You are on page 1of 95

NATIONAL SCIENCE

CLUB MONTH 2018

PRIMER

i
WHAT IS PSYSC?

The Pambansang Kapisanan ng mga Kabataan Samahan ng Agham (Philippine


Society of Youth Science Clubs), Inc. is the largest nationwide federation of
science clubs in the country. As a national organization, PSYSC prides itself with
the expertise in handling national events for its over 200,000 affiliate members.
Ignited by the true spirit of volunteerism and passionate service, PSYSC continues
to be the frontrunner of the science clubbing movement in the Philippines,
branding itself as the prime organization that promotes the Public Understanding
of Science, Technology, and Environment (PUSTE).
The PSYSC envisions itself as a dynamic, relevant, and responsible umbrella
organization of youth science clubs committed to instill scientific, technological,
and environmental consciousness among the youth. The organization has
continuously worked hand-in-hand with schools in successfully delivering quality
programs and activities to elementary and secondary science enthusiasts across
the nation, such as the National Youth Science, Technology, and Environment
Summer Camp (NYSTESC), the National Science Club Month (NSCM), the National
Children’s Science Interactive Workshop (NCSIW), the Science, Technology,
Engineering, and Mathematics Expo (STEM EXPO), and the Search for the Most
Outstanding Science Club (SEARCH).
Looking back on its 47 years of excellence in serving the youth, PSYSC has shaped
the lives of millions of Filipino youth to promote science clubbing as a lifestyle.
The organization has been an avenue for inspiring more people especially science
enthusiasts in having active involvement, not just on a smaller scale, but also on a
larger aspect of societal needs. Committed to its thrust, PSYSC tirelessly innovates
and empowers the youth in becoming the future leaders through science clubbing
for a better nation building.

ii
WHAT IS NSCM?

September is considered the National Science Club Month (NSCM) under


Presidential Proclamation No. 264. During the NSCM, the Philippine Society of
Youth Science Clubs (PSYSC) conducts activities that encourage the youth to
get actively involved in the science clubbing movement and, at the same time,
promote the public understanding of science, technology, and the environment.

As the umbrella organization of thousands of science clubs and its science


clubbers, PSYSC conducts relevant activities to further emphasize their roles,
their active participation to the issues concerning ST&E today, and to realize
the relevance of science clubbing in our society. NSCM provides a venue for
interaction among science clubs from various regions and also encourages non-
affiliate science clubs to join our cause.

Through these activities, PSYSC aims to provide a venue for the interaction
of science clubs and to recognize excellence through workshops and friendly
competitions. The four (4) main events that will kick-off this year’s NSCM are
the National Science Clubs Summit (SUMMIT), PSYSC Science Olympiad (PSO),
Mathematics, Science at Kapaligiran (MATHSCIAKA), and I Teach Science Seminar
(ITSS).

iii
National Science Club Month 2018
National Science Club Month

Accentuating Potentials, Activating Technological Advancements

September 2018

iv
National Science Club Month 2018
Core Committee
Mary Liezl Grace Pilapil
Director
Aljun Naag Christopher Van Deita
SUMMIT Co-head SUMMIT Co-head

Wayne Alecxis Traya Lui Mari Benedict Banzon


MATHSCIAKA Head PSO Head

Irish Joy Ballaran Japhet Faustine Caraang


ITSS Head Engineering Head

Val Jason Guerra James Christian Atilano


Programs Head Secretariat Head

Roy Christopher Yabut Marco Renzo Nalupta


Supplies Head Marketing Head

SUMMIT PSO
Alicia Theresse Dumlao James Christian Atilano
Britany Gale Anquiliano Kim Paulo De Guzman
Carol Dianne Olivar Lawrence Jay Magsayo
Jessa Angela Cabang Lee Amherstia Curias
Kathryn Gino Mecaelah Palaganas
Ma. Ave Virginia Sanchez Roy Christopher Yabut
Marco Renzo Nalupta Wendell James Tabang
Maria Katrina Gamboa
MATHSCIAKA
Marvin Dorosan
Robe Nico Ray Dagcuta Angel Sophia Bacud
Val Jason Guerra Daryll Dave Andres
Warren Gabayeron Japhet Faustine Caraang
Mariam Paul Misagal
ITSS Miguel Paraiso
Bryan Arguilles Pauleen Dae Tugano
Bryce Linden Advincula
Tonita Mari Lim

v
CONTENTS

I. EVENT DETAILS 01
a. Sub-events 04
b. Topic 06
II. PRE-REGISTRATION 07
a. Submission Requirements 08
b. Submission Deadlines 10
c. Payments 10
d. Participation 10
e. Venues 11
f. Contact Information 12
III. GUIDELINES 13
a. PSO Guidelines 14
b. MATHSCIAKA Guidelines 24
c. I Press Play Guidelines 76
d. ITS Sessions Contest 83

vi
EVENT DETAILS
Sub-events | Topic

1
National Science Clubs Summit PSYSC Science Olympiad
September 8-9, 2018 Elimination – September 8, 2018
Finals – September 29, 2018

2
Mathematics, Science at Kapaligiran I Teach Science Seminar
September 22, 2018 September 8-9, 22, 29-30, 2018

3
A. SUB-EVENTS

The National Science Clubs Summit (SUMMIT) is a one and a half day gathering
of junior and senior high school science club affiliates, conducted simultaneously
in the different regions of the country. It provides opportunity for students to
gain knowledge through lectures, workshops, and plenary session as well as to
socialize with other science clubbers from their respective regions. SUMMIT paves
way for the students to learn from the relevant topic and equips them to apply it
to the current issues faced by our country. Learning for a great purpose, indeed!

The PSYSC Science Olympiad (PSO) is an inter-school quiz competition for


elementary and high school students all over the country. This consists of two
rounds: (1) the National Eliminations, a written exam conducted simultaneously
in the different regions and (2) the National Finals, wherein the overall Top 20
schools nationwide will compete for the National Champion title in Metro Manila.
This year, PSO will have three (3) categories: Bracket I for elementary students,
Bracket II for junior high school students, and Bracket III for senior high school
students. Prizes would include cash, plaques, medals, and certificates. Prepare for
the biggest clash of great minds!

4
The Mathematics, Science, at Kapaligiran (MATHSCIAKA) is a nationwide activity
held in Metro Manila for the benefit of our affiliates and caters all elementary and
high school science clubbers. This event makes students realize that learning
could be made more fun through exciting educational science workshops and
activities, such as that of the Take Home Workshops, the On-the-Spot Workshops,
the Interactive Workshops, the Mystery Workshops, and the Workshops Fair. This
year, there will be three (3) categories: Bracket I for elementary students, Bracket
II for junior high school students, and Bracket III for senior high school students.
Mind-blowing workshops await!

The I Teach Science Seminar (ITSS) is a set of activities packed with lectures,
workshops, and discussions for our affiliated science teachers. There would be
talks on how to make science teaching more fun and interactive. Aside from that,
teachers could share ideas and experiences to their fellow teachers to better the
quality of education they give to their students. There will be successive ITSS
activities during the SUMMIT, the MATHSCIAKA, and the PSO. All the best for our
heroes!

5
B. TOPIC

ELECTROMAGNETISM
Electromagnetism is present everywhere. However, its governing
principles are not well elaborated to the masses. Despite of its
numerous applications that are being utilized in our daily lives,
most people do not know that these are made possible through
electromagnetism.

This National Science Club Month 2018, the basic knowledge on


this will be explored further to evoke the inquisitive minds of the
youth towards the complexity of electromagnetism.

The core aims to enlighten the great minds of the Filipino youth,
and guide them in their quest to address the current problems of
the Philippines, as well as to pursue the advancement towards
national development.

6
PRE-REGISTRATION
Requirements | Deadlines | Participation | Payment
Venues | Contact Information

7
REGISTRATION FLOW

YES NO

Will Affiliation expire on or Join PSYSC. See Affiliation


before September 2018? Brochure and Guidelines.

YES NO

Renew Affiliation. See Email the necessary requirements for the events you
NSCM Primer and plan on joining.
Guidelines. For the reg forms, please refer here: tinyurl.com/nscm2018reg

Wait for Confirmation of Registration from PSYSC.

Check the online public list of registered schools posted at


tinyurl.com/NSCM18RegisteredSchools. Is your school on the list?

YES NO

You have submitted all You have not submitted all the
the requirements. You are Registration Requirements.
already registered for Please email all lacking
NSCM 2018. documents.

A. SUBMISSION REQUIREMENTS
•• All forms can be downloaded at tinyurl.com/nscm2018reg.
•• All submissions must be completely and correctly filled out
following the sample format.
•• All required attachments must be included following the
filename format and file type.
•• The following pre-registration requirements should be
accomplished:

8
SUMMIT, SUMMIT-MATHSCIAKA, PSO Eliminations, ITSS Requirements
Date of event: September 8-9, 2018
REQUIREMENT FILE TYPE FILE NAME REMARKS
Registration PDF File NSCM 2018 Form 3 - Completely fill out the needed information.
Forms (Form 3) <Name of School> Download the Doc File and save it as PDF
file after answering.
Lists of Excel File NSCM 2018 Form 3A Please fill-out completely and accurately
Participants - <Name of School> the necessary information needed.
(Form 3A)
Reservation Fee PNG or NSCM 2018 RegFee - Upload a scanned copy of duly validated
JPEG File <Name of School> deposit slips or PMOs of the events you
have joined.
Proof of PNG or NSCM 2018 Upload a scanned copy of duly validated
Affiliation JPEG File Affiliation - deposit slips or PMOs of the affiliation fees
<Name of School> you have paid or an Acknowledgement
Letter from PSYSC saying you’re affiliated.
Affiliation PNG, NSCM 2018 AffilForm Additional requirement for NON-
Form JPEG, or - <Name of School> AFFILIATED schools only. The school
(Form 1) PDF File may fill out the Affiliation Form found
in the website or opt to print a copy and
send back a scanned copy of your duly
accomplished Form 1.

MATHSCIAKA Proper Requirements


Date of event: September 22, 2018
REQUIREMENT FILE TYPE FILE NAME REMARKS
Registration PDF File NSCM 2018 MSKA Completely fill out the needed information.
Forms (Form 3) Form 3 - <Name of Download the Doc File and save it as PDF
School> file after answering.
Lists of Excel File NSCM 2018 MSKA Please fill-out completely and accurately
Participants Form 3A - <Name of the necessary information needed.
(Form 3A) School>

Proof of PNG or NSCM 2018 Upload a scanned copy of duly validated


Affiliation JPEG File Affiliation - deposit slips or PMOs of the affiliation fees
<Name of School> you have paid or an Acknowledgement
Letter from PSYSC saying you’re affiliated.
Affiliation PNG, NSCM 2018 AffilForm Additional requirement for NON-
Form JPEG, or - <Name of School> AFFILIATED schools only. The school
(Form 1) PDF File may fill out the Affiliation Form found
in the website or opt to print a copy and
send back a scanned copy of your duly
accomplished Form 1.

9
NOTE: Summit -MATHSCIAKA is DIFFERENT from MATHSCIAKA
Proper. These are two SEPARATE events and have two DIFFERENT
registrations.

B. SUBMISSION DEADLINES
All requirements should be sent on or before their respective
deadlines

Event Date Deadline


SUMMIT September 8-9, 2018 August 24, 2018
MATHSCIAKA September 22, 2018 September 7, 2018
PSO National Eliminations September 8, 2018 August 24, 2018
ITSS September 8-9, 22, 29, 2018 August 24, 2018

Email Address: psysc.nscm2018@gmail.com


Email Subject: NSCM 2018 - <Region> - <Name of School>

C. ELIGIBILITY
NSCM 2018 has four major sub-events which are SUMMIT,
MATHSCIAKA, PSO, and ITSS.
SUMMIT - Open only for Junior High School and Senior High
School Students
PSO and MATHSCIAKA - Open for Elementary, Junior High School
and Senior High School Students

ITSS - Open only for teachers

D. PAYMENTS
Registration Fee
The registration fees are as follows:
AFFILIATES
EVENT NON-AFFILIATES
Reservation Fee Registration Fee* Walk-in
SUMMIT 200 100 600 1200
MATHSCIAKA Free Must Affiliate
PSO Free Must Affiliate
ITSS 200 100 600 1200

*may opt to be paid on-site

10
Procedures
1. Land Bank Deposit
• Account Name: Philippine Society of Youth Science Clubs
• Account Number: 0702-1020-65
• Branch: Quezon City Circle
2. Remitted through Postal Money Order (PMO)
Payable only to the Philippine Society of Youth Science Clubs

E. VENUES
SUMMIT Sites PSO Independent Sites
Region I/CAR: Naguilian
National High School, La
Union Cordillera Administrative Region

Region II: Cauayan City


National High School, National Capital Region
Isabela
Southwestern Tagalog
Region III: Dominican
Region – Mindoro Island
College of Tarlac

Region IVA/IVB Western/Central Visayas


– Negros Island
Region V Eastern Visayas
– Samar Island
Region VI Eastern Visayas - LIDE
Learning Center, Inc.
Region VII/VIII
Southwestern
Region IX Tagalog Region
– Palawan
Region X

Region XIII

Region XII/ARMM: Philippine Science


High School - SOCCSKSARGEN
Region Campus, Koronadal City

Region XI

*The complete list of host schools for the SUMMIT 2018 Sites will be
announced at the NSCM Facebook page.

