 1 Divine Bone Gorm resource.
, 1 resource, Roll Nominate two survivors. They pair off, and each gains a Partner ability (once per lifetime).
Breathing a Vein 8+ Cured! Gain +6 insanity. You may remove one of the following:
1d10. Partner “(Partner’s name)” – When you both arrive, gain survival up to the survival limit. Partners
- 1 disorder of your choice. Partnership
- Warped Pelvis severe waist injury. may only nominate each other for Intimacy. When, a partner dies, the remaining partner gains a
- Intestinal Prolapse severe waist injury. random disorder and loses this ability.
Build Barber Build the Barber Surgeon location. 1-2 Nothing happens.
, 3 organ, 1 scrap Purification , Roll 1d10. 3-9 Spend 3 scrap and add 1 Iron to storage.
Surgeon
Build Blacksmith , 6 bone, 3 scrap Build the Blacksmith location. 10+ Spend 3 scrap and add 1 Iron to storage. You may repeat this any number of times.
Build the Silk Mill location. You laboriously create a volume about a monster you have defeated during your lifetilme. Add
, 2 silk, 1 bone, 1
Build Silk Mill Records “Monster Name” Vol. X where X is the level of the monster to the Settlement Record Sheet. The work
organ.
is exhausting, you retire. There can be up to 3 volumes for each monster.
Build Wet Resin Build the Wet Resin Crafter location.
, 2 organ, 2 bone 1-3 Nightmares. Gain +1 insanity.
Crafter
4+ You cannot endeavor again this settlement phase. Skip the next hunt. You may remove one of the
(once per settl. 1-2 Elixir of heavy metals. Returning survivors suffers -1 permanent evasion.
Citrinitas following:
phase) , Roll 1d10. 3-10 Elixir of wholeness. Returning survivors may remove 1 broken severe injury.
Cooking some Spend 1 organ and 1 bone to cook stone nose gruel. During the next Hunt phase ignore Starvation.
Rest , Roll 1d10. - All Broken Arm sever injuries.
- All Broken Hip severe injuries.
more
- All Broken Rib severe injuries
You create an inspirational Statue. Skip the next hunt and lose a fighting art (not a secret fighting
- Ruptured Muscle severe injury.
Create Statue art). Record this fighting art on the Settlement Record Sheet. A settlement can have only one
Ret Spend 1 herb resource and gain 1 hide basic resource. Limit: once per lantern year.
Inspirational Statue.
1 The Shakes! -1 permanent accuracy. 1 Gain the Motion Sickness disorder.
Crimson 2-6 Sugar Crash. Skip the next hunt. 2 Gain the Crossarm Block fighting art.
, Roll 1d10. Round Stone
Cannibalism 7+ The crimson treat burns your ribs and your sinuses, healing Intracranial Hemorrhage and Gaping , 1 resorce 3-8 Gain the tumble fighting art.
Training
Chest Wound. 9+ You have a serene moment. Gain +3 insanity and either Carapace of Will or Propulsion Drive
Culinary 1-2 Uninsipired. secret fighting art.
, Roll 1d10. 1-2 Elixir of gore. Returning survivors gain the hemophobia disorder.
Inspiration 3+ Cooking. (once per
1 Pointless deaths. -2 population. 3-8 Elixir of fever. Returning survivors gain +1 courage and must skip the next hunt.
Rubedo settl. phase) , Roll
2-3 Screamer. -1 population. Departing survivors gain +1 insanity. 9+ Elixir of mirrors. Returning survivors invert their attribute modifier (positive modifiers become
1d10.
Death Ritual , Roll 1d10. 4-5 Grim Acceptance. -1 population. Departing survivors gain +3 insanity. negative and vice versa)
6+ -1 Population. You lose all your insanity and you may remove one of your disorders. If you could Scholar of Death Gain Scholar of Death secret fighting art.
not depart this settlement phase, you may now do so (Even if you are retired). 1-2 You are eviscerated. You are dead.
1-5 Sharp note. You drop dead. 3-4 Painful Knockdown. Gain a Scar, +1 permanent strength, and skip the next hunt. If you already
6+ You play a trill note. Select any Nemesis monster. Add a Special Showdown with them (at the Spar , 1 iron, Roll 1d10. have a Scar, the wound reopens. You bleed out and die.
