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#wxSand: Owen Piette's Falling Sand Game

#Version 4.4, file subversion 2


#Zombie Mod (42nd mod)
#Created by sandcastle.
#Started November 25, 2008.
#Finished December 31, 2008.

group Basics Empty Wall Fuse Wire1 Fire Electricity Refresh Water Sand Salt Oil
Pump Crystal Spout Desert Filling HeatSlab Marble Metal
group Explosives Empty Wall Fuse Wire1 Fire Electricity Refresh ElectroThermo Am
moniumDichromate FranciumBomb Napalm MoreThermite PotassiumChlorate
group Power Empty Wall Fuse Fire Electricity Refresh Wire1 Wire2 Wire3 OutputTra
nsformer InputTransformer Relay Microfarads Picofarads CrazyZapper Sparks SparkT
ube Surge Missiles
group PowerCores Empty Wall Fuse Wire1 Fire Electricity Refresh Wire3 PowerCore
SAcid Pin EnergyFire Capacitor Wire4
group Zombies Empty Wall Fuse Wire1 Fire Electricity Refresh BlackLight SparkOfL
ife Zombie BrainProvisions
group Humans Empty Wall Fuse Wire1 Fire Electricity Refresh Polytuplets Human De
athPortal GenderRecognition
group Weather Empty Wall Fuse Wire1 Fire Electricity Refresh Thunderstorm Aeomar
gg
group Chemistry Empty Wall Fuse Wire1 Fire Electricity Refresh HeatSlab Dechlori
nate Strontium Sulfide DryIce Aluminum IronOxide Chlorine Sucrose MoreHydrochlor
ic HydrogenPeroxide PotassiumIodine MI
group Doomsday Empty Wall Fuse Wire1 Fire Electricity Refresh A B C D
group Cheats Empty Wall Fuse Wire1 Fire Electricity Refresh CheatsInfo SulfuricA
cidSource FullStrengthZombiePack FullStrengthHumanPack HydrochloricSpout IodineS
pout HydrogenTank
#Zombie mod! Idea inspired by Mad Hatter.
element Empty 0 0 0 0 0 1 0 1
#Tank filled with hydrogen that, when punctured with empty, ruptures into an eno
rmous cloud of hydrogen.
element HydrogenTank 193 193 193 0 0 1 0 1
self 0.3 HydrogenTank 1.0 Empty
pexplosion HydrogenTank Fire 4 HTank
pexplosion HydrogenTank HTank 4 HTank
element HTank 193 193 193 0 0 1 0 0
neighbor 1.0 HTank Empty 1.0 HTank HTank2
element HTank2 255 255 255 0 0 1 0 0
neighbor 0.1 HTank HTank2 1.0 HTank3 HTank2
self 0.001 HTank 1.0 HTank4
element HTank3 255 255 0 0 0 1 0 0
element HTank4 193 193 193 0 0 1 0 0
pexplosion HTank4 Empty 200 Hydrogen
neighbor 1.0 HTank Fire 1.0 HTank HTank
#A continuous source of hydrochloric acid...
element HydrochloricSpout 0 0 255 0 0 1 0 1
self 0.3 HydrochloricSpout 1.0 Empty
pexplosion HydrochloricSpout Fire 4 HAcidSpout
pexplosion HydrochloricSpout HAcidSpout 4 HAcidSpout
element HAcidSpout 25 0 255 0 0 1 0 0
neighbor 0.3 HAcidSpout Empty 1.0 HAcidSpout HydrochloricAcid
#Iodine source.
element IodineSpout 0 255 255 0 0 1 0 1
self 0.3 IodineSpout 1.0 Empty
pexplosion IodineSpout Fire 4 IodineSpowt
pexplosion IodineSpout IodineSpowt 4 IodineSpowt
element IodineSpowt 0 255 255 0 0 1 0 0
neighbor 0.03 IodineSpowt Empty 1.0 IodineSpowt Iodine
#Stands for More Iodine. You should know what this means.
element MI 255 0 255 2 4 1 2 1
self 0.006 MI 1.0 Empty
neighbor 1.0 MI Iodine 1.0 Iodine Iodine
#H2O2. Dihydrogen dioxide. Hydrogen peroxide. Used for... making iodine. Because
I am not nice enough to just give you iodine accessible in the menu.
element HydrogenPeroxide 130 70 25 2 3 1 0.8 1
neighbor 0.0004 Sand Empty 1.0 Sand SandU
element SandU 0 0 0 -1 0 0 0 0
self 0.01 SandU 1.0 Sand
#Potassium iodine. Mix with hydrogen peroxide and hydrochloric acid to make iodi
ne. Iodine is toxic to humans, but even more toxic to zombies.
element PotassiumIodine 100 0 255 0.9 0.54 0.73 0.9 1
neighbor 1.0 PotassiumIodine HydrogenPeroxide 1.0 StepOne StepOne
neighbor 1.0 StepOne PotassiumIodine 1.0 StepOne StepOne
neighbor 1.0 StepOne HydrogenPeroxide 1.0 StepOne StepOne
element StepOne 255 0 100 0.9 0.54 0.73 0.9 0
neighbor 1.0 StepOne HydrochloricAcid 1.0 StepTwo StepTwo
element StepTwo 255 0 255 0.9 0.54 0.73 0.9 0
neighbor 1.0 StepOne StepTwo 1.0 StepTwo StepTwo
neighbor 1.0 StepTwo HydrochloricAcid 1.0 StepTwo StepTwo
self 0.1 StepTwo 1.0 Iodine
element Iodine 64 0 64 0.13 0 1 0 0
neighbor 0.001 Iodine Empty 1.0 Iodine IVapor
element IVapor 128 0 128 -0.3 0 1 1 0
hotself 10 IVapor
self 1.0 IVapor 1.0 Empty
neighbor 1.0 Iodine Marble6 1.0 Iodine Wall
neighbor 0.1 Iodine VeryWeakZombie 1.0 Iodine DeadZombie
neighbor 0.1 Iodine Zombie 1.0 Iodine DeadZombie
neighbor 0.05 Iodine StrongZombie 1.0 Iodine DeadZombie
neighbor 0.01 Iodine FullStrengthZombie 1.0 Iodine DeadZombie
neighbor 0.01 IVapor VeryWeakZombie 1.0 IVapor DeadZombie
neighbor 0.01 IVapor Zombie 1.0 IVapor DeadZombie
neighbor 0.005 IVapor StrongZombie 1.0 IVapor DeadZombie
neighbor 0.001 IVapor FullStrengthZombie 1.0 IVapor DeadZombie
neighbor 0.01 Iodine VeryWeakHuman 1.0 Iodine Brain
neighbor 0.01 Iodine Human 1.0 Iodine Brain
neighbor 0.005 Iodine StrongHuman 1.0 Iodine Brain
neighbor 0.001 Iodine FullStrengthHuman 1.0 Iodine Brain
neighbor 0.001 IVapor VeryWeakHuman 1.0 IVapor Brain
neighbor 0.001 IVapor Human 1.0 IVapor Brain
neighbor 0.0005 IVapor StrongHuman 1.0 IVapor Brain
neighbor 0.0001 IVapor FullStrengthHuman 1.0 IVapor Brain
#Add to hydrochloric acid for more of it. Tip: Hydrochloric acid only kills zomb
ies, and only when they are normal or weak in strength.
element MoreHydrochloric 128 0 128 2 0 1 0 1
self 0.03 MoreHydrochloric 1.0 Empty
neighbor 1.0 MoreHydrochloric HydrochloricAcid 1.0 HydrochloricAcid Hydrochloric
Acid
neighbor 0.1 HydrochloricAcid Zombie 1.0 HydrochloricAcid DeadZombie
neighbor 0.1 HydrochloricAcid VeryWeakZombie 1.0 HydrochloricAcid DeadZombie
#Potassium chlorate. If you use the dechlorinater on this to get the pure potass
ium, you have another explosive, this time, water activated. Melt this with fire
and then add sucrose.
