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Max Payne 2 - Payne Evolution Mod by The Silver - Enhanced Edition Readme
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Payne Evolution Mod homepage: http://www.moddb.com/mods/payne-evolution

IMPORTANT:

- It's mandatory to keep enabled the BulletTime Fix checkbox to have proper
BulletTime behaviour.
- Savegames made with the original game or other mods are NOT supported, only
savegames made with this mod will not cause bugs.
- Cheats are NOT supported too, they aren't disabled though, anyway using them can
cause bugs so use them at your own risk.
- In this mod some button functions have been changed so your controls layout could
be outdated, please check the Controls in
the Options menu and remap the new actions to your preferred keys before starting
to play the mod.

MAIN FEATURES:

Gameplay Cutscenes - Some special cutscenes are being modified to include gameplay
elements, just like you experienced in MP3, so expect
to be thrown straight in the middle of the action, with plenty of
bullettime and in full control of your character.

Limited Inventory - You can take with you only 3 weapons at most, the 38 Revolver
will always stay there as your backup sidearm, then you
can pick up another handgun and a rifle. Picking up the same
handgun again will give you the ability to dual wield it.
Dual wielding the handguns will not make you drop your rifle.
Obviously picking up a different handgun or rifle will
replace your previous weapon and all its ammo will be gone, so
choose wisely.

Shootdodges - The new shootdodges are very similar to the Max Payne 3 ones, there's
a new shootdodge specific for the one handed handguns
and you will stay in the air a lot longer, also the shootdodge
slowmotion will end only when you land, so shootdodging from
a higher place will give you more slowmotion air time, and once landed
you can stay prone as long as you fire your gun.

Last Stand - If you have at least one painkiller left and you get fatally wounded
you will enter Last Stand mode for a few seconds, in Last
Stand you will be able to freely aim Max's arm while his body is falling
to the ground, if you succeed at killing an enemy you
will get back in action instead of dying, but be aware that all your
painkillers will be used.

Takedown - If you press the Use key when very close to an enemy you will perform a
close range takedown and mercilessly execute him, the
animation is weapon specific, and you will be rewarded with a full
BulletTime bar.

Attachments - Some enemies will use attachments like a Tactical Light or a Laser
Sight, once killed they will drop a random attachment
detached to their weapon, simply pick it up to dynamically attach it to
the weapon you're currently holding.

Killcams - Your accuracy will be rewarded with an awesome weapon specific killcam
usually when killing the last enemy of a group.

ENHANCED EDITION FEATURES LIST:

- Automatic ammo collection (weapon "teleporting" on first touch is expected and


unsolvable)
- Replacing a weapon now drops the old one (all ammo still disappear, but now one
single mag stays)
- New weapons sound system (whole different BT specific sounds for both player and
enemies)
- Implemented Last Stand also in the two levels where it wasn't working (Upper East
Side and Ending Manor)
- Replaced the Chow Yun Fat skin with John Wick skin (thanks AndersenTheMuss!)
- Implemented shootdodge slowmotion canceling (just press the bullettime button
again, exactly like in MP3)
- More last stand surviving speech (with proper subtitles obviously)
- Improved Fal/ColtCommando muzzleflash (closer to the MP3 one)
- Replaced Max's jump sound with hopefully better sounds (still from MP3 like the
old ones)
- Ported Marty's bar radio musics (Vinnie have it playing in his parking lot where
you escort him)
- Now cough sounds plays along with the cough anim (when near a big fire like in
Condemned Building B)
- Improved whirl reload effects (BulletTime reload feels more like in MP3 now)
- Fixed cinematics audio shots (Max's apartment intro have MP3 sniper sound, last
level intro have hammer cocking sound, etc)
- New piano play sound (enemy now plays a real recorded custom piano version of MP
theme played by a fan)
- Improved shootdodge background noise (falling/slowingdown sound effect like in
MP3)
- New mpk first person overlay (I still prefer the old one, but a lot of people
complained so...)
- Tweaked bullets speed and BulletTime values to improve gameplay (even cooler
slomotions action now)
- Countless of fixes to audio, textures, models, subtitles and so on
- Hud hidden when unneeded (now screeen is completely clear in exploration part of
levels)
- Replaced original MP2 musics with appropriate MP3 musics
- Added LOD and Framerate Smoothness sliders to video options menu

OLD FEATURES LIST:

