You are on page 1of 15

SPORTS QUOTATION

 “You can’t put a limit on anything. The more you dream, the father
you get.” – Michael Phelps

 Never say never because limits, like fears, are often just an illusion.”
– Michael Jordan

 “I hated every minute of training, but I said, ‘Don’t quit. Suffer now
and live the rest of your life as a champion.'” – Muhammad Ali

 “There may be people that have more talent than you, but there’s no
excuse for anyone to work harder than you do.” – Derek Peter

 “Hard work beats talent when talent doesn’t work hard.” – Tim Notke

 “The harder the battle, the sweeter the victory.” – Les Brown

 “If you can’t outplay them, outwork them.” – Ben Hogan

 “I’ve failed over and over and over again in my life. And that is why I
succeed.” – Michael Jordan

 “It’s not whether you get knocked down; it’s whether you get up.”
– Vince Lombardi

 “Nobody who ever gave his best regretted it.” – George Halas

 “If you can believe it, the mind can achieve it.” – Ronnie Lott

 “Do not let what you can not do interfere with what you can do.”
– John Wooden

 “Winning is great, sure, but if you are really going to do something in


life, the secret is learning how to lose. Nobody goes undefeated all the
time. If you can pick up after a crushing defeat, and go on to win
again, you are going to be a champion someday.” – Wilma Rudolph

 “At a young age winning is not the most important thing… the
important thing is to develop creative and skilled players with good
confidence.” – Arsene Wenger
SPORTSONALITY

Pride of Green Sparrows: Christian


Angelo Cabuhat

Legends in the Making


By: Niña Shane P. Dulitin

“Legend remains victorious in spite of history”


Due to modern technology, eSports or Electronic Sports are becoming
widely popular nowadays. Easy accessibility of different competitive online
games has been attracting audiences of all kinds. Modernization has no doubt
conquered the world as innovative eSports start to surpass every online user’s
humanity which goes competent internationally.

Mobile Legends: Bang Bang or simply Mobile Legends is a multiplayer


online battle arena (MOBA) game designed for mobile phones. It was the first
MOBA game to feature battle royale game mode developed and published by
Moonton, a gaming developer from Kuala Lumpur, Malaysia. The game was
released worldwide for Android on July 14, 2016 and later on iOS on November
9, 2016.

Unlike games such as Defense of the Ancient 2 (DOTA 2) or League of


Legends (LOL), mobile legends only need a compatible mobile phone to run
the game. However, this game can be only played with the use of the internet
because it is not a free-to-play game.

Just like DOTA 2, this game is played by two opposing teams who fights
to reach and destroy the enemy’s base while defending their own tower base
for control of a path, which shown in a map that presents three border lines:
the top lane, middle lane and bottom lane. In each team, there are five players
who each control an avatar from their own device, known as a "Hero", a
defensive avatar that shows deviant skills and dominant ways to fight against
the rival. Weaker computer-controlled characters, called "minions", spawn at
team bases and follow the three lanes to the opposite team's base, fighting
enemies and turrets. Every team gains gold, experience point (XP) and buff,
whereas, they’re using gold to buy items like dagger, legion sword and dagger,
which they use as a weapon to subdue the other team. The first team who
destroy the rival’s tower base will win the game.

In addition, Mobile legends is one of the most actively played online


games, with over million concurrent players. The
On The Know: “Mobile Legends: Bang Bang”

With each passing day, I start to see more and more gaming recaps on my facebook feed. MVP recap,
assist recaps, basically showing off their value in a game that seemed like a DOTA-based mobile game.
The recap isn’t some screen-capped summary. Rather, it felt like a game feature. (Yes, I don’t play the
game…yet)

Bueno, let’s give a brief background about the game and its developer

“Mobile Legends: Bang Bang” is a mobile MOBA. Unlike games such as DOTA2 or League of Legends
(LOL), you will only need a compatible mobile phone to run the game. The game was developed by
Moonton, a gaming developer located at Kuala Lumpur, Malaysia, with a company life nine months. Yep,
just nine months. To boot, this is only Moonton’s only video game developed and released, available for
both android and iOS.

According to prioridata.com, Mobile Legends has the following user statistics:

1. In terms of downloads across all platforms, Mobile Legends: Bang Bang has a total download of 31.60
million.

2. Video game revenues since inception has breached the $5.30 million

3. For the month of March, it earned $874.4 thousand, while the Philippines became the top country by
number of downloads with 938.70 thousand user-downloads.