element PotassiumChlorate 255 255 255 2 2 1 1 1
hotself 80 PotassiumChlorate
self 0.01 PotassiumChlorate 1.0 MoltenKCl
element MoltenKCl 255 255 255 2 3 1 1.01 0
neighbor 1.0 MoltenKCl Sucrose 1.0 MoltenKCl IgniteSucrose
neighbor 0.1 MoltenKCl Empty 1.0 MoltenKCl Bubble
hotself 98 MoltenKCl
self 1.0 MoltenKCl 1.0 MoltenKCl
element Bubble 255 255 255 0 0 1 0 0
neighbor 1.0 Bubble Empty 1.0 Bubble Bubble
self 0.714 Bubble 1.0 Empty
element IgniteSucrose 128 64 0 -1 0 0 0 0
neighbor 1.0 IgniteSucrose Empty 1.0 IgniteSucrose IgniteSucrose
pexplosion IgniteSucrose Empty 8 BurnRubble
self 0.1 IgniteSucrose 1.0 BurnRubble
element BurnRubble 128 0 0 2 2 1 2 0
neighbor 1.0 BurnRubble Empty 1.0 Fire Fire
#Also known as sugar. It looks close to salt, don't get it confused with it, in
this mod.
element Sucrose 255 255 244 0.525 0.6125 0.925 0.5125 1
#Takes the chlorine out of anything. Useful for making hydrochloric acid (which
melts through most solids except for marble) ineffective or getting pure sodium
from salt.
element Dechlorinate 250 50 100 2 0 1 0 1
neighbor 0.1 Dechlorinate Empty 0.9 Dechlorinate Empty 0.1 Empty Dechlorinate
self 0.1 Dechlorinate 0.5 Dechlorinate 0.5 Empty
neighbor 1.0 Dechlorinate Salt 1.0 Dechlorinate SaltDechlorinization
element SaltDechlorinization 128 128 128 0 0 1 0 0
neighbor 1.0 SaltDechlorinization Salt 1.0 SaltDechlorinization SaltDechloriniza
tion
self 0.2 SaltDechlorinization 0.5 Empty 0.5 Sodium
element Sodium 220 220 220 0.1 0 0.7 0 0
neighbor 1.0 Sodium Water 1.0 Sodium HydrogenForm
pexplosion HydrogenForm Sodium 8 Fire
element Potassium 190 190 255 0.1 0 0.7 0 0
neighbor 1.0 Potassium Water 1.0 Potassium HydrogenForm
pexplosion HydrogenForm Potassium 32 Fire
neighbor 1.0 Dechlorinate Saltwater 1.0 Dechlorinate SaltwaterDechlorinization
element SaltwaterDechlorinization 128 128 128 0 0 1 0 0
neighbor 1.0 SaltwaterDechlorinization Saltwater 1.0 SaltwaterDechlorinization S
altwaterDechlorinization
self 0.2 SaltwaterDechlorinization 0.5 Water 0.25 Sodium 0.25 Empty
neighbor 1.0 Dechlorinate HydrochloricAcid 1.0 Dechlorinate HAcidDechlorinizatio
n
element HAcidDechlorinization 128 128 128 0 0 1 0 0
neighbor 1.0 HydrochloricAcid HAcidDechlorinization 1.0 HAcidDechlorinization HA
cidDechlorinization
self 0.2 HAcidDechlorinization 0.5 Water 0.5 Empty
neighbor 1.0 Dechlorinate PotassiumChlorate 1.0 Dechlorinate KClDechlorinization
neighbor 1.0 Dechlorinate MoltenKCl 1.0 Dechlorinate KClDechlorinization
element KClDechlorinization 128 128 128 0 0 1 0 0
neighbor 1.0 KClDechlorinization PotassiumChlorate 1.0 KClDechlorinization KClDe
chlorinization
neighbor 1.0 KClDechlorinization MoltenKCl 1.0 KClDechlorinization KClDechlorini
zation
self 0.2 KClDechlorinization 0.5 Potassium 0.5 Empty
#Destructive spherical cloud that rains self-exploding pellets of pursiettsulfid
e. Due to it's properties, it cannot be studied thoroughly, but it is dangerous
with marble, metal, and salt.
element Aeomargg 2 2 2 0 0 1 0 1
neighbor 1.0 Aeomargg Aeomargg 1.0 Empty Empty
self 0.01 Aeomargg 1.0 AeomarggeanCloud
element AeomarggeanCloud 255 255 255 0 0 1 0 0
pexplosion AeomarggeanCloud Empty 8 AeomarggeanCloudform
element AeomarggeanCloudform 32 128 0 0 0 1 0 0
neighbor 0.04 AeomarggeanCloudform Empty 1.0 AeomarggeanCloudform Pursiettsulfid
e
neighbor 0.2 AeomarggeanCloudform Pursiettsulfide 1.0 AeomarggeanCloudform Empty
element Pursiettsulfide 200 100 0 2 0 1 1 0
hotself 20 Pursiettsulfide
self 0.4 Pursiettsulfide 1.0 Pursiettexp
element Pursiettexp 255 255 255 0 0 0 0 0
neighbor 1.0 Pursiettexp Metal 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Wall 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Marble 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Marble2 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Marble3 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Marble4 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Marble5 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Marble6 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Wire1 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Wire2 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Wire2! 1.0 Pursiettexp Empty
neighbor 1.0 Pursiettexp Wire3 1.0 Pursiettexp Empty
pexplosion Pursiettexp Empty 20 D-END
pexplosion Pursiettsulfide Wall 40 D-END
pexplosion Pursiettsulfide Marble 100 D-END
pexplosion Pursiettsulfide Marble2 100 D-END
pexplosion Pursiettsulfide Marble3 100 D-END
pexplosion Pursiettsulfide Marble4 100 D-END
pexplosion Pursiettsulfide Marble5 100 D-END
pexplosion Pursiettsulfide Marble6 100 D-END
pexplosion Pursiettsulfide Metal 275 D-END
pexplosion Pursiettsulfide Salt 444 D-END
pexplosion Pursiettsulfide Sodium 222 D-END
pexplosion Pursiettsulfide Chlorine 222 D-END
self 0.075 Pow 0.2 D-END 0.8 Empty
element Pow 46 16 155 0 0 0 0 0
neighbor 1.0 Pow D-END 1.0 D-END D-END
element D-END 128 64 6 0 0 1 0 0
neighbor 0.29 D-END Empty 1.0 Empty Empty
self 0.025 D-END 0.2 Empty 0.8 Pow
#Add to the dark gray powder to make a lot more.
element MoreThermite 164 124 144 2 0 1 1 1
neighbor 1.0 MoreThermite Thermite 1.0 Thermite Thermite
#Yellowish chlorine (Cl) gas. Add water to this to make hydrochloric acid.
element Chlorine 255 250 220 -0.01 0.76 1 0 1
element chlorine 255 250 221 0.01 0.76 1 0 0
self 0.1 Chlorine 1.0 chlorine
self 0.1 chlorine 1.0 Chlorine
neighbor 0.1 Chlorine Water 1.0 HydrochloricAcid HydrochloricAcid
neighbor 0.1 Chlorine HydrochloricAcid 1.0 HydrochloricAcid HydrochloricAcid
element HydrochloricAcid 255 255 255 0.7 1.7 0.88 0.8 0
neighbor 0.3 HydrochloricAcid Wall 0.95 HydrochloricAcid Empty 0.05 Hydrochloric
Acid HydrochloricSurge
element HydrochloricSurge 0 255 0 0 0 1 0 0
neighbor 1.0 HydrochloricSurge Empty 1.0 HydrochloricSurge HydrochloricSurge
self 0.7212 HydrochloricSurge 1.0 HydrochloricAcid
#Metal. For melting with lit thermite of course. Also for carrying heat.
element Metal 125 175 150 0 0 5 1 1
hotcolor Metal 255 0 0
neighbor 0.2 Metal Empty 1.0 Metal Empty

#Iron oxide. Powdered rust, basically. Mix with aluminum for thermite.
element IronOxide 255 90 22 0.22 0.44 0.66 0.88 1
#Aluminum (Al). Only used for the making of thermite. Powdered.
