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Davlin Groundsprung Gnome Warlock Cleric Eldritch D

CHARACTER RACE CLASS

Chaotic Good Garl Glittergold 11


ALIGNMENT DEITY LEVEL EXPERIENCE PENALTY

Male
GENDER AGE SIZE HEIGHT WEIGHT COMPLEXION HAIR EYES HANDEDNESS

BIRTH / PAST / FAMILY NATIONALITY / RESIDENCE

APPEARANCE CLOTHING

PERSONALITY / MANNERISMS NOTES


TOTAL CURRENT SUBDUAL

ABILITY SCORES SAVING THROWS HIT POINTS 74


TEMP TEMP BASE ABI MAGIC MISC TEMP
SCORE MOD SCORE MOD TOTAL SAVE MOD MOD MOD MOD LIFT OVER HEAD LIFT OFF GROUND PUSH or DRAG
FORT
STR 7 -2 CONSTITUTION 8 = 8 + 0 + + +
REF 1 x MAX LOAD 2 x MAX LOAD 5 x MAX LOAD
DEX 14 2 DEXTERITY 5 = 3 + 2 + + +
WILL
CON 10 0 WISDOM 18 = 10 + 6 + + 2 + LOAD
SPEED
MAX
LOAD
MAX
DEX
CHK
PEN RUN

INT 18 4 SAVING THROW MODIFIERS RESISTANCES


L NORM

WIS 22 6 SPEED M +3 -3 x4

CHA 22 6 20 H +1 -6 x3

ARMOR CLASS 19 = 10 + 4 + + 2 + 1 + 2 ARMOR & PROTECTION


TYPE ARMOR BONUS
MAX
DEX
CHECK SPELL
PEN FAIL SPEED WGT
NORMAL BASE ARMOR SHIELD DEX SIZE MISC
BONUS BONUS MOD MOD MOD Leather Armor +2 (SM) 4 6
AC MODIFIERS

SPELL
FLAT-
FAILURE
FOOTED

CHECK
TOUCH PENALTY PROFICIENT WITH : □ LIGHT ARMOR □ MEDIUM ARMOR □ HEAVY ARMOR □ SHIELDS

INITIATIVE 2 = + ATTACK BONUSES BASE ATTACK BONUS 5 ATTACK MODIFIERS


TOTAL DEX MISC
TOTAL BASE ABI SIZE MISC TEMP
INITIATIVE MODIFIERS ATTACK BONUS ATTACK BONUS MOD MOD MOD MOD
MELEE
STRENGTH 3 = 5 + -2 + + +
RANGED
DEXTERITY 7 = 5 + 2 + + +
GRAPPLE
STRENGTH
3 = 5 + -2 + + +

WEAPONS ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT NOTES & RELATED FEATS

Battleaxe – Masterwork 1 1d6 X3 20 s

Dagger - Masterwork 1 1d3 X2 19-20 s

WEAPON PROFICIENCIES
□ ALL SIMPLE COMBAT FEATS & NOTES
□ ALL MARTIAL
SKILLS SKILL ABI MISC KEY SKILLS SKILL ABI MISC KEY
MOD RANKS MOD MOD ABILITY TYPE MOD RANKS MOD MOD ABILITY TYPE

Appraise  = + + INT Knowledge (planes) 9 = 5 + 4 + INT


Balance * = + + DEX Knowledge = + + INT
Bluff  11 = 5 + 6 + CHA Knowledge = + + INT
Climb * = + + STR Listen  16 = 8 + 6 + 2 WIS
Concentration  4 = 4 + + CON Move Silently * 15 = 8 + 2 + 5 DEX
Craft  Alchemy 16 = 10 + 4 + 2 INT Open Lock = + + DEX
Craft  = + + INT Perform  Dance 11 = 5 + 6 + CHA
Craft  = + + INT Perform  Sing 11 = 5 + 6 + CHA
Craft  = + + INT Perform  = + + CHA
Decipher Script = + + INT Profession = + + WIS
Diplomacy  = + + CHA Profession = + + WIS
Disable Device = + + INT Profession = + + WIS
Disguise  = + + CHA Ride  = + + DEX
Escape Artist * = + + DEX Search  4 = 0 + + 4 INT
Forgery  = + + INT Sense Motive  12 = 6 + 6 + WIS
Gather Information  6 = + 6 + CHA Sleight of Hands * = + + DEX
Handle Animal = + + CHA Spellcraft 8 = 4 + 4 + INT
Heal  = + + WIS Spot  14 = 8 + 6 + WIS
Hide * 6 = 0 + 2 + 4 DEX Survival  = + + WIS
Intimidate  = + + CHA Swim  * (x2) = + + STR
Jump * = + + STR Tumble * = + + DEX
Knowledge (arcana) 10 = 6 + 4 + INT Use Magic Device = + + CHA
Knowledge (religion) 18 = 14 + 4 + INT Use Rope  = + + DEX
Knowledge (nature) 10 = 6 + 4 + INT = + +
Knowledge (local) = + + INT = + +

 Can be used untrained * Armor Check Penalty Applies

SKILL MODIFIERS RACIAL TRAITS & CLASS FEATURES FEATS LANGUAGES


See the Unseen (+60 darkvision and see invisible) Extra Invocation Gnome
Spider walk (climb on walls) Iron Will Common
Angel spear (blast up to 250ft) Quicken Spell Dwarf
Angel Flight (flight) Maximise Spell Elf
Walk Unseen (invisibility) Celestial
Flee the Scene (minor dimension door + major image) Draconic

Angel Resistance (+17 resistance on acid and fire)


Healing Blasts(Positive Energy for Blasts)
Strength of Will (+3 will save on mind effects for 9 rounds or until save
is used)

EQUIPMENT EQUIPMENT VALUABLES


LOCATION WGT LOCATION WGT AMOUNT

Periapt of Wisdom +4 Neck

Cloak of Charisma +4

Gloves of Dexterity +4

Bag of Holding 2

NOTES

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