Data based on prioridata.com’s research. sign-in to get a free account.

Impressive, really. 5 million in revenues in less than a year. More than 31 million in user downloads. On
hindsight, it seems even disruptive.

What seems to be bringing all the attention to mobile MOBAs nowadays? Well, first, there’s no need for
well-constructed PC gaming rigs to actually run and play the game. This is pivotal as it already breaks a
cash barrier for gamers. You will also just need a compatible smartphone for players to run the game
smoothly, which the Philippine market already has. As such, with the usage of a mobile phone, you can
play on-the-go.
Personally, what really is the selling point of Mobile Legends is the familiarity placed by staple MOBA
esports titles such as DOTA2 and League of Legends (LoL). Maps are segmented to three lanes, the top,
the middle, and the bottom, with a river separating the two factions. Towers defend each side. It’s a 5
versus 5 MOBA, with hero picks dictating which strategies are to be followed for each lane. Basically, I
see this as DOTA2 playable using a mobile phone, with your mobile data. And that is not only a good
thing, it’s a disruptively amazing thing.

Well, safe to say, the hype is just getting started.

Maybe it’s time to download and play the game as well.

Everything You Need To Know About The Mobile Legends Update

Mobile LegendsGames

JUL 06, 2017


Share
New look, new features and new heroes

Mobile Legends is arguably one of the most popular mobile games currently
being played. While its premise is interesting enough, what really keeps
players glued to their smartphones are the updates from game developer
Moonton.

The most recent Mobile Legends update brought in several new additions to
the game. Players not only have a new interface to get used to, but they’re
introduced to new heroes as well. Read on to get the lowdown and prepare
yourself for what’s ahead.

New interface
When Mobile Legends was first released, one of the biggest appeals was that
it successfully brought MOBA gaming to smartphones. So while its UI was
praised for this, there were arguably some issues in terms of cleanliness and
visual appeal.
The new UI has taken these minor complaints into consideration and Moonton
released a setup that is easier and more efficient to navigate. Even just
looking at the homepage is a welcome change. The functions are neatly
placed and segmented together so that the player can see more of the playing
field.

New features
A new event has been released as well: Mystery Treasure. Players might find
themselves a mystery treasure, which could contain skins and other such
rewards. Each Lucky Treasure can be opened with 30 diamonds and each
player can only unlock 10 during the event period. Consider yourself lucky if
you come across one because there are only a certain number of them
available.

The event start time will be announced later on.

New hero
What is arguably more exciting, however, are the new heroes. The first one is
Karrie, priced at 499 Diamonds, BP 24,000. She is very gifted and went
through intense training to become the warrior leader that she is now. Her
skills include the Spinning Lightwheel (the flywheel will stay at the destination
and cause damage as well as slow down enemies in its path) and
Phantomstep (releases a lightwheel attack at the nearest opponent).

Then there is Eudora, whose default model and display special effects were
improved. The attack and skills special effects were also optimized.

If you’ve been waiting to download the update, there’s no need to delay. The
new Mobile Legends is crisp, clear and so worth it.
What’s the deal with Mobile Legends?
Have you been seeing this image on your Facebook feed a lot lately? Wondering
what’s the big deal that has your friends actually sharing this stuff online for all their
social circles to see? GadgetMatch takes a quick look at Mobile Legends.

So what is Mobile Legends anyway? It’s a multiplayer online battle arena or MOBA.
What’s a MOBA? It’s a game where two teams of player-controlled characters, each
with special abilities, face off in a large symmetrical level with the goal of destroying
the opposing group’s home base, fighting off small AI enemies and toppling turrets
in lanes on the way.

Basically, it’s DOTA that you can play on your phone or tablet.
The MOBA problem
Considering how huge DOTA and other MOBAs like League of Legends are
worldwide, maybe it shouldn’t be such a surprise how Mobile Legends has become
so popular. Just apply the formula to a mobile format, and you gotta have a hit,
right?
Not exactly the easiest thing to do. MOBAs are super complex!

