Professional Documents
Culture Documents
Table of Contents 2
Competitive Landscape 4
Marketing Objectives 4
Target Market 5
Target Market Description 5
Consumer Profile 6
Visuals 15
Sources 16
About the Brand
and is the home of the UAAP, NCAA, NBA, V-League, BVR, Top Rank Boxing, and the
Philippine Azkals.1 Previously named Studio 23 after its flagship station, the channel
rebranded to a tv sports channel, hence the name Sports+Action in the year 2014 wherein the
program would consist of 70% sports events and 30% dedicated to movies, entertainment,
and newscast.2 Today, the channel boasts of its best mix of adventure and action-packed
sports by giving their viewers the heart of the action and more.3
For the purposes of this paper, the main focus of the digital marketing campaign will
be for the broadcasting of the University Athletic Association of the Philippines (UAAP)
games. Although the UAAP holds a total of 15 sports, only the flagship games such as
Basketball, Volleyball, and Football will be included. Basketball happens during the 1st
semester which runs from September to November while Volleyball and Football happens
during the 2nd semester which runs from February to May. These games are played by the
of the East, University of the Philippines, and the University of Santo Tomas.4
1
“ABS-CBN Sports and Action.” Philippine Television Wiki,
philippinetelevision.fandom.com/wiki/ABS-CBN_Sports_and_Action.
2
Ibid.
3
“ABS-CBN Sports Action.” MyTFC.com, mytfc.com/abs-cbn-sports-action.
4
“University Athletic Association of the Philippines.” University Athletic Association Philippines,
www.philippinecountry.com/UAAP.html.
Competitive Landscape
However, in terms of it being a Sports Entertainment Brand, its competitors include Solar
Sports and ESPN 5. The purpose of this digital marketing campaign is to convince the target
market to watch UAAP games instead of other sports content such as PBA and NBA which is
broadcasted by these competitors. More information on these competitors are found in the
table below.
Sports Shows
Competitors Competitor Logo Brief Description
Broadcasted
Through this digital marketing campaign, the first objective is to improve brand
awareness for the broadcasted UAAP games on Sports+Action. This will be done through
amplify ATL digital advertisements to extend awareness to avid fans of UAAP who are
possibly non viewers or non subscribers of Sports+Action. The second goal would be to
encourage repeat consumption through the increase of frequency views for broadcasted
UAAP games. This will be done by persuading viewers to subscribe to UAAP through sports
icon affinity. The top players for each sports across the eight universities will be tapped as
influencers to create content for the social media platforms. Lastly, the third objective is to
rewarding loyal viewers. These will be further discussed and elaborated in the Digital Media
Strategy.
Target Market
Although Sports+Action currently has different segments for its varied audiences, for
the purposes of this digital marketing campaign, it has been decided that the primary target
market would be 18-35 year old male and female university students and/or graduates who
are avid sports fans belonging to the ABC socio-economic classes. These individuals watch
and follow these different games either on television or live streaming. In terms of behavior
and psychographics, these individuals have a digitally integrated lifestyle with about 4 hours
spent on social media and 3 hours on tv viewing or streaming daily.5 They use social media
5
Global Webindex (Q2 & Q3 2018).
platforms such as Facebook, Twitter, Instagram, and YouTube and because they often browse
these sites even during their free time, they are able to keep up with all the latest trends
athletes from leagues like the UAAP and NCAA, while at the same time catering to those
who consume more international sports events coverage like the NBA, PGA World Tour,
FIFA World Cup, and many more. Even though S+A offers a wide variety of sports events
that a consumer can choose from, S+A wants to be aggressively more present in the target
demographic lives during the UAAP season. During the UAAP season, there is no doubt that
these individuals have a burning sense of school pride. They go out of their way to make sure
that they are cheering for their university’s team. When they are not able to watch these
games live, they automatically turn to their laptops or phones to be able to watch the live
streams of these games. They are definitely updated on anything and everything UAAP.
Consumer Profile
The type of media consumer that the campaign wants to cater to is embodied in the
likes Brian Franco. Brian Franco is a 22 year-old working-college student who studies in De
La Salle. Brian has always been an avid sports and UAAP fan ever since he was
described as an avid and passionate sports fan that always wants to show support for his alma
mater and his favorite teams in his own little ways. Sports has always been a part of Brian’s
life. In whatever he does, he always finds ways on getting bits and pieces of sports news and
updates during his little breaks in school and in the office. He is mostly living an on-the-go
lifestyle where he is constantly moving from place to place. The only items that are
constantly present with him are either his smartphone, his laptop, his tablet, or all three.