11
MATHSCIAKA Proper, PSO National Finals
The venue for the MATHSCIAKA Proper and PSO National Finals
will be announced on the official Facebook page (facebook.
com/psysc.nscm) soon. Please keep tabs on any and all
announcements made.

F. CONTACT INFORMATION
For questions or clarifications, please do not hesitate to contact
us through the following:
Email Address: psysc.nscm2018@gmail.com
Landline Number: (02) 332 8151 / (02) 263 1358
Facebook: facebook.com/psysc.nscm

CONCERNS IN-CHARGE MOBILE NUMBER


General Mary Liezl Grace Pilapil (+63) 955 057 4700
Aljun Naag (+63) 921 894 5244
SUMMIT
Christopher Van Deita (+63) 995 462 7502
MATHSCIAKA Wayne Alecxis Traya (+63) 917 794 7558
PSO Lui Mari Benedict Banzon (+63) 905 136 0980
ITSS Irish Joy Ballaran (+63) 906 396 7251
Secretariat James Christian Atilano (+63) 906 436 8775
Programs Val Jason Guerra (+63) 917 118 8822

12
GUIDELINES
PSYSC Science Olympiad | MATHSCIAKA | I Press Play
ITS Sessions Contest

13
A. PSYSC SCIENCE OLYMPIAD (PSO)
THE 15TH PSYSC SCIENCE OLYMPIAD
National Eliminations: 08 September 2018
National Finals: 29 September 2018

GENERAL GUIDELINES
1. The competition is open to all bona fide (Academic Year 2018-2019)
Grade 5 and Grade 6 elementary students (Bracket I), Grade 9 and
Grade 10 junior high school students (Bracket II), and Grade 11 and
Grade 12 senior high school students (Bracket III). The student must
be a member of a science club currently affiliated (September 2018)
with PSYSC.
2. Each participating school can send only one (1) competing team per
bracket. Each competing team should be composed of only three (3)
members.
3. During the National Eliminations, each school can participate in only
one (1) PSO testing site.
4. Participating schools are required to submit the registration
requirements (see the attached registration guidelines) as well as
inform the National Office through the numbers indicated.
5. The National Eliminations consists of a written multiple-choice
examination taken individually. It is good for 60 minutes. No extension
will be given to those who come in late. Participants are required to be
in the PSO testing site at or before 8:00 AM.
6. The twenty (20) top performing schools for each bracket will then
proceed to the National Finals, which consists of a preliminary written
round (both theoretical and practical in nature) and an oral round. Only
the ten (10) top performing schools for each bracket in the preliminary
round will proceed to the oral round.
7. All national finalists will be awarded medals and certificates. National
winners will receive:
SECOND RUNNER-UP: Php-15,000 worth of prizes: certificates of
recognition, a trophy for the school, a bronze medallion for each
team member, five thousand pesos (Php 5,000) cash for the team and 25%
discount for NCSIW (Bracket I) or NYSTESC (Bracket II and III) for the
team members and their coach

14
FIRST RUNNER-UP: Php-25,000 worth of prizes: certificates of
recognition, a trophy for the school, a silver medallion for each team
member, seven thousand pesos (Php 7,000) cash for the team and
50% discount for NCSIW (Bracket I) or NYSTESC (Bracket II and III) for
the team members and their coach
CHAMPION: Php-40,000 worth of prizes: certificates of recognition,
a trophy for the school, a gold medallion for each team member, ten
thousand pesos (Php 10,000) cash for the team and 100% discount
for NCSIW (Bracket I) or NYSTESC (Bracket II and III) for the team
members and their coach
8. The PSO Core Committee and the National Executive Council may
change the guidelines whenever necessary, and their decision is final
and irrevocable.
NATIONAL ELIMINATIONS
1. The exam will be conducted simultaneously on September 8, 2018
in 19 selected testing sites nationwide, which will be announced via
PSYSC’s web portals. Participants are required to come at or before
8:00 AM at the respective PSO testing site for their region on the day
of the competition.
2. The National Eliminations consists of a written multiple-choice
examination taken individually. It is good for 60 minutes. No extension
will be given to those who come in late. Participants are duly advised
to follow the schedule for the National Eliminations.
3. Substitution of participants is only allowed before the start of the
competition.
4. Questions will come from the following fields of science: Biology,
Chemistry, Computer Science, Earth and Environmental Science, and
Physics. A more detailed set of pointers will be made available to
download from PSYSC NSCM online portals.
5. Participants are required to bring the following: At least two (2) pencils
(Mongol No. 2), eraser, current school ID, and a non-programmable
scientific calculator (Bracket II and III, only). Scratch papers will be
provided by the organizers.
6. The final score of the team will be determined by adding the respective
scores of the team members. In case of a tie, the scores in the two
sets of clincher questions of the students will be considered. If a tie
still exists even after the two sets of clincher questions, the winner will
then be determined from the top scorer of each team.

15
7. The accumulated scores will be ranked and the twenty (20) teams
with the highest scores per bracket (considering all the testing sites
nationwide) will be the official participants to the National Finals.
8. There will be recognition of top schools and a top scorer in each
site. This will be done on the same day, and medals and certificates
will be awarded. Certificates of participation shall be awarded to all
participating schools.
9. Individual scores, as well as overall rankings for the school, whether
regional or national, will not be disclosed. The participating schools
can request only for their accumulated or team scores.
10. Qualifiers to the National Finals will be announced on the very same
day of the National Eliminations. Final results will also be available in
all PSYSC Web Portals.
11. The twenty (20) top performing schools for each bracket will be given
invitations to the National Finals. In the case where any of the twenty
(20) top performing teams will not be able to attend the National Finals,
the twenty-first (21st) team with the highest score will automatically
qualify to the National Finals, and so on.
12. The National Finals will be conducted on September 29, 2018 in the
National Capital Region (NCR). The guidelines for the National Finals
will be available in all PSYSC web portals.

16
POINTERS TO REVIEW. The following table provides a comprehensive
scope of topics across five subjects.

BRACKET I BRACKET II BRACKET III


(Elementary) (Junior High)* (Senior High)*†

Human body Biological Microbiology


systems macromolecules; (prokaryotic cell
(integumentary, cell organelles; cell organization and
skeletal, muscular, metabolism; protein morphology);
nervous, endocrine, synthesis; transport biotechnology
circulatory, through membranes; (genetic
lymphatic, immune, mitosis and meiosis; manipulation
respiratory, photosynthesis, of organisms);
digestive, excretory, transpiration, and behavioral ecology
and reproductive); gas exchange;
characteristics transport in plants;
of living things; plant growth,
classifying living development,
things; adaptations and reproduction;
of living things to animal anatomy
their environment; and physiology
ecosystems; roles (digestion and
BIOLOGY

and relationships nutrition, respiration,


in an ecosystem; circulation,
nutrient cycles; excretion, regulation,
preservation of reproduction and
ecological balance development,
and immunity);
Mendelian genetics;
linkage and
chromosomes;
mechanism
of evolution;
populations;
biodiversity and
communities;
energy flow and
chemical cycling
in ecosystems;
conservation
ecology;
biosystematics
17
BRACKET I BRACKET II BRACKET III
(Elementary) (Junior High)* (Senior High)*†

Physical and Energy levels and Molecular orbital


chemical changes quantum numbers; theory; inorganic
in matter; properties radioactivity; chemistry;
of materials; molecular geometry coordination
materials improved (valence shell chemistry
by technology; electron pair (including
precautionary repulsion and hybrid stereochemistry);
CHEMISTRY

measures in buying, orbital theories); chemical


using, storing, and stoichiometry; equilibrium
disposing materials periodic (acid-base, gas
trends; gases; phase, solubility,
thermodynamics compleximetric,
(first and second phase);
laws); introduction electrochemistry;
to organic chemistry chemical kinetics
(alkanes, alkenes, (homogeneous
alkynes, common reactions);
functional groups) spectroscopy
Development Representing Data structures;
of computing algorithms; input/output and
devices; hardware; efficiency of file handling;
operating systems, algorithms; random number
applications, searching and generation in a
and programs sorting algorithms; programming
(word processors, programming language;
COMPUTER SCIENCE

spreadsheets, etc.); languages (HTML, subroutines


keyboard shortcuts; C, C++, Java); data (procedures
file extensions; the types; programming and functions);
Internet concepts; arithmetic, structured
relational, and programming;
Boolean operations robust and secure
in a string handling programming;
operations in a character
programming encoding;
language; number representing
bases and images and sound;
converting between data compression;
them; fundamentals of
cyber security

18
BRACKET I BRACKET II BRACKET III
(Elementary) (Junior High)* (Senior High)*†

units of information;
binary arithmetic;
Boolean logic;
fundamentals of
computer network
Weathering and Crustal deformation Geologic time and
soil; characteristics and mountain Earth’s evolution;
and formation of building; running contour mapping
rocks and minerals; water and (topography,
structure of Earth; groundwater; bathymetry); the
movements of glaciers, deserts, ocean floor; ocean
the Earth’s crust; and wind; moisture, water and ocean
earthquakes; clouds, and life; the dynamic
volcanic eruptions; precipitation; air ocean
composition pressure and wind;
and structure of origins of modern
the atmosphere; astronomy
weather patterns
and severe storms;
world climates;
EARTH SCIENCE

seasons; climate
of the Philippines;
members of the
solar system and
how they move in it;
the Sun; the planets;
comets, asteroids,
and meteoroids;
stars and their
characteristics;
constellations
and galaxies; the
universe

19
BRACKET I BRACKET II BRACKET III
(Elementary) (Junior High)* (Senior High)*†

Static and current Motion in two or Angular


electricity; series three dimensions; momentum and
and parallel work and kinetic its conservation;
circuits; the simple energy; conservative rotational
machine, its uses forces and potential kinematics and
and importance; energy; momentum, dynamics; Gauss’s
energy forms and impulse, and law; dielectrics;
their uses; energy collisions; uniform inductance;
conversions; energy circular motion; alternating current;
conservation; torque and rotational electromagnetic
Newton’s ideas statics; center of waves; relativity;
of force and mass; periodic photons and the
motion and their motion; gravitation; photoelectric
relationship fluid mechanics; effect; wave-
temperature, particle duality;
heat, and thermal quantum
expansion; mechanics;
PHYSICS

electrostatics; condensed matter


electric fields and physics; particle
potentials of point physics and
charges and other cosmology
charge distributions;
capacitors; steady-
state direct-current
(dc) circuits; forces
in magnetic fields;
Faraday’s law; Lenz’s
law; electromagnetic
induction;
mechanical
waves; sound and
hearing; nature and
propagation of light;
geometric optics;
interference and
diffraction

*Content from the lower bracket/s is also expected.


†Some Bracket III items are placed in the context of research. Hence,
problem sets where items are grouped are expected.

20
SAMPLE ITEMS. These are taken from previous PSYSC Science Olympiads.
BRACKET I
1. Burning of garbage leads to (i) ; it can cause deadly diseases such
as (ii) and lung cancer. Which of the following options correctly fills
the blanks in?
a. (i) air pollution; (ii) cholera
b. (i) air pollution; (ii) emphysema
c. (i) soil pollution; (ii) cholera
d. (i) water pollution; (ii) emphysema
e. (i) water pollution; (ii) typhoid fever

2. Which of the following is not a Microsoft Excel function?


a. =CHOOSE
b. =DIFFERENCE
c. =IF
d. =MATCH
e. =SUM

3. One of the purification processes water from lakes and rivers undergoes
takes place in a sedimentation tank. Adding special chemicals such as
aluminum sulfate, polyaluminum chloride, and ferric sulfate accelerates
the sedimentation process. These chemicals are then known as what?
a. coagulants
b. colloids
c. emulsifiers
d. sterilizing agents
e. strainers

4. Using a type of sound navigation and ranging (sonar), sound pulses are
transmitted from a ship at surface through water. The interval between
the emission and return of a pulse reflected off the seafloor is 10. s. If
the speed of sound in water is roughly 1500 m/s, what is the depth in
consideration?
a. 0.075 km
b. 0.30 km
c. 7.5 km
d. 15 km
e. 30. Km

21
5. Which is not a characteristic of a mineral?
a. definite chemical composition
b. homogeneous solid
c. naturally occurring
d. ordered internal structure
e. organic

ANSWERS:
1. b 2. b 3. a 4. c 5. e

BRACKET II

1. Digestive enzymes catalyze the hydrolysis of bonds in food molecules.


Which of the following human digestive enzymes is incorrectly matched
to its substrate?
a. amylase – starch
b. lactase – lactose
c. lipase – fats
d. maltase – maltose
e. trypsin – peptides

2. A student prepared a mixture by adding 50.0 mL of 0.200 M NaOH to


75.0 mL of 0.100 M NaOH. What is the [OH–] in the resulting mixture?
a. 0.0600 M
b. 0.0800 M
c. 0.140 M
d. 0.233 M
e. 0.466 M

3. What will be the value of “i” in this Java code?


String g = “5”;
String h = “4”;
String i = g + h;
a. 4
b. 5
c. 9
d. 54
e. gh

22
4. Aurora Borealis or Northern Lights is a natural light display in the Earth’s
sky, predominantly seen in the high-latitude regions. What causes these
lights?
a. Reflection, refraction, and dispersion of light in water
droplets in a very specific way
b. Interaction between the various wavelengths in the Earth’s
atmosphere only
c. Evaporation of harmful chemicals in the Earth’s
atmosphere
d. Combination of the colors from the setting of the sun and
the chemicals in the air on a very particular night
e. Collision between gaseous particles in the Earth’s
atmosphere with charged particles released from the sun’s
atmosphere
5. Two charged conducting metal spheres of radii R1 and R2 are connected
together by wires, where R1 < R2. At equilibrium, which of the following sets
of relations involving the electric field strength E generated by a sphere,
the electric potential V, and the electric charge Q, must hold between the
spheres?
a. E1 < E2, V1 < V2, Q1 = Q2
b. E1 > E2, V1 < V2, Q1 = Q2
c. E1 > E2, V1 > V2, Q1 < Q2
d. E1 > E2, V1 = V2, Q1 < Q2
e. E1 < E2, V1 = V2, Q1 > Q2

ANSWERS:
1. e 2. c 3. d 4. e 5. d

RECOMMENDED TEXTBOOKS. These references may help you in reviewing


the concepts presented.

