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CHAPTER 1

Introduction

The main problem of our study is the disadvantage of mobile legends, Mobile legends is the

popular game worldwide but mobile legends also has disadvantage. People can't focus in their

responsibility they can't focus on work, can't eat properly and more people is addicted in online games.

Mobile legend can cause a dangerous distraction the first negative of playing mobile legend is the

potential for distraction when performing another important activity such as working, driving and other

things.

Mobile Legends is distractive and has a negative effect to the students to their life style. This

game has potential in to distraction when performing other important activities and giving a lack of

productivity in school and even getting poor academic performing. This game can affect health, it’s slow

down the brain growth and negatively affects of the eyesight and also resulting to insomnia.

We need to have a self discipline on ourselves, we need to balance our time via using our phones

because when we’re holding our phones it’s like we’re all hypnotize by it. Spend at least more time on

studying and going out with your family and friends. The best way to overcome it is to disable or

uninstall the app that is unhelpful to use. You don’t need your phone every hour. Try to set free-phone

day. Schedule then when you’re busy doing something else like studying, doing some house chores,

having a dinner with a family. Slowly train yourself by not using phone’s when you don’t need it

because sometimes it can be bad for yourself like seeing some negative thoughts social media

Some students is extremely addicted in in mobile legends even something worst happening

outside they do not care, because they don’t just want to play mobile legends. Some parents get angry to

their child because of this game. Their child want to play mobile legends the whole day even they’re on
school, it may cause low grade and low performance in their academics. Mobile legends has so many

negative effects to students who play the game. The students is passively

Our purpose to this study is to determine the result of the Mobile to those students who are so

much addicted, that their academic performance are affecting. And also as we researcher, we want to

know how to stop the being addicted to mobile game called " Mobile Legends " because many students

are playing this kind of game and even the teachers can't stop them. We need to look for the solutions to

stop being addicted to that mobile game because that game can kill us why? We don't have time to eat,

we cannot sleep in the right sleep time and even our family we cannot spend our time to them. Mobile

games can brainwash our brain because we played it too much. Although we can't stop that game so we

or you need to set a time to play that game you can play it after doing your homework or after studying.
BACKGROUND OF THE STUDY

Mobile legend is created by China developer is Moonton Technology Co. Ltd and

shanghai mulong network and technology Co.,ltd. July 11,2016. Mobile legend bang bang is a

game designed which only fo phone, this game has two opposing teams to defend the fort so

as not taken over by the opponent. Besides , mobile legend is very popular and in demand from

various circles from teenagers to adults. This game is very popular in Asian as many as ten

million accounts are known to have downloaded this game on the Google Play Store. The role

is there are two group fights to reach and destroy the enemy’s castle while defending their own

castle to defend the castle they have to control the path they pass through.

There are three lines the first is “Upper”, “Lower”, “Middle”. Those lines connect the

road to the castle. Someone who only plays the game is called player, one of developer online

games www.steam.com said if there are 12.675.696 players who download that online game and

the players are dominated by teenagers and early adults aged 15-25 years. In online games

especially is Mobile legend the player can interact with the other player to communicate and

give ideas. There are features to support their communication which are called chat room. In

chat room, the player can chat with team or enemy, therefore, they are usually 2 using a lot of

emerging special languages that are used in mobile legend game, called as register.
Register can be considered a different way language user in different circumstances. According to

(Wardaugh, 2006), register means set of language items which are associated with social groups.

Through register, a community can be differentiated with another community simply register is one of

part of their identity. If it is so, register is a common term inside some specific community, for example

in a group of indie fans, football club, airlines, banks, and so on.

There have been some studies related to register such as (Syahrir, 2017), (Rahmawati, 2014), and

(Sari, 2005). The first was conducted by (Syahrir, 2017). He investigated registers used by gamers’

community in Point Blank Game. From this study, he found 31 registers consisting of 20 formal

registers and 11 informal registers. The second was conducted by (Rahmawati, 2014) with the tittle

Analysis of Register Used in Soccer Page of Social Media Facebook she found 74 register which

divided by its part of speech. Third was conducted by (Sari, 2005) She studied about the register used by

the employees of shoe company Artisan Jaya Makmur Malang. She found 146 registers consisting of

142 formal registers and 4 informal. The researcher decided to analyse register which found in Mobile

legend player. The researcher employs analysis of this research on player of Mobile legend, with the title

is ‘’Register found in Mobile Legend player”.

http://eprints.umm.ac.id/38786/2/CHAPTER%20I.pdf
STATEMENT OF THE PROBLEM

This study shows or to know the effects of playing Mobile Legends to their academic

performance and what’s the impact on it to others. In this research answers the following

question:

 What are the Negative effects of playing Mobile Legends?

 Does it helpful to their academic performance?

 How does is their behaviour in their class and family?


SIGNIFICANCE OF THE STUDY

The research significance in this research is explained in terms of theoretical consideration and

the practical one. Theoretically, it is expected that this research provide valuable contribution to the

study of Sociolinguistics. It will provide more examples of registers in online especially in Mobile

Legend player. Practically this research will give contribution to the gamers to know and to improve

their vocabularies in this game. The success or failure of the learning process influenced two factors,

namely the factors that come from the human self itself includes intelligence, growth, training,

motivation, and personal while external factors include family factors, facilities, environment, social

motivation and the last is the way 4 teachers teach very important role in the success of the learning

process in the classroom.


SCOPE AND DELIMINATION

This study is determined what’s the negative effect of Mobile Legends and to see if this mobile

game is helpful or distraction to the students who plays the game. The purpose of this research is to

know if Mobile Legends has very negative side to students who played it. GRADE 11 ICT BLOCK 2

conduct this research inside of Palawan National School and we start this research in month of January

2020.

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