When driving to school or to the office from home, he usually scrolls through his
phone for various forms of entertainment—mostly related to sports. Brian has always made it
a point to support his alma mater or his favorite teams during sports events by being updated
with the latest news, getting live game updates, or even attending the games live. When he
doesn’t have the luxury of time to do all these things, he sometimes makes up for it by going
online or relying on social media to get all the latest news about his favorite sports teams and
the UAAP. He spends an average of 6 hours of screen time on his phone everyday and is a
heavy user of various social media applications like Facebook, Instagram, and Twitter. He
also checks and uses Facebook frequently to see if there are any links that offer live
streaming when he doesn’t have access to a TV. He spends even longer periods of on-screen
time when he finds online streaming platforms that offer live viewings of games of his
favorite teams. Otherwise, Brian usually just scrolls through the official twitter accounts of
sports organizations like the NBA, PGA, and especially the UAAP. As Brian is now on the
crossroads on finishing his studies and building the foundations for his career, he is finding
less time to attend live UAAP games or even relax in front of the TV to watch the replay of
Digital Media Strategy
Platform Selection
DILO Chart
In the daily routines of the target market like Brian, it would be inevitable that he
would have multiple touchpoints with digital content that would contain things of their
interest. In the morning, the things that he would usually check first are things that he want
updates on; hence, they would scroll through their newsfeed on Facebook but are not highly
receptive of advertisements. On the other hand, while on their way to work or school, the
target market would have high exposure with apps such as Waze and Spotify, but they would
not have high receptivity in social media since they are still just starting their day. When at
work or in school, there are still instances that they might be exposed to various social media
posts but still have low receptivity since they are usually multitasking.
8:00-10:00 pm reveal that the target market has both high exposure and high receptivity to
the digital media contents that they encounter. With that said, the advertisements for this
digital marketing campaign will be focused on these touchpoints in these selected timeslots.
With its goal to bring the adrenaline rush to its target audiences, the digital marketing
campaign will focus on creating high impact material by targeting individuals in social media
timeslots.
Platform Strategy Grid
To increase Improve brand Amplify ATL Facebook - Reach Facebook Facebook (FB
viewership awareness for the digital - Livestream and - Engagements - Reach 1.6 livestream, ads and
through broadcasted advertisements to boosted ads - CTR million viewers Pixel)
penetrating the UAAP games on extend awareness - Facebook Pixel - Website traffic from boosted Cost Per Reach
market by 15% S+A to non viewers of - Digital content (60% of 2,080,000 x Php
S+A YouTube materials and target) 1.50 = Php
- Livestream ads views - Garner 50,400 2,520,000.00
content
Instagram engagement (3% Cost per
- IG stories ER) engagement
takeover - Obtain 16,800 50,400 x Php 3.00 =
- Targeted ads clickthrough (1% Php 151,200
CTR)
Twitter - Obtain 336 Click through rate
- Targeted tweet viewthrough (2% 16,800 x Php 2.00 =
promotion VTR) Php 33,600.00
Encourage repeat Persuade viewers Influencer content - Engagements 20% increase in Cost for influencers
consumption (i.e. to subscribe to - Thirdy Ravena - Website traffic engagements per post
increase frequency UAAP through - Jerrick Ahanmisi - Video and Celebrity
of views) sports icon affinity - Juan Gomez De livestream Reach at least 20% 1 x 75,000
Liano views online audiences
- Aljun Melecio during livestream Non-celebrity
- Kat Tolentino sessions 2 x 20,000
- Sisi Rondina Php 95,000.00
- Eya Laure
- Jarvey Gayoso
- JB Borlongan
- Jayrah Rocha
Increase viewer Show the value of Mobile Application - Website traffic Increase views by Application
loyalty S+A subscription as a means of - Video and 10% per game Cost per download