element Aluminum 160 170 180 0.22 0.44 0.88 0.66 1
neighbor 0.01 Aluminum IronOxide 1.0 Thermite Thermite
neighbor 0.01 Aluminum Thermite 1.0 Thermite Thermite
neighbor 0.02 IronOxide Thermite 1.0 Thermite Thermite
element Thermite 22 32 33 0.6 0.6 0.88 1 0
hotself 90 Thermite
self 1.0 Thermite 1.0 LitThermite
element LitThermite 166 0 71 1 2 1 32768 0
hotself -75 LitThermite
self 0.99 LitThermite 0.09 Thermite 0.8 LitThermite 0.01 FireDie?
element FireDie? 255 255 255 0 0 1 0 0
self 1.0 FireDie? 0.75 LitThermite 0.25 Fire
neighbor 1.0 LitThermite Empty 1.0 LitThermite HotFire
element HotFire 255 0 3 -1250 0 1 32768 0
self 0.06 HotFire 1.0 Empty
hotself -70 HotFire
#The mysterious purple element (Sk). Add to strontium and cool in dry ice to mak
e strontiumsulfide. If it is not cooled, it will just turn back into sulfide, ba
sically eating through the strontium.
element Sulfide 116 0 106 0.9 1.4 0.95 0.3 1
neighbor 1.0 Sulfide Water 1.0 Sulfide SulfideTrail
element SulfideTrail 0 255 0 0 0 0 0 0
self 0.133 SulfideTrail 1.0 Water
neighbor 1.0 Sulfide Strontium 1.0 SrSkReaction SrSkReaction
element SrSkReaction 128 64 0 0.9 0.6 0.99 0.3 0
neighbor 1.0 Sulfide SrSkReaction 1.0 SrSkReaction SrSkReaction
neighbor 1.0 Strontium SrSkReaction 1.0 SrSkReaction SrSkReaction
self 0.0001 SrSkReaction 1.0 Fail
element Fail 255 255 255 0 0 1 0 0
neighbor 1.0 Fail SrSkReaction 1.0 Fail Fail
self 0.2 Fail 0.5 Sulfide 0.5 Empty
#Cold, used for freezing water and making strontiumsulfide. Eventually, it will
sublimate into carbon dioxide. Dry ice is a weak extinguisher that way.
element DryIce 200 255 255 0 0 1 1.01 1
hotself 2 DryIce
self 1.0 DryIce 1.0 DryIce
neighbor 1.0 DryIce Water 1.0 DryIce FreezeWater
element FreezeWater 255 255 255 0 0 1 0 0
neighbor 1.0 Water FreezeWater 1.0 FreezeWater FreezeWater
self 0.1 FreezeWater 1.0 Ice
element Ice 235 255 255 0 0 1 1 0
hotself 33 Ice
self 1.0 Ice 1.0 Water
neighbor 0.01 Ice Water 1.0 Ice Water
neighbor 1.0 SrSkReaction DryIce 1.0 Strontiumsulfide DryIce
element Strontiumsulfide 255 255 255 2 0 1 0 0
neighbor 1.0 Strontiumsulfide Empty 1.0 Strontiumsulfide SrSkBeads
element SrSkBeads 32 0 32 -10.1 0 1 0 0
neighbor 1.0 SrSkBeads Empty 1.0 SrSkBeads SrSkBeads2
element SrSkBeads2 64 0 64 -10.1 0 1 0 0
neighbor 1.0 SrSkBeads2 Empty 1.0 SrSkBeads2 SrSkBeads3
element SrSkBeads3 255 255 255 -10.1 0 1 0 0
self 1.0 SrSkBeads2 0.5 Empty 0.5 SrSkBeads3
self 1.0 SrSkBeads3 0.5 Empty 0.5 SrSkBeads2
self 0.1 SrSkBeads 1.0 Empty
neighbor 0.0005 DryIce Empty 1.0 CarbonDioxide Empty
element CarbonDioxide 200 200 200 -0.1 1 1 0 0
neighbor 1.0 CarbonDioxide Fire 1.0 CarbonDioxide Empty
self 0.0001 CarbonDioxide 1.0 Empty
neighbor 1.0 Strontiumsulfide Sulfide 1.0 Strontiumsulfide Strontiumsulfide
pexplosion Strontiumsulfide Water 50 Hydrogen
#Strontium (Sr). Similar to Calcium (Ca). When added to water, it makes hydrogen
and strontium hydroxide.
element Strontium 193 193 213 0.2 0.3 1 0.6 1
neighbor 0.0243 Strontium Water 0.9 Strontium HydrogenForm 0.1 HydrogenForm Hydr
ogenForm
element HydrogenForm 255 255 255 0 0 0 0 0
neighbor 1.0 HydrogenForm Empty 0.6 Water Hydrogen 0.4 StrontiumHydroxide Hydrog
en
element Hydrogen 255 255 255 -0.24 1 1 0 0
pexplosion Hydrogen Fire 4 Fire
element StrontiumHydroxide 128 128 182 2 3 0.71 0 0
#Gives you a packet of full strength zombies.
element FullStrengthZombiePack 22 22 23 0 0 1 0 1
self 0.3 FullStrengthZombiePack 1.0 Empty
pexplosion FullStrengthZombiePack Fire 12 FullStrengthZombie
pexplosion FullStrengthZombiePack FullStrengthZombie 12 FullStrengthZombie
#Gives you a packet of full strength humans.
element FullStrengthHumanPack 11 12 22 0 0 1 0 1
self 0.3 FullStrengthHumanPack 1.0 Empty
pexplosion FullStrengthHumanPack Fire 12 FullStrengthHuman
pexplosion FullStrengthHumanPack FullStrengthHuman 12 FullStrengthHuman
#With this, it starts assigning genders to each human that touches it (for a sho
rt time, then they get... degenderized). If a male and female touch, reproductio
n. However, thisrequireshumansacrifice
element GenderRecognition 255 255 255 0 0 1 0 1
neighbor 1.0 GenderRecognition Human 1.0 GR1 EmptyHuman
element GR1 255 255 0 0 0 1 0 0
neighbor 1.0 GR1 Human 1.0 GR2 EmptyHuman
element GR2 255 128 0 0 0 1 0 0
neighbor 1.0 GR2 Human 1.0 GR3 EmptyHuman
element GR3 255 0 0 0 0 1 0 0
neighbor 1.0 GR3 Human 1.0 GenderRecognitionWorking! EmptyHuman
neighbor 1.0 GenderRecognition GR1 1.0 GR1 GR1
element EmptyHuman 2 2 2 0 0 1 0 0
neighbor 1.0 EmptyHuman Empty 0.85 DieHumans EmptyHuman 0.15 DieHumans DieHumans
element DieHumans 3 3 3 0 0 1 0 0
neighbor 1.0 DieHumans Empty 1.0 Empty DieHumans
neighbor 1.0 DieHumans Human 1.0 DieHumans Empty
self 0.001 DieHumans 1.0 Empty
neighbor 1.0 GR1 GR2 1.0 GR2 GR2
neighbor 1.0 GR2 GR3 1.0 GR3 GR3
neighbor 1.0 GR3 GenderRecognitionWorking! 1.0 GenderRecognitionWorking! GenderR
ecognitionWorking!
element GenderRecognitionWorking! 0 193 255 0 0 1 0 0
self 0.00002 GR1 1.0 GR!?
self 0.00002 GR2 1.0 GR!?
self 0.00002 GR3 1.0 GR!?
self 0.00002 GenderRecognitionWorking! 1.0 GR!?
element GR!? 0 0 0 0 0 1 0 0
self 1.0 GR!? 0.99 Blank 0.01 GR!
element Blank 0 0 0 0 0 1 0 0
neighbor 1.0 Blank GR1 1.0 GR1 GR1
neighbor 1.0 Blank GR2 1.0 GR2 GR2
neighbor 1.0 Blank GR3 1.0 GR3 GR3
neighbor 1.0 Blank GenderRecognitionWorking! 1.0 GenderRecognitionWorking! Gende
rRecognitionWorking!
neighbor 0.051 MaleHuman GenderRecognitionWorking! 1.0 MaleHuman Empty
neighbor 0.062 FemaleHuman GenderRecognitionWorking! 1.0 FemaleHuman Empty
self 0.001 Blank 1.0 Empty
neighbor 1.0 GR1 GR! 1.0 GR! GR!
