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CHARACTER RACE CLASS

ALIGNMENT DEITY LEVEL EXPERIENCE PENALTY

GENDER AGE SIZE HEIGHT WEIGHT COMPLEXION HAIR EYES HANDEDNESS

BIRTH / PAST / FAMILY REGION/NATIONALITY / RESIDENCE

APPEARANCE CLOTHING

PERSONALITY / MANNERISMS NOTES NON-


TOTAL CURRENT LETHAL

ABILITY SCORES SAVING THROWS HIT POINTS

TEMP TEMP BASE ABI MAGIC MISC TEMP


SCORE MOD SCORE MOD TOTAL SAVE MOD MOD MOD MOD LIFT OVER HEAD LIFT OFF GROUND PUSH or DRAG
FORT
STR CONSTITUTION = + + + +
REF 1 x MAX LOAD 2 x MAX LOAD 5 x MAX LOAD
DEX DEXTERITY = + + + +
WILL
CON WISDOM = + + + + LOAD MAX MAX CHK
SPEED LOAD DEX PEN RUN

INT L NORM
SAVE MODIFIERS RESISTANCES
+2 racial bonus on saving throws
WIS SPEED M x4
against
illusions.
CHA H x3

ARMOR CLASS = 10 + + + + + ARMOR & PROTECTION ARMOR MAX CHECK SPELL


TYPE BONUS DEX PEN FAIL SPEED WGT
NORMAL BASE ARMOR SHIELD DEX SIZE MISC
BONUS BONUS MOD MOD MOD

AC MODIFIERS
SPELL
FLAT-
FAILURE
FOOTED

□ □ □ □
CHECK
TOUCH PENALTY
PROFICIENT WITH : LIGHT ARMOR MEDIUM ARMOR HEAVY ARMOR SHIELDS

INITIATIVE = + ATTACK BONUSES BASE ATTACK BONUS


ATTACK MODIFIERS
TOTAL DEX MISC
TOTAL BASE ABI SIZE MISC TEMP
INITIATIVE MODIFIERS ATTACK BONUS ATTACK BONUS MOD MOD MOD MOD
MELEE
STRENGTH = + + + +
RANGED
DEXTERITY = + + + +
GRAPPLE = + + + +
STRENGTH

WEAPONS ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT NOTES & RELATED FEATS

□ ALL SIMPLE
WEAPON PROFICIENCIES COMBAT FEATS & NOTES
□ ALL MARTIAL

SKILLS SKILL ABI MISC KEY SKILLS SKILL ABI MISC KEY
MOD RANKS MOD MOD ABILITY TYPE MOD RANKS MOD MOD ABILITY TYPE

Appraise ■ = + + INT Knowledge = + + INT


Balance ■* = + + DEX Knowledge = + + INT
Bluff■ = + + CHA Knowledge = + + INT
Climb ■* = + + STR Listen ■ = + + WIS
Concentration ■ = + + CON Move Silently ■* = + + DEX
Craft ■ Unskilled = + + INT Open Lock = + + DEX
Craft ■ Alchemy = + + INT Perform ■ Unskilled = + + CHA
Craft ■ Blacksmith = + + INT Perform ■ = + + CHA
Craft ■ Weaponsmith = + + INT Perform ■ = + + CHA
Decipher Script = + + INT Profession Merchant = + + WIS
Diplomacy ■ = + + CHA Profession = + + WIS
Disable Device = + + INT Profession = + + WIS
Disguise ■ = + + CHA Ride ■ = + + DEX
Escape Artist ■* = + + DEX Search ■ = + + INT
Forgery ■ = + + INT Sense Motive ■ = + + WIS
Gather Information ■ = + + CHA Sleight of Hands * = + + DEX
Handle Animal = + + CHA Spellcraft = + + INT
Heal ■ = + + WIS Spot ■ = + + WIS
Hide ■* = + + DEX Survival ■ = + + WIS
Intimidate ■ = + + CHA Swim ■ * (doubled) = + + STR
Jump ■* = + + STR Tumble * = + + DEX
Knowledge (arcana) = + + INT Use Magic Device = + + CHA
Knowledge (religion) = + + INT Use Rope ■ = + + DEX
Knowledge (nature) = + + INT = + +
Knowledge Lantan local = + + INT = + +

■ Can be used untrained * Armor Check Penalty Applies

SKILL MODIFIERS RACIAL TRAITS & CLASS FEATURES FEATS LANGUAGES

EQUIPMENT EQUIPMENT VALUABLES


LOCATION WGT LOCATION WGT AMOUNT

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