Professional Documents
Culture Documents
ESPN
Name
Institution
ESPN 2
ESPN ownership
sports channel jointly owned by the Walt Disney with 80% shares and 20% by the Hearst
Communications. It was founded in 1979 by Bill Rasmussen alongside his son Scott Rasmussen
and Ed Egan. ESPN has its main studio located in Bristol, Connecticut. It also has offices in
Seattle, New York City, Miami, Charlotte and Los Angeles. The current chairman of the
company is James Pitaro who has held the position since March, 2018 after the resignation of the
former chairman, John Skipper in December, 2017. Statistics indicate that the channel was
available to about 93.2% of the households in USA using pay television. The company has a
total of eight channels and broadcasts to more than 200 countries around the world. Its regional
offices are located in Australia, Brazil, Latin America and UK and it owns 20% of The Sports
Apart from advertising, ESPN charges a fee of $7 per month for each of their subscriber.
With over 98 million subscribers, the company gets profits of up to $4.3 billion a year. At its
inception, the company had adopted the conventional broadcast model where they could pay its
affiliate stations to show their programs and earn revenue through advertisements. This model
was not the best one to be adopted as the company was making constant losses. After one year in
operation, the company had made a $30 million loss which pointed a red flag. Werner, who later
become the president of the company then suggested the model which is currently used that the
company stops paying the affiliates but instead start charging for subscriptions which will offer
an alternative revenue stream for the company thus generating more income. This model
generated high profits within the initial years of operation. As demand increased, the charge cost
ESPN 3
increased from 70 cents in the early 190s to $3.6 in the late 1990s. The current subscription
As the years go by, there has been growing trends in the media industry including
convergence and digital technology. Convergence involves combining all forms of media in the
digital form. Some people have argued that it is a key development in the industry as it offers
much content at lesser cost. Others however claim that it reduces the diversity of media coverage
and only puts focus on profits. Though it seems to be an inevitable transformation in the
industry, some companies have raised concern that it is a technologically driven process to
influence how outcomes occur in the industry whether positive or negative (Turner, 2016). For
our case study, we analyze how digital technology and mass convergence has created new
Loss in subscribers
With the rise in usage of digital technology, people are preferring to use more the social
platforms rather than depending on the channels provided. It is cheaper to view content when
online than it is when you have subscribed on the Television. ESPN has lost more and more
621,000 subscribers, the largest number it has ever lost in a single month. The drop is also
contributed about by the decrease in individuals who view sport content as convergence has
Competition
As discussed above, convergence brings about a wide variety of content to the consumer.
Despite the fact that frequency of watching traditional TV is reducing across households in the
country, people are taking in more media content than ever before. Most of them have shifted
their subscription from the cable from to the SVOD services for instance; Hulu, Netflix and
Amazon. This has led to a decline in those using the ESPN cable service drastically.
Despite of it being a leading sports channel in the USA it cannot undergo some digital
transformations so as to honor the contracts it has made before. ESPN however has developed
strategies to deal with the challenges at the same time maintain its followers through special
features they develop inside the company. Some are discussed as below.
Virtual play-by-play
This technology allows the commentators of the ESPN to have a one on one interaction
with realistic looking three dimensional players about forthcoming matches on a broadcast
(Meikle et al, 2012). This will mostly attract the young audience thus boosting and keeping their
This is a brand the company developed to promote its new strategy in the industry which
ensures that every part of the company makes sure stories are brought about that revolve
everything from internal to television networks, to magazines then mobile offerings. Putting
communication websites, internal, media specific and external will give ESPN the unique ability
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to communicate both in and out of the company. This is in effort to maintain a vibrant
References
Maclean, M. (2017). ESPN: the making of a sports media empire. Sport in History, 37(3), 388–390.
doi: 10.1080/17460263.2017.1315023
Meikle, G., & Young, S. (2012). Media convergence: networked digital media in everyday life.
Turner, B. A. (2016). The ESPN Effect: Exploring the Worldwide Leader in Sports. International