Professional Documents
Culture Documents
3/15/17
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Introduction:
When we grew up we used to watch cartoons all the time. It was our form of
entertainment before apps like Instagram and Snapchat began to consume our lives. With our
game we hoped to show you some of the cartoon characters we grew up with and while having
fun at the same time. The best part is that no one has a greater chance of winning so come test
The game costs $10 to play. The player begins the game by picking a ball out of a box. If
they pick a blue and yellow ball, then they move on to the die. Otherwise, you automatically
lose. Once you roll the die, if you get any number between (4-6) then you go back to bag pull.
You must once again get one of the two Disney characters to move on to the final stage. The
final stage is a spinner with 4 outcomes, two Disney and two Nickelodeon characters. You must
land on one of the Disney characters this time to win the grand prize of $100. If you land on the
Theoretical Probability I:
In each game, there is a one in four chance of winning the first stage and a one in two
chance of winning each of the other stages. These are multiplied together to get one in sixteen,
P(Grand prize)=0.0625
P(Small prize)=0.0625
P(Lose)=0.875
= −2.1875
It is expected that the game operator will make $2.19 per play. There is a 6.25% of
winning $90 (You actually win $100 but it costs $10 to play) and there is also a 6.25% chance of
winning $15 (Actually win $25 but it costs $10 to play). There is also an 87.5% chance of losing
Relative Frequencies:
Simulation 1
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The game was played 50 times. Of the 50 times, the player won 4 times. The relative
frequency of winning was 0.08. The theoretical probability of winning is 0.0625. The relative
frequency for losing 0.84. The theoretical probability of losing was 0.875. The relative frequency
for winning the consolation prize is also 0.08. The theoretical probability for winning the
consolation prize was also 0.0625. The relative frequency for winning is close to the theoretical
probability of winning with a 0.02 difference. However, the theoretical and experimental
probability of winning are not identical. This is due to the Law of Averages. This law explains
how as more trials are conducted the relative frequency approaches the theoretical probability.
Simulation 2
The game was simulated 500 times. The game was simulated by using the TI-nspire CX
alongside two different online simulators. On the TI-nspire CX, we generated random numbers 1
through 6 to simulate the rolling of the dice. The first online simulator was used to simulate the
part where we had to pick a piece of paper from the bag. The second simulator was used to
simulate a spinner. Of the 500 times the game was simulated there were 30 wins where the
player won $100, there were 29 wins where the player won $25, and there were 441 losses. The
relative frequency for winning $100 was 0.0602 while the theoretical probability was 0.0625.
The relative frequency for winning $25 is 0.0583. The chance of losing is 0.8815 while the
theoretical probability was 0.875. As expected, the experimental probability was much closer to
Simulation 3
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This simulation used a java program and simulated the game 5,000 times. This simulation
resulted in 635 wins. The relative frequency of winning was 0.1270. The theoretical probability
of winning was 0.125. This simulation is much closer to the theoretical probability than any of
the other simulations. This is due to the fact that this simulation had the most amounts of trials,
therefore, we can apply the Law of Large Numbers to this situation. There was a much larger
number of trials in this simulation than the other three which, according to the Law of Large
All three simulations came pretty close to the theoretical probability, but simulation 3
was the best. All three simulations used the same numbers and probabilities, but simulation 3 had
more trials. These results support the Law of Large Numbers. This law explains how as more
trials are conducted the relative frequency approaches the theoretical probability, which is
Summary:
In conclusion, I think this would be a really great carnival game. The cost is only $10 and
you get a chance of winning 10 times that, or $100. The game seems pretty easy to win since for
each stage of the game there is a 50% chance of moving on to the next stage. Most people will
see that as a fair chance at winning and it would look really easy to win the $100. Another
incentive for people to play our game would be the consolation prize of $25 if you make it far
enough. This would also make it seem that if they have good enough luck they could also win
$25. The theoretical probability of winning the grand prize or the consolation prize is 0.125. The
theoretical probability of losing is 0.875. The chance of losing in actuality is much greater than
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the chance of winning. Since the calculated expected value is -2.1875, this would mean that after
The relative frequencies were calculated through three different simulations. The first ran
50 trials, the second ran 500 trials, and the final simulation that ran on Java was 5000 trials. As
the number of trials increased, the relative frequencies for winning and losing came much closer
in line with the calculated theoretical probabilities. This game on the outside appears to look fair
since there is a half a chance at winning at each stage but in actuality, the chances of winning the
grand prize or the consolation prize are 6.25% each. This game looks fair but in the end, the
Everyone in the group had a major part to play in the creation of the game and paper.
Mahin, Gabe, and Shaun had a role in the creation of the paper. Shaun worked on the Java and
ran simulation 1 and 3, and also constructed the physical game. The second simulation was done
in a combination with Gabe and Mahin. The game descriptions, introduction, theoretical
probabilities II and parts of the summary were written by Mahin. Gabe worked on the second
simulation, summaries, and relative frequencies. Overall, the division of labor was split well and
we all constantly kept each other in check by texting one another to see if there were any
Appendix A
Simulation of 50 Trials
1 Lose $10
2 Win - $15
3 Lose $10
4 Lose $10
5 Lose $10
6 Lose $10
7 Lose $10
8 Lose $10
9 Lose $10
10 Lose $10
11 Lose $10
12 Lose $10
13 Win -$90
14 Lose $10
15 Lose $10
16 Lose $10
17 Lose $10
18 Lose $10
19 Lose $10
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20 Lose $10
21 Win -$90
22 Win -$90
23 Lose $10
24 Lose $10
25 Lose $10
26 Lose $10
27 Win -$15
28 Lose $10
29 Lose $10
30 Lose $10
31 Win -$15
32 Lose $10
33 Lose $10
34 Lose $10
35 Lose $10
36 Lose $10
37 Lose $10
38 Lose $10
39 Lose $10
40 Lose $10
41 Win -$15
42 Lose $10
43 Lose $10
44 Lose $10
45 Lose $10
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46 Lose $10
47 Lose $10
48 Lose $10
49 Lose $10
50 Lose $10
Appendix A