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"Newton's Olympics"

by Group 5 of Gr 8 St Maximilian

Pangan,Achilles

Evangelista,Denise

Salengua,Edward

Oboy,Shanelle

De Mesa,Carl

Villar,Katrina

Submitted to: Ms.Grace Lebrilla


Date of Submission: August 22,2019(Thursday)
"Defend the Flag"
Mechanics:
- There should be two equal-numbered teams: The
Defense, and The Offense. Each having their own
base.

- They strictly should only form one horizontal line


from each other. The two teams should position
adequately distant from their base.

- The Defense has The Flag on their side. They


should never let the other team steal it. The way to
protect it is to have a "patintero"-like defense. They can tag their enemies by moving left or right, but never
front and back.

- The main goal of The Offense is to steal the flag by getting past the other team's line. If one of them gets
tagged, The Defense wins.

- If one person from The Offense manages to get past the


enemy's line, and gets The Flag, he or she must find his
or her way out of the enemy's base. The Defense will turn
around, and must do the same thing by trying to tag him
or her. If he or she gets tagged, The Defense wins.

- If the one who stole the flag manages to get past The
Defense once more, and has the flag when he or she
returns to their own base, The Offense wins.

Connection to Newton's Law of Inertia:

- The Law of Inertia states that, "an object at rest stays at rest,
and an object in motion stays in motion, unless acted upon by
an outside force." This game tries to enact what this law is all
about. The Defense will remain stationary on their positions,
unless The Offense will try to get past them. And they will
remain in motion once The Defense will continually try to get
past their line.Here on our game, The Defense stands as the
object that stays at rest and stays in motion. And The Offense
stands as the outside force that will cause the object to change its
motion.

"Jolliards"
Mechanics:
- This game is simply a mixture of the Filipino favorites "jolens" and billiards.

- The game rules will be based on the game billiards. But the game should be played using marbles
("holen" in Tagalog)

- It can be either played on the ground just like traditional style, or in a billiards-style board.

- In each corner, there should be a hole (normally there should be 4 corners with a hole each)

-The cue ball, which is the one the player uses to drive the other balls, should also be colored white, just
like the one used in billiards. On doubles, the other one should be colored yellow.

- Instead of a cue stick, the player/s should use their bare hands, just like traditional style.

- This game can either be a single-player one, or doubles. The single-player is a casual, friendly practice
match. While the doubles should be a PvP 1v1 game, whereas the competition will be based on the
standards of billiards.

- Winning and losing on doubles should also be based on billiards tournament standards.

Rules of Billiards
(This is the mechanics of the actual billiards game, not necessarily of the one we propose. This shall only
be used as a guide.)

- All games of Billiards shall be played with three balls, consisting of a red, yellow and white.

- Each of the two players has their own cue ball, one having the white ball, the other the yellow ball.

- Both players must decide who is to break off first, and this is done by both players simultaneously hitting
their cue ball the length of the table, hitting the cushion and returning back towards them. The player who
gets their cue ball nearest to the baulk cushion at the end the shot was played gets to choose who breaks.
- The red is then placed on the Billiards sport and then the player going first places their cue ball in the D
and then plays the ball.

- Players then take it in turn to attempt to score the most amount of points and eventually win the game.
Players can score in three ways:
In-off: When your cue ball hits one of more balls and then goes down a pocket (2 / 3 points).
Pot: This is when any ball other than your cue ball goes into a pocket (2 / 3 points).
Cannon: This happens when the cue ball hits both other balls (2 points).

- Players remain on the table until they fail to make a scoring shot.

- Following a foul, the opposing player has the option of having the balls all put on their spots or leaving the
table as it is.

- The winner of the game is the first player to the points total that was declared the winning total before the
game.

- It's up to the player on how he or she will convert the rules of billiards onto a game of "jolliards". What is
necessary is that the player should respectively replace all the balls with marbles and use their bare hands
instead of cue sticks.

Connection to Newton's Law of Acceleration:

- The Law of Acceleration states that, "the acceleration of an object is directly proportional to the net force
acting on a body and inversely proportional to the mass of the object." It simply says that acceleration is
produced when an unbalanced force acts on an object. The more mass the object has, the more net force
has to be used to move it.

- This game shows how acceleration is produced. The cue ball which represents an unbalanced force,
prompts the ball/s to be in motion, thus having acceleration. All of the marbles have the equal mass,
therefore, it's easy to move them.
"Ricochet Pong"

Mechanics:
- It is merely a bounce-and-shoot game using a ping pong ball.

- When playing this game, there should be a "Pit". It can be


anything as long as it's adequate enough to be a hole deep
enough for the ball to shoot; a bowl, cup, or something of the same
type, placed faraway from the player. The further, the better.

- It's up to the player on what his/her playing setting is to be. It can be either on a table, two highchairs
placed vertically from each other, or anything of the same type.

- There should be a minimum of 5 ping pong balls. One ball is


equal to 5 points.

- It can be either a single player match (friendly, casual, and


practice match) or a multiplayer match (competition-type match)

- The main goal is for the ball to go in the "Pit". But, it should
bounce first before entering the "Pit" for it not to be considered as
null or void (ineligible for point).

- On multiplayer matches, any number of players will do. The person


with the highest point will be considered as the winner. On tie-breakers,
the tied players will keep on shooting the ball until one player takes the
lead.

Connection to Newton's Law of Interaction:

- The Law of Interaction states that, "for every action, there is an equal and opposite reaction." This game
firmly enacts what this third law says. The bouncing in the game is the aspect that associates it to the latter.
It proves the very existence of it.

- The action of making the ball hit a medium has an equal and opposite reaction, and that is the bouncing. If
Newton's Law of Interaction isn't actually true, then the ball wouldn't be able to bounce off. Moreover, the
ball will not have the ability to go into the bowl, making this game useless. Obviously, that isn't the case.
This game is being proposed because it has been proven that it works.

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