Brown, T. L. (2009). Chemistry: the central science. Pearson Education.

Campbell, N. A., Reece, J. B., Urry, L., Cain, M. L., Wasserman, S. A.,
Minorsky, P. V., & Jackson, R. B. (2017). Biology. Pearson Education UK.

Ritchie, D. M., Kernighan, B. W., & Lesk, M. E. (1988). The C programming


language. Englewood Cliffs: Prentice Hall.

Tarbuck, E. J. (2000). Earth science. Prentice Hall.

Young, H. D., Freedman, R. A., & Ford, L. (2007). University Physics. Pearson
education.

23
B. MATHEMATICS, SCIENCE, AT KAPALIGIRAN
(MATHSCIAKA)

The Mathematics, Science, at Kapaligiran (MATHSCIAKA) is one of the


events during the National Science Club Month (NSCM) which is comprised
of various science workshops for Elementary Schools (Bracket I), Junior
High Schools (Bracket II), and Senior High Schools (Bracket III). It has two
divisions: the SUMMIT-MATHSCIAKA which is held in every SUMMIT site,
and the MATHSCIAKA Proper, a one-day event usually held within the
National Capital Region on the third week of September.
SUMMIT-MATHSCIAKA EVENT GUIDELINES (8-9 September 2018)
I. SUMMIT - Interactive
The Summit Interactive Workshops consist of games and puzzles
focusing mainly on fields related to this year’s topic, Electromagnetism.
This is an exciting part of the event since the workshops to be provided
only require light thinking. The main goal of these workshops is to
stimulate the interests, innovativeness and creativity of the Filipino youth
especially students outside Luzon by making learning fun and enjoyable.
The Summit Interactive Workshops will be held in different Summit sites
all over the country.
General Guidelines for Summit Interactive
1. The competition is open to all junior high school Summit-participating
science clubs. A school can only be represented by one science club.
2. Each participating science club can only send one competing team
composed of five (5) Summit student participants. These students
are different from the participants of the Summit Engineering Science
Workshops.
3. The Summit Interactive will have ten (10) stations, each corresponding
to one activity/workshop.
4. Schools with less than five (5) participants will be allowed to
participate, but no challenge will be adjusted for them.
5. Substitution is not allowed. However, teams who started with less
than five (5) members will be allowed to add members and complete
their team even if the competition has already started.
6. Each team must accomplish the goal of each activity in a station to
gain the corresponding points.

24
7. Even when a team has finished early, it can only proceed to the next
station upon the go signal of the facilitator. The time taken to finish
the activity/workshop in each station shall be noted by the facilitator.
8. The criteria for winning the Summit-Interactive will be based only
on the accumulated points awarded in each station. In case of a tie,
the total time elapsed for each team during the activity will be the
determining factor for the eventual victor.
9. Specific areas will be assigned for each station. Going outside this
area before the signal to move will create a deduction for the team.
10. Guidelines for each station will be given during the event proper.
11. Some stations contain questions which are related to the topic:
Electromagnetism. Participants are encouraged to study general
information about it.
Important Notes
•• MATHSCIAKA Core has the right to change or modify the guidelines
without prior notice.
•• Failure to comply to the guidelines will result to deductions or
disqualification, as deemed necessary by the core.
•• SUMMIT - MATHSCIAKA Registration will be done through the NSCM
Registration.
II. Engineering Science Challenge
The Engineering Science Workshops will test the skills and
innovativeness of participants in building Engineering Science projects in
line with Electromagnetism. It also aims to develop the critical thinking
skills, expand knowledge and creativity of the youth in order to be efficient
and productive members of the society.
General Guidelines for Engineering Science Challenge
1. The competition is open to all junior high school Summit-participating
science clubs. A school can only be represented by one science club.
2. Each participating science club can only send one competing team
composed of two (2) Summit student participants. These students are
different from the participants of the Summit Interactive Workshops.
3. The entire science club may opt to do the Engineering Science projects
however, only two (2) science club members should represent the
entire school during judging.

25
4. There is one (1) Engineering Science this year: The Hydraulic
Electromagnetic Crane.
5. Specific rules and mechanics of the project are attached together with
this file.
6. Aside from the official project entry, a hard copy documentation
(maximum of 5 pages letter-sized bond paper) should also be
submitted by each Science Club. These will contain the documentaries
such as pictures with captions, and explanations as proof that the
students created their projects.
Specific Guidelines for Engineering Science Challenge
HYDRAULIC ELECTROMAGNETIC CRANE
Checked By:
Mr. Ralph Maestre — Professor, Department of Physical Science and
Mathematics, College of Arts and Sciences, University of the Philippines
Manila
INTRODUCTION
Electromagnets are utilized in our daily lives. It can be a component
in simple household appliances such as televisions, computers, hair
dryers, or power tools. Moreover, powerful machines also function with
the help of electromagnets. Examples of these machines are generators,
cars, trains, and MRI machines.
An electromagnet is a type of magnet that uses electric current
to produce a magnetic field1. The simplest type of electromagnet can be
made by coiling a wire around a screw.
In this experiment, an electromagnet is attached to a hydraulic-
powered crane to test the strength of its magnetic field. This project
aims to demonstrate the basic function of an electromagnet by attracting
metallic objects with the help of hydraulics to control the crane.
OBJECTIVES
•• To build a hydraulic crane with an attached electromagnet capable of
attracting and transferring small, metallic objects;
•• To determine the effect of the number of coils on the electromagnet
to its magnetic ability.

26
MATERIALS
•• wood* with measurements shown in Table 1 below
•• six (6) 5mL syringes without the needle
•• screws with nuts and washers
•• plastic tube (1/6” diameter)
•• glue gun
•• drill
•• copper wire
•• battery holder
•• three (3) AAA batteries (1.5V)
•• switch
•• tape
*preferably palochina wood
Table 1 shows the wood parts that will be used in the project with
their corresponding measurements and quantity. The following crane
parts will be identified throughout the procedure section using the label
on the table
Crane Part Length (in) Width (in) Thickness (in) Count
Stand 8 1/2 1/8 2
Upper Arm 7 1/2 1/4 2
Lower Arm 4 1/2 1/8 1
Structural Base 8 8 1/4 1
Crane Base 2 1/2 2 1/2 1/2 1
Syringe Block 1 1/2 3/8 2
Crane Base Block 1 1/2 1/4 1
Structural Block 1 1/2 1/4 1
Extra Block 1/2 1/4 1/8 1

Table 1. Wooden parts of the crane with their corresponding


measurements.

27
PROCEDURE
The Crane Assembly
1. Structural Base:
Drill a hole around 1 inch from one edge of the wooden structural
base and 3 1/2 inches on the adjacent edge, and insert a screw from
the bottom. Place a washer on the topside of the structural base. See
Figure 1.1.
*Caution: Be careful when using a drill and cutting wood. Ask an adult
for guidance to prevent unwanted accidents.
2. Crane Base:
Drill a hole around 1 inch from one edge of the crane base. On top
of the washer, place the crane base and secure it with a nut. See Figure
1.2.

Figure 1.1 (left) Hole on the structural base. Figure 1.2 (right). The
crane base is secured with a nut on top of structural base. There is a
washer in between (not shown).
3. Syringe 1 and Syringe Block 1:
Drill a hole on one side of syringe block 1 and glue a syringe on the
unholed side. On the syringe, cut off the end and punch a hole as
shown in Figure 2. This will become Syringe 1.

28
Figure 2. Syringe 1
4. Stand:
Drill two holes on both crane stand pieces from Table 1. There
should be one hole in the middle and another one near the end. Insert
Syringe 1 in between the crane stands using a screw (See Figure 3).
Make sure the part of the syringe without the needle is facing inwards
of the whole structure. Secure with a nut. Glue the stand with Syringe
1 in between on the base.

Figure 3. The Syringe 1 placed on the syringe stand.


5. Upper Arm:
Punch four holes in each of the two upper arm parts of the crane.
On one end of both wood pieces, cut off about ⅛ inches across to
form a ¼ inches gap. (See Figure 4.1).

29
Insert the holed end of syringe on Step 3 in the hole 2 of the upper
arm as indicated in Figure 4.2. Secure and tighten with a nut. Place the
pieces together in the stand using a screw and secure with a nut. The
model should look similar to Figure 4.2 below.

Figure 4.1 (left). top view of the crane. The gap in between the upper
crane is seen. Figure 4.2 (right). Front view of the crane. Syringe 1
attached to the upper crane.
6. Lower Arm
On the lower arm, drill two holes: one near the middle and the
other on one end. Insert this wood in between the gap of the upper
arm’s other end (See Figure 5). Secure with nuts and washers.

Figure 5. Lower arm attached in between the upper arm

30
7. Syringe 2 and Syringe Block 2
Cut off a wood piece that is ½ in x ¼ in x ⅛ in (extra block on Table
1) and glue on top of syringe block 2. Glue a syringe on the extra block.
The syringe with the blocks will be identified as Syringe 2. See Figure
6.1.
On the remaining hole (hole #3 on Figure 4.2) on the upper arm of
the crane, insert Syringe 2 through hole 3. Screw the holed end of the
syringe together with the holed end of the lower arm. (See Figure 6.2).

Figure 6.1. Half of the extra block glued on the syringe block. Figure
6.2. Syringe 2 attached to lower arm and upper arm.
8. Syringe 3
Drill a hole on one end of the structural base block and crane
base block (See Table 1). Drill another hole in the structural base from
Step 1. Screw the structural base block on the structural base. Place
a washer and then a nut to tighten. Glue the crane base block on the
corner of the crane base in Step 2. See Figure 7.1.
Drill a hole on the end of the syringe. Attach the end of the syringe
to the wood piece attached to the crane base using a screw and a nut.
Glue the other end of the syringe on the wood piece screwed to the
structural base. This will become Syringe 3. See Figure 7.2.

31
Figure 7.1. Crane base block glued on the corner of the crane base.
Structural base block screwed to structural base. Figure 7.2. Syringe 3
attached to the crane base and the structural base.
9. Syringe Tubes
Prepare another three syringes and fill them up with water and
attach on one side of the tubes. The other side of the tubes will be
attached to Syringe 1, 2, and 3 (See Figure 8). Start controlling the
crane using the syringes. Glue the three syringes on the structural
base.

Figure 8. Syringes on the crane connected to the syringes on the base


using a tube. They are filled with water to control each component.

32
Electromagnet
1. Screw and Wire
Coil the copper wire (Wire 2) around a 2-inch screw in one direction.
Make sure that there is extra uncoiled wire on both ends. On one end,
coil another wire (Wire 1) to the excess uncoiled copper wire from
Wire 2. (See Figure 9.1).
2. Switch and Battery
Coil one end of Wire 1 to one of ends in the battery holder. Coil the
other end of Wire 2 to the switch. Connect the switch and battery
holder using a short copper wire (Wire 3 on Figure 9.2). Glue battery
holder and switch on the structural base. Model should look similar to
Figure 9.2.