I actually never got into them even when the genre first exploded circa 2004 with the
original Defense of the Ancients, because it was too complicated even for me, a
hardcore console gamer. The highly competitive, testosterone-fueled atmosphere of
net cafes was intimidating, too, for my awkward teen self back then.
My experience with Mobile Legends has been the complete opposite. Well, for the
most part.
Low barrier to entry
The moment you load up the app, it puts you right into a tutorial that walks you
through the basic process of a match step by step with a character you can control. I
understood the core concept of the game in the short time it took to complete the
tutorial, which I wasn’t expecting at all.
In fact, I was kind of surprised to see the game run in the first place, since I have a
low-end smartphone that can’t properly play 1080p videos and struggles with
modern, graphically demanding games.
No, it’s not buttery smooth, but the performance is mostly stable and the visuals are
only slightly grainy. Characters stand out with their striking colors and flashy abilities.
I haven’t had much trouble keeping track of what’s going on, even with my average-
sized screen.
Conventional and convoluted aesthetics
However, the overall art design is a generic mish-mash of sci-fi and fantasy tropes.
There’s no cohesive aesthetic, and it’s got a disappointingly familiar dose of straight
male fanservice. If the guys can be pretty boys, ferocious manbeasts, masked
cyborgs, and ghost pirates, why do the females have to be mostly busty, scantily
clad supermodels?

The menus outside the actual game modes can be a bit much to navigate for the
average person with all the numbers, countdowns, in-game currencies, and
promotions they throw at you. After your initial run of Mobile Legends, the app
always starts at the Events Hall menu, showing you all the things you can buy with
crystals and battle points and emblems. It’s free-to-play, so I get the hard sell.
Maybe it works for other people, but I find it a bit of a turn-off.

Thankfully, exiting the shop leads you to the Battle menu where the big red Match
Up Mode button is right in the middle, so you can get started on a game ASAP.
Snappy and intuitive gameplay
The standard match goes by quickly compared to PC MOBAs. I’ve had games finish
in 10 minutes, with none lasting longer than around 20 when both teams are evenly
matched. Contrasted with hour-long battles of DOTA 2 and League, this bite-size
experience is welcome for busybodies who still like to have engaging fun on breaks.

Each competition has been satisfying, too! Controls are easy; move with a digital
joystick, touch or hold a button to attack the nearest enemy, and just tap on your
special abilities when they’re available. With my home internet as well as my mobile
data connection, it’s been very responsive either way.
The mid-battle upgrade system in MOBAs are so much simpler here, too, since the
game just shows one or two ideal options from a preset loadout of items with clear
descriptions when you have the gold to buy them. No rummaging through a huge
list, wondering which one is the best to get at the right moment. Pick whatever, and
your character will be ultimately more powerful!
I’ve tried 9 of the 37 characters available, playing at least one from each class
(fighter, tank, support, etc.), and it’s been very easy getting into the role I needed to
assume.
A highly accessible mobile MOBA
I can see the intricacy in higher levels of play with actual teams coordinating
strategies with optimal character lineups, too. I’ll never put as much time and effort
into mastering Mobile Legends as I have with full-priced premium games I like such
as Overwatch and Dark Souls III, but I understand now why some of my friends who
don’t even play a lot of games can’t help but broadcast to the world how much
they’re into it.
Mobile Legends: Bang Bang is a multiplayer online battle arena (MOBA) mobile game developed and
published by Moonton.
Mobile Legend has been confirmed to be the first of the esports titles to be included in the 2019
Southeast Asian Games.[1]

Contents

 1Gameplay
 2Copyright controversy
 3References
 4External links

Gameplay[edit]
Mobile Legends: Bang Bang is a multiplayer online battle arena (MOBA) game designed for mobile
phones. The two opposing teams fight to reach and destroy the enemy's base while defending their own
base for control of a path, the three "lanes" known as "top", "middle" and "bottom", which connects the
bases.[2]
In each team, there are five players who each control an avatar, known as a "hero", from their own
device. Weaker computer-controlled characters, called "minions", spawn at team bases and follow the
three lanes to the opposite team's base, fighting enemies and turrets.[3]
Mobile Legends: Bang Bang is the first MOBA game to feature battle royale game mode.[4][citation needed]

Copyright controversy[edit]
This article may lend undue weight to certain ideas, incidents, or
controversies. Please help improve it by rewriting it in a balanced
fashion that contextualizes different points of view. (February
2018) (Learn how and when to remove this template message)