neighbor 1.0 GR2 GR! 1.0 GR! GR!
neighbor 1.0 GR3 GR! 1.0 GR! GR!
neighbor 1.0 GenderRecognitionWorking! GR! 1.0 GR! GR!
element GR! 255 255 255 0 0 1 0 0
self 0.1 GR! 1.0 GR!!
element GR!! 255 255 255 0 0 1 0 0
self 0.1 GR!! 1.0 GenderRecognition
neighbor 1.0 GenderRecognitionWorking! Human 0.6 GenderRecognitionWorking! MaleH
uman 0.4 GenderRecognitionWorking! FemaleHuman
element MaleHuman 0 0 255 0 0 1 0 0
element FemaleHuman 255 0 255 0 0 1 0 0
neighbor 1.0 MaleHuman Empty 1.0 Empty MaleHuman
neighbor 1.0 FemaleHuman Empty 1.0 Empty FemaleHuman
self 0.0001 MaleHuman 1.0 Human
self 0.0001 FemaleHuman 1.0 Human
neighbor 1.0 MaleHuman FemaleHuman 1.0 Births Births
element Births 5 5 5 0 0 0 0 0
element Birthsx 5 5 5 0 0 0 0 0
neighbor 1.0 Births Empty 0.999 Empty Births 0.001 Births Births
self 0.0004 Births 0.9 Birthsx 0.1 Empty
pexplosion Birthsx Empty 3 Human
self 0.0003 Birthsx 1.0 Human
#Boosts all very low strength zombies to medium strength. Requires power from Wi
re3. And not just one current. Just FYI, you start off with six size 8 dots of e
ach human and zombie for this.
element BlackLight 64 0 64 0 0 1 0 1
neighbor 1.0 BlackLight Current 1.0 BlackLight2! Static
neighbor 1.0 BlackLight Static 1.0 BlackLight2! Wire3
neighbor 0.2 BlackLight BlackLight2! 1.0 BlackLight2! BlackLight2!
self 0.1 BlackLight2! 1.0 BlackLight2
element BlackLight2 32 0 32 0 0 1 0 0
neighbor 1.0 BlackLight2 Current 1.0 BlackLight3! Static
neighbor 1.0 BlackLight2 Static 1.0 BlackLight3! Wire3
neighbor 0.4 BlackLight2 BlackLight3! 1.0 BlackLight3! BlackLight3!
self 0.1 BlackLight3! 1.0 BlackLight3
element BlackLight3 20 0 30 0 0 1 0 0
element BlackLight2! 255 255 255 0 0 1 0 0
element BlackLight3! 255 255 0 0 0 1 0 0
neighbor 1.0 BlackLight3 Current 1.0 BlackLight3 Static
neighbor 1.0 BlackLight3 Static 1.0 BlackLight3 Wire3
self 0.00008 BlackLight3 1.0 BlackLight2
neighbor 1.0 BlackLight3 BlackLight2 1.0 BlackLight2 BlackLight2
self 0.0008 BlackLight2 1.0 BlackLight
neighbor 1.0 BlackLight2 BlackLight 1.0 BlackLight BlackLight
neighbor 1.0 BlackLight3 Empty 0.5 BlackLight3 MegavioletLight 0.5 BlackLight3 M
egavioletLight!
element MegavioletLight 0 0 64 1 0 1 0 0
neighbor 1.0 MegavioletLight Empty 1.0 MegavioletLight MegavioletLight2
neighbor 1.0 MegavioletLight MegavioletLight2 1.0 MegavioletLight Empty
self 0.99 MegavioletLight2 1.0 Empty
element MegavioletLight2 0 255 255 0 0 1 0 0
self 0.027 MegavioletLight 1.0 MegavioletLight2
element MegavioletLight! 0 0 64 -1 0 1 0 0
neighbor 1.0 MegavioletLight! Empty 1.0 MegavioletLight! MegavioletLight2!
neighbor 1.0 MegavioletLight! MegavioletLight2! 1.0 MegavioletLight! Empty
self 0.99 MegavioletLight2! 1.0 Empty
element MegavioletLight2! 0 255 255 0 0 1 0 0
self 0.027 MegavioletLight! 1.0 MegavioletLight2!
neighbor 1.0 MegavioletLight VeryWeakZombie 1.0 MegavioletLight Zombie
neighbor 1.0 MegavioletLight! VeryWeakZombie 1.0 MegavioletLight! Zombie
neighbor 1.0 MegavioletLight2 VeryWeakZombie 1.0 MegavioletLight2 Zombie
neighbor 1.0 MegavioletLight2! VeryWeakZombie 1.0 MegavioletLight2! Zombie
#Opens up a portal... spiral spinning... thing that brings dead zombies. Can onl
y be used once, should be for emergenices. Only a size 8 dot. No smaller or larg
er.
element DeathPortal 128 0 64 -1 0 0 0 1
neighbor 0.2 DeathPortal Empty 1.0 DeadZombie DeathPortal
self 0.007 DeathPortal 1.0 DeadZombie
#Can only be used once, and should be used in emergencies. Only a size 8 dot. No
smaller or larger. A fresh, juicy supply of brains for zombies in need.
element BrainProvisions 154 118 154 0 0 1 0 1
neighbor 1.0 BrainProvisions Empty 0.9375 Brain BrainProvisions 0.0625 Empty Emp
ty
neighbor 1.0 BrainProvisions Brain 1.0 Brain BrainProvisions
element Brain 177 99 177 0 0 1 0 0
neighbor 0.00152 Brain Empty 0.49 Empty Empty 0.51 Empty Brain
#A thunderstorm with a touch of rain. It will dissipate eventually. Humans can g
et electrocuted by lightning, or drink rain to get stronger. Zombies can get zap
ped for strength, or melt with water.
element Thunderstorm 55 66 55 0 0 1 0 1
neighbor 0.056 Thunderstorm Empty 0.027 Thunderstorm Lightning 0.073 Thunderstor
m Rain 0.89 Thunderstorm Empty 0.01 Empty Thunderstorm
element Rain 0 0 128 2 0 0 0 0
self 0.2 Rain 1.0 Water
element Lightning 255 255 2 2 0 1 0 0
neighbor 0.99 Lightning Empty 1.0 Lightning Lightning2
element Lightning2 255 255 1 0 0 1 0 0
self 0.0136 Lightning2 0.9 Empty 0.1 Electricity
self 0.01 Lightning 0.8 Lightning2 0.2 Sparks
pexplosion VeryWeakHuman Lightning 4 Brain
pexplosion Human Lightning 4 Brain
pexplosion StrongHuman Lightning 4 Brain
neighbor 1.0 FullStrengthHuman Lightning 1.0 FullStrengthHuman Brain
pexplosion VeryWeakHuman Lightning2 4 Brain
pexplosion Human Lightning2 4 Brain
pexplosion StrongHuman Lightning2 4 Brain
neighbor 1.0 FullStrengthHuman Lightning2 1.0 FullStrengthHuman Brain
neighbor 1.0 VeryWeakZombie Lightning 1.0 FullStrengthZombie Lightning
neighbor 1.0 VeryWeakZombie Lightning2 1.0 FullStrengthZombie Lightning2
neighbor 1.0 Zombie Lightning 1.0 FullStrengthZombie Lightning
neighbor 1.0 Zombie Lightning2 1.0 FullStrengthZombie Lightning2
neighbor 1.0 StrongZombie Lightning 1.0 FullStrengthZombie Lightning
neighbor 1.0 StrongZombie Lightning2 1.0 FullStrengthZombie Lightning2
neighbor 1.0 Zombie Rain 1.0 DeadZombie Rain
neighbor 1.0 VeryWeakZombie Rain 1.0 DeadZombie Rain
neighbor 0.1 StrongZombie Rain 1.0 DeadZombie Rain
neighbor 0.001 FullStrengthZombie Rain 1.0 DeadZombie Rain
neighbor 1.0 Metal LitThermite 1.0 MoltenMetal LitThermite
neighbor 1.0 Metal HotFire 1.0 MoltenMetal LitThermite
element MoltenMetal 255 0 0 2 0 2 0 0
neighbor 0.01 MoltenMetal Empty 1.0 MoltenMetal Fire
neighbor 1.0 MoltenMetal Fire 1.0 MoltenMetal Empty
self 0.001 MoltenMetal 1.0 Metal
#Can only be used once during the game, at any time, and only a size 8 dot. Gene
rates a lot of zombies.
element SparkOfLife 255 255 255 0 0 1 0 1
neighbor 1.0 SparkOfLife Empty 0.6 Empty SparkOfLife 0.39 SparkOfLife Zombie 0.0
1 Empty Empty
#ZOMBEHS. They need to eat human brains. These are regular strength zombies. Whe
n a zombie eats a human's brain, it is at full strength and slowly loses power.