Figure 9.1* (left). Coiled copper wire around the screw. Figure 9.2
(right). Connection of wires from the screw to the battery holder and
switch. *Note: Wire 1 is a separate wire and is connected with the
copper wire on the screw (Wire 2) by twisting the ends together.
Electromagnet with Battery and Switch
1. Test the electromagnet by turning the switch on and off and attracting
metallic objects such as paper clips. Note: Participants can only use
3 AAA 1.5 V batteries. If participants cannot find battery holders that
can fit the specified batteries, it is recommended that they build a
makeshift battery holder.
2. Glue the screw with the coiled wire on the end of the lower arm.
Tape the loose parts of the wire on the crane to secure in place. Start
controlling the hydraulic-powered electromagnetic crane

33
Figure 10. Hydraulic-powered electromagnetic crane.
PRETESTING GUIDELINES
Transferring Ability
1. The projects to be submitted must have the ability to attract and
transfer metallic objects from one container to another container 6
inches apart.
2. Participants will be given 3 trials to showcase the transferring ability
of their projects.
3. Minor modifications will be allowed after the pre-testing of the
projects. Modifications during the testing proper will be prohibited and
may be grounds for disqualification.
Documentation
1. The documentation of the project is 15% of the total score.
2. It should include pictures of the participants creating the project.
Captioning of each photo is required. Long explanations and
paragraphs are not necessary.
3. Participants must include another section that contains a picture of
a machine or a gadget that uses electromagnets in a similar way as
demonstrated in the project then write a short description about how
they are similar. Make sure to include the source(s) used.
4. The documentation must be printed on short-sized bond paper
(maximum of 5 pages, one-sided). Recycled papers are highly
encouraged.
5. Deadline of submission will be on September 8, 2018 at 9PM to the
SUMMIT-MATHSCIAKA staff present on site. Late submissions can
only receive 10% as the highest score for this criteria.

34
TESTING GUIDELINES
Aesthetics
1. The aesthetics of the project constitutes 15% of the total score.
2. Participants are allowed to design the crane.
3. The aesthetic value will be evaluated by judge/s and the SUMMIT-
MATHSCIAKA staff.
Power Attracting Ability
1. The power attracting ability criterion is 20% of the total score.
2. The participants will be asked to use the hydraulic-powered
electromagnetic crane to attract paper clips in an increasing number
in each level as follows:

Level Number of paper clips


1 2
2 5
3 7
4 10
5 12

3. Levels above 5 will have an increment of 3 paper clips.


4. The projects should be able to attract all the indicated paper clips in
each level within 1 minute to move on to the next one.
5. The project that will attract the most number of paper clips among all
the participants will receive the highest possible score.
6. The scores for the succeeding projects will be calculated using the
following equation:
Team’s number of attracted paper clips
(1) Score = Highest number of attracted paper clips among the teams
x 20
Rapid Transferring Ability
1. The rapid transferring ability criterion is 20% of the total score.
2. The participants will be asked to use the hydraulic-powered
electromagnetic crane to attract and transfer as many paper clips
from a container as possible within 1 minute.
3. Another container will be provided 6 inches away from the starting
container wherein the metallic objects should be transferred.

35
4. The participant with the most number of metallic objects transferred
within the time period will garner the highest possible score.
5. The score will be calculated using the following equation:
Team’s number of transferred paper clips
(2) Score = Highest number of transferred paper clips among the teams
x 20
Mass
1. The mass of the wire used in the electromagnet is 30% of the total
score.
2. This criterion will be tested last in the testing proper. The participants
will be asked to remove the electromagnet from the crane.
3. A weighing scale will be provided by the SUMMIT-MATHSCIAKA staff.
4. The score will be calculated using the following equation:
Smallest mass among the participants
(3) Score = Team’s mass
x 30
Criteria for Judging
Criterion Percentage
Documentation 15
Aesthetics 15
Power Attracting Ability 20
Rapid Transferring Ability 20
Mass 30
TOTAL 100
REFERENCES
1. Lee, K. (2018, April 17). What Are Electromagnets Used for in Everyday
Life? Retrieved June 25, 2018, from https://sciencing.com/what-
electromagnets-used-everyday-life-4703546.html
2. Ostr, Y. (2017, April 22). How to Make Hydraulic Powered Crane with
Electromagnet at Home. Retrieved June 25, 2018, from https://www.
youtube.com/watch?v=3oisYFi7yYY
Important Notes
•• The MATHSCIAKA reserves the right to change or modify the
guidelines if deemed necessary.
•• Failure to comply to the guidelines will result to deductions or
disqualification, as deemed necessary by the core.

36
Overall Scoring

Engineering Science Challenge 60%


Interactive Workshop 40%
OVERALL 100%

Awards and Prizes


OVERALL WINNER
Champion
Certificates of Recognition for all team members and coach
First and Second Runner Up
Certificates of Recognition for all team members and coach
ENGINEERING SCIENCE CHALLENGE
First Place
Winning participants will receive Medals and Certificates of Recognition
Coaches will receive Certificate of Recognition
Second Place and Third Place
Winning Participants and Coaches will receive Certificate of Recognition
INTERACTIVE WORKSHOP
First Place
Winning participants will receive Medals and Certificates of Recognition
Coaches will receive Certificate of Recognition
Second Place and Third Place
Winning Participants and Coaches will receive Certificate of Recognition
All participants and coaches will receive Certificates of Participation and
Certificates of Appearence respectively.

37
MATHSCIAKA PROPER GENERAL GUIDELINES (22 September 2018)
I. Interactive Workshop
The Interactive Workshops consist of games and puzzles focusing
mainly on fields related to this year’s topic, Electromagnetism. This is
an exciting part of the event since the workshops to be provided only
require light thinking. The main goal of these workshops is to stimulate
the interests of the Filipino youth by making learning fun and enjoyable. A
new set of interactive workshops independent of the Summit Interactive
Workshops will be provided during the MATHSCIAKA Proper.
General Guidelines for Interactive Workshop
1. The competition is open to all junior high school and elementary
science club affiliates. A school can only be represented by one
science club per bracket.
2. Each bracket has at least ten (10) stations, corresponding to one
activity/workshop.
3. Each participating science club can only send one competing team
which is composed of three (3) bona fide students.
4. The students who will join the Interactive Workshops are automatic
participants of the On-the-Spot Workshops.
5. The students who will join the Interactive and On-the-Spot Workshops
are not allowed to participate in the Take Home Workshops, Mystery
Workshops, and Workshop Fair.
6. Each team must accomplish the goal of each activity in a station to
gain the corresponding points and to earn a clue for the mystery to be
solved.
7. When all stations are accomplished, participants should solve the
mystery using all the clues given in each station. Corresponding points
shall be given to the team who can solve the mystery.
8. Even when a team has finished early, it can only proceed to the next
station upon the go signal of the facilitator. The time taken to finish
the activity/workshop in each station shall be noted by the facilitator.
9. The criteria for winning the Interactive will be based only on the
accumulated points awarded in each station. In case of a tie, the total
time elapsed for each team during the activity will be the determining
factor for the eventual victor.

38
10. Specific areas will be assigned for each station. Going outside this
area before the signal to move will create a deduction for the team.
11. Guidelines for each station will be given during the event proper.
12. Some stations contain questions which are related to the topic:
Electromagnetism. Participants are encouraged to study general
information about it.
II. On-the-spot Workshops
The On-the-spot Workshops will contain series of experiments
and workshops focusing on this year’s topic, Electromagnetism. In this
segment of the event, the participants will be immersed and get involved
in various workshops that will help them acquire substantial knowledge
about the current topic.
General Guidelines for On-the-Spot Workshop
1. The competition is open to all junior high school and elementary
science club affiliates. A school can only be represented by one
science club per bracket
2. Each bracket has three (3) different workshops from selected fields of
Electromagnetism.
3. Each participating Science Club can only send one competing team
which is composed of three (3) bona fide students.
4. The students who will join the On-the-Spot Workshops are automatic
participants of the Interactive Workshops.
5. The students who will join the Interactive and On-the-Spot Workshops
are not allowed to participate in the Take Home Workshops, Mystery
Workshops, and Workshop Fair.
6. The workshops are done simultaneously during the event proper
and within the provided time. Each workshop has its own station. All
participating teams are randomly assigned among the stations. Each
team will work independently and will proceed to the next station after
reaching the time limit.
7. The MATHSCIAKA staff will give the specific guidelines for the
workshops during the event proper.
8. The criteria for winning the On-the-Spot Workshops will be based on
the accumulated points gained from the stations.

39
III. Mystery Workshops
This part of the competition is composed of impromptu activities
like essay writing, slogan making, experiment designing, and science
journalism. An effective scientist does not only know how to perform the
experiment, he/she must also be open minded and knowledgeable about
the prevalent issues, updates, and other useful information in his field.
This will help the scientist expand his horizons and develop his ability
to communicate his findings effectively. The Mystery Workshop helps in
developing holistic scientists in our society.
General Guidelines for Mystery Workshop
1. The competition is open to all senior high school, junior high school, and
elementary science club affiliates. A school can only be represented
by one science club per bracket
2. Each bracket has one challenge to accomplish.
3. There will be separate guidelines per bracket which will be given on
the event proper.
4. Each participating Science Club can only send one competing team
composed of two (2) bona fide students.
5. The students who will join the Take Home Workshops are automatic
participants of the Mystery Workshops. However, if a science club has
no entry for the Take Home Workshops, they may opt to send two (2)
students to compete in the Mystery Workshops.
6. The students who will join the Take Home and Mystery Workshops are
not allowed to participate in the Interactive Workshops, On-the-Spot
Workshops, and Workshop Fair.
7. For both brackets, participants are encouraged to review general
information about Electromagnetism and other topics related to it.
8. Each participating team must work independently.
9. The criteria for judging will be given on the event proper.
10. The judges will follow the criteria set forth and the scores obtained
from them will determine the winner.
11. The decision of the judges and staff is final and irrevocable.

40
IV. Take Home Workshops
The Take Home Workshops are composed of Engineering Science
Challenges. This part of the event consists of three brackets. Each bracket
will have one different challenge. The participants shall design their
projects in their respective schools. Final testing of the projects will be
administered during the MATHSCIAKA Proper. This segment is a good
venue for developing the science clubbers’ creativity in applying practical
scientific concepts into their projects.
General Guidelines for Take Home Workshop
1. The competition is open to all elementary, junior high school, and
senior high school science club affiliates. A school can only be
represented by one science club per bracket.
2. There will be three (3) categories for this event, Bracket I for elementary
students, Bracket II for junior high school students, and Bracket III for
senior high school students.
3. Each participating Science Club can only send one competing team
composed of two (2) bona fide students.
4. The students who will join the Take Home Workshops are automatic
participants of the Mystery Workshops.
5. The students who will join the Take Home and Mystery Workshops are
not allowed to participate in the Interactive Workshops, On-the-Spot
Workshops, and Workshop Fair.
6. The projects should be complete and be assembled prior to prejudging.
The MathSciAKa core will NOT provide the materials for the Take
Home Projects.
7. There will be a pre-judging of projects done prior to the testing
proper. The pre-testing and registration on the event proper are done
simultaneously (see schedule of activities). Pre-judging involves
inspection of the materials, dimensions, and other specifications.
8. Projects that did not qualify during the pre-judging, can be modified
until the start of the opening program. Failure to comply the required
modifications will lead to the disqualification of the participating team.
9. The entire science club may opt to do the Take Home Workshops.
However, only two (2) science club members should represent the
entire school during judging on the event proper.

41
10. Aside from the official project entry, a hard copy documentation
(maximum of 5 pages letter-sized bond paper) should also be
submitted by each Science Club. These will contain the documentaries
such as pictures with captions, and explanations as proof that the
students created their projects. Soft copies of these files must also
be submitted to mathsciaka@gmail.com on or before September 21,
2018.
11. During the event proper, participants are obliged to do the transport
of their project. The MATHSCIAKA staff will not handle any of the
projects and are not responsible for any damage.
12. Rules, mechanics, and specific guidelines of each project are included
in this document.
13. The judges will follow the criteria set forth and the scores obtained
from them will determine the winner.
14. The decision of the judges and staff is final and irrevocable.

Specific Guidelines for Take Home Workshops

Take Home I: For Elementary Students

REMOTE CONTROLLED CAR


INTRODUCTION
Remote-controlled toys are popular among people of all ages.
Examples of these toys are mostly vehicles that are used in transportation
such as cars, trains, and planes. These toys vary in sizes wherein some
can be as small as a phone while some can be life-sized.
Behind the enjoyment of playing with these remote-controlled toys,
the concept of electromagnetism plays a huge role. Electromagnetism
allows for the movement and functionality of said toys.
OBJECTIVES
•• To create a simple remote-controlled car powered by electromagnetism
that can move in all directions.
•• To apply and understand the concept of electromagnetism and its
importance in common objects that are used by people.

42
MATERIALS
•• 7.5V DC motors (2)
•• Popsicle sticks
•• 9V batteries (2)
•• 9V battery connector (4)
•• Balloon stick
•• Bottle caps (5)
•• Cardboard
•• Rubber band
•• Glue gun
•• Barbecue stick
•• Lollipop stick
•• Straws (both bendable and normal)
PROCEDURE
Wheels
Cut out 8 round pieces of cardboard with each having a diameter
of 2 inches. Glue one bottle cap in between 2 pieces of cardboard. Poke a
hole in the middle of the cardboard and bottle caps that can fit a barbeque
stick. Cover the gaps between the cardboard pieces with more cardboard
using glue gun. Repeat on three other bottle caps. These will serve as the
wheels. See Figure 1.

