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Max Payne 2 - Payne Evolution Mod by The Silver - Enhanced Edition Readme
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IMPORTANT:
- It's mandatory to keep enabled the BulletTime Fix checkbox to have proper
BulletTime behaviour.
- Savegames made with the original game or other mods are NOT supported, only
savegames made with this mod will not cause bugs.
- Cheats are NOT supported too, they aren't disabled though, anyway using them can
cause bugs so use them at your own risk.
- In this mod some button functions have been changed so your controls layout could
be outdated, please check the Controls in
the Options menu and remap the new actions to your preferred keys before starting
to play the mod.
MAIN FEATURES:
Gameplay Cutscenes - Some special cutscenes are being modified to include gameplay
elements, just like you experienced in MP3, so expect
to be thrown straight in the middle of the action, with plenty of
bullettime and in full control of your character.
Limited Inventory - You can take with you only 3 weapons at most, the 38 Revolver
will always stay there as your backup sidearm, then you
can pick up another handgun and a rifle. Picking up the same
handgun again will give you the ability to dual wield it.
Dual wielding the handguns will not make you drop your rifle.
Obviously picking up a different handgun or rifle will
replace your previous weapon and all its ammo will be gone, so
choose wisely.
Shootdodges - The new shootdodges are very similar to the Max Payne 3 ones, there's
a new shootdodge specific for the one handed handguns
and you will stay in the air a lot longer, also the shootdodge
slowmotion will end only when you land, so shootdodging from
a higher place will give you more slowmotion air time, and once landed
you can stay prone as long as you fire your gun.
Last Stand - If you have at least one painkiller left and you get fatally wounded
you will enter Last Stand mode for a few seconds, in Last
Stand you will be able to freely aim Max's arm while his body is falling
to the ground, if you succeed at killing an enemy you
will get back in action instead of dying, but be aware that all your
painkillers will be used.
Takedown - If you press the Use key when very close to an enemy you will perform a
close range takedown and mercilessly execute him, the
animation is weapon specific, and you will be rewarded with a full
BulletTime bar.
Attachments - Some enemies will use attachments like a Tactical Light or a Laser
Sight, once killed they will drop a random attachment
detached to their weapon, simply pick it up to dynamically attach it to
the weapon you're currently holding.
Killcams - Your accuracy will be rewarded with an awesome weapon specific killcam
usually when killing the last enemy of a group.
- New Max Payne models and variations, more new models available in DMW.
- Implemented new Limited Inventory System, two pistols and one rifle, similar to
Max Payne 3.
- Recreated Max Payne 3 complete HUD and Inventory Wheel graphics and icons.
- Emulated Max Payne 3 video effects like color correction, scanlines, video
distortion etc.
- Added Dead Man Walking intro cinematic camera effects and sounds from Max Payne
3.
- Implemented skin selector for DMW levels, with selected character portrait in the
background.
- Added bullet trails and flyby sounds, in bullettime only.
- Created Last Stand feature, somewhat like Max Payne 3, but all your painkillers
are removed now.
- Recreated Max Payne 3 muzzleflashes, customized for every weapon.
- Added sound and red light to enemy grenades just like in Max Payne 3.
- Recreated Max Payne 3 death cameras, with sounds and video effects.
- Added Close Range Takedown feature, with "Mozambique Drill" handgun execution and
Rifle Takedown execution.
- Implemented varied Killcams, similar to Max Payne 3, they will reward your
accuracy.
- Added dozens of one liners with subtitles, like Max's comments about finding a
painkiller, combat shouts etc.
- Max Payne 3 style weapon dependent idle stances, relaxed hands when needed etc.
- New shoot anims that stay aimed and keeps the idle pose, just like in Max Payne
3.
- Added shoot shakes, very light for small caliber weapons and stronger for large
caliber weapons.
- New gore effects like Max Payne 3, expect 3d bullet wounds when executing enemies
and in cutscenes.
- Implemented "gameplay cutscenes" where you're thrown straight into the action
like in Max Payne 3.
- Added special MP3 weapons for bosses, now Mike uses the RPD and Kaufman the
Rotary Grenade Launcher.
- Recreated Max Payne 3 shootdodge animations, with dynamic slowmotion duration.
- Proper one handed shootdodges for single pistols when needed.
- New Attachments system with dynamic weapon customization.
- Varied menu musics like in Max Payne 3, everytime you lauch the game a different
menu music will play.
- Implemented hit confirmation on crosshair, similar to Max Payne 3.
- Recreated Max Payne 3 dynamic crosshairs, specific for every weapon class.
- Created Painkillers eat sub-animation and video effects, just like in Max Payne
3.
- New sets of different decals, with weapon caliber variations, blood splats like
Max Payne 3 etc.
- Now shotguns really shoot dozens of pellets, with custom bullet decals too.
- Implemented HD bullet textures like in Max Payne 3, stunning in killcams and
sniper cameras.
- Added randomized bloodpools, with proper working bloody footprints, just like in
Max Payne 3.
- New specific damage for BlackOps with Helmet, the first shot removes the helmet
and the next one kills.
- Implemented variations for Bodyguards faces, now there are 8 variations instead
of only the original two.
- Vastly improved ragdoll effects, they keep the before-death momentum resulting in
more lifelike transitions.
- Implemented as many Max Payne 3 weapons as possible, fully animated and with
proper scopes.
- New MP3-like weapon reload animations, complete with magazine skin items etc.
- New weapons sounds and lot of other various sound effects inspired from Max Payne
3.
- Tweaked AI and objects LOD for more realism, while keeping the fun.
- Improved deadeyes subanim so dead enemies now correctly relaxes their hands while
dropping their weapons.
- Collected the best DMW maps ever, with Skin Selector menu to play them with any
skin you want.
- Lobby Neo model from KungFu Evolution by Andersen, Chow Yun Fat model from MP2
Chow Yun Fat Edition by OrnBine.
- New "DLC" menu with a page for every merged mod, all of them have the original
credits included.
- Merged Max Payne Chronicles mod, Boiling mod, Mona The Assassin mod and Aesir
mod, credits to ClemCorwin and MK Productions.
- New HD face textures for Vladimir Lem, Mona Sax, Valerie Winterson.
- Doubled savegame screenshot resolution menu preview, only works for new savegames
obviously.
- And there are surely a lot of little features and game optimizations that I
forgot to remember...
According to the Original Max Payne 2 Readme if you have a "video memory error"
just write -developer and -disable3dpreloads
in the Target section of the shortcut proprieties.
It must look exactly like this: "C:\Program Files\Rockstar Games\Max Payne
2\MaxPayne2.exe" -developer -disable3dpreloads
CREDITS:
I absolutely say thanks to the authors of the merged mods ClemCorwin and MK
Productions, complete and original credits of every single mod are untouched and
included in their specific pages in the game menu.
Thanks also to my long time friends and awesome modders AndersenTheMuss, VGames,
CockyBoi, OrnBine that in a way or another helped me with this mod (be sure to
check also their mods, awesomeness guaranted).
Special thanks also to DrDean and ALT_OhDude that helped me with clever suggestions
and A LOT of precious material for the mod.
The famous Neo signature lobby takedown source is by zzGertzz, just modified
recoded and improved by me.
Thanks to ThirteenAG for the MP2 Widescreen Fix: http://gtaforums.com/topic/547841-
iiivc-widescreen-fix-remake/