If it is RED, very weak, itll die soon
element Zombie 0 255 0 0 0 1 0 1
neighbor 0.1 Zombie Empty 1.0 Empty Zombie
element DeadZombie 255 255 255 0 0 1 0 0
neighbor 0.00152 DeadZombie Empty 0.49 Empty Empty 0.51 Empty DeadZombie
self 0.0001 Zombie 1.0 VeryWeakZombie
element VeryWeakZombie 255 0 0 0 0 1 0 0
neighbor 0.026 VeryWeakZombie Empty 1.0 Empty VeryWeakZombie
self 0.009 VeryWeakZombie 1.0 DeadZombiePack
element DeadZombiePack 44 44 44 0 0 1 0 0
pexplosion DeadZombiePack Empty 6 DeadZombie
element FullStrengthZombie 255 255 255 0 0 1 0 0
neighbor 0.7 FullStrengthZombie Empty 1.0 Empty FullStrengthZombie
self 0.009346 FullStrengthZombie 1.0 StrongZombie
element StrongZombie 255 255 0 0 0 1 0 0
neighbor 0.35 StrongZombie Empty 1.0 Empty StrongZombie
self 0.0072125 StrongZombie 1.0 Zombie
neighbor 1.0 VeryWeakZombie Brain 1.0 Empty StrongZombie
neighbor 1.0 Zombie Brain 1.0 Empty FullStrengthZombie
neighbor 1.0 StrongZombie Brain 1.0 Empty FullStrengthZombie
neighbor 1.0 FullStrengthZombie Brain 1.0 Brain FullStrengthZombie
#Can only be used once during the game, at any time, and only a size 8 dot. Give
s birth to a bunch of humans.
element Polytuplets 255 0 255 0 0 1 0 1
neighbor 1.0 Polytuplets Empty 0.6 Empty Polytuplets 0.39 Polytuplets Human 0.01
Empty Empty
#A human. Humans need to kill zombies in some way or another. Or get light. If t
hey do not, humans will turn gray, a sign that death is near. Humans are faster
than even full-strength zombies.
element Human 255 255 200 0 0 1 0 1
neighbor 0.8337 Human Empty 1.0 Empty Human
self 0.0001 Human 1.0 VeryWeakHuman
element VeryWeakHuman 128 128 127 0 0 1 0 0
neighbor 0.45 VeryWeakHuman Empty 1.0 Empty VeryWeakHuman
self 0.0007 VeryWeakHuman 1.0 BrainPack
element BrainPack 4 4 4 0 0 1 0 0
pexplosion BrainPack Empty 8 Brain
element FullStrengthHuman 0 255 255 0 0 1 0 0
neighbor 1.0 FullStrengthHuman Empty 1.0 Empty FullStrengthHuman
self 0.005 FullStrengthHuman 1.0 StrongHuman
element StrongHuman 128 128 0 0 0 1 0 0
neighbor 0.9 StrongHuman Empty 1.0 Empty StrongHuman
self 0.0004 StrongHuman 1.0 Human
neighbor 1.0 VeryWeakHuman DeadZombie 1.0 Empty StrongHuman
neighbor 1.0 Human DeadZombie 1.0 Empty FullStrengthHuman
neighbor 1.0 StrongHuman DeadZombie 1.0 Empty FullStrengthHuman
neighbor 1.0 FullStrengthHuman DeadZombie 1.0 DeadZombie FullStrengthHuman
neighbor 1.0 VeryWeakHuman VeryWeakZombie 1.0 Empty Empty
neighbor 1.0 VeryWeakHuman Zombie 1.0 Brain Zombie
neighbor 1.0 VeryWeakHuman StrongZombie 1.0 Brain StrongZombie
neighbor 1.0 VeryWeakHuman FullStrengthZombie 1.0 FullStrengthZombie FullStrengt
hZombie
neighbor 1.0 Human VeryWeakZombie 1.0 Human DeadZombie
neighbor 1.0 Human Zombie 1.0 Empty Empty
neighbor 1.0 Human StrongZombie 1.0 Brain StrongZombie
neighbor 1.0 Human FullStrengthZombie 1.0 FullStrengthZombie FullStrengthZombie
neighbor 1.0 StrongHuman VeryWeakZombie 1.0 StrongHuman DeadZombie
neighbor 1.0 StrongHuman Zombie 1.0 StrongHuman DeadZombie
neighbor 1.0 StrongHuman StrongZombie 1.0 Empty Empty
neighbor 1.0 StrongHuman FullStrengthZombie 1.0 FullStrengthZombie FullStrengthZ
ombie
neighbor 1.0 FullStrengthHuman VeryWeakZombie 1.0 FullStrengthHuman FullStrength
Human
neighbor 1.0 FullStrengthHuman Zombie 1.0 FullStrengthHuman FullStrengthHuman
neighbor 1.0 FullStrengthHuman StrongZombie 1.0 FullStrengthHuman FullStrengthHu
man
pexplosion FullStrengthHuman FullStrengthZombie 9 DeadHumanANDBrainPack
element DeadHumanANDBrainPack 255 255 0 0 0 1 0 0
self 1.0 DeadHumanANDBrainPack 0.5 DeadZombiePack 0.5 BrainPack
#Stores energy from just electricity in general, or a current from Wire3. In ord
er to use the stored energy in the capacitor, you msut use Wire4.
element Capacitor 175 255 255 0 0 1 0 1
neighbor 1.0 Capacitor Electricity 1.0 StoredElectricity Empty
neighbor 1.0 Capacitor Current 1.0 StoredElectricity Static
neighbor 1.0 Capacitor Static 1.0 StoredElectricity Wire3
element StoredElectricity 22 22 22 0 0 1 0 0
neighbor 1.0 StoredElectricity Capacitor 1.0 Capacitor StoredElectricity
#Wire4. Only good for getting energy from a capacitor. Attach to Wire 3 to conve
rt into useable power. Do not use a capacitor as a substitute for a power core.
Please. It can be used with one though
element Wire4 255 93 128 0 0 1 0 1
neighbor 1.0 StoredElectricity Wire4 1.0 Capacitor FourCurrent
neighbor 1.0 StoredElectricity FourCurrent 1.0 Capacitor FourCurrent
neighbor 1.0 StoredElectricity FourStatic 1.0 Capacitor FourStatic
element FourCurrent 255 255 255 0 0 1 0 0
neighbor 0.75 FourCurrent Wire4 1.0 FourCurrent FourCurrent
self 0.02 FourCurrent 1.0 FourStatic
element FourStatic 255 93 129 0 0 1 0 0
neighbor 0.2 FourCurrent FourStatic 1.0 FourStatic FourStatic
self 0.01 FourStatic 1.0 Wire4
neighbor 1.0 FourCurrent Wire3 1.0 FourStatic Current
neighbor 1.0 FourStatic Wire3 1.0 Wire4 Current
neighbor 1.0 FourCurrent Current 1.0 FourStatic Current
neighbor 1.0 FourCurrent Static 1.0 FourStatic Static
neighbor 1.0 FourStatic Current 1.0 Wire4 Current
neighbor 1.0 FourStatic Static 1.0 Wire4 Static
#Creates both fire and electricity from fire or electricity.
element ElectroThermo 24 41 75 0 0 1 0 1
neighbor 1.0 ElectroThermo Electricity 1.0 ELECTROThermo Electricity
self 0.97 ELECTROThermo 1.0 Fire
element ELECTROThermo 24 41 75 0 0 1 0 0
neighbor 1.0 ElectroThermo Fire 1.0 ElectroTHERMO Fire
self 0.97 ElectroTHERMO 1.0 Electricity
element ElectroTHERMO 24 41 75 0 0 1 0 0
neighbor 0.1 Oil Water 1.0 Water Oil
#Simple pexplosion explosive. Demolishes marble.