Riot Games, the company that develops and publishes the PC game League of Legends, filed a lawsuit
on 11 July 2017 against the developer of Mobile Legends: Bang Bang, Shanghai Moonton Technology in
the Central District Court of California as it had infringed on several trademarks in the game, including the
game map, which looks similar to the well-known "Summoner's Rift" map used in League of Legends.
Two other games, Magic Rush: Heroes and Mobile Legends: 5V5 MOBA were also brought into the
question. It was also revealed that Moonton quietly took down the predecessor — Mobile Legends: 5V5
MOBA – after Riot Games attempted to contact Google Play and Apple's App Store to take the game
down, and re-uploaded the same game with a different name Mobile Legends: Bang Bang with a few
tweaks including a logo change, as the first also resembled the League of Legends logo.[5]
Moonton later released a statement on the same day via their Facebook page, claiming the media that
they're spreading "unreal information and rumors" against them. Their statement also claims that "its
copyright has already been registered and protected in multiple countries all over the world". It further
claimed that Moonton owned the intellectual property rights and threatened legal action against the media
and competitors for spreading false information about Moonton and the game.[6][7]
As of 18 July 2018, the company has lost the lawsuit, and in result, Riot Games' parent company Tencent
Holdings has been awarded 19.4 million Chinese yuan (RMB), or roughly US$2.9 million, in its case
against the developers of Mobile Legends in China. Moonton was originally only going to pay Tencent
2.6 million RMB (about US$388,000), according to an official court document from the Shanghai No. 1
Intermediate People's Court sent to Dot Esports from a source. But the court ruled that this original
settlement, a number reached by Moonton, was incorrect.[8]

eSports – The Rise of the Gaming Community


in Future horizons posted on June 22, 2018 by Emilia Bratu 5 minutes 2 Comments

Share on FacebookShare on TwitterShare on Google+Share on Linkedin

Ever since its commercial birth in the 50’s as a technological oddity at a science fair,
gaming has grown into one of the most profitable entertainment industries in the
world. 1 out of 3 people in the global population played video games in 2017. That’s
2.5 billion people spending $82 billion on games, generating a $106.5 billion industry
revenue.
In its 70-year-old history, the industry witnessed 8 generations of gaming that
redefined the experience, the environment and the reward model. The past 10 years,
however, have counted for a series of turning points for both game companies and
players.
With Apple Store taking the market by storm in 2008, the Freemium model that
followed shortly after, and the AR and VR technologies that are now shifting the
gaming experience, the marketplace quickly became the land of a gold rush for gaming
companies and developers alike. One way or another, they have always had their
share – which cannot be said of gamers.
How eSports is booming

Gamers have always been the driving force behind the big profits in the industry. Yet,
they have not not been financially compensated for expanding the gaming
community. Nor have they been fairly rewarded for helping gaming companies market
their products.
For the past 6 years however, the eSports industry has been addressing this sore point,
creating an ecosystem that recognizes excellence and dutifully rewards it. Only years
ago, eSports was a mere community of video gamers who would gather at conventions
to play Counter Strike, Call of Duty or League of Legends. Since 2012, the number
of organized video gaming events or tournaments has increased considerably at
regional and international levels. Suffice to mention the League of Legends title,
which in 2017 reached a 100-million player base from 67 million players in 2015.

JOIN EVENT

What is more, the easy accessibility of eSports has been attracting audiences of all
kinds. In 2016, the number of eSports enthusiasts and occasional viewers totaled 323
million. Certainly, media has played a key role in this, regardless of its interest to
capitalize on this growing trend. In 2014, Amazon acquired Twitch, the leading live
streaming platform for online gaming broadcasts. YouTube is also supporting the live
streaming gaming community with its dedicated YouTube Gaming channel.
Esports has validated gaming as a career choice for talented players. With
competitions like the League of Legends World Championship, Dota 2 and Call of Duty
offering million-dollar prize pools, players started to win big and sign lucrative
sponsorship deals. Among the leading players known to the industry is German player
Kuro “KuroKy” Salehi Takhasomi, who earned $3.48 million throughout his recorded
eSports gaming career.
On the other hand, more and more emerging eSports platforms are focusing not only
on enhancing the gaming experience through disruptive technologies like blockchain
and AI, but also on encouraging isolated players to join the communities and cash in
for their gaming talents.
The future of eSports