Devil’s Melody Roll 1d10.
highest level you have not yet faced) to the timeline this year. You cannot endeavor here again this 5-9 Gain +1 permanent accuracy.
phase. 10+ Gain the Frozen Star secret fighting art.
1-5 It senses your hostile intent and skins you instantly. Gain 1 Skull basic resource. Nominate a male and a female survivor and roll 1d10.
Face the 6-9 Your head explodes in gore. You are dead. Gain 1 ??? basic resource . 1-7 Beautiful Dancing!
, Roll 1d10.
Monster 10+ Its unfeeling gaze leaves you breathless. You awake hours later and gain the Legendary Lungs 8-9 If both survivors depart this settlement phase, the male survivor gains the Harvestman fighting
secret fighting art. Spider Dance art.
Fermentation Spend 1 organ resource and gain 1 Love Juice basic resource. Limit: once per lantern year. 10+ The female survivor devours the male. The male survivor is dead. The female survivor gains half
1-5 Ruined. Suffer -1 permanent movement. of the male’s hunt XP (rounded down), one of their fighting arts and the Death Touch secret fighting
, Roll 1d10, once per art.
Fever Dance 6-9 Perfect! Gain +1 permanent evasion.
lifetime 1-3 Gain +1 understanding.
10+ Gain the King’s Step secret fighting art..
Use only if a survivor died during last hunt or showdown. Story Time , Roll 1d10. 4-7 All departing survivors gain +3 insanity.
(once per settl. 1-5 – You dance with your shadow. Gain +3 insanity and a random fighting art. 8+ White Speaker
Final Dance Study the Statue Roll 1d10. On a 6+, gain the recorded fighting art.
Phase) , Roll 1d10. 6+ The shadows are in your mind! You realize how easy it is to dupe someone and gain the Sneak
Attack fighting art. 1-3 Lose 1 Flower resource. If you do, gain the Flower Addiction disorder and roll again. Otherwise,
1-3 An accidental mess. Nothing happens. nothing happens.
Founder’s Eye , Roll 1d10. Trace Petals , Roll 1d10.
4+ Gain +1 to any rolls on the Intimacy story event this settlement phase. 4-5 Gain +2 survival and +1 understanding.
Roll 1d10 and add each survivor’s strength. If result is 12+, gain the Lantern Halberd rare gear and 6+ Gain +1 sword proficiency level.
Free Halberd Transform Silk Convert 1 silk resource into 1 hide basic resource
archive this innovation.
Gain +1 courage and roll the hit location die 1-4 Departing survivors gain +2 insanity.
Suffer the blinded severe head injury. Tribute , 1 organ, Roll 1d10. 5+ Departing survivors promise they will return. They gain +2 strength tokens and add to all hit
Gain the Though fighting art. locations.
Initiation , once per lifetime Suffer the destroyed genitals severe injury. 1 You drown.
Gambler’s scar. Gain +1 permanent luck. Underwater 2-7 Spend 1 survival to hold your breath and roll again. If you can’t, your lungs fill with water and
, Roll 1d10.
Train you drown.
Roll 1d10, on a result of 6+ you lose some toes, -1 permanent movement.
8+ Gain the Legendary Lungs secret fighting art.
Innovate Pottery , 3x organ Innovate Pottery.
Web Silk Harvest Add a Web Silk strange resource to the settlement storage.
A survivor with 10+ insanity may put the Spidicules out of its misery. Gain the Grinning Visage rare
Killing Spidicules You may not depart or endeavor again this settlement phase. Roll 1d10.
gear and archive this innovation.
Worship the 1-6 Empty your mind. Gain +1 understanding.
1 Move Nemesis Encounter – Watcher one year forward on the timeline. If the event is moved to this
Monster 7+ Your faith is inspiring. Departing survivors gain +1 survival. If this result is gained more than once
year, trigger it now.
Knowledge , Roll 1d10. in a settlement phase, they instead gain +10 survival.
2 Record-keeping duty. Skip the next hunt.
3-5 You learn nothing. NOTHING!

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