element Napalm 255 90 3 0.6 0.35 0.84 0.72 1
pexplosion Napalm Fire 24 Napx1
element Napx1 255 255 0 0 0 1 0 0
element Napx2 255 90 0 0 0 1 0 0
element Napx3 255 0 0 0 0 1 0 0
neighbor 1.0 Napx1 Napx1 1.0 Napx2 Napx2
explosion Napx1 Napx1 255 255
neighbor 0.2 Napx1 Empty 1.0 Napx1 Napx1
neighbor 1.0 Napx2 Napx2 1.0 Napx3 Napx3
explosion Napx2 Napx2 255 255
neighbor 0.2 Napx2 Empty 1.0 Napx2 Napx2
neighbor 1.0 Napx3 Napx3 1.0 Fire Fire
explosion Napx3 Napx3 255 255
neighbor 0.2 Napx3 Empty 1.0 Napx3 Napx3
self 0.06 Napx1 1.0 Napx2
self 0.06 Napx2 1.0 Napx3
self 0.06 Napx3 1.0 Fire
pexplosion Napx1 Marble 33 Fire
pexplosion Napx1 Marble2 33 Fire
pexplosion Napx1 Marble3 33 Fire
pexplosion Napx1 Marble4 33 Fire
pexplosion Napx1 Marble5 33 Fire
pexplosion Napx1 Marble6 33 Fire
pexplosion Napx2 Marble 33 Fire
pexplosion Napx2 Marble2 33 Fire
pexplosion Napx2 Marble3 33 Fire
pexplosion Napx2 Marble4 33 Fire
pexplosion Napx2 Marble5 33 Fire
pexplosion Napx2 Marble6 33 Fire
pexplosion Napx3 Marble 33 Fire
pexplosion Napx3 Marble2 33 Fire
pexplosion Napx3 Marble3 33 Fire
pexplosion Napx3 Marble4 33 Fire
pexplosion Napx3 Marble5 33 Fire
pexplosion Napx3 Marble6 33 Fire
#Multi-layered heal block type barrier with a density of 3.
element Marble 255 255 200 0 0 3 0 1
element Marble2 255 255 201 0 0 3 0 0
element Marble3 255 255 202 0 0 3 0 0
element Marble4 255 255 203 0 0 3 0 0
element Marble5 255 255 204 0 0 3 0 0
element Marble6 255 255 205 0 0 3 0 0
neighbor 1.0 Marble Empty 1.0 Marble Marble2
neighbor 1.0 Marble2 Empty 1.0 Marble2 Marble3
neighbor 1.0 Marble3 Empty 1.0 Marble3 Marble4
neighbor 1.0 Marble4 Empty 1.0 Marble4 Marble5
neighbor 1.0 Marble5 Empty 1.0 Marble5 Marble6
neighbor 1.0 Marble Marble3 1.0 Marble Marble2
neighbor 1.0 Marble Marble4 1.0 Marble Marble2
neighbor 1.0 Marble Marble5 1.0 Marble Marble2
neighbor 1.0 Marble Marble6 1.0 Marble Marble2
neighbor 1.0 Marble2 Marble4 1.0 Marble2 Marble3
neighbor 1.0 Marble2 Marble5 1.0 Marble2 Marble3
neighbor 1.0 Marble2 Marble6 1.0 Marble2 Marble3
neighbor 1.0 Marble3 Marble5 1.0 Marble3 Marble4
neighbor 1.0 Marble3 Marble6 1.0 Marble3 Marble4
neighbor 1.0 Marble4 Marble6 1.0 Marble4 Marble5
#Francium and water in a stick. When the stick is set on fire, it bonds the two
substances and detonates it. Can also be activated traditionally with water.
element FranciumBomb 193 193 193 0 0 1 0 1
pexplosion FranciumBomb Fire 300 Fr1
pexplosion FranciumBomb Water 275 Fr1
element Fr1 150 50 50 -30 0 0 0 0
neighbor 1.0 Fr1 Empty 1.0 Fr2 Fr1
pexplosion Fr1 Empty 4 Fire
self 0.01 Fr1 1.0 Fire
element Fr2 150 50 50 30 0 1 0 0
neighbor 1.0 Fr2 Empty 1.0 Fr2 Fire
self 0.01 Fr2 1.0 Fr3
element Fr3 150 50 50 0 0 1 0 0
neighbor 0.9 Fr3 Empty 1.0 Fr3 Fire
pexplosion Fr3 Fire 14 Fire
#Carries (and sends out when heated) heat very uniquely and effectively.
element HeatSlab 175 115 25 0 0 1 1 1
hotself 70 HeatSlab
hotcolor HeatSlab 255 255 255
self 1.0 HeatSlab 1.0 Heater
element Heater 255 255 255 0 0 1 0 0
neighbor 1.0 Heater Empty 1.0 HeatSlab HeatMOL
neighbor 1.0 HeatSlab Heater 1.0 Heater HeatSlab
element HeatMOL 0 0 0 -1 0 0 0 0
neighbor 1.0 HeatMOL Empty 1.0 HeatMOL HeatNIK
element HeatNIK 0 0 0 0 0 1 32768 0
hotself -98 HeatNIK
neighbor 1.0 HeatNIK Empty 1.0 HeatNIK HeatNIK
self 0.75 HeatNIK 0.1 HeatNIK 0.9 Empty
self 0.01 HeatMOL 1.0 Empty
hotself 79 Water
self 0.3 Water 0.7 Steam 0.3 Bubbelle
element Bubbelle 0 0 0 -1 0 0 0 0
pexplosion Bubbelle Empty 3 XSteam
element XSteam 0 0 0 0 0 1 0 0
self 1.0 XSteam 0.9 Empty 0.1 Steam
#Ammonium dichromate volcano. Light and watch.
element AmmoniumDichromate 255 90 0 0.4635 0.9117 0.4336 1.01 1
hotcolor AmmoniumDichromate 255 255 0
hotself 55 AmmoniumDichromate
self 0.99 AmmoniumDichromate 1.0 AmmoniumDichromate
neighbor 1.0 AmmoniumDichromate Fire 1.0 AMDI Fire
self 0.008 AMDI 1.0 Fire
element AMDI 255 90 0 2 0 0.44 0 0
neighbor 1.0 AMDI Empty 1.0 AMDI Upspark
element Upspark 255 255 0 -1 0 0 0 0
neighbor 0.1016 Upspark Empty 0.5 Upspark Upspark 0.5 Upspark Ash
self 0.177277 Upspark 0.9 Fire 0.1 Empty
element Ash 22 22 22 0.2 0.8 1 0 0
neighbor 0.02 Ash Empty 1.0 Empty Empty
self 0.0009 Ash 1.0 Empty
#Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD
, and mix that with AB to get doomsday.
element A 255 255 255 0.8 0.7 1 0.6 1
neighbor 1.0 A B 1.0 AB AB
neighbor 1.0 A AB 1.0 AB AB
neighbor 1.0 B AB 1.0 AB AB
element AB 128 128 128 0.8 0.7 1 0.6 0
#Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD
, and mix that with AB to get doomsday.
element B 255 255 255 0.8 0.7 1 0.6 1
#Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD
, and mix that with AB to get doomsday.
element C 255 255 255 0.8 0.7 1 0.6 1
#Connect A and B to make AB. Connect C and D to make CD. Mix A and CD to get ACD
, and mix that with AB to get doomsday.
element D 255 0 0 0.8 0.7 1 0.6 1
neighbor 1.0 C D 1.0 CD CD
neighbor 1.0 C CD 1.0 CD CD
neighbor 1.0 D CD 1.0 CD CD
element CD 64 64 64 0.8 0.7 1 0.6 0
neighbor 1.0 A CD 1.0 ACD ACD
neighbor 1.0 A ACD 1.0 ACD ACD
neighbor 1.0 CD ACD 1.0 ACD ACD
element ACD 193 193 193 0.8 0.7 1 0.6 0
pexplosion ACD AB 1700 Doomsday1
element Doomsday1 0 255 255 0 0 1 0 0
pexplosion Doomsday1 Empty 2 Doomsday1
self 0.4 Doomsday1 1.0 Doomsday2
element Doomsday2 255 0 0 0 0 1 0 0
pexplosion Doomsday2 Empty 2 Empty
pexplosion Doomsday2 Doomsday1 4 Doomsday2
#A limitless supply of SAcid for power cores! Infinite power!
