This document outlines a lesson plan for 8th grade students to create autobiographies about themselves using the coding program Scratch. Students will learn how to integrate multimedia like images and text to tell their life stories digitally. They will publish their autobiographies online for others to see, and provide feedback on two other students' projects. The goal is for students to learn coding skills while expressing their identities and collaborating online in a safe way.
This document outlines a lesson plan for 8th grade students to create autobiographies about themselves using the coding program Scratch. Students will learn how to integrate multimedia like images and text to tell their life stories digitally. They will publish their autobiographies online for others to see, and provide feedback on two other students' projects. The goal is for students to learn coding skills while expressing their identities and collaborating online in a safe way.
This document outlines a lesson plan for 8th grade students to create autobiographies about themselves using the coding program Scratch. Students will learn how to integrate multimedia like images and text to tell their life stories digitally. They will publish their autobiographies online for others to see, and provide feedback on two other students' projects. The goal is for students to learn coding skills while expressing their identities and collaborating online in a safe way.
Content Area: English Language Arts Grade Level(s): 8th Grade Content Standard Addressed: ELAGSE8SL5: Integrate multimedia and visual displays into presentations to clarify information, strengthen claims and evidence, and add interest.
Technology Standard Addressed: Creative Communicator 6c: Communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Selected Technology Tool: Scratch
URL(s) to support the lesson (if applicable): https://scratch.mit.edu/projects/83433114/
Universal Design for Learning (UDL): For students in the class with auditory sensory impairments, a project that integrates visual displays into student presentations may prove beneficial. For students in the class with visual sensory impairments, using various multimedia and large visualizations may prove beneficial. Students with Mild Intellectual Disabilities or ADHD may also benefit from the use of technology, seek assistance from classmates, or ask for help from the teacher when using Scratch. All students benefit from this engaging, creative, student-‐centered project. Engagement: The online student-‐centered project engages students in publishing their own writing using proper spelling, grammar, and writing techniques, as well as creating and sharing their own final products. Representation: Autobiographies are presented using a variety of digital multimedia and the presentations are easy to view and navigate. Action and Expression: The assignment requires students to express themselves through writing and visual displays, moves to a higher Bloom’s level of creating and publishing student products, and requires students to act in safe, appropriate ways when using Scratch.
Lesson idea implementation: The project will be introduced as students complete the Scratch tutorials and the teacher shows the student sample Scratch autobiography to the class before creating their own autobiographies. Over the span of one week (five full class periods), students will take on adult and professional roles as they create and publish their own autobiographies using Scratch while the teacher acts as co-‐learner and provides technological assistance to students when needed. Student learning will be assessed using a rubric that the teacher uses to assess students’ knowledge and application of appropriate writing skills/techniques, grammar, and spelling. To conclude the lesson, the teacher will return the graded rubrics to each student with attached commentary and feedback from the teacher.
The students’ final products will be used to inform/differentiate learning by allowing students to express and introduce themselves in ways that are unique, engaging, and original. To extend the student learning to a higher learning level, students will publish their finished autobiographies to Scratch where others may view them. In addition, students will provide appropriate, constructive criticism and feedback to two or more projects made by other Scratch users. This encourages student collaboration outside of the classroom setting. Coding and Computational Thinking Importance of technology: The use of a coding tool like Scratch is critically important because the project could not be completed without this technology. Without using Scratch, the visualizations, models, simulations, publications, and collaborations with other Scratch users would be lost. No other types of technology are going to be used in the learning experience, so the entire project itself relies on and is centered around the use of Scratch.
Inspiration: Provided above is the URL (https://scratch.mit.edu/projects/83433114/) of the example student autobiography that students will use as a sample when creating their own autobiographies on Scratch. The only concept “borrowed” from this user was the concept of the autobiography itself. Students will use the provided project as a guide but are instructed not to include their ages or birthdays like the user did in his Scratch presentation.
Internet Safety and Student Privacy: Some possible issues surrounding internet safety and student privacy that could arise while implementing this learning experience have to do with students sharing and publishing personal information like full names, ages, birthdays, locations, and contact information like home addresses, emails, and/or phone numbers. To minimize risks to students, students will be required to abide by internet safety, student privacy, and school/district policies when publishing content on Scratch and students must have their autobiographies checked and approved by the teacher before publishing them to Scratch so that the teacher can ensure that students do not share sensitive information that could put them in danger. To alleviate any fears by parents and/or administrators, the teacher will send an email to all parents, guardians, and administrators before assigning the project that explains the project, what students will be doing, the plan for implementing proper internet safety and student privacy policies, and link to the URL of the example Scratch autobiography for parents and administrators to view. To encourage students to follow common Internet Safety/Acceptable Use Policies, students will be graded on their use of internet safety and one component on the rubric will include the application of student privacy and acceptable use policies.
Reflective Practice: The activities created could impact student learning by allowing them to learn about their peers, learn about themselves, and learn about the uses and benefits of coding technologies like Scratch. To further extend the lesson, perhaps students could use Scratch again at the end of the school year to create a biography of one of the authors that was covered from the course curriculum for the year. To further enhance the project, students could use other technology tools like EBSCO or Google Scholar when researching their authors.