Professional Documents
Culture Documents
Research Chapter 1
Research Chapter 1
Introduction
The main problem of our study is the disadvantage of mobile legends, Mobile legends is the
popular game worldwide but mobile legends also has disadvantage. People can't focus in their
responsibility they can't focus on work, can't eat properly and more people is addicted in online games.
Mobile legend can cause a dangerous distraction the first negative of playing mobile legend is the
potential for distraction when performing another important activity such as working, driving and other
things.
Mobile Legends is distractive and has a negative effect to the students to their life style. This
game has potential in to distraction when performing other important activities and giving a lack of
productivity in school and even getting poor academic performing. This game can affect health, it’s slow
down the brain growth and negatively affects of the eyesight and also resulting to insomnia.
We need to have a self discipline on ourselves, we need to balance our time via using our phones
because when we’re holding our phones it’s like we’re all hypnotize by it. Spend at least more time on
studying and going out with your family and friends. The best way to overcome it is to disable or
uninstall the app that is unhelpful to use. You don’t need your phone every hour. Try to set free-phone
day. Schedule then when you’re busy doing something else like studying, doing some house chores,
having a dinner with a family. Slowly train yourself by not using phone’s when you don’t need it
because sometimes it can be bad for yourself like seeing some negative thoughts social media
Some students is extremely addicted in in mobile legends even something worst happening
outside they do not care, because they don’t just want to play mobile legends. Some parents get angry to
their child because of this game. Their child want to play mobile legends the whole day even they’re on
school, it may cause low grade and low performance in their academics. Mobile legends has so many
negative effects to students who play the game. The students is passively
Our purpose to this study is to determine the result of the Mobile to those students who are so
much addicted, that their academic performance are affecting. And also as we researcher, we want to
know how to stop the being addicted to mobile game called " Mobile Legends " because many students
are playing this kind of game and even the teachers can't stop them. We need to look for the solutions to
stop being addicted to that mobile game because that game can kill us why? We don't have time to eat,
we cannot sleep in the right sleep time and even our family we cannot spend our time to them. Mobile
games can brainwash our brain because we played it too much. Although we can't stop that game so we
or you need to set a time to play that game you can play it after doing your homework or after studying.
BACKGROUND OF THE STUDY
Mobile legend is created by China developer is Moonton Technology Co. Ltd and
shanghai mulong network and technology Co.,ltd. July 11,2016. Mobile legend bang bang is a
game designed which only fo phone, this game has two opposing teams to defend the fort so
as not taken over by the opponent. Besides , mobile legend is very popular and in demand from
various circles from teenagers to adults. This game is very popular in Asian as many as ten
million accounts are known to have downloaded this game on the Google Play Store. The role
is there are two group fights to reach and destroy the enemy’s castle while defending their own
castle to defend the castle they have to control the path they pass through.
There are three lines the first is “Upper”, “Lower”, “Middle”. Those lines connect the
road to the castle. Someone who only plays the game is called player, one of developer online
games www.steam.com said if there are 12.675.696 players who download that online game and
the players are dominated by teenagers and early adults aged 15-25 years. In online games
especially is Mobile legend the player can interact with the other player to communicate and
give ideas. There are features to support their communication which are called chat room. In
chat room, the player can chat with team or enemy, therefore, they are usually 2 using a lot of
emerging special languages that are used in mobile legend game, called as register.
Register can be considered a different way language user in different circumstances. According to
(Wardaugh, 2006), register means set of language items which are associated with social groups.
Through register, a community can be differentiated with another community simply register is one of
part of their identity. If it is so, register is a common term inside some specific community, for example
There have been some studies related to register such as (Syahrir, 2017), (Rahmawati, 2014), and
(Sari, 2005). The first was conducted by (Syahrir, 2017). He investigated registers used by gamers’
community in Point Blank Game. From this study, he found 31 registers consisting of 20 formal
registers and 11 informal registers. The second was conducted by (Rahmawati, 2014) with the tittle
Analysis of Register Used in Soccer Page of Social Media Facebook she found 74 register which
divided by its part of speech. Third was conducted by (Sari, 2005) She studied about the register used by
the employees of shoe company Artisan Jaya Makmur Malang. She found 146 registers consisting of
142 formal registers and 4 informal. The researcher decided to analyse register which found in Mobile
legend player. The researcher employs analysis of this research on player of Mobile legend, with the title
http://eprints.umm.ac.id/38786/2/CHAPTER%20I.pdf
STATEMENT OF THE PROBLEM
This study shows or to know the effects of playing Mobile Legends to their academic
performance and what’s the impact on it to others. In this research answers the following
question:
The research significance in this research is explained in terms of theoretical consideration and
the practical one. Theoretically, it is expected that this research provide valuable contribution to the
study of Sociolinguistics. It will provide more examples of registers in online especially in Mobile
Legend player. Practically this research will give contribution to the gamers to know and to improve
their vocabularies in this game. The success or failure of the learning process influenced two factors,
namely the factors that come from the human self itself includes intelligence, growth, training,
motivation, and personal while external factors include family factors, facilities, environment, social
motivation and the last is the way 4 teachers teach very important role in the success of the learning
This study is determined what’s the negative effect of Mobile Legends and to see if this mobile
game is helpful or distraction to the students who plays the game. The purpose of this research is to
know if Mobile Legends has very negative side to students who played it. GRADE 11 ICT BLOCK 2
conduct this research inside of Palawan National School and we start this research in month of January
2020.