element SulfuricAcidSource 30 30 30 0 0 1 0 1
self 0.3 SulfuricAcidSource 1.0 Empty
pexplosion SulfuricAcidSource Fire 4 SAcidSource
pexplosion SulfuricAcidSource SAcidSource 4 SAcidSource
element SAcidSource 255 255 255 0 0 1 0 0
neighbor 0.1337 SAcidSource Empty 1.0 SAcidSource SAcid
#This filling exists as long as it does not touch empty. Useful for bombs.
element Filling 255 255 255 0 0 1 0 1
pexplosion Filling Empty 2 Empty
#To use these cheats, pause the game, put fire on them, and then unpause the gam
e. You're a cheaterif you use these, but who cares?
element CheatsInfo 255 255 255 0 0 1 0 1
self 1.0 CheatsInfo 1.0 Filling
#Continuous source for sand.
element Desert 255 255 0 0 0 1 0 1
neighbor 0.0159 Desert Empty 1.0 Desert Sand
#Continuous source for water. Can be destroyed by sand.
element Spout 0 193 193 0 0 1 0 1
neighbor 0.0159 Spout Empty 1.0 Spout Water
neighbor 1.0 Spout Sand 1.0 Empty Sand
#Continuous source for salt.
element Crystal 193 193 193 0 0 1 0 1
neighbor 0.0159 Crystal Empty 1.0 Crystal Salt
#Continuous source for oil.
element Pump 193 93 25 0 0 1 0 1
neighbor 0.0159 Pump Empty 1.0 Pump Oil
#Water.
element Water 20 20 255 2 1 0.88 1 1
hotcolor Water 255 255 255
neighbor 0.1 Water Fire 1.0 Steam Fire
element Steam 0 128 128 -1 0 0 0 0
self 0.01 Steam 0.8 Empty 0.2 Water
#Sand. The basic element for this mod. Keeps heat very well in this mod. Turns t
o Hot Sand at 75 degrees, it cannot turn back once in that state; completely deh
ydrates water at that point.
element Sand 238 204 128 5.25 6.25 1 1.0000001 1
#Oil. Flammable.
element Oil 128 64 0 0.9 15 1 1 1
hotself 88 Oil
self 1.0 Oil 1.0 Fire
#Sodium chloride. NaCl. Salt. Halite!!
element Salt 255 255 255 5.25 2.25 0.95 0.95 1
neighbor 0.01 Salt Water 0.95 Saltwater Water 0.05 Saltwater Saltwater
element Saltwater 0 128 128 5.25 2.25 0.99 0.8 0
#Power core. Make this the exterior, a small circle, and then make another one.
Fill one with SAcid (sulfuric acid) and the other one empty, and connect both wi
th a pin (the pin has to touch theacid
element PowerCore 0 0 40 0 0 1 0 1
#Attach to the end of the pin that is going in the empty power core. Fires the p
roduced energy in the form of power beads.
element EnergyFire 0 255 255 0 0 1 0 1
neighbor 1.0 EnergyFire Energy 1.0 Energy! Energy
element Energy! 255 255 0 0 0 1 0 0
neighbor 1.0 EnergyFire Energy! 1.0 Energy! EnergyFire
neighbor 1.0 Energy! Empty 1.0 EnergyFire PowerBeads
element PowerBeads 0 0 255 0 0 1 0 0
neighbor 1.0 PowerBeads Empty 1.0 PowerBeads2 PowerBeads
element PowerBeads2 0 0 255 0 0 1 0 0
self 0.8 PowerBeads2 1.0 Empty
neighbor 1.0 PowerBeads PowerCore 1.0 Empty PoweredCore
element PoweredCore 255 0 255 0 0 1 0 0
neighbor 1.0 PoweredCore PowerCore 1.0 PoweredCore PoweredCore
neighbor 1.0 PowerBeads PoweredCore 1.0 Empty PoweredCore
neighbor 0.3 PoweredCore PoweredCore2 1.0 PoweredCore2 PoweredCore2
self 0.1 PoweredCore 1.0 PoweredCore2
element PoweredCore2 255 0 255 0 0 1 0 0
self 0.04 PoweredCore2 1.0 PowerCore
neighbor 1.0 PoweredCore Wire3 1.0 PoweredCore Current
neighbor 1.0 PoweredCore2 Wire3 1.0 PoweredCore2 Current
#S-Acid. Sulfuric acid. Fill one of the two power cores with it. Make the pin go
ing from one to the inside of the other. Make sure the pin touches the sulfuric
acid.
element SAcid 23 64 23 0.9 0.8 0.85 0.7 1
#Pin. Transfers the energy given off by the sulfuric acid, amplifies it, and put
s it in the empty power core. The power touches the size, making it like a tempo
rary battery (attach wire3 to it).
element Pin 193 193 193 0 0 1 0 1
neighbor 0.001 Pin SAcid 1.0 Energy Empty
neighbor 0.4 Energy SAcid 1.0 Energy Empty
element Energy 0 255 0 0 0 1 0 0
neighbor 0.5 Pin Energy 1.0 Energy Energy
self 0.035 Energy 1.0 Charged
element Charged 193 193 193 0 0 1 0 0
neighbor 0.35 Energy Charged 1.0 Charged Charged
self 0.075 Charged 1.0 Pin
neighbor 0.003 SAcid Wall 1.0 SAcid Empty
#Wall. If it gets really really hot, it will burn but turn to useless ash. It's
basically impossible to do, so don't get your hopes up.
element Wall 128 128 128 0 0 1 0.9 1
hotcolor Wall 255 0 0
self 0.1 Wall 1.0 Wall
neighbor 0.001 Wall LitThermite 1.0 BurningWall LitThermite
neighbor 0.0001 Wall HotFire 1.0 BurningWall HotFire
element BurningWall 255 255 255 0 0 1 0 0
neighbor 1.0 BurningWall Empty 1.0 BurningWall HotFire
self 0.03 BurningWall 1.0 WallAsh
element WallAsh 11 16 11 2 0 1 0 0
#Fire.
element Fire 255 0 0 -1250 0 1 8 1
self 0.12 Fire 1.0 Empty
#Eelecktrisitee.
element Electricity 255 255 33 0 0 1 0 1
neighbor 1.0 Electricity Empty 0.51 Electricity Electricity 0.49 Empty Empty
self 0.2 Electricity 1.0 Empty
#Clears the screen.
element Refresh 55 55 55 0 0 1 0 1
pexplosion Refresh Refresh 1700 Empty
pexplosion Refresh Empty 1700 Empty
self 0.1 Refresh 1.0 Empty
#Fuse. Taken over by fire.
element Fuse 128 0 0 0 0 1 0 1
pexplosion Fuse Fire 4 Fire
#Just like in Hidden Desert, perhaps better. I don't think you'll notice the dif
ference.
element OutputTransformer 255 128 255 0 0 1 0 1
neighbor 1.0 OutputTransformer Electricity 1.0 Sbom Electricity
neighbor 1.0 OutputTransformer Current 1.0 Sbom Current
element Sbomm 255 128 255 0 0 1 0 0
self 0.0095 Sbom 1.0 Sbomm
pexplosion Sbomm Empty 20 Electricity
element Sbom 255 128 255 0 0 1 0 0
#Personally, I think this is my single best element ever created. It's a very re
alistic explsion. De ja vu, yes? I love this element...
