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A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Small: 1-500
Moderate: 501-2,000
Strong: 2,001-8,000
Very Strong: 8,001-30,000
Massive: 30,001-150,000
Incredible: 150,001-500,000
Immense: 500,001-2,000,000
Titanic: 2,000,001-5,000,000
Ungodly: 5,000,001-20,000,000
Godly: 20,000,001+
Minor: 1 - 3,000
Medium: 3,001 - 10,000
Major: 10,001 - 50,000
Incredible: 50,001 - 200,000
Immense: 200,001 - 750,000
Titanic: 750,001 - 2,000,000
Godly: 2,000,001 - 10,000,000
Divine: 10,000,001+
Minor - 1 - 3k
Small: 1-250
Moderate: 251-500
Strong: 501-1,000
Very Strong: 1,001-2,000
Massive: 2,001-3,000
Medium - 3k-10k
Small: 3,001-4,000
Moderate: 4,001-5,000
Strong: 5,001-6,000
Very Strong: 7,001-8,000
Massive: 8,001 - 10,000
Divine: 10,000,001+
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Aug 17, 2017 at 4:26pm
Talonhawke likes this
Jutsu System -
Restrictions: "+Xd6 Damage" and "+X Enhancement Bonus" are restricted to Signature Jutsu and those derived from them.
Restrictions: "Penetrating" May only be on a Jutsu once, unless it's your signature jutsu, or a jutsu derived from it, and is S-
Rank.
Bonus Jutsu points above and beyond those given by rank do not increase the chakra cost.
To create a jutsu the user must have the following ability score modifiers:
E-Rank:
D-Rank:
C-Rank:
B-Rank:
A-Rank:
S-Rank:
In the relevant ability score for the type of jutsu they are creating
Taijutsu: Strength/Dexterity
Ninjutsu: Intelligence
Genjutsu: Charisma
Sensory/Medical Ninjutsu: Wisdom
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Aug 18, 2017 at 1:09pm
~ General Feats ~
A_Shadow_of_Life Quote
Those who Pray Dionon doesn't derp...
~ Uchiha ~
~ Hyuuga ~
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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NEW POWER -
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Jan 8, 2018 at 9:23pm
A Natural 20 on an attack roll are an automatic hit. Incidentally, they also are a Critical Hit and deal Critical Damage.
All other rolls that happen to be a Critical Threat must still beat the Defense check as normal.
A_Shadow_of_Life Quote
Those who Pray Dionon doesn't derp...
Bulwak: +1 Ability
Double your Critical Defense range, this has the same restrictions as Keen.
Special: May not be used in a game that uses the House Rule "Natural 20's Matter".
New Feat:
NOTE: None of these abilities should be used in a game that uses the House Rule "Natural 20's Matter"
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Prestige Path:
Technological Warrior
2 – Bonus Feat
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Jan 15, 2018 at 4:12pm
Prerequisites:
Feats: Ki Conservation taken at least twice.
Skills: Spellcraft 10+ Ranks, Knowledge (Mystic Arts) 10+ Ranks, Concentration 10+ Ranks
2 – Bonus Feat
4 – Bonus Feat
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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MAGIC [SOUL]
Cost: 5/Level
Level Range: 1 - 20
Relevant Statistic: Intelligence or Charisma (Your choice)
Power Description: Magic is a catchall mechanism that pools powers below it. Each level of this power grants
you 10 Super Points to purchase other powers that will be listed under this power. In order to purchase
powers in this manner, you must learn, study, or invent, the spell. A character may access any of their spells
during combat, but before entering combat, must select the spells they wish to use, which cannot be changed
until the end of combat. A spell's duration is equal to the caster's relevant statistic modifier in rounds
They are magical in nature, and to use them requires a Standard Action to activate them as you make with an
incantation or quick word or gesture, once cast the spell's effect takes place immediately. If someone strikes
you in combat while you're casting a spell, you must make a Strength-Based Concentration check or fail to cast
your spell.
Special: You may take this beyond level 20 with GM permission
Flaws:
• Lengthy Casting: In order to cast a spell, you must take a full-round action to complete the necessaries
of the spellcasting. (-1 Super Point/Level)
• Limited Memory: Spells learned, and thus Super Points spent on this power, are permanent and cannot be
changed between encounters. This means that the character stops learning spells when they've learned their
maximum points granted by this power. (-2 Super Points/Level)
Advantages:
• Accumulate Magic: You may make a special Concentration Check. You gain that many temporary points
to enhance spells you already have. They don't have a maximum level for this effect. The points bleed
off after one hour. (+2 Super Points/Level)
•Speedy Spellslinger: You may cast a spell as a swift action, rather than a standard action. (+1 Super
Points/Level)
•Permanence: When casting a spell, its duration is increased from rounds to minutes. (+2 Super Points/
Level, Reslectable, when selected again it increases from minutes to hours, then hours to days. Spells are
still always timed out by an encounter finishing.)
•Versatile Mage: At the start of an encounter you no longer have to establish all of the spells you intend
to use, you may instead choose to establish spells as you use them DURING combat. (+3 Super Points/Level)
•Spell-Swapper: Throughout combat, with a movement action, you may unspend your points gained from this power
for one spell so that you may choose to use those points on other spells. (+3 Super Points/Level)
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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You have developed your Busoshoku Haki to such a degree that you begin to master it.
Prerequisites:
Feats: Busoshoku Haki Nullification, Busoshoku Improved Haki Defense, Busoshoku Improved Haki Offense
Skills: Unarmed Strike 11+ Ranks OR Weapon Attack 11+ Ranks, Fortitude Save 11+ Ranks OR Will Save 11+ Ranks
Special: All feats in this Prestige Path are considered Haki feats.
2 - Bonus Feat
4 - Bonus Feat
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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You have developed your Kenbunshoku Haki to such a degree that you begin to master it.
Prerequisites:
Feats: Improved Kenbunshoku Haki
Skills: Defense 11+ Ranks, Reflex Save 11+ Ranks
Special: Each feat in this Prestige Path is considered a Haki feat.
2 - Bonus Feat
3 - ? [PRESTIGE]
4 - Bonus Feat
Notes -
Gain benefits of Uncanny Dodge, Improved Uncanny Dodge, and Touch Defense
+ Wis Mod as well
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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You have developed your Haoshoku Haki to such a degree that you begin to master it.
Prerequisites:
Feats:
Skills:
Special: Each feat in this Prestige Path is considered a Haki feat.
1 - ? [PRESTIGE]
2 - Bonus Feat
3 - ? [PRESTIGE]
4 - Bonus Feat
5 - ? [PRESTIGE]
Notes -
Double burst range. Increase duration.
Selective targetting
Aura effect (Damages objects, anyone caught in area is subjected to Haoshoku)
Beneficial Battle Aura
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Jun 1, 2018 at 11:00am
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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Jul 12, 2018 at 11:00am
Advantage Revision -
It's now a power on its own, and is still an advantage of Regeneration.
A_Shadow_of_Life
Those who Pray Dionon doesn't derp...
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