Figure 1. Cardboard wheel. There is a bottle cap inside the cardboard.

43
Forward-Reverse Wheels
On the fifth bottle cap, wrap electrical tape around the sides.
Remove the middle portion of the tape around the cap using a cutter. Poke
a hole in the middle of the bottle cap. See Figure 2.
Caution: Ask parents or teachers for guidance in removing the
taped middle portion of the bottle cap. Make sure not to point the
cutter towards you.

Figure 2. Bottle cap with electrical tape. Middle portion of the electrical
tape around the cap is removed.
Cut off a barbecue stick with a length of 4 inches. Insert one
wheel on one end and glue the outer side on the barbecue stick to keep
the wheel intact. Next, place the bottle cap with the electrical tape right
next to the wheel. After the bottle cap, place a balloon stick with a length
of 4 inches. Insert another wheel on the other side of the barbecue stick.
Glue the outer side of the wheel on the barbecue stick. The model should
look similar to Figure 3.

Figure 3. Forward-reverse wheels. The two cardboard wheels are glued on


the side and the bottle cap with electrical tape is in between.

44
Forward-Reverse Wheels with Motor
Cut lollipop stick. Wrap electrical tape on one side of a lollipop
stick. Remove the middle portion of the tape around the lollipop stick using
a cutter. Insert the lollipop stick on the shaft of the DC motor. Create the
body of the car by gluing popsicle sticks beside each other. Glue the DC
motor sideways on the popsicle stick body. Make sure the shaft is aligned
to the bottle cap with electrical tape. In the gaps between the lollipop stick
and the bottle cap, place a rubber band. (Refer to Figure 4 )

Figure 4. Forward-reverse wheels with motor. The DC motor is connected


to the wheels using a rubber band.
Turning Wheels
Insert one barbecue stick each in the middle of the remaining two wheels.
Glue the outer side to secure the wheel on the barbecue stick. Bend a
lollipop stick similar to Figure 5 below. Insert a straw in the middle portion
of the bent lollipop stick. Attach the lollipop stick to the barbecue stick in
the wheels.

Figure 5a (left). Lollipop stick with straw. Figure 5b (right). Lollipop stick
attached to the wheel that will turn the car.

45
On the bottom part of the popsicle stick body, glue a 3 in popsicle
stick. Attach a 1.5-in popsicle stick on each ends of this facing upwards.
See Figure 6. Glue the straw-covered portion of the wheels on these sides.
Make sure that the wheels can be maneuvered. Insert a barbecue stick
between the strawed-portion of the wheels to connect the two wheels.

Figure 6. Extra popsicle stick for turning wheels.


Turning Wheels with Motor
Similar to Step 6, cut a lollipop stick and wrap electrical tape
around. Remove the middle portion of the electrical tape around the stick
and insert on the shaft of the DC motor. Glue the DC motor on the other
end of the popsicle stick body with the shaft facing upwards. Figure 7
shows the position of the motor.

Figure 7. DC motor with lollipop stick attached to its shaft glued on the
popsicle stick body.
Cut out two bendable plastic straws and attach to the other end
of the lollipop stick. Make sure that these bendable straws are facing each
other. Insert a barbecue stick in between to connect the two components.
Connect the DC motor and the wheels using a rubber band. The turning
wheels side on the popsicle stick body of the car should look similar to
Figure 8.

46
Figure 8. Turning wheels connected to a DC motor.
Remote Control
Connect a 9V connector on the 9V battery. On the positive terminal (red
wire), strip off at least 3 inches of covering. Wrap a portion of the wire
around a nail and twist the remaining unwrapped wire on another red wire.
On the other end of the wire, coil around another nail.
On the negative terminal (black wire), strip off at least 1.5 inches
of covering. Wrap the wire around a nail. Glue the nails on the side of the
9V battery where the nail of the black wire is in between the nails of the
two red wires. See Figure 9 for visual look.

Figure 9. 9V battery with nails and connector.


Place a 9V connect on the gaps of the nails on the battery. Secure
with a rubber band. Connect the positive and negative terminals on wires
that are 3 meters long. Connect the wires on the motors. Repeat steps
13-16 on another 9V battery. Tape wires together to prevent them from
tangling with each other. Move the connectors on the battery up or down
to control the wheels of the car.

47
Figure 10. Finished remote-controlled car project.
PRETESTING GUIDELINES
Documentation
1. The documentation of the project is 15% of the total score.
2. It should include pictures of the participants creating the project.
Captioning of each photo is required. Long explanations and
paragraphs are not necessary.
3. The documentation must be printed on short-sized bond paper
(maximum of 3 pages, one-sided). Recycled papers are highly
encouraged.
4. Deadline of submission will be on September 22, 2018 during the
registration period before the start of the opening program.
5. Late submissions will only get 7% of the highest score for this criterion.
TESTING GUIDELINES
Aesthetics
1. The aesthetics of the project constitutes to 15% of the total score.
2. Participants are allowed to design the car.
3. The aesthetic value will be evaluated by the judges.
Racing Challenge
1. The racing challenge criterion of the project is 30% of the total score.

48
2. The participants must cover certain distance in the shortest time
possible.
3. There will be a starting line where the cars of the participants will be
placed and a finish line 3 meters away from the starting line.
4. The cars must be controlled at the signal of the MATHSCIAKA staff-
in-charge.
5. Participants that will do an early start will receive deductions.
6. The team that will arrive at the finish line with the shortest time will
be the Champion of this criterion and will automatically receive the
highest possible score of 100 points. The succeeding 9 teams will be
given scores in decrements of 5 and the rest will receive 50 points.
Racetrack Completion
1. The racetrack completion criterion of the project is 30% of the total
score.
2. There will be a racetrack prepared by the MATHSCIAKA Staff.
3. Each team will have an attempt in completing the racetrack and will
be timed.
4. The team that will complete the racetrack the fastest will be the
Champion of this criterion and will automatically receive the highest
possible score of 100 points. The succeeding 9 teams will be given
scores in decrements of 5 and the rest will receive 50 points.
Mass
1. The mass of the car constitutes to 10% of the total score.
2. A weighing scale will be provided by the MATHSCIAKA staff-in-charge.
3. The team that will have the smallest mass among all the competing
participants will automatically receive the highest possible score.
4. For the calculation of scores of the succeeding teams, the following
equation will be used:

Smallest mass among the participants


Score = Team’s mass
x 10

49
Criteria for Judging

Criterion Percentage
Documentation 15
Aesthetics 15
Racing Challenge 30
Racetrack Completion 30
Mass 10
Total 100

REFERENCES
1. How To Make A Simple RC Car That Goes In All Directions. Retrieved
from https://www.youtube.com/watch?v=NL5-FV28uRA
Take Home II: For Junior High School Students
SOLENOID ENGINE
INTRODUCTION
Discoveries of various uses of electrical energy are some of the most
important feats of mankind. Electrical energy, which can be derived from
the movement of electrons inside a conductor, can be converted into other
forms of energy: light energy as seen in our light bulbs, heat energy as
seen in heaters, and mechanical energy which powers our air conditioning
units, electric fans, etc. Most appliances that we use everyday like
washing machines use solenoids. A solenoid is a piece of coiled wire
wrapped around a hollow tube[1]. When an electric current is applied to
the wire, the solenoid becomes an electromagnet which, like all magnets,
attract objects such as iron nails and paper clips. Since this magnet has
a hollow center, metallic objects are able to go in and out of the solenoid
and therefore can translate electrical energy into mechanical energy.
In this workshop, the process of converting electrical energy to
magnetic forces which produces mechanical energy will be observed.
This mechanical energy will be utilized to perform circular movements in
order to power a fan.
OBJECTIVES
•• To design and construct a solenoid fan that can utilize the mechanical
energy produced by the solenoid and translate it into moving air using
the fan; and

50
•• To understand principles on how an electromagnet works and how
electric currents induce a magnetic field
MATERIALS
•• Glue gun
•• Wide Popsicle sticks (about 1 inch in width)
•• 31cmx 16cmx2.5cm Wooden base
•• 23 gauge magnetic wire
•• Rubber bands
•• Electrical wire
•• Electrical tape
•• 19V DC power source
•• Wood screws
•• 15 gauge magnetic wire
•• Sand paper
•• Ball pen casing
•• Steel wire (Alambre)
•• 3 inch long nail (diameter approx 0.25 in)
•• Pliers
•• 2 sets of mini alligator clips
•• Zip ties
PROCEDURE
Mechanical components
1. Making the shaft
Measure about 35 cm of steel wire and cut using pliers. Then,
bend the steel wire according to the dimensions shown in Figure 1 to
create the shaft.

51
Figure 1. Dimensions of the bending of the steel wire and segments
indicated with letters.

2. Mounting the shaft


Cut 2 8cm-long popsicle sticks (each stick should have one
rounded end) using scissors. In each rounded end of the popsicle
sticks, drill a hole large enough to fit the shaft. NOTE: Make sure that
the holes of the two popsicle sticks are aligned. Place the popsicle
sticks on the sides of the base and use hot melt glue to adhere them
to the base. These will be the mounts wherein the shaft will turn.
3. Testing the Shaft
Test if the shaft perfectly mounts on the popsicle sticks by
inserting the longer end of the shaft into one popsicle stick and then
inserting the shorter end into the other end. Refer to Figure 2 for the
mounting of the shaft. Remove the shaft from the mounts.

Figure 2. Setup for shaft mounting


4. Creating the Piston
Using a pair of scissors, cut a popsicle stick (about 3cm long,
keeping the rounded end) and drill a hole on the center (refer to Figure
3). Using hot glue, adhere the piece of popsicle stick to the head of
a nail, making sure that the flat, narrow end of the popsicle stick is
attached to the flat head of the nail. Use sufficient glue to make the
item stable. This will be referred to as the piston component of the
engine.

52
Figure 3.Piston component
5. Creating the link
Drill two holes on a popsicle stick; near each of the rounded ends.
Then, insert one end of the popsicle stick on the shaft and slide it into
segment B (refer to Figure 1). Secure the popsicle stick by tying rubber
bands on both sides. Insert the shaft into the mounts.
6. Connecting the link and the piston
Connect the piston component and the previously drilled popsicle
stick by fastening the holes using a 7 cm piece of steel wire. Do this by
inserting the piece through the holes and securing it by either bending
it or fastening it with zip ties.
Solenoid
1. Creating the Solenoid
Using a cutter, carefully cut the casing of a ball pen to make sure
that the casing is sturdy and also the nail slides in and out of the
casing freely. Then, using a 25 gauge magnetic wire, loop around the
pen casing in one direction making sure the length of the wire along
the pen casing is from 3-5 cm only.
Note: the participant may only use up to 12 meters of 25 gauge
magnetic wire in forming the solenoid coil and the solenoid may be
able to connect to other parts of the circuit.
To secure the wires, wrap the ends of the solenoid using electrical
tape. The magnetic wire may be wrapped around the casing as little
or as much as possible as long as the total length of the wire is at
maximum 12 meters and the wire is capable of connecting to other
parts of the circuit. Sand about 5 cm from both ends of the wire using
sandpaper to expose the copper inside the magnetic wire.
2. Making the mount of the solenoid
Cut the round ends on a popsicle stick and cut a 10 cm long part.
Make 4 of these and adhere 2 pieces together using hot glue. This

53
should produce 2 pieces of reinforced popsicle stick mounts. (Refer to
Figure 4.2 ) Using hot glue, adhere them to an another 10 cm popsicle
stick standing upright. Make sure that the distance between the two
mounts is enough to support the solenoid.
Make sure that the mounts directly align with segment B of the
shaft and the distance of the mount nearer to the shaft is about 16
cm away from the shaft. Adhere the mount to the base using hot glue.
Refer to Figure 4.1.

Figure 4.1. Solenoid Mounting


3. Mounting the solenoid
Using hot glue, adhere the solenoid into the mounts. Refer to
Figure 4.2 for the mounting of the solenoid. (Figure 4.2 here)
4. Connecting the piston, solenoid, and the link
Insert the piston inside the solenoid. Refer to Figure 4.1 and 4.2
for the setup for the mechanical components and the solenoid. The
solenoid, the piston, the link, and the shaft should all be connected.

Figure 4.2. Setup of mechanical components


Other Electrical Components
1. Forming a connecting wire
This is where the current from the shaft will flow to towards the
power source. Fully sand a 12 cm piece of 15 gauge magnetic wire.
Then, using pliers, carefully curl the edges of the wire to form small
rings at each end: at one end, a ring that is wide enough to fit the shaft;

54
and a ring on the other end, wide enough to fit the wood screw. Mount
the wire by inserting the small end into the shaft at segment E and
screwing the other end into the side of the base using a wood screw.
Note: do not screw all the way yet. Refer to Figure 5 when mounting
the wire. Make sure that the shaft is in contact with the magnetic wire.

