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1000 point imperial guard army

HQ- 50 pts Company Command Squad (contains 1 commander and 4 veterans)


15 pts power fist (commander)
15 pts regimental standard
10 pts 2 flamers
5 pts grenade launcher

95 pts total

Troops- (1)
30 pts Platoon Command Squad (contains 1 platoon commander and 4 guardsman)
15 pts commander power fist

45 pts total

50 pts infintry squad (contains 1 sergent and 9 guardsman)


10 pts sargent power weapon

60 pts total

50 pts infintry squad ""


10 pts sargent power weapon

60 pts total

50 pts infintry squad " "


10 pts sargent power weapon

60 pts total

225 pts total

Heavy Weapon Squad(1)- (contains 3 teams)


60 pts all mortars

Heavy Weapon Squad(2)- (contains 3 teams)


60 pts
30 pts 2 las cannons
5 pts 1 autocannon

95 pts total
Troops- (2)
30 pts Platoon Command Squad
15 pts commander power fist

45 pts total

50 pts infintry squad


10 pts sargent power weapon

60 pts total
50 pts infintry squad
10 pts sargent power weapon

60 pts total

50 pts infintry squad


10 pts sargent power weapon

60 pts total

225 pts total

Heavy Support-
150 pts leman russ battle tank

150 pts leman russ battle tank

Name WS BS S T W I A Ld Sv
Company 4 4 3 3 3 3 3 9 5*
Commander
Veteran 3 4 3 3 1 3 1 7 5
Platoon 4 4 3 3 1 3 2 8 5
Commander
Guardsman 3 3 3 3 1 3 1 7 5
Heavy 3 3 3 3 2 3 2 7 5
Weapons Team
Sergent 3 3 3 3 1 3 2 8 5

Name BS Front Armour Side Armour Rear Armour


Leman Russ 3 14 13 10
Battle Tank

Special Rules- (consult commands page on how to)

Company Commander- las pistol, frag grenades,power fist, refractot field (5+ invl. Save)
Senior Officer commands – can issue 2 orders each turn in a radius of 12'.
Bring It Down- Choose 1 vehicle or monstrous creature visible to the officer, the
units immediate shoots are counted as twin linked.
Fire on my Target!- Choose 1 enemy unit visible to the officer, the ordered unit
immediately shoots at the target, any successful cover saves must be re-rolled.
Get Back in the Fight- an order issued to a unit that has gone to ground or is falling
back, the unit immediately regroups even if it would not be able to normally. (unit then may shoot
and assult that turn)
First Rank, Fire! Second Rank, Fire!- the unit issued to immediately fires at any
visible target up to 12" away, firing 3 lasgun shots, and if the unit did not move fire 2 shots at
enemies up to 24" away.
Incomming!- the order commands the group to go to ground and immediately gains
a 2+ cover save but cannot move until the end of the players following turn.
Move! Move! Move!- the ordered unit immediately runs, rolling 3 dice and choosing
the highest result when determining how far they can move.

Veteran- Lasguns, flamers, grenade launcher (Regimental standard) any friendly unit 12" from
the standard can re-roll failed morale checks and pinning tests. Frag grenades.

Platoon Commander- Laspistol, frag grenades and Powerfist.


Junior Officer- can issue 1 command each turn in a radius of 6" and has the First rank fire
Second Rank fire, Incomming, and Move Move Move.

Sergents- Laspistol, frag grenades, (combined squad) Power Weapon.

Guardsman- Lasguns, frag grenades

Heavy Weapons Squad- Lasguns, Mortar, Autocannon, lascannon, frag grenades

Leman Russ Battle Tank- (Heavy Bolter), Searchlight, Smoke launchers (once per game, after
completing its move, the smoke can be triggered. The vehicle cannot fire any weapons the turn the
smoke is used and all shooting against it is obscured 4+cover save, can be used even if shaken or
stunned)
Lumbering Behemoth- a leman russ that has moved combat speed or remained stationary
can fire its turret weapon in addition to any other weapon it is usually allowed to fire (even if the
weapon is an ordenace type) however if the leman russ traveling at crusing speed can only move up
to D6 + 6"- roll everytime it moves at this speed.

Name Range Strength AP Type


AutoCannon 48" 7 4 Heavy 2
Flamer Template 4 5 Assault 1
Grenade Launcher
(Frag) 24" 3 6 Assault 1, Blast
(Krak) 24" 6 4 Assault 1
Heavy Bolter 36" 5 4 Heavy 3
Lascannon 48" 9 2 Heavy 1
Lasgun 24" 3 - Rapid Fire
Laspistol 12" 3 - Pistol
Mortar 48" 4 6 Heavy 1, Blast,
Barrage
Battle Cannon 72" 8 3 Ordnance 1, Large
Blast

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