Virtual reality (VR) is an interactive computer-generated
experience taking place within a simulated environment. This immersive environment will depict the real world. A person using virtual reality equipment is able to "look around" the artificial world, move around in it. The effect is commonly created by VR headsets consisting of a head- mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. This visual manifestation of the real world is not sufficient to truly immerse oneself in the virtual world. He must be able to connect with the environment, feel its differences and react to the changes around him. And a device that produces this magic touch is real touch. VR GLOVE VR glove is a flexible and wearable haptic glove which integrates both kinesthetic and cutaneous feedback in a thin and light form factor. In Virtual Reality (VR), dexterous manipulation using the hand is a popular means of interaction. It allows us to leverage learned motor skills and vice versa, to train for real- world scenarios in VR. While rapid progress has been made on the input side (display and sensing technologies), haptic interfaces providing physical feedback to the hand. The ability to grasp objects is amongst the most useful skills we can perform in VR . grasping feedback in VR has been supported via glove-based exoskeletons which create braking forces on the fingers , render localized tactile feedback on the fingertips , or combine aspects of both Aim To enable the user to physically interact with the virtual environment by feeling both kinesthetic and cutaneous feed back for better understanding
1. Creation of virtual environment using UNITY
engine and plotting control points over the Objective 2. objects Combining the VR headset and leap motion sensor by using VRidge with laptop 3. Design of VR glove layout by including haptic actuators in the sensory points 4. Programing of Arduino (micro controller) to control the haptic sensors and dielectric strips based upon the signal received from the leap motion CUTANEOUS SENSATION KINESTHETIC SENSATION
a sen sation(as of warmth, E ffe ct of kinesthetic illus
cold, contact, or pain) ion induced by visual aroused by stimulation of stimulation on muscular end organs in the skin. output function after short- term immobilization. Tasks Completed:- Design of INTERACTION environment Tasks Completed:- Design of virtual environment Tasks Completed:- Purchase and configuration of leap motion sensor Tasks Completed:- Projection of virtual environment via smartphone
Trinus vr-The key to unlocking
New worlds… Tasks Completed:- Component unravel and material identification
Nylon gloves Eccentric VR HEADSET
vibrator Velcro tape Connecting wires Electronics Tasks Completed:- Coin vibrators are purchased and programming over Arduino to obtain the cutaneous feedback L According to the report, 44% of students were interested in using VR for science education, 12% for English education, 3% for math I education, and 3% for art education. T E R Virtual reality is used in many areas of healthcare which range from A diagnosis, treatment, etc. It is also used to train the next generation of T doctors, paramedics and other medical personnel and has shown a range of benefits from doing so. U R E Fast Company surveyed 2,282 consumers who have tried VR at least once, and found that 79% wanted to try it again. This is a huge R indication of the continued expansion of VR E V A more ecommerce/retail-specific survey later revealed that an I astonishing 66% of shoppers are interested in buying items using VR. E W EXPECTED RESULT
THE outcome of this project is in form of glove
which enables the user to interact with the objects which are created in the virtual environment by using sensors, actuators and micro processors Recognition arena:-