You are on page 1of 8

CHAPTER 1

Introduction

The main problem of our study is the disadvantage of mobile legends, Mobile

legends is the popular game worldwide but mobile legends also has disadvantage.

People can't focus in their responsibility they can't focus on work, can't eat properly

and more people is addicted in online games. Mobile legend can cause a dangerous

distraction the first negative of playing mobile legend is the potential for distraction

when performing another important activity such as working, driving and other

things.

Mobile Legends is distractive and has a negative effect to the students to their

life style. This game has potential in to distraction when performing other important

activities and giving a lack of productivity in school and even getting poor academic

performing. This game can affect health, it’s slow down the brain growth and

negatively affects of the eyesight and also resulting to insomnia.

We need to have a self discipline on ourselves, we need to balance our time

via using our phones because when we’re holding our phones it’s like we’re all

hypnotize by it. Spend at least more time on studying and going out with your family

and friends. The best way to overcome it is to disable or uninstall the app that is

unhelpful to use. You don’t need your phone every hour. Try to set free-phone day.

Schedule then when you’re busy doing something else like studying, doing some

house chores, having a dinner with a family. Slowly train yourself by not using
phone’s when you don’t need it because sometimes it can be bad for yourself like

seeing some negative thoughts social media

Some students is extremely addicted in in mobile legends even something

worst happening outside they do not care, because they don’t just want to play

mobile legends. Some parents get angry to their child because of this game. Their

child want to play mobile legends the whole day even they’re on school, it may cause

low grade and low performance in their academics. Mobile legends has so many

negative effects to students who play the game. The students is passively

Our purpose to this study is to determine the result of the Mobile to those

students who are so much addicted, that their academic performance are affecting.

And also as we researcher, we want to know how to stop the being addicted to mobile

game called " Mobile Legends " because many students are playing this kind of game

and even the teachers can't stop them. We need to look for the solutions to stop being

addicted to that mobile game because that game can kill us why? We don't have time

to eat, we cannot sleep in the right sleep time and even our family we cannot spend

our time to them. Mobile games can brainwash our brain because we played it too

much. Although we can't stop that game so we or you need to set a time to play that

game you can play it after doing your homework or after studying.
BACKGROUND OF THE STUDY

Mobile legend is created by China developer is Moonton Technology

Co. Ltd and shanghai mulong network and technology Co.,ltd. July 11,2016.

Mobile legend bang bang is a game designed which only fo phone, this game

has two opposing teams to defend the fort so as not taken over by the

opponent. Besides , mobile legend is very popular and in demand from various

circles from teenagers to adults. This game is very popular in Asian as many

as ten million accounts are known to have downloaded this game on the

Google Play Store. The role is there are two group fights to reach and

destroy the enemy’s castle while defending their own castle to defend the

castle they have to control the path they pass through.

There are three lines the first is “Upper”, “Lower”, “Middle”. Those

lines connect the road to the castle. Someone who only plays the game is

called player, one of developer online games www.steam.com said if there are

12.675.696 players who download that online game and the players are

dominated by teenagers and early adults aged 15-25 years. In online games

especially is Mobile legend the player can interact with the other player to

communicate and give ideas. There are features to support their communication
which are called chat room. In chat room, the player can chat with team or

enemy, therefore, they are usually 2 using a lot of emerging special languages

that are used in mobile legend game, called as register.

Register can be considered a different way language user in different

circumstances. According to (Wardaugh, 2006), register means set of language items

which are associated with social groups. Through register, a community can be

differentiated with another community simply register is one of part of their identity.

If it is so, register is a common term inside some specific community, for example in

a group of indie fans, football club, airlines, banks, and so on.

There have been some studies related to register such as (Syahrir, 2017),

(Rahmawati, 2014), and (Sari, 2005). The first was conducted by (Syahrir, 2017). He

investigated registers used by gamers’ community in Point Blank Game. From this

study, he found 31 registers consisting of 20 formal registers and 11 informal

registers. The second was conducted by (Rahmawati, 2014) with the tittle Analysis of

Register Used in Soccer Page of Social Media Facebook she found 74 register which

divided by its part of speech. Third was conducted by (Sari, 2005) She studied about

the register used by the employees of shoe company Artisan Jaya Makmur Malang.

She found 146 registers consisting of 142 formal registers and 4 informal. The

researcher decided to analyse register which found in Mobile legend player. The
researcher employs analysis of this research on player of Mobile legend, with the title

is ‘’Register found in Mobile Legend player”.

http://eprints.umm.ac.id/38786/2/CHAPTER%20I.pdf
STATEMENT OF THE PROBLEM

This study shows or to know the effects of playing Mobile Legends to their academic

performance and what’s the impact on it to others. In this research answers the

following question:

 What are the Negative effects of playing Mobile Legends?

 Does it helpful to their academic performance?

 How does is their behaviour in their class and family?


SIGNIFICANCE OF THE STUDY

The research significance in this research is explained in terms of theoretical

consideration and the practical one. Theoretically, it is expected that this research

provide valuable contribution to the study of Sociolinguistics. It will provide more

examples of registers in online especially in Mobile Legend player. Practically this

research will give contribution to the gamers to know and to improve their

vocabularies in this game. The success or failure of the learning process influenced

two factors, namely the factors that come from the human self itself includes

intelligence, growth, training, motivation, and personal while external factors include

family factors, facilities, environment, social motivation and the last is the way 4

teachers teach very important role in the success of the learning process in the

classroom.
SCOPE AND DELIMINATION

This study is determined what’s the negative effect of Mobile Legends and to

see if this mobile game is helpful or distraction to the students who plays the game.

The purpose of this research is to know if Mobile Legends has very negative side to

students who played it. GRADE 11 ICT BLOCK 2 conduct this research inside of

Palawan National School and we start this research in month of January 2020.

You might also like