Figure 5. Magnetic wire mounting


2. Connecting to the power source
To connect the magnetic wire to the power source, splice about
2.5 cm from a 15 cm piece of electric wire on both ends. Then, twist the
two wires together in a clockwise direction, and on one end, wrap the
exposed wire into the screw clockwise. Make sure that the magnetic
wire touches the electrical wire. Carefully tighten the screw to secure
the wires. Refer to Figure 6 for the setup.

Figure 6. Wooden block with magnetic wire


3. Wire Switch Mount
Make a mount for another piece of magnetic wire by cutting 8
popsicle sticks (8 cm in length). Glue them together to form a wooden
block. Then, adhere the block on its flat end to the base, near segment
D of the shaft.
4. Wire Switch
Completely sand a 15 cm piece of 15 gauge magnetic wire to
expose the copper. Then, mount the magnetic wire into the wooden
block as shown in Figure 6.
55
5. Adjusting the switch
Adjust the curvature of the magnetic wire so that the shaft touches
the length of the wire when it spins on its upper half. Refer to Figure 6.
Using 15 cm of electrical wire, connect one end of the solenoid to the
magnetic wire mounted on the block.
Schematic Diagram

Figure 7. Schematic diagram of the Solenoid Engine


Flywheel
1. Making the flywheel
The participant may insert a flywheel from any circular object
available. As long as the object spins freely when mounted onto the
shaft. Punch a hole at the center of the circular object and make sure
that the hole is narrow enough for the shaft to fit snugly. Add hot glue
to the hole to secure the flywheel. Although the participant may opt to
follow these steps to create a makeshift flywheel from a roll of tape:
Measure the inner diameter of a roll of plastic tape and cut out
2 discs from a piece of cardboard. Punch a hole at the centers for
the shaft to fit in snugly. Then, glue the cardboard discs into the two
sides of the tape using hot glue. Insert segment A of the shaft into the
flywheel and apply hot glue to the holes to secure it. Refer to Figure 8.

Figure 8. Position of the flywheel relative to the shaft


56
Power Source
With adult supervision, splice and separate the two wires on a 19
V DC wall adapter. Connect these wires with two mini alligator clips,
one for each positive and negative wires. Refer to Figure 9 for the
correct arrangement of the circuit components Caution: The solenoid
may heat up if the engine is running for a long time. In that case,
disconnect the set-up from the power source to avoid overheating.

Figure 9. Connection with the power source


PRETESTING GUIDELINES
Engine testing
1. The engine entry must be able to run continuously for a minimum of
1 minute.
2. The participants will be given 3 trials to run the engine.
3. Minor modifications will be allowed after the pre-testing of the
projects. Modifications during the testing proper will be prohibited and
may be grounds for disqualification.
Design guidelines
1. The materials to be used are only limited to the materials listed above.
2. The power source must have 19 V of DC output.
3. The total length of the magnetic wire of the solenoid should be at
maximum 12 m. The number of coils is under the discretion of the
participant
Documentation
1. The Documentation constitutes 15% of the total score.

57
2. It should contain pictures documenting the creation phase of the
project. Only captions of pictures are required. Explanations and long
descriptions should be avoided. The total word count of the report
should not exceed 250 words.
3. The Documentation report should be printed on a short-size bond
paper (maximum of 3 pages only). The use of recycled papers is
highly encouraged.
4. Deadline of submissions will be on September 22, 2018 during the
pretesting period, before the opening program starts.
5. Late submissions will only get 7% as the highest score for this criterion.
TESTING GUIDELINES
Aesthetics
1. The aesthetics of the engine constitutes 15% of the total score.
2. Participants are allowed to add design to the engine.
3. The score will be determined solely by the judge/s.
Engine Stability
1. The running time of the engine will be measured and will constitute
25% of the total score.
2. Official time will start 5 seconds after the participant’s hand releases
contact with the fan to start the engine.
3. The engine must run for a minimum time of 1 min 30 secs to gain full
credit for this criterion; any time lower than that will be divided by 90
seconds for the score percentage.
4. Three trials will be performed and the time for each trial will be
averaged.
5. The score will be calculated as follows:
Average time engine ran
Engine Stability = 90 seconds
x 25

6. Any time more than 1 min 30 sec will not result in any bonus scores
but would grant the participant the full credit for this criterion
Revolutions Per Minute
1. To measure how efficient the engine translates electrical energy to
circular, mechanical energy, the revolutions per minute produced by
the engine will be measured. This will constitute 25% of the total score

58
2. The engine will be recorded by a hi-speed phone camera to be provided
by the MATHSCIAKA staff. Recording will start 5 seconds after the last
contact of the participant’s hand to start the engine and will record for
20 seconds.
3. Counting will start once the nail is fully inside the solenoid. One
revolution will be counted every time the nail enters and exits the
solenoid.
4. The count will be determined solely by the judge.
5. Three trials will be performed and trial results will be averaged for
each participant.
6. The score will be calculated as follows:
Revolutions counted
1/3 min
RPM Score = Higest RPM among participants
x 25

Flywheel Mass
1. The flywheel gives the shaft additional inertia which helps it run in a
constant motion. This constitutes 20% of the total score.
2. After the testing of criterion A and B, the participants will be asked to
remove the flywheel from the engine.
3. A weighing scale will be provided by the MATHSCIAKA staff for
measuring.
4. The score will be calculated as follows:

Smallest mass among participants


Flywheel Score = Team’s mass
x 20

Criteria for Judging

Criterion Percentage
Engine Stability 25
Revolutions Per Minute 25
Flywheel Mass 20
Aesthetics 15
Documentation 15
Total 100

59
REFERENCES
1. Easy Experiments (2016). How to make solenoid engine. Retrieved
from https://www.youtube.com/watch?v=Mg8xjtFcnJg
2. The Editors of Encyclopaedia Britannica (2018). Solenoid.
Encyclopaedia Britannica, Inc., Retrieved from https://www.britannica.
com/science/solenoid-electronics
Take Home III: For Senior High School Students
LIGHT TRACKING BRISTLEBOT
INTRODUCTION
Modern technology is highly dependent on innovations on complex
circuits. From the electric stand fans that we use daily, to the cell towers
that our smartphones depend on, these technologies are product of
circuits of varying complexity.
The electromagnetic spectrum is a spectrum of varying wavelength of
equally varying characteristics. The Take Home Workshop III is designed
for students to further understand the concept of electromagnetic waves
as applied to a circuit. For this particular circuit, the BristleBot’s motion will
have to depend on the visible light of the electromagnetic spectrum.
OBJECTIVE
•• To create a mini robot designed to move dependent on the presence
of visible light.
MATERIALS
For the Circuit:
To be strictly followed
•• 2 pcs Mini Vibration Motors
•• 1 pc Toggle Switch
•• 2 pcs 10kΩ Potentiometer
•• 2 pcs N-channel MOSFETs
•• 2 pcs Photoresistors
Under the discretion of the students
•• 1 pc Base (Breadboard, PCB, or Wood Soldered)
NOTE: The Length of the body must not exceed 14 cm

60
•• 1 pc Battery (4-AAA, 2-AA, or 1-9V) with battery holder or battery
connector
•• Wires (braided or single)
For the Body:
Under the discretion of the students
•• 2 pcs Brushes (Toothbrush, Nail brush, or Toilet brush)
•• Adhesives (Glue, Double-sided tape, or Electrical tape)
Others:
•• 1 pair Scissors
•• 2 pcs Flashlights
•• Solder and soldering iron
•• Smooth floor surface
•• Popsicle sticks (or any wood fillers)
PROCEDURE
Constructing the Body
1. Removing the brush head
Cut the brush handle from the brush head, leaving only the part
of the brush head where the brush bristles are attached to. Trim the
bristles diagonally as shown in Figure 1. Repeat these steps with the
second brush.

Figure 1. Brush head with bristles cut diagonally.


2. Attaching the brush head to the body
Securely attach the brush heads onto the layers of fillers similarly
attached to the opposing lateral parts of the base (Breadboard, PCB,
or wood) using adhesive (Glue, Double-sided tape, or Electrical tape)
as shown in Figure 2.

61
NOTE: Make sure that the brush heads should be on the same level.

Figure 2. Brush heads attached onto layers of fillers attached to a


breadboard. Trimmed popsicle sticks are used as fillers for added
elevation.
3. Attaching the battery to the body
Securely attach the battery (with or without its holder) to the base,
between the two modified brushes. After the attachment, the battery
must not touch the floor when the body is placed on a flat surface and
is made to stand on its two attached head brushes. If such incident
occurs, the student may add additional trimmed popsicle sticks, or
any other type of material, to be used as added filler between the
attached brush heads and the base. Refer to Figure 3.

Figure 3. Battery attached to the middle of the breadboard. Take note of


the gap between the battery and the floor.
NOTE: Make sure that the body is compact. No parts should be easily
removable.
Attaching the mini vibration motor
1. Soldering the wires to the vibration motor
Cut two 15 cm-wires. Solder the tips of these wires to each side
of the vibration motor as shown in Figure 4. Make sure that the solder
will not connect the two attachments of the wires of the vibration

62
motor. Take note that the wire and the motor should always be
connected. Repeat these steps for the second vibration motor.

Figure 4. Two wires carefully soldered onto two separate attachments of


the mini vibration motor.
2. Checking the mini vibration motor is properly soldered
Connect the end unattached end of the wires to a 9-volt battery source
to make sure that the wires are soldered correctly, as shown in Figure
5. The motor should spin normally.

Figure 5. Vibration motor being tested using a 9-volt battery source.


3. Attaching the mini vibration motor to the body
Attach the vibration motors to the lateral sides of the body as
shown in Figure 7 and Figure 9. To maximize its mobility, the vibration
motors must be placed at the front end of the body. Make sure that the
spinning end will not touch any part of the body. To check the state of
the vibration motors, repeat step B.2.
Creating the circuit

1. BristleBot on breadboard sample

Refer to the circuit applied to the breadboard shown in Figure 7.

63
Figure 7. The circuit applied to a breadboard.
Debugging the circuit
1. Adjusting the 10k potentiometer
If no vibration motor is working when a light source is shined unto
the photoresistors, try adjusting the 10k potentiometer knob in order
to control the photosensitivity of the photoresistors. The said knob is
shown in Figure 8.

Figure 8. The 10k Potentiometer with its knob.


2. Rechecking the MOSFET connections
Another possible source of mistake is the connection of the MOSFET.
If no vibration motor is working, try rechecking the connections of the
MOSFET. Each pin should be properly aligned as shown in Figure 7. If this
is accomplished, go back to step D.1.

64
3. Rechecking the whole circuit
If no vibration motor is working, try rechecking all the connections
in the circuit.
The Bristlebot
Figure 9 shows the complete look of the BristleBot, with its major
parts labelled and enumerated.

Figure 9. Sample of the Light-Tracking BristleBot.


PRETESTING GUIDELINES
Design
1. The circuit should strictly follow the schematic diagram indicated in
Figure 7. Any addition of electronic components, except wires, will not
be allowed.
2. The robot must be able to turn left, turn right, and move forward when
the flashlight is shined onto the photoresistors.
3. The robot must not make any movements when it is not shined
through with a flashlight. If so, adjustments can be done by rotating
the shafts of the 10k Potentiometer.
4. Additional design components, except electronic components, can be
added for the aesthetics part of the judging.
Documentation
1. The Documentation constitutes 10% of the total score.
2. It should contain pictures documenting the creation phase of the
project. Only captions of pictures are required. Explanations and long
descriptions should be avoided. The total word count of the report
should not exceed 250 words.
65
3. The Documentation report should be printed on a short-size bond
paper (maximum of 3 pages only). The use of recycled papers is
highly encouraged.
4. Deadline of submissions will be on September 22, 2018 during the
pretesting period, before the opening program starts.
5. Late submissions will only get 5% as the highest score for this criterion.
TESTING GUIDELINES
Aesthetics
1. The aesthetics of the project constitutes 10% of the total score.
2. Participants are allowed to design the BristleBot.
3. The aesthetic value will be evaluated by the judge/s and MATHSCIAKA
staff.
Durability Test
The Durability Test shall test the speed and pushing power of the
BristleBot. The BristleBot shall run on three (3) different kinds of surfaces.
The BristleBot must overcome every kind of surface. The time of travel on
each kind of surface shall be recorded.
1. The durability test is 30% of the total score.
2. There shall be three (3) different straight tracks onto which the
BristleBot shall run its course, with each of the tracks being a different
kind of surface.
c. Flat cardboard surface — The track is flat, and is composed of
cardboard texture on its surface.
d. Sandy surface — The track is flat, and is composed of sand
particles on its surface.
e. Rubber clay surface — The track is uneven, and composed of mini
humps of hard rubber clay on its surface.
3. Each of the three (3) track surfaces constitutes 1/3 of the total 30%.
4. If the BristleBot succeeds in completing a track, the team will
automatically get half of the 10% that constitutes one (1) track.
5. The other half is computed using the following equation:
Total time of the team with the fastest time
The other 5% = Total time of the team
x 5