by rewarding loyal subscription livestream coverage 1,000 x Php 35.00 =
viewers - Exclusive views Php 35,000.00
content - Application Garner at least 1,000
- Live updates download mobile downloads App development
- QR scanner = Php 200,000
- Interactive games
Digital Media Strategy
#OneWithThePride Campaign
The One With The Pride digital marketing campaign for S+A UAAP games aims to
blaze the fire and passion of individuals from different universities and to bring them together
through their love for sports. This will foster school pride through the interactive material and
content provided by the brand. It aims to be with these avid fans no matter what the event, no
matter where they are, and no matter what team or school they support. The campaign will
target those who do not always have time to sit down and relax in front of the TV, but still
want to be updated with all the latest sports news coverage and updates—everything now is
just a click away. This campaign is divided into 3 sub-projects and these are: 1) Social Media
Interactive photos or GIFs and video advertisements will be done on Facebook and on
Twitter which aim to catch the attention of individuals who are merely scrolling on their
newsfeed. Facebook Carousel will be utilized. For the videos, the same content will be
featured as Instagram story advertisements but with the necessary adjustments for the size of
the screen. Twitter will continue to be utilized as a platform to give live updates on the games
and this will also be used for targeted tweet promotions to get the competitiveness of even the
sports fans. On the other hand, since YouTube will be the source for online streaming of
games, short video advertisements will also be utilized in this platform. These advertisements
would be based on the cookies of the users and only if it does match the target
Sports+Action will take advantage of Search Engine Optimization wherein keywords will be
used consistently especially in the articles that are reflected in the ABS-CBN Sports+Action
website. Hence, this aims to generate leads to the main website which will also be further
developed to have high impact material. Ultimately, there are several platforms that the brand
wishes to further establish its presence in, but it will ensure that all social media content will
Influencer Content
With the help of the top players of the UAAP for the 3 sports, this campaign aims to
create a platform for the target market to get to know and also interact with their idols. These
influencers will have to create their unique Instagram posts that focus on their
competitiveness and also their ability to be a team player; this will emphasize the
#OneWithThePride campaign that aims to get fans to support their favorite teams. Videos on
Facebook and YouTube such as “Get to know your players” aim to attract these individuals
to persuade them to subscribe to S+A. The following influencers will be tapped: Thirdy
Ravena, Jerrick Ahanmisi, Juan Gomez De Liano, and Aljun Melecio for basketball, Kat
Tolentino, Sisi Rondina, and Eya Laure for volleyball, and Jarvey Gayoso, JB Borlongan, and
The Mobile Application aims to get the target audience to subscribe to S+A. This
mobile application will have exclusive content regarding the UAAP games, live updates, and
a QR scanner that will allow users to scan a QR code during the launch and allow them to
Vector J F M A M J J A S O N D
Instagram
(IG stories, IGTV, IG posts)
Website
With that being said, for the digital marketing campaign of Sports+Action, a pulsing
scheduling method was deemed necessary. A low advertising level would need to be done all
year round as the channel will continue to give updates on different players' status, off-season
leagues, trades, and team developments. They also promote different sports all throughout the
year, hence, there is a need to constantly remind the audiences of their presence. However,
heavy advertising is needed especially for the targeted market of this campaign since peak
seasons are on February to May which is the 2nd Semester for UAAP sports such as
volleyball, and football and September to November is the 1st Semester of the UAAP sports
for basketball.