- New Max Payne models and variations, more new models available in DMW.
- Implemented new Limited Inventory System, two pistols and one rifle, similar to
Max Payne 3.
- Recreated Max Payne 3 complete HUD and Inventory Wheel graphics and icons.
- Emulated Max Payne 3 video effects like color correction, scanlines, video
distortion etc.
- Added Dead Man Walking intro cinematic camera effects and sounds from Max Payne
3.
- Implemented skin selector for DMW levels, with selected character portrait in the
background.
- Added bullet trails and flyby sounds, in bullettime only.
- Created Last Stand feature, somewhat like Max Payne 3, but all your painkillers
are removed now.
- Recreated Max Payne 3 muzzleflashes, customized for every weapon.
- Added sound and red light to enemy grenades just like in Max Payne 3.
- Recreated Max Payne 3 death cameras, with sounds and video effects.
- Added Close Range Takedown feature, with "Mozambique Drill" handgun execution and
Rifle Takedown execution.
- Implemented varied Killcams, similar to Max Payne 3, they will reward your
accuracy.
- Added dozens of one liners with subtitles, like Max's comments about finding a
painkiller, combat shouts etc.
- Max Payne 3 style weapon dependent idle stances, relaxed hands when needed etc.
- New shoot anims that stay aimed and keeps the idle pose, just like in Max Payne
3.
- Added shoot shakes, very light for small caliber weapons and stronger for large
caliber weapons.
- New gore effects like Max Payne 3, expect 3d bullet wounds when executing enemies
and in cutscenes.
- Implemented "gameplay cutscenes" where you're thrown straight into the action
like in Max Payne 3.
- Added special MP3 weapons for bosses, now Mike uses the RPD and Kaufman the
Rotary Grenade Launcher.
- Recreated Max Payne 3 shootdodge animations, with dynamic slowmotion duration.
- Proper one handed shootdodges for single pistols when needed.
- New Attachments system with dynamic weapon customization.
- Varied menu musics like in Max Payne 3, everytime you lauch the game a different
menu music will play.
- Implemented hit confirmation on crosshair, similar to Max Payne 3.
- Recreated Max Payne 3 dynamic crosshairs, specific for every weapon class.
- Created Painkillers eat sub-animation and video effects, just like in Max Payne
3.
- New sets of different decals, with weapon caliber variations, blood splats like
Max Payne 3 etc.
- Now shotguns really shoot dozens of pellets, with custom bullet decals too.
- Implemented HD bullet textures like in Max Payne 3, stunning in killcams and
sniper cameras.
- Added randomized bloodpools, with proper working bloody footprints, just like in
Max Payne 3.
- New specific damage for BlackOps with Helmet, the first shot removes the helmet
and the next one kills.
- Implemented variations for Bodyguards faces, now there are 8 variations instead
of only the original two.
- Vastly improved ragdoll effects, they keep the before-death momentum resulting in
more lifelike transitions.
- Implemented as many Max Payne 3 weapons as possible, fully animated and with
proper scopes.
- New MP3-like weapon reload animations, complete with magazine skin items etc.
- New weapons sounds and lot of other various sound effects inspired from Max Payne
3.
- Tweaked AI and objects LOD for more realism, while keeping the fun.
- Improved deadeyes subanim so dead enemies now correctly relaxes their hands while
dropping their weapons.
- Collected the best DMW maps ever, with Skin Selector menu to play them with any
skin you want.
- Lobby Neo model from KungFu Evolution by Andersen, Chow Yun Fat model from MP2
Chow Yun Fat Edition by OrnBine.
- New "DLC" menu with a page for every merged mod, all of them have the original
credits included.
- Merged Max Payne Chronicles mod, Boiling mod, Mona The Assassin mod and Aesir
mod, credits to ClemCorwin and MK Productions.
- New HD face textures for Vladimir Lem, Mona Sax, Valerie Winterson.
- Doubled savegame screenshot resolution menu preview, only works for new savegames
obviously.
- And there are surely a lot of little features and game optimizations that I
forgot to remember...

VIDEO MEMORY ERROR FIX:

According to the Original Max Payne 2 Readme if you have a "video memory error"
just write -developer and -disable3dpreloads
in the Target section of the shortcut proprieties.
It must look exactly like this: "C:\Program Files\Rockstar Games\Max Payne
2\MaxPayne2.exe" -developer -disable3dpreloads

CREDITS:

I absolutely say thanks to the authors of the merged mods ClemCorwin and MK
Productions, complete and original credits of every single mod are untouched and
included in their specific pages in the game menu.
Thanks also to my long time friends and awesome modders AndersenTheMuss, VGames,
CockyBoi, OrnBine that in a way or another helped me with this mod (be sure to
check also their mods, awesomeness guaranted).
Special thanks also to DrDean and ALT_OhDude that helped me with clever suggestions
and A LOT of precious material for the mod.
The famous Neo signature lobby takedown source is by zzGertzz, just modified
recoded and improved by me.
Thanks to ThirteenAG for the MP2 Widescreen Fix: http://gtaforums.com/topic/547841-
iiivc-widescreen-fix-remake/

DrDean (countless material, rigs, anims etc)


ALT_OhDude (rotating bullets anims, weapon anims etc)
AndersenTheMuss (club moderno dmw map finalization, neo model etc)
JakSparro98 (club moderno dmw map optimization etc)
VGames (various help from long time)
CockyBoi (various help from long time)
OrnBine (various help from long time)
Vizard (official trailer)
SmOoVe_PL (fan trailer)
Wiktoruspro (unfinished disco/club moderno map)
ScorpianUK (roscoe street station dmw map)
Jokke_r (lobby shootout dmw map)
Luther and his team (ny hotel and bare island dmw maps)
ClemCorwin and his team (merged mods)
MK Productions team (merged mods)
ThirteenAG (MP2 Widescreen Fix)
Remedy (for the masterpieces Max Payne 1 & 2)
Rockstar Games (for Max Payne 3)
If I missed someone I'm sorry! Please send me a PM and I will include your username
in this list ASAP!

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