66
6. The results from each track will be added and will be the total score
for the durability test.
BristleBot Race
The BristleBot Race shall test the speed and maneuvering capabilities
of the BristleBot and the racer. Each BristleBot shall be tested on a pre-
constructed track. The track must be composed of left, right, and sharp
turns. The BristleBot shall be controlled by only one (1) team member, the
Racer. A MATHSCIAKA staff shall provide the Racer two (2) flashlights,
which shall be used in controlling the BristleBot.
1. The BistleBot race is composed of two subcriterion: Track Completion
and Time Completion.
2. Track Completion is 20% of the total score.
3. The flat track shall have a total length of 300 centimeters and a total
span of width 15 centimeters. It must be composed of left, right, and
sharp turns. The Track shall have 4 lines, 1 starting line, 2 checkpoints,
and 1 finish line.
4. To observe consistency in terms of the light source used, the
MATHSCIAKA staff shall provide the flashlights that will be used in
controlling the BristleBot. ONLY teo (2) flashlights shall be provided.
5. No one is allowed to touch, push, or blow the BristleBot. Any part of
the body is not allowed to be in contact with the BristleBot. If such
violation is made, the Racer shall go back to the last checkpoint line.
If the event happened before the first checkpoint line, the Racer shall
go back to the starting line.
6. The BristleBot is not allowed to go out of the border. If the BristleBot
touches an area OUTSIDE the border, the Racer shall go back to the
last checkpoint line. If the event happened before the first checkpoint
line, the Racer shall go back to the starting line.
7. The Racer can move along with the BristleBot. The racer is allowed to
move along with the BristleBot to better control the robot.
8. If the BristleBot succeeds in completing the track, the team will
automatically get a perfect score of 20% for the Track Completion
subcriterion.
9. Time Completion is 30% of the total score.
10. The percentage for the Time Completion is computed using the
following equation:
Total time of the team with the fastest time
Track Completion Time = Total time of the team
x 30

67
Criteria for Judging

Criterion Percentage
Durability Test 30
BristleBot Race 50
Aesthetics 10
Documentation 10
Total 100

REFERENCES
1. Science Buddies Staff. (2018, April 26). Build a Light-Tracking
Bristlebot. Retrieved from https://www.sciencebuddies.org/science-
fair-projects/project-ideas/Robotics_p012/robotics/build-a-light-
tracking-bristlebot?from=YouTube
Important Notes
•• The MATHSCIAKA reserves the right to change or modify the
guidelines if deemed necessary.
•• Failure to comply to the guidelines will result to deductions or
disqualification, as deemed necessary by the core.

V. Workshop Fair
In this part of the event, students will be tasked to create a project
that can be a potential solution to pressing environmental issues today. This
is the best time for the students to showcase their capabilities. Workshop
Fair is also a good venue to share the students’ outputs to the community.
In this way, information about their projects will be disseminated and can
be used efficiently by everyone resulting to a healthier and cleaner Earth.
General Guidelines for Workshop Fair
1. The competition is open to all elementary, junior high school, and
senior high school science club affiliates. A school can only be
represented by one science club per bracket.
2. There will be two (3) separate groupings, Bracket I for elementary
students, Bracket II for junior high school students, and Bracket III for
senior high school students.

68
3. The Workshop Fair entry may be made by the entire science club.
However, only two (2) science club members will present the project
during the event proper.
4. Deadline of registration is on September 19, 2018.
5. Each science club must submit the following on or before September
20, 2018 via email to mathsciaka@gmail.com:
I. The e-mail shall have the following format:
SUBJECT: <School Name> Workshop Fair Entry Bracket I (II, or III)
CONTENT:
Name of Representative
Name of Coach or Science Club Adviser
Contact number of Coach or Science Club Adviser
II. A compressed file (.RAR or .ZIP) labeled <School Name>_<BI, BII,
or BIII>_WF which would contain:
a. A video clip (in .mp4 format, maximum of 3 minutes in length)
as proof that the students created their projects; It should
contain a short explanation about
•• the design of the project,
•• how the materials were acquired,
•• the procedures done, and
•• the relevance of their project.
b. A folder (named “Consultation”) containing pictures (minimum
of 15) or video (in .mp4 format, maximum of 2 minutes) of
consultations from experts done for the project. (OPTIONAL)
c. A liquidation (a Microsoft Excel file named “Liquidation”)
tabulating all the expenses for the creation of the project.
6. The representative for the Workshop Fair cannot join the Interactive,
On-the-Spot, Mystery, and Take-home Workshops.
7. Workshop Fair will have a separate set of awards and will be excluded
in determining the overall winner for MATHSCIAKA 2018.
8. The Workshop Fair will have one winner and two (2) runners-up.

69
9. Participating science clubs are entitled to only one entry for the
Workshop Fair.
10. All entries of the Workshop Fair will be considered original creations
of participating science clubs. Therefore, participants CANNOT simply
purchase a commercially available finished product and claim it as
their own.
11. Each project is expected to have a unique set of procedures and a
unique output. Therefore, each entry is expected to be completely
different from one another.
12. The project must fall within the given categories as stated in the
Specific Guidelines. Failure to do so may result to disqualification.
13. During the MATHSCIAKA Proper, there will be a Workshop Expo. The
demonstration of the project should be presented and performed at
least once (1) during this subevent.

Specific Guidelines for Workshop Fair


APPLICATIONS OF ELECTROMAGNETISM
INTRODUCTION
Electromagnetism , science of charge and of the forces and fields
associated with charge. Electricity and magnetism are two aspects of
electromagnetism.
Electricity and magnetism were long thought to be separate
forces. It was not until the 19th century that they were finally treated
as interrelated phenomena. In 1905 Albert Einstein ’s special theory
of relativity established beyond a doubt that both are aspects of one
common phenomenon. At a practical level, however, electric and magnetic
forces behave quite differently and are described by different equations.
Electric forces are produced by electric charges either at rest or in motion .
Magnetic forces , on the other hand, are produced only by moving charges
and act solely on charges in motion (“Electromagnetism”).
This year’s Workshop Fair deals with understanding how
electromagnetism works and applying them to real-world situations by
creating projects that showcase applications of electromagnetism.

70
1. The Workshop Fair shall showcase projects that features application
of electromagnetism. Project entries should be as creative as possible.
2. The participants must choose onto which category to include
their project. Each project is expected to feature the scope of
electromagnetism belonging to the chosen category. However, each
project must only belong to one category. The participants may
choose from the following categories:
•• Currents and Circuits
The flow of electric charge is called current and practical
arrangements using the flow in a controlled way is called circuit.
•• Magnetic Field
This affects individual moving charged particle or currents
in circuit. In electromagnetism, current can act as source of
magnetic field.
•• Optics
Light is a type of electromagnetic wave. The electromagnetic
wave properties of light include polarization, interference, and
diffraction.
3. No matter which category the participants may choose to put
their project under, the goal of their project must be to show how
electromagnetism works or where is the electromagnetism in the
category under which their project belongs to.
4. Examples of projects feature applications of electromagnetism
belonging to each category are provided below:
•• Currents and Circuits
Hydroelectric Generator
https://www.youtube.com/watch?v=V3NtSp6aAbs
•• Magnetic Field
Mini Electric Train
https://www.youtube.com/watch?v=J9b0J29OzAU
•• Optics
DIY Smartphone Projector
https://www.youtube.com/watch?v=Tx4vPeL9y2g

71
5. The materials to be used and how the projects will be made shall
depend fully on the prerogative of the participants.
6. The use of hazardous materials (i.e. blades, knives, flames, toxic
chemicals) is strictly prohibited.
7. If the project includes the usage of water and/or any other liquids,
prevent spillage as much as possible upon presentation. Drainage and
waste storage should be incorporated in the project upon presentation.
8. The project must be capable of multiple simulations, meaning it can
be operated repeatedly in one (1) hour.
9. The size requirement for each project is 0.75m × 0.75m× 0.75m
(maximum l × w × h) and the application of electromagnetism
showcased in the project should be clearly visible.
10. The maximum allowable amount each science club can spend is
PHP 1,000.00 only. There is no minimum amount required. The given
amount is inclusive of the materials and tools utilized in the production
of the project. The transportation cost of the project to the venue is
excluded in the tabulation of expenses.
11. The participants should bring all materials or equipment to be used
for the presentation during the Workshop Fair as the organizers will
not provide any.
12. Only two (2) representatives for each entry will present. Each
representative is expected to have full knowledge of how the project
works. The representatives should be able to explain scientifically
how Electromagnetism is shown in their project and should also be
able to answer questions coming from the judges.
13. Only ten (10) minutes is given for the preparation of each project
before official judging of the entries begin.
14. The Workshop Fair will have three (3) brackets: Bracket I for elementary
students; Bracket II for junior high school students; and Bracket III for
senior high school students. There will be one (1) winner and two (2)
runners-up for the contest, and one (1) winner for each category under
each Bracket.

72
Criteria for Judging
Presentation and Defense 25
Concept and Functionality 25
Originality and Creativity 20
Aesthetics and Durability 20
Cost Efficiency 10
TOTAL 100

•• Presentation and Defense


The presenter must have full understanding of the functions of
the project entry, how it works, and how it operates. The manner of
answering the judges’ questions regarding the project is also part of
this criterion.
•• Concept and Functionality
This criterion refers to the concept behind the project or how it works
and how well the project serves its purpose to show the application of
electromagnetism or apply the concept of electromagnetism.
•• Originality and Creativity
This refers to the original ideas showcased in the project entry.
•• Aesthetics and Durability
Aesthetics refers to the overall design of the project entry and
may be judged throughout its operation - from startup to shutdown.
Durability is the ability of the project to remain functional when
operated without significant deterioration in quality.
•• Cost Efficiency
This refers to how productive the project is relative to its cost
without compromising the project’s quality.
REFERENCES
1. Stark, Glenn. “Electromagnetism.” Encyclopedia Britannica ,
Encyclopedia Britannica, Inc., 5 Apr. 2018, www.britannica.com/
science/ electromagnetism.

73
Important Notes
•• The MATHSCIAKA reserves the right to change or modify the
guidelines if deemed necessary.
•• Failure to comply to the guidelines will result to deductions or
disqualification, as deemed necessary by the core.

Overall Scoring (Brackets I and II)


Interactive Workshops 20%
On-the-Spot Workshops 30%
Take Home Workshops 30%
Mystery Workshops 20%
OVERALL 100%

Overall Scoring (Bracket III)

Take Home Workshops 60%


Mystery Workshops 40%
OVERALL 100%

Awards and Prizes


OVERALL WINNERS
Champion
Plaque for the Club
Medals and Certificates of Recognition for all team members
Certificate of Recognition for Coach
50% discount for the CSIW 2018 or the NYSTESC 2019 for all team
members and coach
First Runner Up
Plaque for the Club
Medals and Certificates of Recognition for all team members
Certificate of Recognition for Coach
25% discount for the CSIW 2018 or the NYSTESC 2019 for all team
members and coach

74
Second Runner Up
Plaque for the Club
Medals and Certificates of Recognition for all team members
Certificate of Recognition for Coach
10% discount for the CSIW 2018 or the NYSTESC 2019 for all team
members and coach
TAKE HOME WORKSHOPS
Champion
Php 2000 cash,
Medals and Certificates for the representatives,
certificate of recognition for the science club
Second Place and Third Place
Medals and Certificates for the representatives,
Certificate of Recognition for the science club
WORKSHOP FAIR
Champion
Php 2000 cash,
Plaque and Certificates of Recognition for the science club,
Medals and certificates for the representatives
Second Place and Third Place
Medals and Certificates for the representatives,
Certificate of Recognition for the science club
People’s Choice Award
Plaque and Certificate of Recognition for the science club
Champion Per Category
Medals and Certificates for the Representatives
Certificate of Recognition for the science club
INTERACTIVE, ON-THE-SPOT, and MYSTERY WORKSHOPS
First, second, and third placers will receive medals and certificates of
recognition
All participants and coaches will receive Certificates of Participation and
Certificate of Appearance respectively.

75
C. I PRESS PLAY 2018

I PRESS PLAY
I Press Play (IPP) is a national video contest during the celebration of the
National Science Club Month (NSCM) which utilizes online social media
to expound on a topic in a fun, exciting, and engaging way that will spark
the interest of the viewers.
TOPIC
This year’s topic is ELECTROMAGNETISM, carrying the theme:
“WAVEFRONT: Accentuating Potentials, Activating Technological
Advancements”.
ELIGIBILITY
The contest is open to all high school science clubs joining the PSYSC
NSCM SUMMIT 2018. If the participating school has both Junior and
Senior High School levels/departments with separate science clubs, each
science club can send their own one (1) entry.
GENERAL GUIDELINES
1. Every science club is limited to one (1) video entry only.
2. There is no registration fee.
3. The participating science club must register by filling in the online
registration form posted on the NSCM Facebook page (link: www.
facebook.com/psysc.nscm).
NOTE: Participating science clubs that did not submit the online
registration form will not be considered as official participants of
the contest.
4. Registered participants must create either a stop motion video, time-
lapse video, or a combination of both expounding on this year’s topic:
ELECTROMAGNETISM. Please check SPECIFICATIONS section for
more details.
5. The video shall then be submitted via e-mail to psysc.nscm2018@
gmail.com. Submitted entries are then subjected to a screening
process. Only the entries that adhere to the guidelines and
specifications will be qualified as official entries. Please check
SUBMISSION GUIDELINES section for more details.