The growing phenomenon of eSports keeps gathering steam, generating revenue and
attracting investors. In 2017, eSports was valued at $695 million, but recent reports
forecast that by 2020 it will become a $1.5 billion opportunity, growing exponentially.
However, just like any industry in its formative years, eSports is facing a lot of
challenges. And what better way to find out what they’re all about than from eSports
ambassadors?
On July 11 starting 7 PM, in an exclusive talk show called The Future of Esports, three
inspiring global eSports ambassadors will take the stage at QUALITANCE headquarters
and tackle these challenges.
 Roderick Alemania, CEO of eSports platform ReadyUp, former VP of Business
Development at IGN
 Johnathan Fatal1ty Wendel, first full-time professional eSports player & 12 times
FPS World Champion
 Carter Lipscomb, video games industry investor & advisor, former Director of
Publisher Relations at Sony (PlayStation)
If you haven’t joined our FB event for this LIVE stream, you can still do it here. The talk
show will shed light on what the future holds for eSports companies, players and
communities. Here’s what you’ll find out straight from the source:
 The challenges of emerging eSports platforms
 New levels of engagement and monetization for players
 The evolution and dynamics of eSports
 Emerging technologies that enhance the gaming experience and increase the player
rewards
 Innovative ways to support eSports communities worldwide and locally
As eSports continues to be an economically-viable entertainment platform that rivals
popular traditional sports, the need to develop support structures has also become
more urgent. Athletes, or talents, in this industry are mostly teenagers and young
adults with little to no management knowledge or experience.

To become a successful eSports athlete, one needs to put in thousands of hours of


practice and spend even more hours learning from other players’ games. These
hours also need to be balanced with time spent for and with their families and
friends, as well as for other holistic endeavors.

Professional eSports players often have inadequate skills and limited time to manage
finances, invest earnings, manage their brands and public image, manage
sponsorships and other viable income sources, and identify opportunities to
contribute to society. These functions can be handled by talent managers, who have
been doing these for talents in other industries for a long time.

If equipped with the right knowledge, skills, abilities, and characteristics, talent
managers can plan, lead, organize, and control on behalf of eSports athletes. ESports
clans or teams such as Mineski and eSports management companies such as Bang
Bang Management in France and G2 Esports Club in Germany currently render these
services for professional gamers.

Moreover, eSports talent management has shown enough potential to merit the
development of a $1,850 eSports Management certificate program by the Division of
Continuing Education of The University of California, Irvine. Management software in
this field has also benefited from these developments.

In 2017, eSports team management software developer Guilded received more than
$3 million to develop software that would facilitate player recruitment,
development, and other management functions for eSports teams.
With multiple fields presenting various opportunities, eSports talent management
should gain recognition as an attractive industry to get into, especially for local
organizations that already have some of the necessary competencies.

DOTA GAMERS ARE NOT ALONE IN THIS EITHER.


The Philippines has produced globally competitive players in other games as well.
Dota, Hearthstone, and Tekken are just some of the games that have become
commercially viable because for millions of casual gamers around the world, these
games provide not just financial rewards but also entertainment value for players
and spectators alike.

As a casual gamer and long-time fan, I have often been entertained by professional
gamers’ brilliance and techniques as well as their stories and their roads to success.
As evidenced by the online viewership numbers and sold-out arenas and venues,
many of these games have become spectator sports.

In a sense, professional gamers themselves are entertainers who are much like, if not
actual, public figures or celebrities. They have the power to influence gamers to
follow the same career paths from as early as their pre-teen years. As such, they
should be managed carefully and skillfully.

Talent managers of eSports athletes must be conscious of and responsible about


how their management informs and affects millions of lives.

Globalization, in the form of talent acquisition, has also affected this industry.

Mineski, which used to have an all-Filipino lineup, now comprises a single Filipino-
American and four players from other countries. ESports talent management groups
will thus need to have competencies that will equip them to perform recruitment
and other functions globally.

Government has also exerted efforts to facilitate legal professional e-gaming.


For instance, in 2017, the Games and Amusement Board started allowing eSports
gamers to secure professional athletic licenses, which enable them to easily obtain
visas for competitions.

In the US, for example, foreign athletes need P1 visas to participate in athletic
competitions.

Hopefully, the government continues to find ways to support our athletes and the
entities that facilitate their growth. Among these entities, perhaps the most
important are talent management groups.

eSports (short for Electronic Sports) is the name given to professional


competitive gaming. In a nutshell, competitors play video games, while being
watched by a live audience. Millions more watch the games online.

One major tournament, the 2016 League of Legends World Championship


finals, attracted 43 million viewers.

League of Legends is a hugely popular fast-paced action strategy game.


Gamers battle to be crowned the best in the world, competing to earn $1
million in prize money.

In fact, winning eSports tournaments can net participants up to $25 million


when winnings, sponsorship and appearance fees are taken into account.

The highest earning player, German Kuro Takhasomi, has earned almost $3.5
million to date.

You might also like