Media Costing Breakdown
KPI No. of
Benchmark Audience Cost Total
FACEBOOK BOOSTED ADS AND
LIVESTREAM
Target viewers/streamers 100% 1,750,000
Reach 60% 1,050,000 ₱1.50 ₱1,575,000.00
Engagement rate 3% 31,500 ₱3.00 ₱94,500.00
CTR 1% 10,500 ₱2.00 ₱21,000.00
VTR 2% 210 ₱7.00 ₱1,470.00
Total ₱1,691,970.00
FACEBOOK PIXEL
Target viewers/streamers 100% 1,000,000
Reach 60% 600,000 ₱1.50 ₱900,000.00
Engagement rate 3% 18,000 ₱3.00 ₱54,000.00
CTR 1% 6,000 ₱2.00 ₱12,000.00
VTR 2% 120 ₱7.00 ₱840.00
Total ₱966,840.00
YOUTUBE
Target viewers/streamers 100% 1,500,000
Reach 50% 750,000 ₱1.50 ₱1,125,000.00
CTR 1% 7,500 ₱2.00 ₱15,000.00
VTR 2% 150 ₱7.00 ₱1,050.00
Total ₱1,141,050.00
INSTAGRAM
Target viewers/streamers 100% 500,000
Reach 50% 250,000 ₱1.50 ₱375,000.00
CTR 1% 2,500 ₱2.00 ₱5,000.00
VTR 2% 50 ₱7.00 ₱350.00
Total ₱380,350.00
TWITTER
Target viewers/streamers 100% 500,000
Reach 50% 250,000 ₱1.50 ₱375,000.00
CTR 1% 2,500 ₱2.00 ₱5,000.00
VTR 2% 50 ₱7.00 ₱350.00
Total ₱380,350.00
MOBILE APPLICATION
App development - - - ₱200,000.00
Download cost - 1,000 ₱35.00 ₱35,000.00
Total ₱235,000.00
INFLUENCERS
Thirdy Ravena ₱20,000.00
Jerrick Ahanmisi ₱20,000.00
Juan Gomez De Liano ₱20,000.00
Aljun Melecio ₱20,000.00
Kat Tolentino ₱20,000.00
Sisi Rondina ₱20,000.00
Eya Laure ₱20,000.00
Jarvey Gayoso ₱20,000.00
JB Borlongan ₱20,000.00
Jayrah Rocha ₱20,000.00
Total ₱200,000.00
TOTAL ₱4,995,560.00
Visuals and Mechanics
People will get to easily watch live games on their phones via the live stream service
of Sports+Action. These live streams will be available on Facebook, YouTube, and S+A’s
official website. There will be a live chat box all throughout the game such that the fans
#OneWithThePride Boosted Ad Displays
Videos
Fans could relive their favorite moments in previous games through highlight reels
that will be posted on the Facebook page. These highlights will be uploaded after every game
such that fans could also have something to look forward to watching. This will also allow
those who were not able to catch the game live to see the action that unfolded in the game
they missed.
GIF
Facebook Carousel
360 Image
The GIF, Facebook Carousel, and the 360 image all aim to be interactive
content that would keep reminding the audiences of S+A’s relevance for all of their
sports updates on the UAAP. All of these social media content would highlight the
main hashtag, #OneWithThePride and also incite engagement from the target market.
adrenaline that they do when watching any game in an arena. These interactive materials play
the different school cheers of the different universities participating in the UAAP.
These tweets aim to create noise on twitter before every game. People will start liking
and retweeting this to the point wherein S+A will gain more viewers due to the exposure to
many timelines. This will also create hype towards the viewers watching on their livestream
Through this Instagram takeover that allows the target audience to download and use
the official S+A UAAP stickers, it is expected that several individuals will start posting when
watching live streaming games while at the same time using these stickers. Hence, it also
allows for brand recall and recognition and is in line with the #OneWithThePride campaign.
#OneWithThePride Influencer Content
One major reason for the UAAP's popularity is the individual following of league
players, especially the stars. Featuring each player's journey and personal stories will provide
interesting content on social media such as Instagram, Facebook and Youtube as this will
allow fans and potential fans to get to know them more outside the playing field.
The mobile application is the flagship of the campaign for its loyalty phase by serving
as an interactive medium that will instill reward loyal fans/subscribers of UAAP. It will
include exclusive content (e.g. wallpapers), live updates (including real time personal
interviews from players) as well as a QR code feature that leads to an interactive, thematic,
mobile game.
Success Analysis and Measurement
To gauge the success of this proposed year-long digital media plan, it must result in
followers on their Facebook, Twitter, and Instagram accounts. To be more specific, the
company must gain 5,000 new followers on Facebook while garnering an additional 1,500
followers on Instagram and Twitter. Viewers for video content should reach a total of 1.6
million viewers which is 60% of the targeted market and 750,000 views on YouTube which
is 50% of the targeted market. Moreover, with all the boosted ads there is an expected 20%
increase in engagements per post with the influencer content. It must encourage repeat
consumption especially with their ability to interact with their favorite players online. Lastly,
for the mobile application there should be at least 1,000 downloads which will result in an
Sources
philippinetelevision.fandom.com/wiki/ABS-CBN_Sports_and_Action.
Philippines, www.philippinecountry.com/UAAP.html.