76
6. All qualified entries after the screening process will be posted on the
official NSCM Facebook page. Only videos uploaded on the official I
Press Play 2018 playlist of the NSCM Facebook page shall be counted
as an official entry. Participants will be formally notified regarding the
results of the screening process via e-mail.
SPECIFICATIONS
1. Participants must create either a stop motion video, a time-lapse
video, or a combination of both expounding on the concept of
Electromagnetism, its scope, its application to daily life, and its
importance. Information must come from official, reliable, and
validated resources of references. Participants may opt to include
a voiceover and/or background music. Professional assistance is
allowed.
a. Meriam-Webster Dictionary defines Stop Motion as a filming
technique in which successive positions of objects (such as
clay models) are photographed to produce the appearance of
movement.
NOTE: See sample at bit.ly/StopMotionSample
b. Time-lapse is defined by Cambridge Dictionary as a method of
filming very slow actions by taking a series of single pictures over
a period of time and then putting them together to show the action
happening very quickly.
NOTE: See sample at bit.ly/TimeLapseSample
2. Any video found to have inappropriate content will be DISQUALIFIED.
This includes but is not limited to any content that:
a. Is sexually explicit or suggestive, profane, and/or pornographic;
b. Is unnecessarily violent or derogatory of any ethnic, racial, gender,
religious, professional, or age group;
c. Promotes any particular political agenda or message;
d. Promotes any activities that may appear unsafe or dangerous;
e. Promotes alcohol, illegal drugs, tobacco, firearms/weapons (or
the use of any of the foregoing);
f. Uses graphic violence and foul language, obscene or offensive;
g. And violates any law.

77
3. The video must be in or converted to “.mp4” format upon submission.
4. The video must run for no more than five (5) minutes but not less
than two (2) minutes. Deductions will be imposed on entries that will
exceed or fall short of the required time duration.
5. The video should not contain any content that someone else owns
the copyright of or trademark to, such as music tracks, snippets
of copyrighted programs, or videos made by other users, without
necessary authorizations or permissions.
6. All references used for data analysis must be shown at the end of
the video together with the acknowledgment of everyone who helped
make the video.
NOTE: This portion of the video will not be counted as part of the
time duration.
7. The video must not contain the PSYSC’s logo.
8. The use of Filipino or any other Philippine native language (Hiligaynon,
Bisaya, Ilocano, etc.) in the video is encouraged, provided that it be
accompanied by subtitles in English to cater to a more general
audience.
SUBMISSION GUIDELINES
1. Submission of entries must be done by sending the video in “.mp4”
format to psysc.nscm2018@gmail.com.
2. Submission Format:
•• File Name: [Region] - NSCM I Press Play 2018 - [Entry Title]
Example: VI - NSCM I Press Play 2018 - Vibranium
•• Message Subject Format: I Press Play - [Entry Title] - [Region]
Example: I Press Play - Vibranium - VI
•• Message Body Content:
• Name of Science Club
• Name of School
• Name and contact details of Science Club Adviser
• SUMMIT Site Region
• Brief video description (maximum of 200 words)
• Attachment of video in “.mp4” format

78
NOTE: Please see image below for example.

3. A confirmation message will be sent within two (2) days after sub-
mission to acknowledge the entry.

IMPORTANT DATES

Registration Deadline August 17, 2018

Submission Deadline August 27, 2018

Start of Viewing Period August 29, 2018

End of Viewing Period September 5 2018

Site Announcement of all winners September 9, 2018

Online Announcement of all winners September 11, 2018

RIGHTS AND EXCLUSIVITY


1. Entrants should be mindful of the laws regarding intellectual property.
PSYSC shall not be liable for any copyright infringements made by the
entrants. Proper credits must be given to creators or sources of digital
materials, such as background music/scores and stock images

79
or videos, that were used in the entry and are not created originally
and/or specifically for said entry. These include but are not limited
tomaterials retrieved from open content websites such as Adobe
Creative Cloud, Getty Images, Shutterstock, etc. Credits must be put
at the end of the video. The burden of determining that any material
is not protected by copyright, trademark, rights of privacy, publicity, or
any other proprietary rights rests with the entrant. The entrant shall
bear the sole liability for any damage resulting from any infringement
of copyrights, proprietary rights, or any other harm resulting from the
entry.
2. Videos submitted in the I Press Play 2018 must not have been
previously entered into any video contest, similar, or otherwise; and
cannot be submitted to any other video contests thereafter.
3. PSYSC shall have the rights to upload the videos on the National
Science Club Month Facebook page (link: www.facebook.com/psysc.
nscm). Credits will be given to the entrant/s.
4. PSYSC shall have the rights to use the submitted videos for their own
purposes such as talks, events, and sessions, among others.
5. PSYSC shall have the right to disqualify entries which do not adhere to
the guidelines and do not meet the specified requirements.
CRITERIA FOR JUDGING
1. Content 40%
• Information
• Depth of discussion and/or analysis
2. Production Quality 30%
• Visual Quality
• Clear, audible audio, and appropriate background music
• Harmony of elements used
• Style, creativity, and overall impact
3. Relevance to the Topic 15%
• Coherence to the theme
• Adherence to the Rules and Specifications
• Brief Video Description
4. Social Influence 15%
• Likes, Views, Comments, and Shares on Facebook

80
AWARDS AND PRIZES
1. This year’s I Press Play will have one (1) winner and two (2) runners-up
per SUMMIT site. The winners are automatically qualified to the Finals
Round where twelve (12) finalists will be competing for the title of the
I Press Play 2018 National Winner. The following regions belong to
one SUMMIT site:
• Region I and CAR
• Region II
• Region III and NCR
• Region IV-A and Region IV-B
• Region V
• Region VI
• Region VII and Region VIII
• Region IX
• Rexion X
• Region XI
• Region XII and ARMM
• Region XIII
2. The entry with the most percentage for social influence during the
viewing period will be awarded the People’s Choice Award.
3. Only one entry will be declared as the I Press Play 2018 National
Winner.
4. All winners will be announced and recognized during the SUMMIT
2018 Closing Ceremony on September 9, 2018. Online announcement
of winners will be posted on the NSCM Facebook page soon after.
Dates of announcement are found in IMPORTANT DATES section.
5. The SUMMIT site winners and runners-up, along with the People’s
Choice Awardee, will receive a certificate of recognition while
participating science clubs will receive certificates of participation.

81
6. The national winner will be granted:
• One (1) year free affiliation
• Plaque of Recognition
• Certificates
• NSCM 2018 and PSYSC Merchandise
• Featured in the next issue of CATALYST
7. The one year free affiliation shall immediately start after the
expiration of the science club’s current affiliation. For inquiries and
concerns, contact the Membership Officer (Lanze Allen Magalona –
(02) 332 8151)
CHANGES TO THE GUIDELINES
The NSCM 2018 Core shall have the right to modify the guidelines and
specifications or impose new ones whenever necessary. Such changes
shall be effective immediately upon notice which may be disseminated
by means of posting on the National Science Club Month Facebook Page,
sending electronic or conventional mail to the participants, or by any other
means.
For concerns and clarifications, please contact the PSYSC National Office
at (02) 332 8151 or contact Kuya Val at 0917 118 8822 or email us at
psysc.nscm2018@gmail.com.

82
D. ITS Sessions 2018
ITS Sessions Contest: A Day in the Life of Teacher
For 47 years, PSYSC has been at the forefront in advancing the
Public Understanding of Science, Technology, and Environment
(PUSTE). In pursuit of this thrust, PSYSC is committed to introducing
and developing means to support our teachers and science club
advisers, who are the pillars of science education. Last year, we
provided a new avenue for the teachers to exchange valuable insights
and information about teaching science and handling science clubs
through the ITS Sessions.
This year, the ITS Sessions will emphasize the role of technology
in helping teachers become better and more efficient science
teachers and science club advisers. We have come up with an ITS
Sessions vlogging contest that aims to highlight this role by having
them document their life as a teacher through a vlog.
Topic
In a country that has been hailed as the social media capital
of the world based from the 2018 Global Digital report, this means
that almost everyone here has smart phones and internet-access
nowadays. Thus, it’s high time that we highlight how this technology
can be further used in education. Over the years, numerous websites
and applications have been created to cater to the different needs
of students and teachers. Virtual classrooms or virtual learning
environments such as Google classroom and Edmodo which aim to
facilitate online learning now exist, as well.
This 2018, we want ITS Sessions to be an avenue for the teachers
to share and collaborate with each other about how they make use of
technology in their classrooms. The ITS Sessions contest will be done
through a vlogging contest for our teachers. A vlog or a video log is a
journalistic video documentation of a person’s life, thoughts, opinions,
and interests. The vlog must be about the day-to-day life of being a
teacher and a science club adviser. It should show how technology is
being used to help them further fulfil their roles in the classroom.
Eligibility
The contest is open to all science club advisers joining the I Teach
Science Seminar of National Science Club Month 2018

83
General Guidelines
1. Every science club adviser participant is limited to one video entry
only.
2. The registration to the contest is FREE.
3. The participating science club adviser must register and fill up
the online registration form (tinyurl.com/ITSSVlog18Reg) posted
on the NSCM Facebook page (www.facebook.com/psysc.nscm )
before submitting the video entry.
NOTE: Participating science club advisers that did not fill up and
submit their online registration form will not be considered as an
official participant of the contest.
4. The video shall then be submitted via e-mail to nscm2018@gmail.
com. Submitted entries are then subjected to a screening process.
Only the entries that adhere to the guidelines and specifications
will be qualified as an official entry.
NOTE: Please DO NOT upload your entries directly to the NSCM
Facebook page as they will be deleted. Check the Submission
Guidelines for more details.
5. All qualified entries after the screening process will be uploaded
by the NSCM 2018 Core on the official NSCM Facebook page.
Only videos uploaded on the official ITS Sessions 2018 playlist
of the NSCM Facebook page shall be counted as an official entry.
Participants will also be notified regarding the results of the
screening process via e-mail.
6. Deadline of filling up of online registration form will be on August
20, 2018 while the deadline of online submission will be on August
27, 2018. Qualified entries will be uploaded and will be up for
viewing on August 29, 2018 and will end on September 5, 2018.
Check the Contest Duration section for the dates to remember.
7. The winners will be recognized during the NSCM SUMMIT 2018
Closing Ceremony on September 9, 2018. Announcement of
winners will be posted on the NSCM Facebook page.

84
Specifications
1. The science club adviser participants must submit a vlog that
documents their daily life and highlights how they use technology
as a tool in their role as a teacher and science club adviser. The
video should also discuss the advantages and disadvantages of
using technology in education.
2. The vlog should be filmed by the teachers themselves.
3. The video should be filmed using mobile phones only.
4. The video must run for no more than 5 minutes but not less than
3 minutes. DEDUCTIONS will be given to those entries that will
exceed or lack the required time duration.
5. Any language can be used for the video provided that it must
contain subtitles in either English or Filipino. If the language used
is already in English or in Filipino, participants may opt to not use
subtitles.
Contest Duration

Deadline of online registration form August 24, 2018 at 11:59 PM

Deadline of online submission of


August 30, 2018 at 11: 59 PM
entries

Start of viewing period August 31, 2018

End of viewing period September 6, 2018

Sun, September 9, 2018 during the


Recognition of the winners
SUMMIT 2018 Closing Ceremony

Submission
1. Submission of entries must be done by sending the video in
“.mp4” format to psysc.nscm2018@gmail.com.
2. Submission of entries via e-mail must include the following
information:

85
Title Format: “[Region] – NSCM ITS Sessions 2018 – [insert personal
title here]”
e.g. “VII - NSCM ITS Sessions 2018 – A Day in the Life of A Teacher”
Message Subject: ITS Sessions ‐ [personal title] – [name of teacher]-
[name of science club] - [Region]
Criteria
Content
•• Information
40%
•• Depth of discussion and analysis

Production quality
•• Visual Quality
•• Clear, audible audio, and appropriate back-
ground music
30%
•• Harmony of elements used
•• Style of approach, creativity and overall
impact

Relevance to the Topic


•• Coherence to the theme
•• Adherence to the Rules and Specifications 15%
•• Brief Video Description

Social influence
•• Likes, Views, Comments and Shares on
15%
Facebook

Awards and Prizes


1. The ITS Sessions vlogging contest will have one winner and two
runners-up per .
2. The entry with the most percentage for the Social Influence during the
viewing period will be awarded the People’s Choice Awardee.
3. The winners will each receive a Certificate of Recognition that will be
awarded during the Closing Ceremony of Summit 2018. They will also
be featured in the next issue of CATALYST.

86

You might also like