element InputTransformer 0 128 193 0 0 5 0 1
neighbor 1.0 InputTransformer Electricity 1.0 IPT Electricity
neighbor 1.0 InputTransformer Current 1.0 IPT Current
element IPT 0 127 193 0 0 5 0 0
self 0.063 IPT 1.0 IPT2
element IPT2 0 2 1 0 0 5 0 0
neighbor 1.0 IPT2 Empty 1.0 IPT3 IPT2
self 0.01 IPT2 1.0 IPT3
self 0.02 IPT3 1.0 IPT4
element IPT3 4 0 0 0 0 5 0 0
element IPT4 2 2 2 0 0 5 0 0
self 0.001 IPT4 1.0 IPT5
pexplosion IPT4 IPT5 4 IPT5
element IPT5 8 0 0 0 0 5 0 0
self 0.7 IPT5 1.0 Electricity
#Carries electricity through it while the wire gets destroyed.
element Wire1 193 193 193 0 0 1 0 1
pexplosion Wire1 Electricity 4 Electricity
pexplosion Wire1 Current 4 Electricity
#Carries electricity through it while the wire slowly turns into a continuous so
urce for electricity.
element Wire2 192 192 192 0 0 1 0 1
neighbor 1.0 Wire2 Electricity 1.0 Wire2! Electricity
neighbor 1.0 Wire2 Current 1.0 Wire2! Current
neighbor 0.01 Wire2 Wire2! 1.0 Wire2! Wire2
self 0.3 Wire2! 1.0 Wire2
element Wire2! 191 191 191 0 0 1 0 0
neighbor 1.0 Wire2! Empty 1.0 Wire2! Electricity
#Carries an electrical current through it that leaves the wire completly unscave
d.
element Wire3 90 90 90 0 0 1 0 1
neighbor 1.0 Wire3 Electricity 1.0 Current Electricity
element Current 255 255 1 0 0 1 0 0
neighbor 0.5 Wire3 Current 1.0 Current Current
self 0.01 Current 1.0 Static
neighbor 0.35 Static Current 1.0 Static Static
self 0.05 Static 1.0 Wire3
element Static 89 89 89 0 0 1 0 0
#All who played Hidden Desert and my Electricity Mod for ES4 know what microfara
ds are and what they do in my mods. I'm not going to waste my time, although it
would be shorter than this explanation
element Microfarads 100 100 100 200 0 1 0.5 1
neighbor 1.0 Microfarads Electricity 1.0 Electricity Electricity
neighbor 1.0 Microfarads Current 1.0 Electricity Current
#PICOFARADS! One million microfarads equals one picofarad, obviously this means
this will be a bigger electrical surge, moron!
element Picofarads 128 255 0 200 1 1 0.5 1
pexplosion Picofarads Electricity 20 Electricity
pexplosion Picofarads Current 20 Electricity
#Spreads electricity around.
element Sparks 255 255 0 -900 0 1 0 1
neighbor 1.0 Sparks Empty 1.0 Electricity Sparks
neighbor 1.0 Electricity Sparks 1.0 Sparks Electricity
self 0.005 Sparks 1.0 Electricity
#When this touches electricity, it lets loose a massive amount of sparks.
element SparkTube 160 160 100 0 4 1 0.8975 1
pexplosion SparkTube Electricity 20 Sparks
pexplosion Sparks SparkTube 20 Sparks
pexplosion SparkTube Current 20 Sparks
#CRAZY ZAPPER! Just add electricity.
element CrazyZapper 193 64 0 0 0 1 0 1
neighbor 1.0 CrazyZapper Electricity 1.0 ElectricityR ElectricityR
neighbor 1.0 CrazyZapper Current 1.0 ElectricityR Current
neighbor 1.0 CrazyZapper ElectricityR 1.0 ElectricityR ElectricityR
neighbor 1.0 ElectricityR Empty 1.0 ElectricityW ElectricityW
explosion ElectricityR Empty 255 255
neighbor 1.0 ElectricityW Empty 1.0 ElectricityZ ElectricityZ
explosion ElectricityW Empty 255 255
neighbor 1.0 ElectricityZ Empty 0.35 ElekBomb ElectricityZ 0.65 ElectricityZ Ele
ctricityZ
self 0.001 ElectricityZ 1.0 ElekBomb
neighbor 1.0 ElectricityR Wall 1.0 Wall ElectricityR
neighbor 1.0 ElectricityW Wall 1.0 Wall ElectricityW
neighbor 1.0 ElectricityZ Wall 1.0 Wall ElectricityZ
pexplosion ElekBomb Wall 4 Electricity
explosion ElectricityR Wall 255 255
explosion ElectricityW Wall 255 255
explosion ElectricityZ Wall 255 255
explosion ElectricityZ Empty 255 255
pexplosion ElectricityR ElectricityW 4 ElectricityW
pexplosion ElectricityW ElectricityZ 4 ElectricityZ
pexplosion ElectricityZ ElekBomb 4 ElekBomb
pexplosion ElekBomb Electricity 4 Electricity
pexplosion ElekBomb ElekBomb 4 Electricity
pexplosion ElekBomb Empty 4 Electricity
element ElectricityR 255 255 20 0 0 1 0 0
element ElectricityW 255 255 20 0 0 1 0 0
element ElectricityZ 255 255 20 0 0 1 0 0
element ElekBomb 255 255 25 0 0 1 0 0
explosion CrazyZapper ElectricityR 255 255
#Surge of electricity. Add electricity to make it work.
element Surge 200 125 30 200 0 1 0.5 1
pexplosion Surge Electricity 250 Firex
pexplosion Surge Current 250 Firex
self 0.2 Firex 1.0 Firet
pexplosion Firex Firet 100 Fired
element Firex 255 255 11 -0.7 0.7 1 0 0
self 0.2 Firet 1.0 Empty
element Firet 255 255 12 -0.7 0.7 1 0 0
pexplosion Fired Empty 70 Firee
pexplosion Firee Empty 30 Firef
element Fired 255 255 13 -0.7 0.7 1 0 0
element Firee 255 255 14 -0.7 0.7 1 0 0
element Firef 255 255 15 -0.7 0.7 1 0 0
self 0.3 Fired 1.0 Empty
self 0.3 Firee 1.0 Empty
self 0.3 Firef 1.0 Electricity
#When this powder is charged, it releases electrifying missiles that destroy Wal
l and spread electricity. Think of it as an electrical Owko.
element Missiles 228 174 12 2 3 1 1 1
neighbor 1.0 Missiles Electricity 1.0 M1 Electricity
neighbor 1.0 Missiles Current 1.0 M1 Current
neighbor 1.0 Missiles M1 1.0 M1 M1
element M1 178 124 0 2 3 1 0.5 0
self 0.005 M2 1.0 M3
neighbor 0.01 M1 Empty 0.4 M2 M2 0.6 Empty Empty
element M2 255 255 255 -1000 0 1 0 0
neighbor 1.0 M2 Missiles 1.0 M2 Electricity
neighbor 1.0 M3 Missiles 1.0 M3 Electricity
neighbor 0.05 M2 Empty 0.7 M2 M3 0.3 M2 Electricity
element M3 128 0 0 0 0 1 0 0
neighbor 1.0 M3 Empty 1.0 Empty M3
self 0.05 M3 1.0 Empty
neighbor 1.0 M2 Wall 1.0 Empty Empty
pexplosion M2 Wall 4 Empty
#Works with Wire3. The first time the current hits it, it does nothing, but it a
llows a current to move pass the second time around.
element Relay 64 128 255 0 0 1 0 1
neighbor 1.0 Relay Current 1.0 Relait Current
element Relait 255 255 255 0 0 1 0 0
neighbor 1.0 Relay Relait 1.0 Relait Relait
neighbor 1.0 Relait Current 1.0 Relait Static
self 0.03 Relait 1.0 Wire3
#Random killer.
element Blob 50 50 50 0.5 0 1 200 1
neighbor 1 Blob Wall 1 Blob Empty
pexplosion Blob Fire 200 Fire
element Dblob 255 0 255 5 5 1 500 0
neighbor 1 Blob X 1 Dblob Dblob
pexplosion Dblob Fire 255 Fire
element X 255 255 255 7 0 1 0 1
neighbor 1 Dblob Blob 1 Dblob Dblob
neighbor 1 Dblob X 1 Dblob Dblob

#Grows in water.
element Plant 32 204 32 0.000000 0.000000 1.000000
0.000000 1
neighbor 0.2 Plant Water 1.0 Plant Plant
1.0000 Empty

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