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At the start:
When i start with the body that was made by a sphere, i created the teeth by selecting the area on the sphere i wanted use as teeth and shift+ drag.
Though while making them, i ran into some trouble since the tip of the sphere has triangles and no matter how i cut, extrude, bevel, they will still have triangles.
Then i decided to make a new body that was easier to manage, it was created by a box. In order to turn it into a sphere, i used Edit Poly+ Turbosmooth and
then converted it into Convertable Poly so there are segment on the sphere.
The segments of this sphere are easier to be seen and manage, i used extrude to create the texture of the teeth and add a shell layer on top
Final body:
I tested again with the sphere and this time instead of using the tip as the front, i turned the tips to the side and then, deleted the triangles part on the tip,
extruded+ bridged each segments on the cap.
For the mouth, i selected the place i wanted to shape, then used extrude and connect to refine the edge by connect before using turbosmooth
Teeth:
I made the teeth by selecting the area on the body, shift+drag and extruded to give the Then I used swiftloop+extrude to create the teeth texture.
planes some shapes.
I used swiftloop to seperate the body, selected the area that i wanted and I used scale to adjust the handle’s edges.
extruded them to from the handle.
Also moved the vertexes to make the handle even Then i use bridge fo get rid of the uneven surface (marked with red circle) and attached it with the screw
I moved and rotated the handle to the screw and then welded the vertex- Comparing all the screws i made
es together
Armor:
The armor was made by select+shift+drag.
Then I selected border, used extrude and then shell. After that, I used swiftloop to define the shape of the armor in order to give it a sharper look and
maintain before using turbosmooth.
The rim outside the eyeball was made with Cylinder, i deleted its cap and then use extrude on the top and use extrude+ bridge for the bottom, shell it
before turbosmooth
Small screws:
They were the copies of the eyes and then hand-placed on the armor
Atenna:
I used the same technique i used for the screw’s handle, through multiple inset, extrude and bevel, i was able to achived the body of the atenna, then i put a
small sphere on top
I started with a cylinder, then patched the top, i selected the part that i wanted, used extured. I also extured outer layer so that i could control the size and
remain the shape better than using scale. I continued to extrude to make the claws and select the outer area, move when down so i can have the claws that i
wanted (green claws)
Then, i used inset and bevel on the claws to add the pad at the bottom and Next, i extruded the top, deleted the outer area of the claws and bridge
more volume for the top part to have smooth claws
Its first leg was created by using extrude multiple times and then, selected the rings to create a ma- And just like other’s parts, i used swiftloop to refine the
chine-like chicken leg that i was aiming for. edges and shape of the legs before usinng turbos-
mooth so it can have a mechanic look